No One Is Talking About This New Node in Blender!

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  • Опубликовано: 29 сен 2024

Комментарии • 172

  • @PhillipParr
    @PhillipParr Год назад +57

    Hint: tau is double pi, which also means tau is 360 deg but in rad 😉

    • @TheDucky3D
      @TheDucky3D  Год назад +13

      Ahh okay I’ll try that out

    • @PhillipParr
      @PhillipParr Год назад +5

      @@TheDucky3D Forgot to say, great tutorial as always!

    • @gerdsfargen6687
      @gerdsfargen6687 Год назад +9

      Mmmm double pie

    • @wooldyy
      @wooldyy Год назад +3

      @@gerdsfargen6687you read my mind

  • @firesightstudios5823
    @firesightstudios5823 Год назад +3

    Dude this is so cool. You are opening my mind to a whole new world of Motion graphics. I primarily use DaVinci Resolve for my personal and professional video editing / motion graphics needs. But your channel has some really awesome ideas and looks. Thanks!

  • @Anisa3D
    @Anisa3D Год назад +1

    Excellent for webpage loading, Thank you

  • @DemsW
    @DemsW Год назад +1

    I love the format, love the personality, very informative, keep it up

  • @darrenberkey7017
    @darrenberkey7017 Год назад +1

    Today I went back to one of your other recent videos where you used the Remesh modifier to create a metaball-like effect and combined that with this node to come up with some pretty cool stuff! 😁

  • @InfluxFPV
    @InfluxFPV 10 месяцев назад

    Great video, if i can offer a suggestion? After watching tons of these tutorials but tons of people there is one thing i never see that would be SO helpful. If you could put a screenshot of the the Nodes from input to output that would be amazing!! (Either in the video or a seperate high res link)

  • @daddorocket
    @daddorocket 11 месяцев назад

    OUTSTANDING!!! Well done!

  • @eclecticgamer5144
    @eclecticgamer5144 Год назад +2

    If you're introducing a new node... might want to say *what* that node is first... I was like "WTF, all those nodes are really old"... 😅
    I'm writing a translation addon that would create node groups in Unreal's Geometry scripting. This would allow players real time access to inputs of any of Blender's geometry nodes.
    You could put stuff like this in video games, and let the players have fun with it. Like making their own house like the cube with a hollowed out sphere.

    • @TheDucky3D
      @TheDucky3D  Год назад +2

      That’s a really cool addon!!

    • @eclecticgamer5144
      @eclecticgamer5144 Год назад

      @@TheDucky3D Ya, been working on it about 10 hours a day for nearly 2 months.
      Not bad, considering I can't really code... and had to have ChatGPT to get over *many* hurdles...(Related to syntax, and commands specific to Unreal)

    • @pierreseaumaire6988
      @pierreseaumaire6988 Год назад

      wiowow

  • @mozzanth
    @mozzanth Год назад

    Woah this node is awesome for mograph! Let's goooo!

  • @alexvirr
    @alexvirr Год назад

    This is brilliant, thanks Ducky!

  • @BWrightAnimations
    @BWrightAnimations Год назад +3

    Great tutorial, can you share how you set the material for the version in the thumbnail?
    It looks like the color changes based on the size of the point

  • @simplesimon9056
    @simplesimon9056 Год назад

    Thanks as always Ducky!!!

  • @chexo3
    @chexo3 Год назад

    Oh hey, you could maybe use this to generate terrain Minecraft style. Not necessarily just voxels either.

  • @thesquirrelchase-exploreph5635

    Awesome. Great tutorial.

  • @lassekalhauge4801
    @lassekalhauge4801 Год назад +1

    Awesome ❤

  • @aleksa4224
    @aleksa4224 Год назад +1

    Is that possible on a object with armature like caracter with walking animation?

  • @fresh1e60
    @fresh1e60 Год назад +1

    I love your videos, now i made it one of your tutorials, but my notebook is rendering to slowly ❤❤❤❤😅1 frame per 12 minutes, maybe less

  • @RobertWildling
    @RobertWildling Год назад

    Simply mind-blowing! Wow! A new way to make voxels!
    Is it possible to export that effect t Three.js?

