I appreciate that you mention hardcore in this, because I mainly play hardcore and almost nobody mentions what's good and bad there, let alone mentioning hardcore at all. We love you Ace
@@willtheprodigy3819 and as a result things like close range damage are irrelevant but things like damage fall off and sprint out and ads times, repeat shot accuracy etc are extremely important, where as all y'all care about in core is mostly raw damage. Things like the rival 8 burst conversion kit are NASTY in hardcore, because that single burst will kill them, but you've still got plenty of extremely accurate rounds left in the mag
@@willtheprodigy3819 I've never remotely been able to describe hardcore as playing slow. Due to the fast ttk it's very very the opposite. But then again I don't play search and destroy or any of the other single life modes, I mainly play things like tdm and hardpoint. For me hardcore is that happy medium in between core 150 HP gameplay and the tiny maps like shipment which are like the tiktok of COD
@@nogitsunegamingit depends. Back in the day, it used be be an extraordinarily tactical, slow-playing game. Sliding sped things up but occasionally you'll see matches where people kinda just hang back and camp
@ianjurica4031 100% this. In the old days most people were playing Hardcore like it was a Spec Ops mission. Now most people play it like they're Tom Cruise in a Mission Impossible running montage. Like somebody mentioned before, shrinking the damage gap between weapons puts a greater emphasis on handling and maneuverability. You also get much more bang for your buck using Snipers and Marksman Rifles in Core vs Hardcore, that means you typically see less of them being used in Hardcore, which naturally encourages more movement and a faster playstyle. In Hardcore you're much more likely to see a bunch of pistol wielding John Wick wannabes than you are to see god-grant-me-strength Private Jackson types.
Another thing to note with the aftermarket conversion is that certain sights are closer to than normal with it. You can tell with the Mk.3 Reflector that Ace uses that the zoom level is a lot closer to your face. The XTEN Angel holo sight with the built in range finder is also like this.
I would like to add that putting armor piercing rounds, this gun can really get some of those players who like hiding behind some types of cover! Like this gun has a lot of potential to be a wallbang machine 😂
Oh hey, I remember using this gun for my camo grind and I felt like it was extremely consistent! ....at getting three hit markers before i died 🙃 i have NEVER gotten so many assists in any cod, i swear 😂
@@jamesemmert742 yeah, I saw the stats on it and DAMN i wish id had it for the grind 😂 Im mostly an SMG guy, so having it be almost an AR would have been so much better Also the rof increase would have saved me from the one time I rage quit bc someone with stalker boots was literally strafing in between my bullets for half the damn game 😂😂
@@wulfywulfynrir1296I feel the pain of strafing mofos. Just finished interstellar an hour ago and I didn’t have the bullpup when I grinded LMGs. My god it was painful.
@@asdfghjkl2261 It’s not ass; it's simply designed for a different purpose-long-range engagements. It seems as though you skipped the video entirely and dove straight into the comments. Utilized correctly, like a semiautomatic rifle, it has the potential to disrupt many a sniper's day. After spending some time with it in its default setup, I see no reason to opt for the conversion kit.
As a native Russian speaker, I must point out that his pronunciation isn't even close to accurate. For those sincerely interested in mastering the correct pronunciation of "пулемёт," which translates to "machine gun" in English, consulting reliable sources like Google Translate or searching for pronunciation guides online is crucial. Here's an accurate starting point: poo-lye-MYOT. Do not settle for misleading information; authenticity in learning is key.
I miss knowing what weapons these were based on immediately. Maybe include it in the videos idk if others care enough, just nice to compare as it looks like the pkm
he did it in his MW2 gun guide for a bit but most average person who plays the game will just get confused, when i use the guns real names someone i was playing couldn't find the weapon i was talking about XD
I noticed that a lot of people are complaining about the OG MW2 maps being remastered so maybe a lot of the maps from MWII (2022) should be added because those are original IIRC, and with the better movement and map voting choosing between the OG MW2 and the MWII maps should be a better system IMO.
