Seeing This ship in the first video was my inspiration for what is now my favorite ship I’ve ever built. I started out trying to copy yours but then I came up with a design I liked even more. Thank you for this video I was just saying to another creator last night I hope this becomes a whole genre of video, showing off specific ships you’ve designed.
Same, regardless of whether or not people actually build them it's really engaging content and also great learning material to see how people are building bigger ships, thanks a ton!
Love that you are both star trek and battlestar Galactica inspired! I'm personally trying to make a ship as close to the defiant as I can and I would love to see you try to build that as well if you could! Cheers!
@@Slacker28if you set up the incoming resources on a cargo link to a container all resources will go the container and u can have all the bases delivered their resources to the main base cargo link
This design became my favorite in my first run, and now that I'm in my second run, I've already rebuilt it. The biggest problem with the ship building in this game is that you can't choose where the doors go, but this layout you put together has a fantastic flow from room to room, which is CRUCIAL, especially for C-class ships! I have this and a Crimson Wight III, and even though both have comparable stats, this one ABSOLUTELY smokes the other C-Classes in terms of interior design flow. The layout makes sense, feels very logical in terms of placement, and the flow is fantastic! There are so many videos out right now for ship building, but this design here is the best I've seen. Other creators might make bigger ships or make ships that look like the vessels from Halo or Star Wars, but this ship was both a lore-friendly design AND incredibly functional! Thank you so much for sharing!
Morph I started watching you when you were building ships in Space Engineers. Crazy how you're back doing almost the same thing, after all these years.
@Morphologis Same here. Found you through your Group Survival series with Shack and W4sted. It's crazy how far you've come since, though I do kinda miss Potatoes.
@Morphologis Hey Morphologis! I love the design, but any ideas why mine says the cockpit needs to be connected to the landing bay, as well as ship exceeds max length? I made it just like you did but can't get it to work. Might just wait for mods to unrestrict these, but I really wanted to use this design because it looks so good.
@@aaronsandman749 I fixed that by making the bottom hab, connected to the landing bay, a 2x1 instead of a 3x1 and moving the landing bay up 1 space. This gets rid of those errors, and then when you swap out the bay for the one in the video, you can change the hab back to a 3x1. It has to do with the type of landing bay he speaks about: Ladder vs. door
@@temeria1986That's more because of the limitations of Starfield's ship building though. You can't properly build and connect rooms exactly the way you want.
@@santhoshsridhar5887 I know but I didn't say it was his fault. I just said it was the weakest part of the video and didn't look like 'goals' in my opinion.
@@jonnyj. Why are you so offended by my opinion? Its just that..an opinion, if you really like it, then good! But we're online sharing our opinions, if he has the right to share that he likes it then why am I not allowed to not like it? It being goals is equally not as factual, yet you're quiet about that, which shows you only care if its 'factual' or not if you agree with the opinion or not. TLDR; don't take opinions so seriously, you're free to think differently and say so.
@jonnyj. Starting out a comment with "yikes" tells me a lot about you. But nevertheless, I vehemently dislike inefficiency when it comes to the interiors of my ships. Ladders in these ships are just frustrating to navigate. Tldr: calling someone "cringe" and "pedantic" because their opinion doesn't line up with yours is the epitome of hypocrisy, and something I'd expect from a 12 year old. People's opinions differ, and one day you may realise what a great thing that is.
I actually followed everything to the T but ended up changing some things at the very end to get the ship to its fullest potential. I ended up adding small 550 fuel tanks, bigger grav drive, a lot of shielded storage boxes, added extra parts to mount 18 guns, extra cool parts to extend the ship’s length to 40 max, and tons of other stuff that made it so awesome. The essence of your ship is still 90% there and it’s such a nice design. Thank you so much for sharing this!! ❤
Love this ship design, definitely going to have a go at building it! Would be useful to have a list of the required skills for all the components somewhere, so you at a glance know what to target if you don't have them already.
Just get Starship design to rank 4. At that point you will likely also have piloting rank 4. Any parts that are a no-show at that point just mean levelling up. At level 60 (I believe) all parts will be available.
Level 60 starship design rank 4 and piloting rank 4. I built this then modified it, with a better reactor (shear flow) and better storage modules (1480 storage per) that fit perfectly on the undercarriage area. I also got rid of the missiles and instead but 7 auto turrets on this thing. You sacrifice mobility, but i have almost 10k storage and the auto turrets literally delete everything around me in space. Like they are deleting things I’m not even looking at. If I want to board something i just reduce the power on the turrets two 1-2 and then when the shields are about to go down i turn them off and hit the ship with the broken af EM weapon with 124 EM dmg per and I have two of them.
Hey Morphologis, at @05:40, that _looks_ like a Combat Information Centre or CIC, and is a normal feature on modern warships. It lets the bridge be there for visual observation without crowding it with sensor consoles and such.
Really like this design. It’s what I made my main ship although I upgraded the grav drive and generator thing on the back. I also added those cargo hold so they extended all along the undercarriage of the ship giving me around 4,000 storage. Doing so I had to install 2 additional landing gear in the rear so it could take off. I also switched up some of the Habs brands to give it a different style. Overall 10/10
@@chski1220 it’s pretty slow I’m not gonna lie but because of its size it’s understandable. Combat is to easy so I really don’t need to move terribly fast. I don’t have the exact numbers though and I won’t see till I get back home in like a month.
U pretty much just made what I had in mind this whole time watching RUclips videos on this, even down to layout of single central ladder and captain’s quarters being behind the bridge. My inspiration was the harrower class dreadnought from Star Wars old republic era, and yours is almost exactly what I was had envisioned with some minor exceptions like color, hab interiors, and weapon choices. S tier ship, A++ on the vid, big thumbs up! can’t wait to build mine.
Literal heaven-send. After seeing the massive Diemos bridge in your first video I started planning out a ship look I wanted to go for, incorporating that bridge, and having two front prongs, etc. And then viola, at the end of the video, there's basically the design I was mentally planning. Now I know how to build it/where to start from. 10/10
Really sublime design mate, nice job. Would love to see further content with designs for different ship types... cargo haulers, smaller fighters etc. Your architectural background adds a considered aesthetic element to your builds, really cool stuff.
I have exactly 0 creative cells in my body, so have pretty much went off ship build videos since I got the Razorleaf. Finally got my Starship Design and Piloting to rank 4 so I decided to find a mid-late game ship that I wouldn't be changing for a long time, until new parts unlock at level 60. This ship is perfect, it fits every type of hab so it truly feels like a flying-base, which is what I wanted from the start. I modified the cargo, added two extra landing gear at the back, and loaded up with 4 x Auto Beams, 4 x Auto Beam Turrets, and 4 x Auto Alpha Turrets. The thing has it all minus mobility, which I don't care much about with 12 weapons. Appreciate you throwing this thing together, it's awesome.
It’s very interesting seeing the modules and habs Bethesda designed coming from a sailor’s perspective. I really like the bridge specifically because it most closely matches the bridge on our submarines with the map/command table in the center and seating and control panels off to the port and starboard sides. Awesome job man. Definitely going to build this next time I’m on Starfield!
Keep in mind, if you're not seeing certain ship parts, they may be locked behind levels. So reaching a certain level is required for that ship part to appear in the menu.
Ya I was thinking the same thing, because @12:46 that B class grav drive would be great for my own build (I'm nowhere close to being able to build this costing 400k).
@@hexblack2215 not even sure. Would be nice if there was a site or way to find out when items are available at a given level. Like I found some sites with lists of items and requirements (ship building and/or piloting skills) but not actual character level.
@williamludwick77 Yeah I got stopped early following this build. He has a 2x3 living quarters and mine is 3x2, and can't be rotated. So I can't follow the build exactly.
@williamludwick77 Saw a youtuber who made the dragonfire ship build video claim its around lvl 70+ that all ship parts should be available. Honestly hope they patch and make everything available at one ship vendor.
Best ship building guide on youtube. A lightbulb moment for me in this guide was showing how you can really get an idea for how you want your ship to look by first drafting an outline of its basic shape with your habs. Then you can build out from their shaping it exactly how you want it to look
I totally built this ship off this tutorial but I've swapped it up so much. Added more cargo extended the nose so I could fit a stronger grav drive and reactor under the hood. Extended the spines. Replaced the tanks. Used 5 of the slayton 6930's in the back to up mobility. Added a scan jammer, better shields, better weapons. She's a veritable beast now and I love it. And it all started right here. Thanks for a great video.
