After comparing and playing it for a few hours, I have to say that it could almost be a remake. Very good job from Microsoft, always giving a good example of how to update the graphics of a video game as it did with Gears of War Ultimate Edition, Halo 1/2 Anniversary or Fable Anniversary. On the other hand, it must be clarified that the game is quite demanding at 4K, since I have suffered some drop in framerate with a 2080Ti. Tras compararlo y jugarlo durante unas horas, tengo que decir que casi podría tratarse de un remake. Muy buen trabajo por parte de Microsoft, dando siempre un buen ejemplo de como actualizar los gráficos de un videojuego al igual que ya hizo con Gears of War Ultimate Edition, Halo 1/2 Anniversary o Fable Anniversary. Por otro lado, hay que aclarar que el juego es bastante exigente a 4K, ya que he sufrido alguna caída de framerate con una 2080Ti.
@@radianceJR also the lag is frustrating, game is way too demanding for such poor improvement, i can even play Metro, Far Cry, Rage, Assasin's Creed and Doom with more graphics and less lag, and they look way better lol
Looks good, but mind Dawn of War 1 came out a year earlier, Medieval 2 and Company of Heroes a year later. AoE3 had some problems with physics and animations, it looked a bit wooden. Between 2003 and 2007, 3D video game graphics got so much better, its crazy.
I agree that the destruction at the end is a bit more dramatic in the original, but I like how much better building damage looks while its being attacked in DE. For example at 4:20
The destruction is a mixed bag. Things don't fly around as much but when units throw torches and shoot buildings, the fire effects, smoke and everything looks really good. I mean, is it very realistic for chunks of a building to fly 1000 miles per hour into the air when someone throws a torch onto a roof of a building?
I'm gonna miss the procedural destruction but everything else seems like a decent improvement. It's incredible how well the original holds up other than the broken UI scaling at high resolutions.
The original is still better. 2 examples - the New England water at 1:09 captures the Golden Hour setting beautifully which the Remaster doesn’t. Secondly- the building destruction animations are a step backwards from the purely physics-based vanilla AOE3! Even AOE2 DE has better “building collapsing” visuals now!
@@lucialeporati5887 Grass but only in some examples.... like 0:58. On other examples, mud/grass they made changes but it looks good on both versions, only on remaster its less blurry.
@@AttiliusRex Yes for a remaster they should kept more of the "original atmosphere and artstyle", just improve it and make it less blurry....... this is more like e mixed bag remake/remaster, but some changes are bad decissions IMHO.
They can learn a thousand things or two thousand. Like not tieing in people who didn't even purchase the product. Into the ecosystem of the remaster. I bought Warcraft III not reforged for a reason.
Blizzard has gone to shit. However this is not much better. The water color palette and building destruction animations are much better in the original
The lighting in the remaster looks bad to me throughout. It's especially visible in the water scenes, but also the sunlight looks the wrong colour (reddish) and fails to properly light the ground in most scenes - 5:24 would be a good example. The 1:52 scene looks better the original in just about every respect, and even the model improvements are imperceptible - the remaster looks like it's being illuminated by 2008-era ambient light isntead of the sun.
To be honest I don't really like a lot of the newer versions. The terrain coloration looks odd in many places. The building collapses weirdly are kind of worse, with the exception of the neat shockwave. It's sort of dependent on the building I suppose as some look better and others perplexingly worse. Like the fortress collapse lost detail for some reason, but the armory destruction looks better. Obviously the shadows and rounded bits of buildings and terrain look way better though. One place the remaster really shines is on cliffs, those look silly in the old one. Unit animations are obviously superior and smoother, and unit textures also look more complete.
yeah especially building and ship collapses are much worse I my opinion but the rest is good. Other thing that I noticed while playing AOE 3 DE beta, I couldnt see unit well. It is like they blend into environment but they do not obv. it may be because of added texture details or because of my color blindness idk.
And I have an special problem with the definite edition, I can't see clearly the troops and the other things in the screen, it is hard to me to see what is happening in the game
Still prefer the old destruction physics in the original Age 3 game. The destruction animation of Age 3 DE resembles the Age 2 DE destruction animation. Love the more detailed buildings, units, water & vegetation hehe!
It looks like they used a lot less of the over-saturated yellows in the remaster, and the blinding brights, and used more "normal" colors. Also, all the textures look softer and wetter at the same time. and maybe that's just me. Also IMO, I wish all the icons and avatars were all paintings. Instead of just high res renders of the thing it is. But, I still like the layout. Also, I wish the building would look more "skeletoned" when hit. Like, show more of its frame, and have piece actually fall off of it and make those pieces more noticeable.