  • @pierreseaumaire6988
    @pierreseaumaire6988 Год назад

    Hello Ducky !
    How did you manage to have those beautiful Orange geonode colors on your thumbnail ?
    Thank you !

  • @koko6504
    @koko6504 Год назад +1

    I never thought I'd hear the words "I gave up" from you when it comes to nodes.

  • @maninthespace
    @maninthespace Год назад +1

    Can you please explain how to make the material from the cube as in the preview? I can't figure out how to apply a gradient to the entire object

  • @sir.niklas2090
    @sir.niklas2090 Год назад

    These point seem very similar to a voxel, is it technically voxel? ( I mean you can technically have a round voxel)

  • @apatsa_basiteni
    @apatsa_basiteni Год назад

    Entagma guys are the GOAT🤣🤣😂😂😭😭

  • @JdThe65th
    @JdThe65th Год назад +1

    Hey, is there a way to bake a GeoNode animation like this into a shape key? I would love to bring this effect into game engines.

    • @TheDucky3D
      @TheDucky3D  Год назад +2

      I’m not sure I’ll have to try that

  • @nigellill3222
    @nigellill3222 Год назад +1

    The best thing I have ever heard a creator say "...... it was to hard & I gave up before I started.... " It really makes me feel better knowing that even the best of creators can sometimes be as confused as the rest of us.
    Cheers Nate. 🦘🐨👍🏼

  • @ктото-п4е5т
    @ктото-п4е5т Год назад

    There is already tutorial on filling objects with cubes with same node🤷🏻‍♂️

    • @TheDucky3D
      @TheDucky3D  Год назад +1

      Oops

    • @ih4269
      @ih4269 Год назад

      what is it? I'm having issues when I drag the cube object into the node tree and want to see what they did.

  • @JarppaGuru
    @JarppaGuru Год назад

    nobody knows. bcos you only use when you need it. and need it you allready know what its do. this is it "blueprint" drag this box here and.. just need know what its doing and need know whats all doing lol to know what can use to make what need make or make what can make. its rat wheel. you not know if you not need to know

  • @animzotic6672
    @animzotic6672 Год назад +1

    I was already using it for my unsuccessful projects 😅🥲

  • @3DVladislavYordanov
    @3DVladislavYordanov Год назад +34

    Great tutorial once again, Nate!
    Thanks for spreading the knowledge!
    I admire your creativity 💯

  • @sidekick3rida
    @sidekick3rida 4 месяца назад +1

    It's not so much that it's complicated. It's a type of cognitive bias called "the curse of knowledge" where the person who understands a topic can't bridge the gap between their understanding and that of someone less familiar with the topic. It's a blind spot where they assume the person has the same background knowledge.

  • @ElTrolldego
    @ElTrolldego 9 месяцев назад +1

    In Blender 4.0 the "Mesh to Volume" node only has "Interior Band Width" no Exterior. Any solution to this?

  • @MahadSiddiqi-qu3pg
    @MahadSiddiqi-qu3pg 4 месяца назад +1

    Could you please make another video on how to do the shading like you did in the thumbmail? It looks great and I want to learn how to do it!!!

  • @jamesc5801
    @jamesc5801 Год назад +9

    Yesss. super useful. You can use this to create arrays very easily without having to mess around with the initial geo, just drag faces around to extend the bounds and tweak the grid for spacing. Thank you!

  • @darrenberkey7017
    @darrenberkey7017 Год назад +35

    Wow, amazing. The only downside I experience with things like this is having so many ideas flood my mind so rapidly that I have a hard time focusing on any particular one of them, and a creativity block forms that takes me time to get around. Still, very excited about this new trick! Thanks!

