Yesss. super useful. You can use this to create arrays very easily without having to mess around with the initial geo, just drag faces around to extend the bounds and tweak the grid for spacing. Thank you!
Dude this is so cool. You are opening my mind to a whole new world of Motion graphics. I primarily use DaVinci Resolve for my personal and professional video editing / motion graphics needs. But your channel has some really awesome ideas and looks. Thanks!
Wow, amazing. The only downside I experience with things like this is having so many ideas flood my mind so rapidly that I have a hard time focusing on any particular one of them, and a creativity block forms that takes me time to get around. Still, very excited about this new trick! Thanks!
We can't believe it, every time we need to do something in our movie, we go to your channel and find the solution! Thank you very much for everything you share! We are very grateful!
Again, my boy did it again! Another straight to point tutorial that helps an artist even after years of blender, it's so cool to live in a community where you learn from each other, it's just amazing! Thank you, Ducky!
If you're up for an "Entagma challenge" you could give "New In Houdini 19.5 Pt.1/Pt.2" a try. How tangent singularities was dealt with using blur attribute (now possible in GN?) just blew my socks off back then. Don't know if it is even possible, and if any other approaches would be needed to pass "other types of tangents" (?) to the shader, but... If you need to pass in a model for data manipulation, something resembling a Y tee would be a good start. The point is to have branches and make anisotropic shading (Cycles only) look good and natural, focusing especially at the 2 singularities and tangent flow. It's just about one of the most mind bending things I've ever seen.
I recently followed an Entagma video for a cool geometry nodes effect, but they were using blender 2.8 and I was in 3.6 so the geometry nodes were really different in the older version! I did manage to translate everything he did into the newer version and it was an incredible effect.
dude, i just found this myself while i was working on interesting ways to put a ton on trees on some landscapes. its a game changer, im gonna try and involve liquid sim with this; That being said i added a wave and baked that to a song
Great video, if i can offer a suggestion? After watching tons of these tutorials but tons of people there is one thing i never see that would be SO helpful. If you could put a screenshot of the the Nodes from input to output that would be amazing!! (Either in the video or a seperate high res link)
Today I went back to one of your other recent videos where you used the Remesh modifier to create a metaball-like effect and combined that with this node to come up with some pretty cool stuff! 😁
Great tutorial, can you share how you set the material for the version in the thumbnail? It looks like the color changes based on the size of the point
question.... once I get this geo nodes setup done, how can I turn the dots or points rather into an actual mesh for texturing in the shader editor? I was able to use set material node in geo nodes but I don't see how to do more than just that. I want to be able to overlay two materials and such. I tried make instances real but it didn't work like I thought. I just want the globby ico sphere cube to be translated into a mesh that looks like my result. One cool thing about this geo nodes idea is that it has very few polygons. I made a cube of spheres and shift D that a bunch to create a sci fi tower and it was like only 800 faces or something. With that I could have 100 towers in a scene. But I don't understand how to add texture/color to them as I would normally. thx!
Thank you so much! I really didn't know about that grid mode of vol distribuiton, neither of the spherical mode in wave texture. 😄 It's really fun, i played with it today. Just uploaded 2 shorts. If you let me, i'll mention your channel in descriptions.
Wow, this could be used for a really good Janemba teleporting effect. I'm not too familar with geometry nodes, but you can make the cubes dissipate, right?
If you're introducing a new node... might want to say *what* that node is first... I was like "WTF, all those nodes are really old"... 😅 I'm writing a translation addon that would create node groups in Unreal's Geometry scripting. This would allow players real time access to inputs of any of Blender's geometry nodes. You could put stuff like this in video games, and let the players have fun with it. Like making their own house like the cube with a hollowed out sphere.
@@TheDucky3D Ya, been working on it about 10 hours a day for nearly 2 months. Not bad, considering I can't really code... and had to have ChatGPT to get over *many* hurdles...(Related to syntax, and commands specific to Unreal)
What I am having trouble understanding is this: How does the wave texture and color ramp phase know to scale the shapes from the inside to out or outside to in? like, what is stopping it from phasing sideways or diagonal? Is there a way to control the phase shape? Phasing into or out of the shape of something else would be neat.
