I think there’s some lovecraftian terror potential with the red vines. When you break stabber vines a distant cry rings out. Meaning these vines might be a giant organism rivaling the size of the tree it uses as a host. And the fact stabber vines target dwarves specifically means that it can identify dwarves specifically. It’s watching you. And it HATES you.
Its definitely strange that they scream, does that imply they can feel pain? Maybe the whole system of vines has some sort of shared body and has had enough time to evolve the ability to be at least partially self aware? Kinda spooky.
After running 50+ sandblasted corridor missions collectively between the two of us, I honestly believe it would have been easier to just track Karl down and ask him where all the bones are.
I swear, I saw bones in Sands, but that was a long, long time ago when I was a greenbeard with only just my third promotion. I remember excavating dirt around it, archeologist style and I made it float in the air. (Pre floating rock physics patch)
Like, I specifically remember my first Dreadnaught fight being me zipping around a huge ribcage of bones in the sand while my experienced teammates fought it for me, but that was back before Oppressors were even in the game. It can't be that rare nowadays, can it?
@@DonkeyDongs9000 not sure, I think it was Morkite? It was REALLY early on, I may have taken a screenshot of it though. I don't have access to my screenshots at the moment (going to bed), but if you want me to check after work tomorrow let me know.
I love the fact this is portrayed as an informed expedition. "It may take eons to form, but it only takes second to break, heheh... You don't care. :/ "
3:50 I would love there to be a voiceline of dwarves saying something like "It took so long to make them, but only so long to break them." or something like that when you smash a crystal
That map in the Space Rig is like the altimeter: Purely there for cosmetic reasons. Makes things easier to think about if you feel like the planet is conforming to logic, rather than logic warping around it with as-of-yet-unknown phenomena. Personally, I'd love to see more regions, but Management doesn't like me trying to force drilldozers through the thick barriers of compressed granite so commonly found in the more barren sections of the planet.
I never knew about the ocean thing. Ive played this game for around 200 hours and there's still stuff I dont know. I should read the manual more often I guess
@@siirvend id say youre probably right. It seems like the most likely scenario given all the clues left throughout the caves. I mean the fossils we collect are helix shells. And the giant bones that sometimes appear look very "fishy". I like your explaination best
In the Salt Pits description it had said that it used to be a giant lake that had evaporated only leaving the salt from it's water behind in the caves. It also makes sense for there to be so many cave systems because of water erosion from the ocean and the asteroid impact shaking up the planet's terrain.
I want to say this is mentioned by DRG Historian as well. Pretty sure GSG mentioned that Dense Biozone was supposed to be a sort of pseudo water biome, just without the water. You can see this in the coral-like formations. They seem to be quite against the idea of introducing actual liquid water to the game for some reason.
The sandblasted corridors definitely had giant fossils at one point, I've seen them myself. They may have been removed at some point in an update to the game, either that or they're just exceedingly rare.
They need to have him voice a character. Maybe some middle manager that gives presentations of some kind during certain missions? Or briefings for special stuff? Or maybe some kind of veteran who used to run with Karl himself and now is retired and works as a semi-independent researcher?
In regards to plants exploding as a strategy for reproducing, it's actually a really good idea for the plant. The explosion could simultaneously spread seeds over a wide area and act as a method of pollination in an environment without pollinators, such as bees.
Eucalyptus trees kinda do this. Eucalyptus oil is pretty flammable, and tends to build up in the trees, so when there's a big fire (anyone in Australia or California can tell you how often that happens) they tend to explode, but they have a bunch of different methods to regrow after they've exploded and burnt down.
There are actually several plants that spread their seeds by exploding. It’s more a case of material tension and/or compressed gasses than actual combustion, but they do exist. Most notably is the Manchineel, aka the tree that said “ Fuck OFF, *I’ll do it myself!!!* ” to animals that pollinate or disperse seeds.
I forget where, but I remember reading before that in the DRG universe, Hoxxes IV is considered one of the deadliest planets in the galaxy but one of the most mineral rich. There were several attempts to mine Hoxxes before the Dwarves of DRG arrived and were the first group to successfully profit from mining the planet. I remember reading that the massive chunk of the planet hanging in orbit, was the result of one of these earlier attempts.
Huh, I do remember reading something like that but not the part about the chunk of the planet. Either way, Ill take the creative liberty here and there I suppose haha
A nice tip about the snow piles in Glacial Strata is that they also break your fall. In fact they work exactly like Engie's platforms when upgraded for fall softening. So if you're running from a swarm of enemies and you're near a huge cliff, if there's snow at the bottom, you can land on it to negate fall damage (to an extent, of course) and escape.
Despite my 180 hours as a DRG employee, I had no idea that the Glyphids in glacial strata avoid the steam vents. Thats both an amazing bit of world building by GSG, but also something that would matter during a mission!
When you showed subnautica it kinda blew my mind. Apparently I like games where you explore alien biomes & thinking about these hypothetical worlds' geology. Maybe Hoxxes IV was mostly covered in oceans before the impact too, not just subterranean ones. After it became tidally locked the sunny side of the planet becomes hotter and drier, sapping up water over many years except what became frozen on the dark side of the planet. The remaining biozones feed off the slow melt of this ice. In many more years the ice will be gone and life on Hoxxes IV as we know it could disappear. But until that time, we rely on our weapons to make it disappear a little faster. Rock and stone ⛏
holy shit! amazing video as always, definitely was not disappointed! me and the other 7... no, 6 dwarves still here enjoyed the broadcast, can't wait for more :] P.S. take a rest man, those fossils are not worth it, you shouldn't let them haunt your dreams.
You have opened my eyes on a bigger lore I wasn't aware of, that was interesting. I always speculated that some caves were filled with water, but to actually get a confirmation to my theory - big thanks. Another admirable video made with great effort, love, continuous narration, good biome explanation order, and with solid tips. Looking forward for your other projects. Rock and Stone!
Honestly I'm a pretty beat up miner, having to do a week in med due to the fungus in that rotten place. And I have three metal toes for taking off my boots during a sandblasted corridors mission. By the way, DO NOT eat lunch near the angry plants in dense biozone.
