No One Is Talking About This New Node in Blender!

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  • Опубликовано: 24 ноя 2024

Комментарии • 174

  • @PhillipParr
    @PhillipParr Год назад +60

    Hint: tau is double pi, which also means tau is 360 deg but in rad 😉

    • @TheDucky3D
      @TheDucky3D  Год назад +13

      Ahh okay I’ll try that out

    • @PhillipParr
      @PhillipParr Год назад +5

      @@TheDucky3D Forgot to say, great tutorial as always!

    • @gerdsfargen6687
      @gerdsfargen6687 Год назад +10

      Mmmm double pie

    • @wooldyy
      @wooldyy Год назад +3

      @@gerdsfargen6687you read my mind

  • @jamescombridgeart
    @jamescombridgeart Год назад +10

    Yesss. super useful. You can use this to create arrays very easily without having to mess around with the initial geo, just drag faces around to extend the bounds and tweak the grid for spacing. Thank you!

  • @3DVladislavYordanov
    @3DVladislavYordanov Год назад +34

    Great tutorial once again, Nate!
    Thanks for spreading the knowledge!
    I admire your creativity 💯

  • @firesightstudios5823
    @firesightstudios5823 Год назад +3

    Dude this is so cool. You are opening my mind to a whole new world of Motion graphics. I primarily use DaVinci Resolve for my personal and professional video editing / motion graphics needs. But your channel has some really awesome ideas and looks. Thanks!

  • @DemsW
    @DemsW Год назад +1

    I love the format, love the personality, very informative, keep it up

  • @atdigit
    @atdigit Год назад

    We have been waiting for this feature for years and only Ducky 3D noticed that it appeared. Bravo, thanks for the info!

  • @mashafalkov
    @mashafalkov 5 месяцев назад

    What an awesome tutorial! You made it so easy to pick up and learn some new foundational skills!

  • @akiwen1999
    @akiwen1999 Год назад +1

    Ducky, you are absolutely my hero!!!! thanks for your tutorial!!! from Taiwan Designer Allison.

  • @Arvolve
    @Arvolve Год назад

    The cube one was a suprising nugget mid video, great channel!

  • @darrenberkey7017
    @darrenberkey7017 Год назад +35

    Wow, amazing. The only downside I experience with things like this is having so many ideas flood my mind so rapidly that I have a hard time focusing on any particular one of them, and a creativity block forms that takes me time to get around. Still, very excited about this new trick! Thanks!

    • @TheDucky3D
      @TheDucky3D  Год назад +8

      I think that’s a good thing not a bad thing

    • @darrenberkey7017
      @darrenberkey7017 Год назад +4

      @@TheDucky3D - I hear you, but it can be somewhat frustrating for me since I have limited time to explore new Blender ideas. Oh well, c'est la vie. 😁

    • @Iretemi3d
      @Iretemi3d Год назад +3

      Just have a note on your phone where you list them. I'm an animator too

    • @jerdeen8490
      @jerdeen8490 Год назад

      @@darrenberkey7017 i struggle with this constantly as well lol, its alot harder to deal with than people think

    • @syweb2
      @syweb2 Год назад +1

      ​@@TheDucky3D You underestimate the frustration of creative decision paralysis.

  • @kritzstudio
    @kritzstudio Год назад +2

    We can't believe it, every time we need to do something in our movie, we go to your channel and find the solution! Thank you very much for everything you share! We are very grateful!

  • @Anisa3D
    @Anisa3D Год назад +1

    Excellent for webpage loading, Thank you

  • @thomasanderson1416
    @thomasanderson1416 Год назад

    I subscribed in 2019 this is the best blender channel on youtube, precise and to the point ❤

  • @AsilbekNomozov-f5d
    @AsilbekNomozov-f5d 4 месяца назад

    Thank you for making best of the best tutorials

  • @daddorocket
    @daddorocket Год назад

    OUTSTANDING!!! Well done!

