Satisfying Geometry Nodes Animation (Blender Tutorial)

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  • Опубликовано: 29 янв 2022
  • Realtime Materials - www.ducky3d.com/store/product...
    Joey Carlino - / @joeycarlino
    Patreon - www.patreon.com/user?u=9011118
    Website - www.ducky3d.com/
    Twitter - / ducky3d
    Instagram - / ducky3d

Комментарии • 272

  • @user-lz9cn2cl1f
    @user-lz9cn2cl1f 2 года назад +18

    Honestly, you are the best teacher in 3d on RUclips.
    The way you not just finished on modeling but kept going and even showed lighting and rendering process really made me respect you even more.
    Thank you for such outstanding tutorials. You are the one who makes this Blender Community to strive and evolve.

    • @prabhakaragawane
      @prabhakaragawane Год назад +2

      no he's too fast he should be a little show
      check out the channels like polyfjord they explain in the best way !!!!

    • @jlr3636
      @jlr3636 6 месяцев назад

      @@prabhakaragawane Or .. maybe you are too slow, just hit pause / re-wind or adjust the vides speed on your computer. it took me 2 hours to work through his 13 minute video ... i sure would'nt want to watch a 2 hpur video.

  • @loganrosenthal4568
    @loganrosenthal4568 2 года назад +5

    Just after this tutorial, I think I can say that geo nodes probably have the best “ease of setup : amazing render” ratio of all the systems in Blender.

  • @serhiikotliarov7159
    @serhiikotliarov7159 3 месяца назад

    Thanks to you and Joe. This is a simple way to loop the nodes. Worked for me.

  • @atayakordi
    @atayakordi 10 месяцев назад +1

    bro out here arming a whole new generation of 3D artists with doctorates in awesomeness.
    absolute legend

  • @gerdsfargen6687
    @gerdsfargen6687 2 года назад +12

    That was crazy. Was pleased..I managed to get something resembling your final masterpiece, replicated! What an experience 😃

  • @sonderbuilds
    @sonderbuilds Год назад +1

    You show what you promised. Then you take it to the next level. Thank you so much!

  • @djsynt
    @djsynt 2 года назад +2

    Thank you for make tutorials for everyone that wants to learn about blender, you help a lot of people including me

  • @multimicah
    @multimicah 2 года назад +1

    Thank you for putting this together, def continuing to learn a lot from you and owe a TON

  • @FabsterClapster
    @FabsterClapster Год назад

    you're the best Blender teacher on youtube so far. Thank you for that!

  • @martinvanmourik2250
    @martinvanmourik2250 2 года назад +25

    Another way to loop a noise texture is to keep it on 3D, but plug in the position node to the vector input. Add to this position the position of an empty axis, and use "follow path" on that empty to a bezier circle. Then animating the empty from 0 to 100 loops it. Play with the size of the bezier circle to adjust how erratically the noise changes.

    • @koudkunstje
      @koudkunstje 2 года назад +3

      whahah you said but plug

    • @glittalogik
      @glittalogik 2 года назад

      THANK YOU. I tried doing this as described in the tutorial and it wasn't looping properly at all, but your method worked perfectly. Such a neat little trick, I can already see how versatile this would be as an input for all sorts of cool stuff!

    • @glittalogik
      @glittalogik 2 года назад +1

      Goddammit, so I tried this method but it gets a weird sigmoid/sine rhythm to the noise, kinda cool but not what I was after. FINALLY checked out Joey Carlino's vid and realised I hadn't ramped the MixRGB factor. Loop fixed 😁

  • @popescocristian9838
    @popescocristian9838 2 года назад +2

    Great tutorial like always 👌. Thank you for your work ✌

  • @mykalesalad
    @mykalesalad 2 года назад +5

    Oh my I did not know you could click and drag to adjust multiple fields at once, thank you for the tutorial but mainly for this :)

  • @Mr_sibo828
    @Mr_sibo828 2 года назад +4

    I want to thank you for this tutorials they really help alot

  • @kirasunnight
    @kirasunnight 2 года назад +1

    Amazing tutorial! Thank you so much!

