Hey Jamie, cool tutorial! Only thing that bugs me a bit is the amount of imperfections. Adding fingerprints all over the glass isn't super realistic (IMO). I see many beginners discovering imperfections and treating them like the holy grail to photorealism. Just like chromatic abberation or glare/bloom. But then they just over do it WAY too much. The usage or intesity of these things always depends on the scene / the story around it. Your glass for example looks like its been heavily used for a whole evening (but then you might also have spots from the mouth on the top edge of the glass). Beginners think "that's the way" and use that for every project - even if it's a arch-vis or an ad for something where you probably would want the glass to look almost perfect. Just missed that a bit as a mention in your video :) Edit: Also most glass objects have this sliiight uneven surface. Like if you plugged a high detail noise texture into a bump and turn it down to the point where it's almost not visible at all. But it's only really visible in close-ups.
This is really top tier advice. It's not enough to throw a few imperfection maps on an object and call it a day. How those imperfections form tells a story, and the history of that object. For anyone wanting to go from "pretty good" to actual photorealism - listen to this!
Thanks heaps Rob. I've been learning some new techniques to try and make better videos. This is the first one in this new style. Sounds like it's paying off 😁
Nice and easy tutorials, thank you. I'm glad that subscribed to this channel. Is it possible to add a couple words how to make gradient glass correctly? From up to down or from left to right with several colors.
Hey Vyacheslav. If you download the scene files, you'll actually find a gradient node in the material that I didn't cover in the tutorial. There were some fingerprints right down the bottom of the glass, inside the solid bit which were looking weird. So I used the gradient to mask them out. That may not be exactly what you're looking for, but it might also show you how to set up a gradient to achieve what you want.
Hey Jamie, cool tutorial!
Only thing that bugs me a bit is the amount of imperfections. Adding fingerprints all over the glass isn't super realistic (IMO).
I see many beginners discovering imperfections and treating them like the holy grail to photorealism. Just like chromatic abberation or glare/bloom. But then they just over do it WAY too much. The usage or intesity of these things always depends on the scene / the story around it. Your glass for example looks like its been heavily used for a whole evening (but then you might also have spots from the mouth on the top edge of the glass). Beginners think "that's the way" and use that for every project - even if it's a arch-vis or an ad for something where you probably would want the glass to look almost perfect. Just missed that a bit as a mention in your video :)
Edit: Also most glass objects have this sliiight uneven surface. Like if you plugged a high detail noise texture into a bump and turn it down to the point where it's almost not visible at all. But it's only really visible in close-ups.
This is really top tier advice. It's not enough to throw a few imperfection maps on an object and call it a day. How those imperfections form tells a story, and the history of that object.
For anyone wanting to go from "pretty good" to actual photorealism - listen to this!
@@JamieDunbar Much love man
Thanks for the tute. I wish every other tutorial was as well made as this one.
Thanks heaps Rob. I've been learning some new techniques to try and make better videos. This is the first one in this new style. Sounds like it's paying off 😁
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
I tried putting ambient occlusion w/ noise textures as well as the glass smudges :D Made it look proper dirty ahahaha.
Haha, love it. That'd be a glass you'd expect to see in a Fallout game 😜
Nice and easy tutorials, thank you. I'm glad that subscribed to this channel. Is it possible to add a couple words how to make gradient glass correctly? From up to down or from left to right with several colors.
Hey Vyacheslav. If you download the scene files, you'll actually find a gradient node in the material that I didn't cover in the tutorial.
There were some fingerprints right down the bottom of the glass, inside the solid bit which were looking weird. So I used the gradient to mask them out.
That may not be exactly what you're looking for, but it might also show you how to set up a gradient to achieve what you want.
@@JamieDunbar oh, thank you a lot, I'll try to experiment,. ) And I appreciate the quick answer. )
This doesn't let light through. It casts a shadow as though it were a completely opaque object.
Where are you up to in the video? Is this happening in Cycles or Eevee?
Pro...lol
That's not a nice name for the woman who gave birth to you.