21:33 if its a type of fungi a fresh corpse makes a great growing ground for the spores launched by the explosion, and if they survive, congrats now your spreading the spores that cover your body all through out the cave as you go
I like how everything in hoxxes is somewhat alive almost in a spooky way if you think about it, the constant theme of the planet is flesh or gigantic super organisms as seen by the flesy eyes in the walls, the entire hollow bought, the growth that holds the eggs in the egg missions or the dreadnoughts cocoons that have a similar fleshy growth all over it, my theory is that hoxxes is in on itself a living being and the bugs are like the inmune sistem of the planet trying to combat a sickness or virus (dwarves), reason why everything seems to trying to kill us including the rocks (omoran hearth stone), this means that probably the glyphid queen instead of a giant bug was something far big and nightmarish looking than anything we've seen, it sorta reminds me of the Infested enemies of warframe, specially seeing they can also control machinery like bet-c at some extent.
I think much of the life on the planet has developed symbiosis or strange metabolic processes to continue living in the harsh environment. This would explain why things like mactera and glyphids work together rather than simply eating eachother. I think a lot of the flora we see may actually have been mobile creatures than adapted a sedentary lifestyle in the absence of food, reducing their need for searching by using little energy. Glyphids may be used by many lifeforms as a form of protection in exchange for providing food in some way, or in the case of the hearthstone, simply be easy to manipulate. If anything wants to live on Hoxxes IV, it either lives with or exterminated the glyphid swarm. We chose the latter. Interesting idea with the planet being a super organism though, there's definitely some odd stuff thar points that direction. Or at very least denotes thar some organisms are vast and far reaching, like huge fungal mycelium growths here on earth.
*look hear me out, I hope one day we get a ocean-est biome SOLEY so I can get into a slap fight with a dolphin cause those cosby's of the sea need a good slappin, even if it's just a virtual dolphin, also the image of under the sea playing while you watch a dwarf swim after a bug version of a dolphin just to bludgeon it to death is strangely hilarious to me*
I just want to take the time to mention how much I appreciate this video. Whether you made lore yourself, or dug through the pages to create this, this is an awesome exposition on the game's environment. Rock and Stone!
All of my time mining down there I never once thought how Hoxxes became what it was, your intro provides a pretty good explaination for what happened, almost like a science documentary, and I love it! Rock and Stone Brother!
The biology of the silicate harvester and lootbug suggests that the life on hoxxes is not carbon based but instead silicon based, this explains why the glyphids are so resilient and why they seemingly don't need water (water usually melts and or oxidises silicon based stuff, with obvious exceptions)
@@siirvend one with the taxonomy of glyphids would be interesting Like how grunts are more closely related to slahers than to praetorians Or the fact that the guide says that menaces and acid spitters are not related at all
21:30 lots of plants on Earth use this technique, explosive seedpods or even explosive bodies are useful to fling seeds/ spores out in a place like sandblasted corridors I expect this is so that the explosive spores don't sap up resources like water from their parents
One of my favorite videogame vids are these Fictional Documentary type video, the way you crack the seriousness with clever jokes,this is mad underrated vids and easily your best work.
Your videos, sir, are top-notch. The editing and storytelling is exceptionally good, at one point I thought they were official GST vids. Rock and Stone brotha!
Quick little perk recommendation for Dense Biozone: The cacti, including the small round ones that are scattered everywhere on the floor, also proc See You In Hell, giving you much more control over the damage boost and, somewhat ironically, they also seem to be affected by Thorns, meaning that turning their own weapons against them is one of the easiest ways to get rid of those small round cacti.
I know this video is a year old, but it's honestly amazing. The pace of the video is perfect, not rushed and squished down to 10 minutes like so many other videos these days. The background music was perfect, being enough stimulation to let the pauses in speech give you time to think your own thoughts. The content itself, being a combination of lore/scientific theories and useful gameplay tips is perfect. The in-universe character you play that makes little jokes here and there is perfect. This video made me feel good in a conceivable way. I genuinely feel happier and more inspired after watching this video. Thank you. Rock and stone!
@@siirvend I'm not an expert by any means but I study arthropods constantly, in different real-world environments. If you ever need help theorizing facts or coming up with explanations for the adaptations the bugs take, I could possibly help by giving ideas!
@Siirvend heh. It's good to find some help out of nowhere. Keeps you believing that half of the pedestrians you see every day are great lads, that you could be friends with. Keeps you trusting in the humane. Just makes my heart warm seeing acts of kindness, passion about a topic, or some other random pleasant encounter. My heart would melt to see Chip's name in credits or special thanks section of the vid.
Wow, this channel is criminally underrated. I am genuinely astonished by how in-depth this video managed to be, especially with the seeming lack of available information at the time it was posted. I'm not sure if it is the way the video is narrated, how well the footage is shot and used, or the sheer helpfulness woven between each fascinating fact/detail, but just wow. This was phenomenal.
Unrelated, but the music in the intro made me realize just how much I want strings in the soundtrack. Even just one song, man. Hoxxes deserves to be explored with and by string instruments.
For sure, though I do think the ost fits from the perspective of the Dwarves since the vibes it gives definitely scream "industrial space job". I think strings have a level of reverence to the planet and wildlife the Dwarves do not, its just a job to them and they could care less how incredible the place is haha. Though I do agree with you, I compiled that whole music pack mod to include music like this because it totally changes the atmosphere of Hoxxes, strings are great for that.
Keeping that in mind, I think one of the best ways to include it would be a wave/fight theme. It doesn’t have to be anything crazy, but maybe have some cellos as a foundation, maybe have some creeping violins to mimic all the glyphids crawling towards the dwarves. Or maybe you could have some more music variety on the space rig. It’s home after all, why not give it a bit more warmth? Have some slow, low violins playing, emphasize the view of Hoxxes below. On another note(hehe) I just thought of, what about Blade Runner space jazz? Make it an atmospheric track for exploring, really pump up those synths. And we already see bits and pieces of that in some tracks, but they never go fully into it. Idk, I understand the type of mood they’re going for, but at this point, I think more music with some different themes that are still appropriate to the setting would be cool. I mean, compare “A Distant Terror” to “Dance of the Dreadnought” or “Interstellar Nightmares”. They’re similar, but they still feel different. (Fun fact, “A Distant Terror” was actually supposed to be an exclusive song for mactera swarms, but the devs scrapped the idea of specific enemy wave themed songs.)