  • @phatphat2698
    @phatphat2698 Год назад +1

    Hi Ducky, I really to thank you for your tutorial, it helped me initiate learning blender. After creating the geometry nodes by myself and I am so excited about that. Thank you so much!!

  • @Artificial64
    @Artificial64 2 года назад

    love the vids

  • @agelualofa
    @agelualofa 2 года назад

    Amazing work my brother. Love it love it all bro

  • @Χριζαϊων_Ζηνόβῐος

    I'm not an animator but I've been wondering what the boxes with the lines connecting them are for SO LONG, now I know they're nodes. I will do nothing with this information, but I am glad to finally have it.

  • @cryptoneo
    @cryptoneo Год назад +2

    How did you make this so easy to understand? Geometry nodes are really amazing things that I really need to do more research on for sure! Thank you for the tutorial!

  • @embiidobi7287
    @embiidobi7287 2 года назад +22

    Freaking love this. Been trying to really grasp Geo nodes..

  • @pleasereastheaboutpageonmy885
    @pleasereastheaboutpageonmy885 2 года назад

    I am loving all this uploading

  • @artimusician8269
    @artimusician8269 Год назад

    I absolutely love you for existing

  • @ketselazewdie3166
    @ketselazewdie3166 Год назад

    thank you are the best blender tutor,Honestly

  • @davidcubic9475
    @davidcubic9475 2 года назад +9

    I am very new to Blender and this was a great tutorial with a fantastic result.

  • @whatTheblue
    @whatTheblue 2 года назад +1

    Dude you are unstoppable 💖

  • @dgodd2284
    @dgodd2284 2 года назад

    The fact that you give credit is such a respectful move. Big ups

  • @joelemoine9049
    @joelemoine9049 5 месяцев назад

    linear interpolation.. perceptually lossless... node wrangler... the fact that u mention how rendering in mp4 is less stable than png... always the best

  • @hallowenwd4
    @hallowenwd4 2 года назад

    You are the best teacher bro, many thanks, I love your tuts

  • @slashghero
    @slashghero 9 месяцев назад

    Really cool!! Great tutorial thank you!

  • @StardustFloof
    @StardustFloof 2 года назад

    You made me start with the geometry nodes,
    thx :)

  • @Pulse2AM
    @Pulse2AM 2 года назад

    I love your tutorials! I'm not a Blender expert and I can follow them without going back too often though I would suggest you're ore specific about the buttons you tell us to push.

  • @MRUStudios
    @MRUStudios 2 года назад +42

    Another awesome geometry nodes tutorial? Ducky 3D spoiling over this last week with some next level content! I love it!
    WOOOOOOOO!!!!!!!!
    I hope everyone has had a great weekend and you all have a fantastic week! 😃

    • @TheDucky3D
      @TheDucky3D  2 года назад +7

      You have one more coming tomorrow

    • @MRUStudios
      @MRUStudios 2 года назад +2

      @@TheDucky3D Sweet! I'm looking forward to it my friend! Thanks so much for all that you do! 😃

    • @satch1237
      @satch1237 2 года назад +1

      bro u had coffeeeeeeeee!

    • @MRUStudios
      @MRUStudios 2 года назад

      @@satch1237 Nah man. I'm worse when I have coffee. LOL! 😂

  • @ArghanionsPuzzlebox
    @ArghanionsPuzzlebox 2 года назад +4

    The fact that you can export these as alembic to Unreal Engine, is insane. Obviously you need to sort out your materials, but the geometry movement is usable.

  • @tutmotion
    @tutmotion 2 года назад

    Твои tutorials очень очень интересные познавательные!Спасибо за tutorial 👏👏👏

  • @user-ll9ln1uu4b
    @user-ll9ln1uu4b 2 года назад

    Brilliant! Thanl you Ducky!!!

  • @mynamesplatinum
    @mynamesplatinum 2 года назад +1

    This is sick

  • @juansaldana2799
    @juansaldana2799 2 года назад

    I love your videos!!! thanks!

  • @zynxwrd.
    @zynxwrd. 2 года назад

    amazing mannn thank you

  • @stealth9905
    @stealth9905 2 года назад +1

    Amazing 🔥

  • @programmerlexi
    @programmerlexi 2 года назад

    Great Tutorial.

