I see you are becoming a fan of the modifier stacking! But yup, this is probably the current patch version of strongest cavalry. A debate can be made for Siam Ideas or Scandinavian ideas for more Cav Pip stuff, but that's a stretch, and I would rather not go into the math's. Great video!
@@thestudentYT This is about which ideas to take. So let's compare. Around the 16 minute mark you talk about how the 130% cav combat ability gives 4.6 shock. However, Polish ideas only give 30%, which is 0.6 of that. +1 fire pip is more than 0.6 shock pip (also this means that the higher the military tech is the worse the +1 fire pip is since it is a static modifier). Of course there is also shock damage increase which I have not considered, but I don't think the differences between the two idea sets are so big that one can confidently say that one idea set is better than the other in this case.
@@thestudentYTI don't think that's 1 to 1, you're comparing THE CCA of polands ideas specifically to the added cav fire of Scandinavia, or the cav fire and CCA of Siam
the raise cossac host thing is very funny because you can operate with 0 actual troops, induce the ai to calculate it can invade you, press the little button and keep winning defensive wars.
I know it's kinda small potatoes, but you can get an extra permanent 10% CCA by forming Pomerania and having Poland as an ally/vassal with relations of 120 with one of Pomerania's missions
The Ante bellum mod starts with a cossack nation, which can easily do this right from the start of the game. Also going for horde and aristocratic pretty much from the start. Having a lot of fun with these mad horses in the multiplayer game with my friend.
Winged Hussars can get even more insane with a custom nation that has the “Allow Winged Hussars” idea because that idea also has a hidden +20 Winged Hussars Limit at its highest level, so the equivalent of 2000 dev worth of province Force Limit. And of course you can stack with other ideas like Extra Cav shock, Cav Flanking, Cav Ratio, Shock Damage and Movement Speed, although you are limited to only +20% Cav Combat compared to the +30% from Polish ideas, but I’d argue the extra Cav pips and Extra Hussar Force Limit more than make up for +10% Combat ability.
This combination of cossack breakaway nation gov type, polish ideas and ruthenian abilities is SO BROKEN that it was almost disgusting to watch how insanely strong and overpowered you became! I wonder if this would actually allow you to challenge the Synthetics! Thanks for the great video, I love your abilities to find thing in the game we all think we know well we couldn't imagine.
I did this run after you first teased this idea, although I wish I had waited! Switching gov reforms to get aristo seems so obvious in hindsight but I didn’t think about it
another option for getting aristocratic as sich rada if you start as zaporozhie is to just wait to take the "call of the steppes" decision until you've taken admin tech 5, allowing you to take aristocratic and then immediately get sich rada, allowing for espionage and horde as your 2nd and 3rd idea sets!
@lindypill Ahhh, I'd initially assumed it was a custom nation, so I was confused when he was able to take Polish ideas. Regardless, still works for Zaporozhie!
This is a great strategy. Im currently in a Teutonic Holy horder/baltic crusader achievement run. Forming poland will definitely make me extremely op as soon as i get the holy horde reform.
There is the Polish mission that gives you a choice between strengthening your Hussars or getting both cav cost reduction and cav to inf ratio (although it's superfluous with sich rada). On an earlier patch I also think Zaporizhia was released with nomadic tech, which I think allowed for horde ideas. This was solved by forming Ruthenia before Poland as that decision gave Eastern tech.
If you attack Novgorod with no CB, you will get more provinces and can get almost perfect timing for cossacks independence around 1450-1451 to get all techs
Spawning full units out of thin air should never be a thing. That needs to be changed to what the manchurian banners work like. Also a limit should stay a limit. Not more special units than the limit allows. Anyways. Love this guide! Its really fun to watch.
You can run out of manpower using the upgrade monuments with manpower interaction but actually makes it even stronger since you can upgrade monuments super fast for free
Fun fact It got nerfed, you can no longer go over the special unit cap, rightfully so, it's still a fun playthrough since you still have space hussars at your disposal for dirt cheap
The Winged Hussar Unit is probably one of the strongest units in the game right now, the fact that the default cost is 0 is insane. Like the “downside” of them taking normal time to recruit is a downside compared to banners or Janissaries, but units that don’t cost anything upfront is already insane, and that’s before they get basically the strongest special unit buffs in the game. Even if Paradox nerfed them to have an initial cost and weakened their buffs, they would still be a top tier unit. Absolute insanity. Like the meme is that the devs absolutely favor Sweden/Scandinavia, but who cleared the existing Winged Hussar setup lmao. It’s not even strictly linked to Polish provinces, just accepted cultures, so they have a leg up on the Special Swedish units even.
