Eu4 Explained: Trade Steering

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  • Опубликовано: 16 ноя 2024

Комментарии • 73

  • @hiptoptoe4847
    @hiptoptoe4847 Год назад +131

    Ooh love how some grain shipped to England from canton is much more profitable than grain grown nearby in hull

    • @LemonCake101
      @LemonCake101  Год назад +55

      What can I say, globalization or something?

    • @LibertyMonk
      @LibertyMonk Год назад +19

      I mean, that imported jasmine rice is obviously more valuable than oats we use for horse bread.
      Not to mention that "trade" flows one way, but goods modeled by it flow in both directions. Selling ale made by an English alewife to the bloke down the block won't make as much as shipping IPA to the colonies and charging a huge markup.

    • @Arms.Enthusiast
      @Arms.Enthusiast Год назад +4

      This is literally how modern trade works.

    • @LemonCake101
      @LemonCake101  Год назад +9

      @@Arms.Enthusiast I see, so how did America get so rich without owning an end node?

    • @Arms.Enthusiast
      @Arms.Enthusiast Год назад +6

      @@LemonCake101 by simply controlling the upstream nodes as to reduce trade outflow from Chesapeake obviously

  • @LemonCake101
    @LemonCake101  Год назад +40

    This was a bit of a project, I hope you enjoy non the less! 2/5 for my goal of 5 guides this week, lets see how they go!
    As of Patch 1.35 and further Trade Steering order is no longer determined by Tag Order, and instead uses highest trade power.

    • @CatNibbles
      @CatNibbles Год назад +1

      Guides on what modifiers actually go is great. There are some that are just very obtuse and really provide no information so how am I supposed to know if I should care to boost it over say something like a national tax increase. If you did a video for every modifier in the game regardless of how long it is I'd watch it.

    • @LemonCake101
      @LemonCake101  Год назад +2

      @@CatNibbles I mean every modifier in the game... that would be enough 'content' to last a couple lifetimes: eu4.paradoxwikis.com/Modifier_list this list is missing a couple modifiers these days, but its around 95% complete. Its LONG.

    • @CatNibbles
      @CatNibbles Год назад +1

      @@LemonCake101 I mean...That's a lot of video ideas :) But maybe only ones that can be changed in some way in game. Like what is trade efficiency vs global trade power. What even is caravan power? I know that discipline is good and gets better as the game goes on but Idk what it does even with my 3k hours in the game. Sure merc displine probably wouldn't need to be explained because it should be the same as discipline but just for your mercs. Or obvious things like sailor recovery rate, because, obviously, plus who cares you never run out of sailors anyways; I've only had trouble with sailors once in my time playing and that was before they changed how sailors worked.

    • @LemonCake101
      @LemonCake101  Год назад

      @@CatNibbles so actually its funny you mention merc discipline since it doesn't really work atm and overall is actually quite bad once you get past the 1550s, but I see your point!

    • @CatNibbles
      @CatNibbles Год назад

      @@LemonCake101 See, and I would have never known that otherwise.

  • @kepler9860
    @kepler9860 Год назад +28

    love the note to credit cards, looking forward to the other videos! wonderful as always

    • @LemonCake101
      @LemonCake101  Год назад

      Glad you enjoyed, thanks for the feedback!

  • @hmmmmmmmmm7267
    @hmmmmmmmmm7267 Месяц назад

    Just figured out how beneficial steering trade was. Managed to increase income in English channel node from 60 to 104 just by steering ivory coast node with the early trade power. Felt like understanding hoi4 navy

  • @kingpredator117
    @kingpredator117 Год назад +7

    Love your content lemon

  • @riotdrone
    @riotdrone Год назад +17

    i just want to know why the projected income from protecting trade with light ships lies to us. like it says i get .54 from stationing the ships in alexandria but i get more overall from genoa despite it saying like .24 or something

    • @LemonCake101
      @LemonCake101  Год назад +13

      Yeah no that calculation is just straight up a lie and can be safely ignored. I have no idea how the game calculates it, may as well be a random number as far as I am concerned.

