Just as a reminder over here: This tactic shown in this video should be seen as a general Mechanic of eliminating your Ruler in any Game. The example of England was only chosen because of it`s extremly popular and incompetent starting Ruler... Of course the one time setup shown here requires more than 2 Years to prepare (once per dynasty and Game only) so in an Ironman Game you would need longer than until 1447 to eliminate Henry VI. so that this example wouldn`t be the perfect one to test it out in an actual Ironman Game... Again: It is just an Example on how it works after the setup was done. Hope you enjoy the video and we will see on the next Monday!
So this is pretty obvious HRE abuse case at relatively little cost. With elective monarchy, you esssentially secure 20 IA every 3 years (or faster). 1490 Revoke becomes almost trivial.
imagine if they'd kept the change that made generals die if they were attached to an army that got lost at sea. it was so easy to kill rulers on that patch
A few minutes into the video, I had to check when you posted this to make sure it wasn't an elaborate April Fool's joke.🤨 End of the video, I gotta say the use cases are few and far between. The whole vassal thing takes 10+ years, and then there's a few years of setup besides that, including a whole lot of wasted PP being over relation cap, annexing, stabbing up etc. Also, sitting on -3 stability sucks and might have you triggering some dumb disaster. Think I'd rather just take my chances making my ruler a general and abdicating 99% of the time.
Honestly, this could be useful for WC, with admin ideas you would have very cheap stab cost and you'll need to low your stability to trigger court and country. So yeah, even if the trick is situational, the situation is a very common one.
Castile Starting Guide - Remove all your fort - move all your army to capital. Hire a free company somewhere close. (to force rebel to spawn somewhere else) - Side with king when event triggered. - Wipe out initial Noble Rebel. make sure to unsiege any noble occupied province - Delete all your army and let pretender siege your province. Take stab hit in the event. it does not matter. - Oh no, Pretender broke your country. Anyway. stab is now reset back to 0, you get all the pretender army (up to maximum force limit), theirs general and a new ruler. Saving thousand of mana that would be otherwise waste on an event. restart if your ruler is not any better. - You technically side with king. so event will still trigger as such. Aragon PU will fire. being heirless can also triggered Isabella heir event leading to an early PU. - For more advance start. No cb byzantium on 11 dec. however it can lead to early war against ottoman and rebel can't broke your country while you're at war so be careful.
That's only if we take into account the starting date, but honestly, is not imposible to have a mediocre ruler and good heir situation in the mid and late game.
@@darkphoenix2745 There is a few ways to mitigate this by the midgame, namely statist vs monarchist or republic, you can flip back to what you had before, for 100 gov points.
Feel like just doing this in the average campaign is hardly worth it, but if you have large stab cost modifiers and the capability to release those 5 vassals quickly (e.g. though early client states through the policy?) etc then if you can quite painlessly do the whole setup in like a small amount of time if you can ignore the trucebreak penalties. Potentially West Africa could be a good region to farm the vassals since there's a lot of small nations, you will likely have colonists to get down there so provides an easy way to remove stab, and if they are fetishist then the AE is hardly a problem.
This is really hard to setup, as you need many small vassals. I can think of a few nations that would benefit from this, specially Castile. But the one which already begins on such setup is Muscovy. Might be worth holding on the annexation of the vassal swarm until tech 10. Maybe somewhere in India that can be done as well, vassal feeding is good over there. Hard setup but interesting application!
@@thestudentYT that's true! On single player it's smooth. But I am thinking on multiplayer games. But it's probably gonna be called an exploit and rules out :(
There is reform that allows “election” for monarchs each 5-6 years, you need reform progress, but it’s worth it to ged rid of 0-0-0 or you can switch to bohemian culture, their monarchi tier 1 reform gives you ability to elect ruler, not only you can get rid of you bad ruler, but also pur needed dynasty on you throne, for later pu wars
Or you can just tab in and out of the Estates General gov reform. Costs 100 power and you get to choose between 3 new monarchs, just select the option you want last.
Neat, but I reckon that making your user a general and having them siege or drill works fast enough for me. As Hungary, I was able to sneak out of the Austrian PU that way.
This is quite usable, especially for Byzantium run. Byzantine vassal group (pronoiar) could be instantly annexed, and it's not too hard to make Palaiologian vassal for them. So, all you need to do is, just a stab hit.
