So as a lot of people are pointing out, you can instead sell the Contraband in Wolf at a place called The Den, but keep in mind that if you do this that you must not stop in any UC or Freestar controlled system on the way. If it's out of your single jump range, you may ruin your play through as a legal player. Without spoiling much, there's a major thing that happens when you get caught with contraband at some point through your playthrough that triggers a storyline, where if you refuse to continue playing as a criminal you become enemies with an entire faction. That's a big deal.
@@30noir While inside your ship, open your inventory. On the bottom right, press the key for Cargohold. In this new inventory UI, you can switch between looking at your ship inventory and personal inventory and transferring items between each. While in ship cargo, you can see the Jettison button on the bottom right.
Additional protip: on PC, if you double click a part, you select all parts connected to it. Good for finding that one loose part and coloring the whole ship at once. Also iirc you can click and drag a selection box to grab all the parts within it.
Also important if you decorate your ship with items by hand: - Currently interior often get a reset if you change the hull/hub configuration, (There's usually a mention that items go into the cargohold if you try to exit the shipbuilder after such a change) so wait with decorating until you think it is the 'final version' of your ship. - When "dragging" the item through the air you can tap shift to change the axis for rotation (Cycle through the 3 axes and rotate with Right/left click on your mouse) So you don't have to suffer that much if you drop it on a weird angle and try to get it upright again.
Keep in mind when registering the ship - if you do it at the ship technician, it will cost you more money. Instead, press TAB to open the in-game menu, in lower left corner click on ship icon and register the ship there. It'll cost you several thousands credits less to do it. Not free, but you will save money regardless.
TAB? I'm still looking for it on my controller (hah) . . . . Seriously, the registration cost is insignificant once you progress to mid-game. My registered fleet includes several touted ships, and at age 77, I'm playing at "Hard" with 165 banked digisticks, 600 healers, no outpost production, and 8M in credits. Paying to register as I swap ships is much easier with two button presses (and relatively free) compared to adjusting settings. I will hit level 100 this week and then make Unity and start anew with NG+. I regret that this video did not help me understand the control scheme to mod my Dragonfire II with a bigger reactor to add missles and swap out auto-cannons. Unlike other games, Starfield doesn't highlight the build errors when all changes look good (or, I'm just blind, another possibility).
Well this is handy and helpful. I'm 40 hours in and level 25 and haven't done anything more than added some Weapons and upgraded Reactor, Jump drive, and Shields on the Frontier. Been putting off full on ship customizing.
This is by far the best ship building guide that I've found on RUclips. Even though I already (mostly) knew what I as doing, I still picked up a lot of good info from this. Cheers!
My only real frustration with shipbuilding as it stands right now with my 30 hours, is that I have no real control over where the ladders go for different floors. It really seems like I just leave it up to chance to get my ladders to line up. Unless if I'm missing something, that is. But I've had a blast and gotten completely lost in the game every night when I get home. I'm having a blast and cannot wait to see what the community cooks up next
Best starfield video by far, you answered every question I had and ones I thought about while watching a thousand likes. I just started playing but had some worries about what was available since its bethesda we're talking about here, they always forget something or bugged it😅
You should make a video showing you building a ship to show off the structural components and how to make them run together to make a better ship. just a suggestion. it would help some of us who have no real artistic ability. lol other than that amazing video
Well, I must have learned something, well mostly I'm obviously blind and never saw much of this even when I went to Sol like 8 times but that is all cool. Also, I've followed a build guide twice now and that was mostly painless and I learned stuff in that video. However, I think I will happily follow other people's designs because my head is still spinning from this video and I just had to follow along :)
If you have an "unattached module" error just select your entire ship and move it over and the piece(s) that are loose will be left behind so you can select each one and reattach them.
When you land on planets, sometimes you'll see a ship come down and land near you. They'll usually say something is wrong with the ship and ask for parts. You can just pick the lock and take off in their ship and no one cares lol. Then you go pay like 10k to register it and you're good to go.
Best way to find what is unattached is to select all on the ship. You can do this by double clicking on the ship on PC and it will highlight everything in orange. The floating pieces will not be highlighted and thus show you what is wrong. If you still don't see it, move the ship after selecting it. It will move as one piece so no worry abou removing a part. On Xbox the button is LB apparently.
Great video. You can also build a landing platform with ship builder at an outpost and you get access to the majority of manufacturers. Also has the shielded cargo options too.
only frustrating thing I find about ship building is that in-game you cannot seem to explore the inside and what it looks like before you buy the modules. a vid like this is the only way to see it before I go for a particular style 😅
Personally, I would like to see what are the smallest and largest ships you can build in each style? I think it would be an interesting topic for a video.
Ships can have less then three landing gears. My lightest has two and I suspect it's not impossible to build one off a single gear that has 4 thrust to it.
Hey brother can you tell me the specs of the ship you show at the end, I’m trying to make a similar style with different shape, what’s the mass of yours? Top speed and mobility? Thanks in advance Edit) also what engines are you using? Supernova? 4 of them? What reactor? And how much cargo space do you have?
HopeTech all the way for if you want your ship to look like a true bounty hunter/ space pirates ship!!! Deimos is for the soldier, think mass effect commander shepherds style ship! Stroud is good for the ⬆️ above scenario too. And Tayo and nova is jus meh it’s mid at best
@@Morphologisalso you can color just a few different components by holding control then clicking each component then releasing control and pressing j.
This is also helpful for finding unattached modules as well instead of checking each individual module, everything attached will be lit up red while anything not attached will not be.