Yeah i was noticing that a lot too. In the OG it used to cartoonishly fly off like a paper house Now it's much more realistic and less-cartoony. I guess it's a good direction if they are making the game's general performance improve since this dude's much more spec heavy than AOE2DE
@@ducktape-3470 lol no, it's more cartoonish now, all buildings are fat and explode as a strategy mobile game where almost no pieces of the building fall if there's even something, they weren't cartoonish back then, even the stone pieces made a decent sound and camera shake. The Aztec Temple and Ossuary are the best examples of it
It seems like people that worked on the Definitive Edition do not have very much knowledge of photography, light and color. They just don't understand that water is simply NOT BLUE. Water takes the color of its surroundings. That for me is a serious stepback. Lighting in general is a huge stepback by the definitive edition compared with the original. Much more detail yes, much less photographically realistic, also yes!
And the shadows on buildings and other surfaces are so inconsistant on Definitive, That makes them look like TOYS!! Such a shame. I have to say tho that I had very high expectations for AOE3 DE. I always admired the original for its visuals and atmospheres, which at the time of release were mesmerizing for an RTS to have.
You're wrong, actually the water color depends of the electromagnetic light of the sun, this one, can change the water color in every biome like forrest or desert in the case of the first one, in the scene we can appreciate than the type of ecoregion was a forrest and thankfully for that, the water takes that type of color, we don't know if the water are only blue because in some features they told than have visual enhancements
@@rinzuar You can't say than "the shadows makes the units like a toys" only for seeing a new color remake called "vertex color fix" this improve make the game less brightness and we can see lots of more details of the new textures
Shut up, this is one of the remaster that you should be grateful of, sometimes remaster is worse than original. This one is well done and you shouldn't complain over one little thing.
La gente es pendeja y ponen Dislikes por que si, apenas entre ya habían 2 jaja pero si se sabe que siempre subes videos con una calidad excelente, bien hecho bro
1:02 The reflections are basically the same, it's just that the type of illumination that was in that tutorial map, as well as new england, is not present in the final edition, but entering the editor can be applied.
Not that it looks bad on the remaster (technically) but in the Original it also really looks great and it has the "atmosphere" which I really like......
For the most part I like the remastered lok but... some stuff like the building destruction doesnt look as good to me, same goes for the trees. Something about them seems like a downgrade.... but that is small stuff. Overall much better looking.
Odd, in quite a few instances I actually prefer the original. Something about it's aesthetics I prefer. For a game that is old like the dead sea scrolls, it sure did look amazing for it's time and even today compared to some games I've seen.
I've once had this idea for a joke civ to be created, but since I have no idea how to make it, here it goes... Maybe someone that will read this can attempt to create it. Civ name: North Pole Leader: Santa Claus Villager: elf (can garrison certain unique buildings to increase some items production) Explorer: Santa Claus (rides a sleigh and attacks with a huge candy cane) UNITS Infantry: - nutcracker (kind of an elite musketeer) - cane elf (cheap meele infantry, attacks whacking enemies with his cane) - ninja elf (cheap ranged infantry, throws snowflake shurikens) Cavalry: - heavy reindeer (hussar-like cavalry, but with less attack and more hitpoints, an elf riding a reindeer and whacking enemies with a fireplace poker) - ranged rendeer (a shuriken-throwing elf riding a reindeer) - battle sleigh (a sleigh with a pair of nutcrackers firing from it, similar to a war wagon) Artillery: - snowman (elite grenadier, throws explosive snowballs) - christmas tree (a cannon-like unit with the tree laying horizontally as the cannon barrel and a pair of wheels, fires boubles, works simmilarly to a falconet) - siege sleigh (a sleigh with a short, big bore cannon that fires presents, works like a mortar) BUILDINGS Most of the basic stuff, but some unique ones: - toy factory (similar to a factory, but can be built at any time and produces any resource based on how many elfs are garriossoned inside, up to a maximum of 10) - christmas tree groove (like the Indian one) - fireplace (for some sort of bonus) No idea for naval units, or anything else...
Much lower poly models in the original. Easier to break into pieces. Its technical limitations. If they do the same with the new high poly models then game would be more demanding.
@@ruok-l5t We have vastly increased CPU/GPU power these days to compensate for that. Also: they don't need to break off every splinter on a higher poly model, just larger chunks blown off would be enough and demand a similar amount of performance.
@@SmogginMog Who is we? Do we share GPUs or something? Are you saying all games should have 4K textures and millions of polygons just because we can compensate it? Seriously, its clearly not their priority to focus on the destruction. Its not a big deal. Also your solution is flawed. Even without breaking down every single brick, you’re still putting physics simulations on the same high poly model. Its just as demanding. On a 3D program, having 1000 separate planes is technically the same thing as having one plane with 1000 subdivision faces
*Unpopular opinion:* aside from the fantastic water textures, am I the only one who prefers the vibrant, colorful, and bright colors in the original? - also, the size difference is mammoth, no thanks.
