Forced open world is absolute garbage. That Ubisoft Far Cry formula became a plague to a lot games. I rather have zones again. Remember old Dragon Age and Mass Effect? Those games felt more alive than most.
The Overland map does seem to make it easier for them two add new zones, without having them "fit" seamlessly to the borders of existing ones. It should give them more freedom to experiment with map sizes, biomes and general feel. Seems like a good design choice
Its also about server resources, adding more areas to a seamless zone means making more memory etc available, seperate map, seperate server, happy days. It's also easier from a development perspective as you can have different teams working in a more siloed environment on their maps instead of all editing the same big one, sort of thing.
If only this game was developed a few years from now, then we may have seen a large seamless world with the server meshing tech that has been gaining attention.
This is the kind of shit you'd hear people saying in a design room for the first games ever made because they lacked the technology or creative ability / talent to make a huge connected seamless world. Not the kind of shit you should be hearing developers saying in 2024. Especially not when their last game (of the same genre) had said seamless open world. They've gone a step back with this. Several steps, actually. And they seem to be going for a more 'Destiny' feel of game with this. Not feeling it honestly.
Funcom has always been pretty aggressively mid. I do have a lot of respect for them trying something new. I think the idea of connecting a bunch of massive maps is pretty cool and a new design style for this MMO/survival amalgam they're putting together. I'm skeptical if they'll be able to pull it off. Are there going to be instances of the same maps so people can build what and where they want? If not, then is it pvp so people can fight and take over prime real estate? I just have so many questions.
Absolutely none, it will be a steaming pile of shit just like Conan and every other survival mmo.. it will look and perform nothing like this. Straight trash
This looks awesome. I actually love the overland map, it's not instant fast travel like Starfield or other games. I still feel like i'm travelling across a connected world, I can see other players moving too. Over time more places to land will arrive. Designated social hubs for trading etc, this looks damn great! I would LOVE for them to added some hidden things to the overland map, small maps you can land on that are not highlighted, perhaps you travel around and discover them via some mechanic, find treasure!
A like the design choice, making a full open world mmo is hard, splitting it into zones is fine and like you said you see other players moving around on the overland map anyway.
The Zone thing deflates my excitement a little bit. I was actually picturing a giant desert that you could explore and the point of the ornithopters wants to be able to travel further out. Play now I'm wondering how small or big these areas will be and how disjointed the world will feel because of it
This is the single most informative video ive seen on this subject since announcement. THIS IS AMAZING THANK YOU SO MUCH. im actually looking forward to this now for once. i was soo skeptical before i saw this video.
Star Wars Galaxies is what this reminds me of. The maps were planets and you would pay to transport there, or fly your own ship if you wanted. That system worked great for an mmo back in the day.
10:46 I agree. When will developers stop making excuses about the reasons for seamless worlds and server caps? We all know that the technology exists to have bigger servers with larger capacities and to balance player interactions. This overview map is the exact opposite of having a 'seamless open world. I would much rather appreciate it if developers said they don't have the talent and funds to make a fully functional open world and add zones later, like New World did. & 13:52 no lvl requirement for gear cmon... thats like main thing in MMO's what's the point of playing the game than? and no raiding of bases only spice wars with guilds. but lets see how they gonna execute it.
my take is developper are afraid to use this technology with a game that might flop XD it's all about cost i guess~ also, how are u supposed to get some sort of base if thousand of players are trying to build stuff ? u are more likely to disconnect, and when u get back, see everything destroyed by other players :s wich might be a lil too frustrating to keep player intertained and willing to comit :s
@@mathieu499 Well they have decent conan player base so they all gonna jump in plus we don't have any MMO's right so people gonna try it. but they wont have a base raiding I think, first map for building bases wont be crowded i think because of how big it is so that should not be an issue.
Enshrouded didn't have level requirements for gear and it works great. You can't get the better gear if you can't fight your way through the higher lvl areas. Technically someone could give you gear from a later stage but that's on you to use it or not Edit: and if you're lvl 15 and find a lvl 20 piece of gear, you're rewarded for having gone through a very tough fight to get it
@@spencercorpuz I mean you answered your own comment, You don't have to do anything to get a gear if you have friend to play with, but probably they will have some system in place similar to soulmask.
