If you have spare nitra at the end of a mission, call a spare resupply outside the drop pod and leave it full, Karl could still be down there and the extra supplies really help him out.
Did you know? If you're holding a beer while dying, it still stays in your hand! Savvy Dwarves can use this tip to their advantage to take a tasty beverage with them on their way to Valhalla.
This only works if you have tapped e, let go, and start holding before the time you reach the break. If you hold e from the start, you go right past it
@@truenatural20In solo offline you can also hit pause while holding any button, let go of the button, and then unpause to have it keep being held for you until you press it and let go once more. Can be nice sometimes for things like building the fuel cells and the black box for the final 2 stages of Salvage Operation missions. I use a steam controller and I do this sometimes with the mining/pickaxe button if I don't want to feel haptics for 5-10 minutes straight while mining gold from a crassus explosion.
Tips for when you know you'll take fall damage as a gunner but don't have a way to reduce it : throw your shield at the area you are landing. The damage reduction of the shield works for fall damage. It is extremely handy
A new tip from the most recent update, the front of the drill dozer will kill anything in one hit once she's run it over, including boss encounters like Bet-C, found this one out by sheer accident legit thought Bet-C was going to destroy Doretta only for Bet-C to power up and then immediately lose both health bars cause she was in the drill dozer's path. XD
I really wish I had been recording because about a week ago Dottie broke through a wall into a room directly into a bulk detonator, insta gibb'd it and all 4 dwarves, plus all armor and health. Funniest game over I've ever had.
An extremely important tip for escort missions: save Doretta. For one, management HATES letting things go to waste if it can be avoided and two which is definitely more importantly anyone and anything on the team is an honorary dwarf and we NEVER LEAVE DWARVES BEHIND
Someone told me before starting their mission that it wasn't part of my assignment and that it "won't be very useful for you." So I checked their mission selection, saw it really wasn't and said "oh thank you for letting me know! Have a nice day! :)" People think it's small things but honestly encourages me to come back and play
Fantastic video. One tip which is somewhat rare but can be very helpful is that the purple trees with large bulbs in the fungus bogs will glow if you shoot/hit the bulbs and will stay on permanently if you shoot/hit all 5. This gives almost as much light as a scouts flare and is worthwhile to do on most mission types
Siirvend : "takeout Detonators before anything else" Me : yeah or just run away from them since they are so slow. Siirvend : "Detonators can dig to your team's location" Me : They Can *W H A T ? !*
"#2 Try every class - You should definitely try out every class." *has played almost 200 hours total, all of it as the driller* Haha, drills go BRRRRRRR
Siirvend: *Gives us a long list of useful insights and tips to improve gameplay* My takeaway from all of it: _You can press Space with the terrain scanner up to make your Dwarf face the direction you're looking_
That one is absolutely mind blowing when you first realize it! Its even worse when you realize there's a tool tip spelling it out there in the scanner the whole time haha
most important tip = you can pet doretta and lootbugs even though the interaction popup doesn't appear. also V is for ROCK AND STONE (ocassionaly Pray & Atone because they are christian dwarves)
@@captainzork6109 I remember doing that for the first time yesterday. Saw my first ever breather and thought “what a swell guy. Wonder if…” and lo and behold it worked. I love this game
Scouts are useful for mining and lighting. Their weapons are built for king slaying. So they can deal with dangerous enemies. They are also great at scouting as the name implies. Gunner is great for fighting, team mobility and overall team survivability with the shield. So they are useful for swarms, bosses, and having the entire team cross gaps and cliffs. And if a player is downed, a shield is a lifesaver. Driller is a boss at killing swarms, reaching the drop pod and tunnels, making bunkers. They are not as good against single enemies with their main weapon but their secondaries can handle that. Lastly engineers are insanely versatile, their turrets are great, their pads can make any scout exponentially more useful and raises their survival rates by 10000%
@@andrewchilds8886 As a scout main, I am best friends with anyone who plays engineer. Whether they're good or not matters little to me (they'll learn as they go along). On the other hand, watching someone play scouts poorly is incredibly painful to watch. There have been a couple times in which I almost cried trying to teach a buddy how to be a good scout...
Oh no way! I'll add that in for sure. I had always assumed it was breaking the whole crystal but that actually makes a lot more sense and explains why sometimes they would be inert without breaking.
@@siirvend same thing with the spires that shoot the drill dozer Saw a scout grapple and power attack the tip and it broke and I felt useless as a driller
@@Drozido new meta is hurricane missiles to the tip shoot a bunch then aim at the tops two or three missile hit leaving the rest to continue on for you to guide to the next spire
When Golden Bugs is active, be sure to molest those swarmer nests, that's around 50 gold each nest, that's more than most gold veins! Just make sure it's clear and there's no assault going on. If you can combine this with 2x gold, that's an insane amount of moolah.
@@mastermenthe Part 2 is on the backburner until after the Ghost Ship Games crew releases the two new biomes in Feb2021. I figured having those out for a bit will give me plenty more to add to what is already looking to be a video full or more useful tips.
Unfortunately, the 2x gold drink only works for gold thay was mined with the pick. Gold mined by Doretta, Bosco, or gravity, do not double. Same goes for gold for loot bugs, and golden bugs gold
The axe shockwave is so nice for stuff like that. Also does wonders if you can avoid directly hitting swarmers to keep it retrievable while still killing them.
When an explody boi is reaching the drilldozer, you can use the shield to make it turn around for a bit That said, it's better to let Doretta take one health bar of damage, and kill and survive the encounter, rather than desperately trying to prevent any and all damage and sacrifice your life in the process. I think most people tend to panic when Doretta is taken down by a lifebar, and while it doesn't feel good it's not the end of the world
Great video! A lot of useful tips. Some additions: #48 driller's axes one shot these poison plants and are still pickable afterwards. #82 watch out for caves above when calling ammo on morkite missions with low oxygen. If it connects two caves Molly will go through and leave you with no oxygen on extraction. #116 Molly also uses bug pathfinding, so you can use her for checking your repellent platforms.
In the new escort mission despite having no prompt to do so you can pet the drilldozzer, yes you abandon a fellow sentient bot in a dark cave at the end of the mission, you monster !
If you call a supply pod in a cave with a low ceiling the Engineer might want to plug the hole it dropped through. Bugs can spawn in it and attack from there.
@@raptorpeep2622 I had this happen for the first time when I was trying to get a friend to like the game. Needless to say he as a brand new driller did not make it back to the pod
"Let your team mates know before you do something" So much this. I did a haz 3 triple dreadnought mission the other day, and the host was a level 12 blue rank that kept running off on his own and immediately attacking the dreadnought eggs while the rest of us were still mineral hunting. Needless to say, there was a LOT of wasted ammo on what should have been a very simple mission.
You can get eggs out of the ceilings with ammo resupply pods, Kinda a hard skill to master, but if there is an egg on the ceiling and you have no engi for platforms or a scout to go get the egg it might be useful. Open your terrain scanner (eggs show up as orange blobs on it) and call in a resupply underneath it. Kinda hard to do but might be useful. Another idea is if there is a wide open room with a low ceiling as engi you can make a pillar out of platforms from the roof down and throw all your grenade mines on it can get a bunch of easy kills on grunts, as they come down from the ceiling. Another engi tip is bring Gemini turrets and defender system on escort duty,(the mod for two turrets, and the extra damage and limited scan angle respectively). Once your get to a room and you need to refuel dotty you can set up turrets on ether side about 5-10 meters back from her with the scan angle facing towards her to act as baby sitter while you go get the canisters filed up.
Just noticed your video through the Steam community-thingie and gotta say, im blown away by the quality and quantity of those tips. Even as a lvl 140, I still learned quite a lot of usefull stuff. Also, the overall video quality is insane for someone with less than 100 subs, you definitely earned yourself a sub brother. Rock and Stone!
I will say that bunkers USED to be a way of life. Digging one while defending objectives made beating 4-5 hazard missions Infinitely easer. However, ones the oppressor was added (invulnerable from the front) they lost a LOT of their value. You can still use them, but having escaped tunnels is a must; and in general they have lost their universal use.