13:22 - and again, another thing that wasn’t too broken with Russia because any Russian player worth their salt would already have functionally infinite manpower anyway, * but becomes insane on this nation that actually has troop quality and doesn’t have Russia’s insane manpower buff.
You could squeeze a litlle more CCA by forming Pommerania and doing their mission for 10% permanent CCA and then forming France for their Government reform "Gendarmes" for another 10 CCA.
What are the actual benefits of forming Ruthenia ? Their mission tree suck if am not mistaken and we are not even keeping their ideas or gov reform. So is it not better to just stay Poland ?
I did that few months ago and was disgusted how OP the army is. In later stages just casually raising 300k cossacks every two years or so just to use them either as battering ram or to feed the manpower pool. Stackwipe bonanza. 130 or even more cav combat ability. Literally infantry becomes a liability at this point. On top of that incredibly cheap.
11:20 - yeah this is just insane. It was kinda balanced for Russia because Russia had no troop quality to speak of. A nation like this that can muster up over +100* Cav combat and have special Cav with shock bonuses able to print ~1/2 of its force limit in Cav for basically free (a cooldown essentially) is just insane.
Start as an animist tribe in India, covert to Tengri and play as a hoard. Conquer Eastern Europe, become a monarchy, become Cossack breakaway nation. Form Poland. Now you have super elephants :D
Someone must have leaked your video to PDX. Unfortunately, in 1.36 they have massively nerfed this. "- Raise Cossack Host no longer grants 50% of the force limit but 5%."
Honestly, 50% of your force limit in free units from a button every 2.5 years is literally overpowered and game breaking. Even the Muslim Piety button is only 2 years of manpower with a 5 year cool down, and you have to actually work for it. Plus, the button is all kinds of wonky, why is there a 10 year modifier on a button with a 2.5 to 3 year cool down? The wiki says it gives 20% force limit troops, which is about 1/3rd as much, which would make sense for a 10 year button. If they make it 3x faster, it should spawn 1/3 as many troops, rounded down to 5%. At least we can roll back to 1.35 for OP things like this.
Did the same thing as Zaphorizie but i formed Commonwealth for the missions, but i still think that Teutonic Order has the best millitary, hence you can get 100% cav/inf ratio and 100% cav flank range
didn't think about the disbanding manpower but sich rada is getting more and more insane. also i'm confused because in my game the 1dev interaction can be used all the time, i don't have a ten year cooldown. technically this could still be pushed further since commonwealth's lifetime of war mission can give 10% CCA, but it's probably overkill. forming france for the gendarmes tier5 instead of cavalry warfare could be a thing (10 CCA and 5morale dmg instead of the overstacked cav cost and cav ratio, but if you formed france there's prolly nothing left to test your troops on
OK, great video! But I still don't get why you formed Ruthenia. You didn't want ideas, missions, or the gov reform. So why waste autonomy and mana switching to Ruthenia? Maybe I missed something.
Really? I was just doing this run wondering why I should form ruthenia instead of staying as poland or even forming the plc or russia. Thought maybe ruthenia is similar to russia like the ottomans and rum but nothing. Thinking maybe I am missing a dlc but no, this bastard did it for roleplay!!!!! You cant do that to me. This was an optimisation video, not roleplay. At least tell us in the video that this is rp!!! Jesus man I was googeling for 45min to find out it was rp.