20:30 Honestly seeing the comparison of the Leviathin skeletons to those of the ones in Hoxxes' Caves makes me want the devs to add the small change of an Anglerfish fossil spawning in Hollow Bough (Outer Wilds Easter egg ig)
I was expecting a normal rundown of the obstacles to expect in certain biomes but I was not expecting the lore and theory crafting of the environments of Hoxxes. It’s really interesting to learn the possible events that occur that lead to the flora and fauna to develop. And really do cement the Glyhid hordes as a Xenomorph type creature. Very adaptive and they won the evolutionary race to become the dominant creature on the planet. It’s super fascinating to see this kind of breakdown.
18:10 Teal green zooplankton gatherings are not exclusive to Escort. I fell down one in an On-site refinery mission. Had to make a pancake "staircase" and quickly set up defences as the Swarm was inching closer.
18:12 The green zones can appear in any mission to my knowledge, I had multiple appear on Point Extractions, On-site Refinings, Eliminations, Mining Expeditions and Salvages, but curiosly I haven't encountered any in Escorts yet
Incredible video, I honestly really enjoyed the documentary style facts about biomes and history, the long panning shots are really relaxing and beautiful. this video is my new favorite of yours. Nice work Siirvend 👍
Thank you this is probably One of the best lore videos I have ever seen. Thank you and if they make another biome I cannot wait and see if you make a video on it.
Very good video! I would like to talk about two things though: I'm fairly certain the hollow bough is dead and has been rotting for a while, which is how plantlife can grow in it and why there are so many decomposers (vines and corpse feeders) Also, I'm pretty sure that the azure weald is on the chunk of hoxxes that is floating in space, which is why it's so cold.
I suppose my logic with the bough was that it's partially alive but has many sections of old growth that have since died and been decomposed partially, turning it into damp dense pulp similar to dirt. The vines are referred to as parasitic so I assume they're still living on their host in some capacity though. That's an interesting point with the weald, I hadn't considered that. I based my description on the definition of a weald on earth which can result from glacial activity churning the earth and leaving behind rich soil. I don't see why it couldn't be the floating chunk though since it's ecosystem is so unique.
Here is some advice for each biome (Some of these applies to other biomes as well) Crystalline Caves - The electric crystals are health based so do damage not mine them unless you want to do damage like that. - Break crystals at the base and other points it connects to the wall to remove them faster. (Try not to destroy light crystals if you can help it because free lighting) Salt Pits - You can treat shellbacks like a bull and lead them into pits to avoid dealing with them. (Warning this may lead to you falling to your death caution is advised) - You can use the towering salt crystals for a watch tower or perch if you put in the effort. (same advice for breaking crystals applies here) - Stalactites can be used to clear swarms if you are smart enough or as platforms once they hit the ground. (Plz break them if you don't trust yourself or your team with this because that damage work both ways) - Enor pearls are found in the ground surrounded by white enor pearl like bulbs. (Jadiz is like this just with green gems instead) Fungus Bogs - Sticky goo can be drilled, platformed, or ziplined if you don't want to deal with it. (c4 is a quick way to remove it just handle with caution) - The steam vents can be used to get to high up places or buy time when swarmed by glypids. (Both of these options are not guaranteed so plz be careful) - The poison spores gases are flammable so be careful or be smart. - Use explosive plants to your advantage but don't blow yourself up too. Radioactive Exclusion Zone - Destroy any radiation crystals that are close enough to hurt you habitually because these can make swarms much more of a pain. - The webs you find can be destroyed by the impact axe and by sources of fire damage. - You can stand high up on the fossil trees to avoid dealing with most melee enemies just watch out for ranged attacks. (Some melee enemies are to big to care so use common sense plz) - You can press E (Or your equivalent) to pet breathers Dense Biozone - Try and destroy thorns if you are are setting up for a fight or going to be in that area for a while - You can stand on ejector cacti to avoid melee enemies. (P.S this also damages any nearby enemies) - Elevator plants can be used to traverse the area more efficiently or get away from melee enemies. (These do have health so you can destroy them if you want to but it is a lot of health) Glacial Strata - Use cyro shrooms to your advantage since it is harder for them to freeze you from afar then up close. - You can platform over or drill a way out of the small ravines so you don't get stuck in them. (It is rarely worth it to use a zipline for this) - Foam shrooms can be hit to make a platform sometimes to mine or just as a perching spot. Hollow Bough - You can stand on big goo shrooms or bough cones to avoid melee enemies just be careful not to break it. - Dig under creeper vines to get rid of them and dig into bloated vines to avoid chip damage. (Shoot the yellow of stabber vines to kill them) - Wasp nests are very weak to fire damage and thorn pots are another annoying thing you should destroy if you can. Azure Weald - Keep an eye on the ground since the foliage covers holes and cliffs very well. (If you throw flares right you can check to see if it is solid ground or not while still providing good light) - You can grab onto cave angels and pet hexawings. Sandblasted corridor - Pinging trawlers can help you keep an eye on them. - You can use wind tunnels as an quick escape just be careful since it can launch you to your death. - Don't hit explosive spores with melee unless you want them to explode in your face. Magma core - Heat works both ways so use the environment to help deal with enemies. - Lava vents can be destroyed and explode violently when broken. - You can platform over hot rocks to make pathways over them.
Another thing to note about the Bough, apparently some mining teams have found odd caverns holding 2 bits of red sugar within. It doesn't seem to be natural structuring, but it's clear no ordinary dwarf could make it either.
@@p_serdiuk That actually explains why I couldn't get that to work at all, I thought it was just cause of something I changed in my Breach Cutter build.
Don't forget the gas from the poison puffers in the fungus bogs is very flammable. Bring fire to fungus bogs. The gas fireball is effective against swarms and dwarves.
