I haven’t even bought the Hurricane after about 150 hours because I’m still enjoying the variety I get with the Autocannon. Can’t wait for the day I actually try out the hurricane
I just bought it yesterday after 100+ hours of overall mission time because i got the first overclock for it (minelayer system) and I gotta say: it is fun af, during a swarm you can only hear the sweet sound of Vietnam's napalm explosions and it trivialised the salvage operation with swarmageddon that i did with it
Additional Notes: Missile Salvo is surprisingly flexible, due to the idea that you can also _control your firing type._ - The 3 Burst as shown in the video is one variation, but another I would like to bring to attention is the idea that you can still fire Guided Missiles when you spam M1, even adhering to the increased RoF. Your gun still has an initial Base Spread, unique to Salvo, so firing from up close would rather warrant a .blank 2-3 Burst. For most mid-ranged foes that you aren’t actively sprinting towards (i.e. Mactera), you can control your aim better against them.
@@siirvend If not for Mactera, I mostly use it for singular Grunts (i.e. under-the-radar Doretta harassment, stragglers of Swarm Clear, etc). That or shooting Praetorians in the face to stun them and save my current Clip for loading a 9, _when you REALLY don’t want it in your Black Box right now._
@@siirvend Like how the usual Magic Bullets build has a chance to proc Neurotox *per damage point* (Splash from Terrain, Direct, Splash from Direct) Every missile has two chances to proc Stun (Direct, Splash) I love me some good ol’ Rocket Shotgun. Also, keep up the good work!
Can we all agree that this is the best DRG Channel ? The content is good and interesting. The roleplay is not "in your face" but Never broken. Really good brother ROCK AND STONE!
Gaming Existence is also a high quality channel, getting into the details of weapons, OC and builds, just not a massive treasure trove of videos to dive into
@@xalius_or_something They're certainly tasteful but far from being the most optimized. Gotta experiment with them yourself to fine-tune them further. For starters, with Minelayer, it's often best to take tier 1 AoE to make extra use of the x1.5 radius multiplier, going up to a whopping 3.3m radius, compared to 2.1m otherwise. Tier 3 fire rate can backfire, as 2 mines are enough to hit the grunt breakpoint. The +36 ammo can also help because tier 1 ammo is forgone. Tier 5 fire conversion can be used, but generally speaking, the Hurricane is an underwhelming weapon for igniting big targets unless you're using the Jet Fuel Homebrew OC. It takes 5 mines to fully ignite a Praetorian and you're missing out on an especially important crowd control tool: Stun.
@@dorafromdrg seeing as we're not taking fire, what would you personally reccomend running for a secondary? I've struggled to enjoy minelayer in the past but with this vid's tips and your info I feel like giving it another shot.
Man I need to get around to playing gunner, I’m a green beard and so far only played driller and engineer. Once I get engi to the 2nd promotion I’ll probably do gunner next.
Great Vid! I personally use the Plasma wizard build, although I'd suggest people who are just starting to use that overclock to use Anti Tank missiles instead of Bigger Jet Engine for the 2nd mod. It'll give you more room for error, as well as giving it more airtime for Nitroglycerin Rounds and more use against armored bugs! That's just me though, play how you want!
Yay, this with Salvo Module was essentially my gunner primary, because it was the first OC I had, and Gunner is my least played class! So by the time I finally got to actually playing Gunner, I had the full kit unlocked with a couple OCs! So I never actually knew that you could guide Hurrican Rockets, because I did like 3 promotions with only Hurricane and only Salvo Module, lol! :P
Just wanted to say i really love your builds videos, people get too worked up on haz 5 metas, especially greenbeards, your videos encourage people to have fun and experiment and find what works for them and in my opinion thats what makes the best builds, here’s to many more videos to come, Rock and Stone.
I wholeheartedly agree! There's nothing inherently wrong with sticking to one or two trusted builds but I feel that variety, optimized or not, is the best part of having so many options available to us with our weapons. Rock n Stone!
@@siirvend I really like the look of the Magic Missle one and the one right after it. I'll probably play around with all of them a bit though since I honestly like Gunner. Just been hesitant to come off my Big Betha Autocannon.
I really like your style! You are using some builds in a different way and that's inspiring! Plasma Burster is my favorite OC. I will try your build, leading magic missiles from side to side and singing 'A Man Without Love' with joy.
Just got the Salvo module today from a Deep Dive! I used youre Napalm Terrain Infuser build before and loved it so im definitely going to be using your Thunderclap Array build for SM. Thanks brother! Rock and Stone!
go to 1:18 to check your discord something similar to the Chitin cracker is my favorite build ever since the gun came out, is just a better AC imo. I use fire instead of stun on t5 and rocket speed on t2. as secondary I run BRT on compact rounds with 13232 for heavy burst damage against big bugs. 3 rocket set bugs on fire and then you can just forget about them; burst gun for preats and bigger, doing 37.80 damage per bullet + weakpoint bonus across 204 bullets
As someone that recently got into DRG I love ya videos. They are funny, entertaining, and informative. Also for this one I love how ya put the build with no overclock at the beginning for easy reference, helps a lot as I'm still trying to get overclocks in general. Keep up the amazing work! Rock and Stone!
