The Evolution of Halo - The Warthog (Combat Evolved - Halo Infinite)
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- Опубликовано: 6 сен 2024
- In this episode of The Evolution of Halo's Vehicles, I take an in-depth look into the many appearances, gameplay changes and variations the Warthog has seen throughout the years beginning with Halo CE to Halo Infinite. Thanks for watching! :)
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#halo #haloinfinite #halomcc
What's your favorite Warthog and why? I want to know! What Evolution should I cover next?
Odd choice, but i love halo wars 2's warthog, especially the way the tires burn up on its Y ability
Scorpion
the new jakel i like it it’s not my favorite that’s halo 2 for me but it’s still good i think it’s probably the best ai of halo infinite maybe not but i want to learn about it as soon as possible
i say razorback from halo infinite. Its just a blast to give everyone power weapons and going in. From regular (chain gun models) halo 2 is the king.
The ghost.
The warthog is a prime example as to why sometimes stock sound effects are just much more iconic than bespoke recorded sounds which end up sounding more generic ironically
This is a problem with so many games and movies and their recording sound mixes. They record all of these realistic sounds that are boring very unlike all these iconic ones we've come to know and love. They have no imagination.
Same goes for the wraith. The mortar doesn’t make a sound while the projectile is in the air so there’s no warning in Halo Infinite. They need to stop overproducing the sound effects and stick to what actually sounded right in the past
@@SoulbentAnime Pretty much. Why record real guns and real cars when the game is set 500 years in the future, things shouldn’t sound modern they should sound like nothing we’ve heard
@@TenthSgtSnipes I feel that it is not necessarily the timeline. I think it's more about creating unique sounds. Actually combining things together to make new sounds. Instead of just recording the real thing and barely even manipulating it to sound different. Real sounds don't sound as cool as the iconic ones they made by Bungie. I feel this applies to games no matter what era they take place in.
LMAO mf wants to hear a leafblower forever
The addition of the overheat mechanic in Halo Reach was added entirely for multiplayer purposes and was indeed a much needed addition given how overpowered the warthog turret was in Halo 3's multiplayer. Being able to spray non stop mobile turret fire could turn some games into an utter bloodbath with very little way to combat it without intense coordination by the opposing team.
That's really also the only thing that bothered me about the video, it's like he ignores that the vehicle needs to also be balanced for multiplayer
the SPNKR in my back pocket:
Ever spartan lasered some fools on Valhalla?
@@TylerB-my1kryeah lemme just run out to grab it and... I've been murdered by the warthog.... oh wait I finally made it to the spawn point and.... it's already been taken by the opposing team that's been murdering us continuously with the Warthog turret AND the spartan laser.
one thing has stayed true with the warthog throughout the years: it can fit *anywhere*. no matter how tall, small, wide, tight, or even how it is shaped. It can and WILL fit anywhere.
100% agree I have taken the warthog places it probably didn't want to go or not supposed to fit there it's so fun to do
And that should also apply to the Banshees and Ghosts, damn it.
Someone clearly hasn’t taken a nearly destroyed Banshee through the final final level after SGT Johnson destroys the gate with the Scarab. 😏
Unfortunately, it doesn’t stay with you while fighting Tartarus.
@@Andrew.Walnuts that's a classic in H2, but that's only H2
it's like a cat because they can fit anywhere, but don't let a kat drive a warthog.
I couldn't agree more with the halo 3 topic. It's map design alone was fun af
Top tier map design. That’s why Halo 3’s vehicle sections are most of my favorite parts of the campaign. Especially the Covenant
@@fanamatakecick97 so damn true
The self destruct feature in infinite is pretty sad too. The explosion effect are almost nonexistent and they sound very light and don’t sound like an actual vehicle exploding
yeah i love the heat up but the explosions in infinite dont slam as hard fr
The infinite Hog is also ugly same to the mongoose they should have just kept it simple and reuse the reach art style
one of the biggest gripes i have with 343's warthogs is the change from the iconic and futuristic torsion bar suspension to a boring wishbone setup that's seen on cars today. did they forget the games are set 500 years into the future?
27:17 This was called the Golden Warthog and was a popular Halo 2 speculation within the map Headlong where you can unlock the metal gate to have access to the vehicle. I was amazed that the Devs were able to bring this Hog into H2 Anniversary!~ 😆
I’ll never forget working so hard to find the golden hog as a kid, lol. Finding out that it was just a fan hoax was like finding out Santa wasn’t real, lol
@@EggEnjoyer oh yeah, lol. I miss those days of the internet where the answers weren’t immediately available, ha ha
@@SplendidCoffee0Remember tri gates?