If you are so inclined, please direct your attention towards the upper portion of the cave that encapsulates the overhead area in order to further observe any abnormal points of interest. Thank you.
10:00 When playing an on-site refining mission, the drop pod almost always lands near the furthest pumpjack from the refinery. In a normal mining expidition and drill defense, it lands in one of the caverns you traversed already.
I've had one instance in 300 hours of playing where that second point wasn't true. Though I'm pretty sure it is some kind of bug, as it landed in a cavern that had no entrances leading to it. The worst part? Didn't have a driller to get to it... That mission sucked xD
Golden Bugs, Parasites and Pots O Gold is a great time I tell you what. Each parasite also gives gold netting each kill 4 gold or so. It also works on maggots, and probably other passive creatures.
Healing from any source (resupply, red sugar, Vampirism) while temporarily revived during Iron Will's effect will prevent you from going down again after the effect ends
I’ve been watching DRG tips for two days now since it’s been available on game pass and this is the only video that actually has new and interesting facts to it and isn’t DROWNED in poor quality. Thanks bro!
Nice, I played 100 hours+ still at least 3 very practical tips learned: 1. Press Space bar to point myself in the direction of the arrow during look at the map 2. Press E to mark permanent mark using the pointer 3. Bank extra axes for Drillers
Great video. Two minor additions: For #11: You do need to have the Discord app running for the miner terminal to be active. And for #65: Bugs hate the steam vents and will not walk through them, so if you find yourself without a gunner's shield get in one and easily kill grunts and swarmers sitting on the icy edge. Great place to call in a resupply pod as well, and collect ammo without getting bitten. Praetorians - at least with their ranged attack - as well as spitters and anything flying will still attack you though. I'd also add a tip for people to look up ...
Thats pretty cool, I never noticed that they avoid them before! Also yeah, that part about discord is pretty helpful. My discord app is almost always running so thats good to know for people who may have it off. Good one.
Pretty nice video! One thing I think worth adding regarding drilling for more than just escape tunnels is the fact that though the drills can't directly mine minerals, drills help you get whole mineral veins quickly by drilling off all spots where it would connect to the cave. It can help speed up mining certain things a lot, especially with oil shale when you need to refuel.
Oh yeah, driller is still one of the best options for speed mining. I like to kill two birds with one plastic explosive sometimes and detonate satchel charges on minerals with bugs on top of them.
When your dwarf is at shoulder height a ledge they grab on and pull themselves up, this animation stops fall damage so you can jump off of a fall and do that to not take fall damage. The pipelines you build also stop fall damage if you hold the button that lets you ride them as you are falling you'll immediately start grinding it also works with ziplines and cave angels. The mule's is immune to damage you can use her as a blockade against snipers, turrets etc you can also ledge grab off the mule so falling at her edge can stop your fall damage. The mule can carry you up to your friends you can stand on her and they call her and you just have to move a bit forwards when she starts vertically climbing. As scout if the place you grappled to got you stuck you can call the mule as a foot hold. Glyphids are forced to use the terrain as they walk, they can however just keep walking over short gaps if you dig straight lines that are wide enough you can make joggernaughts go up and down them as they try to get to you which exposes their weakpoints. As Driller during industrial sabotage you can dig to the ceiling above the boss and drop c4 to quickly nuke it's shield vents, same thing can be done to hiveguard shields they blow up quickly to c4. As engineer place your turrets on edges so they can firedownwards the rule of thumb is scan with you scanner a left and right and if there is something that is higher that you then that turret got blind spots it's not shooting at. As gunner you need aoe and penetration damage it makes you dps against groups go from 2nd highest kills to the highest kills by a large margin. As scout your flare gun shot deals a little bit of damage but more importantly stuck to the enemy, against hoarders sticking one to it stops it from despawning.
26:30 Bunkers on minimule rerpair missions can be made in a way that prevents all enemies from getting you except oppressors, bulk/crassus detonators, and the ghost on haunted cave missions. (Well, and dreadnoughts. But you'll only find those during a minimule mission if it's a deep dive.) Here's how to do it: 1. Drill the objective item down enough that you can't be attacked through the roof. (Preferably, drill down to the depth of the base of that drill-part at the base of the drop pod'.) 2. All allies hop in the shaft driller dug to get the objective down into the ground. (They'll make repairing go faster, and they're necessary so you don't waste time or ammo fighting the enemies up top!) 3. Engie seals the driller's mined shaft it at the surface's level. 4. Driller places C4 on the engie's platforms that are sealing the top of the shaft driller dug down. (so he can remotely unseal the hole later) 5. Driller drills a horizontal path from the objective to the drill base on the drop pod. (That's why you want it at the level of the drop pod's drill base) 6. It's VITAL that there be NO other entrances to the area you and your fellow dwarves will be in. Not a single crack! Do it right, and this causes the enemy AI to ignore the engie's platforms sealing the driller's mined shaft down. Instead, they try to walk through the drop pod! The AI doesn't think of the drop pod or it's drill portion as a solid object, so the AI tries to direct the enemies through the "open" entrance driller makes when he connects a path from the drop pod's drill base hole (with the drill base plugging the hole). The only enemies that will ignore the drill base entrance and just go straight toward the dwarves are oppressors, bulk/crassus detonators, dreadnoughts, and the ghost on haunted cave missions. Barring those enemies, you can sit in the energy field through the whole timer without having to waste a single shot. Then you just C-4 the engie platform keeping them out, and use the hallway you drilled to the drop pod's drill base as a hallway like a normal horizontal bunker (easily and efficiently wiping out the enemies backlogged at the surface). Don't worry, there's an enemy count cap, so it's not like you'll have wave after wave after wave worth of enemies stacked up. There should only be one wave to fight, rather than tons of waves during the several-minutes-long countdown timer for standing in the objective's radius bubble. ^_^
I love that you put your personality in this video, instead of droning on in a monotone voice with zero attempts at comedy, also love that you use in-game voice lines smoothly as part of the script
I discovered that you could freeze breeders and other flying enemies by accident yesterday and I was just dumbfounded by how clever of a design choice that was
I'm too late for this, but here's some tips: As an Engineer, you can place your sentry's muzzle inside Compacted Dirt to check for any enemies in the tunnel. While using RJ250 Compound, you can use grenades to soften your landing with suprising effectiveness. When using Bug Repellant, a "triangle" of platforms is highly effective since glyphids will almost never go through unless you stand directly on top of them.
Also to mention about Haunted Caves: if you're playing scout, you're bringing IFGs. The IFG field slows the Horror to a near dead stop, and lasts long enough that you can grab 2 resupplies while it's stuck. Plus you have 6 so you can be pretty liberal with whether you use them on the swarm or the Horror
Not gonna loe when i first faced the horror, i was actually Terrified because its unkillable and an invincible bulk detonator. I never touch haunted missions. I cant do it.
@@dom-hx7ki I can understand. Its nerve wracking knowing that thing is chasing you the whole time. At very least it's pretty easy to get away from, especially with Dash equipped!
It should also be noted that on point extraction and *maybe* egg hunt(?), Bosco can mine out, grab, and retrieve crystals/eggs, which can make those missions so much easier, especially if you're playing a miner like Driller and there's a crystal on a roof or high wall.
It’s so nice. You can either have bosco do his thing while you take care of hostiles or get two eggs at once. You can press x to call to him and he’ll chuck whatever he’s holding for you to catch (just make sure he gets close because he can only throw so far).
On the drop pod location thing, the pod will basically drop as far from the host as possible. If you’re a host and a scout, or feel confident in your ability to get back quick, you can go to the start, have someone call the pod, and then sprint back. That can save your entire team and Molly having to really walk anywhere and potentially allow you to leave in
@@APC117 If it makes you feel any better, it doesnt make a HUGE difference. Its a few extra minerals and credits but theres no major influence beyond that so dont feel super bad about it. I think Ive also heard the devs wanting to pursue changing it into something for both PC and Xbox, maybe even dropping discord from the requirements too, so we'll have to wait and see.