I really hope this PvP isn't forced, developers never learn - stop shoving this into PvE games. Remember when we used to have actual servers dedicated for PvP?
Yeah, the whole select areas thing has me worried that everything important to playing the game will be in those to make sure people have to interact with PvP. Also why the deep desert is the largest map there is and it is totally PvP outside a small edge. I want to be wrong and there would be enough enjoyment in areas like HB, but past experience with Funcom doesn't instill much optimism. I still remember how much they tried to force PvP in AoC at times.
PEOPLE! This game is exactly like Last Oasis! LO did the EXACT same thing, SAME map structure, except it was a loading screen not a flying ship. It too was a survival mmo, but with a different theme. If you like LO and Conan Exile, youll probably like Dune.
Was thinking the same mate , main difference is the devs are loyal to their games from this company , unlike donkey crew, so a clone that’s properly supported might no be a bad thing
Functionally the design sounds identical to Last Oasis. That game died quickly because of poor design and incompetent developers. Lets see how this plays out.
Bro Last Oasis was one of the best survival games I've ever played. Such a shame it didn't work out - if this is even a bit like it I'll LOVE it
5 месяцев назад+1
I think the server/zone/map transition should've been similiar to how No Man's Sky does it. Like going with your ornithopter in the planet atmosfere, and then moving on the orbit to the new destination. It would've felt less disconnected.
In Fallout 2 you could stop at any point on the map and visit the current location, yes it was mostly just a random spot with nothing around but a complete map.
They should really make this game worthwhile and quality. It's Dune we are talking about. They need to deliver and live up to expectations to what Dune is.
The way the "build your ship and get out of the starting zone" part sounds is like No Man's Sky, where you have to repair your ship and get off the first planet. I hope they make expansions that travels to other planets like Caladan and more than just Dune itself.
For me it makes perfect sense that they want to hammer on what kind of game they are making so people know what to expect from them. It might sound funny and unnecessary but it definitely is good they are communicating. Overall this looks really promising. Hopefully they can deliver a great experience.
I played the **HECK** out of Anarchy Online (another Funcom game) from around 2002-2010, and certain parts of it always gave me a Dune vibe, so seeing them making an actual Dune MMO makes sense. Anarchy Online, like many other online games, had a rough start, but they really sorted things out pretty well in time, and it became a much beloved game for many. I although am not looking to start any new online games, unless it has something I just really am into, and a MMO survival game isn't something I'm that interested in. Then many, like Force, seem to think MMOs are a genre, with a type of game play loop, they're not. What he, and most others keep doing is confusing MMO, with RPG, like in a past video when he said he didn't think PlanetSide 2 was a MMO, since it was lacking what he thought of as MMO qualities, like world bosses, questing, and so forth, which again, are RPG elements, and it lacked them as it is a FPS, not a RPG. All it means to be a MMO, is that the game allows a large number of people to play together in an online service based game, then Dune: Awakening will be a MMO survival game, which is not the same as a MMORPG, and what they were clearly getting at in their description, which Force still doesn't seem to understand.
Totally agree. I'm usually in agreement with Force, but in this case I think he's too hung up on what he thinks something means, instead of what the Devs actually mean.
Not to be a downer, but on the flip side of AO they always had issues getting thing right with AoC and Secret World. They have a history of big plans, but failing to deliver on it.
That's cool, lets say you're playing for a while and you have a friend that jumps in, you can twink them with high level gear and they can probably handle content that you're currently doing. Nice.
server structure seems pretty modular which i think is a good call, adding new content or locations im sure would be a lot easier that way so im for it
Oh man this look amazing! Like how it's going the sandbox mmo route that definitely gives the game range to do something different. Funcom are ambitious and I see this doing well. Already got a friend who is up for playing when it comes out I cant wait! I hope the combat really delivers and feels like battlefield wars. Not sure how I feel about no level caps for items though - might spur on real world trading
How have Ashes of Creation and now Dune Awakening also doing the "server meshing" tech and Star Citizen where server meshing started still hasnt gotten it right?