Does anyone else have problems with the rifle kit for the Tyr in the weekly challenges? I’ve unlocked it but I can’t equip it, it doesn’t even appear on the attachment options.
I am too. Zombies is having an issue where camos aren't tracking at all for MW2 weapons as well. Just a bunch of weird little bugs that are kinda annoying...
Jak Bullpup Kit / Rubber Recoil Pad / Corvus PEQ Beam-5 / Cronen Grooveshot / S-37C DL Breacher. Keep the gun in Tac Aim and it's like the Chainsaw from COD Ghost :)
Hey Ace ,I know you may not see this but I had the idea and was wondering if you'd consider adding an extra build to a video specifically for zombies. I know you're mostly into multiplayer and not warzone or zombies, but it seems like a gun like this that excels at ranges with not too much recoil and has a huge ammo capacity for mowing down zombies would excel in that game mode as opposed to the close faster pace multiplayer and since you already do all the math and have the number if you could get the HP values for zombies in the different zones I don't think it would be too much extra work, but might open up your videos to a lot more players that play that mode over multiplayer. Plus zombies is a fun way to level up some of the more noncompetitive guns. Just a thought video is awesome as always.
If you get a chance check out heros build for this with and without the kit. I have been using his non kit build as im about to max it to try the kit but so far it's pretty darn good I find. Going to wait to have it maxed to try out both builds from both parties. Great video and as always love the stats and time you put into self testing.
@DaveyGrimmett don't have to take it seriously that's like any streamer or youtuber you make the builds take there data collect your own and make a educated opinion after self trial and error🤨
@@DaveyGrimmettya that guy is a reverse boosting bull crapper acting like he’s good at the game fooling his audience. Most people that watch this channel could probably beat him in a 1v1. Only thing his channel is good for is bundle reviews but I hate to support him so I watch legounlocked usually
@@emwols I haven’t checked him out yet. But I agree hero is one of the biggest reverse boosters I’ve seen. He wouldn’t be able to cope with a normal lobby. He’s so shit.
Yo Ace, can you test the Lightweight Boots vs. the Stalker Boots? I thinking the Lightweight boots have all the strafing benefits of the Stalker boots.
My most kills with is the Pulemyot. Glad this came before New Years. I wish it and the other lmgs moved and ads faster to compete more with the ARs and the Basb.
Oh wow I only just noticed that you keep a tac insert in your custom games ....ive gone into customs to do some A/B testing before and never occured to me how much that would help with class swapping 💀
Does open bolt delay stack with sprint to fire? Or you can cover it with sprint to fire? For example lets say sprint to fire is 300ms, and open bolt delay is 40ms, so if you fire from sprinting, would it take 340ms or 300ms to ready your gun?
Please help me. Why do I need 8-10 hits to kill anyone with your setup in multiplayer. Is it internet or 240Hz monitor, or what? My ping is always 20-30ms, btw, and graph is not showing any packet burst.
Can you showcase the difference between all the melee weapons sense they have two new ones? I loved your melee weapon video and I don’t know the difference between these three knives like the AOE and range
I think your TTK calculation is off. TTK of 366ms for 492 RPM is for 3 shots to kill, whereas you said it is for 4: 3/492*60=366ms A 4 shot kill is 488ms. Am i wrong? Please correct my calculation
Another great video Ace! Had a question regarding some of the details in this video (and others). I noticed sometimes you use “Sprint to fire time” and sometimes “sprintout time”. Are these interchangeable? “Sprint to fire is detailed in the in game stats and as I understand is the speed at which you can start firing after sprint (independent of ADS). Is “Sprintout time” something different?
Sidewinder is ass. The recoil is far too high and the enemy can walk between your shots. The MCW 6.8 Full-Auto is better than the Sidewinder in every way. If it had way less side-to-side diagonal bounce it would at least be easier to use.
The bullpup version is my favorite lmg, though I will probably not use lmgs outside any new ones that release since I've completed my camo challenges. The lmgs just feel a bit too weak, but I don't really mind lmgs not being very good.