12:10 - *#44.5* Driller can use his impact axes to break those crystals quickly, and you can pick them up afterwards, so it doesn't cost any ammo. 14:05 - *#57.5* You can usually break these irradiated crystal in ONE pickaxe hit, if you hit it directly in the centre. Look for the part in the middle of the crystal that glows the brightest, hit it there, and it will deactivate. 30:40 - *# 146.5* When your shields break on a zipline, you will fall. If you don't have hoverboots, try placing a zipline parallel below the one you plan on using for the swarm. If you get hit and fall from your zipline, you can quickly attach to the lower one before you hit the ground and take fall damage.
One thing that i found out is that fire damage ignites poison clouds for easy clearing. It can also be used to bulk clear the bog shrooms and can let you deal with hordes of smaller enemies after killing a preatorian
In a similar way to the Driller banking surplus throwing axes before a reload, Engineer can do the same with Proximity Mines (2 per reload). Great vid, I didn't know about the permanent personal waypoint either 😎
Thats perfectly normal! Soon they'll consume your normal thoughts and you won't even notice the inescapable draw of entropy, for all things to return to chaos!
I don't know if Doretta can do this to players, but last escort mission I saw her crush two shellbacks and a praetorian that happened to spawn in front of her or stumbled into her path. Also when dealing with praetorians as gunner the shield forces them back and makes them turn around, useful in a pinch for easy weakpoint damage
A tip to playing scout is when the drop pod is coming, do what the name of your class is, and scout out routes for your teammates (unless it's a driller)
In the new Escort mission you can deactivate the laser crystals in phase 4 of the end event by only destroying their tip. This can easily be done with the Gunner's main weapon, the engineer's grenade launcher or a Scout grappling and doing a power attack. Otherwise great video. With 60+ mining hour I learned about the permanent marker point and the fact you can charge a throw for heavy objects.
You can command Bosco to build refinery pipes by clicking command on the pipe segment where the wrench icon is (farthest point of unbuilt pipe) and it'll build until the end of the line (connected to a pump jack or wherever it ends)
You walk faster on hot terrain in magma core, impact axe can clear a swath of toxic plant emitters when throwing it, damage weakness stacks (ex : frost bomber takes 20% more fire damage, but if they're in an electric field, it's 20%+30% -> 50%more damage)
Such a good video, I started playing scout because other scouts apparently forget about their flare gun. It's literally so incredibly powerful in not only advancing the mission faster, but clearing swarms more effectively and in safer ways. Giving a gunner eyes on target from 25-50 meters out is so powerful in letting them chew through enemies. Bug pathing is fairly linear until they get close so there's less chance of wasted ammo.
Here's one, poison effects can destroy the special extra health bar of the Dreadnought. Also, I could be wrong about this, but I'm pretty sure that I've hit a Dreadnought square in its armored, damage immune face and still caused the poison on it.
Oh yeah I can back that up. Ive hit Oppressors on their impervious frontal armor and poisoned them so Im pretty sure it works with dreads too. Good tip!
@@siirvend Another good tip about Oppressors is that a power-attack from your pickaxe, even to the front of them, takes about 1/4~1/3 of their health out, instantly. If you can coordinate your team, all it takes is a few Dwarves to power attack it and it's down!
A tip for Gunner's zip line: enemies with projectile attacks prioritize players riding a zip line, this is a double edge sword since you can receive a lot of damage if you're unaware of this and enemies focus on you, but you can also distract enemies if a teammate is trying to revive someone
top tip for haunted cave warnings: the abomination cannot be hurt, but can be slowed with status effects such as electricution, also if there is a goo bomber, the abomination is also slowed by its goo, so kill it above the abomination
Also make sure all of your ammo even traversal tools and grenades are at half before resupply. On gunner use sticky grenades on glyphid hiveguard in the middle and it breaks down his three shields really easily.
Guess I should give an update lmao. Still playing gunner. We've all promoted at this point but have yet to do a deep dive cause getting together to game has been a pain
Last comment here I swear, but there’s actually quite a bit more tips I feel are needed to share. (Hollow Bough) Smack retracted red thorns: if hit enough times the thorns will no longer grow out so do it if you think you’ll come through an area often. Bring elemental attributes or weapons: mactera spawn here a bit more often than other areas and as said here the flyboys hate rapid temperature changes. Red flowers: damaging the red flowers found here cause a mass of spikes to shoot out which damage everything hit by them. Use your mobility tool wisely: the bough has maps that are often vertically built so be sure to conserve your ammo as much as possible unless you’re a scout. God has abandoned you here too: self explanatory Check for hidden resources: like the other he’ll hole, there’s many grooves in the walls that hide some vital minerals like nitra or some secondary objectives. (Azure Weald) Cave angels: you can hitch a ride on these creatures to explore the open areas of the cave and conserve your ammunition. Looks for blue stone formations: these structures give you a boost in speed and electrify bugs when in their radius so keep an eye out when you’re being chased. Have a scout here: despite all the bioluminescent plants here I find it difficult to navigate these cave even more so than others so use the flare gun to keep things bright. (Mission objectives) 404 Molly not found: there is no M.U.L.E in extraction liquid morkite or aquarq missions, but you can still deposit minerals there the base of operations is set up. 37.9 look up at the ceiling: aquarqs are often buried in high up walls just as much as they are on the ground. 37.10 look up at the ceiling: wires on sabatoge missions always start at the ceiling. Don’t overlap pipelines if not necessary: remember that you have to repair the pipes later in the mission and having them overlapping can make getting to damaged areas harder.
So far, this is the best DRG tips video that I've found. Tons of useful information. Thank you for making it, Siirvend! Also, amazing job with the editing... That must have taken an incredible amount of time and organization. Really well done video all around.
@@siirvend Sometimes people don't take a moment to stop and appreciate the effort that goes into creating content. I want you to know that I recognize and appreciate you. By the way, I'm just starting out in the game myself. Quick question on the Engineer class... Do you like to spread out your turrets, or keep them close together? Do you have any preferred turret mods? Also, I'd like to say: the community in this game has been extremely nice.
Spreading the turrets put depends on the mission, cavern shap and build. If I'm using EM discharge I like to keep them close in order to alternate on a kill zone with shocks. They also do well close together when most of your fighting will be done in one spot like I the center of a large room. I'll spread them out on missions where I'll be moving around quite a bit like refineries and point extractions. Helps to have them able to cover more areas when you are on the move then. As far as preferred builds I think I'm pretty weird with mine. I always use more ammunition and higher capacity rather than stun and fast build. I like longevity on my turrets and I don't have an issue remembering to reload them. I also am one of the few people to use the Hawkeye system instead of the defender system, with exceptions of escort and dreadnought missions. Hawkeye is underrated because the ability to ping a target to be focused is really powerful, especially with the range they have. I also like the range because a Hawkeye sentry can clear huge caverns of cave leeches and distant swarmers much better than a defender sentry. You also don't have the problem of having to lead enemies to it because it's angle is 360 rather than 140 or whatever defender is. In addition to that, it makes turrets whip even easier to use with target pinging and since the buff in U34 it's been a great way to deal with bigger enemies.
@@siirvend Awesome!!! You're a wealth of information. Thank you for all of that, sincerely. Given what you've said, I'll have to think about my playstyle a bit more now.
Bunkers also have nic names, there are Dwarfen Bunkers and Elven Bunkers, Dwarf Bunkers have at least 1 opening allowing enemies to try to get in while Elven Bunkers are completely sealed.
One thing that might be useful even though it's very obvious but I didn't realize when I was new is that items that are in the wall like jadiz, pearls, bittergem and compressed gold have little flakes of their respective color on the wall so look out for them, the compressed gold is especially hard to spot as it doesn't have nearly as much of a glow as everything else.