Love your ship design. Gives me something to grind towards. Pretty much my outpost will be my ship so I can have everything with me while I explore. Love your video!!!!
I'd like to think that if explosive decompression doesn't exist in the game yet, modders will find a way, so it's absolutely a good idea to think about ships like they're real objects imo. Plus it just feels good to have something that makes sense for human beings to exist in. As expected of a human-minded architect, Morph! Great job. And of course I loved the Galaxy Quest reference, haha.
This ship has made the game completely enjoyable for me. You did an amazing job. I made a few tweaks like a front landing bay, upgraded the reactor, grav drive, weapons and cargo so I can haul 4800, and still have mobility of 87. Thank you.!
I have built this several times and I keep coming back to the video for reference. This was just a great build. I always tweak it to my liking a little but I just can't seem to design anything that I like better. Keep em coming.
A couple of things I noticed trying to replicate this: - The HopeTech 2x1 Captain's quarters, the Taiyos spline B, and the Sextant 400cm cargo holds are not on Deimos. You'll have to get those elsewhere. - The shield generator requires level 30. - I only see 3 rocket launchers, not 4, and the video skipped the placement of the 2 side ones. Otherwise, great ship. I replicated it as much as I could and haven't had a live fire test with it yet.
yeah I'm really curious how he mounted those two launchers on the wings at an angle like that. As for the rest, I was able to get everything except for the shield generator at Deimos. I did read somewhere that stock can be random sometimes so dunno if that accounts for the difference.
@@VoodooV1 it's the vertical weapon mount. It's under structural components. I don't remember which vendors sell it but most of them seem to carry it. It actually allows you to attach two weapons vertical to each other so I think it's a little bit more efficient than the horizontal weapon mount.
The docking port that opens horizontal into the ship rather than vertical is awesome and honestly I want more of that. Also I wish we had more control of doors and where ladders (which I hate, wish it was stairs or lifts) could be. So one of the few things I would change is the captain's quarters being where the ladder comes out of. I would maybe push things forward or backward, not sure, but I would want it to be a causeway entrance. Honestly though this is awesome! Love the design choices and the attention to logic and aesthetics.
Unfortunately, it looks like Starfield gamers will be limited to contending w/ the seemingly nonsensical (or at least not fully predictable) door / ladder algorithm in the shipbuilder code -- that is, unless modders come in later to save the day! That said, I've gathered the following from other Starfield gamers: - The algorithm seems to prioritize ladder placement according to the location of the landing bay module -- that is, it favors placing ladders as close to where you installed your landing bay so that ladders either connect directly to it or get placed as close as possible. This suggests that (at least for the time being) medium- to large-scale ship design should "revolve" around a column of stacked companionway modules placed directly on top of the landing bay (or right next to it, if it's a sidedoor type of bay) w/ all the Hab modules branching off of the vertical "gangway" column. - The algorithm also seems to actively "hate" interior loops, as it apparently looks for the absolute simplest solution to guarantee access for each Hab unit -- hence the "crazy maze" issue for gamers who don't realize this before finishing a ship build / modification session. For small-scale ships, the obvious solution is to make each Hab connect to only 1 other Hab, thus forcing the algorithm's "hand" -- but this quickly becomes less predictable w/ larger-scale ships as you pack in Habs more densely. One possible solution is to add in some 1x1 causeway (corridor-only) Hab pieces to force the placement of doors (which can also force the algorithm to allow for loops!) but this is not always practical due to mass ratings & the limited availability of such parts. Furthermore, it also appears that some (if not all) Hab modules have "preferred" spots for door placement, meaning that if you line up 2 or more Habs to touch each other so that a door could be placed in 1 of 2 or more spots, the actual door placement can seem downright idiotic if not insane!
Please make a list of requirement of skills, character levels, and perks for building this ship. And also specific non-Deimos part location. The ship build is cool, but additional information are much appreciated.
For realism purposes, I would say having the engineering section so easily accessible from the main entrance where boarders are most likely to access the ship may not be the most secure option. Vital systems should probably be kept out of reach of anyone first boarding. As it stands, anyone in the airlock could toss a grenade and cripple your whole vessel. Not something to worry about in vanilla Starfield, but a few years down the line when mods make ship security more relevant, it may be something to consider.
Real world security concerns like this have been on my mind while designing my ship. While not actually a problem I like the realism aspect of it. Being unable to control and customize the interiors of modules is quite annoying and just leads to having to have companionways everywhere instead of say corridors or something. I really hope they (bethesda or modders) give us the ability to control flow through the ship more. It took me hours but I finally got the ladders and doors in a secure manner.
You said what was on my mind. One would expect engineering to be one of the primary areas for boarders to commandeer in a space game with boarding as a feature.
I feel like this should have already been a ship in the game to just buy however with so many interesting designs I hope they add something to the Creation Club category where you can share your ship creations with other people and they can download them to their game and be randomly available to use by ncp's or bought at various ship vendors
Bro I wish this would be a dream. Imagine exploiting credits for an hour and then buying one of these crazy ships from some youtuber who spent days on it.
Just wanted to call out how much I enjoyed this video! As a (former) architect myself, I really enjoy the thought you gave to the experience of the *interior* space of the ship -- so many ships in build videos look great on the outside but are a complete mess when trying to navigate their interiors. I *love* that the interior layout of this ship is coherent and well-organized -- so much so that even as I introduced a more powerful reactor, better armaments and shields (and larger engines to accommodate all that extra weight!), the one element that has remained unchanged is the hab configuration around which you designed this. BTW, the basis of this ship design is so well considered that even with all those upgrades I've still managed to achieve 96 mobility, 140 speed, and 30LY range -- this thing absolutely ROCKS. I've built many ships I've seen in build videos in the past month since launch, but TBH this is the thus far the only one of those that was sufficiently solid/well-reasoned that I'd not found myself wanting to scrap/sell it after a pretty short usage in the game -- WELL DONE!
That bridge is my favorite one. I made a ship centered around that bridge because it gives you a great view for combat awareness. Also, it's so open and luxurious.
@@hyperkaioken4982 But in SC i can actually Fly that ship, outside of a skybox - and if i want my friends to check out my cool new ship, i dont have to send them a jpeg - they can come on board and take the tour, then crew the ship.
@@hyperkaioken4982you really pretending bugthesda won't shove space creation club into this craptastic game and sell more stolen free mods along with OP ships and special mods? Cash cow throwing shade at other cash cows is halarious!!
@@hyperkaioken4982 Star Citizen, although a really cool base concept, can respectfully *_get fucked_* at this point. I'm ready for Starfield to leave it in the dust
Really love this ship design, it's become my character and companions' new home. Have you thought about doing similar videos based around all of the other ship brands?
I was one of those that asked in your previous video how you made this ship... thankyou so much! it's given me alot of ideas on how to build as well!!!
@@arcticfox9721 I didn't find the "base" ship as there probably wasnt one, I just simply deleted all the parts on a cheap ship and followed his build from the ground up. Just dock at the starship in mars orbit and delete a ship in the shipbuilder until nothing is left. Then follow the building part of this video. He shows you how to do everything from the ground up.
There is a unusable Ship Class M which is used by Legendary Ships. Sadly we can't fly them but you can murder a bunch of those. Actually I think the Vigilance was an M Class.
You'll not be able to use the deimos landing bay in place of the taiyo one as you likely will breach size limits and or the bay needing to be connected to the cockpit. To get around this remove the two from pointy bits, remove the 1x3 engineering bay, then push the landing bay forward a bit. Then go get the Taiyo landing bay.
Love, love, love this video! One thing that Starfield does SO well is make the ships feel lived in. And having the NPCs walking around, and talking, or reading, or fixing things is frickin awesome. So immersive!
Great application of your skills :) I tried to build my ship to look like a somewhat fatter version of the Valkyrie from Titan A.E, with somewhat decent results. it's heavy but the layout is optimised almost like yours so I'm happy with it!
