The most likely reason for the grass near the lava in hell generation is that in old minecraft grass would grow on dirt at certain light levels. So the world is probably too dark except where the lava is lighting it up enough to grow grass.
I really want floating islands to return as a biome. You just occasionally catch a glimpse of a large landmass floating above the rest of the world, and you gotta build a structure to climb up there. Maybe an ore like emerald or lapis is more common up there, or there’s a flower type that only grows on floating islands. They don’t have to be common, but they’d be a welcome new structure to add a new dimensionality to the game
Something about this video is just right, just a guy talking about a game, nothing over the top. This video feels like catching up with an old friend from middle school. It's nice.
16:39 Another feature that should've been in the game a long time ago. Just add a small chance for the sky to be gray and overcast without rain. That's it, don't integrate a gimmick or anything like that. Then let us adjust the frequency in "Game Rules". Surely it's relatively easy to implement in Vanilla
The marketing potential on those isometric screenshots, especially the deep floating one is insane. how come they never tried to sell posters of that. they would sell like hot cakes
@@CodyBloodface I mean, a HUGE problem for the devs is purely "do the Execs approve of this, so we can actually do it?", especially when out of a year of "dev time", it's maybe 2 months at most of actual time working on the game :V
The reason it was removed, is because it works well for finite games, but when Notch tried adding it to Infdev, the infinite terrain and chunk system was messing with the feature. (Yes, they did think about the limit the range solution.)
The mod "Better Than Adventure" reintroduces isometric screenshots. I have been wondering what your thoughts on this mod might be. It essentially is an alternate timeline mod for Minecraft starting with Beta 1.7.3. I imagine you've heard of it, but do you ever plan on making a world in it or anything? Also, as someone that occasionally tries to make games, everytime I go back and play old versions, it makes me wish I could have an idea like Minecraft, something where I could just play around with adding random garbage I think might be fun and then have players tell me if its good or not practically in real time. I feel like modern Minecraft is very corporate and that makes me very sad.
Just do it bro. Make a game, and if it ends up being similar to minecraft, who cares. Add the stuff u want and eventually it'll be its own game and comparatively different
Incidentally, the game Minecraft was originally, Rubydung, was a Dwarf Fortress inspired base builder with isometric graphics Some more notes: The Paradise theme is always day. Logs dropping themselves was added in the very last version of indev. Sheep dropped wool when hit from their introduction to the introduction of shears in Beta 1.7, which is pretty late in Minecraft's development.
Well that’s not really anything to do with why the isometric rendering actually exists though. The more likely inspiration is the stonesense mod for Dwarf Fortress which allows for an isometric rendering of your fortress
You can use certain commands to shrink the 30mil world border to wherever you want, including the space right around spawn. That gives you a pretty similar experience, though you can still see beyond it through the border. As such, I recommend using fill commands to place cyan concrete or something similar just beyond the world border to remove that issue.
I remember playing the old limited sized xbox360 worlds, before they even gave you an option to change sizes. Sometimes they felt limited, but when they added infinite worlds, I really missed them, since the idea of an infinite world just seems impersonal, and it makes the player insignificant… the small worlds were so cozy.
I miss my ps3 limited size worlds :( the unlimited size blows up the amount of data saved and it just feels too _open_ to me, it's a lil unnerving for some reason
There was also a custom world generation tool, I believe it was removed in 1.8, and you could literally change anything about the world. Even ore generation frequency, I once generated a world where instead of stone there were only ores. You could also change the noise scale for all perimeters, so you could get extreme spikes, but also basically a flat world. Don’t know why they removed that.
yeahhh duuuude I LOVED playing around with that feature. you could have lava oceans, make the sea level ridiculously high, have floating islands of any biome, it was so cool. it was the main reason I loved 1.8 so much tbh, I got really sad when it was removed :( it even had presets! the only one I remember is one called "good luck" lmao. I tried it, spawned right next to a lava ocean, and thought oh. I wish so much you could do that w modern minecraft imagine that sort of thing after the aqua update especially!!
@@schrodingerskitten7206 Yeah, I only played around with things like that a little bit before it got removed (mainly lava oceans, which were really "fun" in swamp biomes), but I still miss it, and really wish I could do that stuff in the modern game. Datapacks can supposedly do all this stuff as well, but they probably require learning basic Java or something like that. I might try it at some point.
Fucking yes I remember this. I would change gravel to only spawn at levels 0-4 because I was a strip miner and I hated it. But I changed the frequency to 100% because otherwise flint was too rare.
I love the atmosphere of your Minecraft videos. It gives me the vibe of a friend showing off stuff he thinks is interesting, and that's something I severely miss.
I think it'd be viable to add it back if they put a chunk width limit. Like, everything in a certain x radius around you rather than everything in the world.
I love indev for the exact reason you brought up at 4:25. Notch was updating the game almost every day in 2010, and was very active in the community and taking everyone's advice into account on the early indie dev forums. Reading through those threads with the hindsight that Minecraft became the best selling game in history feels surreal. It will never feel like it did ever again.
That's why I like Terraria much more than Minecraft. Red still loves his own game and he's still adding crazy innovate things like golf or shimmer. In the meantime, Microsoft, freakin' Microsoft(!), can't even rewrite laggy Minecraft to some more optimized engines.
Regardless of if it's good or bad nothing will ever feel like it did in the past, relative to the thing itself, that's just a fact. Sometimes it's better and sometimes it's worse, but no one should expect things to stay the same, because that's not really possible.
@@SU76M Anything touched by big corporations turns into shit in matter of months/years. The best proof of that is modders are able to create optimizations mods that enchance minecraft rendering and framerate by 2x-4x which are essential for 500+ mod packs. They done it for free and mostly in one man army. Meanwhile corporations with billions of spare dollars are afraid to use even one penny to hire those mastermind modders because why would they? If microsoft will not do something they gonna do it themselfs anyway for free just like with anything created by bugthesda or any other big company.
@@lethaunticI highly agree, and I think this is a sentiment people need to appreciate! A lot of the hard-core community wish Notch had remained, but I don't think that would work today the way it did when Minecraft was a small indie game run by a small business. With how quickly it's audience grew, the way development and communication would work was bound to change as well!
Dude I was playing Indev for the first time in a while just an hour ago. I looooove Indev. If I was a modder, I’d do sooo many things with this version. The isometric screenshot and the world creation menu are peak. I love the different world styles and the limited sizes.
@@dialko2596there's a mod out there called "Better Than Adventure", I think it adds this feature back and has a bunch of other cool stuff. It's designed to be a replacement for the Adventure Update (Beta 1.8) and you would probably like it. Check it out!