Cool video, as always! Do you have an estimate of how much admin/diplo mana the average attempt uses? Also, how good are the new rulers from the event on average?
Yeah that is true! My main thought so far is that the strategy might be more useful later in the game when you have the modifiers stacked up. Going to -3 stab early into a campaign and annexing several vassals seems rather painful - unless you have a really really bad ruler with a long time left to get near abdication. Still, good strategy to know!
I wonder what the effectiveness of assigning your king as a general, then yolo'ing him in a 1-2 stack into a rebel stack would be. Surely manpower is more valuable in the early game. In the late game, the admin/costs from neg 3 stab probably outweigh the 20k or however much manpower it would take.
The death chance is increased if in a battle or a siege but it is still per day... so a two day battle is very inefficient... the best would be to set him on a siege until he dies but even then it is completly random and can take years
The people thinking about the costs really forget how many ways there are in the game to mitigate the costs. Advisor -10%. Admin Ideas -25% (one of the strongest idea groups anyways so not even worth calling an investment). Just being orthodox - 10% (muscovy is really good for this strat, they even get a -20% !! in national ideas). Bratsberg great project gives -10% at highest level for christian group, Kostendil great project gives -30% !! at highest level for orthodox (muscovy strikes again). All this already -105%... And there is defensive - economic policy or Innovative - espionage policie giving -25 % making it ez -60% for all nations by the time they reach their 3rd idea group if they pick either of these together with admin ideas and the advisor. Just accepting mayan culture can give -30% if you hold mayan culture péten´with max great power. needs some setup if you want to not spawn a colony but possible regardless of nations religion or cultrure. Not to mention various decisions and missions that give temp or perma modifiers to stab costs.
Yes but you get a new dynasty so you can only do that every ten years after you enforced your new dynasty on your vassals, annexed them and them released them with 3 Stability again
@@thestudentYT I'm very excited for the 1.37 Update, so thats one thing i want to try in my future runs to revoke privilegia as fast as possible. 1490 would be a dream. :)
No they need +3 Stab for the event and if you replace their ruler then they lose 1 Stab so you need to release them with +3 Stab again because they won't do it on their own
if you plan on annexing those vassals (twice) then smaller number of vasals might be better. you said with 5 it took you 2 years and it was unlucky so 2 vasals should take 2 more years 28 moths so 28 x difference_in_mana not sure how costly it is generally to anex 3 vassals but it might be around 300-400 without modifiers, so the difference must be at least 12 to make it worth (unless you somehow have 3 dev opms to release somehow)
Sure you can do that but sometimes Time might be more worth than some Diplo Mana saved but anyways the Ideal Subjects can be found in Ireland: They are all OPMs and have all less than 10 developement
What does the math look like? Every round, you need to get to +3 stab and later on at least neutralize that -3 stab, so 6x raising stability. Let's say you can make your bad ruler die about 20 years earlier: Do you still make profits on mana points or admin mana itself?
6x stab with the absolute basic modifiers of -30% easily would be 70x6 so 420 Adm Mana... if you get a 5 instead of a 3 JUST IN admin category then it takes you 17 Years to get it back... and that is only with 2 Points difference and keep in mind that these Rulers are like 20 years old so on average they'll live more like 30-40 years and not just 17... AND they will probably have better stats in diplo and mil as well... AND you can get stab cost down to like -60% easily with Stonehenge or Admin Ideas for example... so yes I am pretty sure that it is worth it XD
Why do you need to integrate the vassals between every time u want to kill a ruler? Cant you just leave them active or maybe leave a couple then release a couple others?
Not sure this is worthwile. You most want it at campaign start, when it works most poorly. Best case you could do something like start a war against an irish minor, give him the subject provinces, wait for him to get a new ally, attack that and non-cobel take them for some added AE. But that seems pretty tricky. Also, no bueno for theocracies, nor when you had no heir and got a random ruler from another dynasty... so, most cases where this is particularly likely. What's more is, very often in remaining cases, your heir is still a child, so you're hardly in a rush unless the queen-dowager has great stats. So, for something more likely to happen: you have a 3/2/3 meh monarch, and got a 5/6/5 awesome heir. In that case, you'd gain 2+4+2=8 points per month by doing this, 96 per year. But if you start with 1 stab, have to go up to 3, end up at -3 and need to get back to 1, that's base 750 admin mana. Even with discounts, it'll easily be 500. So if it spared you 5 years compared to the oter ways, you'd about break even, except you turned admin into diplo&mil (sometimes good, but not usually). Also for the duration you're probably losing some diplo mana for being over limit, and being at -3 stab gives nasty effects. So nice trick on paper, but strikes me as a very niche application. Probably an optimal case would be with England (take-release most of Ireland), unlikely to get it in time for game start, and if you ever change dynasties, it's gone. But at least that set up is sorta free. And you'll likely never use it, or at most once in a campaign?
