So as a lot of people are pointing out, you can instead sell the Contraband in Wolf at a place called The Den, but keep in mind that if you do this that you must not stop in any UC or Freestar controlled system on the way. If it's out of your single jump range, you may ruin your play through as a legal player. Without spoiling much, there's a major thing that happens when you get caught with contraband at some point through your playthrough that triggers a storyline, where if you refuse to continue playing as a criminal you become enemies with an entire faction. That's a big deal.
@@30noir While inside your ship, open your inventory. On the bottom right, press the key for Cargohold. In this new inventory UI, you can switch between looking at your ship inventory and personal inventory and transferring items between each. While in ship cargo, you can see the Jettison button on the bottom right.
Additional protip: on PC, if you double click a part, you select all parts connected to it. Good for finding that one loose part and coloring the whole ship at once. Also iirc you can click and drag a selection box to grab all the parts within it.
Also important if you decorate your ship with items by hand: - Currently interior often get a reset if you change the hull/hub configuration, (There's usually a mention that items go into the cargohold if you try to exit the shipbuilder after such a change) so wait with decorating until you think it is the 'final version' of your ship. - When "dragging" the item through the air you can tap shift to change the axis for rotation (Cycle through the 3 axes and rotate with Right/left click on your mouse) So you don't have to suffer that much if you drop it on a weird angle and try to get it upright again.
@@Morphologisalso you can color just a few different components by holding control then clicking each component then releasing control and pressing j.
This is also helpful for finding unattached modules as well instead of checking each individual module, everything attached will be lit up red while anything not attached will not be.
Keep in mind when registering the ship - if you do it at the ship technician, it will cost you more money. Instead, press TAB to open the in-game menu, in lower left corner click on ship icon and register the ship there. It'll cost you several thousands credits less to do it. Not free, but you will save money regardless.
TAB? I'm still looking for it on my controller (hah) . . . . Seriously, the registration cost is insignificant once you progress to mid-game. My registered fleet includes several touted ships, and at age 77, I'm playing at "Hard" with 165 banked digisticks, 600 healers, no outpost production, and 8M in credits. Paying to register as I swap ships is much easier with two button presses (and relatively free) compared to adjusting settings. I will hit level 100 this week and then make Unity and start anew with NG+. I regret that this video did not help me understand the control scheme to mod my Dragonfire II with a bigger reactor to add missles and swap out auto-cannons. Unlike other games, Starfield doesn't highlight the build errors when all changes look good (or, I'm just blind, another possibility).
Alternately the best way to deal with contraband when capturing a pirate ship is to take the ship than immediately fly to the Wolf system and dock at a space station / bar called The Den there are no customs officials in the system and there is a trade authority rep there who will take the stuff no questions asked. You only get contraband scans at major cities and can just avoid those planets and select an alternate uninhabited world to jump to
You can also jump to a main system and just reopen your map before the scan finishes and then travel to a outpost you made, store the contraband, go back into orbit, get scanned, go back and pick up your contraband from the outpost, and now you can travel to the city without being scanned again. Mars also has a similar loophole if you don't have any extra outposts you can make/don't want to waste one. Travel to Mars, open the map before the scan finishes, land at the launch facility that is next to Cydonia, and just walk 900 meters to Cydonia so you can sell. You can still access your ship inventory too. The Mars version would probably work in most cities if you just build your outpost in the same tile as the city, since you don't need to be scanned to travel to your outpost, just the city travel points. Picking a custom landing zone next to a City didn't work for me so I'm assuming the worldgen tiles don't connect to city tiles.
There's an interesting quest if you get caught with contraband in Mars space and surrender. You get your stuff back but you have to infiltrate the crimson fleet. Still debating if I want to be a bad guy pirate or a neutrally chaotic bounty hunter.
@@Skullsworth Just a little small tip to add, for people who want to do this try to maximize power to your grav drive, and try to do this in class A ship.
I would suggest adding enough passenger modules so you can take as much constellation members with you as possible. They talk and interact with each other in between (and after ) missions which makes the ship feel way more alive. They can also hold more long term storage cargo.
Don’t you have to have an endish game perk to have more then 3 crew? My ship can hold 5 but it won’t let me add anymore until I get a perk that’s at the very bottom of one of the perk sections
@@ToastyZach seriously, I stopped taking them with me off the ship cuz they always “need to talk” or get all judgey. No longer worth the extra inventory space for me. Wish sam died for me and not Sarah. Lol
If you picked Dream Home trait during character creation, once you get access to your house you can just fast travel there to stockpile contraband before taking the ship you steal to a spaceport to claim it.
One MAJOR thing to keep in mind: if you place any items manually in your ship, then go and edit it in ship builder, and save the changes -- all items get move back to the cargo hold.
@forrestedgar2776 thanks for that info. Definitely need remember remove everything before remodels then. Wonder if disappears when get a new ship also
Awesome video! Only thing I think you missed is Outpost building "Landing Pad with Shipbuilder" will also allow you to modify your ship. It has parts from Deimos, Hopetech, Nova, Stroud, and Taiyo. You also don't need any special outpost-related skills to build it... only required resources: 2x Beryllium, 2x Zero Wire, 18x Adaptive Frame, 30x Iron.
@bes12000 make sure to select the outpost icon when you land not the recently landed flag. The recently landed flag was created before the outpost existed.
If you choose to build a bigger ship I recommend having the loading bay to be forward facing in the front of the ship instead of back or side. The ships always land on planets with the ship pointing towards the entry point to the settlement and while it only adds a few seconds of running if the loading bay is at the backside it will start adding up when you are zipping between settlements, especially if your inventory is full. I hope there will be a mod where the ship orients itself on the landing pad according to loading bay instead of front.
Most ships look goofy with the loading bay in the front. I prefer rear or side. The extra couple of seconds is not a big deal for me. I usually fast travel to the ship anyway.
Definitely increases the ease of accessing your ship - one of the reasons I like the Dragonfire II over the V Prophecy III, Claymore II, Wraith II, and Kepler S in my fleet.
He's been doing great videos about Star Citizen for many years now. I'm just happy he's stopped promoting that stupid go nowhere game and has moved over to this game where his talent can truly shine!
Small note regarding placing physics objects at the end of the video: if you hit shift/left stick (sprint basically) you can change what axis your mouse/triggers rotate the object on for better positioning.
