HermitCraft 9 - No Way Forward in Decked Out 2 - E34
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- Опубликовано: 29 сен 2024
- HermitCraft 9 - No Way Forward in Decked Out 2 - E34 - These runs were recorded on Sunday and Tuesday of this week! We discover why it pays to be level headed and not rush into things. We'll also uncover an unfortunate set of events which prevents the player from progressing the dungeon. Finally, we find another easter egg after yet another learning experience!
► PLAYLIST
• HermitCraft Season 9
► LINKS
/ hypnotizd_
/ hypnotizd
/ hypnotizdlive
► HERMITCRAFT WEBSITE
hermitcraft.com
► HERMITCRAFT LOGO
/ dnatorgames
/ dnator
#hermitcraft #season9 #hermitcraft9
Decked out 2 is just the best. Like, a little part of me was worried that it wouldn't pop off after Tango put in so much work, but that worry was for nothing. It's probably the most addictive game-within-a-game I've ever seen in Minecraft.
And it's amazing that it's still the same season as the TCG
“Most things I worry about never happen anyway.” - Tom Petty
"A society grows great when old men plant trees in whose shade they shall never sit"
Same
Idk why you were worried to begin with. Decked out 1 was a huge succes. Why wud decked out 2 not be?😂😂
I just love hypno's postedit text commentary. It feels nostalgic like an earlier youtube let's play vibe.
I don't know if you found it but there is a shortcut in the wall next to the hazard blocked stairs. I don't know if the hazard affects it too but still a useful information
It wasn't there when this was recorded. I'm assuming.
I think that is the part that got added
That path was added because of the runs in this video.
@@hypnotizd ok, i saw it in iskalls and mumbos newest videos and i assumed it was already there
even the failure runs are fun for us to watch!
Can you swim through the river of souls into the dripstone pond? Or vice versa?
You can see the other side through there but it's pretty much blocked off for the player
no
How many crowns have been burned up by you finding the egg and then dieing?! 😂 Next time in a tight spot, save the crowns for a follow on run. You will probably still get back to it before anyone else finds it.
Lots lol. It was unclear before these recordings if leaving the crowns were allowed. It's now been said by Tango that it's okay to leave them.
@@hypnotizd Fair enough. Either way, you are a pleasure to watch good sir. Pushing the boundaries!
You shouldn’t do runs back to back so you can let the Ravagers wander around for a while and clear out of the spaces that are currently blocked.
Been checking for new vids from u all week your decked out easter egg hunting videos have been amazing
Why take the crowns on the run when you know you're going to die? Is it the rules to take the crowns when you first discover the easter egg or could you not have waited for another run when it was safe to go back and get the crowns?
Hypno sneaking in as THE must-watch Hermit for the fall
seriously. i wanna see the hermits stats as to who is suddenly getting a bunch of people who arent subscribed watching their decked out runs, or conversely a surge of new subscribers.
@@Missmori In 13 days, ep28 has 10k views. In 4 days, ep33 has 108k views. Kind of amazing
Etho & Hypno r killin do2 rn
True, I’ve been watching his twitch too😭
@@Missmorino way there's any new subscribers
I think one of the coolest things about decked out 2 has been finding new hermits to watch. I was really entertained by your runs on tango's streams and I've had a blast watching your videos, your runs are SUPER fun to watch!
Thanks!
I love the commentary Hypno does in his locker room. It's like a breath of calm in between all the icy caves
Well, Hypno keeps his promises. He said he would try to fail, and he did it. The mad lad. Lol
lol
Much respect for how much adversity you pushed through this week, from difficult runs to streams interrupted by maintenance, etc. I’m excited to keep seeing you push the envelope in decked out and delving deep. Keep the faith!
Yeah there was a bit of unfortunate mishaps during stream time this week. Loving running the dungeon regardless!
The timer countdown for the Reckless Charge cards is a nice touch 👍🏼
Thanks! It took me a little bit to figure out how to do it and I'm glad to see it's appreciated :)
Man, a noteblock timer should be incorporated into the main game.
