@@huehue3592 no because it’s 32 perks versus 8 perks. Do you have any idea how crazy stacking botany or other gen speed perks or tool boxes. The killer combos would be fair because they can only terrorize 2 people at a time. It would make interesting combos like wraith picking off those who are injured by legion and plague.
Two killer has to be the first mode added. It's been asked for since 2016 with it even happening on and off with cheaters and some glitches that would happen. It already can be done. And before some loser brings up balance, it would be a mode you just play for fun. Have a literal pop up saying that so the losers who take this too seriously understand.
I just worry lame ass people will eventually ruin it. It's much easier to make a sweaty 2 killer lineup than it is to coordinate 8 people for an 8 person swf. I could see this gamemode being plagued with really really lame playstyles after the initial novelty is gone. Once playing with 2 killers feels more normal people will start min maxing that gamemode just like how people min max public matches with strong shit and boring playstyles.
The only problem i would have in 2v8 would be face camping, when youre unhooked the two killers can hit and down you instantly but they can always give survivors more I frames like plagues vomit to fix it xD
I think a hot potato game mode would be fun. Where everyone has pig traps on. The timer only runs when you are the killer. Hitting a survivor stops your timer and starts theirs. Last person standing wins.
5v5 sounds like a TON of fun. of all the things discussed, thatd be what i would prefer. something about a kind of tetris attack esque gamemode sounds BEYOND cool, something I NEVER wouldve thought of personally, and would LOVE to see.
I like but isn't the same thing just with two separate teams? I'd rather play 2v8 because at least I can team up with a friend, this is what brought me to TCM by the way
@@mitchsz I mean depending what and how interactions are made in this mode, it could be more interactive where killers are casually competing against each other (or they sweat since I do see this mode being the most Comp, which if this mode succeeds, we could even see DBD tournaments becoming much more popular again.) This mode will not let killers casually side with each other where 2v8 will but instead make it interesting where killers fight for glory over the other which in itself is actually interesting. Hell I think it would be super fun to be able to queue with 4 other friends in this mode in the new "kill and survive with friends" and get pitted against another "kill and survive with friends."
its crazy how some of these modes were implemented for the private server as mods ages ago and they're only now HINTING they might start working in them
I feel like 5v5 and 2v8 needs to happen. The way the game Could finally reach the spotlight would be awesome. Also in a 2v8 game mode tunneling wouldn’t feel as bad
I think 2v8 could be really awesome! I think it'd be super cool to see how that many survivors work with each other. Plus, think of all the killer combos! Oni might be popular again. 8 people and another killer to help injure people means you'll get your power more.
@@celinagarza8001 fhat and think about all the combos wraith and legion or trapper and blight. Like the meta around it would be so unique as killers could fill in the gaps others have. Also worst case scenario If killer is way to strong I wouldn’t mind them making it to where surrviors have 3 health states to stop two killers from bodying one survivor even though in a game mode like this it would probably cost you the match to do that
I've always thought a "Survive Until Sunrise" game mode would be cool. A perkless mode where the survivors just need to survive until the sun comes up, which automatically opens the gates. The objective would be something like sundials that advance time at an accelerated rate. Killers would be able to see the survivors auras outside of 32 meters to prevent just hiding out.
imho i think luck of the draw should be a button for now (because they can add that really fast) and add a gamemode down the line for it. i hope it gets added at all regardless lol.
What could really push the Luck of Draw game mode further is if all perks were unlocked, and you could spawn with perks you don’t even have all be it random. It could really help new players who struggle with the grind for their “perfect build” while keeping the game fresh
I can definitely vouch for Hide and Seek being cool (Despite some other game modes being better). The fact auras get revealed is a good compromise to ensure you can't hide in the same place forever. The difference with a normal game is that you actually know people are hiding, so it won't be as frustrating. From a game design perspective it's very interesting as well since it completely recontextualizes the game so that every perk, killer, item has new chances to be used in interesting ways, which is what some custom game modes should actually do. 5v5 and 2v8 are in essence still normal DbD gameplay. Which is fine, but from time to time you would like to deviate further from the formula since there are opportunities there for people who think they've seen everything to experience something new. Probably shouldn't be their first priority, but even if you wouldn't personally play it, I think it will be a great fit for some people.
I always thought 2v8 would be a great mode and the one I wanted most. But I never even thought of the possibility of the 5v5 style. Survivors and killers working together would be so much fun. So yeah, those two are definitely what I would want more than any of the others.
Regarding Swapped Perspectives, I think that would work better as a specific killer's unique ability versus than as an entire game mode for all killers. So much like part of what makes Chucky unique is that he plays in 3rd person perspective, you could have another killer that has as part of their kit that all the survivors play in 1st person perspective that match. An off the top of my head example could be a Medusa killer who forces survivors to play in 1st person perspective, and also if the Medusa is visible on the survivor's screen then they suffer increasingly worse penalties the longer they see it. That would force survivors into not just a more claustrophobic view of their surroundings, but also it would flip the script in that the survivors would want to not actively stare directly at the killer during chases, for example, to avoid becoming hindered or hurt by it's ability.
Bear in mind, the modes with multiple killers will likely take a LONG time due to the fact that most of the killer abilities would have to be recoded in some way, for example Pigs traps currently (from the videos I have seen) will instantly trigger and kill a survivor if there is a second killer due to the fact that the boxes just don't spawn, or the fact that a lot of abilities use varying levels of "charge" to determine power gauges, and some are way more precise like plague or myers, where some like ghostface use very little, which can interact in odd ways.
I agree with everyone on Luck of the Draw. They could implement that very quickly and it could serve as a down payment to us....like letting us know that ok you guys gave us this so we'll give you a bit more leeway to get going on the other more involved modes. More modes are vital at this point. They would reward their loyal players, bring back players that left due to monotony, and bring in new players that vibe with the additional modes offered. A true win win if ever there was one.
I like the idea of the 5v5, i can imagine it now, bodyblocking the enemy killer from entering the toilet room in the meat plant map while your survivors complete the generator Actually that’d be unbalanced you could trap the enemy killer in there indefinitely, they’d have to probably make killers not collide with each other or just change that room, or let killers hit each other to remove collision, i hope they do the latter
Bit harsh on hide and seek mode. You didn’t mention that auras are revealed like object of obsession on steroids. I like the idea of it, as it’s DBD chasing without the gens for 5 mins.
It could be fun if they brought in the deathgarden mode which was just delivery. You get a time limit to gather blood from points around the map and deliver it to one of 3 spots. Each post has an amount needed to deliver so that when the time runs out an exit gate will open there and scavengers just need to touch the platform once its fully formed to leave instantly. If all 3 points are fully delivered its a scavenger domination and the exit gates open early. When the exit gates are opening and all time after that all scavengers are revealed unless they are invisible or stand in a smokescreen (could make this unless they have a perk to hide themselves briefly). Scavengers have 2 minutes to get out after gates are fully formed.
Luck of the Draw would be the only mode I play. Love the idea of randomization thrown in. First person survivor would also be great for all the people who crave the spooky experience.
They better ripoff the way L4D2 did it where its a weekly/bi-weekly rotation of game-modes. They should start with the simplest ones to test the water, then work on the bigger modes behind-the-scenes. I can see Bumrush, Zombie-Tag and Luck of the Draw being the ones that we'll seen sooner than the rest.