Still remember 10 years ago when I was still 4 yo, my dad teaching me how to play this game. That was the time we still need's to buy the DVD thing from Best Buy, and put it into a DVD reader on the side of the laptop. The graphics and quality was bad but it's still fun to play :)
I wouldn't say it's a huge improvement, but I'm glad they removed the 400% bloom filter from the original AoE3, the lighting looks more realistic now. Other than that it's mostly a texture upgrade I guess
The newer graphics look good over all. The sad thing is the change of the coloration, everything looks a little sad now. In special sunny places lost their 'warm' look. Also, why is everything so thick?, the ship looks linke taken out of wow with that art style:/ also the fort walls have bigger stones in it and look like kids toys:/ But it is nice to see that the community got more lifely from the release of a 'Remake':)
Of course. People were full of enthusiasm and made it with great pleasure. But times change and it's sadly to realise how computer industry was collapsed just a decade ago. Remasters are just shadows of the great times in the game industry. They do not bring anything new apart of graphics and dlc with some minor changes and improvements.
The team working on the original AOE III was much more talented, there are things that after 15 years got worse, they just improved graphics with current technology and thats it, many details got lost, its unfortunate!!!
This is going to sound strange, but it seems like the lighting is overall better in the original even if almost everything else looks better in the newer one.
Remastering a 3D game is difficult, especially a game like AOE 3 that already had lighting, shader and shadow effects. The only thing i see good are the textures.
Lighting is the worst part of this remake, which doesn't show technical strength after 15 long years. Increasing details resolution doesn't make it necessarily worth the money. But if you have some extra cash, ok to try.
yeah those sunset lightning are the most captivatingpart of AoE 3 ori graphic, i can remember vividly my athlon 1 ghz had hard times rendering it, nowadays i dont get that impression from remake
The destruction effects on buildings and ships were faaaar better on the original versión, i dont'like every building "exploding" like it has dynamite inside.
Judging by that video I think that the only thing they really succeeded in is bringing high quality models, things like building destruction, lighting all are all hit and miss, sometimes the lighting in the remastered looks a bit off creating a desatured/dull/dark mood
I suppose, but at the same time it does look waaaay smoother and better when it falls apart. However, enough people have mentioned this (especially when it comes to the ship-battles) so i'm sure they'll fix it so the shots causes physics-collisions in some way. There's probably a reason it isn't in right now i bet, like glitching and stretching of textures ruining the game, i don't think they sat down and said "remember the flying bits, wasn't that annoying?", because honestly no one thought that.
AOE III TBH didn't really need a remaster but it makes the game current which is a good thing. But AOM badly need a remaster, the 3D graphics is very low-poly and can use some massive overhaul.
I think the best improvement is the new interface taking less screen area. Graphics seems generally better except some areas like the grass is less detailed. I'll stick with the original for now since I don't want to have to upgrade my PC just yet.
Besides the relatively light graphical upgrade, considering the scale at which we play, the only difference is it will renew the multiplayer pool. Essentially a very profitable enterprise for Microsoft, not so for players.
Sure, there is more detail in places and things are generally sharper, but does anyone else think the original looks way more realistic in general? It’s all in the lighting/aura of the original which makes it look more real to me and lived in. In many shots you can see the sun hitting buildings and if they’re painted white, they get washed out, and it creates a much bigger contrast with the shaded areas. Also, the metal armor of the units shines very brightly just as it would if the sun was hitting it. Without this cool wash of light, the ED looks more cartoony, kind of like AoE4 is looking like. Any one else see this?
Apart from all these beauties, I will touch on a different topic. In the 2005 version of Age of 3, the artificial intelligence always attacked in the same way on the hardest difficulty level. And for example, you could go to the 3rd unclaimed island on the Caribbean map. You could establish colonies there and take the resources for yourself. In the Definitive Edition, the artificial intelligence goes to the neutral island with its armies and workers as if it were human. It creates different types of soldiers depending on your attack. This is great !
In the remaster there is a problem with the animation of the flag on the fort, it seems to be there, but I rarely noticed it when playing, basically the animation of the flag is static as in the video 7:36
The remake looks really well! Though, not gonna lie, at some parts like physics the original looks better (7:42) and kinda with lighting and reflection. Thanks for the comparison!
Crazy how much better this looks than the upcoming Aoe 4. The new one looks like a cartoony mobile game. We were all hoping for something really realistic
Apart from one or 2 things this looks soooo much better than the original and I like the little touches like bird life and dramatically improved models and foliage.Good job the team who made it.