@@DrakusLuthos, or adding a sound to the music disc that call the card, like a single sound file:
Reckless Charge
pip
pip
pip
pip
pip
pip
pip
pip
pip
pip
pip
TUT
@@thomasfplm , or adding another map with a timer bar on it.
@@DrakusLuthos, a map just for that card?
Also, it would require another camera account to remain there for it.
Hypno is a solid S teir player. It feels like he doesn't miss even the smallest detail of the dungeon. Even when the odds are extremely stacked against him he's still a good sport.
Thanks! Glad you think so! :D
Also watching Grian’s video just before this gave me an “aha!” lightbulb moment lol. The careful restoration advancement was from him breaking Mumbo’s pot xD
same here but i was watching tangos stream that was archived on youtube. its fun when you see things from one perspective and wonder what's thats about and then it has it in another or something happens and you know why.
oh, I forgot about that. Wow. Thanks for mentioning this.
We love the Decked out 2 Runs! Keep em coming!!!
A f-ing amen
I really enjoy watching your decked out videos, not just because of your competence, but also because of the added commentary from future Hypno. It really adds to the experience, keep it up!
Glad you enjoy it!
@@hypnotizd Yes, even your "failed" runs are worth watching, because you point out everything you learn about the environment. I'm really looking forward to seeing you pick apart the lower levels. One piece of advice, for level 2. If you see spider webs, go the other way. Don't believe me? Ask Cub. 🤠👍
I think you should get stability cards. Those are some of the best, since entering with low hazard on l2 is really good. After watching the video and not just looking at your deck. Yeah hazard block card are worth it
Maybe when you use the Pay the Win card, do an easy run. Since you will already be getting 10 embers from that card and then you also have reckless charge, then being able to guarantee an artifact on lvl one would get you the most embers.
I also think it helps prevent being screwed by hazard due to greed since you can also fairly easily cut your losses.
It ALSO doesn't help that reckless charge screwed him hard run 17 with it adding hazard to the run
Yeah, I was thinking this. One or two Easy runs with this deck just to get another copy or two of Stability (and maybe a Victory Tome as well) could be a great move.
He did it yesterday on Tango's stream. It didn't go too well and he didn't get many embers
Either that or absolutely book it to L2 if possible where the drops are apparently better. Sounds like each pulse has a higher chance to drop embers the lower you go
Get as much stability as possible, that card is extremely useful but quite underrated. Thanks for using honey idea hypno, I will suggest using "pay to win" when playing level 1 as it will allow you to have 85% victory chances (ofcourse its you vs level 1) and hazard won't be able to punch you that bad as how it did here.
Stack up 2-3 Pay to Win from the shop, add Reckless Charge, do a L1 run and get like 30 frost embers from cards alone. Should be a good strat
Just finished watching Etho's decked out vid, was sad it was over, then saw this at the top of my recommended! I'm definitely rooting for you hypno, your hard runs have been SO entertaining!
idk which I prefer but I like that they both have very different strategies, etho tries to maximize loot in the first few runs while hypno goes for high risk high reward runs. So it will be very interesting to see how they will progress in the long run.
Did I watch your stream yesterday? Yes. Am I watching this entire video anyway? Also yes.
Double the fun + the little youtube-exclusive captions!
These runs are SO addicting to watch 🔥🔥🔥
Hazard works like baseline treasure drops. Every X seconds a ping is sent out to the Hazard network of the floor you’re on. Each Hazard door has its own percentage chance of triggering every time it’s pinged. So the longer you stay in the higher the odds of everything being locked out
Even in failure you can still see the skill you have. Good luck on your future runs.