I'll never understand the hexagon turret being removed. It was so iconic, and changed for the sake of change.
You should have mentioned the dramatic change to the suspension system.
They went from a feasible, realistic but very futuristic suspension system CE-Reach, to a generic modern day suspension.
Yeah I hated that too. The old system was very distinctive, cool and believable considering it's setting. The conventional configuration is a huge backwards step and looks like it would be way more vulnerable to damage, especially with the components being exposed.
I want something more realistic. Remove all warthogs. Make the APC/IFV things from the concept arts.
@@eyeballpapercut4400you know you're talking about the game where a genetically and cybernetically augmented 7 foot super-soldier battles a theocratic society of alien creatures and destroys a giant superweapon that has the potential to wipe life from the galaxy, right?
The game that takes place *500 YEARS* in the future, when most real conventional military equipment is usually made obsoloete and phased out within 20-50 years?
@@crustaceanking3293 why the wall of text, on a one year pld reply?
@@eyeballpapercut4400 didn't see the timestamp, plus i like writing
A fine choice! You should do the ghost next!
I'll admit, I don't like how in Halo 2 anniversary, the M12B was used instead of the original M12
Yeah you should do the ghost next.
The M12B is so boring.
Reach Warthog and Gausshog should have been in Halo 2A
@@primusvsunicron1 nah should have been H3 hog.
So another reason to pick up the original game?
The self destruct mechanic also looks super goofy because they didn't want it blowing up out of nowhere. It kind of takes me out of it when the Warthog starts glowing.
And I don't know what it is with 343's changes to the engine, but it apparently makes explosions way more expensive and they have to be downgraded. Reach, a game that the Series S can probably emulate in 100% software and not the mix of recompilation and emulation they've been using, has better explosion effects.
No other warthog can beat the might and power of the king Halo CE Warthog.
Yesss the unbreakable warthog yesss! LOLL
True! The puma is the best!
Low key used as movable cover
Request Evolution of the Scorpion tank
We kneel before the king of all tanks.
I'm surprised you never mentioned the 343 Era feature of being able to control your warthogs spin in mid air.
Another quality of life change that I really appreciated along with the seat swapping.
Bungie warthog: *exists*
EBR: This is my favorite iteration of the warthog
Halo 3's warthog had another problem. Seeing as Bungie made it to where a vehicle will not explode if the player is still driving it. Bungie had to balance it by having you take damage as the vehicle get's shot at. In Halo 2, your warthog would shield you from most attacks, but not in Halo 3. It makes legendary runs much more challenging since it practically increases your hitbox.
simply an excellent video.
one issue: you mention that the warthog in halo 4 didn't get much of a redesign, which i think is a mistake
Bungie's Warthog had a unique drivetrain and suspension system, a kind of hybrid between independent suspension and off-road displacement offered by rigid axles. which translates into their particular physiques
If you look in detail every time you jump or lean on the ground, the vertical displacement of its wheels is very large and independent from one another, which gives you those uncontrollable and funny rebounds, it is observed that the wheels move vertically below what would be the chassis
the 343 warthog uses a more conventional system practically of our present, which is independent suspension
In detail in the jumps or inclines, the wheels do not have as much displacement and the vertical displacement is across the width of the warthog, which could translate into greater stability, the work of the suspension in the Forza Horizon games can be seen very well .
sorry for the long comment but the warthog is my favorite halo vehicle and I've always been wondering how bungie's design would work in real life
I built a "scale" RC model of the warthog
Not built to any particular scale but more to fit the larger components
Electric motors servos
I even wired an old controller into the radio so I could drive it with the controller
It wasn't perfect and had it's limits speed from reduction geared motors to fit in the wheel hub housings
Limited steering due to servo size and limited mechanical advantage
But it worked well enough
I got it done and a mate invited me to a big convention I had never been to one
so I took it and wore it like a backpack as I didn't think I would be allowed to drive it in
once I got in not long after I stared driving it around I got approached by a bloke who offered me stupid stupid money for it
I accepted thinking he wouldn't have or be able to get the cash a few hours later he found me and he had the money and I never seen it again
It's sad but It was a test case for building a real one after I won a ride in the wetta one from a midnight launch event ODST I think
And we got a bit of a rundown on how it was made what it was made from and why it was live axel largely due to budget
I got to ask how it would be made if budget wasn't an issue it was planned with torsion rods for suspension and electric forklift motors used for drives and steering
That's sort of how i managed to build a the RC one with those ideas
I am really just waiting on electric cars to become disposable enough that I can start to find drive motors small enough and cheap enough that I could make it work in a real world scale
The chassis is relatively easy as the flat squared off nature of the body design allows me to use SHS as I'd need flat mounting surfaces for the body panels
I have CADed up a hydraulic set up to make the suspension adjustable I just haven't run the numbers to see if the hydraulic forces required are beyond the yield strength of the steel I'd have room to use
Yayyyy, it turned out to be an evolution video of the warthog!