As an engineer main, I always check every ones ammo usage before double dipping. When you do a lot of kills, it's warranted and I always try to dig my fare share of nitra. Plus i never had any one object to having a well fed and well set up kill zone to fall back too. A good tip is when your god like engineer tells your he's running out of ammo for his turrets and weapons and there are no resupplies left, call the mission early and don't try to over extend yourself by doing secondary missions or machines event. Lost 1k gold because the guys din't listen, my turrets and main weapon ran out and no one survived long enought to get to the pod after the event because they all were low on ammo too
Maybe a bit late, but my favourite tip for drillers is, you can break the spitballers shots with your drills, if the spit baller is aiming at you or about to spit just spin at the spitballers mouth and let your team do the rest, or shot him in between shots, very safe and saves team ammo
If you are stuck as a scout up high and cannot get out of it, call molly, she will line up under you and breaks fall the same way other players do. Really handy for all classes but especially scout
THANK YOU SO MUCH!!! Man, my greenbeard days would have been SO MUCH less painful if I knew about this video. I still learned a lot, and this will 100% make my life easier. I had no clue that there were tell tale signs of when one of those chasms would open up in the glacial strata for example. Awesome video bro, and Rock and Stone!
Little late on this one but can I say great video. Thought of two quick tips off the top of my head and those being: 1. While in the iron will effect any healing will remove your invulnerability but allow you to stay up. It seems obvious but Ive seen it done plenty before, complete any necessary actions while your invincible like revives BEFORE healing yourself unless your timer is running out. 2. Check for caverns above you when calling in a resupply pod, these holes can allow Molly to abandon you on lower levels during the escape. This is especially dangerous on low oxygen hazards. If you are calling in a resupply below a previous chamber be sure to have an engineer plug the hole with a platform.
Great video! Love your work! One tip I wish someone had given me: Health >> Shields. In many shooters (such as Halo or even Fortnite), shields make up a considerable part of your total health pool. In DRG, shield are only about 1/5 of your total hp, so being at full shields isn't safe. I see a lot of greenbeards idling around 10-50% health, passing Red Sugar, and then going down quickly in battle. Also, this video could easily be broken up into 3-6 individual videos: one for beginners, one for biomes, and one (or more for individual classes) on intermediate level tips. I've got greendbeard friends who need to learn a lot of these tips, but aren't quite invested enough for this video. 32 minutes is a lot of information for someone just starting the game. Not expecting you to re-edit a very successful video btw, just something to consider in the future.
Thanks! That's a very worthwhile tip to be sure. Oh and I hear you man! In retrospect there was a lot (perhaps too much) info in this video to be squeezed all together like that. Im considering doing another shorter tip video with comment tips as a follow up and going back into the individual sections in later videos to keep things more organized. I did however add timestamps in the description so its not so cumbersome!
I am pretty new to this game and the way I dealt with knockback the first time around was just dig myself halfway into the ground. Enough to see them coming, not enough to go flying
A small update from season 2 - with the introduction of phazeonite, a mineral that is only used in the shops as an alternative currency, you now can buy cosmetics without worrying that it'll eat into the rest of your funds - feel free to buy cosmetics with it now!
Gunner tip - mind your fire spread, if you don’t have good upgrades or certain over locks, you shred your teammates on any difficulty, grenades included. Scout - watch the ceiling Engi - make Paths with your driller, as you can make super easy and safe paths together, and bunker Driller - don’t c4 the scout
If you have spare nitra at the end of a mission, call a spare resupply outside the drop pod and leave it full, Karl could still be down there and the extra supplies really help him out.
Every bit helps, he relies on our sloppy mission logistics to sustain his crusade against Hoxxes
@@siirvend not hoxas. Its a home. But for those who defile his sacred ground.
This needs to be Canon
*everyone liked that*
I like the idea of Karl living off abandoned DRG materials.
"use voice chat and text chat often"
false. a true dwarf can communicate purely through strategic use of the salute button.
V is all you need
In V we trust
Me who plays drg on console:
@@bob7626 lol agreed
@@bob7626 it’s still possible on console
A tip related to looking at the ceiling is that using the terrain scanner you can see cave leech nests marked by a small cavity in the roof.
Now THAT is a Helpful Tip! Thanks!
Didn’t know this! Rock and Stone!
This tip was a lot more helpful than the entire video
KARL WOULD BE PROUD!
That is surely something I'll be checking out everytime I play, Rock and Stone miner friend.
Did you know? If you're holding a beer while dying, it still stays in your hand! Savvy Dwarves can use this tip to their advantage to take a tasty beverage with them on their way to Valhalla.
While riding a pipeline, you can hold E to automatically stop and build/repair at the next available point. Super useful
Not super but it saves time and is satisfying, hope it works the same way on console
This only works if you have tapped e, let go, and start holding before the time you reach the break. If you hold e from the start, you go right past it
@@truenatural20In solo offline you can also hit pause while holding any button, let go of the button, and then unpause to have it keep being held for you until you press it and let go once more. Can be nice sometimes for things like building the fuel cells and the black box for the final 2 stages of Salvage Operation missions. I use a steam controller and I do this sometimes with the mining/pickaxe button if I don't want to feel haptics for 5-10 minutes straight while mining gold from a crassus explosion.
Tips for when you know you'll take fall damage as a gunner but don't have a way to reduce it : throw your shield at the area you are landing. The damage reduction of the shield works for fall damage. It is extremely handy
Thats a nice one! I think I actually saw a Gunner on my team do this today.
Press and hold E to grab the zip line. You don’t need to time it, just press and hold and the dwarf will grab it.
This one is really underrated
Shit I didn't know this, awesome thanks!
This one also applies to grabbing stuff mid air like gems or mini Mules' legs.
Holy crap you've just saved my life
Thanks
Tip #10:be nice
Me: *IF THEY DON'T ROCK AND STONE,THEY AIN'T COMING HOME*
Karl would approve of this!
Did i hear a ROCK AND STONE?
@@user-nw1yv1vm7n ROCK. AND. STOOOOOONE.
That's it lads!
COME ON GUYS! ROCK AND STONE!
A new tip from the most recent update, the front of the drill dozer will kill anything in one hit once she's run it over, including boss encounters like Bet-C, found this one out by sheer accident legit thought Bet-C was going to destroy Doretta only for Bet-C to power up and then immediately lose both health bars cause she was in the drill dozer's path. XD
Doretta is a super weapon lol
Same this shit saved me on haz 5
same but with korlok
Same, but detonator on the other side of a wall.... Yeah..... It went about how you think....
I really wish I had been recording because about a week ago Dottie broke through a wall into a room directly into a bulk detonator, insta gibb'd it and all 4 dwarves, plus all armor and health.
Funniest game over I've ever had.
An extremely important tip for escort missions: save Doretta. For one, management HATES letting things go to waste if it can be avoided and two which is definitely more importantly anyone and anything on the team is an honorary dwarf and we NEVER LEAVE DWARVES BEHIND
Rock and Stone, I'll drink to that
Rock and Stone brother.
Damn straight, brother
Dwarves dig, Doretta digs, Doretta is a dwarf. Leave no dwarf behind. Rock and Stone, to the bone.
doretta gets a few seconds of invulnerability when repaired to 100% health. always repair as soon as possible unless you are going to die doing it
"Without expectations"
Real miners dont expect godhood of our greenbeard brothers, helping new players is fun
Spoken like a true dwarf.
true! Playing with a group of newbe makes me feel like the grumpy yet loving veteran.
I just started playing, everyone has been so nice and helpful!
Someone told me before starting their mission that it wasn't part of my assignment and that it "won't be very useful for you." So I checked their mission selection, saw it really wasn't and said "oh thank you for letting me know! Have a nice day! :)" People think it's small things but honestly encourages me to come back and play
i can confidently say drg has the best comunnity ever, aside from maybe... the water enjoyers community?
Fantastic video. One tip which is somewhat rare but can be very helpful is that the purple trees with large bulbs in the fungus bogs will glow if you shoot/hit the bulbs and will stay on permanently if you shoot/hit all 5. This gives almost as much light as a scouts flare and is worthwhile to do on most mission types
Holy shit! Really!?!?! I have more than 300 hours in this game, but this video plus all the tips in the comments make me feel like a greenbeard xD
Siirvend : "takeout Detonators before anything else"
Me : yeah or just run away from them since they are so slow.