why not stab 3 then release subjects? does putting dynasty on throne reduce their stability? whats the point of doing it then annexing them then stab 3 then release if you cant just do the last part alone. thanks
Yes it reduces their stability... their former Monarch dies after all so you have to do it twice sadly but then never again as long as you keep the same dynasty
Quite informative. But I don't know how it could be realistically implemented in a real game without damaging your progression a lot. Takes my current castille run for example. Perfect trick to get rid of Juan fast and get a 6-6-6 girl or something. But that requires to release 5 subjets and as castille you can only release 3 big ones. So more likely, go to war with either France or the maghreb (which will release sunni vassals) to get them. Then either wait 10 years annex and then release or truce break these nations. And a lot of money and admin mana and stuff. ... While dealing with the infantes of Aragon disaster & likely the castilian civil war disaster at the same time that will mess things up. Honestly I think I would just play normally, hope for the Isabella event and restart if I don't get it within a few years... I think this is more applicable like midgame, around 1550 or so, when you have a lot of expansion route, vassals to release, money to spend and means to deal with AE, rebels, stab cost etc...
Yeah as I said it is a 10 years one time investment and after that you can release the vassals with your dynasty whenever your want... so yes it takes time early Game but it helps you instant after the setup whenever your ruler is bad
@@thestudentYT Assuming the cores don't disappear. It's 50 years I think if the culture don't match or are changed. You also need a way to easily get rid of these 5 vassals quickly, otherwise they will eat up 5 diplo points a month.
It heavily depends on the situation of course. Id say its not that great in the early game when you need your diplo relations and money for more important stuff and you re in a place like you mentioned with Castille. But when you ve grown alot and dont need to rely on allies for your wars anymore, annexed your PUs etc and have free diplo slots and money to spare then its worth.
That only gives him a 13% Chance of dying per year (so 7 Years on Average) and that also only if he was a General already for 5 years before that so on average 12 Years... that would be to long for me
@@darkphoenix2745 So eight years faster for all that hassle? Maybe worth it in the exact case where you have a 0 0 0 ruler and an 6 6 6 heir, but otherwise not worth to bother with.
The 10 Year time investment is only ONCE per Game (if you keep your dynasty) after that you can release them whenever you want and kill your ruler within 2 Years
What about the heir? Normaly I don't have 666. honestly, if someone will pull this off in a livestream okay. A little chees, but you still would need an heir.
That doesn't really work... yes the chance of death is slightly increased if he fights or sieges but you cannot loose him by loosing the Army or Navy anymore since a few patches
@@thestudentYT What about drilling? It feels like monarch and other generals have an increased chance of dying while drilling, but I can't find anything about it on the wiki.
@@TheEmiristrulers have an increased chance to die when assigned to an army, but no higher than normal while drilling. The “drilling kills” idea comes from the flavor text, but there’s no actual increased chance.
@@sidhantmathur3612 Several patches back the ruler got the increased % chance of death from drilling a general, it was taken out as a ton of players were using it to kill rulers they wanted to get rid of.
Just as a reminder over here: This tactic shown in this video should be seen as a general Mechanic of eliminating your Ruler in any Game. The example of England was only chosen because of it`s extremly popular and incompetent starting Ruler... Of course the one time setup shown here requires more than 2 Years to prepare (once per dynasty and Game only) so in an Ironman Game you would need longer than until 1447 to eliminate Henry VI. so that this example wouldn`t be the perfect one to test it out in an actual Ironman Game... Again: It is just an Example on how it works after the setup was done.
Hope you enjoy the video and we will see on the next Monday!
So this is pretty obvious HRE abuse case at relatively little cost. With elective monarchy, you esssentially secure 20 IA every 3 years (or faster). 1490 Revoke becomes almost trivial.