If you want to hold off on any smuggling or crimson fleet storyline then you can get a little freebie shielded cargo hold when you get the Mantis ship. You can completely redesign the Razorleaf and just keep that one module, and the ship still gets recognised as the Mantis' ship by pirates.
It has a shielded cargo hold? Crap I've been flying around avoiding scanners this whole time quick selling the stuff in the wolf system when I could have just been holding it in cargo til better places to sell it. Damnit...
@jimmyjames1474 no, it's a note you pick up during a mission about a secret outpost. There is about 50 videos about how to get it, just search in RUclips, you will find it. 👍🏻
Man this confusing af, so as long as contraband items don't exceed the threshold it's 100% safe scan? And anything over is determined by the perk skill?
@@jimmyjames1474 Nah, you start the Mantis mission by looting a data slate titled "Secret Hideout" from an NPC during an early story mission (on the orbital station when Sarah is locked as your follower). I couldn't say what happens if you miss it. It's possible that it still drops from spacers/pirates in a different cell after that mission is complete.
I have been going thru countless videos looking for shots of the INTERIORS and no one, I mean NO one has had any! Thank you so much for those interior shots 🤯🤯 Please keep including them in your future videos. I have subscribed to you because of ALL the information you included in this wonderful video (not just the interiors, lol) 👍
A good tip I learned in my game is if you get the "Unattached module" double click the ship on pc, this will highlight all modules and then move them away from the center. Any module that is unattached will stay behind making it super easy to find which module has become unattached!
It should also be noted that, most of the time, clutter items are actually part of the ship's cargo, especially if it comes with the ship. This is why you might see items like a wrench or towel in the ship's cargo even though it doesn't need to be there. So make sure to check there (and jettison) first for contraband before running around the ship. The stock version of the Frontier Hab is the 2x1 All-In-One Berth A (the A version.) If you ever lose the frontier hab, you'd want that to replace it.
I started playing Starfield a couple weeks ago and I’ve really wanted to build an absolutely massive battleship. Like, a dreadnought of insane proportions. There will be so many weapons.
Watching this whole vid, I was trying to think about what ship I'd want to build and what it should look like. However this was quickly answered at the end of the video. That last ship looks awesome! I'm definitely going to build something like that.
Excellent Job very educational and inspiring with a great deal of insight to what you need before starting on ship building just about to buy the game and start.Great timing.Thank you as usual, your rock solid for us no matter what your working on.
Great video. For pc, double left click on any piece, and it will select all ahip parts. This is useful to "color all" to unify ship colors. It also helps for errors if it says a part is not attached. It will not select any part not attached. To ship.
From what I've heard, when you start building Outposts, there is a landing pad with ship builder attached, and that gives you access to most of the parts from all the manufacturers. I haven't got that far yet, so I can't confirm, but apparently it has all parts except manufacturer specific parts. I'm guessing that would be those massive bridges.
This is by far the best ship building guide that I've found on RUclips. Even though I already (mostly) knew what I as doing, I still picked up a lot of good info from this. Cheers!
Thanks for the video Morph, I was wondering where I needed to go for the various ship parts. Tip for building the ship when it comes to the interior. Ladders spawn as close to the loading ramp as the game can put them. So one way to get the ladder in a specific place is to sandwich components like reactors between the top and bottom deck with a 1x1 module that you can walk inside acting as a connector. Deimos is my personal favourite when it comes to the manufacturers but I can definitely see why Stroud-Eklund or for that matter any of the others would be someones favourite. Bethesda did a good job differentiating the manufacturers from one another.
Great video of what is turning out to be an incredible feature of the game. The amount of options and detail is pretty insane, and the sky is the limit with updates/DLC/mods. Just seeing what people have made already is pretty mindblowing. Also excited for your to continue to cover this game, your video recording and editing skills really are a match made in heaven for Starfield.
I just finished building my first ship about an hour before watching this video. I used the Mantis quest Razorleaf as the base. That ensures pirates will have interesting reactions of terror and the like when I show up. I reused most of the parts of the ship, as I don't have access at this point to much in the way of better equipment, but having moved a lot of things around, getting a new cockpit and adding wings, it certainly doesn't look like it used to.. What I did do however was to replace its entire weapon suite with four autoturret particle cannon (Vanguard Obliterator Autoprojectors). For a mere 8 power, the four of them will do nearly 60 DPS! For a smallish Type A ship, that is seriously impressive.
Great video. I have about 30 hours but have yet to really build (Upgraded parts on the frontier) so thanks for the tips. Also I agree, I love the Nova Galactic aesthetic its amazing.
Just wanna say this video has been a huge help for getting ideas on what I wanna do with my ships. I greatly appreciate you putting together this video and providing the information succinctly providing visuals, especially the interiors. I look forward to watching more of your content!
After fifty hours of early access, welcome to Starfield day one players! After almost 60 hours in, main story still unfinished, all factions unfinished, just enjoying my time doing bounties, side quests with a mix of main and faction missions here and there, loving every second. I will say, I built my very first ship from scratch last night and I have to say, I’m addicted, I will definitely be dumping points into the ship focused skills and science skills for the remainder of my time, given my background as a space hauler it’s only fitting to have an absolute beast of a ship for hauling not so legal cargo and materials. This deep into a game to feel like I have a whole other avenue of play to extend my play time after the main quests are complete is amazing, will definitely be starting new game plus in the near future knowing what I know now and being more comfortable with all of the systems at hand. I’m easily putting 1000+ hours into this game and I can’t wait to see what mods make their way to console and hopefully there’s dlc and updates from the big dogs themselves! Happy travels!
First off good tips. I started shortly after getting first ship. Built on 3 occasions spending about 30k each go I just made changes to the frontier and now it's completely unique, though without any upgrades its just a class A ship and I limited myself to class A parts. Couldn't be happier with my build though. Didn't get any skills. Between Mars, New Atlantis, and Red Mile you get tons of parts to choose from for some unique builds. My ship is 34M long 29M wide 80 mobility, 969 mass, 21 reactor, 4 lasers, 2 em, 2 atlatal missiles, 4 crew cockpit (Viking 100), infirmary hab, workshop, science bay, control station, captains' quarter's, living quarters, and much more, Someday I'll do a show case video. I need to check out the manufacturer yards mentioned in vid and see what they got. I also want to convert one of my stolen ships to a dedicated freighter
Wellp, doesn't get much better than getting design tips from an actual architect! I love your Star Citizen videos, super excited we get even more content now that Starfield is out. Thanks man!