2v8 sounds like a fun thing that would be relatively simple to implement. An idea I didn't see in there that's kinda related is making different teams of survivors that compete with each other, like a 1v2v2 or perhaps 1v3v3. It could be that you can only exit through your team gate, but there are only enough generators to power one set of gates. The hatch could accept one person at a time and respawn elsewhere after a bit so a team of 3 isn't completely hopeless if they lose the generator game and the killer has more time to chase. Survivors could lay tripwire (knocks survivors into downed state that takes 3-6sec to fully recover and then can pick themselves up, not interrupted if picked up by killer), rubber bear (very easy to escape and can only inflict minor status conditions), and noise (makes loud noise that killer will see and can also make survivor scream) traps. Survivors could also stun each other with pallets. Perhaps survivors could shove each other, as a way to kick them off gens or interrupt healing, and if shoved off a ledge into a large fall or into a used pallet or breakable wall (breaking the thing in the process) you lose a health state. There could still be altruism between teams, because ultimately they're both still against the killer. Hopefully that's a nice balance of creating a new dimension to the game as a different game mode while still retaining the same core, and is relatively easy to implement. Behavior could even go all social and make a clan system, which would both kinda serve as matchmaking as well as giving players, both killers and survivors, a framework to hedge their bets about how well or how badly the two teams of survivors will function. Think of the clan or team oriented outfits and skins, Behavior. So much recycling of content and people will eat it.
5v5 is such a cool concept. 2v8 seems fun don't get me wrong, but it's still essentially just survivors vs killers. The idea that survivors would work WITH a killer opens up so many unique interactions. One that comes to mind immediately is you play as survivor, see an enemy survivor running from your killer, and you run and body block a pallet so your killer can get them. Depending on how they change the objective of gens, it would possibly add a level of strategy where a team of survivors might do a gen in a spot that would be conventionally bad for them, but by doing so they avoid a 3 gen, or force the other team into a 3 gen. We need the greatest minds of dbd to sit down and hash out ideas YESTERDAY.
Im so anti 2v8 mode tbh. I feel like it would get the sweatiest the fastest of all of these modes and there would be so many killer combinations that would be uncountable or obnoxious and horrific together against. I think survivors would quit on it very fast It would be very fun as killer but survivors would still be stuck doing generators which is the main complaint from their end wild chases would be made even less Fun because some insanely oppressive power combinations. I mean just think about all of the killer combos that would be problematic and insanely unfun to face. Yeah it says it would be a party mode but it would definitely become a sweatfest very quickly based off of this game's history with events and such
You don’t think 6 totems being spread around would be a nightmare? I mean think about 32 perks versus 8? I honestly think the best way to do it would be survivors can take 3 hits which would nerf strong chase killers and make it disfavorable to double tunnel someone.
Usually survivors hate oppressive powers cause they make chase last less therefore not giving your team time to progress the game. In a 2v8 even if you go down to some bs combination of powers you still have like 5-6 people doing gens with no pressure on them. The game is not and never was about winning solo.
I'd say 2v8, 5v5 and the Among Us mode are my favorite. Personally I feel like VIP is the worst out of all those options since it's just tunneling the game mode. And if I want to be tunneled, I just play the regular mode.
im worried about how they are going to put them in the game. I mean, there will be 1 gamemode PER month? or it will be 2 per month? maybe 1 every week? i think making them LIMITED will be a problem
Idk depends, if they do it how fortnite used to do it, switch game modes every week or 2 it will keep players returning but stops people getting bored. and the modes eventually return
If anything, every game mode they make should remain playable in custom games. That's also the easiest way to figure out what game modes could have enough popularity to become a more permanent queue.
@@lunaticrambler2593 i do think they should stay on custom games. But i do not think they will be permanent, they will split the playerbase A LOT. DBD cannot afford to do that ATM. Fortnite can bc it has like 6 million players in a day lmao
@@Kubui10 I agree. Taking away the possibility to play certain game modes (if they manage to be more fun than the base game) can actually lead to people quitting the game faster if they are forced to go back. I've seen it happen before. Even just 100 people consistent playing at any time can be enough for a permanent queue, albeit a slow one. Hence why, should a large amount of custom games for one of the custom game modes show a critical mass like that has been achieved, it * can * be (but doesn't have to be) turned into a more permanent queue. But the important part of my argument is the former, since you want to capture the people that were going to move on from DbD for longer by providing them a 'break' from DbD - but within DbD.
I'm reminded of Rainbow 6: Siege's Outbreak event. It was "kinda cool", but being a bunch of full-fledged coop missions with new mechanics, was such a drain on resources they ended up forcibly making an extra game to justify all the time they spent on new assets. Ideally, game modes would be *very* simple tweaks.
Luck of the draw is literally what I already. I used dbd randomizer constantly. I think I would at least come back for a short time if they added that.
5v5 is what I voted for most. As much as 2v8 seems to be the favourite, 5v5 would actually introduce new gameplay mechanics which I would find amazing. Honestly though, all of the gamemodes are viable and would be very fun.
I thought of a gamemode that was like an arms race. Mainly on the killer side, but perhaps a survivors loadout could be randomized or something to compensate, IDK. Basically after a survivor is hooked? Your killer is randomly changed. You dont need DLC to play killers you don't own for this mode given its randim nature. Yoy could start off as nurse and end up on trapper. Coding and balance wise, a nightmare, potentially. Just a fun idea
the fact they put thought into removing hooks excites me I hope 2v8 is coming relatively soon I think would be the coolest thing ever but they def couldn't allow character stacking 2 tricksters and you have 8 second chases but I guess that could be fair since you only chasing 1/8 Edit: just saw the dev question in my opinion its in this order 1. 2v8(friends) 2. Zombies(triple blight???) 3. Lucky of the Draw(I feel like longer standing players would enjoy this more than the casual players) 4. Bumrush (looping at 200% speed sounds fun even if the speed to the killer is the same hopefully they don't just double it and instead increase by 100% 5. Swapped Perspectives(not super interesting but could add horror aspect for survivor but its undoubtedly killer sided and could possibly be unfun depending on the camera angle when working a gen also if you were looking at it you could get grabbed easily 6. Deceivers (IMO they shouldn't do this as they're actual good Social deduction games and they shouldn't waste they're time to make a mid one that will take even more time from the actual game to make good)
I feel like 2v8 might be a bit too survivor sided. 2 chases means 6 generators. If there’s 2 hooked/caged, still means 2-4generators being worked on. Depending on how they balance it I think survivor would sweep most matches. Maybe a 2v6? 2 chases, someone going for rescues, and the others on gens.
I can see a killer vs killer game mode where the objective is to sacrifice the most survivors, and the killers can do things to slow the other killer down. Only difficult part is finding a motivation for survivors to play, and how to prevent teaming.
Mix bumrush, 5v5, and VIP? Or is that too much? • Both teams have 1 killer and 4 survs • All allied auras are shown at all times in blue • All allues, including the killer, do not collide with each other • Each team has one surv as the obsession, guaranteed (even if no obsession perks are in play) • This allied aura is shown at all times in white • All other survs respawn indefinitely with a respawn timer that gets longer each death • The match is in a 10-Minute-Long end game collapse • The "point" gesture creates a sound notification for your killer to help them out • Special Item: Shiv - Allows a survivor to deal a health state of damage to a nearby enemy survivor. Also inflicts Hemorrhage. If this damage would down a survivor, inflict Deep Wounds and Hemorrhage instead. 30 second cooldown after use. • All survivors spawn/respawn with a shiv, and may not drop it. Survivors may not use/bring other items. • First team to get the obsession on the enemy team killed wins • Alternatively, the team with the most hook actions and shiv uses at the end of the timer wins; bloodpoint totals break ties
Tbf, if they did hide and seek at some point as an extra gamemode, that would take those gamers away from the base mode yeah? Assuming it is an extra mode and not like an event Also I kinda need bumrush now for that double speed experience-
If they do this, they'll probably do something like a different mode is available to be played each week/month, doubt they'll have multiple gamemodes available at the same time due to queue times issues for the main mode.
i think out of all them, id add random perks as a feature to the loadouts! no need for a gamemode, just add "Randomize perks" and a option to see what they are or be surprised!