    • @riotdrone
      @riotdrone Год назад

      @@LemonCake101 ok good to know ty

    • @freelanceMoron
      @freelanceMoron Год назад

      @@LemonCake101 So, as far as I can tell, the way it works is that it works out the share of ducats that you're affecting in that node with your current trade power and the new trade power from the ships, then it tells you the difference between these two numbers minus the maintenance cost of the fleet. The number is only accurate if you're collecting in that node (and even then, it seems to assume you're not paying maintenance on the ships if they're not protecting trade?) so given the original commenter's issue, they probably don't have 100% in Genoa, so they technically are steering 0.54 ducats towards Genoa, but they're not gaining said money in profit due to the trade share of Genoa they own. They get more money from protecting in Genoa than is displayed, because protecting trade there is covering the cost of the ship's maintenance AND giving the 0.24, which is how much money they gain there from the additional trade power.
      Basically, that number is almost always completely useless, and as far as I can tell, the best thing to do with trade ships is to protect trade in any competitive node that is one node upstream from a node you dominate, unless you're not dominating your home node, in which case protect there.
      tl;dr, number it shows is: total money out of node from (your trade power + fleet's trade power) - total money out of node from (your trade power) - maintenance of fleet
      it has NOTHING to do with how much money you'll make, depsite saying otherwise.

    • @LemonCake101
      @LemonCake101  Год назад +7

      @@riotdrone people have accused me of taking the mystery out of the game, but lets be clear, some mysteries, like how the projected income works, will have to remain a mystery.

    • @australiananarchist480
      @australiananarchist480 Год назад

      ​@@LemonCake101I assumed it was based on the prior trade power, and the projected future trade power.
      E.g., a node which has 10 trade power total, with you having 5, and other nations having the other 5, and the total trade value of the node is 10. That means you can steer 5 ducats to whatever node you want.
      But then if you add 10 trade power worth of ships, you have 15 trade power out of 20, allowing you to steer 7.5 ducats. This would then show as gaining 2.5 revenue from the ships, minus the upkeep, giving you the projected total.

  • @ruffusgoodman4137
    @ruffusgoodman4137 Месяц назад +1

    Another thing I used to hate until I finally understood, WHY some trade nodes are so rich and others so poor.
    That's because the trade node's well size is always dependent on the total dev from that region. Seems obvious, but at the same time it isn't (at least to me). Because development varies during a campaign.
    But the dev from downstream varies even more these stats there. Which explains a lot about trade nodes' revenue.

  • @sammeargaming9967
    @sammeargaming9967 Год назад +1

    I love the incredible graphics for the explaination!

  • @mdaniel5384
    @mdaniel5384 4 месяца назад

    I did the steering and discovered I was making way less money compared to having the merchants collecting in each node.
    The way I see it, if you steer 100 ducats that will still be split between the countries in that node downstream. This steer thing works only if you fully control the trade nodes, otherwise the bonus won't nearly compensate the loss.

    • @LemonCake101
      @LemonCake101  4 месяца назад

      No for sure, aiming to gain control of the nodes is very important.

    • @mdaniel5384
      @mdaniel5384 4 месяца назад

      @@LemonCake101 I made a massive merchant fleeing and it wasn't enough to even get to the percentage the merchant estate asked me to for a node, about 25%, if I remember correctly. So what am I supposed to do, conquer lands around each node? That's not only close to impossible, but totally unrealistic. The only node I bothered to conquer around was Malacca, cause it's one of the richest if not the richest one.

  • @Alorand
    @Alorand Год назад +8

    What exactly are the overflow limits for ducats? Is the limit to gold you have available, or monthly income? I think I vaguely remember Zlewikk doing over a million monthly income on an Aragon run that had some overflow.

    • @LemonCake101
      @LemonCake101  Год назад +6

      Well, the money cap of a million tends to prevent the overflow, to actually do it you need to be at money cap and make enough to hit 2 point something million in a month.

    • @LibertyMonk
      @LibertyMonk Год назад

      I thought ducats were only tracked to the hundredth, but I guess they track to the thousandth. It's Max Int divided by 1,000, would be what I assume. So, 2,147,483.647.

    • @LibertyMonk
      @LibertyMonk Год назад

      And the game will just set you to 1,000,000.000 at most, so you need to earn 1.15 million per month, which gets added to 1 to see if you lost money, it sees a negative number so big you should probably be bankrupt.

    • @LemonCake101
      @LemonCake101  Год назад

      @@LibertyMonk ^ this

  • @Froggyjtgg
    @Froggyjtgg Год назад +7

    Just curious, do you need a merchant in each node to get the steering boost? Let’s say I’m doing an Indian Ocean trade to England, do I need a merchant in the cape to get the trade steering multiplier?