Generally, LMG’s seem do best in situations where their big magazine size is an asset. I’ve been finding LMGs shine a lot in Zombie mode. Some enemies in that mode require huge amounts of rounds to take down.
i used to love LMGs there just not viable in this game movement is too fast. anyone with an AR melt you before u even have time to ADS and you cant even really control lanes with them either because people just run through claymores or hop around and 100mph and then the spawns means the enemies just spawn behind you all the time, maybe there ok in ground war but in MP there useless
I dont know if this is something you will cover, but I think both of these need covered in depth. I would love to see a video of you debunking these claims. ruclips.net/video/s1GqWEyBaXs/видео.htmlsi=rwoMT5IBO4B6js3g ruclips.net/video/NnVrmdYeG-s/видео.htmlsi=BgIxdmDuX1S9I92s
I quickly skimmed through both and the first one appears to be quite solid and most likely accurate. The second one appears to be going over patents and far too many people incorrectly assume that is a patent exists, then it's definitely in the game (even if it was created by a completely unrelated team for a completely different game that happens to be under the umbrella of Activision).
@@TheXclusiveAce I understand that it is a giant leap to say these patents exist therefore they are in Call Of Duty MW3. It still needs proven. I do believe people have more than enough reason to believe something fishy is going on in the background though. Thank you for your work Ace and thank you for taking a look at these.
I have no issue at all with people believing that it's the case but I do have a pretty big issue with people claiming that the existence of a patent means it's 100% undeniably being used. I'm not sure if that's the case with that particular video since I just did a quick skim but there are many in the community that do this and refuse to accept actual in game testing that contradicts their claim.
@@TheXclusiveAce That is absolutely fair Ace. I feel like there will always be conspiracy minded people that won't believe the truth. I think a big portion of this could be solved with transparency from the company though. Again. Thank you, keep up the good work.
The weapon balancing in this game is really off; normally weapons in cod with slow RoF have faster TTK because there's a greater penalty to missing your shots but in this game the low fire rate weapons have garbage TTKs like this gun. Seriously almost 400ms ttk, should be
@@TheXclusiveAce that requires the player to be hard-scoping and hit their first shot in a spot that garuntees a 0 ms 1 shot kill. Multiple factors work against hardscoping like aiming stability, flinch, and glint. Not everything is as cut an dry as your controlled testing environment. If it were sniper vs lmg and both players were some what competent at the game, the lmg would win most of the fights simply because flinch is too much. A quick scope with a katt sniper would take around 480-900 milliseconds in total depending on the skill of the sniper (my guesstimation based on gun stats), and if they miss their shot that ttk becomes exponentially longer I dont mind flinch affecting people who hard-scope (although the values are way overtuned), my main problem is with how it affects quickscoping, something that takes skill and dedication to learn. And the devs of mw2023 have clearly shown that they have the ability to determine the difference between a quick-scope and a hard-scope through the camo challenges, so why not have different flinch values for a quick-scope and a hard-scope? Maybe as long as you ads and shoot within one second youll have 80% reduced flinch? But if you hold the scope longer than a second the flinch stat takes full effect? 2019 had good flinch values, where if you shot a sniper it was hard for the sniper to shoot you, but it wasnt impossible. In mw2022 and mw2023 the flinch makes it quite littlerally impossible to hit a shot with skill, ive rarely got lucky and barely cliped the enemys head with my shot, where most of the time Im looking at the heavens before I die. Hopefully you understand the problem, and can maybe pitch the idea of different flinch values based on the ammount of time a player has been scoped in to the devs, that way we effectively deal with camping hardscopers and reward the people that take time to get good at the game. (Ps. Sorry for the long read if you actually cared enough to read that)
Tactical stance attachments with bullpup kit and a large mag... the capacity to spray and also area deny is so powerful.
This is exactly what I do. Biggest mag, max tac stance accuracy.