5v5 would be interesting, but there would need to be some kind of indicator as to what survivors you're working with vs the ones you're hunting. Could the killers hurt each other, or at least stun each other? Imagine playing as deathslinger and reeling in a nurse who was just about to smack your teams meghead down.
I remember there also being a mode mentioned where the fog is just…really thick. That one sounds least interesting to me. Hide and seek actually sounded cool because it removes gens and hooks and their auras are automatically revealed every so often. So I imagine perks wouldn’t be allowed here, or so I’d hope/imagine. If that’s the case, it would be in my top 5, maybe top 3!
Honestly, I don't even think they need a luck of the draw *game mode*, they should just add it as a toggle in the load out screen. I have a couple friends that deliberately die to EGC on a regular basis so they don't complete the random load out rift challenge so they can do it just about every match. It's a lot of fun and a nice way to shake the game up, even if you're the only one doing it each match.
If 2v8 was a team of survivors and a killer vs the other team and each tries to do better than the other side. Idk how it would be other than that because two killers would just gang up on one survivor and it’s impossible to loop both they would just pull knight strategy and one goes one way one goes the other and you’re just dead.
I think a lot of these could be a limited time rotation type of mode. BUT, I think we need at least one permanent mode that we can play whenever. And that has to be 2v8.
Having played both 2v8 and 5v5 in the DbD clone IDV, I've been saying FOR YEARS that alt game modes is and general player retention was something IDV had DbD beat in. I really hope they'll finally get off their ass and give us something.
2vs8 or 9 or whatever works. Playing duo killer would be sooo much fun. Anything to change up the formulae. Even if it was just one map for a while. Agree on simple sooner. Not gonna cry about balance. Just make it fun. Don’t tie it ranks or points or anything. Just fun. How bizarre is it that the main request for a “game” is that it’s kept fun. 2 killers in any format. Let’s goooooo
Tag sounds the most fun for an alternate game mode personally. Luck of the draw should be implemented normally or give a bloodpoint bonus or something. Not sure.
Honestly even a mode with something like 3x multipliers would be fun. Everyone running super fast, perks recovering faster. Like imagine an oni just skrrrrting around at 3 times speed. For a bonus, but not part of the original idea, add "ice" physics to movement.
2v8 or 1v8 as a hide and seek mode. This game mode is the one I feel would be the most horror like. It would feel like being in a slasher movie. No hooks, no gens, just moris. I think having a 10+ minute timer would be much better than and maybe instead of simply survivng for 10 minutes, the gates open after 10 minutes. I really just want a game mode that makes dbd scary again lol, anything that does that I'm game, tired of playing a game that just feels like cod without guns with how sweaty and competitive it is.
Has it ever occurred to anyone that 2v8 might be a little unmanageable for the killer. It's always been a concern of mine. Thinking sensibly, wouldn't 2v6 work better, or 3v8? Another mode I wish was considered is a simple point based mode with generic objectives. Gens: earn you points. Hooks: earn you points. Kills: earn you points. Cankers: earn you points. -- but the objective is a tug of war with the other team. If a survivor dies or leaves, their contribution (being points) ends - and it's up to whoever's still alive.
Zombie Tag and 5v5 sound really fun. Having a killer on your team sounds so fun xD then its also no longer us vs them in terms of survivor and killer but rather our team vs your team and you would actually want to see the killer/survivors succeed. I never thought about a game mode where you work with the killer but it actually could be so good. Zombie tag just reminds me of Halo infection which is always the best game mode in Halo so ez W
One thing that baffles me though; The game can't even handle more than 2 zombies (with the most simple yet dysfunctional AI ever) and now the game could possibly handle complex stuff like prop hunt or 2v8? Like, modes like this would need to almost rewrite entire map layouts and totem spawns, not to mention how difficult juggling Killer powers would be (just imagine 2 Dull Merchants or Knights guarding a 3-gen, wouldn't even need to kick gens XD). Of course this mode wouldn't be serious (and probably wouldn't affect MMR due to how it would be less balanced than DBD day 1) but DBD wasn't supposed to _be_ serious in the first place, people would scream for balance changes mere _days_ after it would be released and then BHVR would have to work double-duty to balance both modes (even though it takes a long-ass time to even balance one). Not saying it wouldn't be fun at first, being able to play Killer with a friend or Survivors turning into chests or pallets sounds awesome, but the sweat would creep in the new mode pretty quickly and the new mode would get in the same sitch we currently are in: Incredibly slow balance updates which would now also slow the _other_ mode's balance update. Not to mention that with how unstable the game already is (every update breaks something completely unrelated to said update) every patch would probably break even more stuff. HOWEVER: BHVR has a _lot_ of employees and I honestly wouldn't mind a spin-off DBD game, made by an entirely _different_ team, centered around those modes. That way the new modes wouldn't interfere with the main game AND would have a brand new, non-spaghetti coded base to work with which would make the devs's life much easier since less stuff would break every patch and the modes wouldn't have to almost rewrite the game from the ground up.
so many things they could do, as an old player I don't like where the game is at the moment, dbd had big maps and instakill mori, it was way more hiding and less trolling the killer, they could make maybe an old style gamemode also?
I want fully integrated support for running random perks in normal games. Just import the Nightlight Build Challenge: -Random (Unique) Build Generator -Every unique build run gets 1 point -Unique Build Checker to see how many times a build has been run, if ever. -All-time leaderboard -Monthly leaderboard that syncs with Rank Reset. The top x% gets some bloodpoints, top 10 or something gets better stuff. -If every possible build on either side has ever been run, extra large rewards for the All Time leaders and the whole thing starts over again. People already play for Adepts! Long-time players get bored and try meme builds! The Random Perks Tome is one of the only ones I've seen positive feedback on. Come on BHVR, do it!!
I still think it would be a great idea to have a seasonal game mode -- as in every chapter has a unique game mode as a highlight, and for the first couple of weeks it gives more bloodpoints as an incentive for people to try it out. Once a new chapter rolls out, this game mode is retired and gives way to a new one. If the community reacts really badly to a game mode, it's fine because it will go away. If they react positively, they will want more people to play it while it's still up and BHVR can bring it back sometimes for special events and such. I think they could even consider a staggered release for the game mode, for example, let a new chapter come out and people try the new killer/map/survivor on the regular game mode with no distractions, but then on the mid-season patch, a new game mode is introduced and it stays until the end of the season. It would give some more spice to the mid-season update and wouldn't distract from the new killer release.
For the random mode it should randomize who is killer and what killer along with what survivors they get too. Make it all random and purely up to luck.
I really hope they do the game modes soon, I have the same fear of the game dying or losing its playerbase before they do this, especially since I feel like it's gonna start going downhill faster than it already has ever since Otz kinda lost hope. Obviously Otz isn't the end all be all, but it is rather massively discouraging to see one of DBD's most adamant defender (probably not the right word) lose hope and will probably start making many others, especially big fans of his, also lose some hope in the game. It's all a snowball effect. It maybe slow but it's coming.
My idea is that they don't even need to balance it at first. Just make it custom matches only and you don't need to worry about trying to balance anything. Of course public matches would be important but to begin with, atleast until bugs would get sorted out.
idv has some great concepts for gamemodes, which is something dbd can take inspiration from. alas, we can only rely on bhvr having the ambition to take to heart the suggestions given to them...