I’m pretty sure why we don’t have that screen shot thing in current Minecraft is that it’s going to crash trying to take a picture of 60 million blocks@@dialko2596
I kinda wish they would add some of the more limited world types back into the game as an extra world generation option. The island shapes look really cool, and would make a great challenge mode. I'm pretty sure the "paradise" setting generates a lot more sand specifically to make it feel more like a tropical beach island.
The grass appears around the lava in the Hell theme because that's where it has enough light level to exist. That's also why you see large patches of dirt in the floating deep world: the shadows from islands above block the light. "Paradise" is likely called that because it's supposed to be reminiscent of a tropical beach... It has to do that with what it has in indev, so it doesn't always come across real well. Man, I miss roses.
That's what I figured too, but then why are there parts next to lava that doesn't have grass? It seems like it should be grass all around the lava coastline
This video gave me a really warm feeling: For starters, you weren't the in-your-face commercial youtuber that exists, are even any type of youtuber, you were just chatting. Talking about your thoughts and stuff. It was really cosy, Which mimics the 2nd thing, the Minecraft InDev. It was so simple, yet so amazing. I don't even think it was that way because of nostalgia, it was legitimately nice; I think the terrarium aesthetic, the different world settings, the world generation, and the basicness gives it a wonderful atmosphere about it, not wholly different to the later Minecraft versions from when I started playing.
watched that little bit about the rubber banding when you try to get too far away from the world and instantly subbed. i'd come from a few of your videos feeling really in tune to you as a person, but that moment made me love you. it was like i was sitting in front of the tv and you were showing me all the cool things you could do in this game i'd never seen before, your excitement about it, even when the feature is so small, absolutely captured me. love your videos, love your style. keep up the great work.
@@SpunkMayoif you don't know what it is you either ask or search what it is, why would he use an acronym and then explain it...? That removes the whole point of the acronym
I've always been a fan of limited worlds. When you generate a world, the world is yours. You get what you get and you have to live and build around the area you were given. In an infinite world, nothing is sacred. Don't like your spawn? You can walk so far away you'd never even remember where you spawned. It has always been my philosophy that limitations inspire creativity. That's even the reason Minecraft is popular to begin with- the blocky art style is limiting yet it challenges you to find creative ways to build your vision.
My vision is quite different, when playing on PS3, It always felt really stifling, now on infinite worlds, I can wander around, see new stuff, find places of interest and a nice, unique place to build my home. The surrounding area generally serving for builds, farms, ressource mining, and long range travel for stuff like ocean bases and the likes. A shitty spawn is not very pleasant, and I like finding a hidden gem inside a seed that seems otherwise worthless. Conclusion : I like wandering a bit to see the sights, otherwise I like to roll with the punches and a certain area becomes my domain where I will spend my playthrough
I mean, it’s pretty simple to create a limited world in modern day Minecraft: You just shrink the world border down to the size that you want. And if you want like a survival island type of world, you can just do that through the world settings, or through seeds (there’s a subreddit for example dedicated to sharing seeds of all kind that have their own unique quirks)
As a game dev, there is a difference that I must point out between "being limited in the tools I have makes me more creative with my result" versus "being limited in my world space makes me more creative on how I play a *sandbox* game" For a long time, developers were (and still kind of are, for smaller teams and broader audiences) limited by the processing power of machinery. You had to work around the tools that you had. Unlike for a sandbox game, forcing a player to work around a limited space when you can absolutely give them unlimited space is artificial and unfair. For longevity as well the game has so many updates and content that if you tried to force players to manage resources in such a small space it would instantly lose most of its playerbase and the masochists would be the only ones left.
There is this server called Origin Realms which does both a limited world for your "home" like in dev, but also there are hot air balloons that throw you every time in a different location to explore in the open world, has custom mobs, assets to decore your house and more, cool af
The mod called Reindev even has a feature that lets you tinker with the camera angle and zoom of these isometric screenshots and also does do the solution of limiting the render since its obviously not an infinite render. Mod also has a ton of other fun features that seeks to take the game in a direction different from the modern updates. It's much more playful.
I played Minecraft pretty early on in its development. My friend was one of those dudes that kept up with those kinds of projects and I played it a couple of times before getting super into it sometime before they added wolves. It's bothered me for a while that I couldn't figure out exactly what version was the very first version I played, but I think this video just solved it that mystery, because I remember the isometric screenshot button and using my creation as my PC wallpaper for a while.
My personal favorite lost feature, is 3d anaglyph mode. Such a simple setting, idk why they took it out. I couldn't possibly take up much space. The limited worlds remind me of the old Lego island game. The (relatively) small bright colorful island
Before 1.16 in Pocket Edition you could create "old " worlds, which were just a normal world with similar border to Classic and Indev Also you can enable floating islands in vanilla, I don't remember how though
@@whoisanarnb Are you about floating islands? Idk, I played it on like 1.16 on school computer once Never tried when I had TLauncher, and I already deleted that for nearly a year, so my information is a bit outdated Also Old world is only bedrock, flying island only java
This is something they REALLY need to add back, it literally fits 110% with minecraft. Also if they do maybe in the future, they should add the player in the screenshot as well
Started playing in 2009. Somewhere Minecraft has lost its soul. It was a simple sandbox that engaged your creativity by being constrained and simple. Now it is bloated and overwhelming.
Something about your videos man, that video about Creepy and Old Stuff in Minecraft was just so enjoyable, I fell asleep to it. Nowadays most people dislike long videos of just talking but for some reason I can just watch yours the entire way through. Keep it up brother!
I've always missed the bright colors and barren world generation. I think Minecraft started to suffer when it tried being more detailed instead of its charming, minimalist self. Great video!
god i could not agree more with a comment!! though, something that's remedied this a little bit for me (besides playing the older versions themselves) is the Modern Beta mod (bringing several different world generation terrain types from early infdev to beta 1.7.3), Nostalgic Tweaks (allows for many tweaks to be made that bring back many old minecraft features such as infinite fire, the old lighting engine, no hunger, xp, and many other modern features to be removed from play), and the Golden Days resource pack, it does exactly what you think it does, bringing back many of minecraft's old textures and sounds, while also adding new 'beta style' textures to the newer blocks so they don't clash so hard :D i highly suggest trying this combo out if you haven't already!
I really don't get why people love old Minecraft so much because of it being empty. Like, that was one of the main contributing factors as to why I would get bored so easily. Unless you enjoy working in limited environments, there wasn't much additional value or replayability to be had beyond the simple gameplay and selection of building blocks... Like, it's one thing to be nostalgic over it, but saying it's better? Like even as an opinion, why? Unless people think that because out of nostalgia.