I use it like the chainsaw, and it's so much fun.
how do i get the kit?
@@estrxdamax lvl weapon and i think but not sure but with daily missions
@estrxda after you max the gun, you have to get 25 hip fire or tac stance kills
Can we all just acknowledge that it's one of the best sounding guns in the game, and that is worth something lol
I like the metal chiming when it fires too. Also, the lower rate of fire makes it sound better. There is a kind of music to the specific RPM.
One of the things I loved about the SCAR in MW19. Far from competitive, but that sound was just soooo good.
Loud asf tho
Feel my already high testosterone rising firing it.
I wish they did more unique sounds in this game like they did with 2019. The guns in that game all sounded very unique
I love the little firing "wings" lol
I love this gun, look at the little flappy wings
I appreciate that you mention hardcore in this, because I mainly play hardcore and almost nobody mentions what's good and bad there, let alone mentioning hardcore at all. We love you Ace
@@willtheprodigy3819 and as a result things like close range damage are irrelevant but things like damage fall off and sprint out and ads times, repeat shot accuracy etc are extremely important, where as all y'all care about in core is mostly raw damage.
Things like the rival 8 burst conversion kit are NASTY in hardcore, because that single burst will kill them, but you've still got plenty of extremely accurate rounds left in the mag
@@willtheprodigy3819 I've never remotely been able to describe hardcore as playing slow. Due to the fast ttk it's very very the opposite. But then again I don't play search and destroy or any of the other single life modes, I mainly play things like tdm and hardpoint.
For me hardcore is that happy medium in between core 150 HP gameplay and the tiny maps like shipment which are like the tiktok of COD
@@nogitsunegamingit depends. Back in the day, it used be be an extraordinarily tactical, slow-playing game. Sliding sped things up but occasionally you'll see matches where people kinda just hang back and camp
@@LordSluggo hanging back and camping is far from a hardcore trait, that's just shooters, but cod in particular
@ianjurica4031 100% this. In the old days most people were playing Hardcore like it was a Spec Ops mission. Now most people play it like they're Tom Cruise in a Mission Impossible running montage. Like somebody mentioned before, shrinking the damage gap between weapons puts a greater emphasis on handling and maneuverability. You also get much more bang for your buck using Snipers and Marksman Rifles in Core vs Hardcore, that means you typically see less of them being used in Hardcore, which naturally encourages more movement and a faster playstyle. In Hardcore you're much more likely to see a bunch of pistol wielding John Wick wannabes than you are to see god-grant-me-strength Private Jackson types.
This gun is amazing in Ground War, it's so satisfying to use and is the best-sounding gun in the game by far.
Another thing to note with the aftermarket conversion is that certain sights are closer to than normal with it. You can tell with the Mk.3 Reflector that Ace uses that the zoom level is a lot closer to your face. The XTEN Angel holo sight with the built in range finder is also like this.
I would like to add that putting armor piercing rounds, this gun can really get some of those players who like hiding behind some types of cover! Like this gun has a lot of potential to be a wallbang machine 😂
Oh hey, I remember using this gun for my camo grind and I felt like it was extremely consistent!
....at getting three hit markers before i died 🙃 i have NEVER gotten so many assists in any cod, i swear 😂
the conversion kit makes it absolutely dominate lobbies
@@jamesemmert742 yeah, I saw the stats on it and DAMN i wish id had it for the grind 😂 Im mostly an SMG guy, so having it be almost an AR would have been so much better
Also the rof increase would have saved me from the one time I rage quit bc someone with stalker boots was literally strafing in between my bullets for half the damn game 😂😂
@@wulfywulfynrir1296I feel the pain of strafing mofos. Just finished interstellar an hour ago and I didn’t have the bullpup when I grinded LMGs. My god it was painful.
You gotta use the conversion kit, the base gun is ass lol
@@asdfghjkl2261 It’s not ass; it's simply designed for a different purpose-long-range engagements. It seems as though you skipped the video entirely and dove straight into the comments. Utilized correctly, like a semiautomatic rifle, it has the potential to disrupt many a sniper's day. After spending some time with it in its default setup, I see no reason to opt for the conversion kit.