  • @dogdie147
    @dogdie147 2 года назад +2

    you can also loop it with value and do #frame to link the value to fram of the W ( i learn this from blender guru) helps alot

    • @multimicah
      @multimicah 2 года назад

      thanks for sharing this one !

  • @sohanblues
    @sohanblues 11 месяцев назад

    I tried this with Iso Sphere worked great. now i have a alien sphere :). Thanx great TUT bro as always.

  • @bigtoebennie
    @bigtoebennie 2 года назад

    soo cool man!

  • @yeroslav11
    @yeroslav11 2 года назад +5

    All those geometry node videos are so amazing I love it!! The only thing is that I would love a tutorial on how to apply all those animations on an existing mesh (let’s say a head or on a body)that would be awesome!!!🤩 🤩 🤩

    • @gerdsfargen6687
      @gerdsfargen6687 2 года назад +3

      I just thought...imagine doing like a Medusa head with geo nodes to generate the snake hair! That would be so cool huh!

  • @ItsWesSmithYo
    @ItsWesSmithYo Год назад

    All hail the loop…nice one Ducky…Joey has dope character animations, proper shout #StrongWorkYo

  • @gordonbrinkmann
    @gordonbrinkmann 2 года назад +2

    Nice one. Actually, if you are lazy and want to change the speed of the W value, it's not necessary to change it on both noise textures. Since you always start and end on 0, there's no reason for using the same value in positive and negative like 10/-10 or 5/-5, you can get away with changing just one of those values.

  • @physicscom
    @physicscom Год назад

    ON "NOISE TEXTURE" you explain very well. clearly understand thank you.

  • @traktoructuzada1349
    @traktoructuzada1349 2 года назад +3

    Очень поучительные видео. Спасибо(:

  • @IBareItAll
    @IBareItAll 2 года назад +2

    Nice.. Have you messed with making these audio reactive ? Would you replace the noise texture or any thoughts on how to do this?

  • @user-qc6td2mt9e
    @user-qc6td2mt9e 2 года назад

    Thank you very much)) It's interesting))

  • @thephilosopher7173
    @thephilosopher7173 Год назад

    Thanks for this tutorial. Honestly to those who've just started using Blender, it seems like we all started learning at the perfect time. Geo-nodes are so new that ppl are still playing around and figuring things out. So its fun to know that you may also discover something if you persist!

  • @jenovaizquierdo
    @jenovaizquierdo 2 года назад

    Dude really awesome tutorial. Please more tutorials using Geo node.

  • @MusondaMapaalo
    @MusondaMapaalo 2 года назад +1

    I'm not as scared of Geo nodes because of Ducky 3D, thank you

  • @looksee8192
    @looksee8192 2 года назад +39

    how are you teaching yourself about geo nodes? i feel like i cant even grasp the concept. I've been following your tutorials and when i try to branch off and make my own project i get no where and frustrated very quickly. :( i'm also not very smart, nobody seems to believe me tho lol

    • @looksee8192
      @looksee8192 2 года назад

      @@jimmyjoe1591 im dumber than you think lol you started off with conceptually and im like bruh big words

    • @neyshkaslkeraxepithelium7265
      @neyshkaslkeraxepithelium7265 2 года назад +4

      @LookSee my best advice is to work on your own projects and as you come across things you dont know learn the associated technique or skill to make that project happen. It could be any kind of project. abstract even. Once u acquire a new problem and ur unsure how to solve it, search online ur problem. try not to be too wordy. you might even learn a bonus or bonuses. i personally only enjoy tutorials when i understand them and my goals align similiarly with what the tutorial will most likely show ne. Example I want to make a hover tank. hovering is important. how can i do that? Online theres a tutorial about hover cars or simply a ufo floating. Then i watch, learn and guage if it worth the time and effort to acheive my goal. If u do ur own thing, i think youll be motivated even more to learn and it may become much easier to understand stuff in blender in opposed to just doing a tutorial for just doing a tutorials sake.
      im not 100% here to watch Ducky make this abstract object but i am here to get an idea of how to seamlesly animate scales and such in geometry nodes. I hope this long ass answer helped u in some way.

