Saaaame i made a Spanish empire took over the Genoa node and had 150 duckets incoming and I thought I was cool but now I see him making 2k from trade wtf
fun fact after hungary patch venice can join hre after the formula was changed without giving up any dev hilarious you no long need to wait for shadow kingdom.
With the new labels on the Timeline, it's verbatim what you've written... I'm not sure if Reman's copying you, or some algorithm of youtube, but good labeling either way?
Privateering has its uses if you're a small country, your home node is poor and there's a much better one nearby. Case in point: When I was plaing as a Japanese Daimyo, for some time it was more profitable to privateer in Beijing than to protect in Nippon.
This is an example of good design, as in real life the Japanese wokou pirates found it much more lucrative to rob ships and coasts of Korea and China as opposed to normal trade in Japan. There are simply much more goods produced in China and Korea in this time period to steal!
My Mongol pirates ravaged the English Channel, Venice , and Genoa. I didn’t focus on protecting trade because as Mongolia u don’t have enough merchants to actually transfer trade to Yumen and Russian nodes the best way was to collect in Beijing and just transfer to Beijing in nodes where I already had 100%
The ottomans has over 130 ducats inn their trade node and I wanted to kneecap them, so I built 130 light ships and started privateering the Constantinople node, my pirates owned 70% of the trade node and the ottomans never stood up to me again
Found one more thing, a minor but sometimes it can help: if you put an admiral commanding trade protecting fleet, for every Manouver pip, it ads ca. 5 % to fleets trade power bonus.
Yeah admirals are extremely powerfull because of their peacetime uses Just smash that estate admiral whenever you can afford it and park him on the ships
I'm now 100 years into a Savoy game. I have by far the most control in my home node (Genoa). I formed Sardinia-Piedmont Militarily I'm stronger than France and Spain, I'm allied with the latter and eating the former. Also I have England under a PU.
If you're new, as weird as it sounds, really try to do a Japan game. Great for learning almost every game mechanic, also so damn fun. Play as a Daiymo (Hosokawa is my favorite) and unite Japan~
Well you don't need to know every detail of how ever calculation is made behind the scenes to become good at managing/manipulating trade in-game. It's nice to know, but not 100% necessary. As long as you understand how to collect and steer trade and raise your trade power/efficiency your good to go.
Yeah, but Arumba is extreme cringe. He plays so fucking slow it's intolerable. It takes him about 100 videos to get to 1550. Sometimes he'll be in 1444 for an hour. A FUCKING HOUR.
@@dukedase7 I get him, I had my phase when I would play with many excel spreadsheets open, I don't have the patience to play like that anymore, but if that's what he enjoys, more power to him. I do have to concede that it is pretty dumb that he plays this way and complains that the game is too easy, of course it's too easy, dude, you put more effort into this game than I do at my job lol
Excellent video, you even backed it up with examples, charts and doodles. I hope this gets the recognition it deserves, it would translate into more new EU4 players and happier older ones.
I have to sit down and catch my breath after watching this incredible video. If everyone making a RUclips tutorial would ape this one we learners would be in heaven. Low and unobtrusive BG audio is a must and Reman doesn't waste a single word. Graphics appear as needed and make excellent screengrabs. All of his videos are like this. I'm awed.
I'm a CK2 transfer to EUIV and I've been watching different videos from different creators to try and understand the game. This is exactly what I've been looking for. You taking the time to make a custom map with 4 custom nations to explain the trade makes an enormous difference. Thanks for the help, dog.
Collect @ home node, transfer to home node, if possible change your home node to a more trafficked province, stack your transfers along routes to increase value, only embargo rivals, light ships are the best modifiers for trade power either through protection (of routes you trade on) or privateering (in routes you do not trade on), use production modifiers (buildings) in provinces prioritized by goods value, and don't worry about the math, most of the indicators are visually significant in the Trade Map. There ya go.
@@shronkler1994 When negotiating Peace deals, choose 'Steer Trade' from nations that feed into your Home node. Choose Transfer Trade Power from nations with whom you share Trade regions. Don't waste either Demand on nations where those two elements are not relevant.