This is a fun one, thank you! Question though, I've been working on a piece inspired by your recent logo reveal video and ended up playing with this mesh to volume node in the process. Using the cube from this project, if one were to use a join geometry node to bring back the original cube with the icosphere hooked up to instance on points, how can I - 1) Keep the instanced points INSIDE the cube, and 2) control where they are in the cube? What I'm trying to do might be better answered by that Entagma video you mentioind, but like you said....that's complicated lol.
How did you make the material in the thumbnail? I cant quite figure out how to make the material change color. I noticed the cubes go from red to yellow based on the point scale but... still scratching my head
Hello im having an issue, i have a curve for wich i want to set a rectangular mesh, now when i set that mesh to volume and distribute those points it won't work? How can i solve this problem?
Great tutorial, I'm having issues with using a Mesh Boolean in conjunction with the Distribute Points in Volume node. As the volume animate/moves along the surface of the boolean object it changes the location of the points. I need them to stay the same during the animation. Hope that makes sense. Can you help? Should I use a different method to boolean mesh?
Hint: tau is double pi, which also means tau is 360 deg but in rad 😉
Ahh okay I’ll try that out
@@TheDucky3D Forgot to say, great tutorial as always!
Mmmm double pie
@@gerdsfargen6687you read my mind
Yesss. super useful. You can use this to create arrays very easily without having to mess around with the initial geo, just drag faces around to extend the bounds and tweak the grid for spacing. Thank you!
Great tutorial once again, Nate!
Thanks for spreading the knowledge!
I admire your creativity 💯
Thank you!
Dude this is so cool. You are opening my mind to a whole new world of Motion graphics. I primarily use DaVinci Resolve for my personal and professional video editing / motion graphics needs. But your channel has some really awesome ideas and looks. Thanks!
I love the format, love the personality, very informative, keep it up
We have been waiting for this feature for years and only Ducky 3D noticed that it appeared. Bravo, thanks for the info!
What an awesome tutorial! You made it so easy to pick up and learn some new foundational skills!
Ducky, you are absolutely my hero!!!! thanks for your tutorial!!! from Taiwan Designer Allison.
The cube one was a suprising nugget mid video, great channel!
Wow, amazing. The only downside I experience with things like this is having so many ideas flood my mind so rapidly that I have a hard time focusing on any particular one of them, and a creativity block forms that takes me time to get around. Still, very excited about this new trick! Thanks!
I think that’s a good thing not a bad thing
@@TheDucky3D - I hear you, but it can be somewhat frustrating for me since I have limited time to explore new Blender ideas. Oh well, c'est la vie. 😁
Just have a note on your phone where you list them. I'm an animator too
@@darrenberkey7017 i struggle with this constantly as well lol, its alot harder to deal with than people think
@@TheDucky3D You underestimate the frustration of creative decision paralysis.
We can't believe it, every time we need to do something in our movie, we go to your channel and find the solution! Thank you very much for everything you share! We are very grateful!
Haha that’s great
Excellent for webpage loading, Thank you
That’s true!
I subscribed in 2019 this is the best blender channel on youtube, precise and to the point ❤
Thank you for making best of the best tutorials
OUTSTANDING!!! Well done!
Wow, great node, will come in handy... Thanks for sharing!
Any time!
Again, my boy did it again! Another straight to point tutorial that helps an artist even after years of blender, it's so cool to live in a community where you learn from each other, it's just amazing! Thank you, Ducky!
I love the community
Awesome walkthrough man. Precise and without mistakes. I give you a like and a sub. Not many on here can do that.
Great tutorial Nate! 😁 I used this node few times now.
Awesome video, and I appreciate your talent and the way you teach. Thank you.
I appreciate that
This is brilliant, thanks Ducky!
If you're up for an "Entagma challenge" you could give "New In Houdini 19.5 Pt.1/Pt.2" a try.
How tangent singularities was dealt with using blur attribute (now possible in GN?) just blew my socks off back then.
Don't know if it is even possible, and if any other approaches would be needed to pass "other types of tangents" (?) to the shader, but...
If you need to pass in a model for data manipulation, something resembling a Y tee would be a good start.
The point is to have branches and make anisotropic shading (Cycles only) look good and natural, focusing especially at the 2 singularities and tangent flow.