I don't even play Starfield and I totally enjoyed the tour and the how to build section. Very well designed and great explanation behind the decisions why certain parts sit where they are.
The problem with doing a tutorial this way, is that if we don't already have the parts, we can't save the ship to travel back and forth between Deimos and Taiyo for different parts. A list or setup beforehand would have been much less frustrating than having to entirely start over because I didn't have the right Spine B for the ship. You rushed through and skipped a bunch of parts towards the end, including some weapons it looks like attached to the back wings or next to them.
Yeah Galaxy quest is one of my favourites too. It's a shame there isn't more habs with variety. I was hoping for more armoury types. Bigger types with internal cargo containers.
Nice ship, the game just needs to let a person place their own doors between habs. I spent hours trying to make a all in one main ship love your design. Thanks for making this video.
I agree with this 100% and I think it would make the world of difference with customization. Allowing us to dictate what connect to what via where we want to place doors and ladders
This is still my favorite vessel of all time for Starfield. I've built many but always come back to this one. Phenomenal job on the interior and exterior. Thank you for sharing this build with everyone🤙
Hey sir, love your ship. It's a great base to customize, and I fell in love with the layout instantly. I did some revisions on the placement of some of the habs, if you or anyone else are interested in my $0.02, based on my experience being on military naval ships, and felt it appropriate as Deimos is supposed to be the in-lore big military manufacturer: Engineering Deck- replaced your engineering bay with the workshop and then placed the Deimos Engineering Bay B on both sides of the Grav Drive with one connection point to the workshop. I plan to eventually place the reactor (104DS Mag from Dogstar) forward of the Grav Drive, which will line it up with the ends of the two engineering bays. Concept is that an engineering deck would want to have as much access to the reactor and drive as possible, and would want the workshop as close as possible to manufacture parts and do repairs. I tried to use causeways to fully enclose it, which is why I used the B bay as the A bay doesn't have a pass-thru connection point on the forward end of the bay, but the game did wonkyness with them and had them connect up into the mess hall instead towards the inside of the ship to make a full ring around the reactor. Instead, I used the open spaces for cargo holds (Polo 2000's from the Eckland shipyard) and the spline you used from Taiyo. Mess deck- replaced the armory with Living Quarters 2x1 as the port 'wing.' Put the Infirmary on the starboard side directly connected to the 2x2 Living Quarters, and then placed the Science Lab as the starboard 'wing.' Reasoning is that the infirmary would want medications/drug production directly attached and under their control for monitoring of drugs, and the living quarters gives it a good secondary semi-private space feel. Ships commonly have this as a sort of place where you can make personal calls, or sometimes just private spaces for playing games instead of in the middle of high traffic common areas. I don't like how the mess hall connects through the infirmary, but like you said, it's just how the game works (until some modder fixes the pass-thru connection points). I'm justifying it by saying the mess hall tables and space can be used as emergency beds in case of a mass casualty event. The living space will be the triage space, critical patients go into the infirmary, everyone else gets put in the mess hall for treatment. The starboard All-In-One hab has a smaller ante-room with a table I've personally dubbed as the Officer's Mess, and the connecting living quarters are the Officer's Quarters. The port quarters are regular crew quarters. Command Deck- I placed the Computer Core on the port side of the Battle Stations 2x2 and moved the Captain's Quarters forward of the Battle Stations module. No military/combat ship would have foot traffic going through the Captain's Quarters to get anywhere, much less the bridge. That's one of the busiest areas, and the way the connection point works has this placement making sense as right when you enter the Captain's Quarters, there's a table with a monitor and a white board on a half wall, making it a sort of mini-ready room connected to the CIC for the OIC to give briefings to the Captain privately. Bridge Deck- I put the Armory where the Captain's Quarters used to be here. Reasoning is that you would typically want some sort of guard/checkpoint before bridge access (and the CIC, but two armories is a bit weird. I think there are Armory Habs from other manufacturers that have beds in them and just a few weapons cases instead of a full on weapons layout, and I feel those would be more appropriate since it would be firewatch/guard rotation station with rest beds for switching out, but haven't gotten around to hunting down which ones I like the look of most and trying it) and the docking ring shoves the boarding party right into the gun barrels of the security team stationed in the Armory. It's not an ideal placement, but because of how the docking works, the only other alternative would be to have it go through the underside of the ship, directly into the engineering bays, which you don't want boarders to have access to, either. The only alternative I can think of would be to have a docking ring connecting to the side of the mess hall. Which is honestly where it would be, but I haven't found any low-profile side docking rings. The ones I've found just ruin the silhouette of the ship. Where the Reactor Used To Be- I struggled with what to do with this space. At the moment I have a Polo 2000 Cargo Hold attached to the underside of the Armory and just an open space below that. Once I find an Armory hab with beds that I like the look of, I'll be placing it under the existing Bridge Deck Armory as a security point for the CIC and then probably putting the cargo hold under that, which should fill the space nicely. I also dumped the missiles and moved the EM weapons to where you had the missiles, and used the 3 mount spline there, mounting 3 EM weapons. Gives it that old school Wave Motion Gun feel. I also wanted to mount some guns on the underside or the sides of the ship for better arcs of fire, but well, the game doesn't allow for that. More work for the modders. Hope my rambling suggestions made any kind of sense!
For anyone like me (or maybe I’m the only one) the DC401 reactor with 29 power is actually the starter in that series of reactors. I saw in someone else’s video there’s actually a DC402 and DC403 that are each more powerful - but they must be level locked because I haven’t found any for sale yet. I’m only level 28 but I definitely plan on upgrading from the 401 to the 403 as soon as possible because it provides something like an additional 10 units of power.
IDK if you still have this issue but I've had this issue as well and you need to make sure your landing bay meets a hab so if it's a top entrance or side entrance like the one in this video. Also I had to detatch and reattach components like the cockpit and landing bay until it likes it. Again about a year later but hope it helps
Thanks for this! It's such a great design to build first then personalize! I did things like took the grav drive on the bottom since I wanted a bigger one and sticking a bigger one sorta in the front where the missiles went. Then mounted the missiles right in front of the bridge but amazingly not only did it look ok outside, the look from inside the ship was great! I put the cowling on the front top slot of the J-52 Gamma Grav drive I stuck in it's place and it looks really sleek! I also removed your cargo containers and first attached a 500T He3 Tank to the belly / bracer. I then added another TWO 500T He3 Tanks to either side, one on the left and one on the right. This gave me a lot more fuel. In place of your cargo container I then added 2 Galleon s202 cargo hold's, one on the right and one on the left of the bracer. All these differences DID add to my overall mass and bring me up from your 2128 to 2474, but I have a 30 LY jump, enough fuel to MAKE those jumps, and an increase of max hull from 938 to 1510(!) AND a cargo hold that went from 1170 to 2200. Overall I am very happy and I thank you for giving us this base to begin learning and building on. I forgot to add I had to delete the bracer and replace it with a landing gear. Crap and that I moved the missiles to the top of the bridge.
I would like to point out the "optimized" ship shape is potentially L shape, since the enemy target lock on is locked on the middle of the ship box, most of enemy fire will just miss, someone posted a vid on reddit and it was abwsolutely hidious
@@B.D.E. If the crossbar is at the center of the ship, it doesn't achieve the same effect. The L design breaks the AI so that they literally *can't* hit your ship. It's not really the way *I'd* want to play, but it is a thing.
Are there any other Expanse fans that saw Deimos parts and thought "Martian Ship," only to find out the shipyard was at Mars? I'm choosing to take this as an easter egg lol.
YES. I absolutely love your star citizen ship walk thrus and commentary of the interior and exterior. Please keep doin them on starfield! I absolutely love hearing your architect view on practicality when building your ship as I am looking for the same feel for my ships! However, I have no CLUE how to do it in this game. Thank you very much for this morph :) more please!! We love it
Sooo much love for 'Galaxy Quest'! "Never give up, never surrender! Damn the resonance cannons! Full speed ahead!" - Capt. Jason Nesmith, NSEA-Protector
I learned from Normandy SR1 and SR2(alliance refurbished) that it makes more sense to have your armory right before the landing deck, checking your gear right before you exit the ship and all.
Armory is essential when you are boarded by the enemy(imagine it's possible). Ideally, all crew members must be able to reach it before hostiles. So it should be somewhere near the bridge and control room and far away from docker.
