they absolutely butchered the Banished aesthetic in this game. We went from a band of grungy, brutal, guerilla space pirates to... the covenant but with red vehicles.
@@Michael_A284 Thanks! ODST’s are my favorite, so I just looked up ODST wallpapers and found this as my profile picture. This video was a thing I’ve wanted to do for a while, so I’m glad you enjoyed it
Would’ve been the best opportunity of Halo to include playable elites in Infinite. It’s weird because in canon, elites and Spartans trained together around Infinite’s time, so to not have them playable is a little jarring.
Haven’t heard about the brute berserker so it actually punches you but it’s fast and when it punches you, it takes out a lot of your health that it’s low energy shields
While the Banished in Infinite look absolutely flawless, the one issue I have with them is only a select few of the ranks fit the Banished aesthetic. To me those being the Grunt Mule, Jackal Major, Elite Major/Zealot, Brute Sniper/Berserker/Officer/Chieftain, Ardent Hunter, and most bosses. The rest look like they could fit in with the general Covenant roster. In Halo 7 I hope 343i finds a way to make Banished units look apart from the Covenant while retaining the color coded enemy rank structure we’re all accustomed too. Bringing in Banished themed weapons and vehicles from HW2 would be pretty cool too. EDIT: I know I technically got a lot of the ranks wrong, I’m just so used to the classic ranks.
@@nicholasshealy9040 No, you’re totally right. It would make sense for those more Covenant looking banished if they were a splinter faction that joined the Banished like the Keepers of the One Freedom where that faction retained their more Covenant look. It would just be nice if we saw a little more Halo Wars 2 looking brutes, and elites with more grittier looking armor, that had more darker crimsons in their coloration than brighter reds. The Banished looking enemies in this game do already look good, and do have some of that grit to them, but I would still prefer more Halo Wars 2 looking Banished.
@@Triggerhappyfreak-if9ss Yeah, you get it! But I don’t want every Banished rank to just be varying shades of red, because then they’d be monotonous to fight and look at. It’d be H3’s Brutes all over again, we need that color variety.
@@nicholasshealy9040Yeah. Having that variety with both Covenant looking Banished and Halo Wars 2 looking Banished, along with hopefully the flood too, would just make the perfect Halo game. Halo 7, please. 🙏
Also the high value targets I kinda describe as the BOBs of infinite, cause if anyone remember the BOB elites on infinite, I describe infinites targets as those
I actually don’t have a solid explanation for that, but in Halo Wars 2 there were brutes designated as Atriox’s chosen which were brutes with special looking armor, and brute shots. Maybe it’s kinda the same thing for the chosen banished, where they might have been specifically chosen by higher ranking banished leaders to have shields. That’s the long “lore” explanation. Or they’re just aliens with shields.
@@emperorfridgethedude There are a total of 3 different sub species. The skirmishers from reach are called Tvaon skirmishers. The ones in infinite are your classic jackals (ruutian skirmishers or jackal skirmishers)
@emperorfridgethedude the only ones we haven't seen are ibishan skirmishers, but the jackal heavy rank was said to be the most dangerous of all kig yar.
@@JaiMurdock Credit to the extracted game music in this video goes to RUclips channel unggoymaster1217. Here’s the link to the extracted music I used: ruclips.net/video/NjLT9P0a2x4/видео.htmlsi=qWIoFZmeMcNdk0Nh
they absolutely butchered the Banished aesthetic in this game. We went from a band of grungy, brutal, guerilla space pirates to... the covenant but with red vehicles.
Exactly
We have the same profile pic, can you believe that. Nice video too, the music fits well with the showcasing and the transitions are perfect
@@Michael_A284 Thanks! ODST’s are my favorite, so I just looked up ODST wallpapers and found this as my profile picture. This video was a thing I’ve wanted to do for a while, so I’m glad you enjoyed it
@@Triggerhappyfreak-if9sszxc
Fun fact: there are grunts ultras with energy shields but they only appear the campaign
@@Alfa-uq7qe Yeah. Their rank, at least in the Halo Encyclopedia book, are designated as the Bouncer.
Despite its other flaws Halo infinites enemies are spectacular
I agree. The designs of this game’s enemies are really good
Its a sin we didn't get playable elites given how absolutely amazing they look
Would’ve been the best opportunity of Halo to include playable elites in Infinite. It’s weird because in canon, elites and Spartans trained together around Infinite’s time, so to not have them playable is a little jarring.