I'm been watching several ship building RUclipsrs all have great ideas and you have brought more info to the table thanks!I took your suggestion and left the Frontier alone, instead went to a planet and waiting for my unknow to them new ship to land and left them stranded, maybe a few bullet holes. I'm currently needing a Cargo Ship and I have in my mind something that resembles an ocean freight liner where the command center (cockpit) is on top deck center Aft to Stern concealing the grav drive and reactor inside below the deck. I am just shy of 300 k credits hoping that's going to be enough. I currently have in my arsenal the Frontier, Razorleaf and just got the ship from the ranger quest. I've already made changes to the Razor and it's looking slick, just haven't yet took on a complete build yet, I just unlocked rank 2 of the Starship Engineering.
Morph, I built your ship from the ending of the video, gotta say that it is a lovely ship. Also I put alpha beam turrets on it and anything those things lock onto is dead in almost an instant. Crazy overpowered weapons, sometimes whenever I'm trying to keep the target alive it's hard cause the turrets will start shooting the ship before I'm even able to clearly see the target.
Well this is handy and helpful. I'm 40 hours in and level 25 and haven't done anything more than added some Weapons and upgraded Reactor, Jump drive, and Shields on the Frontier. Been putting off full on ship customizing.
⭐️ ⭐️ ⭐️ ⭐️ ⭐️ just killing the content. I have been watching videos all day about ship building. This is by far the most concise and informative one I have seen. Just gets me even more excited to get to building my own ship.
Just what I needed. I was wanting to customise my ship and this gives me all the info I need. I really did that starter ship vibe. Some of the others feel very sci-if instead of that rough and basic, but practical NASA aesthetic.
The ships in star citizen may be beautiful but the ships in starfield are truly mobile homes, they feel like a home even through all of the modifications you make to them. (i am not trying to compare them, they are just different)
errrr - are you really saying that ... the game is just porting configs between instances there even invisable walls on the planets cmon guys get real i like fallout games and this is set in a nice space world but please comparing with SC PTU is false eqivelence
@@jonmacdonald5010 Your message has absolutely nothing to do with op comment. Something that you can customize yourself is bound to have a "home" feeling.
@@blagageorge3824 hahaha I play all sorts of stuff but least I have knowledge of game design and dont compare apple with oranges. . Think you best go learn some of this before passing the childish comments .. get out your underpants leave mums basement and go do the job before talking
Useful, comprehensive, entertaining and more than anything - Beautiful! I don't know if you maybe have some photography experience in real life, but your videos always feature such incredible visuals! I mean, Starfield is a pretty game as-is, but you REALLY do it justice with your shots.
On PC, in ship builder, double click any part will select the entire ship, you can then select paint and it will apply to all components, don’t have to do them one at a time!
You made it sound like it's very easy lol but this is the best tutorial I found. 2 days ago I didn't even know that you can add parts to ship. Thought you could only upgrade them. Saved up for Narwhal and thought that's it and now I see people actually modifying ships. Thanks for the great videos!
Fun fact, if you have a module separated on your ship, but can't find it, you can double click your ship which will highlight everything attached and leave unattached modules un-highlighted.
Alright, so I had to stop the video right after the Japanese manufacturer description simply to drop a like and follow and type this note because wow the quality of your delivery and the information you're sharing I didn't even know how bad I needed it and now I know how much I appreciate it..great fkn vid keep it up..👍
This game is phenomenal! I can't believe how extensive and complex the ship-designs are, there are so much great modules to play with and don't even begin with the weapon systems. Clearly insane! I really appreciate that Bethesda has gone the extra mile for that separate optional part of the game. Did I even mention the quality of presentation and material design? It is unbelievable. Just having a blast!
Brilliant guide! Question, could you please look into how connecting interiors works in the game? So far it’s a huge hassle to avoid ladder / door mazes Some folks are saying it’s based on the order of attaching habs, some say it’s algorithm based. I feel like it’s the key ingredient missing to having a perfect build.
If youre on xbox press and hold lt and rt then click on an attachment point and you’ll be able to cycle what can go there. Seems like some interiors have designated ladder spots so youll be able to tell by whether than can attach evenly or the shift back
Neat video. Thanks for the rundown on the manufacturers and where to find them. In regards to the "Borrowing" option, I captured my ship on Kreet, during the tutorial. It was an Ecliptic Bayonet that had landed and deployed a ground team. Killed the team, boarded the ship, "fired" the crew, and took control. Many of the components were near top A tier. Definitely kept them around when I redesigned the ship. If you start with Bounty Hunter as your background, you can board and capture one of the Crimson Fleet Ghosts that attack when you first leave Vectera. Either method is a great way to get your own ship during the tutorial. Neither is a guarantee, but it's nice Bethesda didn't lock you out of that option.
That's duplicate one is a lifesaver, holy cow. That allows u to potentially use parts u get with a new ship that u cannot buy until at a certain level. Thanks massively for that tip!
Great work! I reallly appreciated you going though the styles, so even without a preview, I can now have a sense of what the types look like. Enjoyed your review as well.
awesome...I've been playing starfield as a "starship building sim" so much lately lol. It's been fun, game as a whole I think hit the mark. I felt right at home, and wasn't lost, compared to lets say Star Citizen. Great content, thanks!
i found that the more misc. items you pick up and store into your ships cargo, eventually they will auto assign themselves in the ship like folders and pens being place on research tables or plushies move to beds. however if you modify your ship it stores all the items again and the ship looks blank. after a while they will auto assign themselves again. but i dont know how long it takes. it makes it more fun to pick up pens, and art displays, and microscopes. its a really fun touch to see everything you hoard displayed. i find this is only with misc items, not weapons or resources.
I would add in the section of legally selling ships is that if you can get to The Den in the Wolf system in a jump, you can sell that contraband without getting scanned.
Thank you for making this! It took a lot of searching to find someone actually just previewing what the various manufacturer styles are. All the other videos are about how to make the most optimized OP ship and I'm just over here wanting to make one that looks cool lol
Very nice video and ship, and easy instructions to boot, had mine up and running in like 15-20 mins. Good framework for future upgrades and fiddling with other cosmetic options, thanks!