    • @TheDucky3D
      @TheDucky3D  Год назад +8

      I think that’s a good thing not a bad thing

    • @darrenberkey7017
      @darrenberkey7017 Год назад +4

      @@TheDucky3D - I hear you, but it can be somewhat frustrating for me since I have limited time to explore new Blender ideas. Oh well, c'est la vie. 😁

    • @Iretemi3d
      @Iretemi3d Год назад +3

      Just have a note on your phone where you list them. I'm an animator too

    • @jerdeen8490
      @jerdeen8490 Год назад

      @@darrenberkey7017 i struggle with this constantly as well lol, its alot harder to deal with than people think

    • @syweb2
      @syweb2 Год назад +1

      ​@@TheDucky3D You underestimate the frustration of creative decision paralysis.

  • @darrenberkey7017
    @darrenberkey7017 Год назад +2

    Update: started playing with this, learned that it doesn't take much to bring my PC to it's knees with it. lol Already crashed Blender a few times.

  • @TruthSurge
    @TruthSurge Год назад

    Finding points to volume is like Christmas morning for ducky! It is way cool. Possibilities....

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem 9 месяцев назад

    FR: Je me suis confronté à la même situation. :O
    EN: I faced the same situation. :O

  • @TruthSurge
    @TruthSurge Год назад

    question.... once I get this geo nodes setup done, how can I turn the dots or points rather into an actual mesh for texturing in the shader editor? I was able to use set material node in geo nodes but I don't see how to do more than just that. I want to be able to overlay two materials and such. I tried make instances real but it didn't work like I thought. I just want the globby ico sphere cube to be translated into a mesh that looks like my result. One cool thing about this geo nodes idea is that it has very few polygons. I made a cube of spheres and shift D that a bunch to create a sci fi tower and it was like only 800 faces or something. With that I could have 100 towers in a scene. But I don't understand how to add texture/color to them as I would normally. thx!

  • @Angela-ll3zi
    @Angela-ll3zi Месяц назад

    Hello!. Thank you so much for sharing this. So cool and interesting. Greetings.

  • @frankwas586
    @frankwas586 10 месяцев назад +2

    mesh to volume node is no longer available

  • @SHAURYA---GADHYAN
    @SHAURYA---GADHYAN Год назад +2

    Love your tutorial
    And
    First comment!!!❤❤

  • @PopFictionVideos
    @PopFictionVideos 9 месяцев назад

    Can C4D do this? I've only seen graph editing in C4D for scripting/Xpresso and rendering.

  • @mwatsonanimation
    @mwatsonanimation 6 месяцев назад

    This doesn’t seem to work in Blender 4.0 as the mesh to volume node only has an ‘interior bandwidth’ value ?

  • @damjanmilenkovic5191
    @damjanmilenkovic5191 Год назад +1

    to me, you will always be the doughnut guy :) (just to clarify, I started learning blender from your videos, I kinda skipped blender guru)

  • @3dandme777
    @3dandme777 Год назад +3

    Awesome video, and I appreciate your talent and the way you teach. Thank you.

  • @parishilt0n1
    @parishilt0n1 Год назад

    Why is mine just 2 ico spheres... lol. the poly count is 3.5 k... Help?

  • @akiwen1999
    @akiwen1999 Год назад +1

    Ducky, you are absolutely my hero!!!! thanks for your tutorial!!! from Taiwan Designer Allison.

  • @pitched7401
    @pitched7401 Год назад

    Wasn't this released like almost a year ago with 3.2 or sth?

  • @kritzstudio
    @kritzstudio Год назад +2

    We can't believe it, every time we need to do something in our movie, we go to your channel and find the solution! Thank you very much for everything you share! We are very grateful!

  • @PotaraP
    @PotaraP Год назад +1

    Wow, this could be used for a really good Janemba teleporting effect. I'm not too familar with geometry nodes, but you can make the cubes dissipate, right?

  • @biptya_animates
    @biptya_animates Месяц назад

    chills down the spine when bro said he gave up!

  • @50shadesofskittles9
    @50shadesofskittles9 Год назад

    Dude, where is the colour effects like in the thumbnail?