I think with reckless charge working now, you have an amazing deck to run easy mode and build up more stability in your deck. There's no way you consistently win the higher levels without hazard block
The lost runs are fun to see too! And with the easter egg is icing on the cake :D
Come on Hypno :D It'd be nice to see you win this game
Honestly I think hypno is going to win this whole thing, he is just sooo good at decked out 2
Yeah, to the point where Tango will Make probably the game too hard and involuntarily nerf all the others, giving him a bigger lead
@@lefterismplanas4977tango has said a million times he’s very conscious of that concept and will do his best to not do that
Naw tangos to smart for that, he wouldn't do that to the other players
@@ThePixelPear I think the best solution might just be to add separate leagues xD
One for Gem Hypno Etho, and one for everyone else xD
Idk I don't watch everyone
thing about hypno is that he is constantly trying to push what he can do which isn't resulting in the most consistent results
Hazard kills
Hypno bans 😏
@@hypnotizd XD
@@hypnotizdbased
Tbh hypno’s decked out pov is my favorite to watch, very interesting and the little text asides are fun to read
Good video.
I like how Tango came to a compromise. My personal feeling is that you spent too much time on level 1. Thats a player issue/poor decision.
Also the fact that he has no hazard block in his deck, and actually has extra hazard generation. Hazard kills.
@@caltheuntitled8021 And yep.
Yep.
Hey Hypno! When a ravager is on the stairs like in run 17, if you get his attention and then Stand by the right wall, it will pathfind into the side room, clearing the way. Hope this helps!
Just a note for when you're looking for loot, I've noticed you tend to ignore the left side a lot (left side referring to the TNT room, spike tunnel and other connecting ice tunnels). I don't know if that's intentional but there's a lot of loot spots in those areas, as well as a double berry in the spike tunnel. Typically there's only one ravager guarding those tunnels as well, compared to the 2 or 3 that tend to guard the right side.
There are so many good runs on DO2 but damn Hypno is HYPER aware, and such a good sportsman even when he gets Ravaged! Keep it cool King!
It was definitely greed that caused all those hazard doors to close in run 17 before you got past them, don't try to convince us it wasn't :D
But that spot definitely was way too long of a corridor of just one possible route (after hazard doors close) with a Ravager in it. Nice that Tango actually changed it.
Love the text you provide for us while you're doing the runs as well as the 'locker room talk' you provide in your alcove. You and Etho both have the "educated greed" going, where you know where the ravagers are and how much clank & hazard you have going against you so it's more like educated, mitigated calculations on risk/reward and I love hearing the two of you explain it as you go. Thank you for the video!
HELLO FROM PHILIPPINES, HYPNO! I LOVE YOUR DECKED OUT 2 VIDEOS!
Not enjoying this losing strategy. Hope Tango doesn’t find out.
I agree that that ravager blocking the crypt is rough but I also think its fair to mention that you lured him out behind you when you left to look for embers instead of kiting him into the throne room or down the left hallway around the side room with the berry bush. A big part of this game is ravager positioning. Plus its incredibly RNG based.
I know tango also wanted to make jump boost more viable which in this case would open up a path to jump the 2 high wall on that first room to right of the right stair case.
And finally you were loot goblin mode hanging out, clank/hazard are supposed to make the game damn near unbeatable so that is as intended in my opinion.
100% correct.
Yup, also he waited for reckless charge on level 1 which adds 2 hazards making it harder for himself. Deck building is also part of the game.
I’m gonna have a rough opinion regarding the ravager on the balcony, but tactic wise, if you think that spot is gonna be a problem, an earlier visit in the run (before hazard closes) just to move the ravager should be a priority. I do realize though that that area is an absolute death box once hazard closes and do agree with having another way through. It’s the same with anywhere else in the dungeon that is capable of closing off looping points, it’s just that spot doesn’t have a spot you can pull to with more space to squirm around.
I disagree with your conclusion. It could have wandered there between runs. The hazard doors could have closed immediately. There are too many variables that makes that path impossible in some cases. I was unlucky twice, but it could happen to someone else. Hazard shouldn't straight prevent a player from going a path and Tango agrees with this.
I'm a little bit in between. Hazzard should not make a run impossible if you are unlucky. However, for run 17 specifically, I think you should contribute the failure to greed and not bad luck, at least partially. You stayed in level 1 for so long by choice, allowing it to turn out like that. Run 18 after that was just bad luck.
Still, seeing your run DO, I'm confident that you will be one of the top players, No risk, no reward.
Love the way you edit your runs for the videos, keep it up!
So cool seeing the hypno views tick up every episode. I've heard rumors about how crazy next episode's runs are from other hermits in streams, and I'm excited!