Siirvend : "Detonators can dig to your team's location"
Me :
They
Can
*W H A T ? !*
Me:That detonators is far away from me. Lemme get this last morkite-
Detonator comes from the ground.
*TO BE CONTINUED*
@@goldenboi9291 That's when the JoJo song starts playing?
@@noobslayer6915 Yes or whatever song you prefer.
Not only Detonators but any other Dreadnaught. Praetorians too if I'm not mistaken.
@@abaddon130 Praetorians can't, but the Oppressors can!
"#2 Try every class - You should definitely try out every class."
*has played almost 200 hours total, all of it as the driller*
Haha, drills go BRRRRRRR
Siirvend: *Gives us a long list of useful insights and tips to improve gameplay*
My takeaway from all of it: _You can press Space with the terrain scanner up to make your Dwarf face the direction you're looking_
That one is absolutely mind blowing when you first realize it! Its even worse when you realize there's a tool tip spelling it out there in the scanner the whole time haha
@@siirvend wait what there is?
@@kriegscommissarmccraw4205 Yup, I felt dumb when I saw it but they're not paying me to read
@@siirvend reading is for leaf lovers
Woooooooooow 🤣🤣🤣🤣 never knew, thank karl I do now💯
most important tip = you can pet doretta and lootbugs even though the interaction popup doesn't appear.
also V is for ROCK AND STONE (ocassionaly Pray & Atone because they are christian dwarves)
Gotta pet the lootbugs for good luck
Can also smack gunk seeds like the dice in the drop pod.
You can also pet the breather plants in the radioactive biome. Not sure if that's an update, but it's possible :0
You can pet the non hostile vines too, the ones that come closer to sniff ya lol
@@captainzork6109 I remember doing that for the first time yesterday. Saw my first ever breather and thought “what a swell guy. Wonder if…” and lo and behold it worked. I love this game
I love the class balancing in this game, they all feel viable but not op, and they’re all so fun
Exactly, that's why could never pick a real favorite. I always say I main Dwarf lol
Scouts are useful for mining and lighting. Their weapons are built for king slaying. So they can deal with dangerous enemies. They are also great at scouting as the name implies.
Gunner is great for fighting, team mobility and overall team survivability with the shield. So they are useful for swarms, bosses, and having the entire team cross gaps and cliffs. And if a player is downed, a shield is a lifesaver.
Driller is a boss at killing swarms, reaching the drop pod and tunnels, making bunkers. They are not as good against single enemies with their main weapon but their secondaries can handle that.
Lastly engineers are insanely versatile, their turrets are great, their pads can make any scout exponentially more useful and raises their survival rates by 10000%
@@andrewchilds8886 As a scout main, I am best friends with anyone who plays engineer. Whether they're good or not matters little to me (they'll learn as they go along). On the other hand, watching someone play scouts poorly is incredibly painful to watch. There have been a couple times in which I almost cried trying to teach a buddy how to be a good scout...
@@jonathanblair5920 xddddddddddddddd
one correction, about the radioactive stalagmite/stalactite, one hit to the brightest point renders them safe, other than that great job
Oh no way! I'll add that in for sure. I had always assumed it was breaking the whole crystal but that actually makes a lot more sense and explains why sometimes they would be inert without breaking.
@@siirvend The amazing thing about DRG is that there's ALWAYS something new to learn...
@@siirvend same thing with the spires that shoot the drill dozer
Saw a scout grapple and power attack the tip and it broke and I felt useless as a driller
Destroying them with the gatling gun is even more effective
@@Drozido new meta is hurricane missiles to the tip shoot a bunch then aim at the tops two or three missile hit leaving the rest to continue on for you to guide to the next spire
When Golden Bugs is active, be sure to molest those swarmer nests, that's around 50 gold each nest, that's more than most gold veins! Just make sure it's clear and there's no assault going on. If you can combine this with 2x gold, that's an insane amount of moolah.
Hell yeah man, thats going in the new video
@@siirvend golden bugs plus parasites is great too
@@siirvend where is the new video?
@@mastermenthe Part 2 is on the backburner until after the Ghost Ship Games crew releases the two new biomes in Feb2021. I figured having those out for a bit will give me plenty more to add to what is already looking to be a video full or more useful tips.
Unfortunately, the 2x gold drink only works for gold thay was mined with the pick. Gold mined by Doretta, Bosco, or gravity, do not double. Same goes for gold for loot bugs, and golden bugs gold
Driller’s axes can be used to clear out many things for free like the biozone plants, but they are especially good at clearing the poison mushrooms.
The axe shockwave is so nice for stuff like that. Also does wonders if you can avoid directly hitting swarmers to keep it retrievable while still killing them.
When an explody boi is reaching the drilldozer, you can use the shield to make it turn around for a bit
That said, it's better to let Doretta take one health bar of damage, and kill and survive the encounter, rather than desperately trying to prevent any and all damage and sacrifice your life in the process. I think most people tend to panic when Doretta is taken down by a lifebar, and while it doesn't feel good it's not the end of the world
Great video! A lot of useful tips.
Some additions:
#48 driller's axes one shot these poison plants and are still pickable afterwards.
#82 watch out for caves above when calling ammo on morkite missions with low oxygen. If it connects two caves Molly will go through and leave you with no oxygen on extraction.
#116 Molly also uses bug pathfinding, so you can use her for checking your repellent platforms.
In the new escort mission despite having no prompt to do so you can pet the drilldozzer, yes you abandon a fellow sentient bot in a dark cave at the end of the mission, you monster !
It digs! It drills! It feels pain!
When I first Played DRG once I got to the drop pod I tried to call Bosco into it then I realized you had to leave em behind man
Not in the coming update yay!
@@dblundz manegment may consider you expendable but not us.
You can now bring her head home
If you call a supply pod in a cave with a low ceiling the Engineer might want to plug the hole it dropped through. Bugs can spawn in it and attack from there.
This is a good one! That hole can really screw you if you forget about it in a small cave
itll also prevent molly from climbing through the hole, like a dipshit :)
@@raptorpeep2622 I had this happen for the first time when I was trying to get a friend to like the game. Needless to say he as a brand new driller did not make it back to the pod
@@dogs-game-too i wish she didn't do that
"Let your team mates know before you do something"
So much this. I did a haz 3 triple dreadnought mission the other day, and the host was a level 12 blue rank that kept running off on his own and immediately attacking the dreadnought eggs while the rest of us were still mineral hunting. Needless to say, there was a LOT of wasted ammo on what should have been a very simple mission.
I feel you man, the biggest thing that makes this game harder at any hazard level is general impatience.
ho god, whether it's with my friends or with random everybody just dig the eggs without consulting it's infuriating....
Does my head in too. Or if you're mining stuff and some idiot presses the drill dozer button before scouting... 🙄
16:34 “Dance of the Dreadnought” starts playing
Me: Gives 110% attention
You can get eggs out of the ceilings with ammo resupply pods,
Kinda a hard skill to master, but if there is an egg on the ceiling and you have no engi for platforms or a scout to go get the egg it might be useful. Open your terrain scanner (eggs show up as orange blobs on it) and call in a resupply underneath it. Kinda hard to do but might be useful.
Another idea is if there is a wide open room with a low ceiling as engi you can make a pillar out of platforms from the roof down and throw all your grenade mines on it can get a bunch of easy kills on grunts, as they come down from the ceiling.
Another engi tip is bring Gemini turrets and defender system on escort duty,(the mod for two turrets, and the extra damage and limited scan angle respectively).
Once your get to a room and you need to refuel dotty you can set up turrets on ether side about 5-10 meters back from her with the scan angle facing towards her to act as baby sitter while you go get the canisters filed up.
All good tips!
Just noticed your video through the Steam community-thingie and gotta say, im blown away by the quality and quantity of those tips. Even as a lvl 140, I still learned quite a lot of usefull stuff. Also, the overall video quality is insane for someone with less than 100 subs, you definitely earned yourself a sub brother.