Alternately the best way to deal with contraband when capturing a pirate ship is to take the ship than immediately fly to the Wolf system and dock at a space station / bar called The Den there are no customs officials in the system and there is a trade authority rep there who will take the stuff no questions asked. You only get contraband scans at major cities and can just avoid those planets and select an alternate uninhabited world to jump to
You can also jump to a main system and just reopen your map before the scan finishes and then travel to a outpost you made, store the contraband, go back into orbit, get scanned, go back and pick up your contraband from the outpost, and now you can travel to the city without being scanned again. Mars also has a similar loophole if you don't have any extra outposts you can make/don't want to waste one. Travel to Mars, open the map before the scan finishes, land at the launch facility that is next to Cydonia, and just walk 900 meters to Cydonia so you can sell. You can still access your ship inventory too. The Mars version would probably work in most cities if you just build your outpost in the same tile as the city, since you don't need to be scanned to travel to your outpost, just the city travel points. Picking a custom landing zone next to a City didn't work for me so I'm assuming the worldgen tiles don't connect to city tiles.
There's an interesting quest if you get caught with contraband in Mars space and surrender. You get your stuff back but you have to infiltrate the crimson fleet. Still debating if I want to be a bad guy pirate or a neutrally chaotic bounty hunter.
@@Skullsworth Just a little small tip to add, for people who want to do this try to maximize power to your grav drive, and try to do this in class A ship.
I would suggest adding enough passenger modules so you can take as much constellation members with you as possible. They talk and interact with each other in between (and after ) missions which makes the ship feel way more alive. They can also hold more long term storage cargo.
Don’t you have to have an endish game perk to have more then 3 crew? My ship can hold 5 but it won’t let me add anymore until I get a perk that’s at the very bottom of one of the perk sections
@@ToastyZach seriously, I stopped taking them with me off the ship cuz they always “need to talk” or get all judgey. No longer worth the extra inventory space for me. Wish sam died for me and not Sarah. Lol
Awesome video! Only thing I think you missed is Outpost building "Landing Pad with Shipbuilder" will also allow you to modify your ship. It has parts from Deimos, Hopetech, Nova, Stroud, and Taiyo. You also don't need any special outpost-related skills to build it... only required resources: 2x Beryllium, 2x Zero Wire, 18x Adaptive Frame, 30x Iron.
@bes12000 make sure to select the outpost icon when you land not the recently landed flag. The recently landed flag was created before the outpost existed.
One MAJOR thing to keep in mind: if you place any items manually in your ship, then go and edit it in ship builder, and save the changes -- all items get move back to the cargo hold.
@forrestedgar2776 thanks for that info. Definitely need remember remove everything before remodels then. Wonder if disappears when get a new ship also
If you picked Dream Home trait during character creation, once you get access to your house you can just fast travel there to stockpile contraband before taking the ship you steal to a spaceport to claim it.
If you choose to build a bigger ship I recommend having the loading bay to be forward facing in the front of the ship instead of back or side. The ships always land on planets with the ship pointing towards the entry point to the settlement and while it only adds a few seconds of running if the loading bay is at the backside it will start adding up when you are zipping between settlements, especially if your inventory is full. I hope there will be a mod where the ship orients itself on the landing pad according to loading bay instead of front.
Most ships look goofy with the loading bay in the front. I prefer rear or side. The extra couple of seconds is not a big deal for me. I usually fast travel to the ship anyway.
Definitely increases the ease of accessing your ship - one of the reasons I like the Dragonfire II over the V Prophecy III, Claymore II, Wraith II, and Kepler S in my fleet.
Small note regarding placing physics objects at the end of the video: if you hit shift/left stick (sprint basically) you can change what axis your mouse/triggers rotate the object on for better positioning.
From what I've heard, when you start building Outposts, there is a landing pad with ship builder attached, and that gives you access to most of the parts from all the manufacturers. I haven't got that far yet, so I can't confirm, but apparently it has all parts except manufacturer specific parts. I'm guessing that would be those massive bridges.
Excellent Job very educational and inspiring with a great deal of insight to what you need before starting on ship building just about to buy the game and start.Great timing.Thank you as usual, your rock solid for us no matter what your working on.
Great video. I have about 30 hours but have yet to really build (Upgraded parts on the frontier) so thanks for the tips. Also I agree, I love the Nova Galactic aesthetic its amazing.
If you want to hold off on any smuggling or crimson fleet storyline then you can get a little freebie shielded cargo hold when you get the Mantis ship. You can completely redesign the Razorleaf and just keep that one module, and the ship still gets recognised as the Mantis' ship by pirates.
It has a shielded cargo hold? Crap I've been flying around avoiding scanners this whole time quick selling the stuff in the wolf system when I could have just been holding it in cargo til better places to sell it. Damnit...
@jimmyjames1474 no, it's a note you pick up during a mission about a secret outpost. There is about 50 videos about how to get it, just search in RUclips, you will find it. 👍🏻
Man this confusing af, so as long as contraband items don't exceed the threshold it's 100% safe scan? And anything over is determined by the perk skill?
@@jimmyjames1474 Nah, you start the Mantis mission by looting a data slate titled "Secret Hideout" from an NPC during an early story mission (on the orbital station when Sarah is locked as your follower). I couldn't say what happens if you miss it. It's possible that it still drops from spacers/pirates in a different cell after that mission is complete.
The ships in star citizen may be beautiful but the ships in starfield are truly mobile homes, they feel like a home even through all of the modifications you make to them. (i am not trying to compare them, they are just different)
errrr - are you really saying that ... the game is just porting configs between instances there even invisable walls on the planets cmon guys get real i like fallout games and this is set in a nice space world but please comparing with SC PTU is false eqivelence
@@jonmacdonald5010 Your message has absolutely nothing to do with op comment. Something that you can customize yourself is bound to have a "home" feeling.