@@andreaspedersen8136 holy shit that's amazing lol
does place relative on throne not work for this?
@@mikedollevoet2170 No then they lose one stab
This is just an auto-inherit engine too innit
My ruler would die faster on itself than by doing this 💀
POV: You started a spain game
England: am i a joke to you
@@tanerolmeerkoGranada: *Hold my disaster*
Ming be like: 帮我拿一下啤酒
Try Karaman.
imagine if they'd kept the change that made generals die if they were attached to an army that got lost at sea.
it was so easy to kill rulers on that patch
Wait... I need this.
What happens if you put some transports in a group set to circumnavigate, with a ruler on board?
@@rovsea-3761 land generals don't die when their boat dies.
PDX tried it one patch and people cheesed it to kill rulers.
At first, I thought it would be tedious and ridiculous, but you actually hit the ball out of the park there. Good sht
A few minutes into the video, I had to check when you posted this to make sure it wasn't an elaborate April Fool's joke.🤨
End of the video, I gotta say the use cases are few and far between. The whole vassal thing takes 10+ years, and then there's a few years of setup besides that, including a whole lot of wasted PP being over relation cap, annexing, stabbing up etc. Also, sitting on -3 stability sucks and might have you triggering some dumb disaster.
Think I'd rather just take my chances making my ruler a general and abdicating 99% of the time.
@inutamer365 At the cost of money
Honestly, this could be useful for WC, with admin ideas you would have very cheap stab cost and you'll need to low your stability to trigger court and country.
So yeah, even if the trick is situational, the situation is a very common one.
i think this could be very useful in MP where mana is above all and u end up unlucky with a trash ruler
@inutamer365 but at the same time, so does having a 0/2/1 ruler for 40 years
@inutamer365 to be fair if someone had a 0/0/0 ruler they would most likely be behind on mil tech, leading you to still go to war with them anyway
TheStudent, This is fantastic! I subscribed right away!
Castile Starting Guide
- Remove all your fort
- move all your army to capital. Hire a free company somewhere close. (to force rebel to spawn somewhere else)
- Side with king when event triggered.
- Wipe out initial Noble Rebel. make sure to unsiege any noble occupied province
- Delete all your army and let pretender siege your province. Take stab hit in the event. it does not matter.
- Oh no, Pretender broke your country. Anyway. stab is now reset back to 0, you get all the pretender army (up to maximum force limit), theirs general and a new ruler. Saving thousand of mana that would be otherwise waste on an event. restart if your ruler is not any better.
- You technically side with king. so event will still trigger as such. Aragon PU will fire. being heirless can also triggered Isabella heir event leading to an early PU.
- For more advance start. No cb byzantium on 11 dec. however it can lead to early war against ottoman and rebel can't broke your country while you're at war so be careful.
Are you using this? It seems legit.
@@mischadebrouwer9855 yes
Considering the effort you gotta put into this, time and the luck involved I'd say.....it's not worth it
I feel different... and you'll see why probably in two weeks :)
@@thestudentYT I smell a very early revoke HRE game :D
@@Wayne5002
Theplaymaker is typing...
?
@@thestudentYT
Whose comment are you confused with?
Yeah this is cool to know but the only country i can imagine using this would be Castille.
That's only if we take into account the starting date, but honestly, is not imposible to have a mediocre ruler and good heir situation in the mid and late game.
@@darkphoenix2745 There is a few ways to mitigate this by the midgame, namely statist vs monarchist or republic, you can flip back to what you had before, for 100 gov points.
This would be insane for an early HRE revoke strat. Farming 20 IA every 3-4 years would easily let you Revoke by 1500 if not even earlier
@@partibananathurai5862 In the next expansion they will apparently remove the 10 IA if the new ruler is a pretender.
Feel like just doing this in the average campaign is hardly worth it, but if you have large stab cost modifiers and the capability to release those 5 vassals quickly (e.g. though early client states through the policy?) etc then if you can quite painlessly do the whole setup in like a small amount of time if you can ignore the trucebreak penalties.
Potentially West Africa could be a good region to farm the vassals since there's a lot of small nations, you will likely have colonists to get down there so provides an easy way to remove stab, and if they are fetishist then the AE is hardly a problem.