@@umamifanIt's a very different play style. The game in pre-release is infinitely more challenging to play, which makes it so rewarding. Limited amount of blocks make your palette choice an important decision, the mobs are so dangerous that you *need* to sleep at night, building and mining is much slower, requiring more dedication to your projects. There's also so much less to be distracted by in the game. It feels more like a "survival" game to me than modern Minecraft does, which feels more like an adventure game.
@@umamifan The way I see it, it's more of a different perspective that modern minecraft doesn't provide players these days. Think about it like this: can you afford to build aesthetic locations in the End without getting assaulted by an Enderman or the Ender Dragon every so often? For most players, not really. So they don't spend time building there; the only designs worth building are those that get you around places (like bridges). Can you afford to build aesthetic locations in the Nether without getting assaulted by Ghasts and pigmen? For most players, not really. And so most players don't spend their time building there (people by far prefer taking blocks out of the nether to grow things in the overworld). Remove villages, and now you don't have to think about how big a town should be or how it should be designed practically to function. Remove biomes, and now you might be inclined to use white wool blocks to cover the landscape in "snow", or manually build trees to fit the idea of what a tree should be in your mind. Taken to an extreme, what if you removed mobs from minecraft? Now you don't have to think about whether doors are practical or needed in your building. Your idea of a barn can be built to scale for three-block high draft horses, two block-wide pigs, etc. You're not reminded constantly of what the world should be. Removing health and hunger also lets you think about building modern-esque kitchens that have zero function but capture the silhouette and aesthetics expected of a kitchen. That sort of emptiness in minecraft's simpler versions lets you lean on your own interpretation and imagination a lot more than in the current minecraft we have today (where you have constant reminders about what the game expects for scale, color, and variety). And sure, you can play in creative mode or use a modpack, but it's also fun to not have to think about what's over on the horizon at the end of your draw distance. Not to mention the indev versions let you play with procedural generation tools a lot more liberally than in the latest builds. It's just a better sandbox, in a certain kind of way.
@@vedriscaI'm sorry, but most of what you mentioned can be done in any version of minecraft, even the latest ones. Your hypothetical questions seem to be based on your anecdotal experiences, and not other players. Like, what's preventing me from building a modern kitchen in modern minecraft? I'm sorry, I just don't get your reasoning. Except for the world gen stuff, that I agree with.inecraft world gen used to be so detailed even for casuals, but nowadays, you have to tinker with the json files.
I clicked the video expecting just a well thought up script about isometric screenies Got a rambly, messy video about all sorts of Indev features. I love this, you can feel that someone actually made this video, feels more human! Great video!
god seeing indev takes me back to being 12 again...I remember when I first played this game back when it was only the browser version, I think it's called "minecraft classic" but back when there were no hearts, back when survival didn't even exist. What an era. Seeing the chest take up the entire block too at 0:14 ...god...
i love your commentary. it really feels like im just reminiscing with a childhood friend in a voicechat. also i agree, the inland generation feels claustrophobc. and the fact that it doesnt let you get too far from it feels like some higher being has trapped you in there for eternity, like a purgatory. the woods theme is extremely comfy though. it really reminds me of the autumn wallpaper for windows xp. i love it
this is such a cool find, i never even knew this was an official feature! I remember having a few posters of Minecraft and the isometric angle away made it feel so BIG and full of charm. Your voice is super chill and calming, I really enjoyed listening to this video!
Seeing these Screenshots gives me an idea: What if someone would take a group of Computers (for example the Minecraft @ Home Project) and generate 20 Screenshots for each Variation of the Settings?
My favorite feature was very very short lived. I think it was on either a snapshot, or release candidate version of beta 1.8, you could use F6 and F7 to reverse and speed up time. It was really cool seeing days go by in seconds
We need an "indev mod" that allows you to toggle features between worlds. Like imagine you could select this version's terrain gen but include more recent features. Or you can mix and match between different versions i.e. 1.1+1.2+1.5+1.10 and none of the other versions. I imagine it would get very buggy but something to capture this indev feeling while allowing you to have more content and also control just how much of it you want.
idk what it is but theres just something so authentic about this video. Like no giant subtitles or absurd thumbnail or whatever, maybe not even a script, idk i can't tell lol. It just seems so casual and relaxing yk, it gives off the vibe that it's just someone who wants to share a video they made. Kinda like how YoutTube was many years ago
True the Limited Worlds really added to the "Playtiful" feel of Minecraft Indev and that is also one of the reasons why so many people still feel at home in Minecraft Xbox 360 Edition since that version also have it Limited Worlds (Even if by the end of the updates They added bigger world sizes They still were limited)
i know you've probably gotten loads of comments about better than adventure, but they bring back the isometric camera mode in a really cool way in that mod and it's one of my favorite things about it, didnt even know it was a thing in Indev!
I love your videos Dialko, I love how laid back your videos can be. It's really relaxing and entertaining at the same time! Keep it up, love what you're doing man!
I really like your chill voice and explanations about these old fascinating features : it kinda reminds me of a bedtime story, and the old and simple minecraft look add to that feeling Great video, +1 sub
I just want to say I utterly adore your style of video making. You perfectly convey the sense of wonder we all had when we first started playing when we were younger, your right, it did feel playful and full of this unique magic. Funnily enough as you get older colours literally get less saturated so seeing a game this saturated does feel nostalgic. Please keep making videos like this because they're so good, concise, too the point but still deeply entertaining. Thank you
the ACTUAL reason why it got removed is because isometric screenshots would take gigabytes of space, they were MASSIVE files in size that werent (or couldnt be) compressed, basically a single screenshot took more space than the game itself back then, and that paired with infdev messing up the feature even more, made it so it was completely scrapped edit: while notch was a good coder, he is infamous for just not being too competent with it, and the fact he would use and praise java as a coding language (even tho it has been a joke to coders everywhere because of how hard to work with and resource heavy it is), tells a lot about how features, mostly back then, would come and go so quickly, its why most minecraft features on java that would be scrapped were due to coding issues more than it being bad ideas or features with poor executions (good example being the MD3 models, as he couldnt make their animations work), so its very likely that notch wanted to bring it back but due to code spaghetti and him not being able to compress the image using java, he just gave up
I feel like they should maybe tie it to maps if it were to be reintroduced, it would allow for multiple size screenshots and encourage you to explore your world to first fill out the map, likely discovering something you would never find normally.
Oooh, an isometric map would be a really cool addition. I'd also really live if there was a way to make a small 3D version of the map that you coulf place physically in your world, but i think that might be too different from Minecraft's vibe. Too detailed, maybe.