Rock and Stone!
Thanks man, that means a lot after spending so much time getting ready to do this stuff. I plan to keep it up!
Play this game with friends. And if you don’t have any friends...
12 seconds later
The Terrain Scanner is your best friend.
What if we have friends but also want to go spelunking with our best bot buddy Bosco? :C
I have people on my friends list who have this game but they aren't interested in playing it.
I will say that bunkers USED to be a way of life. Digging one while defending objectives made beating 4-5 hazard missions Infinitely easer. However, ones the oppressor was added (invulnerable from the front) they lost a LOT of their value. You can still use them, but having escaped tunnels is a must; and in general they have lost their universal use.
Nono, curved tunnels with an exit work wonders, using it as a bottleneck by running through it is super useful
Look up at the ceiling.
If you are so inclined, please direct your attention towards the upper portion of the cave that encapsulates the overhead area in order to further observe any abnormal points of interest. Thank you.
Fun fact: cave leeches are less afraid of you than you are of them :)
@@robertyang4365 wanted to say the same thing. I love that loading screen tip
10:00
When playing an on-site refining mission, the drop pod almost always lands near the furthest pumpjack from the refinery.
In a normal mining expidition and drill defense, it lands in one of the caverns you traversed already.
I've had one instance in 300 hours of playing where that second point wasn't true. Though I'm pretty sure it is some kind of bug, as it landed in a cavern that had no entrances leading to it. The worst part? Didn't have a driller to get to it... That mission sucked xD
Golden Bugs, Parasites and Pots O Gold is a great time I tell you what. Each parasite also gives gold netting each kill 4 gold or so. It also works on maggots, and probably other passive creatures.
Throw in a Crassus and you've got yourself a party!
Healing from any source (resupply, red sugar, Vampirism) while temporarily revived during Iron Will's effect will prevent you from going down again after the effect ends
I’ve been watching DRG tips for two days now since it’s been available on game pass and this is the only video that actually has new and interesting facts to it and isn’t DROWNED in poor quality. Thanks bro!
That means a lot man! Thanks!
Nice, I played 100 hours+ still at least 3 very practical tips learned:
1. Press Space bar to point myself in the direction of the arrow during look at the map
2. Press E to mark permanent mark using the pointer
3. Bank extra axes for Drillers
Great video. Two minor additions: For #11: You do need to have the Discord app running for the miner terminal to be active. And for #65: Bugs hate the steam vents and will not walk through them, so if you find yourself without a gunner's shield get in one and easily kill grunts and swarmers sitting on the icy edge. Great place to call in a resupply pod as well, and collect ammo without getting bitten. Praetorians - at least with their ranged attack - as well as spitters and anything flying will still attack you though. I'd also add a tip for people to look up ...
Thats pretty cool, I never noticed that they avoid them before!
Also yeah, that part about discord is pretty helpful. My discord app is almost always running so thats good to know for people who may have it off. Good one.
Pretty nice video! One thing I think worth adding regarding drilling for more than just escape tunnels is the fact that though the drills can't directly mine minerals, drills help you get whole mineral veins quickly by drilling off all spots where it would connect to the cave. It can help speed up mining certain things a lot, especially with oil shale when you need to refuel.
Oh yeah, driller is still one of the best options for speed mining. I like to kill two birds with one plastic explosive sometimes and detonate satchel charges on minerals with bugs on top of them.
When your dwarf is at shoulder height a ledge they grab on and pull themselves up, this animation stops fall damage so you can jump off of a fall and do that to not take fall damage. The pipelines you build also stop fall damage if you hold the button that lets you ride them as you are falling you'll immediately start grinding it also works with ziplines and cave angels. The mule's is immune to damage you can use her as a blockade against snipers, turrets etc you can also ledge grab off the mule so falling at her edge can stop your fall damage. The mule can carry you up to your friends you can stand on her and they call her and you just have to move a bit forwards when she starts vertically climbing. As scout if the place you grappled to got you stuck you can call the mule as a foot hold. Glyphids are forced to use the terrain as they walk, they can however just keep walking over short gaps if you dig straight lines that are wide enough you can make joggernaughts go up and down them as they try to get to you which exposes their weakpoints. As Driller during industrial sabotage you can dig to the ceiling above the boss and drop c4 to quickly nuke it's shield vents, same thing can be done to hiveguard shields they blow up quickly to c4. As engineer place your turrets on edges so they can firedownwards the rule of thumb is scan with you scanner a left and right and if there is something that is higher that you then that turret got blind spots it's not shooting at. As gunner you need aoe and penetration damage it makes you dps against groups go from 2nd highest kills to the highest kills by a large margin. As scout your flare gun shot deals a little bit of damage but more importantly stuck to the enemy, against hoarders sticking one to it stops it from despawning.
26:30
Bunkers on minimule rerpair missions can be made in a way that prevents all enemies from getting you except oppressors, bulk/crassus detonators, and the ghost on haunted cave missions. (Well, and dreadnoughts. But you'll only find those during a minimule mission if it's a deep dive.)
Here's how to do it:
1. Drill the objective item down enough that you can't be attacked through the roof. (Preferably, drill down to the depth of the base of that drill-part at the base of the drop pod'.)
2. All allies hop in the shaft driller dug to get the objective down into the ground. (They'll make repairing go faster, and they're necessary so you don't waste time or ammo fighting the enemies up top!)
3. Engie seals the driller's mined shaft it at the surface's level.
4. Driller places C4 on the engie's platforms that are sealing the top of the shaft driller dug down. (so he can remotely unseal the hole later)
5. Driller drills a horizontal path from the objective to the drill base on the drop pod. (That's why you want it at the level of the drop pod's drill base)
6. It's VITAL that there be NO other entrances to the area you and your fellow dwarves will be in. Not a single crack!
Do it right, and this causes the enemy AI to ignore the engie's platforms sealing the driller's mined shaft down.
Instead, they try to walk through the drop pod!
The AI doesn't think of the drop pod or it's drill portion as a solid object, so the AI tries to direct the enemies through the "open" entrance driller makes when he connects a path from the drop pod's drill base hole (with the drill base plugging the hole).
The only enemies that will ignore the drill base entrance and just go straight toward the dwarves are oppressors, bulk/crassus detonators, dreadnoughts, and the ghost on haunted cave missions.
Barring those enemies, you can sit in the energy field through the whole timer without having to waste a single shot.
Then you just C-4 the engie platform keeping them out, and use the hallway you drilled to the drop pod's drill base as a hallway like a normal horizontal bunker (easily and efficiently wiping out the enemies backlogged at the surface).
Don't worry, there's an enemy count cap, so it's not like you'll have wave after wave after wave worth of enemies stacked up.
There should only be one wave to fight, rather than tons of waves during the several-minutes-long countdown timer for standing in the objective's radius bubble.
^_^
I love that you put your personality in this video, instead of droning on in a monotone voice with zero attempts at comedy, also love that you use in-game voice lines smoothly as part of the script
Im just glad you noticed! Rock and Stone!
@@siirvend “Management is pleased with your performance thus far, keep up the good work, miner.”
16:34 He clearly didn’t want to die there, but he did it for the show, rock and stone brother
I discovered that you could freeze breeders and other flying enemies by accident yesterday and I was just dumbfounded by how clever of a design choice that was
And this is why I'm running Cryo Grenades as Scout almost 100% of the time
I'm too late for this, but here's some tips:
As an Engineer, you can place your sentry's muzzle inside Compacted Dirt to check for any enemies in the tunnel.
While using RJ250 Compound, you can use grenades to soften your landing with suprising effectiveness.
When using Bug Repellant, a "triangle" of platforms is highly effective since glyphids will almost never go through unless you stand directly on top of them.
When an earthquake occurs, get on top of molly. She doesn't fall like supply pods or dwarfs.
Also to mention about Haunted Caves: if you're playing scout, you're bringing IFGs. The IFG field slows the Horror to a near dead stop, and lasts long enough that you can grab 2 resupplies while it's stuck.