@@denislamesch8155 Haha I am really sorry for that but I can guarentee you that there would be close to no difference for this setup anyways: Russian Missions take way to long for their great Rewards to matter in this save and the best thing of the PLC is their Ideas which I did take of course... So you should be cautious telling me not to do the optimal: If I present a mechanic in a video then it is always very well and long thought which also includes comparing formables to each other and in this Game it was my decision that the formable End Tag doesn't matter, so I could do both: Play optimal AND do a very beutiful RP Border :)
every upload i am amazed you do not have more subscribers, your content is always top notch, keep it up! can i have the name of the graphics mod you use? it look great but i cant find it anywhere
Yes, an old video, and until new Cossacks DLCs (in nearby never) you wouldn't touch this gov reform, but the sich rada isn't pronounced like that. The last 2 letters have same pronunciation tch, like in word wiTCH
Intresting video I will give it a try. Question: If I have a Shock damage reduction modifier is it becoming more effective against this kind of setup? Also is it possible to counter this with a strong fire phase? Thanks
I played this exact setup untill end game and even with top level cannons you wipe them almost every time, you just get some more casualties on your side but you essentially got infinite cossacs (and at this point in game i was getting like 250-300k cossacs with one click every two years)
since i tryed that myself a few days ago, i can say that it is broken as fuck, somuch so that i would want to try it in mp. i played a bit more chill and tryed to rush goverment reforms, the most fun thing is the income from production when you have manufacturies in all grain provinces, the polish age objectiv and the russian vodka reform. made me about 200 income from production in about 1580
Very cool video as I love cav armies and tried to achieve a similar result with zaporizhia but I don't get why you formed Ruthenia, don't you also have sitch rada interactions as poland ?
Yes I just found his first part video and am watching it now. I doubt I will have time for another campaign before the new DLC drops, and will have to see if this is still all valid then (I expect it would be as the DLC doesn’t touch this area, but I’m not sure what other patching is being done)
new question, i have now played a campaign like this and im wondering what exactly contributes towards the amount of units you are able to spawn? my force limit is 115 yet i only get 20k units so far, i thought it was based on force limit only?
Yes but they changed the amount in the patch 1.36 (it seemed thar they saw my video) so it is not as much anymore sadly but definetly still super strong :)
If I were to go to all this effort, I'd honestly rather form Russia over Ruthenia. Ruthenia's mission are kinda lackluster tbh, especially compared to Russia's. I'd honestly stay as Poland over forming Ruthenia. And you might say that you can't form Russia as Poland, however you can form Saxony as Poland, and then form Russia as Saxony.
I still don’t understand why create Ruthenia, because usually Poland rolled into Ruthenia to get good ideas and reform the kingdom, but here we leave the Polish ideas and the Sich Rada, so there is no point in creating Ruthenia
Wait. The Pips are just for rolls and the Military screen stats is the damage? The more you know, I was always confused about where the military screen numbers came from and the importance of that vs pips. So if I had one more fire pip then that unit gets an invisibile +1 roll in fire stage? Odd Hidden number, feel like both of these numbers should be viewable on battle screen they seem quite important, although I imagine its because with multiple nations its still not hugely useful like how morale etc can get hidden. Also I'm curious where the number for the government ability you showcased comes from, Because 60% Forcelimit seems like a lot so almost definitely isn't the flat amount it gives, Cultural makeup maybe? Could Limit its scaling, although in single player 70k manpower every 2 years is still insane, since thats 3k a month even late game its likely to approximately double your manpower recovery speed.
Pips are not really 1 to 1 related to Rolls... they are related to fire and shock phases same as Rolls and General Pips But yes the Number in the Military Screen is the base Damage that is dealt but there is also some Damage dealt just by the dice rolls and General Pips themselfs so the damage system is very very complex and doesn't work really the way that you would expect it... But basically the higher that base damage number is the more damage you'll do in the battle
is having sich rada goverment reform possible to get as teutonic order? because they have also strong missions for cavalery and if you could do that it would be even crazier
The Teutons aren’t an end tag as I recall, but we run into trouble. You need Cossacks, which to get as a Western Tech Group nation you’ll need to form Russia, which IS an end tag, and unfortunately from Russia the way to get Sich Rada is by doing the Cossacks Rebellion shenanigan that will strip you of your work as the Teutonic Order. You’ll either need another way to get Cossacks as Western, or a way to switch to the Eastern group - which too my knowledge isn’t possible without rebelling.
@@anabsentprofessor6120 you can get Eastern tech group by becoming horde - use Tibet and reforming government with a Christian religion but this still won't give you sich rada, only cossack estate
I don't know if it works that way with Moscovy, but when I played for a custom nation with sich rada state reform, once russia is formed you can safely revert to the original state reform instead of tsardom.
Yes sure but you would need to switch back to a republic after that again... but anyways Divine Ideas doesn't really fir into this kind of the cav build anyways
no, since the most op thing about sich rada is to get infinite armies and manpower for free. also having 2 differend types of special unites as main armies is not helpful, you through away what one can for what the other has.