Pulemyot 762 is based on the PKP Pecheneg a unique Russian Medium Machine Gun or General purpose Machine gun was used in service: 2001 to present
So it's a pkm right?
@@CardiacYew-xt5zq no it’s a LMG from original modern warfare 3 called PKP Pecheneg and if they add the PKM in the game in season 3 or season 6
pretty sure its a soviet PKM
@@edgarvasquez9092 bruh really 😒
@@patricbromii1178 yeah I dunno, It has the same exact design as the pkm from mw2019 and in general a real pkm
I love LMG’s so much. This one looks so fun to use
I’m just here for the pronunciation of Pulemyot. Been calling it the PKM as a placeholder. Thanks Ace 🙏
As a native Russian speaker, I must point out that his pronunciation isn't even close to accurate. For those sincerely interested in mastering the correct pronunciation of "пулемёт," which translates to "machine gun" in English, consulting reliable sources like Google Translate or searching for pronunciation guides online is crucial. Here's an accurate starting point: poo-lye-MYOT. Do not settle for misleading information; authenticity in learning is key.
@@TheBibleIsBoring Thank you for the clarification/correction.
I miss knowing what weapons these were based on immediately. Maybe include it in the videos idk if others care enough, just nice to compare as it looks like the pkm
he did it in his MW2 gun guide for a bit but most average person who plays the game will just get confused, when i use the guns real names someone i was playing couldn't find the weapon i was talking about XD
@@Welshmanshots skill issue on their part
building the bullpup kit into tac stance is very fun, suprised you didn't share a build for it
So far, this feels like the only gun I've tried that the aftermarket part actually makes it a better gun.
how do u get the aftermarket part its already max lvl?
@@TeQkSsYou have to get 25 hipfire or tac stance kills after you get the gun to max lvl IIRC.
@@fuhrerhosty is there any easy way to do it for warzone only players?
@@MonferyPlaystry plunder
Before MW3 released this was my favorite gun in the beta, it came with the aftermarket kit and I've been loving it
This is my fav lmg
Excellent vidéo ! Just started the game after avoiding cod for years, very informative with all the different details you showcase 🌶️
Never knew Ace was Canadian. For what this gun is ,it demands respect from afar .
Just in time. I was just looking at LMG's to level up and this one looked to be the best.
My favorite aftermarket part
I noticed that a lot of people are complaining about the OG MW2 maps being remastered so maybe a lot of the maps from MWII (2022) should be added because those are original IIRC, and with the better movement and map voting choosing between the OG MW2 and the MWII maps should be a better system IMO.
Does anyone else have problems with the rifle kit for the Tyr in the weekly challenges? I’ve unlocked it but I can’t equip it, it doesn’t even appear on the attachment options.
I am too. Zombies is having an issue where camos aren't tracking at all for MW2 weapons as well. Just a bunch of weird little bugs that are kinda annoying...
Same here
Yeah, known issue theyre working on.
Same here
This gun was an absolute beast in Far Cry 4 and it still holds up in this game. It's pretty fun to level up too because the iron sights are great.
The aftermarket part makes this weapon a beast
9th wonder of the world right here, this LMG and it's conversion kit ❤
There's a good build with the Bullpup kit with tac aim. Would love to see what you think about it!
Tell us please? 😅
Jak Bullpup Kit / Rubber Recoil Pad / Corvus PEQ Beam-5 / Cronen Grooveshot / S-37C DL Breacher. Keep the gun in Tac Aim and it's like the Chainsaw from COD Ghost :)
I just like the LMG because it has a wind chime sound when firing...
the weekly challenge for the aftermarket part for the tyr is currently not working😢
I call mine the pulemgyatt cuz it's built like a dump truck.