@@blagageorge3824 hahaha I play all sorts of stuff but least I have knowledge of game design and dont compare apple with oranges. . Think you best go learn some of this before passing the childish comments .. get out your underpants leave mums basement and go do the job before talking
It should also be noted that, most of the time, clutter items are actually part of the ship's cargo, especially if it comes with the ship. This is why you might see items like a wrench or towel in the ship's cargo even though it doesn't need to be there. So make sure to check there (and jettison) first for contraband before running around the ship. The stock version of the Frontier Hab is the 2x1 All-In-One Berth A (the A version.) If you ever lose the frontier hab, you'd want that to replace it.
I have been going thru countless videos looking for shots of the INTERIORS and no one, I mean NO one has had any! Thank you so much for those interior shots 🤯🤯 Please keep including them in your future videos. I have subscribed to you because of ALL the information you included in this wonderful video (not just the interiors, lol) 👍
Thanks for the video Morph, I was wondering where I needed to go for the various ship parts. Tip for building the ship when it comes to the interior. Ladders spawn as close to the loading ramp as the game can put them. So one way to get the ladder in a specific place is to sandwich components like reactors between the top and bottom deck with a 1x1 module that you can walk inside acting as a connector. Deimos is my personal favourite when it comes to the manufacturers but I can definitely see why Stroud-Eklund or for that matter any of the others would be someones favourite. Bethesda did a good job differentiating the manufacturers from one another.
A good tip I learned in my game is if you get the "Unattached module" double click the ship on pc, this will highlight all modules and then move them away from the center. Any module that is unattached will stay behind making it super easy to find which module has become unattached!
He's been doing great videos about Star Citizen for many years now. I'm just happy he's stopped promoting that stupid go nowhere game and has moved over to this game where his talent can truly shine!
I started playing Starfield a couple weeks ago and I’ve really wanted to build an absolutely massive battleship. Like, a dreadnought of insane proportions. There will be so many weapons.
Brilliant guide! Question, could you please look into how connecting interiors works in the game? So far it’s a huge hassle to avoid ladder / door mazes Some folks are saying it’s based on the order of attaching habs, some say it’s algorithm based. I feel like it’s the key ingredient missing to having a perfect build.
If youre on xbox press and hold lt and rt then click on an attachment point and you’ll be able to cycle what can go there. Seems like some interiors have designated ladder spots so youll be able to tell by whether than can attach evenly or the shift back
Fun fact, if you have a module separated on your ship, but can't find it, you can double click your ship which will highlight everything attached and leave unattached modules un-highlighted.
On PC, in ship builder, double click any part will select the entire ship, you can then select paint and it will apply to all components, don’t have to do them one at a time!
I just finished building my first ship about an hour before watching this video. I used the Mantis quest Razorleaf as the base. That ensures pirates will have interesting reactions of terror and the like when I show up. I reused most of the parts of the ship, as I don't have access at this point to much in the way of better equipment, but having moved a lot of things around, getting a new cockpit and adding wings, it certainly doesn't look like it used to.. What I did do however was to replace its entire weapon suite with four autoturret particle cannon (Vanguard Obliterator Autoprojectors). For a mere 8 power, the four of them will do nearly 60 DPS! For a smallish Type A ship, that is seriously impressive.
Wellp, doesn't get much better than getting design tips from an actual architect! I love your Star Citizen videos, super excited we get even more content now that Starfield is out. Thanks man!
I can't even get the proper ship builder menu to happen. The guy at New Atlantis just lets me swap out my existing parts. I can't move or customize parts around.
After fifty hours of early access, welcome to Starfield day one players! After almost 60 hours in, main story still unfinished, all factions unfinished, just enjoying my time doing bounties, side quests with a mix of main and faction missions here and there, loving every second. I will say, I built my very first ship from scratch last night and I have to say, I’m addicted, I will definitely be dumping points into the ship focused skills and science skills for the remainder of my time, given my background as a space hauler it’s only fitting to have an absolute beast of a ship for hauling not so legal cargo and materials. This deep into a game to feel like I have a whole other avenue of play to extend my play time after the main quests are complete is amazing, will definitely be starting new game plus in the near future knowing what I know now and being more comfortable with all of the systems at hand. I’m easily putting 1000+ hours into this game and I can’t wait to see what mods make their way to console and hopefully there’s dlc and updates from the big dogs themselves! Happy travels!
Great video of what is turning out to be an incredible feature of the game. The amount of options and detail is pretty insane, and the sky is the limit with updates/DLC/mods. Just seeing what people have made already is pretty mindblowing. Also excited for your to continue to cover this game, your video recording and editing skills really are a match made in heaven for Starfield.
Morph, I built your ship from the ending of the video, gotta say that it is a lovely ship. Also I put alpha beam turrets on it and anything those things lock onto is dead in almost an instant. Crazy overpowered weapons, sometimes whenever I'm trying to keep the target alive it's hard cause the turrets will start shooting the ship before I'm even able to clearly see the target.
love you dude, always stellar content (get it? :D xD) informative, relaxing - love that you give pointers on stuff without the reasoning behind being *because it looks cool duuuude* but more so backed by your background in architecture, great vid Morph - enjoy your adventure mate o7o7
⭐️ ⭐️ ⭐️ ⭐️ ⭐️ just killing the content. I have been watching videos all day about ship building. This is by far the most concise and informative one I have seen. Just gets me even more excited to get to building my own ship.
What's the deal with "equip power"? No matter what I do I never have enough power when I had basically nothing. Why couldn't they just make the power issue simple to understand, or actually tutorial it!!
This game is phenomenal! I can't believe how extensive and complex the ship-designs are, there are so much great modules to play with and don't even begin with the weapon systems. Clearly insane! I really appreciate that Bethesda has gone the extra mile for that separate optional part of the game. Did I even mention the quality of presentation and material design? It is unbelievable. Just having a blast!