I found a super helpful tooltip in the trade node menu. Most of you know this, but this can help new players a lot. You don't need to look at the arrows to decide where to expand or colonize. Go to your home node. Hover over "incoming" this will show you all the nodes immediately upstream (1 node up) of your home node, or any node for that matter. The top left tabs will also show this information too. Sevilla: -Safi -Tunis -Carribean -Ivory Coast This will help narrow down your focus for colonizing and expanding, if your goal is to trade effectively.
While i knew almost all of what you described, i could not imagine such a simple and informative way to teach about trade. It's really an awesome video and would recommend it for anyone that wants to learn about it.
I'm a complete noob. I've watched more than an hour of different Trade videos, and am overwhelmed and confused. Then I found yours. Now I think I understand -- thank you!!!
17:30 The "helpful indicator" for light ship trade protection frequently lies. I believe it assumes power the ships are already applying if they are already on a trade mission, and is just in general unreliable. When setting your trade protection missions, use your understanding of the trade system. If you have poor control of your collection node, protect there. Otherwise, find key branches upstream of your collection node and protect there with a merchant to direct to you. A good example is mid game in the malacca trade node. If collecting there, with good trade control of the whole southeast asia region, light ship missions might suggest the phillipines or moluccas (upstream nodes) to protect for maximum profit. But the reality is that the Hangzou node upstream which is a major split in trade is 99% of the time the best place to focus your light ship power as forcing the trade from china and northeast asia towards Malacca rather than inland has huge downstream ramifications for trade value.
You can easily do it in a regular game as long as you play a trade based nation such as the Netherlands and focus ideas that boost trade. Take coastal cities in prime nodes, build lots of ports for extra ships and make more light ships to increase power upstream, and then use that gold to build massive merc armies to continue snowballomg trade for almost no cost to your country if you go admin ideas for reduced merc maintenance.
Easy, you rival france, the ottomans, and england then embargo them, thus basically weaken these powerful nation's trade Build some light ships and send them to protect the notes and trade ships Annex your vassals Attack cyprus and annex them Build some carracks and then go send them to privateer the english channel, constantinople, and venice Go after genoa and if you can, annex all of their lands in exceptions of some of the lands that existed in the HRE Also always go against the emperor's revoke privilegia if you are in the HRE (except if you are the emperor)
@@emttheindon3597 Pretty late reply but trade is my strong suit in Eu4 and this is more for other people who stumble onto the comment. The two most economically valuable buildings in the game are the workshop and the manufactory, this is because you get the production value very good by itself as the buildings stack, but also more ducats worth of trade in nodes you have provinces in, which are generally the ones you have the easiest time controlling. Therefore you essentially get the monetary value multiple times and it scales higher as your trade efficiency increases which it does naturally through tech. This becomes even more broken with trade company regions as the special buildings massively over project trade power and goods produced allowing the funnelling of ridiculous sums of money to colonial powers.
An excellent video. Have invested hundrends of hours in this game, still explained a few mecchanics I never was capable to understand. Thank you. Keep on making videos.
Even with 631 hours in EUIV I was still clueless when it came to trade. This video has enlightened me, and makes me want to do a trade-centric campaign next. Thank you for making it!
Amazing guide. Paradox should pay you to do a whole series of these. I have 800 hours in the game and I still don't understand how some of the game's mechanics work. This was really enlightening.
While watching this I had 2 of my merchants collecting in Venice and English Channel, while my home node was Genoa. I thought that since all 3 were end nodes, that'd maximize my trade income. The moment I recalled my merchants from Venice and English channel, my trade income went from 97 to 110! I never realized collecting outside your home node hurt so much!
"I know plenty of people who have dozens of hours in EU4 who only have a rough idea of how [trade] works..." - I didn't have a decent idea of how trade worked until I had a couple hundred hours
at 14:31 there is a potentially key detail omitted: vassals, marches (and probably client states) of Merchant REpublics also transfer trade power automatically. Since merchant republics are limited in the amount of state core provinces they can have, this makes for quite the difference.