  • @DavidWinstead
    @DavidWinstead Год назад +1

    Wow, great node, will come in handy... Thanks for sharing!

  • @adryan_studio
    @adryan_studio Год назад +3

    Again, my boy did it again! Another straight to point tutorial that helps an artist even after years of blender, it's so cool to live in a community where you learn from each other, it's just amazing! Thank you, Ducky!

  • @workingwithaudioandvideo6239
    @workingwithaudioandvideo6239 Год назад +1

    Awesome walkthrough man. Precise and without mistakes. I give you a like and a sub. Not many on here can do that.

  • @ottobanu
    @ottobanu Год назад +1

    Great tutorial Nate! 😁 I used this node few times now.

  • @3dandme777
    @3dandme777 Год назад +3

    Awesome video, and I appreciate your talent and the way you teach. Thank you.

  • @alexvirr
    @alexvirr Год назад

    This is brilliant, thanks Ducky!

  • @gottagowork
    @gottagowork Год назад +1

    If you're up for an "Entagma challenge" you could give "New In Houdini 19.5 Pt.1/Pt.2" a try.
    How tangent singularities was dealt with using blur attribute (now possible in GN?) just blew my socks off back then.
    Don't know if it is even possible, and if any other approaches would be needed to pass "other types of tangents" (?) to the shader, but...
    If you need to pass in a model for data manipulation, something resembling a Y tee would be a good start.
    The point is to have branches and make anisotropic shading (Cycles only) look good and natural, focusing especially at the 2 singularities and tangent flow.
    It's just about one of the most mind bending things I've ever seen.

  • @sxceptional
    @sxceptional Год назад +1

    This Is What we wanted , You teaching us great stuff

  • @MahadSiddiqi-qu3pg
    @MahadSiddiqi-qu3pg 6 месяцев назад +1

    Could you please make another video on how to do the shading like you did in the thumbmail? It looks great and I want to learn how to do it!!!

  • @VibhorSharma-lh2yl
    @VibhorSharma-lh2yl 7 месяцев назад

    thank you so much man i couldnt find this effect anywhere

  • @oskarbonnet8128
    @oskarbonnet8128 Месяц назад

    For the W of the wave texture, at 12.6 at the end keyframe or anymutliple that will loop you animation

  • @KrazyKaiser
    @KrazyKaiser Год назад +1

    I recently followed an Entagma video for a cool geometry nodes effect, but they were using blender 2.8 and I was in 3.6 so the geometry nodes were really different in the older version! I did manage to translate everything he did into the newer version and it was an incredible effect.

  • @holyshiftstudio
    @holyshiftstudio Год назад +1

    So cool!
    Thanks for sharing this, just finished following along and the outcome is awesome.

  • @johndondlinger9943
    @johndondlinger9943 Год назад

    dude, i just found this myself while i was working on interesting ways to put a ton on trees on some landscapes. its a game changer, im gonna try and involve liquid sim with this;
    That being said i added a wave and baked that to a song

  • @artamonovy_studio
    @artamonovy_studio 11 месяцев назад

    Thanks! This is very very cool! in 5 minutes you changed my worldview forever;)

  • @KevinMerinoCreations
    @KevinMerinoCreations Год назад +1

    Very cool and straight forward! Thank you for sharing your knowledge!👏👏👏

  • @TruthSurge
    @TruthSurge Год назад

    Finding points to volume is like Christmas morning for ducky! It is way cool. Possibilities....

  • @InfluxFPV
    @InfluxFPV 11 месяцев назад

    Great video, if i can offer a suggestion? After watching tons of these tutorials but tons of people there is one thing i never see that would be SO helpful. If you could put a screenshot of the the Nodes from input to output that would be amazing!! (Either in the video or a seperate high res link)

  • @bodycode
    @bodycode Год назад

    Thank you , to find some accessible info on geometry nodes is really hard…yours in great !