I used to main big bertha and thought the hurricane was underwhelming until I got sick of the long reload and inaccuracy. so I tried the hurricane again without Salvo module and I'm starting to main the hurricane. I've just got the plasma busters, not a fan. I'm now just trying to get fragmented missile, feed mechanism, and jetfueled homebrew. Currently my basic build is 1-2-2-1-2 without overclocks. The minelayer build is very interesting, If I get it I'll definitely try it out if I get lucky enough. Great video tho, will be definitely helping me out determine what I wanna do with my hurricane
Hey glad to hear! All I really want to do with these videos is help people branch out and try new stuff so that's awesome that you're enjoying the hurricane
really just thought about it, but salvo module turns your rocket launcher into a rocket shotgun _it could be considered funny that a fairly good overclock on one of gunner's weapons is one of the worst with little to no changes on one of driller's_
@@commanderdemonno9819 I highly suggest trying out the last build in my CSP video; S.H.A.R.T. It doesn't have the crowd control of other Pump builds but it's damage is out of control. It melts dreadnoughts and things like oppressors and praets like nobodies business. Just bring a secondary that'll help with swarm clear since it's easy to use all your ammo.
Good Stuff, Cant wait for the vid on Dealing with Rivals I was thinking group up the Caretaker & Rival events [including the "Boring IT work" - your words ;) ] I would love to hear any tips & tricks on dealing with them / any other builds that work great with them. I have my own but always good to hear other opinions One tip I would add / ask you explore is Staying High when dealing with the Caretaker. If the terrain allows you can just avoid the shield projectors and as driller you can drop C4 onto the Big Dorito
I have my own build to share! Swarm Shredder 1,2,1,2,1 with the Fragmentation Missiles overclock. The Anti-Tank Missiles rips away the armor of a swarm making way for the devastating blast damage. Even if anything is still alive after the barrage they will probably on fire and very low health. A thing to note is that you can change upgrades 1, 3, and 5 to 3, 2, and 2 if you just want to rip apart swarms that much more but you will be lacking in ammo. Fragmentation Missiles is to make sure large groups of bugs will be affected with a couple missiles. The playstyle is shoot large groups of bugs because you can't do too much single target damage.
Some overclocks are kinda highly specialized. For example, the plasma rockets, its actually fine against detonators, even bosses and some more big bugs, but you would suffer lot as here is lots of bugs going to bite off your beard. On most mission if i go with rocket launcher (i still prefer autocannon much more), salvo mode and fragmentation they are really middle standing overclocks for almost most situations.
Favorite build is using the JFH Hurricane with stun combined with coils electrical trail and fear mod. Because of the way stun/fear interact, you're very hard for the bugs to hit. Plus the great single target and efficient aoe
yay, new pack of builds was surprised u pick the salvo module OC for dreads, i prefer jet fuel as a zipline turret gunner myself, but ur variation of DAKKA is also interesting. can't wait for upcoming vid on new secondaries. Stone and Rock!... oh,wait...
Super excited to try the plasma wizard build. Been eyeing this overclock lately but haven’t tried it yet. Been on a minelayer binge lately after watching a vid from SnowingFate and it’s now my current Gunner EDD build (unless there’s dreads). Def gonna give your build a go next, thanks for another great build vid
5:05 OMG 😮 you ACTUALLY have found the best time to kill build for gunner ? i AM proud of you miner! let there be at least 2(you and me XD) peolpe who actually seriously tried this build, napalm mod on hurricane is good only for minelayer to reduce its damage boost from three times to twice the damage that os not that big of a deal considering its just a basic hurricane with DOUBLE ignition damage
For as much as I used the salvo overclock I never knew the fire rate increases how many missiles are loaded into the salvo, I'll have to look into that some time, although I have too much fun big Bertha and Neurotoxin payload thunderhead Also does the armor break mod work on plasma infused rockets overclock?
Took me a while to figure that out too. I only noticed when I switch the mods around just to see how it felt. And yes, the armor break does work on Plasma Burster Missiles. You trade out the temporal damage increase but it does strip the armor off of pretty much anything very quickly.
@@siirvend ahhh ok I didn't think it would considering it goes through a bug and not directly impact it, well great video as always, rock and stone! To the bone
I'd like to point out that Second Wind pairs surprisingly well with the mine-hopping technique you talked about. You maintain the speed boost even after jumping, so it’s really good for kiting swarms. Also, can I ask why you take one damage mod and one ammo mod with Magic Bullets? 5 extra direct damage per shot hardly seems worth it compared to 12 more shots.
Oh man this was great. I gotta try out your Salvo build too. I remember I got that overclock before I got the launcher. So when I unlocked the launcher, I saw the overclock and had to equip it. Never looked back since. XD
I use something similar to thunderclap array, using salvo hurricane and compact mags brt, as well as using stun on both. i effectively use my salvo hurricane as a brt, constantly going for 3 load shots- its fun, but im not sure on the actual practicality, haha
It only takes 1 Plasma Burster to take out the rocks on Escort, so you can actually take out up to 5 rocks per ammo consumed. Uncontrolled Decompression is also extremely good with Plasma Burster. You can weave missiles between multiple Mactera to keep them all stunned. It really looked like you were making your life harder than it needed to be in your exhibition vs those Mactera. And for anyone else interested in trying Plasma Burster, do not bring it to Swarmageddon without a 22123 Coil Gun, preferably with Triple Tech but no OC and Ultra Magnetic Coils are both good too. Electro Mines BRT may work too. Area damage Bulldog doesn't have enough ammo. Jet Fuel Homebrew is pretty hard to use for swarmers too with the reduced AoE radius and damage, so a good AoE damage secondary is a very nice to have with this OC too.