Before watching this I felt as thou I had a good grasp on trade, but you have just tripled my overall knowledge with some simple math aspects that I've never had explained out so easily before(seems paradox like multiplying by .02 a lot). I can't wait to use this in my next/current game.
Awesome info for my new playthrough. Only one critique (because my family's from near there): it's pronounced GENoa / JEN-oh-uh, accent on the first syllable. Chapter layout too - really good guide thanks.
I must say, one of the most powerful trade games I've had so far is abusing a bro of a Castile AI. I was playing Portugal and secured Treaty of Tordesillas in Brazil, the Caribbean, Mexico, and Peru. Castile just colonized La Plata, and Flanders got Colombia. Not only did Castile not intrude on the high value trade from the Caribbean but do all the work for me sending wealth to the Ivory Coast node and helping move it to Sevilla, but they actually made their main trade city in the Genoa node after integrating Aragon, making me the dominant force of Sevilla. Pile on my switch to a merchant republic and the treasure ships from Mexico and Peru, and I was making real bank. I can only imagine how insane the value will get as I pull more and more trade from the east. I currently have the "trading in" modifier with 4 goods and am at 18% for another. Thanks to this guide I will be able to manipulate it even further now that I understand the transfer from downstream mechanic that was confusing me a bit.
A really great video. Good for beginners and for more experimented players. Thank you very much ! A little mistake maybe in the formula at Stage 2 for transferring : it should be (a nation's trade power (if merchant present))/(sum of trade power of all nations TRANSFERRING (with merchants presents))
This is great man! Trading really seemed to click for me after watching this and made the game more fun! Would love to see more in depth guides on some of the other game concepts :)
Tip for those not in Europe. You can make an effective end node via owning all the provinces that your node flow into. Really only useful in certain situations such as if you're playing in East Africa as the Kilwa trade node is one of the easiest to make into an effective end node via owning the Cape node.
Sometimes it's worth not embargoing a rival who has also set you as their rival. If they have more trade power than you in your home node or a rich upstream node, you may be at a disadvantage in a mutual embargo situation. I've found AI mutual rivals don't always embargo you, but they will if you embargo them. But if they embargo you first, there is no disadvantage, so a mutual embargo ends up being the Nash equilibrium. Also in rare situations it's worth embargoing a non-rival. For example the Netherlands might profitably embargo Great Britain even if they're not rivals. The question, of course, is whether the percentage of power you gain nets you more value collected than the 5% hit to trade efficiency.
tip6: sometimes you don't want to place a merchant in your home node because then you don't recieve 10% bonus to home node trade power (or was it domestic nodes?) per merchant steering elsewhere. It's doesn't matter if you own most of the provinces of your home node, although I still prefer to use the merchant to steer from upstream.
you didn't mention controling key provices. usually you don't need to control all the provices in the whole trade note to dominate the trade power, just control two or three center province would suffice
Great video, might have to watch again after my next game as a refresher course. Love the embargo tip on your rival. I guess Diplomats can wield monetary power!
It'd be definitely worth to collect in both if you have enough merchants, but steer only to your home node; the other one is a leftover that should be picked up if you have a free guy.
Depends on how you have your trade set up, Eventuially the answer should be no since you can get one of them to 2k ducats while the other should be much much lower.
TheBrosephs Genoa is superior in these days. You can steer trade there from almost the whole world (exceptions are north europe and some of north america if i remember correctly). The point is the value from provinces other than those in the Venice node can be transferred to Genoa instead.
venice is down stream from the lucrative African Indian Chinese and Indonesian trade while genoa is down stream from the iberians west africa and the new world.
Sometimes it is quite helpful to embargo non-rivals. If your collecting node is not an end node and they're steering tons of money from that node for instance.
I was wondering if you could make a video regarding smaller nations in either the Americas or Asia. I.e probable best strats, ideas, prioritization etc. Youre videos have done more to help me get better at this game than any other. Ty and have an awesome one.
Is this how I get a Ph.D. In economics
Ph.D. in EUconomics
I mean 27 ducats from trade as england, 20 years into the game isnt that bad is it
Interviewer: So what makes you fit for that job?