The overland map has a resemblance of Anarchy-Online's grid system and I'm fine with that. Does anyone else who played AO see a resemblance? I think that system would still work in today's gaming world. For those that don't know in AO the grid system was a fast travel system to almost anywhere very quickly. You'd enter the grid and you could move around and find the name of the place you wanted to go or the closet place to where you wanted to go and you could also see where other players were going.
same, the map system is doing what starfield did, everything is just a loading screen and every zone doesnt blend seamlessly into the other everyone hated how disconnected starfield was, and I can see that being the case for this game too, seems dumb i have to fast travel to a city to trade instead of the city being in the world, and the unconnected zones is not cool either
@@semmert Imagine that, someone who has a different opinion/expectation than you who you go in with a shit attitude against right out of the gate. You are always fun! ;) Also, just as a side note, if anything in the last few years... expecting shit, and be surprised that it isn't shit? Yea, that is kind of the only realistic/sane mindset nowdays. Hype is dead. Publishers milked it to death, and exploited it. If anything, I find it more odd when people are NOT excedingly skeptical and cautions of empty promises we have heard time, and time again! So yea... They make a promise, and we will see if that promise was worth a damn on release. It isn't a shit attitude, it is a lesson hard learned by a lot of betrayed trust from the industry.
Would be cool if they have a match making system with the overland map. This would balance out teams/factions/guilds to prevent zerging. Zerging is when players all group up to win by player numbers holding the server slots so no opposing players can enter the server or be left with a few that can't possible win against the majority.
When I first saw the trailer for the Dune game I wasn't sure what to think, but this got me excited. The amount of research they're putting into MMO genres makes me more confident that they'll be able to execute well. Only thing that still gives me pause is the graphics. Most of it looks absolutely breathtaking, but then you have stuff like the worm that looks like an asset ripped straight out of a PS2 game.
This could potentially be a fun way to get more immersed in Dune. I am however very worried since we haven't seen melee combat which is a huge part of the Dune universe
Imho traversing LO was more meaningful because you would often need to traverse part of a tile between jumps to knock off sand or reload/farm water. This Dune overworld map traversal definitely seems very immersion breaking, and the refueling process sounds like it could become tedious. In EVE you can set autopilot and walk away, but your ship literally travels the whole distance, and it could get ganked while you're heating up that Hot Pocket. Elite Dangerous also has a similar system, and really Dunes overworld map reminds me a lot of Super-cruise in ED... but you can get interdicted and pulled out of Supercruise.
I fear how ambitious this is but if they "can" pull this off, it could legitimately be the start of a new big MMO and set a trend that creates a bridge between the sandbox survival genre and the older MMO genre that actually works. I actually hope they succeed this time this could legit be something amazing, but if they need to take time im prepared to wait.
I'm hoping you're wrong about the deep desert. It actually would be amazing if they use procedural generation to completely reform the landscape and have random areas and random resources lying about in random locations.
This looks amazing. Can't wait. Hope the guild system is not region locked as I'm in EU but every person I play with is in the US usually due to the times I'm online. I guess we'll see :) I can always play in US region, if rregion selection is allowed that is. if there is no "loading screens" it still can feel seamless to move between maps, though it certainly is not immersive unless you have a an actual 3d mini animation stepping into a ship and flying across in 3d somehow, but yeah much less immersive but still can be somewhat seamless. The mix of adding new maps and a map that gets clearered and gets new POIs sounds like it could keep interest. I totally agree with the MMO vs MMORPG and I'm looking very much forward to experiencing this. I'm always a little worried with MMOs if not enough players are online or just people stopped playing, and unless I missed it, what happens if there is no 40 players online for the starting area, which they said has a minimum of 40 players for example?
Makes me think with that skill structure will it be Star Wars Galaxies like, where you can actually be whatever you want? That is one thing I loved about SWG when I was younger and also surprised so many other MMOs stuck to such a rigid class structure.
@@nattsvart199 Us SWG veterans are forever in search of a home, haha. After all this time, I just can't believe there has never been another game that comes remotely close to the variety of blended aspects, mechanics, and community of SWG....
Thank you for another video Force, love the content. The game seems interesting, but like many others I have to see the combat and REAL gameplay footage. All this beautifull graphics and huge maps are not enough to make me want to play what it seems like a FPS/battle field/COD PVP with aircraft and vehicles. IMO this system of ''piloting'' your little spaceship from a map to another seems so incredible poorly and boring designed, feels like those retro games the controls. If the ideia was to pilot anything it should be in first person where you can see the space or whatever is around you like those games where you pilot in the space. Feels like an uncessarry mechanic at most. Looking foward to see you playing the beta in August to reveal this mystery to us. Thank you once again for the content. All the best to you
Life is Feudal mmo map was something like this ... a big map devided into squares and each square was a different server. Now, if you had a good connection and a beefy PC, the transition from server to server was unnoticed (almost) but usualy it was junky. But the idea of having a big map devided by servers with better technology sounds great imo.