Great video. For pc, double left click on any piece, and it will select all ahip parts. This is useful to "color all" to unify ship colors. It also helps for errors if it says a part is not attached. It will not select any part not attached. To ship.
Keep up the hard work. Great videos. Something im testing, the ship layout depends on how you put the peaces together. I.e. if you want a lader shaft bottom to top build it first. Play around with it, youll see what i mean. But know if you get it how you like then change one hab it may (most of the time) changes witch way you access that replaced hab. I should say, I mean from start to finish. Start with the bay then the hole first level, then the next levels first hab should be placed wherever you want the ladder that leads to the next levels to be accessed from. Not sure the best way to explain it.
Watching this whole vid, I was trying to think about what ship I'd want to build and what it should look like. However this was quickly answered at the end of the video. That last ship looks awesome! I'm definitely going to build something like that.
For those that say to sell contraband in the wolf system, whilst it is a good idea, you are highly likely to run into a game breaking bug IF you do anything to your ship besides boarding then leaving, don't let the convenience trap you. Registering, modifying, renaming, upgrading and swapping a ship out whilst docked all have a chance to outright break your game, swapping being the biggest risk. Do not risk it at all, just land somewhere safe with ship services like New Atlantis and then make a manual save before doing anything (don't leave the ship before saving, do not overwrite saves), immediately make a new manual save right after whatever you do to the ship (register and move something, do not overwrite saves). The point of making both manual saves is to give you a backup from before doing anything to the ship in case doing so causes issues and to make sure that save never gets lost, saving inside the ship before landing will include the ship name in the save name so that it is easier to find. These game breaking bugs can delete your ship(s), prevent you from fast traveling (or traveling at all), remove access to the den and destroy parts of settlements/cities (no trade authority, ship services and even ground in some cases)... It may even be a good idea to never do anything to a ship at a station unless required, or at least not at the den. So whilst you can sell stuff "safely" (it's currently unclear if being there at all can trigger the bug) it is important to make sure you do not under any circumstances do anything besides leaving as soon as you have gotten rid of your less than legal cargo.
So as a lot of people are pointing out, you can instead sell the Contraband in Wolf at a place called The Den, but keep in mind that if you do this that you must not stop in any UC or Freestar controlled system on the way. If it's out of your single jump range, you may ruin your play through as a legal player. Without spoiling much, there's a major thing that happens when you get caught with contraband at some point through your playthrough that triggers a storyline, where if you refuse to continue playing as a criminal you become enemies with an entire faction. That's a big deal.
How do you just jetison an item? I've seen nothing in the game that made me think that was even possible?
@@30noir While inside your ship, open your inventory. On the bottom right, press the key for Cargohold. In this new inventory UI, you can switch between looking at your ship inventory and personal inventory and transferring items between each. While in ship cargo, you can see the Jettison button on the bottom right.
Will you do a tutorial for the ship you show in the end and an interior tour?
Additional protip: on PC, if you double click a part, you select all parts connected to it. Good for finding that one loose part and coloring the whole ship at once.
Also iirc you can click and drag a selection box to grab all the parts within it.
Also important if you decorate your ship with items by hand:
- Currently interior often get a reset if you change the hull/hub configuration, (There's usually a mention that items go into the cargohold if you try to exit the shipbuilder after such a change) so wait with decorating until you think it is the 'final version' of your ship.
- When "dragging" the item through the air you can tap shift to change the axis for rotation (Cycle through the 3 axes and rotate with Right/left click on your mouse) So you don't have to suffer that much if you drop it on a weird angle and try to get it upright again.
Keep in mind when registering the ship - if you do it at the ship technician, it will cost you more money. Instead, press TAB to open the in-game menu, in lower left corner click on ship icon and register the ship there. It'll cost you several thousands credits less to do it. Not free, but you will save money regardless.
Amazing shout- that is massive for someone who likes to capture-and-sell ships
Just asking. WHERE do we get all this. $$$$$$$$ from,,, do we use. The game $$$$$$ or OUR $$$$ ( real life) ,,,??????????
@@JOHNSMITH-vx5yz first: Plesse refrain from this kind of use of signs, but its in-game-money
TAB? I'm still looking for it on my controller (hah) . . . . Seriously, the registration cost is insignificant once you progress to mid-game. My registered fleet includes several touted ships, and at age 77, I'm playing at "Hard" with 165 banked digisticks, 600 healers, no outpost production, and 8M in credits. Paying to register as I swap ships is much easier with two button presses (and relatively free) compared to adjusting settings. I will hit level 100 this week and then make Unity and start anew with NG+. I regret that this video did not help me understand the control scheme to mod my Dragonfire II with a bigger reactor to add missles and swap out auto-cannons. Unlike other games, Starfield doesn't highlight the build errors when all changes look good (or, I'm just blind, another possibility).
What about the Vagina boob?
Keep up the good work Morph
Good
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Nice 👍🏻
Good
Best ship guide I've seen yet. Really well put together. Clear. Concise. Organized and planned. Love the panning shots of the habs.
ruclips.net/video/He79ORvmv_A/видео.html
Well this is handy and helpful. I'm 40 hours in and level 25 and haven't done anything more than added some Weapons and upgraded Reactor, Jump drive, and Shields on the Frontier. Been putting off full on ship customizing.
This is by far the best ship building guide that I've found on RUclips. Even though I already (mostly) knew what I as doing, I still picked up a lot of good info from this. Cheers!
its actually kinda nice to see Bethesda investing in content creators
Morph ur production quality keeps getting better!!! I love it!
Also I love u for building a falcon :)
My only real frustration with shipbuilding as it stands right now with my 30 hours, is that I have no real control over where the ladders go for different floors. It really seems like I just leave it up to chance to get my ladders to line up. Unless if I'm missing something, that is. But I've had a blast and gotten completely lost in the game every night when I get home. I'm having a blast and cannot wait to see what the community cooks up next
That ship at the very end looks so cool!