OP: I had 2000 income from a trade node
No thats how you use your phd of economics
LOL!! Good one.....
This helped me get from 50-55 ducats a month to 70-80 ducats a month.
Thank you very much.
I can't find out if it's sarcastic or honest..
@@yamach8819 same xD
I think he meant in the same month 🙂
50% increase, can't be too sarcastic!
I wasn't being sarcastic lol, this video really helped me out.
Dear god you get 2000 from a trade node, I felt proud about getting 90 gold
MerryWeatherGaming Saaaaaaaaaaammeeeeeeee
I felt good when I got 5 for Christ's sake
I was happy with 20 hahaha I can definitely relate to this!
And I felt like i'm rich when I collected 300 as ottoblob :(
Saaaame i made a Spanish empire took over the Genoa node and had 150 duckets incoming and I thought I was cool but now I see him making 2k from trade wtf
0:00 - Opening
1:12 Trade in Europa Universalis IV
1:50 Trade Nodes
2:58 Trade Value
4:35 Trade Power
6:22 Merchants
10:16 Modifiers
14:00 Other Trade-Based Gameplay Mechanics
15:38 Strategies
21:23 Closing
Some Guy Who Makes Videos bless you
fun fact after hungary patch venice can join hre after the formula was changed without giving up any dev hilarious you no long need to wait for shadow kingdom.
Some Guy Who Makes Videos a true hero
Some Guy Who {doesn't} Makes Videos i
With the new labels on the Timeline, it's verbatim what you've written... I'm not sure if Reman's copying you, or some algorithm of youtube, but good labeling either way?
"it's actually pretty simple" **Speaks in tongues and maths for 20 minutes** If you say so...
@Preacher huh, no replies for 3 months
@@jackoakes1328 huh no replies for 3 days
@@i.t.2238 huh, no replies for 3 weeks
@@baconhairbacana1964 huh, no replies for 3 hours
@@i.t.2238 huh no replies for 3 weeks
Privateering has its uses if you're a small country, your home node is poor and there's a much better one nearby. Case in point: When I was plaing as a Japanese Daimyo, for some time it was more profitable to privateer in Beijing than to protect in Nippon.
This is an example of good design, as in real life the Japanese wokou pirates found it much more lucrative to rob ships and coasts of Korea and China as opposed to normal trade in Japan. There are simply much more goods produced in China and Korea in this time period to steal!
My Mongol pirates ravaged the English Channel, Venice , and Genoa. I didn’t focus on protecting trade because as Mongolia u don’t have enough merchants to actually transfer trade to Yumen and Russian nodes the best way was to collect in Beijing and just transfer to Beijing in nodes where I already had 100%
The ottomans has over 130 ducats inn their trade node and I wanted to kneecap them, so I built 130 light ships and started privateering the Constantinople node, my pirates owned 70% of the trade node and the ottomans never stood up to me again
Found one more thing, a minor but sometimes it can help: if you put an admiral commanding trade protecting fleet, for every Manouver pip, it ads ca. 5 % to fleets trade power bonus.
Yeah admirals are extremely powerfull because of their peacetime uses
Just smash that estate admiral whenever you can afford it and park him on the ships
@@MrDwarfpitcher rest in peace estate admiral spam in 1.30
Excellent guide. Over a thousand hours in and this is the best I've understood trading yet.
@ChildofSevilla I know it's a late reply but fuck off.
@ChildofSevilla If they enjoyed that time spent of THEIR LIFE I dont see a problem.
@ChildofSevilla I know it's a late reply but fuck off.
@ChildofSevilla I know it's a late reply but fuck off.
@ChildofSevilla If you dont play a 1000+ hours of EU4, you havnt played EU4. So yes, fuck off!
As somebody extremely new to EUIV, this tutorial helped massively! Thank you! : D
Imagine how hard it would be to learn this game without the internet : S
Im old arent I.....
I'm now 100 years into a Savoy game. I have by far the most control in my home node (Genoa). I formed Sardinia-Piedmont Militarily I'm stronger than France and Spain, I'm allied with the latter and eating the former. Also I have England under a PU.