It feels like a mix of Conan exiles and starfield. Which honestly if you take the best parts of both of those games you have a pretty cool concept. I’m a HUGE dune fan, but I’ve learned to settle my expectations with big IP games. Honestly as long as it looks good and I can travel around the barren wasteland of dune I’ll be pretty happy
The thing that makes me Really like mmos is the fact that after you have an interraction with a player, good or bad you Can meet that player later in another place of the world so a rivalry is created or a friendship. My worry for this game with There being No servers is that this Might not happen. If they only allow 100 something people on a map, you Will pretty much Never meet the same player twice If the game is populated, which really sucks.
Is it really an MMO or just an online multiplayer game? I can't seem to find any information on the networking and servers and player cap. I take it it will be similar to Conan Exiles and not an MMO?
I will always be a fan of Online sessions that are solo until a friend spawns on you. Kinda like Division 2, where you can see who's online on the full map, but they're blips rather than running into actual ready to kill or be killed players. Now Conan Exiles is my bread and butter and surprisingly Funcom made a dope ass game in my opinion. Got like 3000+ playing hours on C.E. 100%. So I'm amped for Dune.
I wish more games would take world travel like outward did. Big open world and when you travel to new area you go to the edge of the map at cerain points then to travel to the next area you have to spend ration packs to travel to the new area ( the loading you in a new biome ) Ita way more immersive than a overworld
Can you keep running into the same people? Or is it just going to randomly place people together? If its the latter, I have a hard time calling it an mmo :/
New zones rather than updating a single map will also prevent server wipes that wipe all player structures with any map update (Ark I'm looking at you)
Flying on the map can trigger some random events. Also, with idea of a map they could potentially remove some older not interesting locations, but I doubt this will happen.
I don't know how I feel about the MMO side of things, especially with bases etc. Sounds great on paper but a lot of times on application it is very rough. Will there be private servers, etc.? The way they talk about other 'servers' sounds almost like what minecraft does with the different realms.
seems pretty much like Atlas original map system just owned by funcom the landing thing is gonna be similar to how starfield did it while the deep desert seems like itll be procedurely generated stuff
The more news i get about this game the more I want to play. This could be very good or a total let down. It looks great and I'm happy the timeline will be different from the movie
Whenever i play rimworld i get a mod that lets me do a break during a caravan and it creates a procedual generated map where i can resupply with food and resources. I always liked setting up a little camp and huning for a bit, maybe mining some rare minerals, so i think i will like that refuling part in dune a lot.
Will Dune be Rust like? That's what it looks like in a sense. What I mean is, if I spend 20-30hrs over the weekend playing am I going to lose everything on Monday when I have to work?
No, it seems that the game will save your builds and progression for an awfully long time, perhaps perpetually. (In PvE areas, not the deep desert, which resets weekly)
Is this a faction based game? I wonder how they are going to balance that. Usually these type of games have skewed numbers. For instance wow where some servers have 90% alliance or horde players
MMO player with roughly 15-20k hours of play time clocked across two decades. Couple questions. Is this a sub, battle pass, or is it F2P model? How are they going to mitigate currency farmers and RMT? Will it be P2W (can you buy in game currency, timed buffs, materials, etc.)?
The main turn off for me is the setting. Maybe some people find featureless deserts really interesting but for me it couldn't be more dull. Deserts are fine as a biome in a game that has many different biomes, but when it's the only one it's possibly the worst one. To be fair to it an all ice biome would be worse as it's basically the same thing but blinding white. If a game was all forest, or all any other single bimome other than desert or ice then it'd be far, far better. I'm not excited to explore some sand and rocks. Then oh look! A new map just got released! Oh, it's sand and rocks. Wow... New expansion! New maps! Oh look! Sand and rocks! Amazing! My favourite part of the map is the bit with the sand and rocks behind the sand and rocks part. It's got sand AND rocks and has an amazing view of sand and rocks! I hope one day they release a map with sand ON rocks, that'd be wild! Although I hear the map that's all sand has rocks under the sand. You can't see or access them but in your heart you know they're there. Makes me all warm and fuzzy inside to think about it. And so on...