Se ve precioso, me acuerdo que lo pase todo el 3 me encantaba especialmente por los gráficos y las mecánicas que era tan real cuando se destruían las cosas, hoy en día comparándolo es una porquería el original xD.
Keep getting distracted by the priest grouped in with the units that just walks up to the enemy building and he just stands here thinking "am I supposed to wololo this?"
the old version graphics is still pretty, and the most important thing is, the game is still playable with my intel Hd 5500... from this we knew that pretty game actually doesnt require heavy specs, its just business... I stay with the old AOE 3 or maybe waiting for AOE 4
When I was little I saw the water and felt that it was the most realistic thing in the world, now it is not bad either, but I still see better the one from before
After comparing and playing it for a few hours, I have to say that it could almost be a remake. Very good job from Microsoft, always giving a good example of how to update the graphics of a video game as it did with Gears of War Ultimate Edition, Halo 1/2 Anniversary or Fable Anniversary. On the other hand, it must be clarified that the game is quite demanding at 4K, since I have suffered some drop in framerate with a 2080Ti.
Tras compararlo y jugarlo durante unas horas, tengo que decir que casi podría tratarse de un remake. Muy buen trabajo por parte de Microsoft, dando siempre un buen ejemplo de como actualizar los gráficos de un videojuego al igual que ya hizo con Gears of War Ultimate Edition, Halo 1/2 Anniversary o Fable Anniversary. Por otro lado, hay que aclarar que el juego es bastante exigente a 4K, ya que he sufrido alguna caída de framerate con una 2080Ti.
Exelente trabajo, como siempre
To me its almost a new game. But yeah, I think its more demanding on gpu than it should be.
Well ign reviewer apparently condemn the game saying its bad
@@radianceJR it's not bad but it could be better, they ruined many chances they had
@@radianceJR also the lag is frustrating, game is way too demanding for such poor improvement, i can even play Metro, Far Cry, Rage, Assasin's Creed and Doom with more graphics and less lag, and they look way better lol
watching this makes me appreciate how amazing AOE3 looked for its time
Same here haha
This game is art aged like a good whine but for some reason my gpu can't mové it now
Exactly. I'm a huge fan both the original AOE 3 and remastered. I use to have the original AOE 3 game on disc and it was a multi disc installation.
@@sampanda5793 so basically original AOE3 looked just like AOE4 that just released they must be saving AOE4 Remaster for a later quick buck.
Looks good, but mind Dawn of War 1 came out a year earlier, Medieval 2 and Company of Heroes a year later. AoE3 had some problems with physics and animations, it looked a bit wooden.
Between 2003 and 2007, 3D video game graphics got so much better, its crazy.
When you realize 15 years later AoE3 original still looks good
I... 💯 Agreed. 👍🏻
Yeah
True
if you have low standards then perhaps
@@michamaciej9563 No it good
The buildings And ship destruction look better in the older one
So true
nah in the older both destructions looks like paper xD
I agree that the destruction at the end is a bit more dramatic in the original, but I like how much better building damage looks while its being attacked in DE. For example at 4:20
the old water also looks more beautiful
@@AttiliusRex I agree
Destruction physics was better in the original but the rest is definitely an improvement.
I dont tink they are bad just seems a lot faster i guess they wanted to make them more snappy.
Yes, I like the original one, it's more dramatic
I still like it better when the debris actually blown off by the cannon fire in the original. Other than that the improved graphics are nice.
The destruction is a mixed bag. Things don't fly around as much but when units throw torches and shoot buildings, the fire effects, smoke and everything looks really good. I mean, is it very realistic for chunks of a building to fly 1000 miles per hour into the air when someone throws a torch onto a roof of a building?
@@Kovac_ well it's not realistic for every building including a temple to explode from inside as if it had TNT
2:44 you vs the guy your girlfriend tells you not to worry about
😀 😀 😀
Hahaha underrated comment
Wtf 😂😂😂
LMAO
I'm gonna miss the procedural destruction but everything else seems like a decent improvement. It's incredible how well the original holds up other than the broken UI scaling at high resolutions.
The original is still better. 2 examples - the New England water at 1:09 captures the Golden Hour setting beautifully which the Remaster doesn’t. Secondly- the building destruction animations are a step backwards from the purely physics-based vanilla AOE3! Even AOE2 DE has better “building collapsing” visuals now!
Yeah, the water looks much better in the original
And grass
overall, AoE3 was a beautiful game, albeit low poly
sadly the remake changes art direction and tone too much than just updating the graphics
@@lucialeporati5887 Grass but only in some examples.... like 0:58. On other examples, mud/grass they made changes but it looks good on both versions, only on remaster its less blurry.