Also in the Crimson Fleet faction story you will eventually get a free ship with no weapons after one of the missions, I feel like that’s a good way to practice creating/rearranging/modifying ships before you go for modifying one immediately. So if you’re thinking about joining the crimson fleet then note what I said in this comment
Holy crap! I spent over 4 hours just trying to figure out MASS weight! I know there are mods out there already, I just wanted to do this omo first before I used the mods. Fantastic video, thank you!
For those that say to sell contraband in the wolf system, whilst it is a good idea, you are highly likely to run into a game breaking bug IF you do anything to your ship besides boarding then leaving, don't let the convenience trap you. Registering, modifying, renaming, upgrading and swapping a ship out whilst docked all have a chance to outright break your game, swapping being the biggest risk. Do not risk it at all, just land somewhere safe with ship services like New Atlantis and then make a manual save before doing anything (don't leave the ship before saving, do not overwrite saves), immediately make a new manual save right after whatever you do to the ship (register and move something, do not overwrite saves). The point of making both manual saves is to give you a backup from before doing anything to the ship in case doing so causes issues and to make sure that save never gets lost, saving inside the ship before landing will include the ship name in the save name so that it is easier to find. These game breaking bugs can delete your ship(s), prevent you from fast traveling (or traveling at all), remove access to the den and destroy parts of settlements/cities (no trade authority, ship services and even ground in some cases)... It may even be a good idea to never do anything to a ship at a station unless required, or at least not at the den. So whilst you can sell stuff "safely" (it's currently unclear if being there at all can trigger the bug) it is important to make sure you do not under any circumstances do anything besides leaving as soon as you have gotten rid of your less than legal cargo.
Hey buddy, just wanted to say, if you “pick something up” by holding A on Xbox, and use the triggers to rotate it, you can click the left thumb stick to change between 3 axis of rotation.
I've been grinding side quests entirely for my ship part budget 😅 i bought the narwhal and i have the eagle, i made a ship called the NASA cause 'murica, my main ship can go 30L, crews 4, and hauls 3200 cargo, and im working on a Stroud-Ecklund model that crews 7 and does the same minus 500 cargo. I think once im done with the last one ill be making a deimos battleship with that ridiculous cockpit. My favorite part of the ship - this new SE model is why i started building it.
Easy way to find out if you have an unconnected componenet- doubleclick on your ship to select all connected components as though they were a single unit, and just drag them off to the side. Whatever isn't connected will be left behind and easily identified.
WOW! good to see you in Starfield!!.. Star Citizen is going through some constipation stage so starfield it is!... btw, the tip on placing items by holding E button was the best tip ever!! Thanks Architect!
So as a lot of people are pointing out, you can instead sell the Contraband in Wolf at a place called The Den, but keep in mind that if you do this that you must not stop in any UC or Freestar controlled system on the way. If it's out of your single jump range, you may ruin your play through as a legal player. Without spoiling much, there's a major thing that happens when you get caught with contraband at some point through your playthrough that triggers a storyline, where if you refuse to continue playing as a criminal you become enemies with an entire faction. That's a big deal.
How do you just jetison an item? I've seen nothing in the game that made me think that was even possible?
@@30noir While inside your ship, open your inventory. On the bottom right, press the key for Cargohold. In this new inventory UI, you can switch between looking at your ship inventory and personal inventory and transferring items between each. While in ship cargo, you can see the Jettison button on the bottom right.
Will you do a tutorial for the ship you show in the end and an interior tour?
Additional protip: on PC, if you double click a part, you select all parts connected to it. Good for finding that one loose part and coloring the whole ship at once.
Also iirc you can click and drag a selection box to grab all the parts within it.
Also important if you decorate your ship with items by hand:
- Currently interior often get a reset if you change the hull/hub configuration, (There's usually a mention that items go into the cargohold if you try to exit the shipbuilder after such a change) so wait with decorating until you think it is the 'final version' of your ship.
- When "dragging" the item through the air you can tap shift to change the axis for rotation (Cycle through the 3 axes and rotate with Right/left click on your mouse) So you don't have to suffer that much if you drop it on a weird angle and try to get it upright again.
If you want to change the color of the entire ship you can double click any component, it will select the entire ship, then press j.
Fantastic tip!!!
@@Morphologisalso you can color just a few different components by holding control then clicking each component then releasing control and pressing j.
Can’t believe I’m reading this 10 mins after I spent an hour recoloring my ship
@@runeraid1561 know the feeling lol
This is also helpful for finding unattached modules as well instead of checking each individual module, everything attached will be lit up red while anything not attached will not be.
Keep in mind when registering the ship - if you do it at the ship technician, it will cost you more money. Instead, press TAB to open the in-game menu, in lower left corner click on ship icon and register the ship there. It'll cost you several thousands credits less to do it. Not free, but you will save money regardless.
Amazing shout- that is massive for someone who likes to capture-and-sell ships
Just asking. WHERE do we get all this. $$$$$$$$ from,,, do we use. The game $$$$$$ or OUR $$$$ ( real life) ,,,??????????
@@JOHNSMITH-vx5yz first: Plesse refrain from this kind of use of signs, but its in-game-money
TAB? I'm still looking for it on my controller (hah) . . . . Seriously, the registration cost is insignificant once you progress to mid-game. My registered fleet includes several touted ships, and at age 77, I'm playing at "Hard" with 165 banked digisticks, 600 healers, no outpost production, and 8M in credits. Paying to register as I swap ships is much easier with two button presses (and relatively free) compared to adjusting settings. I will hit level 100 this week and then make Unity and start anew with NG+. I regret that this video did not help me understand the control scheme to mod my Dragonfire II with a bigger reactor to add missles and swap out auto-cannons. Unlike other games, Starfield doesn't highlight the build errors when all changes look good (or, I'm just blind, another possibility).
What about the Vagina boob?