Wow I never knew about the isometric screenshot! It would be awesome if it was brought back. Minecraft worlds from an isometric view remind me alot of RCT.
personally i think the reason the isometric screenshots was likely removed was either because something in how they programmed it was too difficult to be worth adjusting to a limited space, or because they were thinking about the maps feature (i dont know when they were added but im just guessing) and didnt want players to essentially get free maps without any work in-game. it could also be that notch just forgot lol.
Another good feature that was removed was the tutorial worlds. I remember using hours on the tutorial world on my ps3 but the isometric screenshots were also soooo cool. It was probably removed since it might be laggy as heck in modern minecraft
I wonder if the isometric screenshot is the same as just flying up in creative and doing a screenshot? Or at least they felt it was similar enough so it was removed? No clue honestly, either way would be nice to have, it does look a little extra stylized somehow than just taking one in creative, maybe because of the perspective. I still miss the Super Secret Settings to be honest, there was one that boosted saturation and I always had it on, I liked the additional color
No, isometric mimics 2d, while flying up and taking a screenshot is still in 3d. you can tell in the screenshot by the further back blocks being the same size as the closest blocks.
Indev just seems like a fun place to waste time and mess around. I always had a tendency in video games to just run around in circles or do other silly stuff, and I could see myself having fun with that world-border-rubber-band-superspeed thing for hours 😅
I agree with you and I also really like how you told us what you were talking about in the first couple minutes instead of talking for 15 minutes before telling us what the title was about
A cool idea would be an Isometric screenshot mod that exports the screenshot as either a standard image, or a file that contains image layers to you can strip away blocks to show the inside of structures and caves
I noticed that I really like the shape of the island here. Nowadays in the game you don't really get islands like this one. Give me a medium size island completely isolated in an ocean biome like that, I'd love it
i kind of wish we got limited worlds instead of superflat, i've seen no use for an infinite blank canvas, but i can see a use for a little terrarium with all kinds of wild generation options with the way they've added more and more
Man the old Cobble and Gravel textures... I remember when paths used to be gravel until they changed the look.
I think the old gravel texture looks better than the new one.
The most likely reason for the grass near the lava in hell generation is that in old minecraft grass would grow on dirt at certain light levels. So the world is probably too dark except where the lava is lighting it up enough to grow grass.
It's really funny cause IRL grass is a invasive species that's difficult to kill
I really want floating islands to return as a biome. You just occasionally catch a glimpse of a large landmass floating above the rest of the world, and you gotta build a structure to climb up there. Maybe an ore like emerald or lapis is more common up there, or there’s a flower type that only grows on floating islands. They don’t have to be common, but they’d be a welcome new structure to add a new dimensionality to the game
Would be great for iron, mountains are weirdly rare.
love the flower idea
... "dimensionality"? you mean dimension? (in the traditional meaning, not like overworld/nether/end)
just trying to understand what that was supposed to mean
no bro learn english@@realchiknuggets
Something about this video is just right, just a guy talking about a game, nothing over the top. This video feels like catching up with an old friend from middle school. It's nice.
I’m so tired of the super over the top Minecraft RUclipsrs. They sound autistic af
Projection
@@LeeWang-y9z???
@@LeeWang-y9zFr it’s a decent video but bro what lol
@@kay4706 Ya’ll weird let that man enjoy his video 💀
16:39 Another feature that should've been in the game a long time ago. Just add a small chance for the sky to be gray and overcast without rain. That's it, don't integrate a gimmick or anything like that. Then let us adjust the frequency in "Game Rules". Surely it's relatively easy to implement in Vanilla
The marketing potential on those isometric screenshots, especially the deep floating one is insane. how come they never tried to sell posters of that. they would sell like hot cakes
Theses days ,I feel that we as fans are more creative than the developers and the creators.
@@CodyBloodface Maybe now that the entire world's economy rests on whether Minecraft brings Microsoft money, but this was Indev times
@@CodyBloodface I mean, a HUGE problem for the devs is purely "do the Execs approve of this, so we can actually do it?", especially when out of a year of "dev time", it's maybe 2 months at most of actual time working on the game :V
Anyone can make their own, as long as it doesn't say "Minecraft" on it then it's not violating copyright.
id get one of these as a mouse pad or deskmat 🤯
The reason it was removed, is because it works well for finite games, but when Notch tried adding it to Infdev, the infinite terrain and chunk system was messing with the feature. (Yes, they did think about the limit the range solution.)
Yeah I was figuring that, they probably could get it working now, maybe it'll be one of the five features added in 2034
*by 2034
The mod Better Then Adventure has it, and it works well despite having infinite terrain / chunks
Well it might work well enough with currently rendered chunks and it could be added in a client side fabric/forge mod
@@ethronium7240 Yup, don't get me wrong you can cheese it to look through terrain but it's worth it for what it adds
The mod "Better Than Adventure" reintroduces isometric screenshots. I have been wondering what your thoughts on this mod might be. It essentially is an alternate timeline mod for Minecraft starting with Beta 1.7.3. I imagine you've heard of it, but do you ever plan on making a world in it or anything?
Also, as someone that occasionally tries to make games, everytime I go back and play old versions, it makes me wish I could have an idea like Minecraft, something where I could just play around with adding random garbage I think might be fun and then have players tell me if its good or not practically in real time. I feel like modern Minecraft is very corporate and that makes me very sad.
Thanks mate🤝👍
Just do it bro. Make a game, and if it ends up being similar to minecraft, who cares. Add the stuff u want and eventually it'll be its own game and comparatively different
I'd recommend adventure craft: awakening
the corporatization of minecraft (and everything really) is killing creativity and fun
I'm currently playing this, the screenshot mode is cool and makes me want to have my world printed out as a big poster
Something about vanilla Minecraft’s colors is so satisfying in a way. Like it’s more toylike and saturated but I love it
Incidentally, the game Minecraft was originally, Rubydung, was a Dwarf Fortress inspired base builder with isometric graphics
Some more notes: The Paradise theme is always day. Logs dropping themselves was added in the very last version of indev. Sheep dropped wool when hit from their introduction to the introduction of shears in Beta 1.7, which is pretty late in Minecraft's development.
Well that’s not really anything to do with why the isometric rendering actually exists though. The more likely inspiration is the stonesense mod for Dwarf Fortress which allows for an isometric rendering of your fortress
He was talking about the sheep dropping two different colors of wool
This really would be so fun in modern minecraft. The idea of just having a little enclosed world is so interesting to me.
@@JackWilke the fuck?
You can use certain commands to shrink the 30mil world border to wherever you want, including the space right around spawn. That gives you a pretty similar experience, though you can still see beyond it through the border. As such, I recommend using fill commands to place cyan concrete or something similar just beyond the world border to remove that issue.