In 5v5 gamemode, can teammate survivors be immune to Skull Merchant's drone scan, Pinhead's chain hunt, Doctor's spark, The Artist's dire crows, Wesker's dash, Dredge's nightfall, Knight's guards and more who're also your team?
Well yeah, Friendly Killer shouldn’t his own team through Killer Powers. Like a Plague spitting on a gen would only infect the other team. The only exception being Clown Bottles, I’m sure BHVR will still let everybody speed up, regardless of who runs into it.
Some of these game modes look very interesting, I do hope that whichever one they pick is released with rules of thumb being kept in mind and certain things that would typically be rendered abusable not an issue. Like for 2v8 I wouldn’t find it very fun if I could just get double hit instantaneously but maybe have a 2.5-3 second immunity and then it’d be totally cool. Edit: of course some things that would be bs for killers would have to be addressed as well.
i have 1.5k hours on dbd, i quit playing about a month ago and no matter what happens im not coming back. the majority of the community is awful and the game has already shown its cards. ill still watch your content tho scott ❤
4v1 with a survivor versus a bunch of killers would be a funny gimmick mode. Give the survivor just insane perks and have killers competing with one another to get the kill to promote some greed. Nothing that should ever be done serious as much as a fun little mode but it would be pretty hilarious given the survivor is given enough tools to escape and slip around the killers.
If they just added that Luck of the Draw mode, a Lore mode (characters can only use their own perks and maybe general perks), and a basekit mode (no perks items addons offerings), that would add some spice to the game quickly. And that should all be incredibly easy from a dev perspective.
I am completly for new game modes, wanted them on the main game since I saw they put prop hunt on mobile. But the only thing that worries me is if they did add new game modes and multiple ones especially, queue times would be terribly long for either just the original mode or all of them due to everyone scattered on which mode they are playing.
I genuinely do not understand why people want 2v8 so much. Don't get me wrong, as killer it would be so fun. But aren't the survivors realising that it will literally be like playing vs Knight except every single match? Like people saying "omg i hate knight no counterplay!!!" but then they ask for 2v8 when it's literally Knight: The Gamemode lmao
@@keeperofthehammer6795 it would be a really good combo. Mine was just cantered around scary vibe environments. But yours would also do the same but more scary in a sense of survival
I've said this before and I'll say it again. There is almost zero chance of us ever getting a new, full-on game mode. We all know how terrible their Spaghetti code is... Adding new perks/killers or even rebalancing perks/killers/maps always causes the game to break in 10 other ways. How on Earth would BHVR manage to program an entirely new gamemode into their game that is practically held together by duct tape. In my opinion, if DBD has gone almost 8 years without implementing a single new game mode, there's almost no chance it will ever happen. If it was a realistic possibility for them and their capabilities, they would have already done so years ago, how are people not seeing that? They spent ages telling us we'd get a mechanic in the early game similar to how we got the EGC and they just couldn't work out how to do it, so scrapped the idea entirely. Yes, that could have purely been down to them struggling to balance something like that properly... But it also could have very likely been due to technical limitations (which I find far more believable, it's not like BHVR have had any problems releasing unbalanced perks/killers in the past). I feel like BHVR are flat out misleading people with that Survey, trying to get people excited and generating positive conversations but with zero intentions on actually implementing any of these.
I really hope we never get deceivers because like you said its gonna take a long time to develope just to turn dbd into among us and if i wanted to play among us ill just go play among us
The only thing that can bring me back to the game for good is killer co-op; the mythical 2v8 game mode. Thing is, I didn’t leave because I found the balance to be bad, I left because the game just got plain boring.
Among us mode wouldn’t be too complicated to add in my opinion. Ghost faces cloak mechanic changes the killer to a survivor skin. Tasks could be deactivate SM drones around the map, search jigsaw boxes, cleanse totems, do gens, disarm bear traps, cleans hag traps, etc
@@AverageGamerNub-qf6sp right. And again, this isn’t about the fun levels of the tasks. Generally speaking, the fun of those types of games comes from the paranoia and deception, not the tasks to complete. No one plays among us and goes “YES! I GET TO SWIPE A CARD AT THE CORRECT SPEED! Game of the year!”
Still no plans for casual matchmaking that isn't a forced ranking system with bullshit MMR? Crazy, the one thing that might actually have the game appeal to a larger more casual audience and they still haven't brought unranked mode, so it's still nothing but sweat lord SWF in Discord with full comms where you just tunnel out the first survivor to win every game.
5v5 and 2v8 are needed immediately. Finally killers can complain about being solo queue
Killers have always been in solo queue lol wtf
@@oneautumnleaf2622 solo q is more of an issue of relying on randoms. I can't have bad teammates as killer
@@bigbrainonimain9226 you can have bad maps and stacked pallets tho
@@bigbrainonimain9226 you can still with nemesis zombies 😂.
@@thedutywarlord264 those zombies making me think I'm treating megheads too harshly
if they don't do some mode with 2 killers then there will forever be missed potential
2 killers versus 8 survivors would let alone add so many fun. Mainly allowing 2 killers would cause my friends to pick up the game
That would be extremely unfun imo
@@tristenatorplaysgames6833they’d have to fix issues since some have OP combos like plague and oni or legion and oni
@@loagn9075Oh no someone with trash taste wouldn't like it!
So anyways.
@@huehue3592 no because it’s 32 perks versus 8 perks. Do you have any idea how crazy stacking botany or other gen speed perks or tool boxes. The killer combos would be fair because they can only terrorize 2 people at a time. It would make interesting combos like wraith picking off those who are injured by legion and plague.
I'm so excited to play one of these gamemodes in 2026 when Behavior finally releases one of them.
Yeah.....
I see 2v8 being considered and I vibrate to a higher plane. I'm so ready to kill with friends.
The amount of friends I have itching to do that is crazy it would sell so much shir
Two killer has to be the first mode added. It's been asked for since 2016 with it even happening on and off with cheaters and some glitches that would happen.
It already can be done. And before some loser brings up balance, it would be a mode you just play for fun. Have a literal pop up saying that so the losers who take this too seriously understand.
have fun queuing for like 20 mins as killer lol
I just worry lame ass people will eventually ruin it. It's much easier to make a sweaty 2 killer lineup than it is to coordinate 8 people for an 8 person swf. I could see this gamemode being plagued with really really lame playstyles after the initial novelty is gone. Once playing with 2 killers feels more normal people will start min maxing that gamemode just like how people min max public matches with strong shit and boring playstyles.
The only problem i would have in 2v8 would be face camping, when youre unhooked the two killers can hit and down you instantly but they can always give survivors more I frames like plagues vomit to fix it xD
I think a hot potato game mode would be fun. Where everyone has pig traps on. The timer only runs when you are the killer. Hitting a survivor stops your timer and starts theirs. Last person standing wins.
Me hiding at the top of eyrie of crows all game
@@memshad me hiding in a bush on swamp
Easy solutions to the below. The timer runs if you aren't in their terror radius
Pig supports this!
5v5 sounds like a TON of fun. of all the things discussed, thatd be what i would prefer. something about a kind of tetris attack esque gamemode sounds BEYOND cool, something I NEVER wouldve thought of personally, and would LOVE to see.
Ikr 5v5 sounds like it has the most potential.