I agree about the setting. The first thing I thought of is it's all just a desert? I understand it's Dune, and that's what will appeal to a lot of people and make the world more interesting to them, but for me personally that's just not enough. In video games, the wonderful thing is you can create unnatural (yet feeling natural) variety and complexity in a more compact world vs real life. But even if you wouldn't do that, I agree that a different biome would be infinitely more interesting. Especially in a sandbox type game. That said, others will be more interested and will love the Dune setting.
I really dislike the Starfield type of instancing. It makes everything feel disjointed. But...this still looks better implemented than Starfield's box to box play.
To be fair I "fast travel" with wayshrines in ESO and riding a mount from zone to zone presents a load screen so it's basically just a different take in my opinion. If the rest of the game is fun then it won't bother me at all. Still looking forward to its release.
If the trade off is a little bit less immersion but much better performance and player count etc in actual 'zones' then I'm all for it
bro, it's 2024!
@@rustyneedles3743 bro, there's air around us !
Especially due to the setting. Vast expanses of desert are hardly compelling immersive environments.
I'd much rather have 20-27 fps and a huge seamless open world than 60fps plus and huge instanced playspaces....I'm joking, that was a joke.
Forced open world is absolute garbage. That Ubisoft Far Cry formula became a plague to a lot games. I rather have zones again. Remember old Dragon Age and Mass Effect? Those games felt more alive than most.
The Overland map does seem to make it easier for them two add new zones, without having them "fit" seamlessly to the borders of existing ones. It should give them more freedom to experiment with map sizes, biomes and general feel. Seems like a good design choice
Its also about server resources, adding more areas to a seamless zone means making more memory etc available, seperate map, seperate server, happy days. It's also easier from a development perspective as you can have different teams working in a more siloed environment on their maps instead of all editing the same big one, sort of thing.
It's lazy just like Destiny.
If only this game was developed a few years from now, then we may have seen a large seamless world with the server meshing tech that has been gaining attention.
Bad bad bad bad bad bad
This is the kind of shit you'd hear people saying in a design room for the first games ever made because they lacked the technology or creative ability / talent to make a huge connected seamless world. Not the kind of shit you should be hearing developers saying in 2024. Especially not when their last game (of the same genre) had said seamless open world. They've gone a step back with this. Several steps, actually. And they seem to be going for a more 'Destiny' feel of game with this. Not feeling it honestly.
Anyone else has 0 expectations for this game or just me?
I tuned out when they used all the typcal buzzwords.
"Huge Open World, Surival, MMORPG!"
Funcom has always been pretty aggressively mid. I do have a lot of respect for them trying something new. I think the idea of connecting a bunch of massive maps is pretty cool and a new design style for this MMO/survival amalgam they're putting together. I'm skeptical if they'll be able to pull it off. Are there going to be instances of the same maps so people can build what and where they want? If not, then is it pvp so people can fight and take over prime real estate? I just have so many questions.
Absolutely none, it will be a steaming pile of shit just like Conan and every other survival mmo.. it will look and perform nothing like this. Straight trash
Yh i think 99% I won't care but it looks more and more like subnautica so that's nice
It will be hot garbage, just like Conan.. it will look and run nothing like this.
This looks awesome. I actually love the overland map, it's not instant fast travel like Starfield or other games. I still feel like i'm travelling across a connected world, I can see other players moving too. Over time more places to land will arrive. Designated social hubs for trading etc, this looks damn great! I would LOVE for them to added some hidden things to the overland map, small maps you can land on that are not highlighted, perhaps you travel around and discover them via some mechanic, find treasure!
A like the design choice, making a full open world mmo is hard, splitting it into zones is fine and like you said you see other players moving around on the overland map anyway.
The Zone thing deflates my excitement a little bit. I was actually picturing a giant desert that you could explore and the point of the ornithopters wants to be able to travel further out. Play now I'm wondering how small or big these areas will be and how disjointed the world will feel because of it
This is the single most informative video ive seen on this subject since announcement. THIS IS AMAZING THANK YOU SO MUCH. im actually looking forward to this now for once. i was soo skeptical before i saw this video.