Alternately the best way to deal with contraband when capturing a pirate ship is to take the ship than immediately fly to the Wolf system and dock at a space station / bar called The Den there are no customs officials in the system and there is a trade authority rep there who will take the stuff no questions asked. You only get contraband scans at major cities and can just avoid those planets and select an alternate uninhabited world to jump to
That! Don‘t throw away that hard earned loot! 😂
You can also jump to a main system and just reopen your map before the scan finishes and then travel to a outpost you made, store the contraband, go back into orbit, get scanned, go back and pick up your contraband from the outpost, and now you can travel to the city without being scanned again.
Mars also has a similar loophole if you don't have any extra outposts you can make/don't want to waste one. Travel to Mars, open the map before the scan finishes, land at the launch facility that is next to Cydonia, and just walk 900 meters to Cydonia so you can sell. You can still access your ship inventory too.
The Mars version would probably work in most cities if you just build your outpost in the same tile as the city, since you don't need to be scanned to travel to your outpost, just the city travel points. Picking a custom landing zone next to a City didn't work for me so I'm assuming the worldgen tiles don't connect to city tiles.
There's an interesting quest if you get caught with contraband in Mars space and surrender. You get your stuff back but you have to infiltrate the crimson fleet. Still debating if I want to be a bad guy pirate or a neutrally chaotic bounty hunter.
@@Skullsworth Just a little small tip to add, for people who want to do this try to maximize power to your grav drive, and try to do this in class A ship.
@@trippybruh1592just started it by accident
Keep up the good work Morph
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I would suggest adding enough passenger modules so you can take as much constellation members with you as possible. They talk and interact with each other in between (and after ) missions which makes the ship feel way more alive. They can also hold more long term storage cargo.
Don’t you have to have an endish game perk to have more then 3 crew? My ship can hold 5 but it won’t let me add anymore until I get a perk that’s at the very bottom of one of the perk sections
@@riisky2411Think there is passengers and there is crew. From what I have read anyway.
@@dianapennepacker6854how do you assign passengers? I know you assign crew in the ship menu
Gets repetitive and annoying quickly. Nothing worse than trying to fight off multiple enemies while Cora Coe talks about books
@@ToastyZach seriously, I stopped taking them with me off the ship cuz they always “need to talk” or get all judgey. No longer worth the extra inventory space for me. Wish sam died for me and not Sarah. Lol
If you picked Dream Home trait during character creation, once you get access to your house you can just fast travel there to stockpile contraband before taking the ship you steal to a spaceport to claim it.
This couldn't have come any sooner! I was looking for a guide and this is the first thing that popped up and got so pumped for this
Ive been playing since September 1st and was just about to start building my first ship lol
@@hecticend9815bro the ship builder is way too overwhelming i aint even started the outpost builder smh
Can you show us how to build that last ship?
love morphologis
I taught myself over the course of 40 hours, cause all the guides I found before this one were not helpful at all. First good one I’ve found
One MAJOR thing to keep in mind: if you place any items manually in your ship, then go and edit it in ship builder, and save the changes -- all items get move back to the cargo hold.
Also keep in mind, that if you put stuff on weapon displays or weapon crates and do the above, they will disappear.
@@Big_Red1yeah found that out the hard way
@forrestedgar2776 thanks for that info. Definitely need remember remove everything before remodels then. Wonder if disappears when get a new ship also
@@Big_Red1In my experience, they don’t disappear, they just go into the cargo hold, like the original commenter stated.
@@Big_Red1 Damn thats fucked up, not really worth decorating at the moment then
Awesome video! Only thing I think you missed is Outpost building "Landing Pad with Shipbuilder" will also allow you to modify your ship. It has parts from Deimos, Hopetech, Nova, Stroud, and Taiyo. You also don't need any special outpost-related skills to build it... only required resources: 2x Beryllium, 2x Zero Wire, 18x Adaptive Frame, 30x Iron.
This is how I’ve been making my ships. It makes it so much easier personally.
Yooo, thanks man!
I built an outpost with a landing pad, the dumb ship never lads on it and lands on the ground next to it, it's very annoying..
@@bes12000 I have the same issue! You find a fix, let me know
@bes12000 make sure to select the outpost icon when you land not the recently landed flag. The recently landed flag was created before the outpost existed.
If you choose to build a bigger ship I recommend having the loading bay to be forward facing in the front of the ship instead of back or side. The ships always land on planets with the ship pointing towards the entry point to the settlement and while it only adds a few seconds of running if the loading bay is at the backside it will start adding up when you are zipping between settlements, especially if your inventory is full. I hope there will be a mod where the ship orients itself on the landing pad according to loading bay instead of front.
Most ships look goofy with the loading bay in the front. I prefer rear or side. The extra couple of seconds is not a big deal for me. I usually fast travel to the ship anyway.
lol yeah this was super annoying when I got the Razorleaf, glad I figured out how to move where the loading bay was!
This drives me crazy on the Razorleaf! I'm watching videos on how to build ships just so I can fix this!
Definitely increases the ease of accessing your ship - one of the reasons I like the Dragonfire II over the V Prophecy III, Claymore II, Wraith II, and Kepler S in my fleet.
@LynxStarAuto You ever see a USAF transport plane? Once airborne, the point of loading is invisible. Same with starships.
Finally someone that goes into dept with the modules and shows us the styles. It saves so much money instead of guessing which one looks well to you
He's been doing great videos about Star Citizen for many years now. I'm just happy he's stopped promoting that stupid go nowhere game and has moved over to this game where his talent can truly shine!
blame on bethesda, would it be so expensive to code pictuers to go when you select the module so you can actually see it ?
Small note regarding placing physics objects at the end of the video: if you hit shift/left stick (sprint basically) you can change what axis your mouse/triggers rotate the object on for better positioning.
Wow thanks.
Oh my god, thank you so much
Omfg, thank you
If you want to hold off on any smuggling or crimson fleet storyline then you can get a little freebie shielded cargo hold when you get the Mantis ship. You can completely redesign the Razorleaf and just keep that one module, and the ship still gets recognised as the Mantis' ship by pirates.
It has a shielded cargo hold? Crap I've been flying around avoiding scanners this whole time quick selling the stuff in the wolf system when I could have just been holding it in cargo til better places to sell it. Damnit...
Is the Mantis ship in on the mission board then?
@jimmyjames1474 no, it's a note you pick up during a mission about a secret outpost. There is about 50 videos about how to get it, just search in RUclips, you will find it. 👍🏻
Man this confusing af, so as long as contraband items don't exceed the threshold it's 100% safe scan? And anything over is determined by the perk skill?