I saw from a video about cut enemies there was gonna be a queen hatchling and it would act like a hoarder until it got away then it would summon a huge swarm
Plasma burster is the only interesting looking overclock I have as of now, and I heard it got buffed in season 4 since the rockets will now avoid the ground.
I always revered Gunners as the heroes - what with those clutch shields and being able to turn an entire swarm into particulate faster than I can blink. But I never took them as the brainiest sorts, y'know? Seeing this thing in action though... I certainly retract my statement. Seriously, this thing puts the "tactical" in "tactical nuke". Being able to unleash a swarm of vicious little plasma Deeptora, or unleash a shotgun-like volley in a wicked, explosive sneeze... Yeah, this thing is impressive to behold. Though I can see why it takes some time at the gym to use - why the heck do they keep it under the workbench like that? You ever stub your toe on what feels like a solid brick of Tungsten? ... Makes me wish I could slap a missile platform on my LMG Turret. Yeah, the Mk.2 is a beastly little thing, but sometimes it just feels like it could do even more sometimes. An LMG Mk.3... Someone once told me I could achieve that with just a "few whacks with a wrench", but I think they were being sarcastic. (I also just felt so guilty seeing all those dents in my best friend like that!) (One additional detail I forgot to mention that I love about your work: how every build rocks a unique framework/skin combo to fit it's "vibe". Seeing the Plasma Carbine with the purple neon was really cool, and the same goes for here - that Napalm Launcher with the cautionary red and orange hues and more overengineered appearance to it. Plus, the solid brick of Rival Tech with a splash of purple lighting looks just perfect for some Plasma Wizardry! You really put thought into every little detail, and it's amazing. :D)
You can kinda get the missile feel with turret whip on the Warthog but I definitely feel you, I want a souped up sentry with narrow FoV and shorter range to balance it. Maybe a yellow hardhat, goggles and a Texan accent too.
I actually switched to stun over nitroglycerin rounds on my Plasma build I've taken kind of a liking to it, more hits = more stuns, so the two make for a pretty good combo.
Remember to always ask before borrowing plasma components from your currently employed engineer. Otherwise turrets might malfunction and recognise big green armoured dwarf as a glyphid
Welp that abother few fun ways at being portable rocket turret heh, keep it up man! By this time maybe devs may actually ask you to help with something at some point
Armor breaking is bugged with aoe damage and won't work properly, so unless you are hitting the rockets directly there is no point in having the armor break perk.
I addressed this in the corrections video, I'm aware of the issue. The thing was, I was already hitting direct rockets to rip off armor before I knew this and it doesn't change that the mod is still doing what I want it to. Maybe not as instantaneous as it would be with AoE but it gets the job I need done, done.
I totally understand, the larger AoE on planted mines can be really effective on large groups. I just take the extra 72 rockets because I found myself running out more often then I would like with the way I use the OC.
Oh yeah, that one OC that cuts off the guidance (I forget it's name) seemed like it was there to do just that. I couldn't find a use for it besides that but I'm sure it's really useful for when you'd just rather not. Does allow for peeking though.
I actually think triple tech is quite a good pairing with salvo. Salvo is already kind of a generalist weapon, so having an equally generalist secondary helps balance it out
@@siirvend even with Hellfire and the mole, TTC is my favorite OC for the CG. The crazy burst damage is amazing against Opps, Shellbacks, even dreads. And since it's so ammo efficient, you can afford to take the damage mod, which makes the burst even better. Love it
I just found your channel but I really like your writing it's very engaging to listen so i subbed been playing drg alot lately trying to gather all the over clocks I was wondering if you could cover the thunder head auto cannon
Hey thank you! I actually do have several thunderhead builds in my first gunner video here ruclips.net/video/9eJruSr4kcM/видео.html I do plan on revisiting it a few times in the future for a couple more
Armour breaking doesn't work on the hurricane's aoe, only on direct damage. Also, napalm rounds doesn't *convert* your damage, it *adds heat* to your damage.
@@siirvend the description says the damage increases while on air. Im assuming the ramp up stops after it hits the target. Maybe you could test it on a sandbox map if your curious whether nitroglycerin works with plasma bursters
Wait, wait, wait. You WILL make a loadout in the coilgun video including the mole overclock, otherwise i would be very disappointed and leave my faith in this channel. But please, do it. I was on an elimination mission, first time using the overclock, and a nemesis had naturally spawned in an adjacent cave. I eyeballed the direction and after two missed shots i managed to hit it. Form there i just aimed under the lifebar and soloed a miniboss on a 3 player haz 4 mission with my gunner secondary without even getting leaving the spawnroom. Also engi platform stack with holes made by controlled magnetic flow weak shots.
@@siirvend the sad, feeble, disgusting tripel tech chambers 200% damage vs the great, incredible, astonishing mole 400% damage through the cheese. Also in the spawnroom there often are pillars of common rock witch can replace the engi pancakes. Probably still should take generalist primary especially for hiveguards first and second stage.