  • @shahbokhari
    @shahbokhari Год назад

    Absolutely amazing techniques. Thank You so much for sharing Sir

  • @blackswan6386
    @blackswan6386 Год назад

    thats why we love this channel ! really nice sir. thank you so much ! ciao

  • @darrenberkey7017
    @darrenberkey7017 Год назад +1

    Today I went back to one of your other recent videos where you used the Remesh modifier to create a metaball-like effect and combined that with this node to come up with some pretty cool stuff! 😁

  • @lulboiking5806
    @lulboiking5806 Год назад +3

    I always love your videos!! you do some great work!! keep up the good work!!!😊

  • @simplesimon9056
    @simplesimon9056 Год назад

    Thanks as always Ducky!!!

  • @maxhayart
    @maxhayart Год назад

    Well that's dope

  • @goosleeng
    @goosleeng Год назад

    Thanks for the video!
    Vary nice explaining and animation. Now geonodes seem to be more simple for me!

  • @mozzanth
    @mozzanth Год назад

    Woah this node is awesome for mograph! Let's goooo!

  • @UserX-02
    @UserX-02 Год назад

    that would be a sick loading icon for the corner of a screen

  • @Pulse2AM
    @Pulse2AM Год назад

    Thanks for tutorial! You're a genius!

  • @biptya_animates
    @biptya_animates 2 месяца назад

    chills down the spine when bro said he gave up!

  • @BWrightAnimations
    @BWrightAnimations Год назад +3

    Great tutorial, can you share how you set the material for the version in the thumbnail?
    It looks like the color changes based on the size of the point

  • @Vaporwave2099
    @Vaporwave2099 Месяц назад

    Great video, as always!! Quick question, how do you add color?

  • @artofdissonance4091
    @artofdissonance4091 Год назад

    Gracias Nate ! tu formula es mejor que la mia !

  • @TruthSurge
    @TruthSurge Год назад

    question.... once I get this geo nodes setup done, how can I turn the dots or points rather into an actual mesh for texturing in the shader editor? I was able to use set material node in geo nodes but I don't see how to do more than just that. I want to be able to overlay two materials and such. I tried make instances real but it didn't work like I thought. I just want the globby ico sphere cube to be translated into a mesh that looks like my result. One cool thing about this geo nodes idea is that it has very few polygons. I made a cube of spheres and shift D that a bunch to create a sci fi tower and it was like only 800 faces or something. With that I could have 100 towers in a scene. But I don't understand how to add texture/color to them as I would normally. thx!

  • @Tranmaart
    @Tranmaart Год назад

    Thank you so much! I really didn't know about that grid mode of vol distribuiton, neither of the spherical mode in wave texture. 😄 It's really fun, i played with it today. Just uploaded 2 shorts. If you let me, i'll mention your channel in descriptions.

  • @draco3096
    @draco3096 Год назад

    Please make a geometry node course like your motion graphics one, would be very useful!

  • @thesquirrelchase-exploreph5635

    Awesome. Great tutorial.

  • @hormi8672
    @hormi8672 9 месяцев назад

    Greetings to Entegma those were my profs at my university last year! both nerds in their field :D

  • @Angela-ll3zi
    @Angela-ll3zi 2 месяца назад

    Hello!. Thank you so much for sharing this. So cool and interesting. Greetings.

  • @PotaraP
    @PotaraP Год назад +1

    Wow, this could be used for a really good Janemba teleporting effect. I'm not too familar with geometry nodes, but you can make the cubes dissipate, right?

  • @man_art_man
    @man_art_man Год назад +1

    I've watched similar node at BBB19 Live streams ... But not exactly the same like your one. Nice work! looks very good

  • @RobertWildling
    @RobertWildling Год назад

    Simply mind-blowing! Wow! A new way to make voxels!
    Is it possible to export that effect t Three.js?