What is the rusty repair kit for?
Thanks for uploading those runs. If you only upload successful runs the suspense for the viewer would be reduced a lot since the outcome is clear. It's also nice to see what you learn on these runs as well.
It's really fun to watch you play Decked Out regardless of whether or not you're successful. You have a great mind for it and seeing you learn and strategize is always a good time :)
If you're struggling with Hazard, maybe pull out Reckless Charge until you get some more Stability, they're being played and locking up the entire dungeon on you.
Your disappointment is clear, but you are clearly pushing the boundaries of this game which makes for great content. With all the roadblocks being thrown at you, I appreciate you continuing to persevere and optimism, patience, and positivity. Cheers on some great runs.
I saw your level 1 run on tangos channel where you tried to farm embers and
~spoiler alert for those runs~
Since your cards played at some bad times during your run it got me thinking if you should take out some of the extra cards in your deck when doing those runs. Don’t know if tango has rules about purposefully leaving out non-ethereal cards before you hit the max of 40, but I think it could help when trying those more grindy runs when you want certain cards to trigger.
I think in run 17 its was possible to lure rqvager downwards to crypt. Its complicated due to view obstruct but it wasnt blocked for them
He says it in review around 30:00
if you mean to bring the ravager down the stairs its not possible, tango made it so the ravager has to stay up there using hidden berry bushes under carpet.
I disagree with the ravager on top of the stairs and the two blocked hazard paths. You went in there earlier and had enough chances to proceed to the second level, but wanted to greed more on the first level. So it's entirely your fault for not proceeding earlier, you also could have lured the ravager away from the stairs when you were on top, before going down again. So I don't think this should be changed.
Edit: ah so that's the reason for the secret path, Tango installed. Yeah I would say that is a nice solution :)
i feel like the run 17 failure is a little of column a a little of column b. it is unfair and unlucky that ravager was camping that stairway at high hazard but you were being greedy still being on floor 1 at high hazard if you had been leaving the dungeon you would have had more ravager moving options.
If I were to choose, one successful level 3 run is way better than being a phase winner. True adventure is when you conquered the deeper levels of the dungeon. Id rather take the penalty of having the least shards compared to other hermits but get to deep levels than focusing on buying tomes.
imo it should be lowest average frost shards per run along with relative standard error of frost shards per run. That way you can figure out how well someone plays, if they're purposely not getting relics, etc. So that the players try as hard as they can, so that way they can get compensated if their runs turn out poorly. Harder to rig to some extent.
Have you checked behind the paintings on level one? I bet that there is at least one Easter egg or some bonus crowns.
Been found. I think it was Iskall, but there wasn’t an egg. There’s some soul flame player has to sprint thru and then an exit out to front left of building entrance. Scar went thru in vid he put out today too. Only useful if player gets trapped in that room, I think.
@@JamesOfEarth I think that is the new area tango added to always be able to get past the balcony if max hazard
On all cards the card is announces slightly after the card plays. so on the reckless Charge that you barely missed it is because you started the timer at the announcement but there is a bit of time between the start and the announcement. You probably only have about 10 sec after the announcement but could trigger it before it is even announced.
Hazard kills. Trying different strategies is great but if the game design means it doesn't work then the strategy failed. The game didn't fail.
While not an intended way of bypassing the ravager at the top of the right staircase, if you go to the right at the bottom of the staircase you can make that ravager pathfind into the room to the right, giving a window to run by it.
While I see ur point about hazard, you have to take into account that you have zero Stability cards.
Could you turn view bobbing off? (So that we can see the map)
You shouldve focused on getting to level 2 first,and get the artefact,THEN you can get all the tresure you want😄
that wouldn't work because pay 2 win played when he was on level 1 and looking for keys :/ (treasure only drops on the level you're currently on)
what is the protocol here? No helping with pathing knowledge?
If I start reading a comment that is spoilers or something I haven't seen already I'll just skip over the comment. I'm not looking for hits/spoilers/new knowledge from comments here on RUclips or my chat on Twitch.