I prefer to use Plasma Burster Missiles with more conventional Secondaries, like Six-Shooter Bulldog or any balanced OC for BRT. And I'm thinking - is it any good to use Coil Gun w/Plasma Bursters?
Another video from Sirvend! Nice! Also, I keep thinking you're the guy from management who's constantly stuck with paperwork and pranking us with orbital bombardments... And then realized you're not him. Or... Are you?
armor break doesnt work cuz it's bugged and you dont get the full intended value, it doesnt deal full damage on armor break and only partially breaks away strength and health based armor
If it is, I haven't noticed. Seems to me that the direct damage still rips the armor off but if it is totally non-functional then I hope they patch it soon since that's a bit insane. If thar happens I guess I'll be right in the future?
I talk about it in this video if you skip to 10:40. They actually buffed them after I made this video to make them even easier to use but the info is still good.
@@siirvend yeah that's MOBA's though. league of legends has champions that can cc you for 5 seconds straight one being able to get 11 seconds of non stop cc. DOTA is worse with like 30 second silences and other super long cc stuff. i haven't played it just told by people that have so might be less or more.
Legally? You cannot legally deploy Betsy? come on that’s like saying you can’t deploy a tank into a war zone. Then again I do remember those bets in units exploding due to miss fires but those only happened every two missions.
I haven’t even bought the Hurricane after about 150 hours because I’m still enjoying the variety I get with the Autocannon. Can’t wait for the day I actually try out the hurricane
It's great fun to use so I think you might enjoy it
I just bought it yesterday after 100+ hours of overall mission time because i got the first overclock for it (minelayer system) and I gotta say: it is fun af, during a swarm you can only hear the sweet sound of Vietnam's napalm explosions and it trivialised the salvage operation with swarmageddon that i did with it
I think it's a bit underwhelming
Additional Notes:
Missile Salvo is surprisingly flexible, due to the idea that you can also _control your firing type._
- The 3 Burst as shown in the video is one variation, but another I would like to bring to attention is the idea that you can still fire Guided Missiles when you spam M1, even adhering to the increased RoF. Your gun still has an initial Base Spread, unique to Salvo, so firing from up close would rather warrant a .blank 2-3 Burst. For most mid-ranged foes that you aren’t actively sprinting towards (i.e. Mactera), you can control your aim better against them.
very good point, the single guided missile can be useful when youre looking to clear small bugs away or hit spitters.
@@siirvend
If not for Mactera, I mostly use it for singular Grunts (i.e. under-the-radar Doretta harassment, stragglers of Swarm Clear, etc).
That or shooting Praetorians in the face to stun them and save my current Clip for loading a 9, _when you REALLY don’t want it in your Black Box right now._
@@palecaptainwolfkayls8499 Ohhhh thats nice! I forgot that the single missile still has a decent stun chance.
@@siirvend
Like how the usual Magic Bullets build has a chance to proc Neurotox *per damage point* (Splash from Terrain, Direct, Splash from Direct)
Every missile has two chances to proc Stun (Direct, Splash)
I love me some good ol’ Rocket Shotgun.
Also, keep up the good work!
Can we all agree that this is the best DRG Channel ? The content is good and interesting. The roleplay is not "in your face" but Never broken.
Really good brother
ROCK AND STONE!
probably the best dedicated DRG RUclipsr but I’d argue Sniss has some damn fine videos on the game as well.
Rock and stone. And don’t ask for the betsy units again we can’t be got more insurance fraud.
Gaming Existence is also a high quality channel, getting into the details of weapons, OC and builds, just not a massive treasure trove of videos to dive into
I love how you keep these build videos in universe. Really adds character!
Finally, another high quality video where siirvend explains how the worst builds in existence are viable.
Well have fun using the same builds and not experimenting
Theyre awful, thank you!
@@xalius_or_something r/woooooosh ruclips.net/video/ZAO_LRK-xK4/видео.html
@@xalius_or_something They're certainly tasteful but far from being the most optimized. Gotta experiment with them yourself to fine-tune them further.
For starters, with Minelayer, it's often best to take tier 1 AoE to make extra use of the x1.5 radius multiplier, going up to a whopping 3.3m radius, compared to 2.1m otherwise. Tier 3 fire rate can backfire, as 2 mines are enough to hit the grunt breakpoint. The +36 ammo can also help because tier 1 ammo is forgone. Tier 5 fire conversion can be used, but generally speaking, the Hurricane is an underwhelming weapon for igniting big targets unless you're using the Jet Fuel Homebrew OC. It takes 5 mines to fully ignite a Praetorian and you're missing out on an especially important crowd control tool: Stun.
@@dorafromdrg seeing as we're not taking fire, what would you personally reccomend running for a secondary? I've struggled to enjoy minelayer in the past but with this vid's tips and your info I feel like giving it another shot.
Hell, the Chitin Cracker build is what I've been using ever since the hurricane was added. Glad to know I'm thinking right with my builds
Man I need to get around to playing gunner, I’m a green beard and so far only played driller and engineer. Once I get engi to the 2nd promotion I’ll probably do gunner next.
Definitely, gunner has a lot more depth than people give him credit for.
Great Vid! I personally use the Plasma wizard build, although I'd suggest people who are just starting to use that overclock to use Anti Tank missiles instead of Bigger Jet Engine for the 2nd mod. It'll give you more room for error, as well as giving it more airtime for Nitroglycerin Rounds and more use against armored bugs! That's just me though, play how you want!