  • @two-footed
    @two-footed Год назад

    So good. I'm finding the first animation (the man shape) is taking ages to render though - 20 frames in an hour..

  • @Mr.Indiyaah
    @Mr.Indiyaah Год назад

    Is there something like BLENDER ASSIST for future?

  • @lassekalhauge4801
    @lassekalhauge4801 Год назад +1

    Awesome ❤

  • @pierreseaumaire6988
    @pierreseaumaire6988 Год назад

    Hello Ducky !
    How did you manage to have those beautiful Orange geonode colors on your thumbnail ?
    Thank you !

  • @eclecticgamer5144
    @eclecticgamer5144 Год назад +2

    If you're introducing a new node... might want to say *what* that node is first... I was like "WTF, all those nodes are really old"... 😅
    I'm writing a translation addon that would create node groups in Unreal's Geometry scripting. This would allow players real time access to inputs of any of Blender's geometry nodes.
    You could put stuff like this in video games, and let the players have fun with it. Like making their own house like the cube with a hollowed out sphere.

    • @TheDucky3D
      @TheDucky3D  Год назад +2

      That’s a really cool addon!!

    • @eclecticgamer5144
      @eclecticgamer5144 Год назад

      @@TheDucky3D Ya, been working on it about 10 hours a day for nearly 2 months.
      Not bad, considering I can't really code... and had to have ChatGPT to get over *many* hurdles...(Related to syntax, and commands specific to Unreal)

    • @pierreseaumaire6988
      @pierreseaumaire6988 Год назад

      wiowow

  • @lutor78
    @lutor78 Год назад

    Nice trick, good job! One question: How can you apply random colors to the instances? Thank you 🔝

  • @damjanmilenkovic5191
    @damjanmilenkovic5191 Год назад +1

    to me, you will always be the doughnut guy :) (just to clarify, I started learning blender from your videos, I kinda skipped blender guru)

  • @LeiffNathanAMendoza
    @LeiffNathanAMendoza 10 месяцев назад

    Truly fun indeed...

  • @zim_the_vixen
    @zim_the_vixen Год назад

    We feel that you could possibly do some cool simulations with this.

  • @Enflict
    @Enflict Год назад

    What I am having trouble understanding is this: How does the wave texture and color ramp phase know to scale the shapes from the inside to out or outside to in? like, what is stopping it from phasing sideways or diagonal? Is there a way to control the phase shape? Phasing into or out of the shape of something else would be neat.

  • @myriadrhea
    @myriadrhea Год назад +1

    This node could be quite a bit of fun for special fx in animated sequences 🤔

  • @LowGodd
    @LowGodd Год назад

    Hey Ducky! it would be awesome if you did something with the new simulation nodes

  • @Dimplesapplepie
    @Dimplesapplepie Год назад

    Gosh really aweome !

  • @chexo3
    @chexo3 Год назад

    Oh hey, you could maybe use this to generate terrain Minecraft style. Not necessarily just voxels either.

  • @boerboelmummy5075
    @boerboelmummy5075 Год назад

    Thank you.

  • @sir.niklas2090
    @sir.niklas2090 Год назад

    These point seem very similar to a voxel, is it technically voxel? ( I mean you can technically have a round voxel)

  • @youmix2664
    @youmix2664 Год назад

    Awsome!

  • @50shadesofskittles9
    @50shadesofskittles9 Год назад

    Dude, where is the colour effects like in the thumbnail?

  • @aleksa4224
    @aleksa4224 Год назад +1

    Is that possible on a object with armature like caracter with walking animation?

  • @mwatsonanimation
    @mwatsonanimation 8 месяцев назад

    This doesn’t seem to work in Blender 4.0 as the mesh to volume node only has an ‘interior bandwidth’ value ?

  • @ElTrolldego
    @ElTrolldego 10 месяцев назад +1

    In Blender 4.0 the "Mesh to Volume" node only has "Interior Band Width" no Exterior. Any solution to this?