Think that the play on the blocked balcony is: pull him over to the top of right staircase, lose aggro, he wanders into small loot room, and you sprint past immediately. Need to be close enough to act quickly but not to take more aggro.
As opposed to bringing him to the left staircase.
I like the new balcony solution, but I will say, I've seen both Grian and Etho deal with a balcony camper. Pull to the right, drop agro, and watch the ravager wander into the room on the right. Needs a bit of luck, but it can be cycled until it works. Still, it's better to have the alternate route.
to be fair, those were pretty much accidental
Tbh I feel like it does suck to only have one way down after everything closes but it needs to be their and maybe two ways to get out. It makes it so you can’t cherry pick and then finish your run. Getting to greedy imo. Was great to watch your runs and strat. Looking forward for more.
26:45 Dude just did the "He's right behind me, isn't he?"
The balcony area is (was) definitely flawed, but I don't think your initial assessment that greed was the culprit was off-base either. The situation may have been different if you hadn't lingered in level 1 looking for embers. Or also if you'd built any hazard block into your deck.
Personally I don't like Tango's solution super much, it's a bit inelegant. You know the dead-end room on the right side of the balcony, and how there's a little jump boost gate with a bush on the other side? I would have changed that so there's a thicket of bushes straight-up connecting the rooms, which you could walk through in a pinch in exchange for several bushes' worth of damage.
I did provide Tango with some options when I presented this problem to him. I never considered his solution.
My suggestions included:
1. removing the left hand side stair hazard block.
2. preventing the ravager from coming onto that stair/balcony area
3. making the left hand side stair hazard and the rear crypt entrance hazard mutually excusive where only one could trigger but not the other.
While hazard isn't supposed to block off all paths, I don't think the reason you lost that run can be attributed to hazard being unfair. A combination of delaying going to level 2 and bad luck is to blame here. For a typical run where getting your artifact is a more immediate concern, you wouldn't be blocked by hazard on the way down into the dungeon. If you had the same hazard doors closed and the ravager and that same position on the way out, you could've wrangled the ravager out of the way and still escaped.
TLDR: The reason you lost there wasn't hazard, per se, but rather trying a sneaky strat of staying on level 1 for easier loot without the hazard block in your deck to support that kinda-unorthodox strat.
Edit: Kept watching, and hadn't realized that this was why Tango added the painting path that bypasses the staircases. Seems like a good compromise to prevent frustrating runs like these!
Keep in mind that hazard is random and both of those doors could be shut before any cards play right after you enter the game.
even if they end in failure your runs are very very entertaining!
Glad you're enjoying them!
Hypno, if you didn't wait to go upstairs until you were blocked off, you could have went up there and lured the ravager into the back and then went around the dungeon to loot. It was your greed that trapped you instead of forward thinking. You did the same thing in the next run. You had an opening to go up, but you waited until you couldn't.
While technically you are correct I feel that Tango changing the dungeon to fix this issue after these runs tells you all that you need to know
24:41 Hop onto the nether brick fence and parkour into that 2 block wide hole, just an idea
Where does the secret passage into the crypt that iskall found go out to was it before the stairs that hypno got Hazarded on?
37:05 I think it’s the passage he was talking about here
Tango has to give you some recompense for the broken card. You've had it for a while, and that's frost embers you could have spent on something else - and frost embers lost thay didn't generate in thr dungeon. Honestly, it's a huge loss.
I was under the assumption that he did get reimbursed or got the embers from the card he shoudlve gotten, definitely messed up that he hasnt
On the left hand stairs that has the ice hazard block, is it possible to climb on the stairs on the outside of the fence and get past the hazard?
Hey all, was it ever figured out if the golden pressure plates in Pearls room on level 2 led to anything. I remember in the video you only pressed 4/5 of them, thanks
I thought same and was thinking in the crypt area just before table room theirs a bunch of pressure plates their too woundered if that's a thing
The failures make the wins all the more satisfying
Such bad luck making for a rough week 2, but it’s clear I think to everyone you’re still the one to beat. Even your string of failed runs are impressive to watch!