Very sad to see it get so little love from 343… especially in Infinite :(
I wouldn’t mind seeing an evolution of the banshee. I think it’s just as iconic as the warthog
some video ideas i think would be fun:
- weapon evolution like the assault rifle, magnum, sniper, etc
- more vehicle evolutions like the banshee or ghost
- general design evolution like how forerunner structures look throughout the games
- your personal top 5 favorite campaign missions
LateNIghtGaming has done most of these already
I really just wish they kept the cool looking turrent guard from the old warthog. That completes the look for me the most.
I really liked the mid air attitude control in 5. Added another skill based method of preventing it from flipping.
About the H2A warthog, in the campaign they are different sounds, the engine noise being one that I find quite nice to listen to.
The fact that you called the Golden Hog "orange" tells me everything I need to know. It is fun to see people so pressed about improvements to their toys though.
I love your takes and agree with many although I think the halo infinite warthog deserves a bit more credit for fun it is to drive, in my opinion at least. I love the speed/quickness and bouncy ness to it. With a full worth it full of your friends trying to get the flag back and you’re just hauling and getting tossed around is one of the most fun things ever. I love your videos keep doing more!! ❤
I'm a bit disappointed, cuz no small mention of the ODST or the halo wars worthogs , and maybe a couple other games as well,
I hate the bounciness its like the tires are filled with helium, yeah its funny but it gets annoying quick
@@bdog_6224 I'm pretty sure the odst warthog is the exact same as the halo 3 warthog
The most iconic vehicle in all of Halo. Had literally 2 runs with it, the runs were named after it, has the most variants, the first vehicle you drive, and is one of the few things the player can use that remained in all games since CE.
The Warthog, long may it serve us Spartans, as transport, in battle, and for entertainment. Long may it honk that glorious horn. To the Warthog, the true Halo vehicle.
I think we've all accidentally ran over our co-op friend, or accidentally ran over a marine causing us to reload a checkpoint because we feel bad.
Just a little correction, the CE warthogs Insta-splatter is not due to the physics, the reason the warthog splatters anything instantly is because in the warthogs vehicle tag, splatters are setup to do an overall damage of 10,000 to all characters regardless of speed and angle, we still arnt quite sure why bungie chose for the Hog to do so much damage. - Great vid EBR
They didn't have a proper physics engine so they decided it was better to have slow impacts finish an enemy rather than fast ones not manage it. Same reason why nothing in the environment moves, like crates or such, and the reason there are no ragdolls.
Halo 2 onward include Havok physics engine which allows for actual physics
The trooper hog in halo reach is fun to use when loaded with Marines. Armed with rockets. You need to stun it correctly when you get out of the gate and reverse. Don't drive forward or you'll hit the kill barrier for it.
I just started playing Infinite again, and you're spot on with the "buoyancy"/"lightweight", I think the whole thing is too "floaty". You hit the slightest patch of elevation and the thing basically lifts off and you float halfway across the map.
I think Reach did good use of the hog use.
You use vehicles in roughly this order:
1. Civilian car/truck
2. Warthog followed by optimal gauss hog later
3. Rocket hog
4. Revenant/ghost and rocket hog if you push it trough a certain section.
5. Sabre and Easter egg pelican/Seraph
6. Basic hog, ghost or wraith.
7. Falcon or banshee(and possible Easter pelican and phantom)
8. Scorpion and later optional mongoose or banshee.
9. Mongoose.
This is more or less what I remember the vehicle order of reach going as.
The CE hog still has the best turret, this includes the awesome muzzle flash and sound. (This goes with CE still having the best effects for sparks, bullet collision, grenade explosions and bullet casings raining down on the battlefield) these specific things aesthetically went downhill after CE/H2 imo.