Yay, this with Salvo Module was essentially my gunner primary, because it was the first OC I had, and Gunner is my least played class!
So by the time I finally got to actually playing Gunner, I had the full kit unlocked with a couple OCs! So I never actually knew that you could guide Hurrican Rockets, because I did like 3 promotions with only Hurricane and only Salvo Module, lol!
:P
Just wanted to say i really love your builds videos, people get too worked up on haz 5 metas, especially greenbeards, your videos encourage people to have fun and experiment and find what works for them and in my opinion thats what makes the best builds, here’s to many more videos to come, Rock and Stone.
I wholeheartedly agree! There's nothing inherently wrong with sticking to one or two trusted builds but I feel that variety, optimized or not, is the best part of having so many options available to us with our weapons. Rock n Stone!
I love the little ending skits. Gonna have to give some of these a go, I haven't given the Hurricane enough love since I unlocked it.
Its super fun to use, hope you find a loadout you like!
@@siirvend I really like the look of the Magic Missle one and the one right after it. I'll probably play around with all of them a bit though since I honestly like Gunner. Just been hesitant to come off my Big Betha Autocannon.
Another comment to just drop in how much I appreciate the effort into theming these build videos, it's fun, and it's educational!
Rock and stone
Rock n Stone!
Remember though, radial damage is currently bugged with armourbreak upgrades
Yup, gotta hit the armor plates directly to break them
Fozzy on a piercing explosives. Hopefully my request of proper AP ammo got through
I really like your style! You are using some builds in a different way and that's inspiring!
Plasma Burster is my favorite OC. I will try your build, leading magic missiles from side to side and singing 'A Man Without Love' with joy.
Just got the Salvo module today from a Deep Dive! I used youre Napalm Terrain Infuser build before and loved it so im definitely going to be using your Thunderclap Array build for SM. Thanks brother! Rock and Stone!
Ayy glad to hear you're having fun with them!
go to 1:18 to check your discord
something similar to the Chitin cracker is my favorite build ever since the gun came out, is just a better AC imo.
I use fire instead of stun on t5 and rocket speed on t2.
as secondary I run BRT on compact rounds with 13232 for heavy burst damage against big bugs.
3 rocket set bugs on fire and then you can just forget about them; burst gun for preats and bigger, doing 37.80 damage per bullet + weakpoint bonus across 204 bullets
I heard that and immediately checked my Discord notifications, confused.
I thoroughly enjoy the attention to aesthetics when making a weapon visually match what it does. A subtle art.
Glad you noticed!
I like how creative you are with these videos, but it broke my heart to see a minelayer build that isn't running stun
Gotta say, I love jetfuel homebrew for this gun. It feels like an unholy lovechild between the thunderhead and the drak-25.
Also, plasma bursters one-shot flying rocks on escort missions. No idea why
Rock has plasma weakness?
Not necessarily a weakness, I think the missiles just impact them rapidly as they pass through for so weird spaghetti code reason
As someone that recently got into DRG I love ya videos. They are funny, entertaining, and informative.
Also for this one I love how ya put the build with no overclock at the beginning for easy reference, helps a lot as I'm still trying to get overclocks in general.
Keep up the amazing work! Rock and Stone!
Glad you find that one useful!
I used to main big bertha and thought the hurricane was underwhelming until I got sick of the long reload and inaccuracy. so I tried the hurricane again without Salvo module and I'm starting to main the hurricane. I've just got the plasma busters, not a fan. I'm now just trying to get fragmented missile, feed mechanism, and jetfueled homebrew.
Currently my basic build is 1-2-2-1-2 without overclocks. The minelayer build is very interesting, If I get it I'll definitely try it out if I get lucky enough. Great video tho, will be definitely helping me out determine what I wanna do with my hurricane
Hey glad to hear! All I really want to do with these videos is help people branch out and try new stuff so that's awesome that you're enjoying the hurricane
really just thought about it, but salvo module turns your rocket launcher into a rocket shotgun
_it could be considered funny that a fairly good overclock on one of gunner's weapons is one of the worst with little to no changes on one of driller's_
You mean Sludge Blast for the CSP?
@@siirvend yes, barely anybody uses it since you supposedly lose a lot of crowd control
@@commanderdemonno9819 I highly suggest trying out the last build in my CSP video; S.H.A.R.T. It doesn't have the crowd control of other Pump builds but it's damage is out of control. It melts dreadnoughts and things like oppressors and praets like nobodies business. Just bring a secondary that'll help with swarm clear since it's easy to use all your ammo.
Good Stuff,
Cant wait for the vid on Dealing with Rivals
I was thinking group up the Caretaker & Rival events [including the "Boring IT work" - your words ;) ]
I would love to hear any tips & tricks on dealing with them / any other builds that work great with them. I have my own but always good to hear other opinions
One tip I would add / ask you explore is Staying High when dealing with the Caretaker. If the terrain allows you can just avoid the shield projectors and as driller you can drop C4 onto the Big Dorito
I do want to cover these topics, what order and how they'll be grouped is yet to be decided haha. I'm thinking about doing rival loadouts first though
the egg
Egg.
Egg.
Egg.
Egg.
Egg.
I have my own build to share!
Swarm Shredder
1,2,1,2,1 with the Fragmentation Missiles overclock.