    • @afraimjoseph8989
      @afraimjoseph8989 2 года назад

      @@neyshkaslkeraxepithelium7265 hey can i ask a quesiton, will i be able to export this animation cube into unity? like work this the same in unity

    • @3aked3eans56
      @3aked3eans56 2 года назад

      @@akshaydalvi5966 really motavting comment

    • @satch1237
      @satch1237 2 года назад

      blender guru geo nodes tutorial

  • @christophermorley6615
    @christophermorley6615 2 года назад +8

    the scale will be 1/the resolution
    so if i have a cube with a resolution of 10 (10x10x10 cube of cubes), the scale for each cube should be 0.1 as shown in the tutorial here

  • @kj3d812
    @kj3d812 Год назад

    @Ducky 3D, is there a specific reason for setting the interpolation via Preferences? I've always just used T (hovering over the timeline) to change the interpolation. Is it because interpolation works differently in Geometry Nodes?

  • @NemuHypnos
    @NemuHypnos 2 года назад

    always wanted you to make one of these!!!!!

  • @Web3DArtist
    @Web3DArtist 2 года назад

    2:32 Yoyu actually can. the reason why you couldn't is because you were using instances and there is a way to bevel that to without doing what you did. All you have to do is put a realize instances node in the front of the nodes and it will work.

  • @michaelyoseph6179
    @michaelyoseph6179 2 года назад

    Awesome tutorial man, thank you! But I have to ask... where do you get these fire beanies? lol.
    Also, that loop trick is legendary, thanks so much! I'm subbing to Joey as well for support.

  • @totochandelier
    @totochandelier 2 года назад

    nice blue !

  • @OpticEngineering
    @OpticEngineering 2 года назад

    you think theres any way to randomize texture coordinates within the geo nodes? or maybe in the regular shader editor. Amazing tutorial though! Thanks for shariing! 🙌🙌

  • @juicyjames2074
    @juicyjames2074 2 года назад +3

    Friend of my "I finally finished the donut tutorial!" Me with this new tutorial from ducky: >:)

  • @raxlyy6416
    @raxlyy6416 2 года назад

    I can see regular uploads 👍

  • @Loffai
    @Loffai 2 года назад +3

    Hi Ducky3D, You have been uplaoding a lot more
    I am very happy,
    I just wanted to tell you a suggestion,
    Since Cycles and Cycles X take a very long time to render, especially 250 frames
    i suggest you use EEVEE with the SSGI addon, it give the exact same Cycles SSGI but for EEVEE
    you get much more fast renders without any loss in shading, hope it helps
    PS: I know you already know this, but SSGI means Screen Space Global Illumination :)

    • @jassisingh8556
      @jassisingh8556 2 года назад +1

      thanks for that tip. But hey will it surely be as cycles ?

    • @Loffai
      @Loffai 2 года назад +1

      @@jassisingh8556 similar, not as good as cycles but, good enough

    • @jassisingh8556
      @jassisingh8556 2 года назад

      @@Loffai thanks dude

    • @ih4269
      @ih4269 Год назад

      I should have done this Im at 12 hours of rendering on my 2018 Mac mini

  • @Leonlebt
    @Leonlebt 2 года назад

    Great Tutorial it looks so good! but is there any way to bake the animation and export this in gltf?

  • @ReaperToast
    @ReaperToast Год назад +2

    im having issues withe the animation part at 7:40.... when i press 'i' to initiate the mixed noise texture. nothing is happening at to the very end. I move the cursor to 1 after moving the timeline to the end, and the only registered action is at frame 0. As well for the 'W' nothing registers and records in the timeline through to the end. Pressing enter doesnt work when trying to initiate the fac to frame 250. What am i doing wrong?

  • @mrdgn2340
    @mrdgn2340 Год назад

    You are amazing ,your videos helped me a lot really enjoy your content, keep it up .

  • @woritsez
    @woritsez 2 года назад

    cheers, bud. saw pak post a similar looping animation on twitter ages ago, [probably used houdini] i did wonder how it could be done in blender.