I like but isn't the same thing just with two separate teams? I'd rather play 2v8 because at least I can team up with a friend, this is what brought me to TCM by the way
@@mitchszwhat? You would have 4 teammates in 5x5
I wonder if the killers can hit eachother in 5v5 mode too lmao
@@mitchsz I mean depending what and how interactions are made in this mode, it could be more interactive where killers are casually competing against each other (or they sweat since I do see this mode being the most Comp, which if this mode succeeds, we could even see DBD tournaments becoming much more popular again.)
This mode will not let killers casually side with each other where 2v8 will but instead make it interesting where killers fight for glory over the other which in itself is actually interesting. Hell I think it would be super fun to be able to queue with 4 other friends in this mode in the new "kill and survive with friends" and get pitted against another "kill and survive with friends."
its crazy how some of these modes were implemented for the private server as mods ages ago and they're only now HINTING they might start working in them
the private server was 5 parallel universes ahead of the curve, BHVR have (finally) decided to copy some things from there.
xd lmao *dances* g3t gud scrub
I think Hide and Seek is a great idea. it will help filter out the urban evading megs from the matchmaking
exactly i think it would be great. Scott seemed to overlook the aura reading aspect in the video
sigma detected, opinion appreciated@@ZWallAbuser
If they made maps made for Hide and seek aint complaining (old RPD for example)
Hide and seek it's already in dbd mobile and it's awful, but really awful
Scott always overlooks nearly everything! @@ZWallAbuser
I feel like 5v5 and 2v8 needs to happen. The way the game
Could finally reach the spotlight would be awesome. Also in a 2v8 game mode tunneling wouldn’t feel as bad
I think 2v8 could be really awesome! I think it'd be super cool to see how that many survivors work with each other. Plus, think of all the killer combos! Oni might be popular again. 8 people and another killer to help injure people means you'll get your power more.
@@celinagarza8001 fhat and think about all the combos wraith and legion or trapper and blight. Like the meta around it would be so unique as killers could fill in the gaps others have. Also worst case scenario If killer is way to strong I wouldn’t mind them making it to where surrviors have 3 health states to stop two killers from bodying one survivor even though in a game mode like this it would probably cost you the match to do that
I've always thought a "Survive Until Sunrise" game mode would be cool. A perkless mode where the survivors just need to survive until the sun comes up, which automatically opens the gates. The objective would be something like sundials that advance time at an accelerated rate. Killers would be able to see the survivors auras outside of 32 meters to prevent just hiding out.
Personally I'd be down for Luck of the Draw, either as a game mode or just as a button I can press as a killer to randomize my loadout.
imho i think luck of the draw should be a button for now (because they can add that really fast) and add a gamemode down the line for it. i hope it gets added at all regardless lol.
@@volcaeri 100% agree, volcaeri
Enjoy monstrous shrine, territorial imperative, beast of prey and hangman’s trick as a random perk loadout.
@@untrustingstatue Lol, I'd play that. (I'd probably lose, but it'd be funny. 😄)
yep the challenges that randomize my loadout are the most fun for me
What could really push the Luck of Draw game mode further is if all perks were unlocked, and you could spawn with perks you don’t even have all be it random. It could really help new players who struggle with the grind for their “perfect build” while keeping the game fresh
it’s so crazy how much more replay ability dead by daylight would’ve had if there was at least one new game mode
I can definitely vouch for Hide and Seek being cool (Despite some other game modes being better). The fact auras get revealed is a good compromise to ensure you can't hide in the same place forever. The difference with a normal game is that you actually know people are hiding, so it won't be as frustrating. From a game design perspective it's very interesting as well since it completely recontextualizes the game so that every perk, killer, item has new chances to be used in interesting ways, which is what some custom game modes should actually do.
5v5 and 2v8 are in essence still normal DbD gameplay. Which is fine, but from time to time you would like to deviate further from the formula since there are opportunities there for people who think they've seen everything to experience something new. Probably shouldn't be their first priority, but even if you wouldn't personally play it, I think it will be a great fit for some people.
Hide and seek would only use the dead dawg map bro I can't imagine any other map
I always thought 2v8 would be a great mode and the one I wanted most.
But I never even thought of the possibility of the 5v5 style. Survivors and killers working together would be so much fun. So yeah, those two are definitely what I would want more than any of the others.
Regarding Swapped Perspectives, I think that would work better as a specific killer's unique ability versus than as an entire game mode for all killers. So much like part of what makes Chucky unique is that he plays in 3rd person perspective, you could have another killer that has as part of their kit that all the survivors play in 1st person perspective that match.
An off the top of my head example could be a Medusa killer who forces survivors to play in 1st person perspective, and also if the Medusa is visible on the survivor's screen then they suffer increasingly worse penalties the longer they see it. That would force survivors into not just a more claustrophobic view of their surroundings, but also it would flip the script in that the survivors would want to not actively stare directly at the killer during chases, for example, to avoid becoming hindered or hurt by it's ability.
Bear in mind, the modes with multiple killers will likely take a LONG time due to the fact that most of the killer abilities would have to be recoded in some way, for example Pigs traps currently (from the videos I have seen) will instantly trigger and kill a survivor if there is a second killer due to the fact that the boxes just don't spawn, or the fact that a lot of abilities use varying levels of "charge" to determine power gauges, and some are way more precise like plague or myers, where some like ghostface use very little, which can interact in odd ways.
It will only take a LONG time because we’re working with bhvr
I agree with everyone on Luck of the Draw. They could implement that very quickly and it could serve as a down payment to us....like letting us know that ok you guys gave us this so we'll give you a bit more leeway to get going on the other more involved modes. More modes are vital at this point. They would reward their loyal players, bring back players that left due to monotony, and bring in new players that vibe with the additional modes offered. A true win win if ever there was one.
I like the idea of the 5v5, i can imagine it now, bodyblocking the enemy killer from entering the toilet room in the meat plant map while your survivors complete the generator
Actually that’d be unbalanced you could trap the enemy killer in there indefinitely, they’d have to probably make killers not collide with each other or just change that room, or let killers hit each other to remove collision, i hope they do the latter
Bit harsh on hide and seek mode. You didn’t mention that auras are revealed like object of obsession on steroids. I like the idea of it, as it’s DBD chasing without the gens for 5 mins.
It could be fun if they brought in the deathgarden mode which was just delivery.
You get a time limit to gather blood from points around the map and deliver it to one of 3 spots. Each post has an amount needed to deliver so that when the time runs out an exit gate will open there and scavengers just need to touch the platform once its fully formed to leave instantly. If all 3 points are fully delivered its a scavenger domination and the exit gates open early. When the exit gates are opening and all time after that all scavengers are revealed unless they are invisible or stand in a smokescreen (could make this unless they have a perk to hide themselves briefly). Scavengers have 2 minutes to get out after gates are fully formed.
The 5x5 one was definitely the most interesting
Luck of the Draw would be the only mode I play. Love the idea of randomization thrown in.
First person survivor would also be great for all the people who crave the spooky experience.
They better ripoff the way L4D2 did it where its a weekly/bi-weekly rotation of game-modes. They should start with the simplest ones to test the water, then work on the bigger modes behind-the-scenes. I can see Bumrush, Zombie-Tag and Luck of the Draw being the ones that we'll seen sooner than the rest.