I think it would be cool if you did an evolution of the arbiter even though he's only in a few games
Excellent vid ! Just 3 **CRITIQUES** ... 1) You didn't point out the backwards step in suspension design between Bungie and 343. 2) I think at the end having all the variants lined up side by side would have been nice. 3) At the end have each games hog sound compared one after the other so one can hear the difference immediately. That being said your presentation here is by far the best on Utube TY for taking the considerable time to put this all together. IMO, 343's hog is a step back. The edges are too soft, rounded and the suspension looks like that of a modern truck, not the futuristic look of Bungies.
Big agree, something I miss from Reach onward was that 80's sci fi shit
am I the only one who noticed when he said "super easy, barely an inconvenience"?
EBR around NPC marines driving the warthog: “I’m stronger I’m smarter I’m better I am better”
I've said this before somewhere else but in halo reach you can save the trooper hog and marines by using the target locator on the rock to the right of where it drives through
I always save it too but I do a well thrown grenade
38:45 like everything in Halo Infinite.
something funny with halo, vehcles did had damage range for spalleting, but its at 1000 for all speeds, some mods do change it to be simular to other games so bumping at crawl speed dos no damage, and medium speed dos slight damage.
You missed something with the rocket hog in Infinite. It can lock on to 2 targets and each half of the turret fires on on.
You can actually use the target designator to get the transport Warthog in reach if you time it right.
Yes but it's not available in any other mission or in forge
@@tommymaxey2665 343 added it to forge for MCC.
You did not mention warthog bumper cars on blood gulch… absolute classic split screen gameplay in halo CE
We need the ghost evolution next
Scorpion, Ghost, Wraith, Pelican and Banshee please
“Nothing can stop your attacks even on legendary”
Not if the sniper jackal has anything to say about it
halo reach's troop transport is actually drivable. you just have to use the target locator to blast it to the left
Since you talked about the Elites in Halo Infinite, you should do the other Covenant as well. Maybe do them in one video.
He has a series on all covenant
@@Utter_Disc I’m aware, but other than the Elites, none of them have been discussed for Infinite yet.
its funny that you dont even mention the one thing that always occupied my mind about the warthog and its evolution:
the way the wheels are mounted! since my childhood i always wondered how in the traditional design (first 4 games) the front wheel suspension is ment to work, since it has this strange rods that make sense to have in the rear, but seem unrealistic to use in the front, since they dont distribute the force upwards in an efficient way but intead face against the driving direction. in reality most independent front wheel suspension uses some kind of whishbone structure or similar designs that lead the force in an upwards direction into the dampers. thats exactly what they switched to in halo 4. which on one hand satisfied my love for realism but on the other hand kind of made me sad since the original design was what defined a warthog for me and made it really unique to all other vehicles.
YESSS missed your videos man. Much love from Narcoleptik ❤️
The Warthog has truly fallen from grace. It was godly in the right hands in Halo 3, but the introduction of anti-armor capabilities to the Sniper Rifle and changes to the vehicles balance in _Halo: Reach_ have rendered the Warthog all but useless in multiplayer... unless you're using the Gauss Hog. The vehicle has become too fragile, too bouncy, and there are too many ways to counter vehicles in general in all of the _Halo_ games that have come since _Halo: Reach;_ whether it's the plethora of anti-vehicle weapons like the Sniper Rifle, Spartan Laser, and Plasma Launcher in _Halo: Reach,_ loadouts and ordnance in _Halo 4,_ requisitions in _Halo 5: Guardians,_ or the mixture of Dynamo Grenades, Shock Rifles, Disruptors, the Sniper Rifle, and the Hydra in _Halo: Infinite,_ the odds just haven't been in the Warthog's favor since _Halo 3._
i agree sound design took a hit for Halo 4s warthogs, but i disagree about the friendly AI, Halo 3 easily had the dumbest marine AI n the series followed closely by Reach,, they just wouldn't bloody shoot their targets when they had clear shots and prioritisation was terrible when choosing their targets, also Marines on The Storm with rocket launchers don't get started lol I've found Halo 4s friendly AI can over compensate at times by over shooting enemies but its also one of the most responsive AI in the series and you were purposefully positioning your warthog where they couldn't acquire another target (the marine shot the sniper tower once you inched closer and id imagine if its ranged was nerfed its because 343 didn't want players cheesing the game with a warthog gunner half the map away) Reach had the same problem with overshooting enemies and it wasn't a big deal then, as for the Spartan IV's they're a more reliable AI than any other AI except noble team (which can't die) in the Bungie games and their AI is certainly much smarter than Noble team
So in regards to Halo 4s friendly AI i gotta call BS mate Bungie's friendly AI post Halo 2 was dreadful, feels like you just had a bone to pick with the game and went overboard
the razorback is definitely loved for me because the troop warthog can live on but better. i loved the troop hog id use it every chance I got. the only problem i had was how much marines you could fit ln it in the back there's like five seats but the marines would just spread there lags out so there would be less room. and now the razorback feels like a fix (even tho just add one more set in the back.