If you're new, as weird as it sounds, really try to do a Japan game. Great for learning almost every game mechanic, also so damn fun. Play as a Daiymo (Hosokawa is my favorite) and unite Japan~
Duskblade of Draktharr Sounds like a nice idea, I'll get round to that on the next game I play.
I'd recommend uesugi instead, as hosokowa has an antisocial problem, like burgundy
as a long time player this is still really helpful you good sir have earned my sub
GUARDSMAN WHY ARE YOU TAKING UPON YOURSELF THE TITLE OF SPACE MARINE
Gabriel Angelos YOU DARE QUESTION THE TITLE THE EMPEROR HIMSELF GAVE ME?!? HERESY!!!
I just thought of something that made me chuckle a bit. The Death Korps of Creed
I recommend speed 0.75 for those with normal human brains.
watched it on 0,50
I watch at 2.00x speed 😎
Thank you lol
I played it like a true grand strategy game - 2x speed but with lots of pausing to study stuff
0:20 "it's actually pretty simple" *20 minutes later* YOU LIED!!!!!!!
swadow true haha
😂😂😂
Well you don't need to know every detail of how ever calculation is made behind the scenes to become good at managing/manipulating trade in-game. It's nice to know, but not 100% necessary. As long as you understand how to collect and steer trade and raise your trade power/efficiency your good to go.
swadow 20 SIMPLE minutes....??
more like 6 min later, shits harder than my calc classes
six years later, still the best trade guide on the interwebs
This guy is insane, even in 2021. Those tutorials are just great.
"I've never whipped out a calculator in a game just to see if I could squeeze out a litter more income"
........
Arumba
Yeah, but Arumba is extreme cringe. He plays so fucking slow it's intolerable. It takes him about 100 videos to get to 1550. Sometimes he'll be in 1444 for an hour. A FUCKING HOUR.
@@dukedase7 I get him, I had my phase when I would play with many excel spreadsheets open, I don't have the patience to play like that anymore, but if that's what he enjoys, more power to him. I do have to concede that it is pretty dumb that he plays this way and complains that the game is too easy, of course it's too easy, dude, you put more effort into this game than I do at my job lol
@@dukedase7 ADHD kid
@@dukedase7 Have you ever seen marco play?
Excellent video, you even backed it up with examples, charts and doodles. I hope this gets the recognition it deserves, it would translate into more new EU4 players and happier older ones.
15:38 for those who are not Harvard students
Best comment
@@sansonefabio8177 Fr, too underrated lol
I have almost 900 hours on EU IV and I still learnt a lot! You've earned a sub
I have to sit down and catch my breath after watching this incredible video. If everyone making a RUclips tutorial would ape this one we learners would be in heaven. Low and unobtrusive BG audio is a must and Reman doesn't waste a single word. Graphics appear as needed and make excellent screengrabs. All of his videos are like this. I'm awed.
Reman: "The effort is too great considering the reward"
Me, trying to get "The frozen asset" achievement: Nope, it worth it
I'm a CK2 transfer to EUIV and I've been watching different videos from different creators to try and understand the game. This is exactly what I've been looking for. You taking the time to make a custom map with 4 custom nations to explain the trade makes an enormous difference. Thanks for the help, dog.
Collect @ home node, transfer to home node, if possible change your home node to a more trafficked province, stack your transfers along routes to increase value, only embargo rivals, light ships are the best modifiers for trade power either through protection (of routes you trade on) or privateering (in routes you do not trade on), use production modifiers (buildings) in provinces prioritized by goods value, and don't worry about the math, most of the indicators are visually significant in the Trade Map. There ya go.
bless you
@@shronkler1994 When negotiating Peace deals, choose 'Steer Trade' from nations that feed into your Home node. Choose Transfer Trade Power from nations with whom you share Trade regions. Don't waste either Demand on nations where those two elements are not relevant.
I found a super helpful tooltip in the trade node menu. Most of you know this, but this can help new players a lot. You don't need to look at the arrows to decide where to expand or colonize. Go to your home node. Hover over "incoming" this will show you all the nodes immediately upstream (1 node up) of your home node, or any node for that matter. The top left tabs will also show this information too.