2v8 sounds like a fun thing that would be relatively simple to implement. An idea I didn't see in there that's kinda related is making different teams of survivors that compete with each other, like a 1v2v2 or perhaps 1v3v3. It could be that you can only exit through your team gate, but there are only enough generators to power one set of gates. The hatch could accept one person at a time and respawn elsewhere after a bit so a team of 3 isn't completely hopeless if they lose the generator game and the killer has more time to chase. Survivors could lay tripwire (knocks survivors into downed state that takes 3-6sec to fully recover and then can pick themselves up, not interrupted if picked up by killer), rubber bear (very easy to escape and can only inflict minor status conditions), and noise (makes loud noise that killer will see and can also make survivor scream) traps. Survivors could also stun each other with pallets. Perhaps survivors could shove each other, as a way to kick them off gens or interrupt healing, and if shoved off a ledge into a large fall or into a used pallet or breakable wall (breaking the thing in the process) you lose a health state. There could still be altruism between teams, because ultimately they're both still against the killer. Hopefully that's a nice balance of creating a new dimension to the game as a different game mode while still retaining the same core, and is relatively easy to implement. Behavior could even go all social and make a clan system, which would both kinda serve as matchmaking as well as giving players, both killers and survivors, a framework to hedge their bets about how well or how badly the two teams of survivors will function. Think of the clan or team oriented outfits and skins, Behavior. So much recycling of content and people will eat it.
5v5 is such a cool concept. 2v8 seems fun don't get me wrong, but it's still essentially just survivors vs killers. The idea that survivors would work WITH a killer opens up so many unique interactions.
One that comes to mind immediately is you play as survivor, see an enemy survivor running from your killer, and you run and body block a pallet so your killer can get them. Depending on how they change the objective of gens, it would possibly add a level of strategy where a team of survivors might do a gen in a spot that would be conventionally bad for them, but by doing so they avoid a 3 gen, or force the other team into a 3 gen.
We need the greatest minds of dbd to sit down and hash out ideas YESTERDAY.
i think 5v5 sounds so chaotic and fun
Im so anti 2v8 mode tbh. I feel like it would get the sweatiest the fastest of all of these modes and there would be so many killer combinations that would be uncountable or obnoxious and horrific together against. I think survivors would quit on it very fast
It would be very fun as killer but survivors would still be stuck doing generators which is the main complaint from their end wild chases would be made even less Fun because some insanely oppressive power combinations. I mean just think about all of the killer combos that would be problematic and insanely unfun to face. Yeah it says it would be a party mode but it would definitely become a sweatfest very quickly based off of this game's history with events and such
You don’t think 6 totems being spread around would be a nightmare? I mean think about 32 perks versus 8? I honestly think the best way to do it would be survivors can take 3 hits which would nerf strong chase killers and make it disfavorable to double tunnel someone.
Usually survivors hate oppressive powers cause they make chase last less therefore not giving your team time to progress the game. In a 2v8 even if you go down to some bs combination of powers you still have like 5-6 people doing gens with no pressure on them. The game is not and never was about winning solo.
"Guys, we hear you and we're finally gonna add new game modes!!! Coming late 2027."
I'd say 2v8, 5v5 and the Among Us mode are my favorite.
Personally I feel like VIP is the worst out of all those options since it's just tunneling the game mode. And if I want to be tunneled, I just play the regular mode.
im worried about how they are going to put them in the game. I mean, there will be 1 gamemode PER month? or it will be 2 per month? maybe 1 every week?
i think making them LIMITED will be a problem
Idk depends, if they do it how fortnite used to do it, switch game modes every week or 2 it will keep players returning but stops people getting bored. and the modes eventually return
@@Yonel6969 imagine u want to play 2vs8 and u have to play bumrush until the 2 next months 💀
If anything, every game mode they make should remain playable in custom games. That's also the easiest way to figure out what game modes could have enough popularity to become a more permanent queue.
@@lunaticrambler2593 i do think they should stay on custom games. But i do not think they will be permanent, they will split the playerbase A LOT. DBD cannot afford to do that ATM. Fortnite can bc it has like 6 million players in a day lmao
@@Kubui10 I agree. Taking away the possibility to play certain game modes (if they manage to be more fun than the base game) can actually lead to people quitting the game faster if they are forced to go back. I've seen it happen before.
Even just 100 people consistent playing at any time can be enough for a permanent queue, albeit a slow one. Hence why, should a large amount of custom games for one of the custom game modes show a critical mass like that has been achieved, it * can * be (but doesn't have to be) turned into a more permanent queue.
But the important part of my argument is the former, since you want to capture the people that were going to move on from DbD for longer by providing them a 'break' from DbD - but within DbD.
I'm reminded of Rainbow 6: Siege's Outbreak event. It was "kinda cool", but being a bunch of full-fledged coop missions with new mechanics, was such a drain on resources they ended up forcibly making an extra game to justify all the time they spent on new assets. Ideally, game modes would be *very* simple tweaks.
Luck of the draw is literally what I already. I used dbd randomizer constantly. I think I would at least come back for a short time if they added that.
This video holds as much value as a fog whisperer
5v5 is what I voted for most. As much as 2v8 seems to be the favourite, 5v5 would actually introduce new gameplay mechanics which I would find amazing. Honestly though, all of the gamemodes are viable and would be very fun.
I thought of a gamemode that was like an arms race. Mainly on the killer side, but perhaps a survivors loadout could be randomized or something to compensate, IDK.
Basically after a survivor is hooked? Your killer is randomly changed. You dont need DLC to play killers you don't own for this mode given its randim nature. Yoy could start off as nurse and end up on trapper.
Coding and balance wise, a nightmare, potentially. Just a fun idea
2v8, Luck Of The Draw, 5v5, and the VIP thing seem to actually be good idea.
But the amogus game mode is just the worst and I hate it.
the fact they put thought into removing hooks excites me I hope 2v8 is coming relatively soon I think would be the coolest thing ever but they def couldn't allow character stacking 2 tricksters and you have 8 second chases but I guess that could be fair since you only chasing 1/8
Edit: just saw the dev question in my opinion its in this order
1. 2v8(friends)
2. Zombies(triple blight???)
3. Lucky of the Draw(I feel like longer standing players would enjoy this more than the casual players)
4. Bumrush (looping at 200% speed sounds fun even if the speed to the killer is the same hopefully they don't just double it and instead increase by 100%
5. Swapped Perspectives(not super interesting but could add horror aspect for survivor but its undoubtedly killer sided and could possibly be unfun depending on the camera angle when working a gen also if you were looking at it you could get grabbed easily
6. Deceivers (IMO they shouldn't do this as they're actual good Social deduction games and they shouldn't waste they're time to make a mid one that will take even more time from the actual game to make good)
I feel like 2v8 might be a bit too survivor sided. 2 chases means 6 generators. If there’s 2 hooked/caged, still means 2-4generators being worked on. Depending on how they balance it I think survivor would sweep most matches. Maybe a 2v6? 2 chases, someone going for rescues, and the others on gens.
I can see a killer vs killer game mode where the objective is to sacrifice the most survivors, and the killers can do things to slow the other killer down. Only difficult part is finding a motivation for survivors to play, and how to prevent teaming.
Mix bumrush, 5v5, and VIP? Or is that too much?
• Both teams have 1 killer and 4 survs
• All allied auras are shown at all times in blue
• All allues, including the killer, do not collide with each other
• Each team has one surv as the obsession, guaranteed (even if no obsession perks are in play)
• This allied aura is shown at all times in white
• All other survs respawn indefinitely with a respawn timer that gets longer each death
• The match is in a 10-Minute-Long end game collapse
• The "point" gesture creates a sound notification for your killer to help them out
• Special Item: Shiv - Allows a survivor to deal a health state of damage to a nearby enemy survivor. Also inflicts Hemorrhage. If this damage would down a survivor, inflict Deep Wounds and Hemorrhage instead. 30 second cooldown after use.
• All survivors spawn/respawn with a shiv, and may not drop it. Survivors may not use/bring other items.