Fun fact Halo reach and it's transport warthog is completely reachable use a target locater where it won't destroy it so that the beam of the raths don't hit it and destroy them
am I the only one that saves the reach troop transport every time with a grenade? having 2 sniper marines and 2 rocket marines by the end of the level
The vehicle destruction of Halo Infinite's hog is just pathetic. There isn't even a texture change indicating that it has blown up, the fire effects look horrendous and the 'explosion' itself looks more like a glitch than anything. 343 had this obsession of telling the player whether their hog is going to explode (from warning sounds in H4 to color changes in Infinite), but the actual explosion itself is really lackluster (like so many other things). It really does feel and look like a plastic toy. Infinite isn't a very polished game when it comes to small details like this, which is sad. How does a 15 year old game look better than what we have now?
Thanks to the Warthog, we have Halo as an FPS and not an RTS (in the first builds of halo called monkey nuts/Blam)
Slight correction at 3:32 The warthog doesn't explode at all in Halo CE regardless of whether the player dies in it or not. Human vehicle detonation wasn't implemented until Halo 2.
My list goes like this:
- Favorite-looking Warthog: Reach has the best definitive design of the Hog i believe.
- Favorite Driving gameplay: I have 0 complains about Halo 3 Warthog gameplay and i am having maximum fun whenever i drive a warthog in that game.
- Favorite scout hog: the Rally Hog from Halo 5. That paint job is awesome.
- Favorite Chaingun Hog: ONI SF Chaingun Warthog from 5. Black&Red and explosive rounds?! Totally hardcore!
- Favorite Gauss Hog: Halo Reach with the big thunder-shooting gun!!
- Favorite Rocket Hog: Halo Infinites' 1rocketatatime Hog is better rate-of-fire for me.
“barely bump into a marine ally” as he proceeds to hunt down and slaughter the marine that desperately tries to dive, for his life, out of the way
Me and my brothers refer to Halo 4's warthog as the Jesus hog.
Mostly due to the sound of the engine.
Infinite's is okay, and I still love the lawnmower noise in the Bungie games, but man would I be psyched to get 4's sound bag.
Halo is a pretty cool guy he kills alien and doesnt afraid of anything
Also it was their second try at ai driving. They tried doing it on CE but couldnt get it right
The new model warthogs have axels with shock spring suspension.
The old model was split suspension with multiple transmissions.
I prefer the old ones more.
(Edit:the split suspension would be better on alien terrain and uneven ground)
Halo ce-3 warthog for the win.
The reach hog was fast as fuck boi
This feels like a car ad lmao
call me crazy, but I actually enjoy the 343 designs for the hog, seems more utilitarian
Ngl the needler hog slaps it’s sad it didn’t come back I actually love it
You really need to do an evolution video with Late Night Gaming.
Ah yes, the Warthog, a fine social killing machine
Gauss Warthog is GOATED
EBR, you are the absolute BEST at covering Halo. Please continue and keep Halo alive
I'm a little disappointed you don't mention the Halo 2 and 3 warthogs are player health dependent whereas all after are vehicle health dependent. In theory the Halo 2 and 3 can absorb an infinite amount of small arms damage provided the driver is allowed to charge their shields
Tbh the only thing 343 didn’t completely fuck up was the warthog (in design)
I love the warthog of Halo 4. The only problem is the sound design. I’m glad they kept the design but changed the sounds.
I don’t know that thing looks more like a large cat rather than a warthog, more like a puma
Infinite vehicle destruction is like a lego minifigure dying. putting the Yoda death sound over the explosion would fit perfectly.
Love how everything else gets upgrade BUT GOD DAM KAT CANT DRIVE STAIGHT!!!! (keep up the good work mate)
I think overall its hard to beat the halo 3 hog it looks good, sounds good, has good turret sfx, drives really well and good mechanics reach's was cool but ill always prefer 3's which for me is how i feel about alot of the vehicle's in halo 3 there simply overall the best of each generation. Infinites vehicle designs are nice and have some of the old school touch but still feel kind of a backwards step i, take the scorpion for example other then the support machine gunner it can have no passangers players or bot
Ive been playing Snowrunner and God the Warthog would be the best Scout ever.