@@andreasanastasiadis2950, do you lose sich rada by switching cultures to Manchu? He didn’t when he switched to Polish… Also, banners discipline seems more useful at end game than Cossack shock
It should be possible, the thing is that you would still recruit Cossacks from the button, so going for the banners, you loose the instantly fight ready army from space.
@@thestudentYT Yes and no. Nobody in MP would let you do this (as Lorraine I actually single-handedly stopped a player from doing this a few months ago,), and in SP you could have done a world conquest by the time you stacked all those horses.
Oof, buried in the Bugfixes of 1.36 is: Raise Cossack Host no longer grants 50% of the force limit but 5%. Looks like you got infinite manpower nerfed! Honestly, good, this is arguably too broken for EU4. Probably wasn't you, but I think it's funnier if it is.
Nice video! But please tell me why the hell you form ukraine not PLC. Ukraine doestn have good mission nor evets. PLC maybe is not perfect tag but their mission and events are better. Unless you just make Ruthenia because you like it more then i respect you. Thanks for video and have a good day
agree about why ruthenian, since its an empire, its harder to switch again and its in the same culture as russian, i disagree about PLC because russia is way more op in the later stages of the game because of there missions and the age objectiv in the revolution.
Ich bitte sie um! Du musst nicht das "hundert" auf das Datum sagen. Man kann "vierzehn drei und fünfzig" auf Englisch sagen. Sparen sich die Geistesarbeit! 😅
I see you are becoming a fan of the modifier stacking! But yup, this is probably the current patch version of strongest cavalry. A debate can be made for Siam Ideas or Scandinavian ideas for more Cav Pip stuff, but that's a stretch, and I would rather not go into the math's. Great video!
This Cav Combat ability alone is worth 2.4 Shock Pips on that Cavalry... so no I am 100% sure that Siam would loose against this setup
@@thestudentYT This is about which ideas to take. So let's compare. Around the 16 minute mark you talk about how the 130% cav combat ability gives 4.6 shock. However, Polish ideas only give 30%, which is 0.6 of that. +1 fire pip is more than 0.6 shock pip (also this means that the higher the military tech is the worse the +1 fire pip is since it is a static modifier). Of course there is also shock damage increase which I have not considered, but I don't think the differences between the two idea sets are so big that one can confidently say that one idea set is better than the other in this case.
@anonymous1582 the army is 100% cossacks which means boosted shock damage.
And if Poland you have some hussards with +1 shock.
@@thestudentYT Unless i misremember, but Siam cav is not +1 fire pip, its straight up +1 cav fire, which is definitely better than this.
@@thestudentYTI don't think that's 1 to 1, you're comparing THE CCA of polands ideas specifically to the added cav fire of Scandinavia, or the cav fire and CCA of Siam
Did the same thing Zaporizia, while forming a Pomerenia before Poland for an extra 10 cav ability. It was fun.
This is like one of those commercials where even after you’re 100% convinced you’re getting a great deal the guy goes “But wait, there’s more!”
But this is the reality
the raise cossac host thing is very funny because you can operate with 0 actual troops, induce the ai to calculate it can invade you, press the little button and keep winning defensive wars.
never thought to do this, great idea. Also saves up money ahahah
I know it's kinda small potatoes, but you can get an extra permanent 10% CCA by forming Pomerania and having Poland as an ally/vassal with relations of 120 with one of Pomerania's missions
You can also get another 10% from the Commonwealth's mission "Lifetime of War"
@@daro4066Really? As far as I know, the commonwealth mission gives -10% cavalry cost, 10 Cossack loyalty and 50% cavalry compliance.
The Ante bellum mod starts with a cossack nation, which can easily do this right from the start of the game. Also going for horde and aristocratic pretty much from the start. Having a lot of fun with these mad horses in the multiplayer game with my friend.
which nation is that
@@Ozde1999 Zaporozhie (which is also a nation that can get sich rada in the base game, releasable from Lithuania)
Winged Hussars can get even more insane with a custom nation that has the “Allow Winged Hussars” idea because that idea also has a hidden +20 Winged Hussars Limit at its highest level, so the equivalent of 2000 dev worth of province Force Limit. And of course you can stack with other ideas like Extra Cav shock, Cav Flanking, Cav Ratio, Shock Damage and Movement Speed, although you are limited to only +20% Cav Combat compared to the +30% from Polish ideas, but I’d argue the extra Cav pips and Extra Hussar Force Limit more than make up for +10% Combat ability.