Loved the lore and theming here. "A story told in rock and stone" this guy honestly deserves more views, I love how he does these guides in character as a higher up at DRG
For the fungus bogs, of you have a heat mod on your gun, best example being scouts boom stick with the heat mod you can run through the poison spew plants, turn around and shoot the gas cloud, lightning the gas cloud on fire, in a chain reaction of explosions and it destroys the plants. In death the plants release another gas cloud. Satisfying AF! Also a good way of killing a horde. Fungus bogs as scout is a breeze!
(I'm just going back through your catalog of vids and leaving comments because I find it fun) Another good contribution to DeepTube, management approves. R&D wishes to thank you for the following: *clears throat* "Somehow making partial sense of the mess Hoxxes' geology is." So there. On another note, one of the lab coats has made some suggestions as to why the Rivals have attempted to seize Hoxxes. The explanation is several minutes long, but mostly relates to the absurdly confusing composition of Hoxxes' crust and how life has managed to thrive within the confines of this hellscape, perhaps for biological warfare. With that in mind, geological survey teams dispatched to the Magma Core and R.E.Z. have discovered some interesting readings that we are sending some crews to investigate. Details are need-to-know currently, I'll fill you in once the files are declassified. DRG wishes you happy mining, and good golly don't you dare die.
Imagine there being a single ring like lake located ina ring like shape in what would be the twilighr band of Hoaxxes. That could be a really interesting place to explore
@@siirvend I'll get it for me and my girl, we played ASTRONEER but felt there wasn't enough depth in gameplay for it to keep us hooked. Thanks for the video 💪
Man i wish we'll ever get to do a mission on the surface, or maybe an underground mission that started at the surface, like a shallow dive or something, where it's a regular dive but the drop pod drill malfunction before it can dig underground so we got to get out and fix it on the surface
I think there’s some lovecraftian terror potential with the red vines. When you break stabber vines a distant cry rings out. Meaning these vines might be a giant organism rivaling the size of the tree it uses as a host. And the fact stabber vines target dwarves specifically means that it can identify dwarves specifically. It’s watching you. And it HATES you.
Well tell that leaf-loving overgrown bush to cope harder, I got nitra to mine and glyphids to shoot
To be fair, there's like 6 different horrific-reality-type groups on the planet and none of them like you, so it's not the end of it all.
Plus the entire damn planet shaking whenever you take an egg out
Its definitely strange that they scream, does that imply they can feel pain? Maybe the whole system of vines has some sort of shared body and has had enough time to evolve the ability to be at least partially self aware? Kinda spooky.
@@siirvend A plausible explanation rooted in reality? Nah, it's definitely the Eldritch-Lovecraftian-Horror thing.
After running 50+ sandblasted corridor missions collectively between the two of us, I honestly believe it would have been easier to just track Karl down and ask him where all the bones are.
I swear, I saw bones in Sands, but that was a long, long time ago when I was a greenbeard with only just my third promotion. I remember excavating dirt around it, archeologist style and I made it float in the air. (Pre floating rock physics patch)
Like, I specifically remember my first Dreadnaught fight being me zipping around a huge ribcage of bones in the sand while my experienced teammates fought it for me, but that was back before Oppressors were even in the game. It can't be that rare nowadays, can it?
I encountered one, I think it was sand blasted? On one of my first missions
@@MiningwithPudding What mission type was it on?
@@DonkeyDongs9000 not sure, I think it was Morkite? It was REALLY early on, I may have taken a screenshot of it though. I don't have access to my screenshots at the moment (going to bed), but if you want me to check after work tomorrow let me know.
Man I really want GSG to step more into the lore,
Glad that's what they plan on doing with seasons,
just have to see how deep they'll go
Im super excited to see what they do in future seasons! Even with this first one, they have a lot of little tid-bits and I doubt its gonna stop there.
first season is a test run I think, but so far im really hyped for more
I see what you did there
My guess is that they will go deep into galactic rocks (baddum-ts)
@@banilo1022 well, given the rockpox meteorite... i'd say you're on the money
I love the fact this is portrayed as an informed expedition.
"It may take eons to form, but it only takes second to break, heheh... You don't care. :/ "
Like a tour guide
i know im fanboying RN but....
OMG I ACTUALLY GOT NOTICED BY THE FUNNY DWARF MAN LESSSSGOOOOOOO
did you just reply to your own comment?@@TechBirb
3:50 I would love there to be a voiceline of dwarves saying something like "It took so long to make them, but only so long to break them." or something like that when you smash a crystal
"All that time just to stop me? Hah hah"
That map in the Space Rig is like the altimeter: Purely there for cosmetic reasons. Makes things easier to think about if you feel like the planet is conforming to logic, rather than logic warping around it with as-of-yet-unknown phenomena.
Personally, I'd love to see more regions, but Management doesn't like me trying to force drilldozers through the thick barriers of compressed granite so commonly found in the more barren sections of the planet.
I wonder if there's anything at the true core of the planet. Last time we tried to get there karl never came home
@@670HP-Package-NOW plus there has been no signs of glyphid and mactera primary reproducers. where are they I wonder.
I would def love new regions too, yeah
@@670HP-Package-NOW Balrog would bê a great boss
@@670HP-Package-NOWIt turns out yes, there is something at the core.
I never knew about the ocean thing. Ive played this game for around 200 hours and there's still stuff I dont know. I should read the manual more often I guess
The ocean thing is mostly conjecture on my part, but I feel like its at least partially implied by the environments.
@@siirvend oh, so the ocean thing is not official? Still, it's more interesting to think that that's way it is. It's nice to have explanations
@@siirvend id say youre probably right. It seems like the most likely scenario given all the clues left throughout the caves. I mean the fossils we collect are helix shells. And the giant bones that sometimes appear look very "fishy". I like your explaination best
In the Salt Pits description it had said that it used to be a giant lake that had evaporated only leaving the salt from it's water behind in the caves. It also makes sense for there to be so many cave systems because of water erosion from the ocean and the asteroid impact shaking up the planet's terrain.
I want to say this is mentioned by DRG Historian as well. Pretty sure GSG mentioned that Dense Biozone was supposed to be a sort of pseudo water biome, just without the water. You can see this in the coral-like formations. They seem to be quite against the idea of introducing actual liquid water to the game for some reason.