  • @Severely_Distracted
    @Severely_Distracted 2 года назад +10

    Great tutorial! I wish you would have showed us how you made the rotation part of the animation

    • @patakk8145
      @patakk8145 2 года назад

      what is the issue with rotation? you just keyframe it and adjust the speeds in graph editor

    • @Victorloyt
      @Victorloyt 2 года назад +3

      you can check out blender guru's 3.0 donut part 11; it does a great job talking about the basics of animation

    • @Severely_Distracted
      @Severely_Distracted 2 года назад +1

      @@Victorloyt Thank you, I've been putting that video off because I just did his old donut tutorial but I guess I need to check it out now

    • @multimicah
      @multimicah 2 года назад +1

      if you also parent an empty to both of the planes, you can keyframe a rotation :) (to get started) and then what patakk mentions just adjust the speed

  • @usrao25
    @usrao25 2 года назад +1

    Nice

  • @genesis2303
    @genesis2303 2 года назад

    Search for looping (W) for shaders and literally you can copy shader tutorial to geometry nodes. This is a great way to make a procedural noise loop node.
    "Creating perfect animated noise loops in Blender."

  • @SonOfTheCovenant
    @SonOfTheCovenant 2 года назад +4

    I would suggest using:
    File format: OpenEXR
    Color: RGB
    Color depth: Float(Half)
    Codec: ZIP(Lossless)
    Image seqence(Overwrite)

    • @darkcgi
      @darkcgi 2 года назад +1

      Could you please provide details why you would suggest this?

    • @SonOfTheCovenant
      @SonOfTheCovenant 2 года назад +2

      @@darkcgi Because if you do this, each frame will be rendered as an image(OpenEXR). This helps because if you have done some color matching or made your animation filmic, you can keep those properties by selecting all of those "images" and putting them into Blender's video editor. If you have made these properties and just did an ffMPEG video, you would not see these properties in the final render. (if you are not skilled enough to understand this or I did not explain it well then just stick with the way he did it in the video.)😂👌

    • @darkcgi
      @darkcgi 2 года назад +2

      @@SonOfTheCovenant I guess I should have been a little more specific. Why these settings instead of just a PNG sequence. I get the making individual frames to pull back to VSE to do post processing but what is the advantage for these specific settings.

    • @SonOfTheCovenant
      @SonOfTheCovenant 2 года назад +2

      @@darkcgi I only use these settings because people have suggested it to me and because they work out fine, but to be honest, I dont really understand the Color depth setting or the Codec. Maybe the advantage is that these settings are widely used which means that there are much more tutorials using these settings. Sorry if I couldn't answer your question. I'm not amazing at Blender yet.

  • @biancaglaser
    @biancaglaser 2 года назад

    nice!

  • @ojciec3977
    @ojciec3977 2 года назад +1

    Awesome, watched 3 times already

    • @skyemoore428
      @skyemoore428 2 года назад

      that's not possible stop lying

    • @ojciec3977
      @ojciec3977 2 года назад

      @@skyemoore428 b... but how did you know?

    • @skyemoore428
      @skyemoore428 2 года назад

      @@ojciec3977 the video was 8 minutes old and your comment was 6 minutes old.

    • @ojciec3977
      @ojciec3977 2 года назад

      @@skyemoore428 wow that was so smart

  • @botina06
    @botina06 2 года назад

    Fantastic tutorial. How can we export those geometry nodes animations to FBX files?

  • @SJ98296
    @SJ98296 2 месяца назад

    I see that this is an older video, so perhaps I'm just a little late to the game, but I wanted to mention that using the scene time as a procedural driver means that you can conveniently set and change your loop point with a single input. You can also control the animation speed with a single input as well. Also, splitting the inner cube structure into another node tree means you can't have all of your parameters available in one location. Just my $.02

  • @ThanakritGu
    @ThanakritGu 2 года назад

    What if the base shape you're applying this effect to is not a cube (ie. a rectangular box) -- how do u get the small cube to cover the entire surface?

  • @manollobango
    @manollobango 2 года назад

    That's a nice idea for a screensaver on my OLED TV, I just have to figure out now if it's possible to import personal screensavers to my TV.
    In the past days I've seen a lot of Content Creators who use the Cavity function in Blender but I wonder if it wouldn't be irritating to use this function because it creates faked bevels on the meshes.