Plus you have 6 so you can be pretty liberal with whether you use them on the swarm or the Horror
Thats a very good one, especially in a tight spot.
Not gonna loe when i first faced the horror, i was actually Terrified because its unkillable and an invincible bulk detonator. I never touch haunted missions. I cant do it.
@@dom-hx7ki I can understand. Its nerve wracking knowing that thing is chasing you the whole time. At very least it's pretty easy to get away from, especially with Dash equipped!
It should also be noted that on point extraction and *maybe* egg hunt(?), Bosco can mine out, grab, and retrieve crystals/eggs, which can make those missions so much easier, especially if you're playing a miner like Driller and there's a crystal on a roof or high wall.
That function is a life saver when youre a solo gunner with eggs on the ceiling
It’s so nice. You can either have bosco do his thing while you take care of hostiles or get two eggs at once. You can press x to call to him and he’ll chuck whatever he’s holding for you to catch (just make sure he gets close because he can only throw so far).
On the drop pod location thing, the pod will basically drop as far from the host as possible. If you’re a host and a scout, or feel confident in your ability to get back quick, you can go to the start, have someone call the pod, and then sprint back. That can save your entire team and Molly having to really walk anywhere and potentially allow you to leave in
Whaaaat Miners UNION? When this was intruduced? Oh man i owe you a beer.
Only the steam version
Been in the game forever! Or at least as long as I've played it.
Oh that's depressing. I play on xbox and would love the miners union.
@@APC117 If it makes you feel any better, it doesnt make a HUGE difference. Its a few extra minerals and credits but theres no major influence beyond that so dont feel super bad about it. I think Ive also heard the devs wanting to pursue changing it into something for both PC and Xbox, maybe even dropping discord from the requirements too, so we'll have to wait and see.
12:10 - *#44.5*
Driller can use his impact axes to break those crystals quickly, and you can pick them up afterwards, so it doesn't cost any ammo.
14:05 - *#57.5*
You can usually break these irradiated crystal in ONE pickaxe hit, if you hit it directly in the centre. Look for the part in the middle of the crystal that glows the brightest, hit it there, and it will deactivate.
30:40 - *# 146.5*
When your shields break on a zipline, you will fall. If you don't have hoverboots, try placing a zipline parallel below the one you plan on using for the swarm. If you get hit and fall from your zipline, you can quickly attach to the lower one before you hit the ground and take fall damage.
It's not easy, but it is possible to actually re-grab the zipline you just fell off of. As long as you snap your camera up and hit e you will regrab
You can even do it with a quick double tap of E if you haven't fallen too far
One thing that i found out is that fire damage ignites poison clouds for easy clearing. It can also be used to bulk clear the bog shrooms and can let you deal with hordes of smaller enemies after killing a preatorian
In a similar way to the Driller banking surplus throwing axes before a reload, Engineer can do the same with Proximity Mines (2 per reload).
Great vid, I didn't know about the permanent personal waypoint either 😎
I do this all the time. Good way to stretch the area denial in between swarms!
Thank you for your more positive outlook, I always am happy to find a content creator that try’s to grow a positive and non-toxic community.
Discovered the game recently and am now madly addicted!
Fun fact molly has bug ai as well and will avoid the bug repellent platforms
Driller is my favorite and suddenly I’m hearing whispers. Voices of chaos in my head
Thats perfectly normal! Soon they'll consume your normal thoughts and you won't even notice the inescapable draw of entropy, for all things to return to chaos!
I don't know if Doretta can do this to players, but last escort mission I saw her crush two shellbacks and a praetorian that happened to spawn in front of her or stumbled into her path.
Also when dealing with praetorians as gunner the shield forces them back and makes them turn around, useful in a pinch for easy weakpoint damage
Nah, she'll never hurt a player even if she runs them over
Who needs friends when ya got bosco and steve
They always got your back, plus they don't get downed 200 meters away beneath a cave leech and surrounded by naedocite shockers.
And bet c
23:12 - Molly also follows the bug pathing in case you don't have a Steve handy to test with :)
A tip to playing scout is when the drop pod is coming, do what the name of your class is, and scout out routes for your teammates (unless it's a driller)
if you dont have any friends: join the discord!
In the new Escort mission you can deactivate the laser crystals in phase 4 of the end event by only destroying their tip. This can easily be done with the Gunner's main weapon, the engineer's grenade launcher or a Scout grappling and doing a power attack.
Otherwise great video. With 60+ mining hour I learned about the permanent marker point and the fact you can charge a throw for heavy objects.
Rule 73 applies not only in-game, but it applies to all of us irl as well! Amazing tips bro.
You can command Bosco to build refinery pipes by clicking command on the pipe segment where the wrench icon is (farthest point of unbuilt pipe) and it'll build until the end of the line (connected to a pump jack or wherever it ends)
You walk faster on hot terrain in magma core, impact axe can clear a swath of toxic plant emitters when throwing it, damage weakness stacks (ex : frost bomber takes 20% more fire damage, but if they're in an electric field, it's 20%+30% -> 50%more damage)
Such a good video, I started playing scout because other scouts apparently forget about their flare gun. It's literally so incredibly powerful in not only advancing the mission faster, but clearing swarms more effectively and in safer ways. Giving a gunner eyes on target from 25-50 meters out is so powerful in letting them chew through enemies. Bug pathing is fairly linear until they get close so there's less chance of wasted ammo.
Exactly. People underestimate how good a well lit cave is for your team.
Here's one, poison effects can destroy the special extra health bar of the Dreadnought. Also, I could be wrong about this, but I'm pretty sure that I've hit a Dreadnought square in its armored, damage immune face and still caused the poison on it.
Oh yeah I can back that up. Ive hit Oppressors on their impervious frontal armor and poisoned them so Im pretty sure it works with dreads too. Good tip!
@@siirvend
Another good tip about Oppressors is that a power-attack from your pickaxe, even to the front of them, takes about 1/4~1/3 of their health out, instantly. If you can coordinate your team, all it takes is a few Dwarves to power attack it and it's down!
@@bugjams oh yeah, its misleading when it makes the "PACHING" sound on their frontal armor but power attacks mess those boys up!
A tip for Gunner's zip line: enemies with projectile attacks prioritize players riding a zip line, this is a double edge sword since you can receive a lot of damage if you're unaware of this and enemies focus on you, but you can also distract enemies if a teammate is trying to revive someone
The waypoint thing was really helpful as I have placed waypoints before but only by accident so I didn't know exactly how to place them
top tip for haunted cave warnings: the abomination cannot be hurt, but can be slowed with status effects such as electricution, also if there is a goo bomber, the abomination is also slowed by its goo, so kill it above the abomination
Also make sure all of your ammo even traversal tools and grenades are at half before resupply.
On gunner use sticky grenades on glyphid hiveguard in the middle and it breaks down his three shields really easily.
29:20 him: Doesn't use Hover Boots *Angry Scout Main Noises*
I broke my knees for educational purposes!
Me and the boys got the game recently. We are all level 13 rank 4 except for my brother who joined late as our scout. We are loving it
Fuck yeah
Guess I should give an update lmao. Still playing gunner. We've all promoted at this point but have yet to do a deep dive cause getting together to game has been a pain
Last comment here I swear, but there’s actually quite a bit more tips I feel are needed to share.
(Hollow Bough)
Smack retracted red thorns: if hit enough times the thorns will no longer grow out so do it if you think you’ll come through an area often.
Bring elemental attributes or weapons: mactera spawn here a bit more often than other areas and as said here the flyboys hate rapid temperature changes.
Red flowers: damaging the red flowers found here cause a mass of spikes to shoot out which damage everything hit by them.
Use your mobility tool wisely: the bough has maps that are often vertically built so be sure to conserve your ammo as much as possible unless you’re a scout.
God has abandoned you here too: self explanatory
Check for hidden resources: like the other he’ll hole, there’s many grooves in the walls that hide some vital minerals like nitra or some secondary objectives.
(Azure Weald)
Cave angels: you can hitch a ride on these creatures to explore the open areas of the cave and conserve your ammunition.