@@AttiliusRex Yes for a remaster they should kept more of the "original atmosphere and artstyle", just improve it and make it less blurry....... this is more like e mixed bag remake/remaster, but some changes are bad decissions IMHO.
The old one still looking good, incredible... and the water shores seems better at the old one, amazing changes
Blizzard could learn a thing or two from this, it looks really good.
They can learn a thousand things or two thousand.
Like not tieing in people who didn't even purchase the product. Into the ecosystem of the remaster. I bought Warcraft III not reforged for a reason.
Blizzard has gone to shit. However this is not much better. The water color palette and building destruction animations are much better in the original
Yeah turned old games to new masterpiece
Activi$ion B£i$$ard €nt€rtainm€nt
@@getusoon true. The buildings looked better in the original too
But the devs did put in efforts by adding 2 new civs and historical battles.
Looks great, but I really hate the glowing aura around the explorer. I liked the simplicity of the old one.
Makes him easier to find at least
The Swiss pike men’s armor isn’t as shiny as before and the pike is now wooden instead of steel, it was one of the greatest looking unit
yea the lighting made everything look nice, unfortunate they removed most of it
The lighting in the remaster looks bad to me throughout. It's especially visible in the water scenes, but also the sunlight looks the wrong colour (reddish) and fails to properly light the ground in most scenes - 5:24 would be a good example. The 1:52 scene looks better the original in just about every respect, and even the model improvements are imperceptible - the remaster looks like it's being illuminated by 2008-era ambient light isntead of the sun.
To be honest I don't really like a lot of the newer versions. The terrain coloration looks odd in many places. The building collapses weirdly are kind of worse, with the exception of the neat shockwave. It's sort of dependent on the building I suppose as some look better and others perplexingly worse. Like the fortress collapse lost detail for some reason, but the armory destruction looks better. Obviously the shadows and rounded bits of buildings and terrain look way better though. One place the remaster really shines is on cliffs, those look silly in the old one. Unit animations are obviously superior and smoother, and unit textures also look more complete.
yeah especially building and ship collapses are much worse I my opinion but the rest is good. Other thing that I noticed while playing AOE 3 DE beta, I couldnt see unit well. It is like they blend into environment but they do not obv. it may be because of added texture details or because of my color blindness idk.
And I have an special problem with the definite edition, I can't see clearly the troops and the other things in the screen, it is hard to me to see what is happening in the game
Yeah the remaster looks much more cartoonish vs realistic
Still prefer the old destruction physics in the original Age 3 game. The destruction animation of Age 3 DE resembles the Age 2 DE destruction animation. Love the more detailed buildings, units, water & vegetation hehe!
It looks like they used a lot less of the over-saturated yellows in the remaster, and the blinding brights, and used more "normal" colors.
Also, all the textures look softer and wetter at the same time. and maybe that's just me.
Also IMO, I wish all the icons and avatars were all paintings. Instead of just high res renders of the thing it is. But, I still like the layout.
Also, I wish the building would look more "skeletoned" when hit. Like, show more of its frame, and have piece actually fall off of it and make those pieces more noticeable.
Yeah i was noticing that a lot too.
In the OG it used to cartoonishly fly off like a paper house
Now it's much more realistic and less-cartoony.
I guess it's a good direction if they are making the game's general performance improve since this dude's much more spec heavy than AOE2DE
@@ducktape-3470 lol no, it's more cartoonish now, all buildings are fat and explode as a strategy mobile game where almost no pieces of the building fall if there's even something, they weren't cartoonish back then, even the stone pieces made a decent sound and camera shake. The Aztec Temple and Ossuary are the best examples of it
The blue color is oversaturated in the remastered version. Blue soldiers look more 2D than before.
It seems like people that worked on the Definitive Edition do not have very much knowledge of photography, light and color. They just don't understand that water is simply NOT BLUE. Water takes the color of its surroundings. That for me is a serious stepback. Lighting in general is a huge stepback by the definitive edition compared with the original. Much more detail yes, much less photographically realistic, also yes!
And the shadows on buildings and other surfaces are so inconsistant on Definitive, That makes them look like TOYS!! Such a shame. I have to say tho that I had very high expectations for AOE3 DE. I always admired the original for its visuals and atmospheres, which at the time of release were mesmerizing for an RTS to have.
You're wrong, actually the water color depends of the electromagnetic light of the sun, this one, can change the water color in every biome like forrest or desert in the case of the first one, in the scene we can appreciate than the type of ecoregion was a forrest and thankfully for that, the water takes that type of color, we don't know if the water are only blue because in some features they told than have visual enhancements
@@rinzuar You can't say than "the shadows makes the units like a toys" only for seeing a new color remake called "vertex color fix" this improve make the game less brightness and we can see lots of more details of the new textures
Shut up, this is one of the remaster that you should be grateful of, sometimes remaster is worse than original. This one is well done and you shouldn't complain over one little thing.