This combination of cossack breakaway nation gov type, polish ideas and ruthenian abilities is SO BROKEN that it was almost disgusting to watch how insanely strong and overpowered you became! I wonder if this would actually allow you to challenge the Synthetics! Thanks for the great video, I love your abilities to find thing in the game we all think we know well we couldn't imagine.
I did this run after you first teased this idea, although I wish I had waited! Switching gov reforms to get aristo seems so obvious in hindsight but I didn’t think about it
P.S. your videos keep this game fun for me even after 4k+ hours. It’s too easy to be unstoppable but stacking modifiers is where the real fun is
another option for getting aristocratic as sich rada if you start as zaporozhie is to just wait to take the "call of the steppes" decision until you've taken admin tech 5, allowing you to take aristocratic and then immediately get sich rada, allowing for espionage and horde as your 2nd and 3rd idea sets!
He does the steppe breakaway nation method he showed from another video so start off bigger and can snowball faster
@lindypill Ahhh, I'd initially assumed it was a custom nation, so I was confused when he was able to take Polish ideas. Regardless, still works for Zaporozhie!
This is nuts, great video as usual, happy to sub
This is a great strategy. Im currently in a Teutonic Holy horder/baltic crusader achievement run. Forming poland will definitely make me extremely op as soon as i get the holy horde reform.
There is the Polish mission that gives you a choice between strengthening your Hussars or getting both cav cost reduction and cav to inf ratio (although it's superfluous with sich rada).
On an earlier patch I also think Zaporizhia was released with nomadic tech, which I think allowed for horde ideas. This was solved by forming Ruthenia before Poland as that decision gave Eastern tech.
Now you just need quantity, influence and exploration ideas to make it even more broken
Is this not enough for you...
@@thestudentYT u can add pomerania mission on top of that
If you attack Novgorod with no CB, you will get more provinces and can get almost perfect timing for cossacks independence around 1450-1451 to get all techs
Spawning full units out of thin air should never be a thing. That needs to be changed to what the manchurian banners work like. Also a limit should stay a limit. Not more special units than the limit allows.
Anyways. Love this guide! Its really fun to watch.
Well, in 1.36 they're adjusting the button to summon 1/10th as many units at least.
@@LibertyMonk So it applies to Cossacks too now?
I did teutons(change to monarchy for aristocratic+pom) -> pommerania(+10%cav) -> poland(keep ideas) -> holy mongol horde. Horsing around was fun.
You can run out of manpower using the upgrade monuments with manpower interaction but actually makes it even stronger since you can upgrade monuments super fast for free
Fun fact
It got nerfed, you can no longer go over the special unit cap, rightfully so, it's still a fun playthrough since you still have space hussars at your disposal for dirt cheap
The Winged Hussar Unit is probably one of the strongest units in the game right now, the fact that the default cost is 0 is insane. Like the “downside” of them taking normal time to recruit is a downside compared to banners or Janissaries, but units that don’t cost anything upfront is already insane, and that’s before they get basically the strongest special unit buffs in the game. Even if Paradox nerfed them to have an initial cost and weakened their buffs, they would still be a top tier unit. Absolute insanity. Like the meme is that the devs absolutely favor Sweden/Scandinavia, but who cleared the existing Winged Hussar setup lmao. It’s not even strictly linked to Polish provinces, just accepted cultures, so they have a leg up on the Special Swedish units even.
well this got nerfed fast :P
13:22 - and again, another thing that wasn’t too broken with Russia because any Russian player worth their salt would already have functionally infinite manpower anyway, * but becomes insane on this nation that actually has troop quality and doesn’t have Russia’s insane manpower buff.
You could squeeze a litlle more CCA by forming Pommerania and doing their mission for 10% permanent CCA and then forming France for their Government reform "Gendarmes" for another 10 CCA.
What are the actual benefits of forming Ruthenia ? Their mission tree suck if am not mistaken and we are not even keeping their ideas or gov reform.
So is it not better to just stay Poland ?
For the Roleplay
What about the t5 Boyars Military Service for slavs? Granting additional cav boni.
Actually really good setup using a relatively small region
I did that few months ago and was disgusted how OP the army is. In later stages just casually raising 300k cossacks every two years or so just to use them either as battering ram or to feed the manpower pool. Stackwipe bonanza. 130 or even more cav combat ability. Literally infantry becomes a liability at this point. On top of that incredibly cheap.
