Secrets to Modern Cel Shaders

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  • Опубликовано: 15 сен 2024

Комментарии • 26

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 8 месяцев назад +3

    This is a fantastic tutorial on what one can achieve with a toon shader!

  • @Kamondet
    @Kamondet 3 месяца назад

    thank you for your tutorial. you are my teacher.

  • @shoobsinator
    @shoobsinator 6 месяцев назад

    Such a cool and detailed tutorial I've ever seen. I suck at materials, texturing and shading so I might have to watch this again and again.

    • @JamieDunbar
      @JamieDunbar  6 месяцев назад +1

      Please do! Help rack up that view count 😁

    • @shoobsinator
      @shoobsinator 6 месяцев назад

      @@JamieDunbar absolutely! I already subscribed.

  • @Marco-mg1yn
    @Marco-mg1yn 5 месяцев назад

    Thank you for the tutorial. It is the first toon shader tutorial that shows the entire process fro scratch!

    • @Marco-mg1yn
      @Marco-mg1yn 5 месяцев назад

      There is one thing i do not understand with the toon shader. How do shadows and highlits work when animating? Do they change position together i move my character/ change light position ?

    • @JamieDunbar
      @JamieDunbar  5 месяцев назад

      Thanks heaps @@Marco-mg1yn 😁
      Yes, the highlights and shadows will work almost the same way normal lights would. The shape of the highlights and shadows will be simplified, but they'll still react normally.
      I've seen a few shots on shows like 'The Dragon Prince' where some of the shadows move normally, but it's obvious some of them are baked into the texture. So if you DIDN'T want them to move, you could try baking the textures for those shots and removing the lights.

    • @Marco-mg1yn
      @Marco-mg1yn 5 месяцев назад

      @@JamieDunbar Ok, i will definitely try! Thanks for your reply😊

  • @MuloStudio
    @MuloStudio 2 месяца назад

    nice tutorial!!!

  • @KeirDS
    @KeirDS 8 месяцев назад +1

    Love your tutorial style!

    • @JamieDunbar
      @JamieDunbar  8 месяцев назад

      Naw, thanks heaps mate. Hope you're doing well 😉

  • @CodenameFact-qn7cq
    @CodenameFact-qn7cq 7 дней назад

    Amazing!

  • @RamBAnimations
    @RamBAnimations 2 месяца назад +1

    thats an amazing tutorial

  • @DestusG
    @DestusG 8 месяцев назад

    Many thanks sir

  • @NotTelling-xs4rv
    @NotTelling-xs4rv 2 месяца назад

    Is it possible to use colored lighting with this setup?

    • @stevefuncke9798
      @stevefuncke9798 2 месяца назад

      When you use shader to RGB node it removes the ability for scene lights to affect the color. You can try playing the toon BSDF in cycles. It gives less control compared to shader to RGB setups I guess, but realistic and colored lighting just works and it’s a great tool. You can get outlines using fresnel like what is shown here.

  • @kaletziiii6668
    @kaletziiii6668 8 месяцев назад +1

    How I use normal map in this shader?

    • @JamieDunbar
      @JamieDunbar  8 месяцев назад +2

      The final shader has three Diffuse nodes in it. You'll mostly likely want to plug your normal/bump map into all of them.
      You can just plug it into the main Diffuse node (the one your texture goes in to) to get some slightly different results.

    • @JamieDunbar
      @JamieDunbar  8 месяцев назад +1

      ...actually adding a bump map breaks up the highlights and shadows in a really interesting way. I've just tested it with a noise texture and it kind of gives it a charcoal effect.

  • @uRick101
    @uRick101 8 месяцев назад

    - many thx!! :^]

  • @Simba2UU
    @Simba2UU Месяц назад

    How do i save the shader for reuse

    • @JamieDunbar
      @JamieDunbar  Месяц назад

      Open a new scene in Blender.
      Go "file->append" and open the Cel shader file.
      Go into the "NodeTree" folder.
      Append both the CelShader and Painterly nodes.
      In the Outliner, change the view from "View Layer" to "Blender file" and scroll down until you find the "Node Groups" dropdown.
      Inside that you'll find the "CelShader" and "Painterly" nodes. Right click on them and "Add fake user"
      Then go to "File->Defaults->Safe Startup file"
      This will save those ndoes into your starting file so you can add them to any material you want.