Hi hypno I know you probably won’t see this but I think on the 2nd level I know where a Easter egg is. I think there is one behind the lava if you fall in the moving chains hazard trap
Not sure if serious or troll. We're going in with zero armor and no fire-resist potions. Touching lava to check behind would be certain death in 2 seconds.
Another benefit of doing level 3 difficulty is that Hypno's decked out videos are by far the most interesting. You are going to get a lot of new fans because some people will get tired of watching level 1 runs over and over again.
Glad you're enjoying the runs!
Hypno, I usually don't watch your videos regularly, but the way you present the DO2 runs is awesome!
The extra information to let us know what card does what and your thought process makes this really great to watch.
22:50 Attract the ravager to the stairs, then break line of sight and let it wander into the dead-end room to the right. Sometimes seem to require a few retries. And Etho also showed it was possible to fool the ravager into pathfinding into the room mid-chase, but I'm not sure how reproducible that is.
You still played really well! Did you get a refund?
I've been refunded twice. Once from the Skeleton incident and the other time from when my cards didn't play (not going to be apart of youtube uploads)
@@hypnotizd Well I'm rooting for you.
Omg these DO2 runs are so brilliant to watch and really addictive
Those runs were pretty rough ngl. But another easter egg found not bad at all.
I may be wrong, but i think reckless charge is 12 econds from when it triggers, which is about a second before the voice line plays. Tango may have fixed that, but I know that he mentioned it at one point
I tried putting the timer at the "g" in charge. One time it worked, one time it didn't. I think extra delay is incurred based on distance because of redstone delays. I imagine it isn't perfect.
@@hypnotizd it's redstone, when is it ever perfect haha. Even with that, he may have adjust it as part of the changes he's making, just to try and make it more consistent.
I’m glad you’re posting these runs as well. I feel like we learn nearly as much about the game from failed runs as we do from successful ones. And that Zedaph egg room was an awesome find.
He should be refunded at least 2 shard AND the Pay to Win card for this error. Its lot like he fail to progress, he just couldnt.
If you feel that way you could ask Tango.
@@hypnotizd i dont know how to hashtag him to this message, and i think it would be disrespectful to complain about about an issue on a video that has nothing to do with the issue. Sorry
You are so good at this! I believe you could win the whole of decked out 2, hopefully tango changes it from using frost embers to some other system as i feel hermits might just opt to go to easier levels to get the least amount of embers possible so they can play more, when going to harder levels should be promoted more, i may be wrong about it tho guess we'll see :)
Thanks for uploading these runs. They were interesting 👍
I love that DO has shown us the sneaker side of our Hermits. So many different schemes. Devious!
Loving the DO2 content... did Tango refund your 2 shards and the Pay To Win card?
No refunds. If you think I should have them you can ask Tango for it.
@@hypnotizd I was already planning to mention it on his next video. It seems like it would only be fair. I may be biased by how entertaining your runs have been in particular... ngl, the only Hermits I followed were Mumbo and Tango before, and even then only occasionally. Of all the runs I've seen yours have been the best. Subbed and full notifications at this point, man. Keep on kickin tail.
Hypno, I think hazard worked as intended for run 17. While I understand where you're coming from, it was your own decision to stay on level 1 for so long that you generated enough hazard to (unluckily) trap a ravager and yourself into a single path.
Yes, it's true I waited a long time and hazard doors closed. Think about it like this: Hazard doors are time based. There is nothing a player can do to cause Hazard, but only randomly have cards that prevent Hazard from going off.
Hazard is completely random and it is 100% possible (however unlikely) that before your first card is played to prevent Hazard that both of those doors are closed. When a ravager is present on that balcony this completely breaks the game if your compass is making you go to another level. You're literally at the mercy of the Minecraft AI making the ravager wandering to proceed effectively preventing any progress.
This isn't a it's "unfair for me" this is a "unfair for any player" type of situation. Tango has agreed that Hazard shouldn't prevent progress and has implemented a change so this cannot happen. I think that alone should speak for itself with how much Tango wants us to not complete runs.
@@hypnotizd Wouldn't it have been better to just leave on that run and take the 12 FE and 2 crowns? Or can you not spend these things after bailing?