I LOVE this. I did something wrong because my interior is all jacked. It's the only thing I hate, but everything else is amazing. I tried so many times to get a good-looking ship that either wasn't a giant phallic object or wasn't just a big box. I followed your guide which was amazing, step-by-step and easy to follow. I didn't have a few of the unlocks so I had to substitute. And of course, the cockpit you can only get at the Deimos staryard it seems, so I had to make due with a temporary one and then fly there and edit at the ship builder. Otherwise, I added a couple extra wing details here and there and I colored it a little red and blue to go with the Constellation theme. Thank you for this tutorial and making sense of this very frustrating ship builder. Your original ship looks amazing and I am so happy with my tiny modifications. I have not attempted ship combat, and could not afford most of the weapons you used, but we'll see how she fares. Hopefully good enough that I don't have to keep abandoning quests that send me into ship combat. One of my tweaks was hiding the shield generator under the back with the power thingy. Maybe they won't be able to hit it!
Was able to build this after getting commerce level 4 and it barely broke the bank. Love the ship, it's helpful for someone lacking creativity to make my own lmao. Thanks!
That's an insanely good rig right there. One of the best I say. I think Bethesda must expand, develop and further add more worlds to this game. It has a lot of potential.
After way too much time i finally got all the components to build this. Ignoring how turrets at times fail to engage targets (and you having little control over who exactly to target, which is annoying in bigger battles) it's pretty neat. Added two massive storage units on the sides of the captains quarter because anything below 2000kg of storage won't do. Alternatively you can just cluster the bottom engineering bay with smaller ones. Less elegant but can get you easily up to a few thousand storage. Also added two 200kg shielded cargo units to the tips of the back wing. right next to the fuel storages. Extra weight forced me to add extra landing gears, which i gladly did and attached them to the engineering bay right behind the taiyo connector piece for the rocket launcher nest. so overall I'd say a successful ship build. thanks for the blueprint.
Shipbuilding is definitely thee highlight of Starfield. There’s been some pretty crazy designs put out already, including the friggin Batwing, which looks *awesome* !
I've watched this video 4 times the shop is genuine eye candy I love looking at it and I'm making up the money for it in game.. literally the only thing I can use to describe how I look at it is 😍
Just built a ship based on this.. added some cargo, changed some habs, changed some weapons, and changed two engines… it’s definitely OP. I love it. And my changes didn’t hardly add much at all. The biggest costs were the engines and the different reactor that does 34 instead of 29
Awesome design. Only thing I changed in mine is I added another companion 1x1 module in front of the captain's quarters because I feel uncomfortable that whoever needs to go to the bridge, it has to go through there :). so I had to modify it's end a bit so that the captain's q doesn't stick out to ugly in the back. Extended the bumpers, added an extra spine on top and a deimos belly aft under the captains q module sticking out. All in all nice ship :D
I haven't seen many content creators mention it yet, but imo the best way to get top-tier parts is to hijack high-level enemy ships. My current home ship uses a reactor and shields taken from a lv45 Crimson Fleet ship. I haven't even seen these parts in shops, and they really are top-tier. You can cut the build cost of an endgame ship in half by 'liberating' parts from strong foes.
I stumbled into a "constellation cruiser" on Reddit, and the person who built it put up pictures detailing each layer of the ship and how it fits together. I mostly kept the design of those images the same, but I did deviate a fair bit on the engines, chosen habs/their layout in the ship, and also armaments. I feel like, when it comes to engines, many people are still unaware that there are certain kinds that can _only_ be mounted in very specific ways. Many people just try to stick engines on the back (which makes sense), but some can only be mounted on the sides of a module, and need specific clearance to actually be installed. These engines won't even show up in the list of parts you can get, because if you try to attach to a spot it won't fit on, the game just won't show it to you. The Poseidon DT230 is actually _the strongest_ engine you can possibly get, but it has very unusual mounting requirements. It can't attach directly to the back of an existing module, it can only be attached on the sides. The DT230 also has a very unusual collision box, often times making it very difficult to build it into structural nacelles. But, these engines provide the highest possible amount of thrust. The second best engine is the SAL-6330. It provides significantly less thrust than something like the DT230, but it's one of the _only_ Class C engines which only need 2 power. I like to mix and match engine types, and build different kinds of nacelles or mounting positions for them. I typically use two of the strongest possible engines I can fit, then supplement the rest of my available engine power with engines that don't need as much.
Seeing This ship in the first video was my inspiration for what is now my favorite ship I’ve ever built. I started out trying to copy yours but then I came up with a design I liked even more. Thank you for this video I was just saying to another creator last night I hope this becomes a whole genre of video, showing off specific ships you’ve designed.
I would 100% get behind this series.
Same, regardless of whether or not people actually build them it's really engaging content and also great learning material to see how people are building bigger ships, thanks a ton!
Love that you are both star trek and battlestar Galactica inspired! I'm personally trying to make a ship as close to the defiant as I can and I would love to see you try to build that as well if you could! Cheers!
what says? i fall of sleep on 20 sce9nf of video is boring and pointless
@@StainderFinperhaps a video on the English language and how to compose sentences would be of more interest?
So, you being an Architect now we just need a planetary base that looks good :)
I need to figure out how to daisy chain outposts together so that all resources go to one central production outpost.
@@Slacker28if you set up the incoming resources on a cargo link to a container all resources will go the container and u can have all the bases delivered their resources to the main base cargo link
@@nuonse Can I do that with 45 bases across multiple star systems.
YESSSSS!
@@Taze00 I'm pretty sure the 2 cargo links are one from same planet, and the other being within the system.
I'm so glad that you gave us an interior tour. Everyone else just completely ignores the interior and only looks at the exterior of ships.
I wanna see more ship designs from this guy. He has great taste.
Its a good Ship, Ship brother!
This design became my favorite in my first run, and now that I'm in my second run, I've already rebuilt it. The biggest problem with the ship building in this game is that you can't choose where the doors go, but this layout you put together has a fantastic flow from room to room, which is CRUCIAL, especially for C-class ships! I have this and a Crimson Wight III, and even though both have comparable stats, this one ABSOLUTELY smokes the other C-Classes in terms of interior design flow. The layout makes sense, feels very logical in terms of placement, and the flow is fantastic! There are so many videos out right now for ship building, but this design here is the best I've seen. Other creators might make bigger ships or make ships that look like the vessels from Halo or Star Wars, but this ship was both a lore-friendly design AND incredibly functional! Thank you so much for sharing!
Morph I started watching you when you were building ships in Space Engineers. Crazy how you're back doing almost the same thing, after all these years.
I was thinking this today, exactly this lol. It's not like I'm doing something different, I'm doing something I used to do... kind of like going home.
@Morphologis Same here. Found you through your Group Survival series with Shack and W4sted. It's crazy how far you've come since, though I do kinda miss Potatoes.
@Morphologis Hey Morphologis! I love the design, but any ideas why mine says the cockpit needs to be connected to the landing bay, as well as ship exceeds max length? I made it just like you did but can't get it to work.
Might just wait for mods to unrestrict these, but I really wanted to use this design because it looks so good.
@@aaronsandman749 I fixed that by making the bottom hab, connected to the landing bay, a 2x1 instead of a 3x1 and moving the landing bay up 1 space. This gets rid of those errors, and then when you swap out the bay for the one in the video, you can change the hab back to a 3x1. It has to do with the type of landing bay he speaks about: Ladder vs. door
@@tomrebergen6642thank you mate help me a lot with this comment
NEVER GIVE UP, NEVER SURRENDER! Friggin love that movie man. Lol I appreciated the reference.
That interior layout is goals. I feel like that's a great foundation for a large ship.
The interior layout is pretty weak if I'm honest, a lot of ladders, no real walkthrough to get to the cockpit. The outside looks amazing though
@@temeria1986That's more because of the limitations of Starfield's ship building though. You can't properly build and connect rooms exactly the way you want.
@@santhoshsridhar5887 I know but I didn't say it was his fault. I just said it was the weakest part of the video and didn't look like 'goals' in my opinion.