Best starfield video by far, you answered every question I had and ones I thought about while watching a thousand likes. I just started playing but had some worries about what was available since its bethesda we're talking about here, they always forget something or bugged it😅
Great video, exactly the info I was looking for. Thank you dude
Surely make a guide on how to build the ship in the thumbnail and end of the video, it looks incredible
That last ship was a nice build! 👌
You should make a video showing you building a ship to show off the structural components and how to make them run together to make a better ship. just a suggestion. it would help some of us who have no real artistic ability. lol
other than that amazing video
Well, I must have learned something, well mostly I'm obviously blind and never saw much of this even when I went to Sol like 8 times but that is all cool. Also, I've followed a build guide twice now and that was mostly painless and I learned stuff in that video. However, I think I will happily follow other people's designs because my head is still spinning from this video and I just had to follow along :)
If you have an "unattached module" error just select your entire ship and move it over and the piece(s) that are loose will be left behind so you can select each one and reattach them.
When you land on planets, sometimes you'll see a ship come down and land near you. They'll usually say something is wrong with the ship and ask for parts. You can just pick the lock and take off in their ship and no one cares lol. Then you go pay like 10k to register it and you're good to go.
First video recommendation from Morpololololololologis 😂 now I wanna see TexFire designed ship
fun fact, the abandonned station at the start of the game (near the moon) serve as a stop where I put all my "illegal" items :D.
Best way to find what is unattached is to select all on the ship. You can do this by double clicking on the ship on PC and it will highlight everything in orange. The floating pieces will not be highlighted and thus show you what is wrong. If you still don't see it, move the ship after selecting it. It will move as one piece so no worry abou removing a part. On Xbox the button is LB apparently.
Great video. You can also build a landing platform with ship builder at an outpost and you get access to the majority of manufacturers. Also has the shielded cargo options too.
only frustrating thing I find about ship building is that in-game you cannot seem to explore the inside and what it looks like before you buy the modules.
a vid like this is the only way to see it before I go for a particular style 😅
what cockpit is shown on the ship at the End of the Video? That ship looks amazing. Can you tell more about the parts? Thank you
Dude Xbox and Bethesda really outdid themselves with this game. Incredibly in depth
Personally, I would like to see what are the smallest and largest ships you can build in each style? I think it would be an interesting topic for a video.
Good work morph
Great guide thanks
thanks for all the great info. 👍👍
Excellent and informative vid. 👍👍
Oh snap, Todd put himself in game 2:54
Deimos gives me Star Citizen/Elite Dangerous vibes
Ships can have less then three landing gears. My lightest has two and I suspect it's not impossible to build one off a single gear that has 4 thrust to it.
Nice video this is amazing
Did you say how much big a ship can be? There're limits?
Hey brother can you tell me the specs of the ship you show at the end, I’m trying to make a similar style with different shape, what’s the mass of yours? Top speed and mobility? Thanks in advance
Edit) also what engines are you using? Supernova? 4 of them? What reactor? And how much cargo space do you have?
Okay is it 1 or 2 pieces of contraband? How do I know if I've found them all 😅
imma need a tutorial on how to make that ship at the end lol
HopeTech all the way for if you want your ship to look like a true bounty hunter/ space pirates ship!!!
Deimos is for the soldier, think mass effect commander shepherds style ship!
Stroud is good for the ⬆️ above scenario too.
And Tayo and nova is jus meh it’s mid at best
U should show us building a ship from scratch so we have an idea
How do you add shielded storage
I would highly recommend windows so it doesn’t feel like your just in a closed off box
Manually placed items sadly seem to fall through the geometry of most surfaces after loading screens
At least we got one game with ship modularity...
To be honest my Frontier started to turn from a turtle into a beetle when I was done 😅
Oh how I wish starfield was multiplayer. Jeeze
If you want to change the color of the entire ship you can double click any component, it will select the entire ship, then press j.
Fantastic tip!!!
@@Morphologisalso you can color just a few different components by holding control then clicking each component then releasing control and pressing j.
Can’t believe I’m reading this 10 mins after I spent an hour recoloring my ship
@@runeraid1561 know the feeling lol
This is also helpful for finding unattached modules as well instead of checking each individual module, everything attached will be lit up red while anything not attached will not be.
This couldn't have come any sooner! I was looking for a guide and this is the first thing that popped up and got so pumped for this
Ive been playing since September 1st and was just about to start building my first ship lol
@@hecticend9815bro the ship builder is way too overwhelming i aint even started the outpost builder smh
Can you show us how to build that last ship?
love morphologis
I taught myself over the course of 40 hours, cause all the guides I found before this one were not helpful at all. First good one I’ve found
Alternately the best way to deal with contraband when capturing a pirate ship is to take the ship than immediately fly to the Wolf system and dock at a space station / bar called The Den there are no customs officials in the system and there is a trade authority rep there who will take the stuff no questions asked. You only get contraband scans at major cities and can just avoid those planets and select an alternate uninhabited world to jump to
That! Don‘t throw away that hard earned loot! 😂
You can also jump to a main system and just reopen your map before the scan finishes and then travel to a outpost you made, store the contraband, go back into orbit, get scanned, go back and pick up your contraband from the outpost, and now you can travel to the city without being scanned again.
Mars also has a similar loophole if you don't have any extra outposts you can make/don't want to waste one. Travel to Mars, open the map before the scan finishes, land at the launch facility that is next to Cydonia, and just walk 900 meters to Cydonia so you can sell. You can still access your ship inventory too.