The Anti-Tank Missiles rips away the armor of a swarm making way for the devastating blast damage.
Even if anything is still alive after the barrage they will probably on fire and very low health.
A thing to note is that you can change upgrades 1, 3, and 5 to 3, 2, and 2 if you just want to rip apart
swarms that much more but you will be lacking in ammo. Fragmentation Missiles is to make sure large groups of bugs will be affected with a couple missiles. The playstyle is shoot large groups of bugs because you can't do too much single target damage.
Yes! Actually the plasma rockets are bugged and just one of them is enough to destroy rocks in one hit!
It feels amazing to basically skip that phase, especially on difficult missions
Some overclocks are kinda highly specialized. For example, the plasma rockets, its actually fine against detonators, even bosses and some more big bugs, but you would suffer lot as here is lots of bugs going to bite off your beard. On most mission if i go with rocket launcher (i still prefer autocannon much more), salvo mode and fragmentation they are really middle standing overclocks for almost most situations.
Favorite build is using the JFH Hurricane with stun combined with coils electrical trail and fear mod. Because of the way stun/fear interact, you're very hard for the bugs to hit.
Plus the great single target and efficient aoe
The plasmatic wizard build is actually good now bcz of the fix/buff it recieved and is my current favorite build on it
So much fun to use, especially now
yay, new pack of builds
was surprised u pick the salvo module OC for dreads, i prefer jet fuel as a zipline turret gunner myself, but ur variation of DAKKA is also interesting. can't wait for upcoming vid on new secondaries.
Stone and Rock!... oh,wait...
I love getting close to the dreads personally but Jet Fuel would definitely works really well for them for sure, especially without the fire mod.
Stone!
Stone.
This vid has inspired me to put down the minigun for a bit and give th hurricane a run for its money
Super excited to try the plasma wizard build. Been eyeing this overclock lately but haven’t tried it yet. Been on a minelayer binge lately after watching a vid from SnowingFate and it’s now my current Gunner EDD build (unless there’s dreads). Def gonna give your build a go next, thanks for another great build vid
No problem! Minelayer is super interesting so I don't blame you using that one so much, I love it too
@@siirvend Doretta tunnels and salvage ops uplink are minelayer heaven :O
Me when Siirvend drops another top-quality video which included rich characterization and feel of the franchise:🗿
Get back to work moai head
R&D should hire this guy to give lectures for greenbeards.
Throwing shade at Blizzard, very nice lol
This is one that I have been waiting for and looking forward to.
5:05 OMG 😮 you ACTUALLY have found the best time to kill build for gunner ? i AM proud of you miner! let there be at least 2(you and me XD) peolpe who actually seriously tried this build, napalm mod on hurricane is good only for minelayer to reduce its damage boost from three times to twice the damage that os not that big of a deal considering its just a basic hurricane with DOUBLE ignition damage
thx for pointing out that you got a discord message this allways drives me crazy when this happends in other vids :D
I thought about muting it but I thought that was funnier lol
For as much as I used the salvo overclock I never knew the fire rate increases how many missiles are loaded into the salvo, I'll have to look into that some time, although I have too much fun big Bertha and Neurotoxin payload thunderhead
Also does the armor break mod work on plasma infused rockets overclock?
Took me a while to figure that out too. I only noticed when I switch the mods around just to see how it felt.
And yes, the armor break does work on Plasma Burster Missiles. You trade out the temporal damage increase but it does strip the armor off of pretty much anything very quickly.
@@siirvend ahhh ok I didn't think it would considering it goes through a bug and not directly impact it, well great video as always, rock and stone! To the bone
I'd like to point out that Second Wind pairs surprisingly well with the mine-hopping technique you talked about. You maintain the speed boost even after jumping, so it’s really good for kiting swarms.
Also, can I ask why you take one damage mod and one ammo mod with Magic Bullets? 5 extra direct damage per shot hardly seems worth it compared to 12 more shots.
Second wind is pretty underrated, and in that instance its extremely useful. Thanks!
This man owes me the Karl would be proud achievement >:)
This is true and legally binding.
gunner literally ripped off a rocket launcher off a combat mech and said
its mine now
We need no tin can to do our job
Oh man this was great. I gotta try out your Salvo build too. I remember I got that overclock before I got the launcher. So when I unlocked the launcher, I saw the overclock and had to equip it. Never looked back since. XD
Have fun with the rocket shotgun!
Thank you i was waiting for this video great job Rock and stone ❤️
I think we have to have a lot of mobility to make the overclocking that turns this weapon into a shotgun work better.
Oh for sure, that's why I like using it for dreadnoughts
I use something similar to thunderclap array, using salvo hurricane and compact mags brt, as well as using stun on both.
i effectively use my salvo hurricane as a brt, constantly going for 3 load shots- its fun, but im not sure on the actual practicality, haha
It only takes 1 Plasma Burster to take out the rocks on Escort, so you can actually take out up to 5 rocks per ammo consumed.
Uncontrolled Decompression is also extremely good with Plasma Burster. You can weave missiles between multiple Mactera to keep them all stunned. It really looked like you were making your life harder than it needed to be in your exhibition vs those Mactera.
And for anyone else interested in trying Plasma Burster, do not bring it to Swarmageddon without a 22123 Coil Gun, preferably with Triple Tech but no OC and Ultra Magnetic Coils are both good too. Electro Mines BRT may work too. Area damage Bulldog doesn't have enough ammo.