@@morenoharjoyudanto8889 Destroying buildings is no little thing pal
Ante de que digais nada, sí, el video va a 360p porque se esta procesando. Esperad a que se pueda a ver a 2160p
ya me había asustado
La gente es pendeja y ponen Dislikes por que si, apenas entre ya habían 2 jaja pero si se sabe que siempre subes videos con una calidad excelente, bien hecho bro
8K hubiera estado mejor
Va de perlas amigo, gran comparación
interesante que me permita verlo a tal resolución hasta en mi celular 🤣
why does the grass looks better on the Original 0:58...... it has more details hmm
It's just different grass texture used.
Left is a more dry grass texture, where as right is a lush grass texture
1:02 The reflections are basically the same, it's just that the type of illumination that was in that tutorial map, as well as new england, is not present in the final edition, but entering the editor can be applied.
1:55 The geese reflections look better in the original.
Not that it looks bad on the remaster (technically) but in the Original it also really looks great and it has the "atmosphere" which I really like......
the water flow looks better in the original as well lol
3:47 I really love that ruined foundation
For the most part I like the remastered lok but... some stuff like the building destruction doesnt look as good to me, same goes for the trees. Something about them seems like a downgrade.... but that is small stuff. Overall much better looking.
For me I dont like the look of the ship's.they just look bad.
the new lighting could have been better, in a lot of examples it makes the textures look very flat
Odd, in quite a few instances I actually prefer the original. Something about it's aesthetics I prefer. For a game that is old like the dead sea scrolls, it sure did look amazing for it's time and even today compared to some games I've seen.
1:46 The water is better in the original version than in the remastered version.
La textura del agua era bastante realista para su época me encantaba como se veía en ese tiempo incluso ahora el agua no se ve tan mal
The destruction physics were way better in the original.
Yeh true they should of kept that the same
AOE III holds a very special place in my heart, thanks for this video
01:08 The refletion and the texture of the sea is better in the original
Perhaps more realistic in the definitive. Hard to tell, since they seem to be completely different textures.
Idk if am the only one but I like how the water reflection is in aoe3 original looks
Me encanta tu canal hermano, es muy interesante ver los cambios gráficos
I've once had this idea for a joke civ to be created, but since I have no idea how to make it, here it goes... Maybe someone that will read this can attempt to create it.
Civ name: North Pole
Leader: Santa Claus
Villager: elf (can garrison certain unique buildings to increase some items production)
Explorer: Santa Claus (rides a sleigh and attacks with a huge candy cane)
UNITS
Infantry:
- nutcracker (kind of an elite musketeer)
- cane elf (cheap meele infantry, attacks whacking enemies with his cane)
- ninja elf (cheap ranged infantry, throws snowflake shurikens)
Cavalry:
- heavy reindeer (hussar-like cavalry, but with less attack and more hitpoints, an elf riding a reindeer and whacking enemies with a fireplace poker)
- ranged rendeer (a shuriken-throwing elf riding a reindeer)
- battle sleigh (a sleigh with a pair of nutcrackers firing from it, similar to a war wagon)
Artillery:
- snowman (elite grenadier, throws explosive snowballs)
- christmas tree (a cannon-like unit with the tree laying horizontally as the cannon barrel and a pair of wheels, fires boubles, works simmilarly to a falconet)
- siege sleigh (a sleigh with a short, big bore cannon that fires presents, works like a mortar)
BUILDINGS
Most of the basic stuff, but some unique ones:
- toy factory (similar to a factory, but can be built at any time and produces any resource based on how many elfs are garriossoned inside, up to a maximum of 10)
- christmas tree groove (like the Indian one)
- fireplace (for some sort of bonus)
No idea for naval units, or anything else...
My only complaint is why did they reduce the destruction animations looked better before with pieces breaking off smh🤦🏽♂️
Much lower poly models in the original. Easier to break into pieces. Its technical limitations. If they do the same with the new high poly models then game would be more demanding.
@@ruok-l5t well the game is already demanding and there's isn't much improvement...
@@ruok-l5t We have vastly increased CPU/GPU power these days to compensate for that. Also: they don't need to break off every splinter on a higher poly model, just larger chunks blown off would be enough and demand a similar amount of performance.
@@LegendKingY2j Lol the game isnt really demanding. You dont even need a high end potato to reach 60fps
@@SmogginMog Who is we? Do we share GPUs or something? Are you saying all games should have 4K textures and millions of polygons just because we can compensate it? Seriously, its clearly not their priority to focus on the destruction. Its not a big deal. Also your solution is flawed. Even without breaking down every single brick, you’re still putting physics simulations on the same high poly model. Its just as demanding. On a 3D program, having 1000 separate planes is technically the same thing as having one plane with 1000 subdivision faces
*Unpopular opinion:* aside from the fantastic water textures,
am I the only one who prefers the vibrant, colorful, and bright colors in the original?