💀
Boy what da hell 💀
Lol
she dooo
i call mine the “pull me out” cause i never pull out with this gun
I go into the firing range just to hear this gun it’s soothing
Whats the best LMG in the game, specifically for long range engagements in warzone ?
Hey Ace ,I know you may not see this but I had the idea and was wondering if you'd consider adding an extra build to a video specifically for zombies. I know you're mostly into multiplayer and not warzone or zombies, but it seems like a gun like this that excels at ranges with not too much recoil and has a huge ammo capacity for mowing down zombies would excel in that game mode as opposed to the close faster pace multiplayer and since you already do all the math and have the number if you could get the HP values for zombies in the different zones I don't think it would be too much extra work, but might open up your videos to a lot more players that play that mode over multiplayer. Plus zombies is a fun way to level up some of the more noncompetitive guns. Just a thought video is awesome as always.
Kind of reminds me of the rpd from cod 4. Slow, but accurate and strong
I keep watching the videos even though i dont have the game.
If you get a chance check out heros build for this with and without the kit. I have been using his non kit build as im about to max it to try the kit but so far it's pretty darn good I find. Going to wait to have it maxed to try out both builds from both parties. Great video and as always love the stats and time you put into self testing.
I can’t take anything hero says seriously.
@DaveyGrimmett don't have to take it seriously that's like any streamer or youtuber you make the builds take there data collect your own and make a educated opinion after self trial and error🤨
@@DaveyGrimmettya that guy is a reverse boosting bull crapper acting like he’s good at the game fooling his audience. Most people that watch this channel could probably beat him in a 1v1. Only thing his channel is good for is bundle reviews but I hate to support him so I watch legounlocked usually
@@emwols I haven’t checked him out yet. But I agree hero is one of the biggest reverse boosters I’ve seen. He wouldn’t be able to cope with a normal lobby. He’s so shit.
Yo Ace, can you test the Lightweight Boots vs. the Stalker Boots? I thinking the Lightweight boots have all the strafing benefits of the Stalker boots.
I kinda don’t like the sound but I love the PKP
It had much better gun sounds in MW2019
3:34 dont rush with this thing.
Proceed to slide in like someones Dms
They absolutely murdered the PKM compared to MW2019
How do you unlock the tracer rounds? It just says locked but it doesnt show how to unlock
Hated the pulmeyot, put the conversation kit on, loved the pulmeyot
I grabbed this as the first gun I decided to level in zombie mode.
My most kills with is the Pulemyot.
Glad this came before New Years.
I wish it and the other lmgs moved and ads faster to compete more with the ARs and the Basb.
how about 200RD belt? since you reload you done, why just make yourself never reload
Oh wow
I only just noticed that you keep a tac insert in your custom games
....ive gone into customs to do some A/B testing before and never occured to me how much that would help with class swapping 💀
Can you do a series on all the aftermarket parts and compare them to the base gun?
Does open bolt delay stack with sprint to fire? Or you can cover it with sprint to fire? For example lets say sprint to fire is 300ms, and open bolt delay is 40ms, so if you fire from sprinting, would it take 340ms or 300ms to ready your gun?
340ms. The delay happens every time you pull the trigger.
@@tvrift thanks
A 3 shot kill up to like 20 meters would help this a lot I feel like
Best smg in warzone. Change my mind
Honestly surprised it’s that slow of a ttk. Maybe all 3 upper torso shots should be = a kill
Please help me. Why do I need 8-10 hits to kill anyone with your setup in multiplayer. Is it internet or 240Hz monitor, or what? My ping is always 20-30ms, btw, and graph is not showing any packet burst.
Can you showcase the difference between all the melee weapons sense they have two new ones? I loved your melee weapon video and I don’t know the difference between these three knives like the AOE and range
Lmgs are pretty solid this year but god damn i am sick of trying to get penetration kills why is that even a challenge I'd rather do 100 longshots
PKM My beloved.