Jet Fuel Homebrew is pretty hard to use for swarmers too with the reduced AoE radius and damage, so a good AoE damage secondary is a very nice to have with this OC too.
Oh baby that's what I've been waiting for
New vid, hell yea, thanks homie hope ur having a good day
Hey thanks! You too, happy mining!
You don't know how long i've been waiting for this.....yesss
Took me forever but the deed is done!
The plasma rockets are great too becuase even reloading you are able to do damage
great video as always! these look so cool
I'm definitely revisiting my plasma missiles build after this
Mining in Magma Core almost makes you wish for Glacial Strata.
It's fucking criminal that you have 20k subs X_x Incredibly underrated content
Thank you, but that's youtube for you haha
@@siirvend I mean, those vids made me use fun build I couldnt come up with myself, which translated into going back to DRG, so thanks for that ;)
Happy to help!
I saw from a video about cut enemies there was gonna be a queen hatchling and it would act like a hoarder until it got away then it would summon a huge swarm
I'm suprised they didn't keep it in, that sounds fun
@@siirvend here's a build name 6 coil gun builds that will penetrate your mind
Plasma burster is the only interesting looking overclock I have as of now, and I heard it got buffed in season 4 since the rockets will now avoid the ground.
Makes it so much easier to use huh?
Incendiary minelayer... I'll have to give it a try.
personal favourite is the mine layer build, max your ammo and you should be good with the overclock…atleast gives me a reason to play hurricane
I have a build, plasma bursters. Nuff said
Awesome another set of builds to try
I always revered Gunners as the heroes - what with those clutch shields and being able to turn an entire swarm into particulate faster than I can blink. But I never took them as the brainiest sorts, y'know? Seeing this thing in action though... I certainly retract my statement. Seriously, this thing puts the "tactical" in "tactical nuke". Being able to unleash a swarm of vicious little plasma Deeptora, or unleash a shotgun-like volley in a wicked, explosive sneeze... Yeah, this thing is impressive to behold. Though I can see why it takes some time at the gym to use - why the heck do they keep it under the workbench like that? You ever stub your toe on what feels like a solid brick of Tungsten?
... Makes me wish I could slap a missile platform on my LMG Turret. Yeah, the Mk.2 is a beastly little thing, but sometimes it just feels like it could do even more sometimes. An LMG Mk.3... Someone once told me I could achieve that with just a "few whacks with a wrench", but I think they were being sarcastic. (I also just felt so guilty seeing all those dents in my best friend like that!)
(One additional detail I forgot to mention that I love about your work: how every build rocks a unique framework/skin combo to fit it's "vibe". Seeing the Plasma Carbine with the purple neon was really cool, and the same goes for here - that Napalm Launcher with the cautionary red and orange hues and more overengineered appearance to it. Plus, the solid brick of Rival Tech with a splash of purple lighting looks just perfect for some Plasma Wizardry! You really put thought into every little detail, and it's amazing. :D)
You can kinda get the missile feel with turret whip on the Warthog but I definitely feel you, I want a souped up sentry with narrow FoV and shorter range to balance it. Maybe a yellow hardhat, goggles and a Texan accent too.
@@siirvend One of these days, maybe we'll finally get class tool overclocks... One of these days...
I actually switched to stun over nitroglycerin rounds on my Plasma build I've taken kind of a liking to it, more hits = more stuns, so the two make for a pretty good combo.
I can definitely see that, especially with goobombers since they just freeze in place
The way I learned to use the hurricane was to shoot one less rocket than you think you need
Not a bad way to do it! Its very easy to over fire.
15:10 The rock may not be a bug...
But it is a stone.
Love the humor in this video!
Great review
If they add guns to season 4 gunner should have a pump shotgun or a giant auto shotgun
Remember to always ask before borrowing plasma components from your currently employed engineer. Otherwise turrets might malfunction and recognise big green armoured dwarf as a glyphid
It happens more often than youd think
Welp that abother few fun ways at being portable rocket turret heh, keep it up man! By this time maybe devs may actually ask you to help with something at some point
I can dream haha
18:57 seconds before disaster
Armor breaking is bugged with aoe damage and won't work properly, so unless you are hitting the rockets directly there is no point in having the armor break perk.
I addressed this in the corrections video, I'm aware of the issue. The thing was, I was already hitting direct rockets to rip off armor before I knew this and it doesn't change that the mod is still doing what I want it to. Maybe not as instantaneous as it would be with AoE but it gets the job I need done, done.
You are a wizard gunner
The minelayer overclock's mines MULTIPLY the rocket's normal AoE damage and range, so AoE range is better than ammo in tier 1 for Minelayer builds.
I totally understand, the larger AoE on planted mines can be really effective on large groups. I just take the extra 72 rockets because I found myself running out more often then I would like with the way I use the OC.
Avoid breathing the rocket exhaust fumes. It's not very pleasant, and management refuses to tell me what kinda fuel they use.
I personally hate guided missiles and use overclocks to get rid of it.
Oh yeah, that one OC that cuts off the guidance (I forget it's name) seemed like it was there to do just that. I couldn't find a use for it besides that but I'm sure it's really useful for when you'd just rather not. Does allow for peeking though.