Looks for blue stone formations: these structures give you a boost in speed and electrify bugs when in their radius so keep an eye out when you’re being chased.
Have a scout here: despite all the bioluminescent plants here I find it difficult to navigate these cave even more so than others so use the flare gun to keep things bright.
(Mission objectives)
404 Molly not found: there is no M.U.L.E in extraction liquid morkite or aquarq missions, but you can still deposit minerals there the base of operations is set up.
37.9 look up at the ceiling: aquarqs are often buried in high up walls just as much as they are on the ground.
37.10 look up at the ceiling: wires on sabatoge missions always start at the ceiling.
Don’t overlap pipelines if not necessary: remember that you have to repair the pipes later in the mission and having them overlapping can make getting to damaged areas harder.
So far, this is the best DRG tips video that I've found. Tons of useful information. Thank you for making it, Siirvend! Also, amazing job with the editing... That must have taken an incredible amount of time and organization. Really well done video all around.
Thanks! It did take quite a while to get the footage haha
@@siirvend Sometimes people don't take a moment to stop and appreciate the effort that goes into creating content. I want you to know that I recognize and appreciate you.
By the way, I'm just starting out in the game myself. Quick question on the Engineer class... Do you like to spread out your turrets, or keep them close together? Do you have any preferred turret mods?
Also, I'd like to say: the community in this game has been extremely nice.
Spreading the turrets put depends on the mission, cavern shap and build. If I'm using EM discharge I like to keep them close in order to alternate on a kill zone with shocks. They also do well close together when most of your fighting will be done in one spot like I the center of a large room. I'll spread them out on missions where I'll be moving around quite a bit like refineries and point extractions. Helps to have them able to cover more areas when you are on the move then.
As far as preferred builds I think I'm pretty weird with mine. I always use more ammunition and higher capacity rather than stun and fast build. I like longevity on my turrets and I don't have an issue remembering to reload them. I also am one of the few people to use the Hawkeye system instead of the defender system, with exceptions of escort and dreadnought missions. Hawkeye is underrated because the ability to ping a target to be focused is really powerful, especially with the range they have. I also like the range because a Hawkeye sentry can clear huge caverns of cave leeches and distant swarmers much better than a defender sentry. You also don't have the problem of having to lead enemies to it because it's angle is 360 rather than 140 or whatever defender is. In addition to that, it makes turrets whip even easier to use with target pinging and since the buff in U34 it's been a great way to deal with bigger enemies.
@@siirvend Awesome!!! You're a wealth of information. Thank you for all of that, sincerely. Given what you've said, I'll have to think about my playstyle a bit more now.
You can stand on molly when it walks or goes back to the escape pod, and you can ride it if the ceiling is high enough. Just jump on it
You forgot to mention that the waypoints only appear to those who placed them.
Thats a good caveat, yeah
Bunkers also have nic names, there are Dwarfen Bunkers and Elven Bunkers, Dwarf Bunkers have at least 1 opening allowing enemies to try to get in while Elven Bunkers are completely sealed.
One thing that might be useful even though it's very obvious but I didn't realize when I was new is that items that are in the wall like jadiz, pearls, bittergem and compressed gold have little flakes of their respective color on the wall so look out for them, the compressed gold is especially hard to spot as it doesn't have nearly as much of a glow as everything else.
Dude I'm sure everyone misses those at first. I remember when I realized I'd gone more than a few missions not collecting wall buried minerals
As an engineer main, I always check every ones ammo usage before double dipping. When you do a lot of kills, it's warranted and I always try to dig my fare share of nitra. Plus i never had any one object to having a well fed and well set up kill zone to fall back too.
A good tip is when your god like engineer tells your he's running out of ammo for his turrets and weapons and there are no resupplies left, call the mission early and don't try to over extend yourself by doing secondary missions or machines event.
Lost 1k gold because the guys din't listen, my turrets and main weapon ran out and no one survived long enought to get to the pod after the event because they all were low on ammo too
Maybe a bit late, but my favourite tip for drillers is, you can break the spitballers shots with your drills, if the spit baller is aiming at you or about to spit just spin at the spitballers mouth and let your team do the rest, or shot him in between shots, very safe and saves team ammo
Just gotta make sure you're host if you do this I've found out
If you are stuck as a scout up high and cannot get out of it, call molly, she will line up under you and breaks fall the same way other players do. Really handy for all classes but especially scout
I just hit lvl 100 and have been playing for awhile but never knew about the miners union! Very good to know
THANK YOU SO MUCH!!! Man, my greenbeard days would have been SO MUCH less painful if I knew about this video. I still learned a lot, and this will 100% make my life easier. I had no clue that there were tell tale signs of when one of those chasms would open up in the glacial strata for example. Awesome video bro, and Rock and Stone!
Hey! Glad I could help!
Don't freeze crassus detonators, they won't coat the walls with gold when they die if you do.
That's a very good tip
Remember to mark Mushrooms!
Little late on this one but can I say great video. Thought of two quick tips off the top of my head and those being:
1. While in the iron will effect any healing will remove your invulnerability but allow you to stay up. It seems obvious but Ive seen it done plenty before, complete any necessary actions while your invincible like revives BEFORE healing yourself unless your timer is running out.
2. Check for caverns above you when calling in a resupply pod, these holes can allow Molly to abandon you on lower levels during the escape. This is especially dangerous on low oxygen hazards. If you are calling in a resupply below a previous chamber be sure to have an engineer plug the hole with a platform.
Thanks man! Also, those are good ones, especially for O2 so you don't suffocate lol
I knew I'd learn something from watching this. I'm at 62 now and never knew that the snow breaks your fall.
The tip about pressing space bar while using the scanner CHANGES EVERYTHING!
ROCK AND STONE BROTHER!
11:24
"And especially to break solid rock."
My accidental team-firing driller main ass: Pathetic
You can stop sliding on ice if you switch weapons and jump.
Thats so weird, but very useful!
Great video! Love your work!
One tip I wish someone had given me: Health >> Shields. In many shooters (such as Halo or even Fortnite), shields make up a considerable part of your total health pool. In DRG, shield are only about 1/5 of your total hp, so being at full shields isn't safe. I see a lot of greenbeards idling around 10-50% health, passing Red Sugar, and then going down quickly in battle.
Also, this video could easily be broken up into 3-6 individual videos: one for beginners, one for biomes, and one (or more for individual classes) on intermediate level tips. I've got greendbeard friends who need to learn a lot of these tips, but aren't quite invested enough for this video. 32 minutes is a lot of information for someone just starting the game. Not expecting you to re-edit a very successful video btw, just something to consider in the future.
Thanks! That's a very worthwhile tip to be sure.
Oh and I hear you man! In retrospect there was a lot (perhaps too much) info in this video to be squeezed all together like that. Im considering doing another shorter tip video with comment tips as a follow up and going back into the individual sections in later videos to keep things more organized.
I did however add timestamps in the description so its not so cumbersome!
2:02 can confirm, my gameplay changed massively once I figured out how to collect perk points. By that point, I finally had perks!
I am pretty new to this game and the way I dealt with knockback the first time around was just dig myself halfway into the ground. Enough to see them coming, not enough to go flying
this brings back memerois from when i started and i can say i still use all these tips to this day strated playing early summer i think
Heh. I got promoted as Gunner without any perks. I'm cool.
I didn't know perks were a thing lmao
oh noooooooooooooooooo
The gunner mini gun has an audio que when it's about to overheat, audios ques in general are your friend
True especially with Bigger enemies
A small update from season 2 - with the introduction of phazeonite, a mineral that is only used in the shops as an alternative currency, you now can buy cosmetics without worrying that it'll eat into the rest of your funds - feel free to buy cosmetics with it now!
Gunner tip - mind your fire spread, if you don’t have good upgrades or certain over locks, you shred your teammates on any difficulty, grenades included.
Scout - watch the ceiling
Engi - make Paths with your driller, as you can make super easy and safe paths together, and bunker
Driller - don’t c4 the scout
32:18 - The most useful tip.