Remove open bolt delay from all FPS no wonder this gun felt so bad to use when grinding camos it felt like the first shot would always miss
Canted Lazer version goes brrrr first place every single game
You can only postpone the Sidewinder review for so long Ace.
the 75 round mag makes the gun wayyyy better
Favorite gun.
How do I get the jam annihilator
Did you do all the battle rifles
What about the rest of the battle rifles?
My highest kd gun just keep shooting and trap enemies in spawn
the PKP from the og mw3
Like MW19 PKM delay
The pullmeoff 762
Can you do the eradicator next?
In the cdl scene theres a debate between slate and mk3 reflector, any chance a comparison?
Here you go: ruclips.net/video/tR80H2iGt8Q/видео.html
I honestly kinda hate all the lmgs lol
I believe it's mostly my connections in this game that are the problem. I get assists with these guns not kills
Can u do the mcw black market part.
It’s a monster in warzone.
My friends and I call it the pullyamama. It rolls of the tongue easier.
lol why tf is there even an open bolt delay on the Pecheneg its not an open bolt
Did they neuter this gun back in beta?
During beta this gun used to shred
Better to use the optic that reduces recoil
I think your TTK calculation is off.
TTK of 366ms for 492 RPM is for 3 shots to kill, whereas you said it is for 4:
3/492*60=366ms
A 4 shot kill is 488ms.
Am i wrong? Please correct my calculation
Common mistake. The ttk formula subtracts one of the shots to kill since the timer starts the moment the first shot is fired
thank you@@TheXclusiveAce
Another great video Ace! Had a question regarding some of the details in this video (and others). I noticed sometimes you use “Sprint to fire time” and sometimes “sprintout time”. Are these interchangeable? “Sprint to fire is detailed in the in game stats and as I understand is the speed at which you can start firing after sprint (independent of ADS). Is “Sprintout time” something different?
Same thing madude
Her: Annihilate me daddy
Her Bf: *camps on the top of rust spray his bullpup lmg*
Defo need a suppressor, you can hear this gun firing in Narnia.
Did you already do the Sidewinder and MTZ-762 battle rifles and I just missed them or are you just putting them off?
He thinks they suck and is waiting for a buff
@@AdderflailMTZ-762 is decent but the Sidewinder is pretty bad.
Sidewinder may be the worst gun in cod history.
@@cobaltcardsgaming5982it is decent, but the Bas-B kinda outclasses it in every way
Doesnt it have smaller mag sizes? Like 40 or 50 or something?
Smallest is 75 rounds
The 200 round mag is fun.
Pullmeoff 762
Bro just did the Bas B battle rifle and completely ignored the best gun in the game the Sidewinder and the MTZ 762 😞😞😞
Sidewinder is ass. The recoil is far too high and the enemy can walk between your shots. The MCW 6.8 Full-Auto is better than the Sidewinder in every way.
If it had way less side-to-side diagonal bounce it would at least be easier to use.
😂
@@cobaltcardsgaming5982 na the Sidewinder is goated bruh
The bullpup version is my favorite lmg, though I will probably not use lmgs outside any new ones that release since I've completed my camo challenges.
The lmgs just feel a bit too weak, but I don't really mind lmgs not being very good.
Generally, LMG’s seem do best in situations where their big magazine size is an asset. I’ve been finding LMGs shine a lot in Zombie mode. Some enemies in that mode require huge amounts of rounds to take down.
If only the gun didn’t sound like someone hammering an anvil lol
i used to love LMGs there just not viable in this game movement is too fast. anyone with an AR melt you before u even have time to ADS and you cant even really control lanes with them either because people just run through claymores or hop around and 100mph and then the spawns means the enemies just spawn behind you all the time, maybe there ok in ground war but in MP there useless
I dont know if this is something you will cover, but I think both of these need covered in depth. I would love to see a video of you debunking these claims.
ruclips.net/video/s1GqWEyBaXs/видео.htmlsi=rwoMT5IBO4B6js3g
ruclips.net/video/NnVrmdYeG-s/видео.htmlsi=BgIxdmDuX1S9I92s
I quickly skimmed through both and the first one appears to be quite solid and most likely accurate. The second one appears to be going over patents and far too many people incorrectly assume that is a patent exists, then it's definitely in the game (even if it was created by a completely unrelated team for a completely different game that happens to be under the umbrella of Activision).