The sandblasted corridors definitely had giant fossils at one point, I've seen them myself. They may have been removed at some point in an update to the game, either that or they're just exceedingly rare.
"Exceedingly rare"
Youre telling me haha
They can't have been removed, seen I saw one in the dense biozone Like a week ago.
So far I have seen fossils appear in Sandblasted Corridors, Dense Biozone, and Fungus bogs. Never saw them appear anywhere else.
I too, have seen one within the last few weeks
Hire this man GSG, he'll write half a book on deep rock lore and turn it into a video.
They need to have him voice a character. Maybe some middle manager that gives presentations of some kind during certain missions? Or briefings for special stuff? Or maybe some kind of veteran who used to run with Karl himself and now is retired and works as a semi-independent researcher?
@@antonioscendrategattico2302 no, he's the entire r&d division.
Love the idea that DRG and subnautica being in the same universe.
That seems more likely than at first glance
Maybe the rival corporation is actually Alterra?
@@BrightyLikeThatif it was we whoud have known alterra puts its logo to let us know that its theirs
@@therookie4287 right
Siirvend is the Ahoy of DRG.
In regards to plants exploding as a strategy for reproducing, it's actually a really good idea for the plant. The explosion could simultaneously spread seeds over a wide area and act as a method of pollination in an environment without pollinators, such as bees.
Eucalyptus trees kinda do this. Eucalyptus oil is pretty flammable, and tends to build up in the trees, so when there's a big fire (anyone in Australia or California can tell you how often that happens) they tend to explode, but they have a bunch of different methods to regrow after they've exploded and burnt down.
There are actually several plants that spread their seeds by exploding. It’s more a case of material tension and/or compressed gasses than actual combustion, but they do exist.
Most notably is the Manchineel, aka the tree that said “ Fuck OFF, *I’ll do it myself!!!* ” to animals that pollinate or disperse seeds.
21:07 Zero hit terrain mining existed, but the moment someone drank Rocky Mountain in the right place it all disintegrated.
We aren't supposed to speak of...
The Incident
I really like your lore implications. Could you perhaps talk about the haunted caves, and the Unknown Terror that dwells there some other time?
I got something special planned for the unknown horror hehe
@@siirvend Very nice. Keep up the good work!
@@siirvend Cant wait man, the quality of your content is through the roof! ROCK AND STONE!!
@@siirvend where is the vid on the unknown horror?
@@spacereaper8283 Found it.
I forget where, but I remember reading before that in the DRG universe, Hoxxes IV is considered one of the deadliest planets in the galaxy but one of the most mineral rich. There were several attempts to mine Hoxxes before the Dwarves of DRG arrived and were the first group to successfully profit from mining the planet. I remember reading that the massive chunk of the planet hanging in orbit, was the result of one of these earlier attempts.
Huh, I do remember reading something like that but not the part about the chunk of the planet. Either way, Ill take the creative liberty here and there I suppose haha
Great work dude. I love the way you integrate storytelling with your guides. I'm proud to call you an A-Class Miner. Rock and Stone.
Agreed, well said
"First on the list is the crystalline caverns..."
*plays Hollow Knight music*
Ah, I see you're a man of culture as well.
Not any but the one which plays in the crystall area in hollow knight
@@timothytosser288 - Crystal Peaks even
My brain got happy chemicals within a milisecond of hearing that xP
@@pikariocraftf2802 those damn crystal shooting flying things.
@@HexagonThatReallyLikesVinegar Thank god the Mactera didn’t get similar ideas.
A nice tip about the snow piles in Glacial Strata is that they also break your fall. In fact they work exactly like Engie's platforms when upgraded for fall softening. So if you're running from a swarm of enemies and you're near a huge cliff, if there's snow at the bottom, you can land on it to negate fall damage (to an extent, of course) and escape.
Despite my 180 hours as a DRG employee, I had no idea that the Glyphids in glacial strata avoid the steam vents. Thats both an amazing bit of world building by GSG, but also something that would matter during a mission!
When you showed subnautica it kinda blew my mind. Apparently I like games where you explore alien biomes & thinking about these hypothetical worlds' geology.
Maybe Hoxxes IV was mostly covered in oceans before the impact too, not just subterranean ones. After it became tidally locked the sunny side of the planet becomes hotter and drier, sapping up water over many years except what became frozen on the dark side of the planet. The remaining biozones feed off the slow melt of this ice. In many more years the ice will be gone and life on Hoxxes IV as we know it could disappear. But until that time, we rely on our weapons to make it disappear a little faster. Rock and stone ⛏
Your orbital shots are.... breathtaking . Your narration is 10/10.
Thank you and Rock and Stone
2:52
Siirvend: - Telling an epic tale of calamity on Hoxxes IV
Grunt: - DURRRRR!
He was very cooperative
holy shit! amazing video as always, definitely was not disappointed!
me and the other 7... no, 6 dwarves still here enjoyed the broadcast, can't wait for more :]
P.S. take a rest man, those fossils are not worth it, you shouldn't let them haunt your dreams.
The boooooooonessssssssss...
You have opened my eyes on a bigger lore I wasn't aware of, that was interesting. I always speculated that some caves were filled with water, but to actually get a confirmation to my theory - big thanks. Another admirable video made with great effort, love, continuous narration, good biome explanation order, and with solid tips. Looking forward for your other projects. Rock and Stone!
The salt pits are explicitly a dried lake. It’s mentioned in the game.
Honestly I'm a pretty beat up miner, having to do a week in med due to the fungus in that rotten place. And I have three metal toes for taking off my boots during a sandblasted corridors mission. By the way, DO NOT eat lunch near the angry plants in dense biozone.
I love how he used the crystal peak theme from hollow knight for the crystal caverns
21:33 if its a type of fungi a fresh corpse makes a great growing ground for the spores launched by the explosion, and if they survive, congrats now your spreading the spores that cover your body all through out the cave as you go
Very true
Wow. I didn't know when and where to use elemental resistance perks and you gave me exactly what I need to know, rock and stone!
Hey no problem!
