Blender Pro Tip #21 - LoopTools Topology Cleanup (Arijan)
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- Опубликовано: 11 сен 2024
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#blender #tutorial #shorts #tutorial #tank #modeling #looptools
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Bro you are like patent holder to all the tank tutorials in blender😂. I mean no other youtuber has so much experience working on tanks!
Nothing is half as cool as tanks
@@ArijanRace it’s T 72? What modification?
@@ArijanRaceTrue.
Now THIS is actuall pro tips.
This tool is was looking for! Thank you!
Just what I needed
my bro.. this is really helpful, thankyou so much 🔥
I knew there must be some tool like this, thank you!
This is really cool. Nice and simple, BUT I ain't doing blender anymore. I wish I have such good videos earlier
awesome! Thaanks
holy, I didn't know about this
thanks ❤
game changer
Cool
А вот это реально полезно
T-72?
How do I not know this?????
why bothers, wont effect render
This matters a lot actually. Topology plays a huge factor in how shading works with the model.
Another thing to note, things like this are "Standard" within the 3D industry, mainly in terms of animation and game development.
Track?)
i just do it manually lol
These are useless edge and should be deleted, not fixed
Well, uhh I don't think so. That rule only really applies when you have a curve or a lot of edges / vertices within a close area.
The topology that was the result would be your typical geometry for games.