Maybe it just wouldn't work on world that is not an island in the middle of the ocean. Still, it's such a great and interesting feature
good night offyourtopic
isometric screenshots exists in Minecraft mod
I remember playing the old limited sized xbox360 worlds, before they even gave you an option to change sizes. Sometimes they felt limited, but when they added infinite worlds, I really missed them, since the idea of an infinite world just seems impersonal, and it makes the player insignificant… the small worlds were so cozy.
@@JackWilke+L +Ratio +Cope +Seeth +Mald +Didn’t Ask +Get A Life +No they aren’t +Ningen +Learn How To Do Animations
@@this_is_MuffinWhat is ningen
@@carldalord it’s a DBZ word that means “Mortal”
Usually used in situations like this
@@carldalordningen means human in japanese
I miss my ps3 limited size worlds :( the unlimited size blows up the amount of data saved and it just feels too _open_ to me, it's a lil unnerving for some reason
There was also a custom world generation tool, I believe it was removed in 1.8, and you could literally change anything about the world. Even ore generation frequency, I once generated a world where instead of stone there were only ores. You could also change the noise scale for all perimeters, so you could get extreme spikes, but also basically a flat world. Don’t know why they removed that.
It was added in 1.8 and removed after 1.12.2
yeahhh duuuude I LOVED playing around with that feature. you could have lava oceans, make the sea level ridiculously high, have floating islands of any biome, it was so cool. it was the main reason I loved 1.8 so much tbh, I got really sad when it was removed :( it even had presets! the only one I remember is one called "good luck" lmao. I tried it, spawned right next to a lava ocean, and thought oh. I wish so much you could do that w modern minecraft imagine that sort of thing after the aqua update especially!!
@@schrodingerskitten7206 Yeah, I only played around with things like that a little bit before it got removed (mainly lava oceans, which were really "fun" in swamp biomes), but I still miss it, and really wish I could do that stuff in the modern game.
Datapacks can supposedly do all this stuff as well, but they probably require learning basic Java or something like that. I might try it at some point.
@@samueldimmock694 actually no java is needed. Just some basic knowledge of json and also minecraft.wiki
Fucking yes I remember this. I would change gravel to only spawn at levels 0-4 because I was a strip miner and I hated it. But I changed the frequency to 100% because otherwise flint was too rare.
I love the narration, it just feels like someone having a fun time and showing you something they love, no script just a chill talk :]
I am watching through CC so I am actually very thankful for this description of the narration :-)
I love the atmosphere of your Minecraft videos. It gives me the vibe of a friend showing off stuff he thinks is interesting, and that's something I severely miss.
I think it'd be viable to add it back if they put a chunk width limit. Like, everything in a certain x radius around you rather than everything in the world.
I imagine it would be based on your render distance
Or just add far horizons to the base game
@@CH-mw6spI don't see how that would solve anything.
Yeah, either screenshotting everything that has been generated/seen by the player, or just doing the chunks around the player
@@CH-mw6spdo you mean distant horizons
I love indev for the exact reason you brought up at 4:25. Notch was updating the game almost every day in 2010, and was very active in the community and taking everyone's advice into account on the early indie dev forums. Reading through those threads with the hindsight that Minecraft became the best selling game in history feels surreal. It will never feel like it did ever again.
That's why I like Terraria much more than Minecraft. Red still loves his own game and he's still adding crazy innovate things like golf or shimmer. In the meantime, Microsoft, freakin' Microsoft(!), can't even rewrite laggy Minecraft to some more optimized engines.
Regardless of if it's good or bad nothing will ever feel like it did in the past, relative to the thing itself, that's just a fact. Sometimes it's better and sometimes it's worse, but no one should expect things to stay the same, because that's not really possible.
@@lethauntic wise words
@@SU76M Anything touched by big corporations turns into shit in matter of months/years. The best proof of that is modders are able to create optimizations mods that enchance minecraft rendering and framerate by 2x-4x which are essential for 500+ mod packs. They done it for free and mostly in one man army.
Meanwhile corporations with billions of spare dollars are afraid to use even one penny to hire those mastermind modders because why would they? If microsoft will not do something they gonna do it themselfs anyway for free just like with anything created by bugthesda or any other big company.
@@lethaunticI highly agree, and I think this is a sentiment people need to appreciate! A lot of the hard-core community wish Notch had remained, but I don't think that would work today the way it did when Minecraft was a small indie game run by a small business. With how quickly it's audience grew, the way development and communication would work was bound to change as well!
Dude I was playing Indev for the first time in a while just an hour ago. I looooove Indev. If I was a modder, I’d do sooo many things with this version. The isometric screenshot and the world creation menu are peak. I love the different world styles and the limited sizes.
I psychically felt you playing it bro
It is a really cool version, if I could have Beta features in a Floating world I would be so happy
we need more indev mods
@@dialko2596there's a mod out there called "Better Than Adventure", I think it adds this feature back and has a bunch of other cool stuff. It's designed to be a replacement for the Adventure Update (Beta 1.8) and you would probably like it. Check it out!
Reindev?
I’m pretty sure why we don’t have that screen shot thing in current Minecraft is that it’s going to crash trying to take a picture of 60 million blocks@@dialko2596
I kinda wish they would add some of the more limited world types back into the game as an extra world generation option. The island shapes look really cool, and would make a great challenge mode.
I'm pretty sure the "paradise" setting generates a lot more sand specifically to make it feel more like a tropical beach island.
The paradise probably implies island paradise.
The immersive portals mod has a side feature that gives you the isometric view again
seeing these limited worlds is pretty cool and made me realise that I feel overwhelmed by the infinite worlds of minecraft
@@JackWilkebot
@@matthewjones39 call me a bot one more time and imma go beast mode
@@JackWilke bot
@@JackWilkebot
@@JackWilke bot
The grass appears around the lava in the Hell theme because that's where it has enough light level to exist. That's also why you see large patches of dirt in the floating deep world: the shadows from islands above block the light.
"Paradise" is likely called that because it's supposed to be reminiscent of a tropical beach... It has to do that with what it has in indev, so it doesn't always come across real well.
Man, I miss roses.
Paradise is also infinite day, in contrast to Hell which is infinite night. That's why the sun is directly above him when he looks up.