• First team to get the obsession on the enemy team killed wins
• Alternatively, the team with the most hook actions and shiv uses at the end of the timer wins; bloodpoint totals break ties
Tbf, if they did hide and seek at some point as an extra gamemode, that would take those gamers away from the base mode yeah? Assuming it is an extra mode and not like an event
Also I kinda need bumrush now for that double speed experience-
I want 5v5 game mode most of these. I think it'd get people to appreciate the other side's problems a bit more.
If they do this, they'll probably do something like a different mode is available to be played each week/month, doubt they'll have multiple gamemodes available at the same time due to queue times issues for the main mode.
i think out of all them, id add random perks as a feature to the loadouts! no need for a gamemode, just add "Randomize perks" and a option to see what they are or be surprised!
5v5 would be interesting, but there would need to be some kind of indicator as to what survivors you're working with vs the ones you're hunting. Could the killers hurt each other, or at least stun each other? Imagine playing as deathslinger and reeling in a nurse who was just about to smack your teams meghead down.
I remember there also being a mode mentioned where the fog is just…really thick. That one sounds least interesting to me. Hide and seek actually sounded cool because it removes gens and hooks and their auras are automatically revealed every so often. So I imagine perks wouldn’t be allowed here, or so I’d hope/imagine. If that’s the case, it would be in my top 5, maybe top 3!
Honestly, I don't even think they need a luck of the draw *game mode*, they should just add it as a toggle in the load out screen. I have a couple friends that deliberately die to EGC on a regular basis so they don't complete the random load out rift challenge so they can do it just about every match. It's a lot of fun and a nice way to shake the game up, even if you're the only one doing it each match.
If 2v8 was a team of survivors and a killer vs the other team and each tries to do better than the other side. Idk how it would be other than that because two killers would just gang up on one survivor and it’s impossible to loop both they would just pull knight strategy and one goes one way one goes the other and you’re just dead.
'There's only so many times you can play the exact same gameplay loop' said Scott as he was logging his 7000th hour into the exact same gameplay loop
I think a lot of these could be a limited time rotation type of mode. BUT, I think we need at least one permanent mode that we can play whenever. And that has to be 2v8.
I remember someone at Behaviour mentioning they’ve played some of these game modes, so at least some of them exist. Maybe it was a previous Reddit AMA
Man cant wait to play x game mode in next 3 years! Exciting!
Having played both 2v8 and 5v5 in the DbD clone IDV, I've been saying FOR YEARS that alt game modes is and general player retention was something IDV had DbD beat in. I really hope they'll finally get off their ass and give us something.
2vs8 or 9 or whatever works. Playing duo killer would be sooo much fun. Anything to change up the formulae. Even if it was just one map for a while. Agree on simple sooner. Not gonna cry about balance. Just make it fun. Don’t tie it ranks or points or anything. Just fun. How bizarre is it that the main request for a “game” is that it’s kept fun. 2 killers in any format. Let’s goooooo
Tag sounds the most fun for an alternate game mode personally. Luck of the draw should be implemented normally or give a bloodpoint bonus or something. Not sure.
Honestly even a mode with something like 3x multipliers would be fun. Everyone running super fast, perks recovering faster. Like imagine an oni just skrrrrting around at 3 times speed. For a bonus, but not part of the original idea, add "ice" physics to movement.
2v8 or 1v8 as a hide and seek mode.
This game mode is the one I feel would be the most horror like. It would feel like being in a slasher movie. No hooks, no gens, just moris. I think having a 10+ minute timer would be much better than and maybe instead of simply survivng for 10 minutes, the gates open after 10 minutes.
I really just want a game mode that makes dbd scary again lol, anything that does that I'm game, tired of playing a game that just feels like cod without guns with how sweaty and competitive it is.
I REWATCHED THAT ONE FRAGMENT LIKE FIVE TIMES AND STILL DIDNT GET THE JOKE IM CRYING RN.. . . . .
Has it ever occurred to anyone that 2v8 might be a little unmanageable for the killer. It's always been a concern of mine. Thinking sensibly, wouldn't 2v6 work better, or 3v8?
Another mode I wish was considered is a simple point based mode with generic objectives.
Gens: earn you points. Hooks: earn you points. Kills: earn you points. Cankers: earn you points. -- but the objective is a tug of war with the other team. If a survivor dies or leaves, their contribution (being points) ends - and it's up to whoever's still alive.
Zombie Tag and 5v5 sound really fun. Having a killer on your team sounds so fun xD then its also no longer us vs them in terms of survivor and killer but rather our team vs your team and you would actually want to see the killer/survivors succeed. I never thought about a game mode where you work with the killer but it actually could be so good. Zombie tag just reminds me of Halo infection which is always the best game mode in Halo so ez W
"I don't even know if I'll be playing this game is 2 years" lol good one. You're trapped in this same hell as the rest of us
One thing that baffles me though;
The game can't even handle more than 2 zombies (with the most simple yet dysfunctional AI ever) and now the game could possibly handle complex stuff like prop hunt or 2v8?
Like, modes like this would need to almost rewrite entire map layouts and totem spawns, not to mention how difficult juggling Killer powers would be (just imagine 2 Dull Merchants or Knights guarding a 3-gen, wouldn't even need to kick gens XD).
Of course this mode wouldn't be serious (and probably wouldn't affect MMR due to how it would be less balanced than DBD day 1) but DBD wasn't supposed to _be_ serious in the first place, people would scream for balance changes mere _days_ after it would be released and then BHVR would have to work double-duty to balance both modes (even though it takes a long-ass time to even balance one).
Not saying it wouldn't be fun at first, being able to play Killer with a friend or Survivors turning into chests or pallets sounds awesome, but the sweat would creep in the new mode pretty quickly and the new mode would get in the same sitch we currently are in: Incredibly slow balance updates which would now also slow the _other_ mode's balance update. Not to mention that with how unstable the game already is (every update breaks something completely unrelated to said update) every patch would probably break even more stuff.
HOWEVER: BHVR has a _lot_ of employees and I honestly wouldn't mind a spin-off DBD game, made by an entirely _different_ team, centered around those modes. That way the new modes wouldn't interfere with the main game AND would have a brand new, non-spaghetti coded base to work with which would make the devs's life much easier since less stuff would break every patch and the modes wouldn't have to almost rewrite the game from the ground up.
so many things they could do, as an old player I don't like where the game is at the moment, dbd had big maps and instakill mori, it was way more hiding and less trolling the killer, they could make maybe an old style gamemode also?
Zombie tag, 2 v8, and Swapped perspective sound the most interesting to me
5v5 sounds so cool. It could actually be a real legitimate comp mode that tournaments can be made with.
I want fully integrated support for running random perks in normal games. Just import the Nightlight Build Challenge:
-Random (Unique) Build Generator
-Every unique build run gets 1 point
-Unique Build Checker to see how many times a build has been run, if ever.
-All-time leaderboard
-Monthly leaderboard that syncs with Rank Reset. The top x% gets some bloodpoints, top 10 or something gets better stuff.
-If every possible build on either side has ever been run, extra large rewards for the All Time leaders and the whole thing starts over again.
People already play for Adepts! Long-time players get bored and try meme builds! The Random Perks Tome is one of the only ones I've seen positive feedback on. Come on BHVR, do it!!
a 2v8 being unbalanced asf with NO mmr is whats gonna make me play a fuck ton after not playing for almost 5 months
32 perks versus 8 but two killer powers stacking. It’s gonna be a wild ride and honestly make every killer viable because they could fill in the gaps
I still think it would be a great idea to have a seasonal game mode -- as in every chapter has a unique game mode as a highlight, and for the first couple of weeks it gives more bloodpoints as an incentive for people to try it out. Once a new chapter rolls out, this game mode is retired and gives way to a new one. If the community reacts really badly to a game mode, it's fine because it will go away. If they react positively, they will want more people to play it while it's still up and BHVR can bring it back sometimes for special events and such.