Sevilla:
-Safi
-Tunis
-Carribean
-Ivory Coast
This will help narrow down your focus for colonizing and expanding, if your goal is to trade effectively.
Finally the one system I had no clue on what to do is now understandable! Subscribed.
"Aaand that is the trade system in EU4."
*10mins left of video*
You've earned a sub. Excellent guide
Likewise. Quality breakdown of the trade system
Indeed, this is really good!
Very good and thorough guide! You have a great voice for such stuff. Please make more guides!
While i knew almost all of what you described, i could not imagine such a simple and informative way to teach about trade. It's really an awesome video and would recommend it for anyone that wants to learn about it.
Trade is always a big part of paradox games, so good to have a guide like this cover how it all works.
Your guides are the best. Breaking down problems to easily solvable chunks, omitting modifiers and using clever examples. I love it.
13:31 "White separatists"... n-nice
lol
And yellow peasants... oh god.
Isao Togashi an early Yellow Peril.
Username checks out
@@isaotogashi7415 *Vietnam flashbacks intensify*
Damn, you should be a teacher, finally someone who explained me this. I couldn't understand this for such a long time, thanks.
I'm a complete noob. I've watched more than an hour of different Trade videos, and am overwhelmed and confused. Then I found yours. Now I think I understand -- thank you!!!
One of the most helpful guides for EUIV! Thank you!
Mercantilism?
@Wolf3500 And makes your colonies really angry >:(
This was a wonderful video. Thank you for the very clear, concise, and accurate information!
I've been playing this game for 4 years now and I've only just figured out how trade works thanks to this video! Subbed.
This is surprisingly simple.. I can't believe it took me 6 years to learn this properly.
You are great, Paradox should employ you to make tutorial videos. You have earned an uplike and Sub
I think that this is the developer of the game
@@nenad7653 He isn't
U p l i k e
Reman thank for you patience to understand and share the mechanics. Paradox was always very bad at explaining this.
17:30 The "helpful indicator" for light ship trade protection frequently lies. I believe it assumes power the ships are already applying if they are already on a trade mission, and is just in general unreliable. When setting your trade protection missions, use your understanding of the trade system. If you have poor control of your collection node, protect there. Otherwise, find key branches upstream of your collection node and protect there with a merchant to direct to you.
A good example is mid game in the malacca trade node. If collecting there, with good trade control of the whole southeast asia region, light ship missions might suggest the phillipines or moluccas (upstream nodes) to protect for maximum profit. But the reality is that the Hangzou node upstream which is a major split in trade is 99% of the time the best place to focus your light ship power as forcing the trade from china and northeast asia towards Malacca rather than inland has huge downstream ramifications for trade value.
HOW DID YOU MANAGE THIS WITH VENICE?
1.What's your strategy?!
2.What government do you have?
3.What ideas?
Please share!
bro, that wasnt a regular game. It was a custom one
You can easily do it in a regular game as long as you play a trade based nation such as the Netherlands and focus ideas that boost trade. Take coastal cities in prime nodes, build lots of ports for extra ships and make more light ships to increase power upstream, and then use that gold to build massive merc armies to continue snowballomg trade for almost no cost to your country if you go admin ideas for reduced merc maintenance.
Easy, you rival france, the ottomans, and england then embargo them, thus basically weaken these powerful nation's trade
Build some light ships and send them to protect the notes and trade ships
Annex your vassals
Attack cyprus and annex them
Build some carracks and then go send them to privateer the english channel, constantinople, and venice
Go after genoa and if you can, annex all of their lands in exceptions of some of the lands that existed in the HRE
Also always go against the emperor's revoke privilegia if you are in the HRE (except if you are the emperor)
@@emttheindon3597 Pretty late reply but trade is my strong suit in Eu4 and this is more for other people who stumble onto the comment. The two most economically valuable buildings in the game are the workshop and the manufactory, this is because you get the production value very good by itself as the buildings stack, but also more ducats worth of trade in nodes you have provinces in, which are generally the ones you have the easiest time controlling. Therefore you essentially get the monetary value multiple times and it scales higher as your trade efficiency increases which it does naturally through tech.