Ireland
This is really hard to setup, as you need many small vassals. I can think of a few nations that would benefit from this, specially Castile. But the one which already begins on such setup is Muscovy. Might be worth holding on the annexation of the vassal swarm until tech 10. Maybe somewhere in India that can be done as well, vassal feeding is good over there.
Hard setup but interesting application!
I just need to say one word to counter that: Ireland
@@thestudentYT that's true! On single player it's smooth. But I am thinking on multiplayer games. But it's probably gonna be called an exploit and rules out :(
There is reform that allows “election” for monarchs each 5-6 years, you need reform progress, but it’s worth it to ged rid of 0-0-0 or you can switch to bohemian culture, their monarchi tier 1 reform gives you ability to elect ruler, not only you can get rid of you bad ruler, but also pur needed dynasty on you throne, for later pu wars
Or you can just tab in and out of the Estates General gov reform. Costs 100 power and you get to choose between 3 new monarchs, just select the option you want last.
Neat, but I reckon that making your user a general and having them siege or drill works fast enough for me. As Hungary, I was able to sneak out of the Austrian PU that way.
At first I like : Cool, maybe I can get rid of Ryukyu starting ruler faster.
And then : Actually....nope
Yeah it needs a setup as I said so the very early Game/starting rulers won't work in practice
This is quite usable, especially for Byzantium run.
Byzantine vassal group (pronoiar) could be instantly annexed, and it's not too hard to make Palaiologian vassal for them. So, all you need to do is, just a stab hit.
that's not how pronoiars work, you inherit them when the ruler of the pronoiar dies, not your ruler
well for the first few years you can just... not kill pretenders
least blatantly wrong eu4 commenter advice
@@heliogonzalezsanchez8227 just make our dynasty their ruler, then make them to pronoiar.
Cool video, as always! Do you have an estimate of how much admin/diplo mana the average attempt uses? Also, how good are the new rulers from the event on average?
The new ruler is your heir?
Yeah that's right. But I was thinking about about the spawning pretender rebels/scenarios without an existing heir.
The cost of Admin Mana for Stability heavily relies on your Stability Cost Modifiers... and there are a lot of these in the Game :)
Yeah that is true! My main thought so far is that the strategy might be more useful later in the game when you have the modifiers stacked up. Going to -3 stab early into a campaign and annexing several vassals seems rather painful - unless you have a really really bad ruler with a long time left to get near abdication. Still, good strategy to know!
What's the math for how much better the new king needs to be to make up for the lost stability and diplo points from annexation?
Maybe if its a 0 0 0 20 year old it really might be worth it
I wonder what the effectiveness of assigning your king as a general, then yolo'ing him in a 1-2 stack into a rebel stack would be. Surely manpower is more valuable in the early game. In the late game, the admin/costs from neg 3 stab probably outweigh the 20k or however much manpower it would take.
The death chance is increased if in a battle or a siege but it is still per day... so a two day battle is very inefficient... the best would be to set him on a siege until he dies but even then it is completly random and can take years
@ I want to investigate the mean-time-of-death for a king leading a siege. If it’s
@TheGoldenFluzzleBuff don't forget that you also cannot sell or seize land while having Rebels and the additional stab loss also costs Admin points
The people thinking about the costs really forget how many ways there are in the game to mitigate the costs.
Advisor -10%.
Admin Ideas -25% (one of the strongest idea groups anyways so not even worth calling an investment).
Just being orthodox - 10% (muscovy is really good for this strat, they even get a -20% !! in national ideas).
Bratsberg great project gives -10% at highest level for christian group,
Kostendil great project gives -30% !! at highest level for orthodox (muscovy strikes again). All this already -105%...
And there is defensive - economic policy or Innovative - espionage policie giving -25 % making it ez -60% for all nations by the time they reach their 3rd idea group if they pick either of these together with admin ideas and the advisor.
Just accepting mayan culture can give -30% if you hold mayan culture péten´with max great power. needs some setup if you want to not spawn a colony but possible regardless of nations religion or cultrure.
Not to mention various decisions and missions that give temp or perma modifiers to stab costs.
Could that tactic work with Austria's rulers combined with the elective monarchy to farm IA?