Another awesome video mate, looking forward to the next vehicles
finally the king uploaded
didnt even mention the fact that the chaingun's ammo cooks and explodes in h2 and h3
I’m gonna be honest, I like Infinite’s deeper sound
The Halo CE Warthog, the original, and still the king. The fact that it was indestructible gave it so many interesting gameplay abilities. How many people got launched onto or out of maps thanks to a hog and a heaping pile of nades? Or who rode a hog down a tremendous drop that would otherwise prove lethal? Plus, aesthetically, it just had the right amount of angularity and edginess that makes it feel iconic and recognizable and hardcore. Later hogs got too 'rounded' and 'blunt' and lost that edge.
Halo 2 and 3 are second-best looks wise. Anything after is kindof lame, although I agree the Razorback is a good addon.
One thing would love to see at some point in the Halo franchise would be a mode that lets you spawn in any era version of the 'hog for multiplayer. Esp in Forge mode. Like why not have the option to drop in the original warthog? Or the Reach hog? Or some other variant? Even if they were basically just the original models and textures dropped in. As long as they keep the approximate original handling and weapons, it would be fun to do comparisons and studies side-by-side between the vehicles in real-time.
The hogs in the final ce level are faster than normal ones
Halo CE didn't have power slide, that was introduced in halo 2
Halo players not to compare infinite to H3 every 7 seconds challenge **impossible**
I like the Halo 4 Warthog. Only thing I don't like is the overheat, and the engine sound while I still like, is less enjoyable. My personal favorite Warthog is the Halo 2 version.
Great video, my one little disagreement would be that I believe adding overheating to the turret in halo reach was a good decision. It fit in with the more realistic and gritty feel of the game and makes it so the player has to decide which targets pose the biggest threat and eliminate them first rather than just mowing them all down without much thought.
Griff: like uhhh.. a puma
Sarge: what did i tell you about making up animals!
I think that the Soldier Fortune monster truck from Monster Jam is a Warthog, or at least inspired by it.
Don’t agree with the engine sound takes. The Warthog is stated to utilize a big-block Hydrogen combustion V8, which Bungie era sound design fails to reflect, despite the fact that they decided it used a hydrogen engine. Logically, it would sound like a V8 which I feel was captured well in 4 and 5. Infinite’s sounds like a V6 at best.
Normal person: wart-hog
Insane person: war-thog
Also off context but there the one from Forza Horizon frnchise, a Halo 4 Warthog without chaingun turret
Thank you for pointing out the overheating not making sense! That always annoyed me
my fav would be the Gausshog from halo 2. the sound and handeling are just top notch
Halo CE warthog is my favorite because it's indestructible and can kill enemies instantly when you splatter them.
3:30 the warthog in CE does NOT explode when the player gets killed it still remains intact and clean.
But halo 3 and even ODST warthog is the best because it still has the gauss hog which is insanely overpowered and when it's heavily damaged it can't explode as long as you have full shields and health and it also has troop transport hog that you can use it to transport your Marines. Side note in ODST firefight on the map lost platoon you and the other players can use it to spray n prey enemy infantry and enemy vehicles like the chopper and wraith and also during the custom firefight in lost platoon use can change it to gauss hog.
Also EBR there are bots spreading all over RUclips impersonating as one of the RUclipsrs like you if you see any please block them immediately and make a video about RUclips app is getting worse.
There's literally a racist overly ethnocentric person commenting again and again under his vids. He doesn't care about these problems.
I’d love to see updated versions of the other evolution videos that didn’t include Halo Infinite. Maybe just re-upload the videos with the new stuff tacked on the end. Anyway, awesome videos keep it up!
He uploaded a video about halo infinite elites
Nope, the CE warthog cannot be destroyed even if the player gets killed in it don't know where you got that from.
CE also kicked up debris from the tyres.
The Halo Reach Gauss display is actually LESS detailes than Halo 3 not more. In Halo 3 it will display a real-time IR screen just like the sniper rifle.
Halo Reach warthog interior will flash red when damaged.
Also a huge detail about the CE turret rounds, unlike the human near hitscan weapons it is more realistic with not every round being a tracer, realistic bullet velocity, bullet richocet and it will even penetrate some objects.
Yes, you can kill enemies shooting through trees with it.
How do you miss so many things?
Surprised you didn't complain about the overheat on the halo 5 machine gun hogs
Use the target locater where it won't destroy it but so that it can move it out of the way