  • @arkenavetisyan7308
    @arkenavetisyan7308 6 месяцев назад

    Seems like this node is gone in Blender 4.2 Alpha 🤔

  • @lulboiking5806
    @lulboiking5806 Год назад +3

    I always love your videos!! you do some great work!! keep up the good work!!!😊

  • @workingwithaudioandvideo6239
    @workingwithaudioandvideo6239 11 месяцев назад +1

    Awesome walkthrough man. Precise and without mistakes. I give you a like and a sub. Not many on here can do that.

  • @ottobanu
    @ottobanu Год назад +1

    Great tutorial Nate! 😁 I used this node few times now.

  • @gottagowork
    @gottagowork Год назад +1

    If you're up for an "Entagma challenge" you could give "New In Houdini 19.5 Pt.1/Pt.2" a try.
    How tangent singularities was dealt with using blur attribute (now possible in GN?) just blew my socks off back then.
    Don't know if it is even possible, and if any other approaches would be needed to pass "other types of tangents" (?) to the shader, but...
    If you need to pass in a model for data manipulation, something resembling a Y tee would be a good start.
    The point is to have branches and make anisotropic shading (Cycles only) look good and natural, focusing especially at the 2 singularities and tangent flow.
    It's just about one of the most mind bending things I've ever seen.

  • @_blender_man_
    @_blender_man_ Год назад +1

    I've watched similar node at BBB19 Live streams ... But not exactly the same like your one. Nice work! looks very good

  • @bossowl33
    @bossowl33 Год назад

    not new and people talk about it alot but ok

  • @KevinMerinoCreations
    @KevinMerinoCreations Год назад +1

    Very cool and straight forward! Thank you for sharing your knowledge!👏👏👏

  • @KrazyKaiser
    @KrazyKaiser Год назад +1

    I recently followed an Entagma video for a cool geometry nodes effect, but they were using blender 2.8 and I was in 3.6 so the geometry nodes were really different in the older version! I did manage to translate everything he did into the newer version and it was an incredible effect.

  • @dmitrykolganov2142
    @dmitrykolganov2142 11 месяцев назад

    What the PC youve got that doesnt lag🥶

  • @DavidWinstead
    @DavidWinstead Год назад +1

    Wow, great node, will come in handy... Thanks for sharing!

  • @englishshadrick5296
    @englishshadrick5296 Год назад

    3:14 what the heck does that W mean.

  • @atdigit
    @atdigit Год назад

    We have been waiting for this feature for years and only Ducky 3D noticed that it appeared. Bravo, thanks for the info!

  • @holyshiftstudio
    @holyshiftstudio Год назад +1

    So cool!
    Thanks for sharing this, just finished following along and the outcome is awesome.

  • @maxhayart
    @maxhayart Год назад

    Well that's dope

  • @pshethia01
    @pshethia01 Год назад

    Is there something like BLENDER ASSIST for future?

  • @bodycode
    @bodycode Год назад

    Thank you , to find some accessible info on geometry nodes is really hard…yours in great !

  • @myriadrhea
    @myriadrhea Год назад +1

    This node could be quite a bit of fun for special fx in animated sequences 🤔

  • @hormi8672
    @hormi8672 7 месяцев назад

    Greetings to Entegma those were my profs at my university last year! both nerds in their field :D

  • @HampusIsBest
    @HampusIsBest 7 месяцев назад

    I cant press I to do that animation!
    HELP!

  • @artamonovy_studio
    @artamonovy_studio 10 месяцев назад

    Thanks! This is very very cool! in 5 minutes you changed my worldview forever;)

  • @CorruptedGhor
    @CorruptedGhor Год назад

    How did you make the material in the thumbnail? I cant quite figure out how to make the material change color. I noticed the cubes go from red to yellow based on the point scale but... still scratching my head

  • @DownDance
    @DownDance Год назад

    I don't know why, but I got a lot of videos when this node came out which said, that it's revolutionary (which it is)

  • @ExistentialDawn
    @ExistentialDawn Год назад

    Hello im having an issue, i have a curve for wich i want to set a rectangular mesh, now when i set that mesh to volume and distribute those points it won't work? How can i solve this problem?