Star Wars Galaxies is what this reminds me of. The maps were planets and you would pay to transport there, or fly your own ship if you wanted. That system worked great for an mmo back in the day.
Force gaming is the youtube channel i always prayed for as a kid. Love the constant game reviews and updates.
The server system they are talking about is like Last Oasis, a cluster of servers where you can move somewhat freely between them.
Or Ark who done it way before LO
@@P1DZznot the same
@@Roweyy travel between official servers/cluster? Huh
More like atlas than ark. But similar.
@@P1DZzthe way to do it on last oasis is way smoother
I got deliriously excited when I heard that a Dune MMO was in development. And then I stopped and considered the idea of a Funcom 1.0 release. ...
Yeah, Funcom has stepped on my rose tinted glasses to many times.
10:46 I agree. When will developers stop making excuses about the reasons for seamless worlds and server caps? We all know that the technology exists to have bigger servers with larger capacities and to balance player interactions. This overview map is the exact opposite of having a 'seamless open world. I would much rather appreciate it if developers said they don't have the talent and funds to make a fully functional open world and add zones later, like New World did. & 13:52 no lvl requirement for gear cmon... thats like main thing in MMO's what's the point of playing the game than? and no raiding of bases only spice wars with guilds. but lets see how they gonna execute it.
my take is developper are afraid to use this technology with a game that might flop XD it's all about cost i guess~ also, how are u supposed to get some sort of base if thousand of players are trying to build stuff ? u are more likely to disconnect, and when u get back, see everything destroyed by other players :s wich might be a lil too frustrating to keep player intertained and willing to comit :s
@@mathieu499 Well they have decent conan player base so they all gonna jump in plus we don't have any MMO's right so people gonna try it. but they wont have a base raiding I think, first map for building bases wont be crowded i think because of how big it is so that should not be an issue.
Enshrouded didn't have level requirements for gear and it works great. You can't get the better gear if you can't fight your way through the higher lvl areas. Technically someone could give you gear from a later stage but that's on you to use it or not
Edit: and if you're lvl 15 and find a lvl 20 piece of gear, you're rewarded for having gone through a very tough fight to get it
@@spencercorpuz Enshrouded is a coop game, not an MMO. If there is gear trading between player the game will just turn into RMT heaven
@@spencercorpuz I mean you answered your own comment, You don't have to do anything to get a gear if you have friend to play with, but probably they will have some system in place similar to soulmask.
I really hope this PvP isn't forced, developers never learn - stop shoving this into PvE games. Remember when we used to have actual servers dedicated for PvP?
Yeah, the whole select areas thing has me worried that everything important to playing the game will be in those to make sure people have to interact with PvP. Also why the deep desert is the largest map there is and it is totally PvP outside a small edge. I want to be wrong and there would be enough enjoyment in areas like HB, but past experience with Funcom doesn't instill much optimism. I still remember how much they tried to force PvP in AoC at times.
I like it, looks good. I'm excited mostly at being excited. 2024 has been a little rough for online games imo
ashes of creation alpha 2 next month
I like that this game review was narrated by Duke Leto Atreides.
Force is now Oscar Issacs
PEOPLE! This game is exactly like Last Oasis! LO did the EXACT same thing, SAME map structure, except it was a loading screen not a flying ship. It too was a survival mmo, but with a different theme. If you like LO and Conan Exile, youll probably like Dune.
Stop overhyping games with absolutely no gameplay… you’re apart of the problem with the industry
Yup dune gonna be tight.
Was thinking the same mate , main difference is the devs are loyal to their games from this company , unlike donkey crew, so a clone that’s properly supported might no be a bad thing
Functionally the design sounds identical to Last Oasis. That game died quickly because of poor design and incompetent developers. Lets see how this plays out.
Bro Last Oasis was one of the best survival games I've ever played. Such a shame it didn't work out - if this is even a bit like it I'll LOVE it
I think the server/zone/map transition should've been similiar to how No Man's Sky does it. Like going with your ornithopter in the planet atmosfere, and then moving on the orbit to the new destination. It would've felt less disconnected.
Overland reminds me traveling between maps in Fallout 2 and mount and blade
In Fallout 2 you could stop at any point on the map and visit the current location, yes it was mostly just a random spot with nothing around but a complete map.