11:20 - yeah this is just insane. It was kinda balanced for Russia because Russia had no troop quality to speak of. A nation like this that can muster up over +100* Cav combat and have special Cav with shock bonuses able to print ~1/2 of its force limit in Cav for basically free (a cooldown essentially) is just insane.
incredible video yet again
Imagine pull this shit off in Mutiplayer . You can fight the entire lobby and still got full manpower after the war
That video deserve a like and a subscription
Start as an animist tribe in India, covert to Tengri and play as a hoard. Conquer Eastern Europe, become a monarchy, become Cossack breakaway nation. Form Poland. Now you have super elephants :D
Someone must have leaked your video to PDX. Unfortunately, in 1.36 they have massively nerfed this. "- Raise Cossack Host no longer grants 50% of the force limit but 5%."
Honestly, 50% of your force limit in free units from a button every 2.5 years is literally overpowered and game breaking. Even the Muslim Piety button is only 2 years of manpower with a 5 year cool down, and you have to actually work for it.
Plus, the button is all kinds of wonky, why is there a 10 year modifier on a button with a 2.5 to 3 year cool down? The wiki says it gives 20% force limit troops, which is about 1/3rd as much, which would make sense for a 10 year button. If they make it 3x faster, it should spawn 1/3 as many troops, rounded down to 5%.
At least we can roll back to 1.35 for OP things like this.
Did the same thing as Zaphorizie but i formed Commonwealth for the missions, but i still think that Teutonic Order has the best millitary, hence you can get 100% cav/inf ratio and 100% cav flank range
But they don't have Infinite Manpower Button
19:23 elephant gun wielding cavalrymen on steroid fueled armor covered horses
Now this is just silly. I love it!
I was almost right in the previous post 😂
didn't think about the disbanding manpower but sich rada is getting more and more insane. also i'm confused because in my game the 1dev interaction can be used all the time, i don't have a ten year cooldown.
technically this could still be pushed further since commonwealth's lifetime of war mission can give 10% CCA, but it's probably overkill. forming france for the gendarmes tier5 instead of cavalry warfare could be a thing (10 CCA and 5morale dmg instead of the overstacked cav cost and cav ratio, but if you formed france there's prolly nothing left to test your troops on
u forgot something. the tier 5 rutheninan special cav combat abilty that come from a special priv to nobles
that doesnt work because sich rada disables nobles
OK, great video! But I still don't get why you formed Ruthenia. You didn't want ideas, missions, or the gov reform. So why waste autonomy and mana switching to Ruthenia? Maybe I missed something.
For the Roleplay
@@thestudentYT If you had formed Russia instead for the bonkers mission tree, would that have kept the Sich Rada gov reform?
Really? I was just doing this run wondering why I should form ruthenia instead of staying as poland or even forming the plc or russia. Thought maybe ruthenia is similar to russia like the ottomans and rum but nothing. Thinking maybe I am missing a dlc but no, this bastard did it for roleplay!!!!!
You cant do that to me. This was an optimisation video, not roleplay. At least tell us in the video that this is rp!!! Jesus man I was googeling for 45min to find out it was rp.
@@denislamesch8155bro is seething
@@denislamesch8155 Haha I am really sorry for that but I can guarentee you that there would be close to no difference for this setup anyways: Russian Missions take way to long for their great Rewards to matter in this save and the best thing of the PLC is their Ideas which I did take of course... So you should be cautious telling me not to do the optimal: If I present a mechanic in a video then it is always very well and long thought which also includes comparing formables to each other and in this Game it was my decision that the formable End Tag doesn't matter, so I could do both: Play optimal AND do a very beutiful RP Border :)
every upload i am amazed you do not have more subscribers, your content is always top notch, keep it up! can i have the name of the graphics mod you use? it look great but i cant find it anywhere
Video description
Nice Video! By the way Sich Rada is pronounced lik Sitsch(yeap, like Germans say in Tschechien) Rada.
Yes, an old video, and until new Cossacks DLCs (in nearby never) you wouldn't touch this gov reform, but the sich rada isn't pronounced like that. The last 2 letters have same pronunciation tch, like in word wiTCH
That was brutal
Intresting video I will give it a try.