This becomes even more broken with trade company regions as the special buildings massively over project trade power and goods produced allowing the funnelling of ridiculous sums of money to colonial powers.
Clear, concise, informative and very well presented. This must be the best trade guide I've seen so far for EUIV. You just got one more subscriber.
An excellent video. Have invested hundrends of hours in this game, still explained a few mecchanics I never was capable to understand. Thank you. Keep on making videos.
You deserve way more subs for these well made vids!
Thank you for this guide on as you call it, chrade.
Even with 631 hours in EUIV I was still clueless when it came to trade. This video has enlightened me, and makes me want to do a trade-centric campaign next. Thank you for making it!
great video, ive played about a 1000 hours and the full picture of how trade works is only clear now after watching this
Amazing guide. Paradox should pay you to do a whole series of these. I have 800 hours in the game and I still don't understand how some of the game's mechanics work. This was really enlightening.
This is by far the best guide I've seen about trading. Thanks a lot.
While watching this I had 2 of my merchants collecting in Venice and English Channel, while my home node was Genoa. I thought that since all 3 were end nodes, that'd maximize my trade income. The moment I recalled my merchants from Venice and English channel, my trade income went from 97 to 110! I never realized collecting outside your home node hurt so much!
Brilliant video, I've never been able to quite wrap my head around trade in EU4. I think I mostly get it now.
Woa dude, this guide is awesome, 300hrs in eu4, which I know is very little, and this helped me out a lot
Best video regarding trade in EU4 I've seen today.
This is the tenth video I've watched today, btw.
Great explanation, calming voice, to the point. Amazing guide.
"I know plenty of people who have dozens of hours in EU4 who only have a rough idea of how [trade] works..." - I didn't have a decent idea of how trade worked until I had a couple hundred hours
I can't even begin too explain how much this helped me, thank you so much
Fantastic Video - I have 100s (thousands?) hours played and still understand trading better after watching this
at 14:31 there is a potentially key detail omitted: vassals, marches (and probably client states) of Merchant REpublics also transfer trade power automatically. Since merchant republics are limited in the amount of state core provinces they can have, this makes for quite the difference.
Before watching this I felt as thou I had a good grasp on trade, but you have just tripled my overall knowledge with some simple math aspects that I've never had explained out so easily before(seems paradox like multiplying by .02 a lot). I can't wait to use this in my next/current game.
This tutorial and Darkfireslide's tutorial on trade have set me on the right foot for trade.
Awesome info for my new playthrough.
Only one critique (because my family's from near there): it's pronounced GENoa / JEN-oh-uh, accent on the first syllable.
Chapter layout too - really good guide thanks.
I must say, one of the most powerful trade games I've had so far is abusing a bro of a Castile AI. I was playing Portugal and secured Treaty of Tordesillas in Brazil, the Caribbean, Mexico, and Peru. Castile just colonized La Plata, and Flanders got Colombia. Not only did Castile not intrude on the high value trade from the Caribbean but do all the work for me sending wealth to the Ivory Coast node and helping move it to Sevilla, but they actually made their main trade city in the Genoa node after integrating Aragon, making me the dominant force of Sevilla. Pile on my switch to a merchant republic and the treasure ships from Mexico and Peru, and I was making real bank. I can only imagine how insane the value will get as I pull more and more trade from the east. I currently have the "trading in" modifier with 4 goods and am at 18% for another. Thanks to this guide I will be able to manipulate it even further now that I understand the transfer from downstream mechanic that was confusing me a bit.
A really great video. Good for beginners and for more experimented players. Thank you very much !
A little mistake maybe in the formula at Stage 2 for transferring : it should be (a nation's trade power (if merchant present))/(sum of trade power of all nations TRANSFERRING (with merchants presents))
This video saved me. I had no idea how trade worked
THIS MAKES SO MUCH SENSE!!! Thank you, you magnificent man
Amazing video!!! Thanks for your effort and the systematic way in which you present topics like these!
Brilliant guide!