At 15:43, your dwarf was saying “Ah, ah its getting into all me nooks and crannies”
Almost sounds intentional lol
I like how everything in hoxxes is somewhat alive almost in a spooky way if you think about it, the constant theme of the planet is flesh or gigantic super organisms as seen by the flesy eyes in the walls, the entire hollow bought, the growth that holds the eggs in the egg missions or the dreadnoughts cocoons that have a similar fleshy growth all over it, my theory is that hoxxes is in on itself a living being and the bugs are like the inmune sistem of the planet trying to combat a sickness or virus (dwarves), reason why everything seems to trying to kill us including the rocks (omoran hearth stone), this means that probably the glyphid queen instead of a giant bug was something far big and nightmarish looking than anything we've seen, it sorta reminds me of the Infested enemies of warframe, specially seeing they can also control machinery like bet-c at some extent.
I think much of the life on the planet has developed symbiosis or strange metabolic processes to continue living in the harsh environment. This would explain why things like mactera and glyphids work together rather than simply eating eachother. I think a lot of the flora we see may actually have been mobile creatures than adapted a sedentary lifestyle in the absence of food, reducing their need for searching by using little energy. Glyphids may be used by many lifeforms as a form of protection in exchange for providing food in some way, or in the case of the hearthstone, simply be easy to manipulate. If anything wants to live on Hoxxes IV, it either lives with or exterminated the glyphid swarm. We chose the latter.
Interesting idea with the planet being a super organism though, there's definitely some odd stuff thar points that direction. Or at very least denotes thar some organisms are vast and far reaching, like huge fungal mycelium growths here on earth.
*look hear me out, I hope one day we get a ocean-est biome SOLEY so I can get into a slap fight with a dolphin cause those cosby's of the sea need a good slappin, even if it's just a virtual dolphin, also the image of under the sea playing while you watch a dwarf swim after a bug version of a dolphin just to bludgeon it to death is strangely hilarious to me*
I just want to take the time to mention how much I appreciate this video. Whether you made lore yourself, or dug through the pages to create this, this is an awesome exposition on the game's environment.
Rock and Stone!
Thank you!
This video is just amazing for explaining such a simple topic, your conjecture about the origin of Hoxxes IV is no doubt in my head canon for drg.
All of my time mining down there I never once thought how Hoxxes became what it was, your intro provides a pretty good explaination for what happened, almost like a science documentary, and I love it!
Rock and Stone Brother!
The biology of the silicate harvester and lootbug suggests that the life on hoxxes is not carbon based but instead silicon based, this explains why the glyphids are so resilient and why they seemingly don't need water (water usually melts and or oxidises silicon based stuff, with obvious exceptions)
Hey I was thinking something very similar! Definitely gonna make a video about my theories on that stuff
@@siirvend one with the taxonomy of glyphids would be interesting
Like how grunts are more closely related to slahers than to praetorians
Or the fact that the guide says that menaces and acid spitters are not related at all
21:30
lots of plants on Earth use this technique, explosive seedpods or even explosive bodies are useful to fling seeds/ spores out
in a place like sandblasted corridors I expect this is so that the explosive spores don't sap up resources like water from their parents
I completely forgot about this when I wrote the script haha
Easily some of the best written, best edited DRG content I've ever seen. Really amazing work!
with the level of effort that went into these videos, i expected views to be in the millions, not 17k. these videos deserve much more attention
Thank you!
I've been so excited for this video for so long. S-tier DRG content for both lore presentation and gameplay tips
Like I'm watching an actual sci-fi documentary which I'm pretty sure is what you were going for either way you nailed it!
I wanna say we'll get a new biome in the next update or the one after that, just with how they were talking about it before Wield came out
This video makes me want to play Deep Rock Galactic even more. Yet another great video!
Thank you for all the work, and the specific effort to never break the magnificent 4th wall of this game.
maybe hollow bough is just Dark Bramble crashing into Hoxxes. Damn them anglerfish :)
INCREDDIBLE music choices btw for each biome. I was salivating at the crystal peaks music for the crystal biome
One of my favorite videogame vids are these Fictional Documentary type video, the way you crack the seriousness with clever jokes,this is mad underrated vids and easily your best work.
Your videos, sir, are top-notch. The editing and storytelling is exceptionally good, at one point I thought they were official GST vids. Rock and Stone brotha!
Quick little perk recommendation for Dense Biozone: The cacti, including the small round ones that are scattered everywhere on the floor, also proc See You In Hell, giving you much more control over the damage boost and, somewhat ironically, they also seem to be affected by Thorns, meaning that turning their own weapons against them is one of the easiest ways to get rid of those small round cacti.
I know this video is a year old, but it's honestly amazing. The pace of the video is perfect, not rushed and squished down to 10 minutes like so many other videos these days. The background music was perfect, being enough stimulation to let the pauses in speech give you time to think your own thoughts. The content itself, being a combination of lore/scientific theories and useful gameplay tips is perfect. The in-universe character you play that makes little jokes here and there is perfect.
This video made me feel good in a conceivable way. I genuinely feel happier and more inspired after watching this video. Thank you. Rock and stone!
Couldn't ask for more hearing your reaction to it, thank you!
I wonder if we'll see some stuff on the bugs themselves next
Id love to do that at some point!
@@siirvend I'm not an expert by any means but I study arthropods constantly, in different real-world environments. If you ever need help theorizing facts or coming up with explanations for the adaptations the bugs take, I could possibly help by giving ideas!
@@bugjams I will definitely keep that in mind, sounds like a good idea to run some stuff by you in the future
@Siirvend heh. It's good to find some help out of nowhere. Keeps you believing that half of the pedestrians you see every day are great lads, that you could be friends with. Keeps you trusting in the humane. Just makes my heart warm seeing acts of kindness, passion about a topic, or some other random pleasant encounter. My heart would melt to see Chip's name in credits or special thanks section of the vid.
this man should be the official voice of Deep Rock's RnD.
"It's a horrible planet, A BUG PLANET!! A planet hostile to life!"
Wow, this channel is criminally underrated. I am genuinely astonished by how in-depth this video managed to be, especially with the seeming lack of available information at the time it was posted. I'm not sure if it is the way the video is narrated, how well the footage is shot and used, or the sheer helpfulness woven between each fascinating fact/detail, but just wow. This was phenomenal.