It's just about one of the most mind bending things I've ever seen.
This Is What we wanted , You teaching us great stuff
Could you please make another video on how to do the shading like you did in the thumbmail? It looks great and I want to learn how to do it!!!
thank you so much man i couldnt find this effect anywhere
For the W of the wave texture, at 12.6 at the end keyframe or anymutliple that will loop you animation
I recently followed an Entagma video for a cool geometry nodes effect, but they were using blender 2.8 and I was in 3.6 so the geometry nodes were really different in the older version! I did manage to translate everything he did into the newer version and it was an incredible effect.
So cool!
Thanks for sharing this, just finished following along and the outcome is awesome.
dude, i just found this myself while i was working on interesting ways to put a ton on trees on some landscapes. its a game changer, im gonna try and involve liquid sim with this;
That being said i added a wave and baked that to a song
Thanks! This is very very cool! in 5 minutes you changed my worldview forever;)
Very cool and straight forward! Thank you for sharing your knowledge!👏👏👏
Finding points to volume is like Christmas morning for ducky! It is way cool. Possibilities....
Great video, if i can offer a suggestion? After watching tons of these tutorials but tons of people there is one thing i never see that would be SO helpful. If you could put a screenshot of the the Nodes from input to output that would be amazing!! (Either in the video or a seperate high res link)
Thank you , to find some accessible info on geometry nodes is really hard…yours in great !
Absolutely amazing techniques. Thank You so much for sharing Sir
thats why we love this channel ! really nice sir. thank you so much ! ciao
Today I went back to one of your other recent videos where you used the Remesh modifier to create a metaball-like effect and combined that with this node to come up with some pretty cool stuff! 😁
I always love your videos!! you do some great work!! keep up the good work!!!😊
Thanks man!!
Thanks as always Ducky!!!
Thank you!
Well that's dope
Ur dope!
Thanks for the video!
Vary nice explaining and animation. Now geonodes seem to be more simple for me!
Woah this node is awesome for mograph! Let's goooo!
Yes!!
that would be a sick loading icon for the corner of a screen
Thanks for tutorial! You're a genius!
chills down the spine when bro said he gave up!
Great tutorial, can you share how you set the material for the version in the thumbnail?
It looks like the color changes based on the size of the point
It’s a transmissive material with the value set to 5
@@TheDucky3D Thank you!
Thankyou, i had the same question
Great video, as always!! Quick question, how do you add color?
Gracias Nate ! tu formula es mejor que la mia !
question.... once I get this geo nodes setup done, how can I turn the dots or points rather into an actual mesh for texturing in the shader editor? I was able to use set material node in geo nodes but I don't see how to do more than just that. I want to be able to overlay two materials and such. I tried make instances real but it didn't work like I thought. I just want the globby ico sphere cube to be translated into a mesh that looks like my result. One cool thing about this geo nodes idea is that it has very few polygons. I made a cube of spheres and shift D that a bunch to create a sci fi tower and it was like only 800 faces or something. With that I could have 100 towers in a scene. But I don't understand how to add texture/color to them as I would normally. thx!
Thank you so much! I really didn't know about that grid mode of vol distribuiton, neither of the spherical mode in wave texture. 😄 It's really fun, i played with it today. Just uploaded 2 shorts. If you let me, i'll mention your channel in descriptions.
Please make a geometry node course like your motion graphics one, would be very useful!
Awesome. Great tutorial.
Greetings to Entegma those were my profs at my university last year! both nerds in their field :D
Hello!. Thank you so much for sharing this. So cool and interesting. Greetings.
Wow, this could be used for a really good Janemba teleporting effect. I'm not too familar with geometry nodes, but you can make the cubes dissipate, right?
I've watched similar node at BBB19 Live streams ... But not exactly the same like your one. Nice work! looks very good
Love him
@@TheDucky3D yeah he is really good!
Simply mind-blowing! Wow! A new way to make voxels!
Is it possible to export that effect t Three.js?
So good. I'm finding the first animation (the man shape) is taking ages to render though - 20 frames in an hour..
Is there something like BLENDER ASSIST for future?
Awesome ❤
Hello Ducky !
How did you manage to have those beautiful Orange geonode colors on your thumbnail ?
Thank you !