I actually think triple tech is quite a good pairing with salvo. Salvo is already kind of a generalist weapon, so having an equally generalist secondary helps balance it out
I totally agree, I'm devoting some time to triple tech for sure in the Coil Gun video
@@siirvend even with Hellfire and the mole, TTC is my favorite OC for the CG. The crazy burst damage is amazing against Opps, Shellbacks, even dreads. And since it's so ammo efficient, you can afford to take the damage mod, which makes the burst even better. Love it
I just found your channel but I really like your writing it's very engaging to listen so i subbed been playing drg alot lately trying to gather all the over clocks I was wondering if you could cover the thunder head auto cannon
Hey thank you! I actually do have several thunderhead builds in my first gunner video here ruclips.net/video/9eJruSr4kcM/видео.html
I do plan on revisiting it a few times in the future for a couple more
@@siirvend awesome thanks! I'll check it out can't wait to see what other top notch vids you got in the works
Great vid m8
1:32 Wait. Was that a reference to the insane amount of CC in Overwatch?
Ding ding ding, absolutely! That and every other Blizzard game I've played before I swore them off entirely
Armour breaking doesn't work on the hurricane's aoe, only on direct damage. Also, napalm rounds doesn't *convert* your damage, it *adds heat* to your damage.
I don't think I specified that, I probably should have. The primary target should be the one you focus on if you want the armor off.
i wish the plasma burster missiles bounced away from terrain
I've heard someone said the nitroglycerin missiles only work on the initial hit and doesnt work with the plasma burster
oh like the damage ramp up doesn't continue after the first hit? I cant confirm or deny that personally I guess
@@siirvend the description says the damage increases while on air. Im assuming the ramp up stops after it hits the target. Maybe you could test it on a sandbox map if your curious whether nitroglycerin works with plasma bursters
I like to beleive that gunner personally calls Hurricane, "Katrina".
If you get the joke good for you, if not, don't try to.
These thumbnails are so good
Ahh yes my FAVORITE wepon in the game
I honestly hate the hurricane, but maybe I might actually try one of these builds
Alright Imma go play DRG DnD
Roll well
@@siirvend rise high!
It is physically difficult not to pick Minelayer System when playing Gunner
It's such a different play style, it feels so fresh.
12:52 the one and only reason for chain hit and magic bullets has it so they need to fix it or remove the pointless mod
That’s a lot of Flintlocke Delights
The gunpowder doesn't agree with me but I love the flavor.
Wait, wait, wait. You WILL make a loadout in the coilgun video including the mole overclock, otherwise i would be very disappointed and leave my faith in this channel. But please, do it. I was on an elimination mission, first time using the overclock, and a nemesis had naturally spawned in an adjacent cave. I eyeballed the direction and after two missed shots i managed to hit it. Form there i just aimed under the lifebar and soloed a miniboss on a 3 player haz 4 mission with my gunner secondary without even getting leaving the spawnroom.
Also engi platform stack with holes made by controlled magnetic flow weak shots.
Dont worry, I was already planning on it haha
@@siirvend the sad, feeble, disgusting tripel tech chambers 200% damage vs the great, incredible, astonishing mole 400% damage through the cheese.
Also in the spawnroom there often are pillars of common rock witch can replace the engi pancakes.
Probably still should take generalist primary especially for hiveguards first and second stage.
Oh nah, these are easy to pick up
I prefer to use Plasma Burster Missiles with more conventional Secondaries, like Six-Shooter Bulldog or any balanced OC for BRT. And I'm thinking - is it any good to use Coil Gun w/Plasma Bursters?
Id say yeah, especially a coil gun specced out for crowd control like fear or with Hellfire. Fills the gap left by the strange primary
Another video from Sirvend! Nice!
Also, I keep thinking you're the guy from management who's constantly stuck with paperwork and pranking us with orbital bombardments... And then realized you're not him. Or... Are you?
...maybe
armor break doesnt work cuz it's bugged and you dont get the full intended value, it doesnt deal full damage on armor break and only partially breaks away strength and health based armor
If it is, I haven't noticed. Seems to me that the direct damage still rips the armor off but if it is totally non-functional then I hope they patch it soon since that's a bit insane. If thar happens I guess I'll be right in the future?
What about the bees overclock? I saw it on the wiki but don’t really understand it and can’t find anything on it
I talk about it in this video if you skip to 10:40. They actually buffed them after I made this video to make them even easier to use but the info is still good.
@@siirvend alright thank you, I kinda skimmed the 2nd half cuz that’s when I remembered what I was looking for lol
Was the blizzard stun joke because they are removing stuns from ow2 or something else?
Mostly because there were so damn many in OW1
And heroes of the storm
@@siirvend yeah that's MOBA's though. league of legends has champions that can cc you for 5 seconds straight one being able to get 11 seconds of non stop cc. DOTA is worse with like 30 second silences and other super long cc stuff. i haven't played it just told by people that have so might be less or more.
Legally? You cannot legally deploy Betsy? come on that’s like saying you can’t deploy a tank into a war zone. Then again I do remember those bets in units exploding due to miss fires but those only happened every two missions.
Legally as in we can't afford to get found out for tax fraud since we took out the insurance for the losy units already!
@@siirvend oh
Six Hurricane Builds That Will Immediately Get You Kicked From Any H5 Lobby For Running
What kind of people are you playing with?