@@jonnyj. Why are you so offended by my opinion? Its just that..an opinion, if you really like it, then good! But we're online sharing our opinions, if he has the right to share that he likes it then why am I not allowed to not like it?
It being goals is equally not as factual, yet you're quiet about that, which shows you only care if its 'factual' or not if you agree with the opinion or not.
TLDR; don't take opinions so seriously, you're free to think differently and say so.
@jonnyj. Starting out a comment with "yikes" tells me a lot about you.
But nevertheless, I vehemently dislike inefficiency when it comes to the interiors of my ships. Ladders in these ships are just frustrating to navigate.
Tldr: calling someone "cringe" and "pedantic" because their opinion doesn't line up with yours is the epitome of hypocrisy, and something I'd expect from a 12 year old. People's opinions differ, and one day you may realise what a great thing that is.
I actually followed everything to the T but ended up changing some things at the very end to get the ship to its fullest potential. I ended up adding small 550 fuel tanks, bigger grav drive, a lot of shielded storage boxes, added extra parts to mount 18 guns, extra cool parts to extend the ship’s length to 40 max, and tons of other stuff that made it so awesome. The essence of your ship is still 90% there and it’s such a nice design. Thank you so much for sharing this!! ❤
Love this ship design, definitely going to have a go at building it! Would be useful to have a list of the required skills for all the components somewhere, so you at a glance know what to target if you don't have them already.
Just get Starship design to rank 4. At that point you will likely also have piloting rank 4. Any parts that are a no-show at that point just mean levelling up. At level 60 (I believe) all parts will be available.
Level 60 starship design rank 4 and piloting rank 4. I built this then modified it, with a better reactor (shear flow) and better storage modules (1480 storage per) that fit perfectly on the undercarriage area. I also got rid of the missiles and instead but 7 auto turrets on this thing. You sacrifice mobility, but i have almost 10k storage and the auto turrets literally delete everything around me in space. Like they are deleting things I’m not even looking at. If I want to board something i just reduce the power on the turrets two 1-2 and then when the shields are about to go down i turn them off and hit the ship with the broken af EM weapon with 124 EM dmg per and I have two of them.
You've really made such a beautiful ship Morph, definitely going to take a lot of inspiration from you when designing mine
It would be cool to see you do a "dream ship" build for each of the different manufacturers using only their parts (or at least the majority)
Hey Morphologis, at @05:40, that _looks_ like a Combat Information Centre or CIC, and is a normal feature on modern warships. It lets the bridge be there for visual observation without crowding it with sensor consoles and such.
Or CDC for the carrier folks
Bro, this ship is a masterpiece. This was put together so well
Really like this design. It’s what I made my main ship although I upgraded the grav drive and generator thing on the back. I also added those cargo hold so they extended all along the undercarriage of the ship giving me around 4,000 storage. Doing so I had to install 2 additional landing gear in the rear so it could take off. I also switched up some of the Habs brands to give it a different style. Overall 10/10
how much mobility do you have. As soon as I install more cargo, the mobility goes down a lot
@@chski1220 it’s pretty slow I’m not gonna lie but because of its size it’s understandable. Combat is to easy so I really don’t need to move terribly fast. I don’t have the exact numbers though and I won’t see till I get back home in like a month.
@@keepemclassic6791 this. even if mobility is a lot lower just go fore more turrets
@@TheKobool yea pretty much, although I haven’t had to do anything weapon wise. Combat has been really easy in this.
U pretty much just made what I had in mind this whole time watching RUclips videos on this, even down to layout of single central ladder and captain’s quarters being behind the bridge. My inspiration was the harrower class dreadnought from Star Wars old republic era, and yours is almost exactly what I was had envisioned with some minor exceptions like color, hab interiors, and weapon choices. S tier ship, A++ on the vid, big thumbs up! can’t wait to build mine.
Literal heaven-send. After seeing the massive Diemos bridge in your first video I started planning out a ship look I wanted to go for, incorporating that bridge, and having two front prongs, etc. And then viola, at the end of the video, there's basically the design I was mentally planning. Now I know how to build it/where to start from. 10/10
Really sublime design mate, nice job. Would love to see further content with designs for different ship types... cargo haulers, smaller fighters etc.
Your architectural background adds a considered aesthetic element to your builds, really cool stuff.
I have exactly 0 creative cells in my body, so have pretty much went off ship build videos since I got the Razorleaf. Finally got my Starship Design and Piloting to rank 4 so I decided to find a mid-late game ship that I wouldn't be changing for a long time, until new parts unlock at level 60. This ship is perfect, it fits every type of hab so it truly feels like a flying-base, which is what I wanted from the start. I modified the cargo, added two extra landing gear at the back, and loaded up with 4 x Auto Beams, 4 x Auto Beam Turrets, and 4 x Auto Alpha Turrets. The thing has it all minus mobility, which I don't care much about with 12 weapons.
Appreciate you throwing this thing together, it's awesome.
This man made a complete masterpiece. He’s playing the game on another level
It’s very interesting seeing the modules and habs Bethesda designed coming from a sailor’s perspective.
I really like the bridge specifically because it most closely matches the bridge on our submarines with the map/command table in the center and seating and control panels off to the port and starboard sides.
Awesome job man. Definitely going to build this next time I’m on Starfield!
Interesting, thanks for sharing that!
Yea I unintentionally mentally corrected him when he said mess hall, in my head I was like, "Galley"
Keep in mind, if you're not seeing certain ship parts, they may be locked behind levels. So reaching a certain level is required for that ship part to appear in the menu.
Ya I was thinking the same thing, because @12:46 that B class grav drive would be great for my own build (I'm nowhere close to being able to build this costing 400k).
what level do you unlock everything?
@@hexblack2215 not even sure. Would be nice if there was a site or way to find out when items are available at a given level. Like I found some sites with lists of items and requirements (ship building and/or piloting skills) but not actual character level.
@williamludwick77 Yeah I got stopped early following this build. He has a 2x3 living quarters and mine is 3x2, and can't be rotated. So I can't follow the build exactly.
@williamludwick77 Saw a youtuber who made the dragonfire ship build video claim its around lvl 70+ that all ship parts should be available.
Honestly hope they patch and make everything available at one ship vendor.
It might not be the best ship in the game but it might be one of the best looking ships in the game! Stunning and love the logical interior :)
Best ship building guide on youtube. A lightbulb moment for me in this guide was showing how you can really get an idea for how you want your ship to look by first drafting an outline of its basic shape with your habs. Then you can build out from their shaping it exactly how you want it to look
I totally built this ship off this tutorial but I've swapped it up so much. Added more cargo extended the nose so I could fit a stronger grav drive and reactor under the hood. Extended the spines. Replaced the tanks. Used 5 of the slayton 6930's in the back to up mobility. Added a scan jammer, better shields, better weapons. She's a veritable beast now and I love it. And it all started right here. Thanks for a great video.
It would be really interesting to see community created ships get reviewed by you morph
That would be awesome, but we need some kind of mod page on Steam or something to support downloading other people's ship builds.
@@Morphologis I think it would be easy enough to add ships via nexus mods but we will see what the community does
Love your ship design. Gives me something to grind towards. Pretty much my outpost will be my ship so I can have everything with me while I explore.
Love your video!!!!
I'd like to think that if explosive decompression doesn't exist in the game yet, modders will find a way, so it's absolutely a good idea to think about ships like they're real objects imo. Plus it just feels good to have something that makes sense for human beings to exist in. As expected of a human-minded architect, Morph! Great job. And of course I loved the Galaxy Quest reference, haha.
This ship has made the game completely enjoyable for me. You did an amazing job. I made a few tweaks like a front landing bay, upgraded the reactor, grav drive, weapons and cargo so I can haul 4800, and still have mobility of 87. Thank you.!
I have built this several times and I keep coming back to the video for reference. This was just a great build. I always tweak it to my liking a little but I just can't seem to design anything that I like better. Keep em coming.
A couple of things I noticed trying to replicate this:
- The HopeTech 2x1 Captain's quarters, the Taiyos spline B, and the Sextant 400cm cargo holds are not on Deimos. You'll have to get those elsewhere.
- The shield generator requires level 30.
- I only see 3 rocket launchers, not 4, and the video skipped the placement of the 2 side ones.