@@jimmyjames1474 Nah, you start the Mantis mission by looting a data slate titled "Secret Hideout" from an NPC during an early story mission (on the orbital station when Sarah is locked as your follower).
I couldn't say what happens if you miss it. It's possible that it still drops from spacers/pirates in a different cell after that mission is complete.
I have been going thru countless videos looking for shots of the INTERIORS and no one, I mean NO one has had any! Thank you so much for those interior shots 🤯🤯 Please keep including them in your future videos. I have subscribed to you because of ALL the information you included in this wonderful video (not just the interiors, lol) 👍
A good tip I learned in my game is if you get the "Unattached module" double click the ship on pc, this will highlight all modules and then move them away from the center. Any module that is unattached will stay behind making it super easy to find which module has become unattached!
That ship design on the final clip is 🔥
Best ship guide I've seen yet. Really well put together. Clear. Concise. Organized and planned. Love the panning shots of the habs.
ruclips.net/video/He79ORvmv_A/видео.html
Literally the best video I’ve come across so far that really *explains* the different manufacturers and their design languages. Thank you 🙌🏽
yeah, this is the video i have been hoping for when i clicked on all the others :D
It should also be noted that, most of the time, clutter items are actually part of the ship's cargo, especially if it comes with the ship. This is why you might see items like a wrench or towel in the ship's cargo even though it doesn't need to be there. So make sure to check there (and jettison) first for contraband before running around the ship.
The stock version of the Frontier Hab is the 2x1 All-In-One Berth A (the A version.) If you ever lose the frontier hab, you'd want that to replace it.
keep it up Morph! you make great content
I'd really like to see a detailed guide on the ship build at the end. The ship looks amazing.
Yeah it looks awesome., I want it
Same.
It's the reason I clicked on this vid, it's the ship in the thumbnail. Definitely going to try making it.
ruclips.net/video/He79ORvmv_A/видео.html
I started playing Starfield a couple weeks ago and I’ve really wanted to build an absolutely massive battleship. Like, a dreadnought of insane proportions. There will be so many weapons.
Watching this whole vid, I was trying to think about what ship I'd want to build and what it should look like. However this was quickly answered at the end of the video. That last ship looks awesome! I'm definitely going to build something like that.
Excellent Job very educational and inspiring with a great deal of insight to what you need before starting on ship building just about to buy the game and start.Great timing.Thank you as usual, your rock solid for us no matter what your working on.
Great video. For pc, double left click on any piece, and it will select all ahip parts. This is useful to "color all" to unify ship colors. It also helps for errors if it says a part is not attached. It will not select any part not attached. To ship.
From what I've heard, when you start building Outposts, there is a landing pad with ship builder attached, and that gives you access to most of the parts from all the manufacturers. I haven't got that far yet, so I can't confirm, but apparently it has all parts except manufacturer specific parts. I'm guessing that would be those massive bridges.
Can confirm
This is by far the best ship building guide that I've found on RUclips. Even though I already (mostly) knew what I as doing, I still picked up a lot of good info from this. Cheers!
Thanks for the video Morph, I was wondering where I needed to go for the various ship parts.
Tip for building the ship when it comes to the interior. Ladders spawn as close to the loading ramp as the game can put them. So one way to get the ladder in a specific place is to sandwich components like reactors between the top and bottom deck with a 1x1 module that you can walk inside acting as a connector.
Deimos is my personal favourite when it comes to the manufacturers but I can definitely see why Stroud-Eklund or for that matter any of the others would be someones favourite. Bethesda did a good job differentiating the manufacturers from one another.
Great video of what is turning out to be an incredible feature of the game. The amount of options and detail is pretty insane, and the sky is the limit with updates/DLC/mods. Just seeing what people have made already is pretty mindblowing. Also excited for your to continue to cover this game, your video recording and editing skills really are a match made in heaven for Starfield.
I just finished building my first ship about an hour before watching this video. I used the Mantis quest Razorleaf as the base. That ensures pirates will have interesting reactions of terror and the like when I show up. I reused most of the parts of the ship, as I don't have access at this point to much in the way of better equipment, but having moved a lot of things around, getting a new cockpit and adding wings, it certainly doesn't look like it used to.. What I did do however was to replace its entire weapon suite with four autoturret particle cannon (Vanguard Obliterator Autoprojectors). For a mere 8 power, the four of them will do nearly 60 DPS! For a smallish Type A ship, that is seriously impressive.
I really love the visual similarities to the Expanse. I’m hoping to be able to build some similar ships to the show eventually.
Great video. I have about 30 hours but have yet to really build (Upgraded parts on the frontier) so thanks for the tips. Also I agree, I love the Nova Galactic aesthetic its amazing.
Just wanna say this video has been a huge help for getting ideas on what I wanna do with my ships. I greatly appreciate you putting together this video and providing the information succinctly providing visuals, especially the interiors. I look forward to watching more of your content!
After fifty hours of early access, welcome to Starfield day one players! After almost 60 hours in, main story still unfinished, all factions unfinished, just enjoying my time doing bounties, side quests with a mix of main and faction missions here and there, loving every second. I will say, I built my very first ship from scratch last night and I have to say, I’m addicted, I will definitely be dumping points into the ship focused skills and science skills for the remainder of my time, given my background as a space hauler it’s only fitting to have an absolute beast of a ship for hauling not so legal cargo and materials. This deep into a game to feel like I have a whole other avenue of play to extend my play time after the main quests are complete is amazing, will definitely be starting new game plus in the near future knowing what I know now and being more comfortable with all of the systems at hand. I’m easily putting 1000+ hours into this game and I can’t wait to see what mods make their way to console and hopefully there’s dlc and updates from the big dogs themselves! Happy travels!
I'm at 48hrs and still have yet to go to Venus with Sarah - she's still asking if we're going lol
First off good tips.
I started shortly after getting first ship. Built on 3 occasions spending about 30k each go I just made changes to the frontier and now it's completely unique, though without any upgrades its just a class A ship and I limited myself to class A parts. Couldn't be happier with my build though. Didn't get any skills. Between Mars, New Atlantis, and Red Mile you get tons of parts to choose from for some unique builds. My ship is 34M long 29M wide 80 mobility, 969 mass, 21 reactor, 4 lasers, 2 em, 2 atlatal missiles, 4 crew cockpit (Viking 100), infirmary hab, workshop, science bay, control station, captains' quarter's, living quarters, and much more, Someday I'll do a show case video.