That's what I figured too, but then why are there parts next to lava that doesn't have grass? It seems like it should be grass all around the lava coastline
This video gave me a really warm feeling:
For starters, you weren't the in-your-face commercial youtuber that exists, are even any type of youtuber, you were just chatting. Talking about your thoughts and stuff. It was really cosy,
Which mimics the 2nd thing, the Minecraft InDev. It was so simple, yet so amazing. I don't even think it was that way because of nostalgia, it was legitimately nice; I think the terrarium aesthetic, the different world settings, the world generation, and the basicness gives it a wonderful atmosphere about it, not wholly different to the later Minecraft versions from when I started playing.
Kinda like how it used to be in the old days of mc yt
@@scemmerjoke in just RUclips as a whole- people did things for fun, not money...
yeah! its calm and fun, i love these videos. :D
@@Banana_Fusion They still exist, just a hell of a lot harder to find and they are not nearly as popular.
@@Ralfy_fig yeah, this video exemplifies that
watched that little bit about the rubber banding when you try to get too far away from the world and instantly subbed. i'd come from a few of your videos feeling really in tune to you as a person, but that moment made me love you. it was like i was sitting in front of the tv and you were showing me all the cool things you could do in this game i'd never seen before, your excitement about it, even when the feature is so small, absolutely captured me. love your videos, love your style. keep up the great work.
Paradise mode also changes mob spawning (no hostile mobs) and removes the day/night cycle so it's always day, like the Classic era. Truly a Paradise!
That’s quite cozy!
i wish they kept the photo mode man, its nice that BTA has a photo mode like that but even better
whats BTA?
@@Grindsawbetter than adventure mod
@@GrindsawBetter Than Adventure
@@SpunkMayo google exists lol. its the better than adventure mod for minecraft, a mod centered around beta mc
@@SpunkMayoif you don't know what it is you either ask or search what it is, why would he use an acronym and then explain it...? That removes the whole point of the acronym
I've always been a fan of limited worlds. When you generate a world, the world is yours. You get what you get and you have to live and build around the area you were given. In an infinite world, nothing is sacred. Don't like your spawn? You can walk so far away you'd never even remember where you spawned.
It has always been my philosophy that limitations inspire creativity. That's even the reason Minecraft is popular to begin with- the blocky art style is limiting yet it challenges you to find creative ways to build your vision.
My vision is quite different, when playing on PS3, It always felt really stifling, now on infinite worlds, I can wander around, see new stuff, find places of interest and a nice, unique place to build my home. The surrounding area generally serving for builds, farms, ressource mining, and long range travel for stuff like ocean bases and the likes. A shitty spawn is not very pleasant, and I like finding a hidden gem inside a seed that seems otherwise worthless. Conclusion : I like wandering a bit to see the sights, otherwise I like to roll with the punches and a certain area becomes my domain where I will spend my playthrough
I mean, it’s pretty simple to create a limited world in modern day Minecraft: You just shrink the world border down to the size that you want. And if you want like a survival island type of world, you can just do that through the world settings, or through seeds (there’s a subreddit for example dedicated to sharing seeds of all kind that have their own unique quirks)
As a game dev, there is a difference that I must point out between "being limited in the tools I have makes me more creative with my result" versus "being limited in my world space makes me more creative on how I play a *sandbox* game"
For a long time, developers were (and still kind of are, for smaller teams and broader audiences) limited by the processing power of machinery. You had to work around the tools that you had. Unlike for a sandbox game, forcing a player to work around a limited space when you can absolutely give them unlimited space is artificial and unfair. For longevity as well the game has so many updates and content that if you tried to force players to manage resources in such a small space it would instantly lose most of its playerbase and the masochists would be the only ones left.
There is this server called Origin Realms which does both a limited world for your "home" like in dev, but also there are hot air balloons that throw you every time in a different location to explore in the open world, has custom mobs, assets to decore your house and more, cool af
That’s stupid and pretentious as hell.
The mod called Reindev even has a feature that lets you tinker with the camera angle and zoom of these isometric screenshots and also does do the solution of limiting the render since its obviously not an infinite render. Mod also has a ton of other fun features that seeks to take the game in a direction different from the modern updates. It's much more playful.
Dialko: there is this cool screenshot feature
Also Dialko: climbs on a pillar to show the island
I played Minecraft pretty early on in its development. My friend was one of those dudes that kept up with those kinds of projects and I played it a couple of times before getting super into it sometime before they added wolves. It's bothered me for a while that I couldn't figure out exactly what version was the very first version I played, but I think this video just solved it that mystery, because I remember the isometric screenshot button and using my creation as my PC wallpaper for a while.
My personal favorite lost feature, is 3d anaglyph mode. Such a simple setting, idk why they took it out. I couldn't possibly take up much space.
The limited worlds remind me of the old Lego island game. The (relatively) small bright colorful island
You can add it back in using via version, it lets you play servers ona different version and it adds some old features back in, such as 3d anaglyth
Before 1.16 in Pocket Edition you could create "old " worlds, which were just a normal world with similar border to Classic and Indev
Also you can enable floating islands in vanilla, I don't remember how though
Wdym vanilla, like post release? Bc that was removed past I think 1.18
@@whoisanarnb Are you about floating islands?
Idk, I played it on like 1.16 on school computer once
Never tried when I had TLauncher, and I already deleted that for nearly a year, so my information is a bit outdated
Also Old world is only bedrock, flying island only java
This is something they REALLY need to add back, it literally fits 110% with minecraft.
Also if they do maybe in the future, they should add the player in the screenshot as well
iirc, if you are in third person, because your player model IS being rendered, you DO show up
@@randomcamera746 Yeah I know but it should work in first person
could be a bit cheaty in multiplayer
@@flamingkillermc2806 I see it not working in first person as a plus, basically a toggle for if you want the player or not
too bad that those who developed the game no longer do in the same way😔
Started playing in 2009. Somewhere Minecraft has lost its soul.
It was a simple sandbox that engaged your creativity by being constrained and simple.
Now it is bloated and overwhelming.
Exactly it’s just filled with unnecessary shit, mob votes tore us apart and shit, that’s what we get for having a huge greedy company
i absolutely hate the sun and really love overcast and cloudy days but the woods world looked so creepy to me..
Something about your videos man, that video about Creepy and Old Stuff in Minecraft was just so enjoyable, I fell asleep to it. Nowadays most people dislike long videos of just talking but for some reason I can just watch yours the entire way through. Keep it up brother!
I'm a fan of the floating maps, they definitely give me classic JRPG vibes.