I think they could even consider a staggered release for the game mode, for example, let a new chapter come out and people try the new killer/map/survivor on the regular game mode with no distractions, but then on the mid-season patch, a new game mode is introduced and it stays until the end of the season. It would give some more spice to the mid-season update and wouldn't distract from the new killer release.
For the random mode it should randomize who is killer and what killer along with what survivors they get too. Make it all random and purely up to luck.
I really hope they do the game modes soon, I have the same fear of the game dying or losing its playerbase before they do this, especially since I feel like it's gonna start going downhill faster than it already has ever since Otz kinda lost hope. Obviously Otz isn't the end all be all, but it is rather massively discouraging to see one of DBD's most adamant defender (probably not the right word) lose hope and will probably start making many others, especially big fans of his, also lose some hope in the game. It's all a snowball effect. It maybe slow but it's coming.
Agreed, I feel like the cool licenses are the main or maybe only thing keeping the game alive rn
My idea is that they don't even need to balance it at first. Just make it custom matches only and you don't need to worry about trying to balance anything. Of course public matches would be important but to begin with, atleast until bugs would get sorted out.
idv has some great concepts for gamemodes, which is something dbd can take inspiration from. alas, we can only rely on bhvr having the ambition to take to heart the suggestions given to them...
In 5v5 gamemode, can teammate survivors be immune to Skull Merchant's drone scan, Pinhead's chain hunt, Doctor's spark, The Artist's dire crows, Wesker's dash, Dredge's nightfall, Knight's guards and more who're also your team?
Well yeah, Friendly Killer shouldn’t his own team through Killer Powers. Like a Plague spitting on a gen would only infect the other team. The only exception being Clown Bottles, I’m sure BHVR will still let everybody speed up, regardless of who runs into it.
Some of these game modes look very interesting, I do hope that whichever one they pick is released with rules of thumb being kept in mind and certain things that would typically be rendered abusable not an issue. Like for 2v8 I wouldn’t find it very fun if I could just get double hit instantaneously but maybe have a 2.5-3 second immunity and then it’d be totally cool.
Edit: of course some things that would be bs for killers would have to be addressed as well.
That kinda ruins the whole point of the gamemode. That could be a feature when getting off a hook tho
i have 1.5k hours on dbd, i quit playing about a month ago and no matter what happens im not coming back. the majority of the community is awful and the game has already shown its cards. ill still watch your content tho scott ❤
5v5 would actually be a reasonable competitive mode for the game, I can't imagine a more balanced game mode
4v1 with a survivor versus a bunch of killers would be a funny gimmick mode. Give the survivor just insane perks and have killers competing with one another to get the kill to promote some greed. Nothing that should ever be done serious as much as a fun little mode but it would be pretty hilarious given the survivor is given enough tools to escape and slip around the killers.
If they just added that Luck of the Draw mode, a Lore mode (characters can only use their own perks and maybe general perks), and a basekit mode (no perks items addons offerings), that would add some spice to the game quickly. And that should all be incredibly easy from a dev perspective.
They said on twitter that they will have more to share in january so it might be coming sooner than you think
Scott wake up
Scott wake up
Scott wake up
Scott wake up
Scott wake up
Scott wake up
I am completly for new game modes, wanted them on the main game since I saw they put prop hunt on mobile. But the only thing that worries me is if they did add new game modes and multiple ones especially, queue times would be terribly long for either just the original mode or all of them due to everyone scattered on which mode they are playing.
I genuinely do not understand why people want 2v8 so much. Don't get me wrong, as killer it would be so fun. But aren't the survivors realising that it will literally be like playing vs Knight except every single match? Like people saying "omg i hate knight no counterplay!!!" but then they ask for 2v8 when it's literally Knight: The Gamemode lmao
Imagine a Hag and Dredge Duo 💀 walking into a hag trap during nightfall
When the game is actually scary
@@keeperofthehammer6795 it would be a really good combo. Mine was just cantered around scary vibe environments. But yours would also do the same but more scary in a sense of survival
I've said this before and I'll say it again.
There is almost zero chance of us ever getting a new, full-on game mode. We all know how terrible their Spaghetti code is... Adding new perks/killers or even rebalancing perks/killers/maps always causes the game to break in 10 other ways.
How on Earth would BHVR manage to program an entirely new gamemode into their game that is practically held together by duct tape.
In my opinion, if DBD has gone almost 8 years without implementing a single new game mode, there's almost no chance it will ever happen. If it was a realistic possibility for them and their capabilities, they would have already done so years ago, how are people not seeing that?
They spent ages telling us we'd get a mechanic in the early game similar to how we got the EGC and they just couldn't work out how to do it, so scrapped the idea entirely. Yes, that could have purely been down to them struggling to balance something like that properly... But it also could have very likely been due to technical limitations (which I find far more believable, it's not like BHVR have had any problems releasing unbalanced perks/killers in the past).
I feel like BHVR are flat out misleading people with that Survey, trying to get people excited and generating positive conversations but with zero intentions on actually implementing any of these.
2v8, Luck of the draw, decivers, and maybe zombie sounds really fun imo
Something like the arcade mode or custom game in overwatch would improve things a lot for DBD.
They should start with 3 very simple game modes, and it rotates each week. They can add more later.
I really hope we never get deceivers because like you said its gonna take a long time to develope just to turn dbd into among us and if i wanted to play among us ill just go play among us
The only thing that can bring me back to the game for good is killer co-op;
the mythical 2v8 game mode.
Thing is, I didn’t leave because I found the balance to be bad, I left because the game just got plain boring.
In Hearthstone they had a mode called Tavern Brawl where every week it would be different with whacky rules
i remember when they did 2v8 in Deathgarden, it didnt take to much time to implement in the game and it was hella fun to play
Id love if killers can interact with survivors on their team, imagine being healed by a legion or plague
Lightborn is going to be my base kit in 2v8 mode. I can’t imagine how brutal bully squads will get
I dont think the camera view would be that hard considering we basically already had a fucked view for blight for over a year lmao
Among us mode wouldn’t be too complicated to add in my opinion. Ghost faces cloak mechanic changes the killer to a survivor skin. Tasks could be deactivate SM drones around the map, search jigsaw boxes, cleanse totems, do gens, disarm bear traps, cleans hag traps, etc
Boring
@@AverageGamerNub-qf6sp what I’m saying is most the assets already exist
@@freakintrenton bro shit would be boring af think about it
@@freakintrenton bro shit would be boring af think about it
@@AverageGamerNub-qf6sp right. And again, this isn’t about the fun levels of the tasks. Generally speaking, the fun of those types of games comes from the paranoia and deception, not the tasks to complete. No one plays among us and goes “YES! I GET TO SWIPE A CARD AT THE CORRECT SPEED! Game of the year!”
They disappointed me with their 2v8 idea of using cages. You'll never get a flashlight save that way :(
Still no plans for casual matchmaking that isn't a forced ranking system with bullshit MMR?
Crazy, the one thing that might actually have the game appeal to a larger more casual audience and they still haven't brought unranked mode, so it's still nothing but sweat lord SWF in Discord with full comms where you just tunnel out the first survivor to win every game.
Zombie tag would be so fun just for the ability to sandbag each other.
5v5, 2v8, Tag, and VIP sound super fun.