Otherwise, great ship. I replicated it as much as I could and haven't had a live fire test with it yet.
yeah I'm really curious how he mounted those two launchers on the wings at an angle like that. As for the rest, I was able to get everything except for the shield generator at Deimos. I did read somewhere that stock can be random sometimes so dunno if that accounts for the difference.
@@VoodooV1 it's the vertical weapon mount. It's under structural components. I don't remember which vendors sell it but most of them seem to carry it. It actually allows you to attach two weapons vertical to each other so I think it's a little bit more efficient than the horizontal weapon mount.
The docking port that opens horizontal into the ship rather than vertical is awesome and honestly I want more of that. Also I wish we had more control of doors and where ladders (which I hate, wish it was stairs or lifts) could be.
So one of the few things I would change is the captain's quarters being where the ladder comes out of. I would maybe push things forward or backward, not sure, but I would want it to be a causeway entrance.
Honestly though this is awesome! Love the design choices and the attention to logic and aesthetics.
Unfortunately, it looks like Starfield gamers will be limited to contending w/ the seemingly nonsensical (or at least not fully predictable) door / ladder algorithm in the shipbuilder code -- that is, unless modders come in later to save the day!
That said, I've gathered the following from other Starfield gamers:
- The algorithm seems to prioritize ladder placement according to the location of the landing bay module -- that is, it favors placing ladders as close to where you installed your landing bay so that ladders either connect directly to it or get placed as close as possible. This suggests that (at least for the time being) medium- to large-scale ship design should "revolve" around a column of stacked companionway modules placed directly on top of the landing bay (or right next to it, if it's a sidedoor type of bay) w/ all the Hab modules branching off of the vertical "gangway" column.
- The algorithm also seems to actively "hate" interior loops, as it apparently looks for the absolute simplest solution to guarantee access for each Hab unit -- hence the "crazy maze" issue for gamers who don't realize this before finishing a ship build / modification session.
For small-scale ships, the obvious solution is to make each Hab connect to only 1 other Hab, thus forcing the algorithm's "hand" -- but this quickly becomes less predictable w/ larger-scale ships as you pack in Habs more densely. One possible solution is to add in some 1x1 causeway (corridor-only) Hab pieces to force the placement of doors (which can also force the algorithm to allow for loops!) but this is not always practical due to mass ratings & the limited availability of such parts.
Furthermore, it also appears that some (if not all) Hab modules have "preferred" spots for door placement, meaning that if you line up 2 or more Habs to touch each other so that a door could be placed in 1 of 2 or more spots, the actual door placement can seem downright idiotic if not insane!
Please make a list of requirement of skills, character levels, and perks for building this ship.
And also specific non-Deimos part location.
The ship build is cool, but additional information are much appreciated.
I think he said the only requirement really was Piloting Rank 4 because of the Class C parts
@c4rnivore193 Well, i've reached Rank 4 piloting. Still, not all of the ship parts are available for me. Did i miss something?
@@cassky3736starship design rank 1
Fusor DC401 Reactor : Piloting (Rank 4), Starship Design (Rank 3)
We’re you able to learn more? There’s also a character level requirement for unlocking parts on top of skill requirements
I built this ship and love it. Fitted a missile array in the front fork. The Alduin has served me well across three NG+ playthroughs.
What is NG+ ?
From “architect reviews star citizen ship” to “architect builds his own” love this progression arc 🔥
For realism purposes, I would say having the engineering section so easily accessible from the main entrance where boarders are most likely to access the ship may not be the most secure option. Vital systems should probably be kept out of reach of anyone first boarding. As it stands, anyone in the airlock could toss a grenade and cripple your whole vessel. Not something to worry about in vanilla Starfield, but a few years down the line when mods make ship security more relevant, it may be something to consider.
Nice analysis lol
Fire code Andy over here lol
Real world security concerns like this have been on my mind while designing my ship. While not actually a problem I like the realism aspect of it. Being unable to control and customize the interiors of modules is quite annoying and just leads to having to have companionways everywhere instead of say corridors or something. I really hope they (bethesda or modders) give us the ability to control flow through the ship more. It took me hours but I finally got the ladders and doors in a secure manner.
You said what was on my mind. One would expect engineering to be one of the primary areas for boarders to commandeer in a space game with boarding as a feature.
I make my armory be the hab that connects to the bording hab, like it is in the Expanse.
I feel like this should have already been a ship in the game to just buy however with so many interesting designs I hope they add something to the Creation Club category where you can share your ship creations with other people and they can download them to their game and be randomly available to use by ncp's or bought at various ship vendors
Creation club won't do that for free 😂🤣😂🤣
They sold free mods they stole off the nexus.
Bro I wish this would be a dream. Imagine exploiting credits for an hour and then buying one of these crazy ships from some youtuber who spent days on it.
@@ftniceberg874 don't the original creators get a cut thou?
By Grabthar's Hammer, by the Sons of Warvan.... that's a neato looking ship.
Just wanted to call out how much I enjoyed this video! As a (former) architect myself, I really enjoy the thought you gave to the experience of the *interior* space of the ship -- so many ships in build videos look great on the outside but are a complete mess when trying to navigate their interiors. I *love* that the interior layout of this ship is coherent and well-organized -- so much so that even as I introduced a more powerful reactor, better armaments and shields (and larger engines to accommodate all that extra weight!), the one element that has remained unchanged is the hab configuration around which you designed this.
BTW, the basis of this ship design is so well considered that even with all those upgrades I've still managed to achieve 96 mobility, 140 speed, and 30LY range -- this thing absolutely ROCKS. I've built many ships I've seen in build videos in the past month since launch, but TBH this is the thus far the only one of those that was sufficiently solid/well-reasoned that I'd not found myself wanting to scrap/sell it after a pretty short usage in the game -- WELL DONE!
Finally, a guide to a ship that doesn't look like a Dorito. It's by far the best one I've seen. 11/10 can't wait till I can put it together myself.
That bridge is my favorite one. I made a ship centered around that bridge because it gives you a great view for combat awareness. Also, it's so open and luxurious.
Absolutely adore that there is ship building in this game, something Star Citizen is *_sorely_* lacking.
Please make a ship building series!!
starcitizen is too busy selling a single ship that whales pay hundreds for
@@hyperkaioken4982 But in SC i can actually Fly that ship, outside of a skybox - and if i want my friends to check out my cool new ship, i dont have to send them a jpeg - they can come on board and take the tour, then crew the ship.
@@hyperkaioken4982you really pretending bugthesda won't shove space creation club into this craptastic game and sell more stolen free mods along with OP ships and special mods? Cash cow throwing shade at other cash cows is halarious!!
I don't disagree with you all tho... bug wise on PC for me at least havent encountered many bugs which is rare for them@@ftniceberg874
@@hyperkaioken4982 Star Citizen, although a really cool base concept, can respectfully *_get fucked_* at this point.
I'm ready for Starfield to leave it in the dust
Really love this ship design, it's become my character and companions' new home.
Have you thought about doing similar videos based around all of the other ship brands?
The simplicity of a singular ladder to move around the ship is awesome. Fantastic design. This is now my ship moving forward.
If no man's sky had the ship boarding and building from Starfield it would be awesome. This is Starfields only redeeming qualities.
Yeah that's 100% one of the best ship designs I've seen so far - inside and out. Amazing stuff!
Attach a long pole to it then it's great
Could you do another ship using the massive nova galactic cockpit from the titan moon?
Well done! beautiful design that honestly feels like a capital ship that can take on whole fleets.
I was one of those that asked in your previous video how you made this ship... thankyou so much! it's given me alot of ideas on how to build as well!!!
*We need more of these builds! Just built this and it's absolutely amazing!*
Where did you find the base ship at? I’ve been everywhere and can’t find it.
@@arcticfox9721 I didn't find the "base" ship as there probably wasnt one, I just simply deleted all the parts on a cheap ship and followed his build from the ground up. Just dock at the starship in mars orbit and delete a ship in the shipbuilder until nothing is left. Then follow the building part of this video. He shows you how to do everything from the ground up.
@@Trashy. oh alright, thanks bro I appreciate it. Lmao I was going nuts trying to find the ship he showed just before taking his apart
@@Trashy. just built it and added my guns from my dragon fire. Things a beast
I wish we could see more big ships like this by other factions. Cuz I liked the UC Vigilance.