I've always missed the bright colors and barren world generation. I think Minecraft started to suffer when it tried being more detailed instead of its charming, minimalist self. Great video!
god i could not agree more with a comment!! though, something that's remedied this a little bit for me (besides playing the older versions themselves) is the Modern Beta mod (bringing several different world generation terrain types from early infdev to beta 1.7.3), Nostalgic Tweaks (allows for many tweaks to be made that bring back many old minecraft features such as infinite fire, the old lighting engine, no hunger, xp, and many other modern features to be removed from play), and the Golden Days resource pack, it does exactly what you think it does, bringing back many of minecraft's old textures and sounds, while also adding new 'beta style' textures to the newer blocks so they don't clash so hard :D
i highly suggest trying this combo out if you haven't already!
I really don't get why people love old Minecraft so much because of it being empty. Like, that was one of the main contributing factors as to why I would get bored so easily. Unless you enjoy working in limited environments, there wasn't much additional value or replayability to be had beyond the simple gameplay and selection of building blocks... Like, it's one thing to be nostalgic over it, but saying it's better? Like even as an opinion, why? Unless people think that because out of nostalgia.
@@umamifanIt's a very different play style. The game in pre-release is infinitely more challenging to play, which makes it so rewarding. Limited amount of blocks make your palette choice an important decision, the mobs are so dangerous that you *need* to sleep at night, building and mining is much slower, requiring more dedication to your projects. There's also so much less to be distracted by in the game. It feels more like a "survival" game to me than modern Minecraft does, which feels more like an adventure game.
@@umamifan The way I see it, it's more of a different perspective that modern minecraft doesn't provide players these days.
Think about it like this: can you afford to build aesthetic locations in the End without getting assaulted by an Enderman or the Ender Dragon every so often? For most players, not really. So they don't spend time building there; the only designs worth building are those that get you around places (like bridges).
Can you afford to build aesthetic locations in the Nether without getting assaulted by Ghasts and pigmen? For most players, not really. And so most players don't spend their time building there (people by far prefer taking blocks out of the nether to grow things in the overworld).
Remove villages, and now you don't have to think about how big a town should be or how it should be designed practically to function.
Remove biomes, and now you might be inclined to use white wool blocks to cover the landscape in "snow", or manually build trees to fit the idea of what a tree should be in your mind.
Taken to an extreme, what if you removed mobs from minecraft?
Now you don't have to think about whether doors are practical or needed in your building. Your idea of a barn can be built to scale for three-block high draft horses, two block-wide pigs, etc. You're not reminded constantly of what the world should be.
Removing health and hunger also lets you think about building modern-esque kitchens that have zero function but capture the silhouette and aesthetics expected of a kitchen.
That sort of emptiness in minecraft's simpler versions lets you lean on your own interpretation and imagination a lot more than in the current minecraft we have today (where you have constant reminders about what the game expects for scale, color, and variety).
And sure, you can play in creative mode or use a modpack, but it's also fun to not have to think about what's over on the horizon at the end of your draw distance. Not to mention the indev versions let you play with procedural generation tools a lot more liberally than in the latest builds. It's just a better sandbox, in a certain kind of way.
@@vedriscaI'm sorry, but most of what you mentioned can be done in any version of minecraft, even the latest ones. Your hypothetical questions seem to be based on your anecdotal experiences, and not other players.
Like, what's preventing me from building a modern kitchen in modern minecraft?
I'm sorry, I just don't get your reasoning. Except for the world gen stuff, that I agree with.inecraft world gen used to be so detailed even for casuals, but nowadays, you have to tinker with the json files.
It would be cool to see these features return as part of some kind of new game mode.
You can get something similar with the dynmap mod. It generates both flat and isometric maps of your world, viewable in a browser.
I clicked the video expecting just a well thought up script about isometric screenies
Got a rambly, messy video about all sorts of Indev features. I love this, you can feel that someone actually made this video, feels more human!
Great video!
god seeing indev takes me back to being 12 again...I remember when I first played this game back when it was only the browser version, I think it's called "minecraft classic" but back when there were no hearts, back when survival didn't even exist. What an era. Seeing the chest take up the entire block too at 0:14 ...god...
i love your commentary. it really feels like im just reminiscing with a childhood friend in a voicechat. also i agree, the inland generation feels claustrophobc. and the fact that it doesnt let you get too far from it feels like some higher being has trapped you in there for eternity, like a purgatory. the woods theme is extremely comfy though. it really reminds me of the autumn wallpaper for windows xp. i love it
this is such a cool find, i never even knew this was an official feature! I remember having a few posters of Minecraft and the isometric angle away made it feel so BIG and full of charm.
Your voice is super chill and calming, I really enjoyed listening to this video!
Seeing these Screenshots gives me an idea:
What if someone would take a group of Computers (for example the Minecraft @ Home Project) and generate 20 Screenshots for each Variation of the Settings?
My favorite feature was very very short lived. I think it was on either a snapshot, or release candidate version of beta 1.8, you could use F6 and F7 to reverse and speed up time. It was really cool seeing days go by in seconds
*Pucci theme start playing*
It was a debug code that was only meant for development testing
carpetmod
That screen shot is absolutely incredible. I love those iso views of 2bt2. This should definitely be in Minecraft today, especially Java.
We need an "indev mod" that allows you to toggle features between worlds. Like imagine you could select this version's terrain gen but include more recent features. Or you can mix and match between different versions i.e. 1.1+1.2+1.5+1.10 and none of the other versions. I imagine it would get very buggy but something to capture this indev feeling while allowing you to have more content and also control just how much of it you want.
A combination of Nostalgic Tweaks and Modern Beta would probably be right up your alley!
I kinda recommend ReIndev mod for beta 1.7.3
I was so ready for a Josh Hutcherson edit
idk what it is but theres just something so authentic about this video. Like no giant subtitles or absurd thumbnail or whatever, maybe not even a script, idk i can't tell lol. It just seems so casual and relaxing yk, it gives off the vibe that it's just someone who wants to share a video they made. Kinda like how YoutTube was many years ago
Your commentary feels so comforting! You have a great voice for it. :)
True the Limited Worlds really added to the "Playtiful" feel of Minecraft Indev
and that is also one of the reasons why so many people still feel at home in Minecraft Xbox 360 Edition since that version also have it Limited Worlds (Even if by the end of the updates They added bigger world sizes They still were limited)
i know you've probably gotten loads of comments about better than adventure, but they bring back the isometric camera mode in a really cool way in that mod and it's one of my favorite things about it, didnt even know it was a thing in Indev!
The inland world, especially how you can't escape, is such a dream state
The grass probably grows on the coast of the "hell" world because of the light lvl
to me it feels like some kind of "garden of eden"
I really appreciate what this video and this channel is doing. Emulates the decade-old era of when being on RUclips felt like hanging out pretty well.
wake up babe new dialko vid dropped
fr
Bringing back optional limited world size would be alot of fun for themed playthroughs and multiplayer games
The screenshot reminds me of Stronghold Crusaders
I love your videos Dialko, I love how laid back your videos can be. It's really relaxing and entertaining at the same time!