@@henkieincyou’re only allowed access to the shop if you relinquish an artifact.
@@hypnotizd Like I said, I understand your position, it was significantly less fair on run 18 where those doors were closed early and you couldn't make it thru.
I'm not sure what fix Tango put in, but my thought was perhaps making the closing of the doors to that room (or some of the doors to that room) on a fixed timer or maybe a better variation: that each door be required to be excluded from the Hazard RNG closing system for a certain length of time, thus removing the possibility that all paths will be blocked early in a run.
So here's the breakdown. Overall, you win decked out 2 by gaining the max amount of points. The overall run for decked out is broken into phases. Each phase, the person who came in first gets 5 pts, the second 3 pts and the third 1 pt (for example). At the end, the points from all the phases would be tallied up. In each phase, you can get into the running for points by submitting tomes. Each phase begins with all the hermits having 0 tomes. You run the dungeon, get frost embers and you can buy tomes. This means that it's all relative, meaning for example, if in one phase, you submitted two tome whereas others only sumitted one, you would win that phase. However, if in the next phase, people submitted 2 tomes, you'd have to submit more to win that phase. And in the next phase, every one begins anew with 0 tomes
It's a trade off. You can either use your embers to get cards to improve your deck, or you could get tomes to help you win that phase.
Each phase, all the hermits would get the same base number of shards. But to help the hermits who are not as good or maybe having bad runs, and to also keep the game interesting, you don't want the best player pulling too far ahead of the worst player, tango will give bonus shards to those who are lagging. So if you're doing good, you'll get less bonus shards on top of your base shards, people not doing so well will get more bonus shards, so everyone is, sort of, in the running always.
The way it was done in phase 1 was that the person who submitted the least tomes, was supposedly struggling, so they would get the most bonus shards. This had the downside that people could game it, in that they could purposely submit only1 tome, and still get more bonus shards. They would get more bonus shards, they would use their embers to improve their decks instead, so you can see how this was instead tilting the balance.
So instead of tomes, the new method to determine who may be struggling and needs more bonus shards to help them stay in the running is by the amount of frost embers.
Tldr: game broken into phases; you win overall by cumulative points in each phase; you try to win in a phase by submitting tomes; every phase, people lagging behind are given more bonus shards to keep everone in the running, and keep all the phases competitive.
Some major unforutunetly situations. Buy hey congrats on the Zedeph egg. Good to know you can now just leave the crowns in the barrel to come back later for.
Great runs Hypno, loving the added text on screen !
I've been wondering about the strategy everybody has been choosing, from the start I just never thought that it's the right strategy to hoard these low tier cards and do easy/medium runs.
I can't play to find out obviously, but to me it would seem best to just go hard very early on - like hypno is doing - for two reasons: one you get the experience of deep lvl 2 and lvl 3 early on which is a reward that will show itself later in the game, and secondly you'll get the chance to get the good cards. Even if you die three, four times as much, I think the good cards are worth more than three, four times as much.
To me it just doesn't seem strategical to hoard a bunch of common cards. They end up clogging the cards and when you get good cards in the deck, they will then delay the good cards being played. Maybe it seems great in the start to have a bunch of low tier cards to delay stumble, but in the endgame I am willing to bet those cards would be best to not even put into your deck when playing.
Tango has done a good job countering these thing, both by adding the stumble cards which is the worst once your deck is empty, and also with the new reward system where the people who gets a lot of high value cards will get less keys/shards - but I still think the strat ought to be to just go hard very early and get that early experience, and make it out with some good cards to put in your deck, even if you get way less cards in your deck.
(Also I think the etheral cards seem underrated.)
Awe that stunk for you had sooo many embers and was cornered by those Ravegers 😅😅😅
I can watch Decked Out 2 runs all day ❤ 🏆 Win or lose theyre all good
Pretty sure you can parkour over the hazard on the crypt stairs. Also, if you pull ravager towards the always open stairs, he can wonder only 2 ways - on the balcony, or in the little room, giving you a pass. So, pretty hard, but doable