- also, the size difference is mammoth, no thanks.
It was bright and vibrant but in a really good way unlike today slop
7:41 stop: the remastered destruction models are much more boring than the originals which are better
Still remember 10 years ago when I was still 4 yo, my dad teaching me how to play this game. That was the time we still need's to buy the DVD thing from Best Buy, and put it into a DVD reader on the side of the laptop. The graphics and quality was bad but it's still fun to play :)
I wouldn't say it's a huge improvement, but I'm glad they removed the 400% bloom filter from the original AoE3, the lighting looks more realistic now. Other than that it's mostly a texture upgrade I guess
Wanna have what you're having
Lmao the building destruction in the original is way better somehow
This was the video I was looking for some days ago. Thank u!!
I think i actually prefer the water in the original but otherwise the remaster looks great!
The newer graphics look good over all. The sad thing is the change of the coloration, everything looks a little sad now. In special sunny places lost their 'warm' look. Also, why is everything so thick?, the ship looks linke taken out of wow with that art style:/ also the fort walls have bigger stones in it and look like kids toys:/
But it is nice to see that the community got more lifely from the release of a 'Remake':)
The original graphics was so good for the time as an RTS game, it's hard to beat even today.
Of course. People were full of enthusiasm and made it with great pleasure. But times change and it's sadly to realise how computer industry was collapsed just a decade ago. Remasters are just shadows of the great times in the game industry. They do not bring anything new apart of graphics and dlc with some minor changes and improvements.
The team working on the original AOE III was much more talented, there are things that after 15 years got worse, they just improved graphics with current technology and thats it, many details got lost, its unfortunate!!!
Really? In example?
@@yoelchristian6332 No need for examples, technology is hundreds of years ahead of 2005 and this is the best they came with?
@@LucfxGambitGaming Give your suggestion then.
Physics are worse, the original is from 2005, the remastered looks like a game from 2010
Definitley
This is going to sound strange, but it seems like the lighting is overall better in the original even if almost everything else looks better in the newer one.
Remastering a 3D game is difficult, especially a game like AOE 3 that already had lighting, shader and shadow effects. The only thing i see good are the textures.
Y el Age of Empires IV me imagino hasta será mejor que esto, buenísima y excelente comparativa
Pues no
Lighting is the worst part of this remake, which doesn't show technical strength after 15 long years.
Increasing details resolution doesn't make it necessarily worth the money.
But if you have some extra cash, ok to try.
yeah those sunset lightning are the most captivatingpart of AoE 3 ori graphic, i can remember vividly my athlon 1 ghz had hard times rendering it, nowadays i dont get that impression from remake
0:51 El cuartel no deja trozos en el suelo en la version remastered, como si lo hace en la version original
omg no me lo compro
@@ClaudioRoojas AJJAJAJ
The destruction effects on buildings and ships were faaaar better on the original versión, i dont'like every building "exploding" like it has dynamite inside.
Judging by that video I think that the only thing they really succeeded in is bringing high quality models,
things like building destruction, lighting all are all hit and miss,
sometimes the lighting in the remastered looks a bit off creating a desatured/dull/dark mood
Wow, that looks beautiful!
*Changes to Definitive
Oh, it was the original...
I know this game isn't perfect but this remaster is just beautiful. I can't stop playing it
0:56 boring destruction in remaster
I suppose, but at the same time it does look waaaay smoother and better when it falls apart. However, enough people have mentioned this (especially when it comes to the ship-battles) so i'm sure they'll fix it so the shots causes physics-collisions in some way.
There's probably a reason it isn't in right now i bet, like glitching and stretching of textures ruining the game, i don't think they sat down and said "remember the flying bits, wasn't that annoying?", because honestly no one thought that.
way better destruction 4:20
0:50 se ve mejor los trozos de las casas en la versión del 2005 que en la definitiva.
WOW thanks! this was an eye opener! i 'll stick w my sexy old one..
too much contrast in the colors or the remaster to the point that everything looks toxic
0:26 world best city, Seville, the place where I’ve born
AOE III TBH didn't really need a remaster but it makes the game current which is a good thing.
But AOM badly need a remaster, the 3D graphics is very low-poly and can use some massive overhaul.
I think the best improvement is the new interface taking less screen area. Graphics seems generally better except some areas like the grass is less detailed. I'll stick with the original for now since I don't want to have to upgrade my PC just yet.
Can't play original multiplayer anymore unfortunately, I switched to DE because of this.