Keep it up, love what you're doing man!
Love that you included the floating + deep mixture, that was always so fun.
I really like your chill voice and explanations about these old fascinating features : it kinda reminds me of a bedtime story, and the old and simple minecraft look add to that feeling
Great video, +1 sub
The fact I can't make a Huge Deep Floating world type in modern Minecraft saddens me
I think the grass grows on the "Hell" template because of the light from the lava causing grass to grow.
Everyone was so sad when they removed the different world gen options. I loved those options so much.
I just want to say I utterly adore your style of video making. You perfectly convey the sense of wonder we all had when we first started playing when we were younger, your right, it did feel playful and full of this unique magic. Funnily enough as you get older colours literally get less saturated so seeing a game this saturated does feel nostalgic. Please keep making videos like this because they're so good, concise, too the point but still deeply entertaining. Thank you
"Funnily enough as you get older colours literally get less saturated" this is only once you get to 50 years old
@@mckenzie486it doesn’t just instantly occur when you turn 50. It happens over time
@@australium7374 of course not but atleast you understand my point
the ACTUAL reason why it got removed is because isometric screenshots would take gigabytes of space, they were MASSIVE files in size that werent (or couldnt be) compressed, basically a single screenshot took more space than the game itself back then, and that paired with infdev messing up the feature even more, made it so it was completely scrapped
edit: while notch was a good coder, he is infamous for just not being too competent with it, and the fact he would use and praise java as a coding language (even tho it has been a joke to coders everywhere because of how hard to work with and resource heavy it is), tells a lot about how features, mostly back then, would come and go so quickly, its why most minecraft features on java that would be scrapped were due to coding issues more than it being bad ideas or features with poor executions (good example being the MD3 models, as he couldnt make their animations work), so its very likely that notch wanted to bring it back but due to code spaghetti and him not being able to compress the image using java, he just gave up
Something about the small world size island is so charming
Seeing as Minecraft has maps, I could totally see an ability like this only taking a screenshot of the bounds that a small map would render in
I really love how chill your videos are
I feel like they should maybe tie it to maps if it were to be reintroduced, it would allow for multiple size screenshots and encourage you to explore your world to first fill out the map, likely discovering something you would never find normally.
Oooh, an isometric map would be a really cool addition.
I'd also really live if there was a way to make a small 3D version of the map that you coulf place physically in your world, but i think that might be too different from Minecraft's vibe. Too detailed, maybe.
who asked + my animations are better
Wow I never knew about the isometric screenshot! It would be awesome if it was brought back. Minecraft worlds from an isometric view remind me alot of RCT.
Rct?
@@schmecklin377 rollercoaster tycoon
personally i think the reason the isometric screenshots was likely removed was either because something in how they programmed it was too difficult to be worth adjusting to a limited space, or because they were thinking about the maps feature (i dont know when they were added but im just guessing) and didnt want players to essentially get free maps without any work in-game. it could also be that notch just forgot lol.
"Why is it not in game a decade later?" is honestly just the theme of Minecraft, in general
1:24 thats my new background now
another day, another victory for the ogs
Another good feature that was removed was the tutorial worlds. I remember using hours on the tutorial world on my ps3
but the isometric screenshots were also soooo cool. It was probably removed since it might be laggy as heck in modern minecraft
tutorial worlds? i play since halloween update when nether was added and i dont remember tutorial world being a thing
@@arekkrol9758pretty sure it was on the console specific editions only like ps3 edition
@@k_otey tutorial worlds were also on xbox 360, i remember that they added minigames later like hunger games or time attack on elytra
@@arekkrol9758There was a tutorial world button in Java, but it never got used. Tutorial worlds were for the “legacy console editions”.
the "Herorbein Tunnel???" killed me.
That jagged terrain makes it look like some great magic battle took place
I wonder if the isometric screenshot is the same as just flying up in creative and doing a screenshot? Or at least they felt it was similar enough so it was removed? No clue honestly, either way would be nice to have, it does look a little extra stylized somehow than just taking one in creative, maybe because of the perspective.
I still miss the Super Secret Settings to be honest, there was one that boosted saturation and I always had it on, I liked the additional color
en.m.wikipedia.org/wiki/Isometric_projection
No, isometric mimics 2d, while flying up and taking a screenshot is still in 3d. you can tell in the screenshot by the further back blocks being the same size as the closest blocks.
@@yveltalsea Interesting, thanks for sharing
I loved the super secret settings. Still don't really know why they were removed.
Indev just seems like a fun place to waste time and mess around. I always had a tendency in video games to just run around in circles or do other silly stuff, and I could see myself having fun with that world-border-rubber-band-superspeed thing for hours 😅
This was sick, also love seeing you grow like this, congrats on 14k!! Been watching since your beta world tour :)
I remember you Jack :)
who asked + my animations are better
who are you?@@JackWilke
"It's a screenshot of your entire world"
You kinda answered your own question...
I agree with you and I also really like how you told us what you were talking about in the first couple minutes instead of talking for 15 minutes before telling us what the title was about
Again, I love your voice, man. It's so calming.
your videos are really early 2010's style, that's how whole youtube should be! really relaxing, thank you!
A cool idea would be an Isometric screenshot mod that exports the screenshot as either a standard image, or a file that contains image layers to you can strip away blocks to show the inside of structures and caves
Kinda like the Minecraft posters?
@@CodyBloodface to some extent, it could also be super useful for showing steps to build something, similar to a Lego set's instructions
I wish they had that, it would make perfect little fantasy maps
they should add all these world types back as options, especially the first two.
6:25 Oh no...
I noticed that I really like the shape of the island here. Nowadays in the game you don't really get islands like this one. Give me a medium size island completely isolated in an ocean biome like that, I'd love it
in paradise mode wheat will grow faster
:O forreal? That's kinda random but interesting
There is also no daylight cycle afaik. The time is always noon!
There’s something just so nostalgic about Minecraft’s old textures that gets me every time
8:02 Its 2011 again
i kind of wish we got limited worlds instead of superflat, i've seen no use for an infinite blank canvas, but i can see a use for a little terrarium with all kinds of wild generation options with the way they've added more and more
The fact you didn’t even think of having both 🤨
@littlemoth4956 there'd be no need for both since flat is already a type of limited world you can generate
back when minecraft was an actual sandbox and not a "world"
It has that smol wholesomeness the way tilt shift photography makes real images look like detailed tiny toy landscapes
Modern minecraft almost feels like a highly modded version of minecraft while it still was in beta.