The Mars version would probably work in most cities if you just build your outpost in the same tile as the city, since you don't need to be scanned to travel to your outpost, just the city travel points. Picking a custom landing zone next to a City didn't work for me so I'm assuming the worldgen tiles don't connect to city tiles.
There's an interesting quest if you get caught with contraband in Mars space and surrender. You get your stuff back but you have to infiltrate the crimson fleet. Still debating if I want to be a bad guy pirate or a neutrally chaotic bounty hunter.
@@Skullsworth Just a little small tip to add, for people who want to do this try to maximize power to your grav drive, and try to do this in class A ship.
@@trippybruh1592just started it by accident
I would suggest adding enough passenger modules so you can take as much constellation members with you as possible. They talk and interact with each other in between (and after ) missions which makes the ship feel way more alive. They can also hold more long term storage cargo.
Don’t you have to have an endish game perk to have more then 3 crew? My ship can hold 5 but it won’t let me add anymore until I get a perk that’s at the very bottom of one of the perk sections
@@riisky2411Think there is passengers and there is crew. From what I have read anyway.
@@dianapennepacker6854how do you assign passengers? I know you assign crew in the ship menu
Gets repetitive and annoying quickly. Nothing worse than trying to fight off multiple enemies while Cora Coe talks about books
@@ToastyZach seriously, I stopped taking them with me off the ship cuz they always “need to talk” or get all judgey. No longer worth the extra inventory space for me. Wish sam died for me and not Sarah. Lol
Awesome video! Only thing I think you missed is Outpost building "Landing Pad with Shipbuilder" will also allow you to modify your ship. It has parts from Deimos, Hopetech, Nova, Stroud, and Taiyo. You also don't need any special outpost-related skills to build it... only required resources: 2x Beryllium, 2x Zero Wire, 18x Adaptive Frame, 30x Iron.
This is how I’ve been making my ships. It makes it so much easier personally.
Yooo, thanks man!
I built an outpost with a landing pad, the dumb ship never lads on it and lands on the ground next to it, it's very annoying..
@@bes12000 I have the same issue! You find a fix, let me know
@bes12000 make sure to select the outpost icon when you land not the recently landed flag. The recently landed flag was created before the outpost existed.
One MAJOR thing to keep in mind: if you place any items manually in your ship, then go and edit it in ship builder, and save the changes -- all items get move back to the cargo hold.
Also keep in mind, that if you put stuff on weapon displays or weapon crates and do the above, they will disappear.
@@Big_Red1yeah found that out the hard way
@forrestedgar2776 thanks for that info. Definitely need remember remove everything before remodels then. Wonder if disappears when get a new ship also
@@Big_Red1In my experience, they don’t disappear, they just go into the cargo hold, like the original commenter stated.
@@Big_Red1 Damn thats fucked up, not really worth decorating at the moment then
If you picked Dream Home trait during character creation, once you get access to your house you can just fast travel there to stockpile contraband before taking the ship you steal to a spaceport to claim it.
If you choose to build a bigger ship I recommend having the loading bay to be forward facing in the front of the ship instead of back or side. The ships always land on planets with the ship pointing towards the entry point to the settlement and while it only adds a few seconds of running if the loading bay is at the backside it will start adding up when you are zipping between settlements, especially if your inventory is full. I hope there will be a mod where the ship orients itself on the landing pad according to loading bay instead of front.
Most ships look goofy with the loading bay in the front. I prefer rear or side. The extra couple of seconds is not a big deal for me. I usually fast travel to the ship anyway.
lol yeah this was super annoying when I got the Razorleaf, glad I figured out how to move where the loading bay was!
This drives me crazy on the Razorleaf! I'm watching videos on how to build ships just so I can fix this!
Definitely increases the ease of accessing your ship - one of the reasons I like the Dragonfire II over the V Prophecy III, Claymore II, Wraith II, and Kepler S in my fleet.
@LynxStarAuto You ever see a USAF transport plane? Once airborne, the point of loading is invisible. Same with starships.
keep it up Morph! you make great content
Small note regarding placing physics objects at the end of the video: if you hit shift/left stick (sprint basically) you can change what axis your mouse/triggers rotate the object on for better positioning.
Wow thanks.
Oh my god, thank you so much
Omfg, thank you
From what I've heard, when you start building Outposts, there is a landing pad with ship builder attached, and that gives you access to most of the parts from all the manufacturers. I haven't got that far yet, so I can't confirm, but apparently it has all parts except manufacturer specific parts. I'm guessing that would be those massive bridges.
Can confirm
Excellent Job very educational and inspiring with a great deal of insight to what you need before starting on ship building just about to buy the game and start.Great timing.Thank you as usual, your rock solid for us no matter what your working on.
I'd really like to see a detailed guide on the ship build at the end. The ship looks amazing.
Yeah it looks awesome., I want it
Same.
It's the reason I clicked on this vid, it's the ship in the thumbnail. Definitely going to try making it.
ruclips.net/video/He79ORvmv_A/видео.html
Great video. I have about 30 hours but have yet to really build (Upgraded parts on the frontier) so thanks for the tips. Also I agree, I love the Nova Galactic aesthetic its amazing.
If you want to hold off on any smuggling or crimson fleet storyline then you can get a little freebie shielded cargo hold when you get the Mantis ship. You can completely redesign the Razorleaf and just keep that one module, and the ship still gets recognised as the Mantis' ship by pirates.
It has a shielded cargo hold? Crap I've been flying around avoiding scanners this whole time quick selling the stuff in the wolf system when I could have just been holding it in cargo til better places to sell it. Damnit...
Is the Mantis ship in on the mission board then?
@jimmyjames1474 no, it's a note you pick up during a mission about a secret outpost. There is about 50 videos about how to get it, just search in RUclips, you will find it. 👍🏻
Man this confusing af, so as long as contraband items don't exceed the threshold it's 100% safe scan? And anything over is determined by the perk skill?