There is a unusable Ship Class M which is used by Legendary Ships. Sadly we can't fly them but you can murder a bunch of those. Actually I think the Vigilance was an M Class.
@@Shear666 I think modders mat add M class reactor with size changes
You'll not be able to use the deimos landing bay in place of the taiyo one as you likely will breach size limits and or the bay needing to be connected to the cockpit. To get around this remove the two from pointy bits, remove the 1x3 engineering bay, then push the landing bay forward a bit. Then go get the Taiyo landing bay.
You are godsend friend
Thanks dude! Saving a future headache
Wish I read this before I restarted
Wish he would’ve explained that and not wasted all of my time
What do you mean 2 pointy bits?
Love, love, love this video! One thing that Starfield does SO well is make the ships feel lived in. And having the NPCs walking around, and talking, or reading, or fixing things is frickin awesome. So immersive!
Built this today. It’s a sick design. Loads of fun to have it in my play through. Thank you.
I tried many hours of building my perfect ship! This ship Design ist really perfect! So, thank you for this ship!
Great application of your skills :) I tried to build my ship to look like a somewhat fatter version of the Valkyrie from Titan A.E, with somewhat decent results. it's heavy but the layout is optimised almost like yours so I'm happy with it!
Titan A.E.! Such a throwback! Loved that movie growing up. It seemed like that movie was long forgotten lol
I cant wait to see what you build when mods come out to allow you to build stuff exactly the way you want. Awesome build!
I’d pretty much build the same thing but with a way longer nose, more weapons, and more cargo
Impstar?
We will have entire cities as ships😅
@@andreivasileiorga287 Just look at modern day carriers.....floating cities!
This video is utterly immersive and engendered a ton of ideas throughout your walkthrough. Your efforts are so very much appreciated kind Sir!
I don't even play Starfield and I totally enjoyed the tour and the how to build section. Very well designed and great explanation behind the decisions why certain parts sit where they are.
I need more ships like this! I love the huge battleship look so much
The problem with doing a tutorial this way, is that if we don't already have the parts, we can't save the ship to travel back and forth between Deimos and Taiyo for different parts. A list or setup beforehand would have been much less frustrating than having to entirely start over because I didn't have the right Spine B for the ship. You rushed through and skipped a bunch of parts towards the end, including some weapons it looks like attached to the back wings or next to them.
go to daimos build everything but those parts...use what ever u can to substitute then head to hopetown...? cry me a river
Yeah Galaxy quest is one of my favourites too. It's a shame there isn't more habs with variety. I was hoping for more armoury types. Bigger types with internal cargo containers.
What? Miners, not minors!
Is there air?! You don't know!!!
Nice ship, the game just needs to let a person place their own doors between habs. I spent hours trying to make a all in one main ship love your design. Thanks for making this video.
I agree with this 100% and I think it would make the world of difference with customization. Allowing us to dictate what connect to what via where we want to place doors and ladders
this is my favorite part of starfield, you can design and build a ship for your specific needs
This is still my favorite vessel of all time for Starfield. I've built many but always come back to this one. Phenomenal job on the interior and exterior. Thank you for sharing this build with everyone🤙
Hey sir, love your ship. It's a great base to customize, and I fell in love with the layout instantly. I did some revisions on the placement of some of the habs, if you or anyone else are interested in my $0.02, based on my experience being on military naval ships, and felt it appropriate as Deimos is supposed to be the in-lore big military manufacturer:
Engineering Deck- replaced your engineering bay with the workshop and then placed the Deimos Engineering Bay B on both sides of the Grav Drive with one connection point to the workshop. I plan to eventually place the reactor (104DS Mag from Dogstar) forward of the Grav Drive, which will line it up with the ends of the two engineering bays. Concept is that an engineering deck would want to have as much access to the reactor and drive as possible, and would want the workshop as close as possible to manufacture parts and do repairs. I tried to use causeways to fully enclose it, which is why I used the B bay as the A bay doesn't have a pass-thru connection point on the forward end of the bay, but the game did wonkyness with them and had them connect up into the mess hall instead towards the inside of the ship to make a full ring around the reactor. Instead, I used the open spaces for cargo holds (Polo 2000's from the Eckland shipyard) and the spline you used from Taiyo.
Mess deck- replaced the armory with Living Quarters 2x1 as the port 'wing.' Put the Infirmary on the starboard side directly connected to the 2x2 Living Quarters, and then placed the Science Lab as the starboard 'wing.' Reasoning is that the infirmary would want medications/drug production directly attached and under their control for monitoring of drugs, and the living quarters gives it a good secondary semi-private space feel. Ships commonly have this as a sort of place where you can make personal calls, or sometimes just private spaces for playing games instead of in the middle of high traffic common areas. I don't like how the mess hall connects through the infirmary, but like you said, it's just how the game works (until some modder fixes the pass-thru connection points). I'm justifying it by saying the mess hall tables and space can be used as emergency beds in case of a mass casualty event. The living space will be the triage space, critical patients go into the infirmary, everyone else gets put in the mess hall for treatment. The starboard All-In-One hab has a smaller ante-room with a table I've personally dubbed as the Officer's Mess, and the connecting living quarters are the Officer's Quarters. The port quarters are regular crew quarters.
Command Deck- I placed the Computer Core on the port side of the Battle Stations 2x2 and moved the Captain's Quarters forward of the Battle Stations module. No military/combat ship would have foot traffic going through the Captain's Quarters to get anywhere, much less the bridge. That's one of the busiest areas, and the way the connection point works has this placement making sense as right when you enter the Captain's Quarters, there's a table with a monitor and a white board on a half wall, making it a sort of mini-ready room connected to the CIC for the OIC to give briefings to the Captain privately.
Bridge Deck- I put the Armory where the Captain's Quarters used to be here. Reasoning is that you would typically want some sort of guard/checkpoint before bridge access (and the CIC, but two armories is a bit weird. I think there are Armory Habs from other manufacturers that have beds in them and just a few weapons cases instead of a full on weapons layout, and I feel those would be more appropriate since it would be firewatch/guard rotation station with rest beds for switching out, but haven't gotten around to hunting down which ones I like the look of most and trying it) and the docking ring shoves the boarding party right into the gun barrels of the security team stationed in the Armory. It's not an ideal placement, but because of how the docking works, the only other alternative would be to have it go through the underside of the ship, directly into the engineering bays, which you don't want boarders to have access to, either. The only alternative I can think of would be to have a docking ring connecting to the side of the mess hall. Which is honestly where it would be, but I haven't found any low-profile side docking rings. The ones I've found just ruin the silhouette of the ship.
Where the Reactor Used To Be- I struggled with what to do with this space. At the moment I have a Polo 2000 Cargo Hold attached to the underside of the Armory and just an open space below that. Once I find an Armory hab with beds that I like the look of, I'll be placing it under the existing Bridge Deck Armory as a security point for the CIC and then probably putting the cargo hold under that, which should fill the space nicely.
I also dumped the missiles and moved the EM weapons to where you had the missiles, and used the 3 mount spline there, mounting 3 EM weapons. Gives it that old school Wave Motion Gun feel. I also wanted to mount some guns on the underside or the sides of the ship for better arcs of fire, but well, the game doesn't allow for that. More work for the modders.
Hope my rambling suggestions made any kind of sense!
This one looks like the near-perfect layout for a balanced generalist ship. Great work! Really stoked to see your other designs!
For anyone like me (or maybe I’m the only one) the DC401 reactor with 29 power is actually the starter in that series of reactors. I saw in someone else’s video there’s actually a DC402 and DC403 that are each more powerful - but they must be level locked because I haven’t found any for sale yet. I’m only level 28 but I definitely plan on upgrading from the 401 to the 403 as soon as possible because it provides something like an additional 10 units of power.
And as you know, “All Good Ships have a Name …”
Loved the Galaxy Quest reference. One of my favorite movies.
I just wish we could turn off the artificial gravity in our ships while we’re out in space, if we so choose.
I literally can’t build ships. I always have a glitch where it says my landing bay not connected my cockpit.