  • @pitched7401
    @pitched7401 Год назад

    Wasn't this released like almost a year ago with 3.2 or sth?

  • @Jeremy_theBeard
    @Jeremy_theBeard Год назад

    This is a fun one, thank you! Question though, I've been working on a piece inspired by your recent logo reveal video and ended up playing with this mesh to volume node in the process. Using the cube from this project, if one were to use a join geometry node to bring back the original cube with the icosphere hooked up to instance on points, how can I - 1) Keep the instanced points INSIDE the cube, and 2) control where they are in the cube? What I'm trying to do might be better answered by that Entagma video you mentioind, but like you said....that's complicated lol.

  • @fresh1e60
    @fresh1e60 Год назад +1

    I love your videos, now i made it one of your tutorials, but my notebook is rendering to slowly ❤❤❤❤😅1 frame per 12 minutes, maybe less

  • @ronaldbell7429
    @ronaldbell7429 9 месяцев назад

    Awesome

  • @dmitrykolganov2142
    @dmitrykolganov2142 Год назад

    What the PC youve got that doesnt lag🥶

  • @maninthespace
    @maninthespace Год назад +1

    Can you please explain how to make the material from the cube as in the preview? I can't figure out how to apply a gradient to the entire object

  • @DownDance
    @DownDance Год назад

    I don't know why, but I got a lot of videos when this node came out which said, that it's revolutionary (which it is)

  • @badger_dist
    @badger_dist Год назад

    Hey Ducky - how would you stop the points jittering per frame if you did this inside an animated mesh?

  • @amitbt69
    @amitbt69 Год назад

    You are the boss!

  • @3d.artsoul
    @3d.artsoul Год назад

    Thanks

  • @JdThe65th
    @JdThe65th Год назад +1

    Hey, is there a way to bake a GeoNode animation like this into a shape key? I would love to bring this effect into game engines.

    • @TheDucky3D
      @TheDucky3D  Год назад +2

      I’m not sure I’ll have to try that

  • @PopFictionVideos
    @PopFictionVideos 11 месяцев назад

    Can C4D do this? I've only seen graph editing in C4D for scripting/Xpresso and rendering.

  • @RobertWildling
    @RobertWildling Год назад

    @Ducky 3D How did you add the color to all those cubes?

  • @thevrgrandpa2247
    @thevrgrandpa2247 Год назад

    How did you make such a gradient of this cube as in the picture of the video &

  • @ReignRapid
    @ReignRapid Год назад

    anything think this be possible to bring into sound reactive ?

  • @CorruptedGhor
    @CorruptedGhor Год назад

    How did you make the material in the thumbnail? I cant quite figure out how to make the material change color. I noticed the cubes go from red to yellow based on the point scale but... still scratching my head

  • @Pam_xx
    @Pam_xx Год назад

    beginners question. is there a way to export such a animation and use it in a game engine ?

  • @frankwas586
    @frankwas586 Год назад +2

    mesh to volume node is no longer available

  • @ExistentialDawn
    @ExistentialDawn Год назад

    Hello im having an issue, i have a curve for wich i want to set a rectangular mesh, now when i set that mesh to volume and distribute those points it won't work? How can i solve this problem?

  • @philbotha1174
    @philbotha1174 Год назад

    Great tutorial, I'm having issues with using a Mesh Boolean in conjunction with the Distribute Points in Volume node. As the volume animate/moves along the surface of the boolean object it changes the location of the points. I need them to stay the same during the animation. Hope that makes sense. Can you help? Should I use a different method to boolean mesh?

  • @darrenberkey7017
    @darrenberkey7017 Год назад +2

    Update: started playing with this, learned that it doesn't take much to bring my PC to it's knees with it. lol Already crashed Blender a few times.

  • @cru.sh3D
    @cru.sh3D Год назад

    What purpose does the 4*pi serve?