@@jimmyjames1474 Nah, you start the Mantis mission by looting a data slate titled "Secret Hideout" from an NPC during an early story mission (on the orbital station when Sarah is locked as your follower).
I couldn't say what happens if you miss it. It's possible that it still drops from spacers/pirates in a different cell after that mission is complete.
The ships in star citizen may be beautiful but the ships in starfield are truly mobile homes, they feel like a home even through all of the modifications you make to them. (i am not trying to compare them, they are just different)
errrr - are you really saying that ... the game is just porting configs between instances there even invisable walls on the planets cmon guys get real i like fallout games and this is set in a nice space world but please comparing with SC PTU is false eqivelence
@@jonmacdonald5010 Your message has absolutely nothing to do with op comment. Something that you can customize yourself is bound to have a "home" feeling.
@@jonmacdonald5010you sound insecure lmao, op wasn't even comparing them in that regard. drink your milk dawg...
@@jonmacdonald5010 anyone wanna play 'spot the salty scam citizen sucker'/
@@blagageorge3824 hahaha I play all sorts of stuff but least I have knowledge of game design and dont compare apple with oranges. . Think you best go learn some of this before passing the childish comments .. get out your underpants leave mums basement and go do the job before talking
It should also be noted that, most of the time, clutter items are actually part of the ship's cargo, especially if it comes with the ship. This is why you might see items like a wrench or towel in the ship's cargo even though it doesn't need to be there. So make sure to check there (and jettison) first for contraband before running around the ship.
The stock version of the Frontier Hab is the 2x1 All-In-One Berth A (the A version.) If you ever lose the frontier hab, you'd want that to replace it.
Literally the best video I’ve come across so far that really *explains* the different manufacturers and their design languages. Thank you 🙌🏽
yeah, this is the video i have been hoping for when i clicked on all the others :D
I have been going thru countless videos looking for shots of the INTERIORS and no one, I mean NO one has had any! Thank you so much for those interior shots 🤯🤯 Please keep including them in your future videos. I have subscribed to you because of ALL the information you included in this wonderful video (not just the interiors, lol) 👍
I really love the visual similarities to the Expanse. I’m hoping to be able to build some similar ships to the show eventually.
Thanks for the video Morph, I was wondering where I needed to go for the various ship parts.
Tip for building the ship when it comes to the interior. Ladders spawn as close to the loading ramp as the game can put them. So one way to get the ladder in a specific place is to sandwich components like reactors between the top and bottom deck with a 1x1 module that you can walk inside acting as a connector.
Deimos is my personal favourite when it comes to the manufacturers but I can definitely see why Stroud-Eklund or for that matter any of the others would be someones favourite. Bethesda did a good job differentiating the manufacturers from one another.
A good tip I learned in my game is if you get the "Unattached module" double click the ship on pc, this will highlight all modules and then move them away from the center. Any module that is unattached will stay behind making it super easy to find which module has become unattached!
Finally someone that goes into dept with the modules and shows us the styles. It saves so much money instead of guessing which one looks well to you
He's been doing great videos about Star Citizen for many years now. I'm just happy he's stopped promoting that stupid go nowhere game and has moved over to this game where his talent can truly shine!
blame on bethesda, would it be so expensive to code pictuers to go when you select the module so you can actually see it ?
I started playing Starfield a couple weeks ago and I’ve really wanted to build an absolutely massive battleship. Like, a dreadnought of insane proportions. There will be so many weapons.
That ship design on the final clip is 🔥
Brilliant guide! Question, could you please look into how connecting interiors works in the game? So far it’s a huge hassle to avoid ladder / door mazes
Some folks are saying it’s based on the order of attaching habs, some say it’s algorithm based. I feel like it’s the key ingredient missing to having a perfect build.
If youre on xbox press and hold lt and rt then click on an attachment point and you’ll be able to cycle what can go there. Seems like some interiors have designated ladder spots so youll be able to tell by whether than can attach evenly or the shift back
Be careful with the weapon display storage in the ship armory, there is a bug that may de-spawn the items in/on there. 17:15
Happened to me 😭
are you sure it didn't just go in your cargo after you edited your ship?
@@MYPSYAIno, it's a well established bug. Bethesda's first patch was supposed to address it, but the bug is still in effect, on console at least.
Still happening, Nov 14th 2023@@Neognostic-pk5wu
Fun fact, if you have a module separated on your ship, but can't find it, you can double click your ship which will highlight everything attached and leave unattached modules un-highlighted.
Yessss thats a good one, I also missed that tip/trick in this video, I had to (unfortunately) find that out myself.
On PC, in ship builder, double click any part will select the entire ship, you can then select paint and it will apply to all components, don’t have to do them one at a time!
This took me forever to figure out. On a controller, it literally gives you the option to select all. On PC, it's a guessing game lmfao.
I just finished building my first ship about an hour before watching this video. I used the Mantis quest Razorleaf as the base. That ensures pirates will have interesting reactions of terror and the like when I show up. I reused most of the parts of the ship, as I don't have access at this point to much in the way of better equipment, but having moved a lot of things around, getting a new cockpit and adding wings, it certainly doesn't look like it used to.. What I did do however was to replace its entire weapon suite with four autoturret particle cannon (Vanguard Obliterator Autoprojectors). For a mere 8 power, the four of them will do nearly 60 DPS! For a smallish Type A ship, that is seriously impressive.
Wellp, doesn't get much better than getting design tips from an actual architect! I love your Star Citizen videos, super excited we get even more content now that Starfield is out. Thanks man!
I can't even get the proper ship builder menu to happen. The guy at New Atlantis just lets me swap out my existing parts. I can't move or customize parts around.