That means a lot, thank you!
Unrelated, but the music in the intro made me realize just how much I want strings in the soundtrack. Even just one song, man. Hoxxes deserves to be explored with and by string instruments.
For sure, though I do think the ost fits from the perspective of the Dwarves since the vibes it gives definitely scream "industrial space job". I think strings have a level of reverence to the planet and wildlife the Dwarves do not, its just a job to them and they could care less how incredible the place is haha.
Though I do agree with you, I compiled that whole music pack mod to include music like this because it totally changes the atmosphere of Hoxxes, strings are great for that.
Keeping that in mind, I think one of the best ways to include it would be a wave/fight theme. It doesn’t have to be anything crazy, but maybe have some cellos as a foundation, maybe have some creeping violins to mimic all the glyphids crawling towards the dwarves. Or maybe you could have some more music variety on the space rig. It’s home after all, why not give it a bit more warmth? Have some slow, low violins playing, emphasize the view of Hoxxes below.
On another note(hehe) I just thought of, what about Blade Runner space jazz? Make it an atmospheric track for exploring, really pump up those synths. And we already see bits and pieces of that in some tracks, but they never go fully into it.
Idk, I understand the type of mood they’re going for, but at this point, I think more music with some different themes that are still appropriate to the setting would be cool. I mean, compare “A Distant Terror” to “Dance of the Dreadnought” or “Interstellar Nightmares”. They’re similar, but they still feel different. (Fun fact, “A Distant Terror” was actually supposed to be an exclusive song for mactera swarms, but the devs scrapped the idea of specific enemy wave themed songs.)
20:30
Honestly seeing the comparison of the Leviathin skeletons to those of the ones in Hoxxes' Caves makes me want the devs to add the small change of an Anglerfish fossil spawning in Hollow Bough (Outer Wilds Easter egg ig)
So glad this came out I was looking forward to part 2 just a shame there was a really big update in between them
I'm only about a minute or two in but this is a beautifully shot and spoken video and you should be proud of the quality that you have presented.
I was expecting a normal rundown of the obstacles to expect in certain biomes but I was not expecting the lore and theory crafting of the environments of Hoxxes. It’s really interesting to learn the possible events that occur that lead to the flora and fauna to develop. And really do cement the Glyhid hordes as a Xenomorph type creature. Very adaptive and they won the evolutionary race to become the dominant creature on the planet. It’s super fascinating to see this kind of breakdown.
Love the use of Hollow Knight's Crystal Peak theme when talking about the Crystal caverns
One of the best produced deep rock videos I've ever seen
18:10 Teal green zooplankton gatherings are not exclusive to Escort. I fell down one in an On-site refinery mission. Had to make a pancake "staircase" and quickly set up defences as the Swarm was inching closer.
They used to be a year ago. I think they fixed that at thr start of season 2 or 3
@@siirvend oh. Good to know.
18:12 The green zones can appear in any mission to my knowledge, I had multiple appear on Point Extractions, On-site Refinings, Eliminations, Mining Expeditions and Salvages, but curiosly I haven't encountered any in Escorts yet
I'm glad they fixed it and allowed them to appear in other missions finally
12:57 it's an adorable loot bug spin
Incredible video, I honestly really enjoyed the documentary style facts about biomes and history, the long panning shots are really relaxing and beautiful. this video is my new favorite of yours. Nice work Siirvend 👍
I am extremely impressed, very well done siir
Thank you this is probably One of the best lore videos I have ever seen. Thank you and if they make another biome I cannot wait and see if you make a video on it.
Very good video! I would like to talk about two things though:
I'm fairly certain the hollow bough is dead and has been rotting for a while, which is how plantlife can grow in it and why there are so many decomposers (vines and corpse feeders)
Also, I'm pretty sure that the azure weald is on the chunk of hoxxes that is floating in space, which is why it's so cold.
I suppose my logic with the bough was that it's partially alive but has many sections of old growth that have since died and been decomposed partially, turning it into damp dense pulp similar to dirt. The vines are referred to as parasitic so I assume they're still living on their host in some capacity though.
That's an interesting point with the weald, I hadn't considered that. I based my description on the definition of a weald on earth which can result from glacial activity churning the earth and leaving behind rich soil. I don't see why it couldn't be the floating chunk though since it's ecosystem is so unique.
Here is some advice for each biome (Some of these applies to other biomes as well)
Crystalline Caves
- The electric crystals are health based so do damage not mine them unless you want to do damage like that.
- Break crystals at the base and other points it connects to the wall to remove them faster. (Try not to destroy light crystals if you can help it because free lighting)
Salt Pits
- You can treat shellbacks like a bull and lead them into pits to avoid dealing with them. (Warning this may lead to you falling to your death caution is advised)
- You can use the towering salt crystals for a watch tower or perch if you put in the effort. (same advice for breaking crystals applies here)
- Stalactites can be used to clear swarms if you are smart enough or as platforms once they hit the ground. (Plz break them if you don't trust yourself or your team with this because that damage work both ways)
- Enor pearls are found in the ground surrounded by white enor pearl like bulbs. (Jadiz is like this just with green gems instead)
Fungus Bogs
- Sticky goo can be drilled, platformed, or ziplined if you don't want to deal with it. (c4 is a quick way to remove it just handle with caution)
- The steam vents can be used to get to high up places or buy time when swarmed by glypids. (Both of these options are not guaranteed so plz be careful)
- The poison spores gases are flammable so be careful or be smart.
- Use explosive plants to your advantage but don't blow yourself up too.
Radioactive Exclusion Zone
- Destroy any radiation crystals that are close enough to hurt you habitually because these can make swarms much more of a pain.
- The webs you find can be destroyed by the impact axe and by sources of fire damage.