Yes but you get a new dynasty so you can only do that every ten years after you enforced your new dynasty on your vassals, annexed them and them released them with 3 Stability again
@@thestudentYT I'm very excited for the 1.37 Update, so thats one thing i want to try in my future runs to revoke privilegia as fast as possible. 1490 would be a dream. :)
@@thestudentYT With the elective monarchy reform of the irish culture, can't you just keep your ruling dynasty on the throne?
@@morganholon2648 yes
What song did you use for the outro?
Aiyo - New Terrain
@@thestudentYT Thank you!
So why do you have to annex the vassal? Shouldn’t this event be able to fire without that step?
No they need +3 Stab for the event and if you replace their ruler then they lose 1 Stab so you need to release them with +3 Stab again because they won't do it on their own
@@thestudentYT Ah, i missed them losing a stab on the Replace Click. Makes sense, thanks for the reply!
could you return core the same dynasty opm's so you dont have to deal with having them as vassals?
Yes
if you plan on annexing those vassals (twice) then smaller number of vasals might be better. you said with 5 it took you 2 years and it was unlucky so 2 vasals should take 2 more years 28 moths so 28 x difference_in_mana not sure how costly it is generally to anex 3 vassals but it might be around 300-400 without modifiers, so the difference must be at least 12 to make it worth (unless you somehow have 3 dev opms to release somehow)
Sure you can do that but sometimes Time might be more worth than some Diplo Mana saved but anyways the Ideal Subjects can be found in Ireland: They are all OPMs and have all less than 10 developement
Why the extra step of integrating the vassals again after putting your dynasty on their throne?
Because if you change their Monarch then they lose 1 Stability and the AI cannot realistically get from +2 to +3 again on their own
What does the math look like? Every round, you need to get to +3 stab and later on at least neutralize that -3 stab, so 6x raising stability. Let's say you can make your bad ruler die about 20 years earlier: Do you still make profits on mana points or admin mana itself?
6x stab with the absolute basic modifiers of -30% easily would be 70x6 so 420 Adm Mana... if you get a 5 instead of a 3 JUST IN admin category then it takes you 17 Years to get it back... and that is only with 2 Points difference and keep in mind that these Rulers are like 20 years old so on average they'll live more like 30-40 years and not just 17... AND they will probably have better stats in diplo and mil as well... AND you can get stab cost down to like -60% easily with Stonehenge or Admin Ideas for example... so yes I am pretty sure that it is worth it XD
@@thestudentYT Thanks for doing and sharing the math on that :) appreciate it!
Can this be done with ottoman eyelats subjects?
Why do you need to integrate the vassals between every time u want to kill a ruler? Cant you just leave them active or maybe leave a couple then release a couple others?
Yes but only as long as they have +3 Stab
@@thestudentYT ah gotchya its to avoid them rng losing stab makes sense
i think i prefer than legimacy and prestige hit+waiting 20 years
Not sure this is worthwile. You most want it at campaign start, when it works most poorly. Best case you could do something like start a war against an irish minor, give him the subject provinces, wait for him to get a new ally, attack that and non-cobel take them for some added AE. But that seems pretty tricky.
Also, no bueno for theocracies, nor when you had no heir and got a random ruler from another dynasty... so, most cases where this is particularly likely.
What's more is, very often in remaining cases, your heir is still a child, so you're hardly in a rush unless the queen-dowager has great stats.
So, for something more likely to happen: you have a 3/2/3 meh monarch, and got a 5/6/5 awesome heir. In that case, you'd gain 2+4+2=8 points per month by doing this, 96 per year. But if you start with 1 stab, have to go up to 3, end up at -3 and need to get back to 1, that's base 750 admin mana. Even with discounts, it'll easily be 500. So if it spared you 5 years compared to the oter ways, you'd about break even, except you turned admin into diplo&mil (sometimes good, but not usually). Also for the duration you're probably losing some diplo mana for being over limit, and being at -3 stab gives nasty effects.
So nice trick on paper, but strikes me as a very niche application. Probably an optimal case would be with England (take-release most of Ireland), unlikely to get it in time for game start, and if you ever change dynasties, it's gone. But at least that set up is sorta free. And you'll likely never use it, or at most once in a campaign?
Can you make a video about States General. From what I know it has scripted rulers based off the in game date.
That would be new to me...