IDK if you still have this issue but I've had this issue as well and you need to make sure your landing bay meets a hab so if it's a top entrance or side entrance like the one in this video. Also I had to detatch and reattach components like the cockpit and landing bay until it likes it. Again about a year later but hope it helps
That's a great looking ship. Don't let RSI get hold of it, they'll put it their game and charge $3,000 for it.
This habs placement is just so perfect and balanced, thanks for the inspiration and instructions!
Thanks for this! It's such a great design to build first then personalize! I did things like took the grav drive on the bottom since I wanted a bigger one and sticking a bigger one sorta in the front where the missiles went. Then mounted the missiles right in front of the bridge but amazingly not only did it look ok outside, the look from inside the ship was great! I put the cowling on the front top slot of the J-52 Gamma Grav drive I stuck in it's place and it looks really sleek! I also removed your cargo containers and first attached a 500T He3 Tank to the belly / bracer. I then added another TWO 500T He3 Tanks to either side, one on the left and one on the right. This gave me a lot more fuel. In place of your cargo container I then added 2 Galleon s202 cargo hold's, one on the right and one on the left of the bracer. All these differences DID add to my overall mass and bring me up from your 2128 to 2474, but I have a 30 LY jump, enough fuel to MAKE those jumps, and an increase of max hull from 938 to 1510(!) AND a cargo hold that went from 1170 to 2200. Overall I am very happy and I thank you for giving us this base to begin learning and building on. I forgot to add I had to delete the bracer and replace it with a landing gear. Crap and that I moved the missiles to the top of the bridge.
I would like to point out the "optimized" ship shape is potentially L shape, since the enemy target lock on is locked on the middle of the ship box, most of enemy fire will just miss, someone posted a vid on reddit and it was abwsolutely hidious
How about a more symmetrical H shape with a wide centre and all essentials on the edges?
@@B.D.E. If the crossbar is at the center of the ship, it doesn't achieve the same effect.
The L design breaks the AI so that they literally *can't* hit your ship.
It's not really the way *I'd* want to play, but it is a thing.
For an architect, you sure do know how to make a shitty ship with all them ladders...
This was really amazing. Thank you for show us all. I will definitely take notes and incorporate them wherever possible in my own builds
Are there any other Expanse fans that saw Deimos parts and thought "Martian Ship," only to find out the shipyard was at Mars? I'm choosing to take this as an easter egg lol.
Love the ship and the galaxy quest reference. "You broke the ship. You broke the bloody ship!"
YES. I absolutely love your star citizen ship walk thrus and commentary of the interior and exterior. Please keep doin them on starfield!
I absolutely love hearing your architect view on practicality when building your ship as I am looking for the same feel for my ships! However, I have no CLUE how to do it in this game. Thank you very much for this morph :) more please!! We love it
I've a surprise for you ❤️🎉🎉
Sooo much love for 'Galaxy Quest'! "Never give up, never surrender! Damn the resonance cannons! Full speed ahead!" - Capt. Jason Nesmith, NSEA-Protector
I learned from Normandy SR1 and SR2(alliance refurbished) that it makes more sense to have your armory right before the landing deck, checking your gear right before you exit the ship and all.
Armory is essential when you are boarded by the enemy(imagine it's possible). Ideally, all crew members must be able to reach it before hostiles. So it should be somewhere near the bridge and control room and far away from docker.
I LOVE this. I did something wrong because my interior is all jacked. It's the only thing I hate, but everything else is amazing. I tried so many times to get a good-looking ship that either wasn't a giant phallic object or wasn't just a big box. I followed your guide which was amazing, step-by-step and easy to follow. I didn't have a few of the unlocks so I had to substitute. And of course, the cockpit you can only get at the Deimos staryard it seems, so I had to make due with a temporary one and then fly there and edit at the ship builder. Otherwise, I added a couple extra wing details here and there and I colored it a little red and blue to go with the Constellation theme. Thank you for this tutorial and making sense of this very frustrating ship builder. Your original ship looks amazing and I am so happy with my tiny modifications.
I have not attempted ship combat, and could not afford most of the weapons you used, but we'll see how she fares. Hopefully good enough that I don't have to keep abandoning quests that send me into ship combat. One of my tweaks was hiding the shield generator under the back with the power thingy. Maybe they won't be able to hit it!
Was able to build this after getting commerce level 4 and it barely broke the bank. Love the ship, it's helpful for someone lacking creativity to make my own lmao. Thanks!
That's an insanely good rig right there. One of the best I say.
I think Bethesda must expand, develop and further add more worlds to this game. It has a lot of potential.
This is insane. I should have expected you to lay down the sickest ship in this game!
Never give up , never surrender. Loved that reference , this ship seems like you really put a lot of thought and time into it.
this ship looks amazing! i want a series where you make different kinds of ship that looks and functions good! subbed!
I love how you talk about Star Trek and then the next second you immediately reference Galaxy Quest
After way too much time i finally got all the components to build this. Ignoring how turrets at times fail to engage targets (and you having little control over who exactly to target, which is annoying in bigger battles) it's pretty neat. Added two massive storage units on the sides of the captains quarter because anything below 2000kg of storage won't do. Alternatively you can just cluster the bottom engineering bay with smaller ones. Less elegant but can get you easily up to a few thousand storage. Also added two 200kg shielded cargo units to the tips of the back wing. right next to the fuel storages. Extra weight forced me to add extra landing gears, which i gladly did and attached them to the engineering bay right behind the taiyo connector piece for the rocket launcher nest. so overall I'd say a successful ship build. thanks for the blueprint.
Shipbuilding is definitely thee highlight of Starfield. There’s been some pretty crazy designs put out already, including the friggin Batwing, which looks *awesome* !
I got a surprise for you 🎉😢
I've watched this video 4 times the shop is genuine eye candy I love looking at it and I'm making up the money for it in game.. literally the only thing I can use to describe how I look at it is 😍
Once we get the mod to let us choose what connection points are made between hab's, Höh Boy, that will be the day!
Just built a ship based on this.. added some cargo, changed some habs, changed some weapons, and changed two engines… it’s definitely OP. I love it. And my changes didn’t hardly add much at all. The biggest costs were the engines and the different reactor that does 34 instead of 29
I love this ship and love how you are telling the story of how it's set up and how works like in real life.
Awesome design. Only thing I changed in mine is I added another companion 1x1 module in front of the captain's quarters because I feel uncomfortable that whoever needs to go to the bridge, it has to go through there :). so I had to modify it's end a bit so that the captain's q doesn't stick out to ugly in the back. Extended the bumpers, added an extra spine on top and a deimos belly aft under the captains q module sticking out. All in all nice ship :D
I loved watching this. Thanks for the demo. I'm sure I will be inspired to spend more time building a nice ship.
I haven't seen many content creators mention it yet, but imo the best way to get top-tier parts is to hijack high-level enemy ships. My current home ship uses a reactor and shields taken from a lv45 Crimson Fleet ship. I haven't even seen these parts in shops, and they really are top-tier. You can cut the build cost of an endgame ship in half by 'liberating' parts from strong foes.
I stumbled into a "constellation cruiser" on Reddit, and the person who built it put up pictures detailing each layer of the ship and how it fits together. I mostly kept the design of those images the same, but I did deviate a fair bit on the engines, chosen habs/their layout in the ship, and also armaments.
I feel like, when it comes to engines, many people are still unaware that there are certain kinds that can _only_ be mounted in very specific ways. Many people just try to stick engines on the back (which makes sense), but some can only be mounted on the sides of a module, and need specific clearance to actually be installed. These engines won't even show up in the list of parts you can get, because if you try to attach to a spot it won't fit on, the game just won't show it to you.
The Poseidon DT230 is actually _the strongest_ engine you can possibly get, but it has very unusual mounting requirements. It can't attach directly to the back of an existing module, it can only be attached on the sides. The DT230 also has a very unusual collision box, often times making it very difficult to build it into structural nacelles. But, these engines provide the highest possible amount of thrust.
The second best engine is the SAL-6330. It provides significantly less thrust than something like the DT230, but it's one of the _only_ Class C engines which only need 2 power. I like to mix and match engine types, and build different kinds of nacelles or mounting positions for them. I typically use two of the strongest possible engines I can fit, then supplement the rest of my available engine power with engines that don't need as much.
Congrats You've Won!🎉