EU4 might be the most complicated thing in the universe
This is great man! Trading really seemed to click for me after watching this and made the game more fun! Would love to see more in depth guides on some of the other game concepts :)
I do have to say, your tutorials are really good and understandable
Absolutely fantastic. So many mysteries solved! Thank you!
Tip for those not in Europe. You can make an effective end node via owning all the provinces that your node flow into.
Really only useful in certain situations such as if you're playing in East Africa as the Kilwa trade node is one of the easiest to make into an effective end node via owning the Cape node.
This is by far the best trade tutorial out there.
2019, thank you man for helping us out. Your video is simply brilliant!
Love this summary!
I’ve honestly gotten lost about 13 minutes in, but I still understand more now than I did before
10/10 Guide, just one quick question .... why don't u start a series of EUIV on this channel? would be AMAZING
Totally agree.
So much work in this video,nice job dude.
Finally! A trade video worth watching. Great stuff, very clear explanatikn.
Sometimes it's worth not embargoing a rival who has also set you as their rival. If they have more trade power than you in your home node or a rich upstream node, you may be at a disadvantage in a mutual embargo situation. I've found AI mutual rivals don't always embargo you, but they will if you embargo them. But if they embargo you first, there is no disadvantage, so a mutual embargo ends up being the Nash equilibrium.
Also in rare situations it's worth embargoing a non-rival. For example the Netherlands might profitably embargo Great Britain even if they're not rivals. The question, of course, is whether the percentage of power you gain nets you more value collected than the 5% hit to trade efficiency.
tip6: sometimes you don't want to place a merchant in your home node because then you don't recieve 10% bonus to home node trade power (or was it domestic nodes?) per merchant steering elsewhere. It's doesn't matter if you own most of the provinces of your home node, although I still prefer to use the merchant to steer from upstream.
As a long time player, I found this still very usefull, thanks for your great explanations
Finally, first true "Millionaire shares a secret to wealth" video I've seen!
A little late to the party, but I just had to tell you how well you explained this system. Subscribed. Cheers:)
you didn't mention controling key provices. usually you don't need to control all the provices in the whole trade note to dominate the trade power, just control two or three center province would suffice
Great video, might have to watch again after my next game as a refresher course. Love the embargo tip on your rival. I guess Diplomats can wield monetary power!
depth guide for battle mechanic please
I used this guide to help me get 100% of trade value staying in constantinople, its basically an end node now
your teaching is VERY good. Congratulations
If, as Italy you control both the Venice and Genoa end nodes, would it be worthwhile to collect from each node or stay collecting from just one?
It'd be definitely worth to collect in both if you have enough merchants, but steer only to your home node; the other one is a leftover that should be picked up if you have a free guy.
Depends on how you have your trade set up, Eventuially the answer should be no since you can get one of them to 2k ducats while the other should be much much lower.
TheBrosephs Genoa is superior in these days. You can steer trade there from almost the whole world (exceptions are north europe and some of north america if i remember correctly). The point is the value from provinces other than those in the Venice node can be transferred to Genoa instead.
venice is down stream from the lucrative African Indian Chinese and Indonesian trade while genoa is down stream from the iberians west africa and the new world.
Genua is downstream of all but 4 nodes 3 of wich venice also dosen't have access to, Ganua is the hands down best node in the game.
Sometimes it is quite helpful to embargo non-rivals. If your collecting node is not an end node and they're steering tons of money from that node for instance.
One of the best vids I've ever come across... Thank you! :D
It's an old video but still worth it to watch it. It's fully understandable then thanks for this help.
Watched this video, made adjustements, lost half my trade income, realised I understand all of this even worse than I did before (which was little)
KEKW
This channel looks really good.
I was wondering if you could make a video regarding smaller nations in either the Americas or Asia. I.e probable best strats, ideas, prioritization etc. Youre videos have done more to help me get better at this game than any other. Ty and have an awesome one.
great thanks - that was a really deep helpful guide !
Man i miss your vids. So high quality.
Great video for noobs like me! You are very clear and very succinct. 5 million thumbs up. Thx. :)
This is the best. Probs 2k hrs and this has never made this much sense ^5