Question: If I have a Shock damage reduction modifier is it becoming more effective against this kind of setup? Also is it possible to counter this with a strong fire phase? Thanks
I played this exact setup untill end game and even with top level cannons you wipe them almost every time, you just get some more casualties on your side but you essentially got infinite cossacs (and at this point in game i was getting like 250-300k cossacs with one click every two years)
Just a quick question. What exactly do you gain from forming Ruthenia here? Just the missions?
Why not form Commonwealth?
For the Roleplay
since i tryed that myself a few days ago, i can say that it is broken as fuck, somuch so that i would want to try it in mp.
i played a bit more chill and tryed to rush goverment reforms, the most fun thing is the income from production when you have manufacturies in all grain provinces, the polish age objectiv and the russian vodka reform. made me about 200 income from production in about 1580
Very cool video as I love cav armies and tried to achieve a similar result with zaporizhia but I don't get why you formed Ruthenia, don't you also have sitch rada interactions as poland ?
Fot the Roleplay
I would love to see a full guide on doing this from the start.
there basicly is one and thats the second part, the cossack breakaway state is the first part
Yes I just found his first part video and am watching it now. I doubt I will have time for another campaign before the new DLC drops, and will have to see if this is still all valid then (I expect it would be as the DLC doesn’t touch this area, but I’m not sure what other patching is being done)
new question, i have now played a campaign like this and im wondering what exactly contributes towards the amount of units you are able to spawn? my force limit is 115 yet i only get 20k units so far, i thought it was based on force limit only?
Yes but they changed the amount in the patch 1.36 (it seemed thar they saw my video) so it is not as much anymore sadly but definetly still super strong :)
Can you make some insane regiments with stacking shock and fire damage received modifiers?
I have a question, why do we form ruthenia? poland is for the ideas of course, but i dont see the reason we form ruthenia for?
For the Roleplay
If I were to go to all this effort, I'd honestly rather form Russia over Ruthenia. Ruthenia's mission are kinda lackluster tbh, especially compared to Russia's. I'd honestly stay as Poland over forming Ruthenia. And you might say that you can't form Russia as Poland, however you can form Saxony as Poland, and then form Russia as Saxony.
This was just for the Roleplay
I still don’t understand why create Ruthenia, because usually Poland rolled into Ruthenia to get good ideas and reform the kingdom, but here we leave the Polish ideas and the Sich Rada, so there is no point in creating Ruthenia
For the Roleplay
Wait. The Pips are just for rolls and the Military screen stats is the damage?
The more you know, I was always confused about where the military screen numbers came from and the importance of that vs pips.
So if I had one more fire pip then that unit gets an invisibile +1 roll in fire stage? Odd Hidden number, feel like both of these numbers should be viewable on battle screen they seem quite important, although I imagine its because with multiple nations its still not hugely useful like how morale etc can get hidden.
Also I'm curious where the number for the government ability you showcased comes from, Because 60% Forcelimit seems like a lot so almost definitely isn't the flat amount it gives, Cultural makeup maybe? Could Limit its scaling, although in single player 70k manpower every 2 years is still insane, since thats 3k a month even late game its likely to approximately double your manpower recovery speed.
Pips are not really 1 to 1 related to Rolls... they are related to fire and shock phases same as Rolls and General Pips
But yes the Number in the Military Screen is the base Damage that is dealt but there is also some Damage dealt just by the dice rolls and General Pips themselfs so the damage system is very very complex and doesn't work really the way that you would expect it... But basically the higher that base damage number is the more damage you'll do in the battle
Student, you think this is the most OP nation in the game?
It seems like the most OP nation in all of the game for me.
When it comes to Army quality... then Yes
What was your starting nation? lithuania?
Yes
lithuania into cossack breakaway state into poland and then i would go into russia instead of ruthenia
@@andreasanastasiadis2950 you can make a pitstop and form pommerania for another 10% permanent cca
How can I take Sich Rada? What nations have this option?
Cossack Breakaway Nations + Sich Rada
why form Ruthenia
is having sich rada goverment reform possible to get as teutonic order? because they have also strong missions for cavalery and if you could do that it would be even crazier
The Teutons aren’t an end tag as I recall, but we run into trouble. You need Cossacks, which to get as a Western Tech Group nation you’ll need to form Russia, which IS an end tag, and unfortunately from Russia the way to get Sich Rada is by doing the Cossacks Rebellion shenanigan that will strip you of your work as the Teutonic Order.