I need to check out the manufacturer yards mentioned in vid and see what they got. I also want to convert one of my stolen ships to a dedicated freighter
Wellp, doesn't get much better than getting design tips from an actual architect! I love your Star Citizen videos, super excited we get even more content now that Starfield is out. Thanks man!
I'm been watching several ship building RUclipsrs all have great ideas and you have brought more info to the table thanks!I took your suggestion and left the Frontier alone, instead went to a planet and waiting for my unknow to them new ship to land and left them stranded, maybe a few bullet holes.
I'm currently needing a Cargo Ship and I have in my mind something that resembles an ocean freight liner where the command center (cockpit) is on top deck center Aft to Stern concealing the grav drive and reactor inside below the deck. I am just shy of 300 k credits hoping that's going to be enough.
I currently have in my arsenal the Frontier, Razorleaf and just got the ship from the ranger quest. I've already made changes to the Razor and it's looking slick, just haven't yet took on a complete build yet, I just unlocked rank 2 of the Starship Engineering.
Good video. I liked how you showed the interior styles. The final ship in your video was also pretty cool for a larger build.
This is...a lot, but I will be coming back to it. Thank you!
Morph, I built your ship from the ending of the video, gotta say that it is a lovely ship. Also I put alpha beam turrets on it and anything those things lock onto is dead in almost an instant. Crazy overpowered weapons, sometimes whenever I'm trying to keep the target alive it's hard cause the turrets will start shooting the ship before I'm even able to clearly see the target.
Well this is handy and helpful. I'm 40 hours in and level 25 and haven't done anything more than added some Weapons and upgraded Reactor, Jump drive, and Shields on the Frontier. Been putting off full on ship customizing.
⭐️ ⭐️ ⭐️ ⭐️ ⭐️ just killing the content. I have been watching videos all day about ship building. This is by far the most concise and informative one I have seen. Just gets me even more excited to get to building my own ship.
Just what I needed. I was wanting to customise my ship and this gives me all the info I need. I really did that starter ship vibe. Some of the others feel very sci-if instead of that rough and basic, but practical NASA aesthetic.
When you grab items to decorate, on console you can click the left joystick to change the axis of rotation. It makes placing items 100x easier.
ur goated for this. I thought there was only one axis of rotation
Definitely adding this to my saved folder for when I have progressed further. Thanks for making the vid!
The ships in star citizen may be beautiful but the ships in starfield are truly mobile homes, they feel like a home even through all of the modifications you make to them. (i am not trying to compare them, they are just different)
errrr - are you really saying that ... the game is just porting configs between instances there even invisable walls on the planets cmon guys get real i like fallout games and this is set in a nice space world but please comparing with SC PTU is false eqivelence
@@jonmacdonald5010 Your message has absolutely nothing to do with op comment. Something that you can customize yourself is bound to have a "home" feeling.
@@jonmacdonald5010you sound insecure lmao, op wasn't even comparing them in that regard. drink your milk dawg...
@@jonmacdonald5010 anyone wanna play 'spot the salty scam citizen sucker'/
@@blagageorge3824 hahaha I play all sorts of stuff but least I have knowledge of game design and dont compare apple with oranges. . Think you best go learn some of this before passing the childish comments .. get out your underpants leave mums basement and go do the job before talking
Very clear instructions and easy to follow ty for this video. It looked very complicated
Be careful with the weapon display storage in the ship armory, there is a bug that may de-spawn the items in/on there. 17:15
Happened to me 😭
are you sure it didn't just go in your cargo after you edited your ship?
@@MYPSYAIno, it's a well established bug. Bethesda's first patch was supposed to address it, but the bug is still in effect, on console at least.
Still happening, Nov 14th 2023@@Neognostic-pk5wu
Useful, comprehensive, entertaining and more than anything - Beautiful! I don't know if you maybe have some photography experience in real life, but your videos always feature such incredible visuals! I mean, Starfield is a pretty game as-is, but you REALLY do it justice with your shots.
On PC, in ship builder, double click any part will select the entire ship, you can then select paint and it will apply to all components, don’t have to do them one at a time!
This took me forever to figure out. On a controller, it literally gives you the option to select all. On PC, it's a guessing game lmfao.
You made it sound like it's very easy lol but this is the best tutorial I found. 2 days ago I didn't even know that you can add parts to ship. Thought you could only upgrade them. Saved up for Narwhal and thought that's it and now I see people actually modifying ships. Thanks for the great videos!
Fun fact, if you have a module separated on your ship, but can't find it, you can double click your ship which will highlight everything attached and leave unattached modules un-highlighted.
Yessss thats a good one, I also missed that tip/trick in this video, I had to (unfortunately) find that out myself.
Great guide I just went and built a hopetech ship from this guide. It looks janky as hell. I love it.
Would love to see a side by side comparison of all the manufacturers for each module type and who you think does it best.
Alright, so I had to stop the video right after the Japanese manufacturer description simply to drop a like and follow and type this note because wow the quality of your delivery and the information you're sharing I didn't even know how bad I needed it and now I know how much I appreciate it..great fkn vid keep it up..👍
This game is phenomenal! I can't believe how extensive and complex the ship-designs are, there are so much great modules to play with and don't even begin with the weapon systems. Clearly insane! I really appreciate that Bethesda has gone the extra mile for that separate optional part of the game. Did I even mention the quality of presentation and material design? It is unbelievable. Just having a blast!
This is the best Starfield ship video on RUclips
Brilliant guide! Question, could you please look into how connecting interiors works in the game? So far it’s a huge hassle to avoid ladder / door mazes
Some folks are saying it’s based on the order of attaching habs, some say it’s algorithm based. I feel like it’s the key ingredient missing to having a perfect build.
If youre on xbox press and hold lt and rt then click on an attachment point and you’ll be able to cycle what can go there. Seems like some interiors have designated ladder spots so youll be able to tell by whether than can attach evenly or the shift back
Neat video. Thanks for the rundown on the manufacturers and where to find them.