    • @LemonCake101
      @LemonCake101  Год назад +5

      Yes - no merchant = no base 5% trade steering buff. If you have enough trade power and no AI, it will still transfer it upstream, but without the multiplication.

  • @corrinlone4813
    @corrinlone4813 Год назад +2

    thanks for the explanation!

  • @mateusziii2067
    @mateusziii2067 Год назад +2

    While counting trade nodes you missed 2 nodes but added 2 merchants between rheinland and champagne

    • @LemonCake101
      @LemonCake101  Год назад

      Yes… I noticed in editing. Counting hard, but I didn’t record a second take since I was quite tired and I arrived at the correct answer anyway.

  • @amilavxilmen5632
    @amilavxilmen5632 Год назад +1

    I learned quite abit

  • @vinsonli302
    @vinsonli302 Год назад +2

    maximum trade steering guide when?

    • @LemonCake101
      @LemonCake101  Год назад +1

      Its on the list, but there's actually very few things that give out trade steering in the grand scheme of things, it will be a 3 min video assuming the same min and half intro I usually have.

  • @woodie-beracer
    @woodie-beracer Год назад +6

    where do you get the backgrounds for the videos are they ai or something

    • @LemonCake101
      @LemonCake101  Год назад +5

      for the videos inside the videos, I google 'fantasy xyz' like fantasy castle, fantasy room etc etc and find something on google that isn't copyrighted. For the thumbnails, I tend to zoom in on an Eu4 Loading Screen and call it a day.

    • @lgnobil
      @lgnobil Год назад

      @@LemonCake101 good work

    • @LemonCake101
      @LemonCake101  Год назад

      @@lgnobil thanks!

  • @LeastPatrioticIsraelbelike
    @LeastPatrioticIsraelbelike Год назад +1

    now i just got to dev very node to 100 duckets...

    • @LemonCake101
      @LemonCake101  Год назад

      Make sure you have the manus and stuff like that built up too. Honestly, that’s gonna do a lot of the heavy lifting, and you will end up with a lot more then 100 ducats a node overall!

    • @LeastPatrioticIsraelbelike
      @LeastPatrioticIsraelbelike Год назад

      @@LemonCake101 will try

    • @LemonCake101
      @LemonCake101  Год назад

      @@LeastPatrioticIsraelbelike good luck!

  • @Faehen
    @Faehen Год назад

    how does trade actually work? is it that all goods in a node are converted to moneys and put in a node and all countries get a % of trade?
    Does anyone actually buy anything?

    • @LemonCake101
      @LemonCake101  Год назад +3

      No buying happens with trade. The goods produced you... produce in a node turns into 'trade value', and that gets sloshed around. I have plans for a complete guide to trade, I am just not sure how many people would watch a 1 hour Lemon Cake video.

  • @erso5172
    @erso5172 Год назад +5

    Nice video! I gotta say though your microphone is extremely echo-y and it makes it really difficult to understand what you're saying and I'm a native English speaker. I don't know, maybe it is my hearing/speaker setup, but just thought I would give you some constructive criticism. Again, really nice video! Very helpful

    • @LemonCake101
      @LemonCake101  Год назад +5

      No the microphone feedback is valid, I've had it from others, its not just you, and at the moment I am trying my hardest to avoid both the bumping sounds and the echos. Usually that involves doing 3/4 takes for each statement, and editing the least terrible one. I should open a patreon or something to fund a new microphone at this point, but until I do get a new one, yeah its not the best. Sorry you had to endure it, but I hope you managed to enjoy the video non the less!

    • @erso5172
      @erso5172 Год назад +1

      @@LemonCake101 right on, mate 👌

    • @LemonCake101
      @LemonCake101  Год назад

      @@erso5172 but thanks for the feedback!

  • @greenshirtiv4n211
    @greenshirtiv4n211 Год назад

    BASED ACCOUNT 🎉🎉🎉

  • @felipemoreno90
    @felipemoreno90 10 месяцев назад +1

    Had to watch it at 0,75 speed. Difficult to follow for a non English mother language speaker.

    • @LemonCake101
      @LemonCake101  10 месяцев назад +1

      Thank you for letting me know, I will bare that in mind, I do tend to speak too quickly sometimes and that is something I am working on.

    • @felipemoreno90
      @felipemoreno90 10 месяцев назад +1

      You are welcome!!!😎

  • @satnaav
    @satnaav Год назад

    :)