  • @ronaldbell7429
    @ronaldbell7429 7 месяцев назад

    Awesome

  • @badger_dist
    @badger_dist Год назад

    Hey Ducky - how would you stop the points jittering per frame if you did this inside an animated mesh?

  • @mashafalkov
    @mashafalkov 3 месяца назад

    What an awesome tutorial! You made it so easy to pick up and learn some new foundational skills!

  • @two-footed
    @two-footed Год назад

    So good. I'm finding the first animation (the man shape) is taking ages to render though - 20 frames in an hour..

  • @goosleeng
    @goosleeng 11 месяцев назад

    Thanks for the video!
    Vary nice explaining and animation. Now geonodes seem to be more simple for me!

  • @thevrgrandpa2247
    @thevrgrandpa2247 Год назад

    How did you make such a gradient of this cube as in the picture of the video &

  • @shahbokhari
    @shahbokhari Год назад

    Absolutely amazing techniques. Thank You so much for sharing Sir

  • @AsilbekNomozov-f5d
    @AsilbekNomozov-f5d 2 месяца назад

    Thank you for making best of the best tutorials

  • @Tranmaart
    @Tranmaart Год назад

    Thank you so much! I really didn't know about that grid mode of vol distribuiton, neither of the spherical mode in wave texture. 😄 It's really fun, i played with it today. Just uploaded 2 shorts. If you let me, i'll mention your channel in descriptions.

  • @ReignRapid
    @ReignRapid Год назад

    anything think this be possible to bring into sound reactive ?

  • @Arvolve
    @Arvolve Год назад

    The cube one was a suprising nugget mid video, great channel!

  • @lutor78
    @lutor78 Год назад

    Nice trick, good job! One question: How can you apply random colors to the instances? Thank you 🔝

  • @draco3096
    @draco3096 Год назад

    Please make a geometry node course like your motion graphics one, would be very useful!

  • @Enflict
    @Enflict Год назад

    What I am having trouble understanding is this: How does the wave texture and color ramp phase know to scale the shapes from the inside to out or outside to in? like, what is stopping it from phasing sideways or diagonal? Is there a way to control the phase shape? Phasing into or out of the shape of something else would be neat.

  • @johndondlinger9943
    @johndondlinger9943 Год назад

    dude, i just found this myself while i was working on interesting ways to put a ton on trees on some landscapes. its a game changer, im gonna try and involve liquid sim with this;
    That being said i added a wave and baked that to a song

  • @zim_the_vixen
    @zim_the_vixen Год назад

    We feel that you could possibly do some cool simulations with this.

  • @RobertWildling
    @RobertWildling Год назад

    @Ducky 3D How did you add the color to all those cubes?

  • @VibhorSharma-lh2yl
    @VibhorSharma-lh2yl 6 месяцев назад

    thank you so much man i couldnt find this effect anywhere

  • @Pam_xx
    @Pam_xx Год назад

    beginners question. is there a way to export such a animation and use it in a game engine ?

  • @ih4269
    @ih4269 Год назад

    I wish I could see the scene collection I need to to see what Im doing wrong

  • @LowGodd
    @LowGodd Год назад

    Hey Ducky! it would be awesome if you did something with the new simulation nodes

  • @Pulse2AM
    @Pulse2AM Год назад

    Thanks for tutorial! You're a genius!

  • @LightninK1ng
    @LightninK1ng Год назад

    Hi I want to know how to use switch node with random boolean

  • @philbotha1174
    @philbotha1174 Год назад

    Great tutorial, I'm having issues with using a Mesh Boolean in conjunction with the Distribute Points in Volume node. As the volume animate/moves along the surface of the boolean object it changes the location of the points. I need them to stay the same during the animation. Hope that makes sense. Can you help? Should I use a different method to boolean mesh?