- You can stand high up on the fossil trees to avoid dealing with most melee enemies just watch out for ranged attacks. (Some melee enemies are to big to care so use common sense plz)
- You can press E (Or your equivalent) to pet breathers
Dense Biozone
- Try and destroy thorns if you are are setting up for a fight or going to be in that area for a while
- You can stand on ejector cacti to avoid melee enemies. (P.S this also damages any nearby enemies)
- Elevator plants can be used to traverse the area more efficiently or get away from melee enemies. (These do have health so you can destroy them if you want to but it is a lot of health)
Glacial Strata
- Use cyro shrooms to your advantage since it is harder for them to freeze you from afar then up close.
- You can platform over or drill a way out of the small ravines so you don't get stuck in them. (It is rarely worth it to use a zipline for this)
- Foam shrooms can be hit to make a platform sometimes to mine or just as a perching spot.
Hollow Bough
- You can stand on big goo shrooms or bough cones to avoid melee enemies just be careful not to break it.
- Dig under creeper vines to get rid of them and dig into bloated vines to avoid chip damage. (Shoot the yellow of stabber vines to kill them)
- Wasp nests are very weak to fire damage and thorn pots are another annoying thing you should destroy if you can.
Azure Weald
- Keep an eye on the ground since the foliage covers holes and cliffs very well. (If you throw flares right you can check to see if it is solid ground or not while still providing good light)
- You can grab onto cave angels and pet hexawings.
Sandblasted corridor
- Pinging trawlers can help you keep an eye on them.
- You can use wind tunnels as an quick escape just be careful since it can launch you to your death.
- Don't hit explosive spores with melee unless you want them to explode in your face.
Magma core
- Heat works both ways so use the environment to help deal with enemies.
- Lava vents can be destroyed and explode violently when broken.
- You can platform over hot rocks to make pathways over them.
7:40 their gas is… HIGHLY flammable. Explosive flammable.
Another thing to note about the Bough, apparently some mining teams have found odd caverns holding 2 bits of red sugar within. It doesn't seem to be natural structuring, but it's clear no ordinary dwarf could make it either.
Oh do you mean the sugar bulbs? That's what I've always called them. They definitely are part of the biomes generation and it's cool to find them.
A thing you didn't mention about the poison gas things, you can actually set them on fire! Same with the gas released from praetorians when they die
I forget about this all the time!
Funny you mentioned that, today's patch fixed some bugs relating to that NOT working recently.
@@p_serdiuk That actually explains why I couldn't get that to work at all, I thought it was just cause of something I changed in my Breach Cutter build.
High quality as always. Excited to see the next episode!
I wish dwarves also said something like, "Oh shit, i'd better move quickly!" when stepping on hot rocks.
wow this video looks like it took so much work to make. Thanks so much!
Don't forget the gas from the poison puffers in the fungus bogs is very flammable. Bring fire to fungus bogs. The gas fireball is effective against swarms and dwarves.
This video is criminally underrated and underviewed, well done man
Quality work on this
in my time of being in the Sandblasted Corridors, I don't think I've ever seen bones there
This was incredible! Nice job on the editing and voice over!
Love the content! Very helpful, and I look forward to your next post!
Amazing video and oozing of the research and work put into the editing and writing. Great work!
Amazing work. Stunning video with entertaining commentary, the quality is outstanding 👍 Rock and stone
I don’t care how long you take to make stuff like this, it deserves to be recognised by all DRG players. Management approves, miner! ROCK AND STONE!
Loved the lore and theming here. "A story told in rock and stone"
this guy honestly deserves more views, I love how he does these guides in character as a higher up at DRG
This video has great editing, voiceover and incredible polish for a smaller channel.
Glad you could catch me up on my Hoxxes lore, rock and stone Sirrv!
Rock & Stone!
For the fungus bogs, of you have a heat mod on your gun, best example being scouts boom stick with the heat mod you can run through the poison spew plants, turn around and shoot the gas cloud, lightning the gas cloud on fire, in a chain reaction of explosions and it destroys the plants. In death the plants release another gas cloud. Satisfying AF! Also a good way of killing a horde. Fungus bogs as scout is a breeze!
Love that those clouds are flammable
your conjecture was reaally coool
(I'm just going back through your catalog of vids and leaving comments because I find it fun)
Another good contribution to DeepTube, management approves. R&D wishes to thank you for the following: *clears throat* "Somehow making partial sense of the mess Hoxxes' geology is." So there.
On another note, one of the lab coats has made some suggestions as to why the Rivals have attempted to seize Hoxxes. The explanation is several minutes long, but mostly relates to the absurdly confusing composition of Hoxxes' crust and how life has managed to thrive within the confines of this hellscape, perhaps for biological warfare. With that in mind, geological survey teams dispatched to the Magma Core and R.E.Z. have discovered some interesting readings that we are sending some crews to investigate. Details are need-to-know currently, I'll fill you in once the files are declassified. DRG wishes you happy mining, and good golly don't you dare die.
Good video work miner, Rock and Stone!
Now I've seen this video I can't get the thought out of my head that Hoxxes is Planet 4546B
but billions of years into the future.
This is just glorious to watch, great job on this one! Rock and stone!
Fantastic video, really good information in it and things I'd typically gloss over
I never expected how well DRG and death strandings soundtrack go together
Right?
Imagine there being a single ring like lake located ina ring like shape in what would be the twilighr band of Hoaxxes. That could be a really interesting place to explore
The Stubby SMG would finally be forced to get proper insulation.
This was awesome! Can't wait for more 😊
Did anyone ever even notice the error helix here and error cube over there at 8:56?
We did, that was a mission JustaCat messaged me into because I had been looking for error helixes for a while to no avail
wake up babe new siirvend video
This is such a great video! I learned a lot, and enjoyed your take on the planets origin!
I'm glad you liked it!
Man, you explaining this games depth of lore makes me want to play this!
There's so much to speculate on if you really look around, but it's also one of the best horde shooters I've ever played, period.
@@siirvend I'll get it for me and my girl, we played ASTRONEER but felt there wasn't enough depth in gameplay for it to keep us hooked. Thanks for the video 💪
@@2DEKAY no problem! Have fun!
Man i wish we'll ever get to do a mission on the surface, or maybe an underground mission that started at the surface, like a shallow dive or something, where it's a regular dive but the drop pod drill malfunction before it can dig underground so we got to get out and fix it on the surface