  • @sublimazed
    @sublimazed 2 года назад +1

    of course for some reason when i press i on fac it doesnt intsert a keyframe. even though it turns yellow,

  • @esphilee
    @esphilee Год назад +1

    I always render to PNG. Because if I spot something during render. I can stop the render, modify to improve, and start from where the renders ended previously. Converting from PNG to FFmpeg is usually very fast.

  • @ilyesmokrani3307
    @ilyesmokrani3307 Год назад

    Nice tutorial! thanks a lot!
    I have a question, I duplicated the geometry x3 and I wanted to change the texture and make it different from ich others, I didn't find how to do it, can you help me pls? :p

  • @tobiaslehmann6599
    @tobiaslehmann6599 2 года назад

    Theoretically there is a way to bevel in Geometry Nodes! Try the Subdivision Surface Node and adjust the Crease Value. BUT this will also crank up your poly count. :(

  • @KRUChY_80
    @KRUChY_80 Год назад

    Hi @Ducky3D
    Lately i found a better way to loop animation. Just use in W attribute of Noise texture callout "#frame*0.5" and that will give you loop animation witch 0.5 is number that tells your animation the speed factor. ;)

  • @Xiqvscy
    @Xiqvscy 2 года назад

    Wow!

  • @XPeetXx
    @XPeetXx 2 года назад

    Nice 🤟💯

  • @skiip5743
    @skiip5743 2 года назад

    new subscriber

  • @DaellusKnights
    @DaellusKnights 8 месяцев назад

    I watched this when it was originally posted but didn't have a laptop that could run anything past 2.79 😭
    But recently I was GIVEN a left-behind laptop (I'm the head of maintenance for a major hotel brand) from one of our properties... and lo and behold! It's good all the way up to ver 4 (and counting)!!!! 🤩
    So.... I'm sure you can all imagine I have a LOT of catching up to do!!!!
    I've been watching everything in the community, but now I get to PARTICIPATE! 🥰

    • @TheDucky3D
      @TheDucky3D  8 месяцев назад +1

      That’s awesome

  • @tchristen
    @tchristen 5 месяцев назад

    Impressive!!!! Is it aso posssible to remove the 'inner cube' so after the 'outer cubes' pulsated, shrank and finally disappeared it realeaved an empty space inside?

  • @startplay6025
    @startplay6025 2 года назад

    You are awesome dude!! can you tell me how did you delet the timeline with out drag?

  • @valstripe6323
    @valstripe6323 Год назад +1

    Can you do the same, but using a custom model instead of the cube? Ex: 3d logo model, instead of cube

  • @milgo467
    @milgo467 10 месяцев назад

    how to put image texture on those small cubes as one big image?

  • @nloAKS
    @nloAKS Год назад

    I was kind of stressed out by the amount of stuff I have to learn. I now realize, that it won't matter what I learn as long as I don't want to use it yet. So learn only what you currently want to, without overlapping the topics, and confusing yourself.

  • @gamertcell8425
    @gamertcell8425 11 месяцев назад

    Theres always more than we thought

  • @clown134
    @clown134 2 года назад

    have they fixed "texture coodinates" yet in geometryo nodes?

  • @rjwh67220
    @rjwh67220 Год назад

    How cool! I actually got it to work and it only took me about 6 hours.

  • @rsiraj4805
    @rsiraj4805 2 года назад

    i have issue with timeline it doesnt show up any i selected bro how to fix that

  • @lovechopra07
    @lovechopra07 6 месяцев назад

    please tell me can i change box size like some cubes are short, long, slim, thick ?

  • @andrewbevan4662
    @andrewbevan4662 2 года назад +1

    ..when I add the mesh primitive cube I have no vertices options?...all I have is a single size option..not even x,y,z?..

  • @joiedevivre5446
    @joiedevivre5446 2 года назад

    uhh i deleted the cube at the end and i cant change the colors of the planes, is there any solution to that?

  • @wernerhiemer406
    @wernerhiemer406 Год назад

    Bought a book on that topic. My attention span errm the lack of confused me right at page three. But mixed up primitives of the modelling editor and node editors primitives. At a prompt app of linux/win I unterstand once cd is one not gives the full path. But respectively I expected some hints of menu structure, until one got the grasp of the new context. So some water fixture according to a bird aquirer has to get in.