Haven’t heard about the brute berserker so it actually punches you but it’s fast and when it punches you, it takes out a lot of your health that it’s low energy shields
While the Banished in Infinite look absolutely flawless, the one issue I have with them is only a select few of the ranks fit the Banished aesthetic. To me those being the Grunt Mule, Jackal Major, Elite Major/Zealot, Brute Sniper/Berserker/Officer/Chieftain, Ardent Hunter, and most bosses. The rest look like they could fit in with the general Covenant roster.
In Halo 7 I hope 343i finds a way to make Banished units look apart from the Covenant while retaining the color coded enemy rank structure we’re all accustomed too. Bringing in Banished themed weapons and vehicles from HW2 would be pretty cool too.
EDIT: I know I technically got a lot of the ranks wrong, I’m just so used to the classic ranks.
@@nicholasshealy9040 No, you’re totally right. It would make sense for those more Covenant looking banished if they were a splinter faction that joined the Banished like the Keepers of the One Freedom where that faction retained their more Covenant look. It would just be nice if we saw a little more Halo Wars 2 looking brutes, and elites with more grittier looking armor, that had more darker crimsons in their coloration than brighter reds. The Banished looking enemies in this game do already look good, and do have some of that grit to them, but I would still prefer more Halo Wars 2 looking Banished.
@@Triggerhappyfreak-if9ss Yeah, you get it! But I don’t want every Banished rank to just be varying shades of red, because then they’d be monotonous to fight and look at. It’d be H3’s Brutes all over again, we need that color variety.
@@nicholasshealy9040Yeah. Having that variety with both Covenant looking Banished and Halo Wars 2 looking Banished, along with hopefully the flood too, would just make the perfect Halo game. Halo 7, please. 🙏
Zxc
Damn the elites are so great looking in this game
@@thebass4511 They are definitely up there with the original trilogy’s elites, and Reach’s. Very faithful design
@Triggerhappyfreak-if9ss yeah i love how sleek they are, feels like a blend of ce and h2a
@@sandramarkus1054 the fuck
Haven’t heard about the Hunter banished because I’ve only seen the hunter
Those are Red Hunters, They are Tough AF
@dracjulisv I died to them a lot in the House of Reckoning.
@@Triggerhappyfreak-if9ss Kinda Same
Also the high value targets I kinda describe as the BOBs of infinite, cause if anyone remember the BOB elites on infinite, I describe infinites targets as those
And also, there is other grunts that are bosses and are called biyhap
Man, this game's "Covenant" and Forerunner designs are perfect, it took 343 9 years of garbage designs, but they actually did it.
@@sevimspaulding9805 The designs for the enemies in this game are phenomenal. They did a really good job of returning the old art style
Yea if only infinite campaign was as good
I just wish the grunts where more spiky and there were less blue in the designs of the easier enemies
Why do chosen aliens even have shieldsp
I actually don’t have a solid explanation for that, but in Halo Wars 2 there were brutes designated as Atriox’s chosen which were brutes with special looking armor, and brute shots. Maybe it’s kinda the same thing for the chosen banished, where they might have been specifically chosen by higher ranking banished leaders to have shields. That’s the long “lore” explanation. Or they’re just aliens with shields.
And those grunts have shields
I noticed those skirmishers are just female jackals. That would mean skirmisher is just a commando rank for all kig yar
I think Reach's Skirmishers are a subspecies of Jackal, and Infinite's are basically Jackal Ultras. I like both.
@@emperorfridgethedude There are a total of 3 different sub species. The skirmishers from reach are called Tvaon skirmishers. The ones in infinite are your classic jackals (ruutian skirmishers or jackal skirmishers)
@emperorfridgethedude the only ones we haven't seen are ibishan skirmishers, but the jackal heavy rank was said to be the most dangerous of all kig yar.
I don’t really feel that halo element from these characters.
Balkarus isn’t a high value target
Bipbap is so weak
whats da music
@@JaiMurdock Credit to the extracted game music in this video goes to RUclips channel unggoymaster1217. Here’s the link to the extracted music I used: ruclips.net/video/NjLT9P0a2x4/видео.htmlsi=qWIoFZmeMcNdk0Nh