If you're introducing a new node... might want to say *what* that node is first... I was like "WTF, all those nodes are really old"... 😅
I'm writing a translation addon that would create node groups in Unreal's Geometry scripting. This would allow players real time access to inputs of any of Blender's geometry nodes.
You could put stuff like this in video games, and let the players have fun with it. Like making their own house like the cube with a hollowed out sphere.
That’s a really cool addon!!
@@TheDucky3D Ya, been working on it about 10 hours a day for nearly 2 months.
Not bad, considering I can't really code... and had to have ChatGPT to get over *many* hurdles...(Related to syntax, and commands specific to Unreal)
wiowow
Nice trick, good job! One question: How can you apply random colors to the instances? Thank you 🔝
to me, you will always be the doughnut guy :) (just to clarify, I started learning blender from your videos, I kinda skipped blender guru)
Truly fun indeed...
We feel that you could possibly do some cool simulations with this.
What I am having trouble understanding is this: How does the wave texture and color ramp phase know to scale the shapes from the inside to out or outside to in? like, what is stopping it from phasing sideways or diagonal? Is there a way to control the phase shape? Phasing into or out of the shape of something else would be neat.
This node could be quite a bit of fun for special fx in animated sequences 🤔
Definitely
Hey Ducky! it would be awesome if you did something with the new simulation nodes
Gosh really aweome !
Oh hey, you could maybe use this to generate terrain Minecraft style. Not necessarily just voxels either.
Thank you.
These point seem very similar to a voxel, is it technically voxel? ( I mean you can technically have a round voxel)
Awsome!
Dude, where is the colour effects like in the thumbnail?
Is that possible on a object with armature like caracter with walking animation?
This doesn’t seem to work in Blender 4.0 as the mesh to volume node only has an ‘interior bandwidth’ value ?
In Blender 4.0 the "Mesh to Volume" node only has "Interior Band Width" no Exterior. Any solution to this?
Wasn't this released like almost a year ago with 3.2 or sth?
This is a fun one, thank you! Question though, I've been working on a piece inspired by your recent logo reveal video and ended up playing with this mesh to volume node in the process. Using the cube from this project, if one were to use a join geometry node to bring back the original cube with the icosphere hooked up to instance on points, how can I - 1) Keep the instanced points INSIDE the cube, and 2) control where they are in the cube? What I'm trying to do might be better answered by that Entagma video you mentioind, but like you said....that's complicated lol.
I love your videos, now i made it one of your tutorials, but my notebook is rendering to slowly ❤❤❤❤😅1 frame per 12 minutes, maybe less
Awesome
What the PC youve got that doesnt lag🥶
Can you please explain how to make the material from the cube as in the preview? I can't figure out how to apply a gradient to the entire object
did you found answer?
I don't know why, but I got a lot of videos when this node came out which said, that it's revolutionary (which it is)
Hey Ducky - how would you stop the points jittering per frame if you did this inside an animated mesh?
You are the boss!
Thanks
Thanks
Hey, is there a way to bake a GeoNode animation like this into a shape key? I would love to bring this effect into game engines.
I’m not sure I’ll have to try that
Can C4D do this? I've only seen graph editing in C4D for scripting/Xpresso and rendering.
@Ducky 3D How did you add the color to all those cubes?
How did you make such a gradient of this cube as in the picture of the video &
anything think this be possible to bring into sound reactive ?
How did you make the material in the thumbnail? I cant quite figure out how to make the material change color. I noticed the cubes go from red to yellow based on the point scale but... still scratching my head
beginners question. is there a way to export such a animation and use it in a game engine ?
mesh to volume node is no longer available
I think it's now a modifier
Hello im having an issue, i have a curve for wich i want to set a rectangular mesh, now when i set that mesh to volume and distribute those points it won't work? How can i solve this problem?
Great tutorial, I'm having issues with using a Mesh Boolean in conjunction with the Distribute Points in Volume node. As the volume animate/moves along the surface of the boolean object it changes the location of the points. I need them to stay the same during the animation. Hope that makes sense. Can you help? Should I use a different method to boolean mesh?
Update: started playing with this, learned that it doesn't take much to bring my PC to it's knees with it. lol Already crashed Blender a few times.
It crashed mine too lol
What purpose does the 4*pi serve?