In regards to the "Borrowing" option, I captured my ship on Kreet, during the tutorial. It was an Ecliptic Bayonet that had landed and deployed a ground team. Killed the team, boarded the ship, "fired" the crew, and took control.
Many of the components were near top A tier. Definitely kept them around when I redesigned the ship.
If you start with Bounty Hunter as your background, you can board and capture one of the Crimson Fleet Ghosts that attack when you first leave Vectera.
Either method is a great way to get your own ship during the tutorial. Neither is a guarantee, but it's nice Bethesda didn't lock you out of that option.
Great video!
Quick tip; if you register your new ship through the “pause” menu, it’s cheaper than doing so in the build menu at a ship seller!
This is definitely the best explanatory ship build video I have seen so far!
its actually kinda nice to see Bethesda investing in content creators
That's duplicate one is a lifesaver, holy cow. That allows u to potentially use parts u get with a new ship that u cannot buy until at a certain level. Thanks massively for that tip!
Wow...omg! So many tips in one short video! Great job!! 🤘🏼
I just love this game!!❤
Great work! I reallly appreciated you going though the styles, so even without a preview, I can now have a sense of what the types look like. Enjoyed your review as well.
awesome...I've been playing starfield as a "starship building sim" so much lately lol. It's been fun, game as a whole I think hit the mark. I felt right at home, and wasn't lost, compared to lets say Star Citizen. Great content, thanks!
i found that the more misc. items you pick up and store into your ships cargo, eventually they will auto assign themselves in the ship like folders and pens being place on research tables or plushies move to beds. however if you modify your ship it stores all the items again and the ship looks blank. after a while they will auto assign themselves again. but i dont know how long it takes.
it makes it more fun to pick up pens, and art displays, and microscopes. its a really fun touch to see everything you hoard displayed.
i find this is only with misc items, not weapons or resources.
Best video on this yet. Thanks!
This is the best video I've seen so far on this topic, thanks so much for the information!
Morph ur production quality keeps getting better!!! I love it!
Also I love u for building a falcon :)
Glad to see the Starfield content getting engagement, Morph! Hopefully it keeps us all occupied while Star Citizen is in a slump.
I would add in the section of legally selling ships is that if you can get to The Den in the Wolf system in a jump, you can sell that contraband without getting scanned.
Great vid. I had no idea how huge this aspect of game was.
Can I just say that this video was easy to digest and very easy flowing. Good job
as always, the best quality videos are from Morph! Thanks for the guide! :D
I watched a bunch of different videos on this and this is by far the one I’ve found the most useful
Thank you for making this! It took a lot of searching to find someone actually just previewing what the various manufacturer styles are. All the other videos are about how to make the most optimized OP ship and I'm just over here wanting to make one that looks cool lol
Very nice video and ship, and easy instructions to boot, had mine up and running in like 15-20 mins. Good framework for future upgrades and fiddling with other cosmetic options, thanks!
Also in the Crimson Fleet faction story you will eventually get a free ship with no weapons after one of the missions, I feel like that’s a good way to practice creating/rearranging/modifying ships before you go for modifying one immediately. So if you’re thinking about joining the crimson fleet then note what I said in this comment
Great guide, really needed a video like this to start ship building properly. Thank you.
Holy crap! I spent over 4 hours just trying to figure out MASS weight! I know there are mods out there already, I just wanted to do this omo first before I used the mods. Fantastic video, thank you!
You are probably my favourite RUclipsr for guides and the games you play! :)
For those that say to sell contraband in the wolf system, whilst it is a good idea, you are highly likely to run into a game breaking bug IF you do anything to your ship besides boarding then leaving, don't let the convenience trap you.
Registering, modifying, renaming, upgrading and swapping a ship out whilst docked all have a chance to outright break your game, swapping being the biggest risk. Do not risk it at all, just land somewhere safe with ship services like New Atlantis and then make a manual save before doing anything (don't leave the ship before saving, do not overwrite saves), immediately make a new manual save right after whatever you do to the ship (register and move something, do not overwrite saves). The point of making both manual saves is to give you a backup from before doing anything to the ship in case doing so causes issues and to make sure that save never gets lost, saving inside the ship before landing will include the ship name in the save name so that it is easier to find. These game breaking bugs can delete your ship(s), prevent you from fast traveling (or traveling at all), remove access to the den and destroy parts of settlements/cities (no trade authority, ship services and even ground in some cases)... It may even be a good idea to never do anything to a ship at a station unless required, or at least not at the den.
So whilst you can sell stuff "safely" (it's currently unclear if being there at all can trigger the bug) it is important to make sure you do not under any circumstances do anything besides leaving as soon as you have gotten rid of your less than legal cargo.
Awesome guide! Really appreciate you putting this out there!
Hey, this was EXTREMELY helpful. Thank you.
This video is the best with a lot of values and to the point narration. Not dragging each point to 5 minutes meandering bs.
Man they really made it over complex to build ships. Wish there was a one stop shop for ship parts or a ship manufacturing thing for outposts
Thanks for this! Just picked this up on Xbox Series X, loving it.
The ships you build are stunning!
...I might play this game forever. I love ships.
Hey buddy, just wanted to say, if you “pick something up” by holding A on Xbox, and use the triggers to rotate it, you can click the left thumb stick to change between 3 axis of rotation.
I've been grinding side quests entirely for my ship part budget 😅 i bought the narwhal and i have the eagle, i made a ship called the NASA cause 'murica, my main ship can go 30L, crews 4, and hauls 3200 cargo, and im working on a Stroud-Ecklund model that crews 7 and does the same minus 500 cargo. I think once im done with the last one ill be making a deimos battleship with that ridiculous cockpit. My favorite part of the ship - this new SE model is why i started building it.
You can also go to the wolf system to sell contraband at the den
Easy way to find out if you have an unconnected componenet- doubleclick on your ship to select all connected components as though they were a single unit, and just drag them off to the side. Whatever isn't connected will be left behind and easily identified.
Thank you for this. I love customization. So pumped to work on my ship
love that your doing ship vids for starfield!
Man, I was search for where to get the exact parts and BAMM I found this video today. This is so so useful!!!
THIS is the video I have been looking for! Saved, and liked!
WOW! good to see you in Starfield!!.. Star Citizen is going through some constipation stage so starfield it is!... btw, the tip on placing items by holding E button was the best tip ever!! Thanks Architect!