You’ll either need another way to get Cossacks as Western, or a way to switch to the Eastern group - which too my knowledge isn’t possible without rebelling.
@@anabsentprofessor6120 you can get Eastern tech group by becoming horde - use Tibet and reforming government with a Christian religion but this still won't give you sich rada, only cossack estate
You cannot form the Teutons so you cannot be the Teutonic Order AND have the Sich Rada Reform
@@marcinkusmierzak991 Definitely a solid boost to a cav nation, but not exactly good enough. Thanks for the reminder of Tibet’s own funk
It will be fixed since 1.36 (give 10 times less troops).
How do you know?
@@thestudentYT Raise Cossack Host no longer grants 50% of the force limit but 5% (From the changelog).
Yea I saw it’s very sad
Why not to form commonwealth, but move back to Ruthenia?
For the Roleplay
Can you form Russia and keep sich rada?
Yes you can form whatever you want you just need to be a republic again if you want to become Sich Rada again
I don't know if it works that way with Moscovy, but when I played for a custom nation with sich rada state reform, once russia is formed you can safely revert to the original state reform instead of tsardom.
Could you do the same with a switch to Theocracy for divine ideas and back to Monarchy?
in this setup not, since you need a goverment reform that doesnt change your goverment type but allows divine idears and there is non as a republic.
Yes sure but you would need to switch back to a republic after that again... but anyways Divine Ideas doesn't really fir into this kind of the cav build anyways
This was more a general question for any country. It's good to know you get divine ideas with monarchies.@@thestudentYT
Why are you forming Ruthenia instead of Mongolian Commonwealth?
For the Roleplay
Would it be worth it to culture switch again to Jurchen/Manchu to get banners and mission buffs?
no, since the most op thing about sich rada is to get infinite armies and manpower for free. also having 2 differend types of special unites as main armies is not helpful, you through away what one can for what the other has.
@@andreasanastasiadis2950, do you lose sich rada by switching cultures to Manchu? He didn’t when he switched to Polish…
Also, banners discipline seems more useful at end game than Cossack shock
It should be possible, the thing is that you would still recruit Cossacks from the button, so going for the banners, you loose the instantly fight ready army from space.
The infinite manpower is getting fixed in 4 days.
The Infinite Manpower was just a little Bonus on Top of the Insane Army Strenght... so trust me: This is still totally Overpowered
@@thestudentYT Yes and no. Nobody in MP would let you do this (as Lorraine I actually single-handedly stopped a player from doing this a few months ago,), and in SP you could have done a world conquest by the time you stacked all those horses.
Why switch back to Ruthenia and not stay Poland?
Roleplay
@@thestudentYT Oh, ok. 👍
What's the point of forming ruthenia?
Roleplay
may of done this in an mp lobby ;)
whats the graphics mod?
Video description
Why don't you form russia tho?
For the RP
@@thestudentYT accepted
why didn't you become a horde?
This is better... this has Infinite Manpower
Why did you form Ruthenia?
For the Roleplay
based@@thestudentYT
hords are broken
Spicy
Oof, buried in the Bugfixes of 1.36 is: Raise Cossack Host no longer grants 50% of the force limit but 5%.
Looks like you got infinite manpower nerfed! Honestly, good, this is arguably too broken for EU4. Probably wasn't you, but I think it's funnier if it is.
So, NOT literally infinite (Yes, kinda clickbaity)
Nice video! But please tell me why the hell you form ukraine not PLC. Ukraine doestn have good mission nor evets. PLC maybe is not perfect tag but their mission and events are better. Unless you just make Ruthenia because you like it more then i respect you. Thanks for video and have a good day
agree about why ruthenian, since its an empire, its harder to switch again and its in the same culture as russian, i disagree about PLC because russia is way more op in the later stages of the game because of there missions and the age objectiv in the revolution.
@@andreasanastasiadis2950 I could be wrong but if you are poland you cannot form russia :c In addition, you can still be PLC with ruthenian culture
Ruthenia was more fitting for the RP I thought because I started as a ruthenian cossacks nation
@@thestudentYT Okay it is good enough reason 😅
Ich bitte sie um! Du musst nicht das "hundert" auf das Datum sagen. Man kann "vierzehn drei und fünfzig" auf Englisch sagen. Sparen sich die Geistesarbeit! 😅
Whatever, it is how learned it and I don't mind
>mods
Video description
Rofl