@@TheXclusiveAce I understand that it is a giant leap to say these patents exist therefore they are in Call Of Duty MW3. It still needs proven. I do believe people have more than enough reason to believe something fishy is going on in the background though. Thank you for your work Ace and thank you for taking a look at these.
I have no issue at all with people believing that it's the case but I do have a pretty big issue with people claiming that the existence of a patent means it's 100% undeniably being used. I'm not sure if that's the case with that particular video since I just did a quick skim but there are many in the community that do this and refuse to accept actual in game testing that contradicts their claim.
@@TheXclusiveAce That is absolutely fair Ace. I feel like there will always be conspiracy minded people that won't believe the truth. I think a big portion of this could be solved with transparency from the company though. Again. Thank you, keep up the good work.
still avoiding addressing the misinformation i guess
The weapon balancing in this game is really off; normally weapons in cod with slow RoF have faster TTK because there's a greater penalty to missing your shots but in this game the low fire rate weapons have garbage TTKs like this gun. Seriously almost 400ms ttk, should be
Pull me out 762
I’m just a common player in the game is just shitting on me all the time.FOV Glitch. Sound glitch and more and out of the BS game
So super slow ADS and sprint to fire, really slow TTK and yet I lose every single damn gunfight against this gun 😂 (git gud, ik)
Whitley 2.0
Bring back the 2 shots whitley 🙏
In the 1st few mins of the video all you hear is slow , slow, slow . Lol
first
indeed you were
Nobody cares tho
@@colin7231 You cared enough to react
@@WassyHaruna-lg2dp That's what I was about to say lmao
I hate how you can put a regular AK wood stock on this gun. Looks super ugly
Then don’t?
They had that on mw19
@@khalil.Rivera that was the pkm stock on the ak
So this being a 4 shot kill from any range while having little recoil is okay, but a sniper having less flinch isnt? Tf kind of logic is this
One has a ttk of 0ms, the other takes over 400ms to kill when you factor in the open bolt delay
@@TheXclusiveAce that requires the player to be hard-scoping and hit their first shot in a spot that garuntees a 0 ms 1 shot kill. Multiple factors work against hardscoping like aiming stability, flinch, and glint. Not everything is as cut an dry as your controlled testing environment.
If it were sniper vs lmg and both players were some what competent at the game, the lmg would win most of the fights simply because flinch is too much. A quick scope with a katt sniper would take around 480-900 milliseconds in total depending on the skill of the sniper (my guesstimation based on gun stats), and if they miss their shot that ttk becomes exponentially longer
I dont mind flinch affecting people who hard-scope (although the values are way overtuned), my main problem is with how it affects quickscoping, something that takes skill and dedication to learn. And the devs of mw2023 have clearly shown that they have the ability to determine the difference between a quick-scope and a hard-scope through the camo challenges, so why not have different flinch values for a quick-scope and a hard-scope? Maybe as long as you ads and shoot within one second youll have 80% reduced flinch? But if you hold the scope longer than a second the flinch stat takes full effect?
2019 had good flinch values, where if you shot a sniper it was hard for the sniper to shoot you, but it wasnt impossible.
In mw2022 and mw2023 the flinch makes it quite littlerally impossible to hit a shot with skill, ive rarely got lucky and barely cliped the enemys head with my shot, where most of the time Im looking at the heavens before I die.
Hopefully you understand the problem, and can maybe pitch the idea of different flinch values based on the ammount of time a player has been scoped in to the devs, that way we effectively deal with camping hardscopers and reward the people that take time to get good at the game.
(Ps. Sorry for the long read if you actually cared enough to read that)
Gun is Russian. It make sound like man hitting metal with other metal.
Thing is not good