Besides the relatively light graphical upgrade, considering the scale at which we play, the only difference is it will renew the multiplayer pool. Essentially a very profitable enterprise for Microsoft, not so for players.
Sure, there is more detail in places and things are generally sharper, but does anyone else think the original looks way more realistic in general? It’s all in the lighting/aura of the original which makes it look more real to me and lived in. In many shots you can see the sun hitting buildings and if they’re painted white, they get washed out, and it creates a much bigger contrast with the shaded areas. Also, the metal armor of the units shines very brightly just as it would if the sun was hitting it. Without this cool wash of light, the ED looks more cartoony, kind of like AoE4 is looking like. Any one else see this?
I wanted to say the same. Bright white sunlight makes things more realistic even in assassins creed games and other RPG games.
Moders will fix or add any of our complaints, not worried!
Models have really been updated, they look good, but the rest.. 5:22 the remastered version just looks trash compared to the original.
The samurai's blade is nomore shining. SAD... :(
Apart from all these beauties, I will touch on a different topic. In the 2005 version of Age of 3, the artificial intelligence always attacked in the same way on the hardest difficulty level. And for example, you could go to the 3rd unclaimed island on the Caribbean map. You could establish colonies there and take the resources for yourself. In the Definitive Edition, the artificial intelligence goes to the neutral island with its armies and workers as if it were human. It creates different types of soldiers depending on your attack. This is great !
In the remaster there is a problem with the animation of the flag on the fort, it seems to be there, but I rarely noticed it when playing, basically the animation of the flag is static as in the video 7:36
怎么除了地面材质和一些多边形的区别,我觉得反而旧版的似乎更好些?
重制版探险家脚下的光圈看起来太奇怪了。
Original somewhere looking better
I Think building destroyed looking little better in Original
@@allkonto121 Games all about destroying stuff and we have goobers in the comments saying its not big deal XD
The remake looks really well!
Though, not gonna lie, at some parts like physics the original looks better (7:42) and kinda with lighting and reflection.
Thanks for the comparison!
For this technology, I will waiting for Aom remake.
1:59 i prefer the original duck and its reflection here.
2:00 Is it only me or do the gueese look better in the old version?
you are comparing remaster with low settings original, why?
Money
Yeah
UP
In our memories the original already looked like the remaster
3:37 the remastered one seems too off. I thought its Aoe 2 man. They did it not good with the grass and the 3D model
Age of Empires 1 and 2 definitive editions seems like new games but 3 seem like just had a patch to on the original game to improve the graphics.
How about the gameplay? Any different thing with the remaster version?
"Generation rehash" Now we finally reach the end when every achievement of the past has to be rehashed.
Crazy how much better this looks than the upcoming Aoe 4. The new one looks like a cartoony mobile game. We were all hoping for something really realistic
Apart from one or 2 things this looks soooo much better than the original and I like the little touches like bird life and dramatically improved models and foliage.Good job the team who made it.
Se ve precioso, me acuerdo que lo pase todo el 3 me encantaba especialmente por los gráficos y las mecánicas que era tan real cuando se destruían las cosas, hoy en día comparándolo es una porquería el original xD.
Yes xd
0:29
Wtf with that, two differents home cities
what are the names of these songs that he uses that keep saying "lera bi"?
Lera bi jajaja you made my day!🤘😜 the song is called Ritual, you can listen to it on my channel
Keep getting distracted by the priest grouped in with the units that just walks up to the enemy building and he just stands here thinking "am I supposed to wololo this?"
the old version graphics is still pretty, and the most important thing is, the game is still playable with my intel Hd 5500... from this we knew that pretty game actually doesnt require heavy specs, its just business... I stay with the old AOE 3 or maybe waiting for AOE 4
Nuevo sub bro saludos frsde Argentina 👏
Los modelados(6:24) no parecen un remasterd parecen mas a un remake, le dieron mucho cariño a este juego
I prefer the original one: grass, water and destruction physics were definitely superior! At least they improved the textures...
I just remembered the hideous luminescent colours you can choose from. THAT hasn't changed .
1:54 that swan reflection looks kindda weird
AOE III was always a beauty in itself!
you can turn camera by holding ctrl and the arrow keys if you turn it on in the options
AOE DE looks like how I remember OG AOE, masterful!
The color temperature, the light and the shadow or the value of color of the original is more dramatic and attractive than the Remaster version
it would have great if they added new soldier animation in the remaster
7:37 am i seeing it right? remastered has poor destruction
When I was little I saw the water and felt that it was the most realistic thing in the world, now it is not bad either, but I still see better the one from before
roofs looks perfect in the remastered one
I still love to play the AOE 3 Original my personal favorite. I only hate about remaster the file size are so big.