After fifty hours of early access, welcome to Starfield day one players! After almost 60 hours in, main story still unfinished, all factions unfinished, just enjoying my time doing bounties, side quests with a mix of main and faction missions here and there, loving every second. I will say, I built my very first ship from scratch last night and I have to say, I’m addicted, I will definitely be dumping points into the ship focused skills and science skills for the remainder of my time, given my background as a space hauler it’s only fitting to have an absolute beast of a ship for hauling not so legal cargo and materials. This deep into a game to feel like I have a whole other avenue of play to extend my play time after the main quests are complete is amazing, will definitely be starting new game plus in the near future knowing what I know now and being more comfortable with all of the systems at hand. I’m easily putting 1000+ hours into this game and I can’t wait to see what mods make their way to console and hopefully there’s dlc and updates from the big dogs themselves! Happy travels!
I'm at 48hrs and still have yet to go to Venus with Sarah - she's still asking if we're going lol
Great video of what is turning out to be an incredible feature of the game. The amount of options and detail is pretty insane, and the sky is the limit with updates/DLC/mods. Just seeing what people have made already is pretty mindblowing. Also excited for your to continue to cover this game, your video recording and editing skills really are a match made in heaven for Starfield.
Good video. I liked how you showed the interior styles. The final ship in your video was also pretty cool for a larger build.
Morph, I built your ship from the ending of the video, gotta say that it is a lovely ship. Also I put alpha beam turrets on it and anything those things lock onto is dead in almost an instant. Crazy overpowered weapons, sometimes whenever I'm trying to keep the target alive it's hard cause the turrets will start shooting the ship before I'm even able to clearly see the target.
If you build your own landing zone with customisation you get access to all ship parts you’ve already unlocked. :)
When you grab items to decorate, on console you can click the left joystick to change the axis of rotation. It makes placing items 100x easier.
ur goated for this. I thought there was only one axis of rotation
Would love to see a side by side comparison of all the manufacturers for each module type and who you think does it best.
love you dude, always stellar content (get it? :D xD) informative, relaxing - love that you give pointers on stuff without the reasoning behind being *because it looks cool duuuude* but more so backed by your background in architecture, great vid Morph - enjoy your adventure mate o7o7
⭐️ ⭐️ ⭐️ ⭐️ ⭐️ just killing the content. I have been watching videos all day about ship building. This is by far the most concise and informative one I have seen. Just gets me even more excited to get to building my own ship.
What's the deal with "equip power"? No matter what I do I never have enough power when I had basically nothing. Why couldn't they just make the power issue simple to understand, or actually tutorial it!!
This game is phenomenal! I can't believe how extensive and complex the ship-designs are, there are so much great modules to play with and don't even begin with the weapon systems. Clearly insane! I really appreciate that Bethesda has gone the extra mile for that separate optional part of the game. Did I even mention the quality of presentation and material design? It is unbelievable. Just having a blast!
I spent an hour building a ship then realized i didnt have enough money to buy it, and theres no "saving" the build for you to buy kt later. RIP
Until you get to new game plus and all your work is gone. Wait for NG+ 10 to really build your dreamship
Great video. For pc, double left click on any piece, and it will select all ahip parts. This is useful to "color all" to unify ship colors. It also helps for errors if it says a part is not attached. It will not select any part not attached. To ship.
Man they really made it over complex to build ships. Wish there was a one stop shop for ship parts or a ship manufacturing thing for outposts
this is my first time in starfield and i wanna make a big pirate ship like from treasure planet but idk what im doing
Only level 28 but have level 4 pilot and level 4 ship design so its just my level 28 to stop me getting the best stuff.
Is the ship at 21:09 a custom of yours?? I love that style and layout and would love a ship tutorial video if you found the time later on
Keep up the hard work. Great videos. Something im testing, the ship layout depends on how you put the peaces together. I.e. if you want a lader shaft bottom to top build it first. Play around with it, youll see what i mean. But know if you get it how you like then change one hab it may (most of the time) changes witch way you access that replaced hab.
I should say, I mean from start to finish. Start with the bay then the hole first level, then the next levels first hab should be placed wherever you want the ladder that leads to the next levels to be accessed from. Not sure the best way to explain it.
This is the comment I was looking for. Thank you!
If I want to be able to use all Shroud parts do I need to go to all locations with Shroud products and buy them all?
Watching this whole vid, I was trying to think about what ship I'd want to build and what it should look like. However this was quickly answered at the end of the video. That last ship looks awesome! I'm definitely going to build something like that.
For those that say to sell contraband in the wolf system, whilst it is a good idea, you are highly likely to run into a game breaking bug IF you do anything to your ship besides boarding then leaving, don't let the convenience trap you.
Registering, modifying, renaming, upgrading and swapping a ship out whilst docked all have a chance to outright break your game, swapping being the biggest risk. Do not risk it at all, just land somewhere safe with ship services like New Atlantis and then make a manual save before doing anything (don't leave the ship before saving, do not overwrite saves), immediately make a new manual save right after whatever you do to the ship (register and move something, do not overwrite saves). The point of making both manual saves is to give you a backup from before doing anything to the ship in case doing so causes issues and to make sure that save never gets lost, saving inside the ship before landing will include the ship name in the save name so that it is easier to find. These game breaking bugs can delete your ship(s), prevent you from fast traveling (or traveling at all), remove access to the den and destroy parts of settlements/cities (no trade authority, ship services and even ground in some cases)... It may even be a good idea to never do anything to a ship at a station unless required, or at least not at the den.
So whilst you can sell stuff "safely" (it's currently unclear if being there at all can trigger the bug) it is important to make sure you do not under any circumstances do anything besides leaving as soon as you have gotten rid of your less than legal cargo.