@@thestudentYTits true, well at least it was couple of years ago
This is exactly what we want
why not stab 3 then release subjects? does putting dynasty on throne reduce their stability? whats the point of doing it then annexing them then stab 3 then release if you cant just do the last part alone. thanks
Yes it reduces their stability... their former Monarch dies after all so you have to do it twice sadly but then never again as long as you keep the same dynasty
@@thestudentYT gotcha thanks
There's still some RNG needed, but overall doesn't seem too bad or too tedious
Quite informative.
But I don't know how it could be realistically implemented in a real game without damaging your progression a lot.
Takes my current castille run for example. Perfect trick to get rid of Juan fast and get a 6-6-6 girl or something. But that requires to release 5 subjets and as castille you can only release 3 big ones. So more likely, go to war with either France or the maghreb (which will release sunni vassals) to get them. Then either wait 10 years annex and then release or truce break these nations. And a lot of money and admin mana and stuff. ... While dealing with the infantes of Aragon disaster & likely the castilian civil war disaster at the same time that will mess things up.
Honestly I think I would just play normally, hope for the Isabella event and restart if I don't get it within a few years...
I think this is more applicable like midgame, around 1550 or so, when you have a lot of expansion route, vassals to release, money to spend and means to deal with AE, rebels, stab cost etc...
Yeah as I said it is a 10 years one time investment and after that you can release the vassals with your dynasty whenever your want... so yes it takes time early Game but it helps you instant after the setup whenever your ruler is bad
@@thestudentYT Assuming the cores don't disappear. It's 50 years I think if the culture don't match or are changed. You also need a way to easily get rid of these 5 vassals quickly, otherwise they will eat up 5 diplo points a month.
It heavily depends on the situation of course. Id say its not that great in the early game when you need your diplo relations and money for more important stuff and you re in a place like you mentioned with Castille.
But when you ve grown alot and dont need to rely on allies for your wars anymore, annexed your PUs etc and have free diplo slots and money to spare then its worth.
I mean I just have to say one Word to counter those Arguments: Ireland
I prefer to assing ruler on 0 man shift-consolidated stack and resiege province occupied by e.g. estate rebels from seize land
That only gives him a 13% Chance of dying per year (so 7 Years on Average) and that also only if he was a General already for 5 years before that so on average 12 Years... that would be to long for me
Very good, this method is not cheating. He makes use of the mechanic instead of software or mods.
Abdicating seems a lot easier...
You need to wait 20 years to abdicate tho, even if you count annexing vassals here, those are only 12 years and that's with bad RNG.
@@darkphoenix2745 So eight years faster for all that hassle? Maybe worth it in the exact case where you have a 0 0 0 ruler and an 6 6 6 heir, but otherwise not worth to bother with.
The 10 Year time investment is only ONCE per Game (if you keep your dynasty) after that you can release them whenever you want and kill your ruler within 2 Years
@@thestudentYT Still costs a lot of power in admin and diplo points, the very thing you are trying to get more of by doing this. I remain unconvinced.
Does it work as HRE Emperor ?
Yes
@@thestudentYT You know what it mean ;)
no gods no masters! based
Interesting, but I will rather restart the run. (I only play small countries so it will be too expensive in admin/prestige/money )
The most useful videos in my life.
Thank you!
What about the heir? Normaly I don't have 666.
honestly, if someone will pull this off in a livestream okay. A little chees, but you still would need an heir.
So you were never in a Position where you wanted your ruler to die badly?
Just get a rebel stack, put your king as general, send him in 1k stack at a time until he dies.
But it requires our repeated 1k death, which is quite serious in the beginning
That doesn't really work... yes the chance of death is slightly increased if he fights or sieges but you cannot loose him by loosing the Army or Navy anymore since a few patches
@@thestudentYT What about drilling? It feels like monarch and other generals have an increased chance of dying while drilling, but I can't find anything about it on the wiki.
@@TheEmiristrulers have an increased chance to die when assigned to an army, but no higher than normal while drilling.
The “drilling kills” idea comes from the flavor text, but there’s no actual increased chance.
@@sidhantmathur3612 Several patches back the ruler got the increased % chance of death from drilling a general, it was taken out as a ton of players were using it to kill rulers they wanted to get rid of.
HRE emporers gonna die fast...
Thanks im go with -50 prestige
......In Game
I'm the 11,000th view lol
Help me plz is this a good idea for austria, to inherit hungary etc?
I don't see why not, also could farm Imperial Authority with this