This is giving Anarchy Online vibes and I’m loving it
Honestly, id still check this out even tho it isnt a true open world mmo
They should really make this game worthwhile and quality. It's Dune we are talking about. They need to deliver and live up to expectations to what Dune is.
The way the "build your ship and get out of the starting zone" part sounds is like No Man's Sky, where you have to repair your ship and get off the first planet. I hope they make expansions that travels to other planets like Caladan and more than just Dune itself.
For me it makes perfect sense that they want to hammer on what kind of game they are making so people know what to expect from them. It might sound funny and unnecessary but it definitely is good they are communicating.
Overall this looks really promising. Hopefully they can deliver a great experience.
I played the **HECK** out of Anarchy Online (another Funcom game) from around 2002-2010, and certain parts of it always gave me a Dune vibe, so seeing them making an actual Dune MMO makes sense. Anarchy Online, like many other online games, had a rough start, but they really sorted things out pretty well in time, and it became a much beloved game for many. I although am not looking to start any new online games, unless it has something I just really am into, and a MMO survival game isn't something I'm that interested in.
Then many, like Force, seem to think MMOs are a genre, with a type of game play loop, they're not. What he, and most others keep doing is confusing MMO, with RPG, like in a past video when he said he didn't think PlanetSide 2 was a MMO, since it was lacking what he thought of as MMO qualities, like world bosses, questing, and so forth, which again, are RPG elements, and it lacked them as it is a FPS, not a RPG. All it means to be a MMO, is that the game allows a large number of people to play together in an online service based game, then Dune: Awakening will be a MMO survival game, which is not the same as a MMORPG, and what they were clearly getting at in their description, which Force still doesn't seem to understand.
Totally agree. I'm usually in agreement with Force, but in this case I think he's too hung up on what he thinks something means, instead of what the Devs actually mean.
Yeah. Anarchy Online was awesome. I never got to end game though.
this reminds me of anarchy online!
Not to be a downer, but on the flip side of AO they always had issues getting thing right with AoC and Secret World. They have a history of big plans, but failing to deliver on it.
@@TrackMediaOnly I agree. But. I still had a lot of fun while I played it.
That's cool, lets say you're playing for a while and you have a friend that jumps in, you can twink them with high level gear and they can probably handle content that you're currently doing. Nice.
server structure seems pretty modular which i think is a good call, adding new content or locations im sure would be a lot easier that way so im for it
Oh man this look amazing! Like how it's going the sandbox mmo route that definitely gives the game range to do something different. Funcom are ambitious and I see this doing well. Already got a friend who is up for playing when it comes out I cant wait! I hope the combat really delivers and feels like battlefield wars.
Not sure how I feel about no level caps for items though - might spur on real world trading
How have Ashes of Creation and now Dune Awakening also doing the "server meshing" tech and Star Citizen where server meshing started still hasnt gotten it right?
The overland map has a resemblance of Anarchy-Online's grid system and I'm fine with that. Does anyone else who played AO see a resemblance? I think that system would still work in today's gaming world. For those that don't know in AO the grid system was a fast travel system to almost anywhere very quickly. You'd enter the grid and you could move around and find the name of the place you wanted to go or the closet place to where you wanted to go and you could also see where other players were going.
My first thought was that The Grid is back. Worked well in AO :)
I just don't think it'll be as fun as people think it might be. I don't see the combat being too interesting but I'm hoping they prove me wrong.
I'm feeling the same about it.
same, the map system is doing what starfield did, everything is just a loading screen and every zone doesnt blend seamlessly into the other
everyone hated how disconnected starfield was, and I can see that being the case for this game too, seems dumb i have to fast travel to a city to trade instead of the city being in the world, and the unconnected zones is not cool either
Imagine that. Someone going in with a shit attitude right out of the gate. Those are always fun.
@@semmert Imagine that, someone who has a different opinion/expectation than you who you go in with a shit attitude against right out of the gate. You are always fun! ;)
Also, just as a side note, if anything in the last few years... expecting shit, and be surprised that it isn't shit? Yea, that is kind of the only realistic/sane mindset nowdays.
Hype is dead. Publishers milked it to death, and exploited it.
If anything, I find it more odd when people are NOT excedingly skeptical and cautions of empty promises we have heard time, and time again!
So yea... They make a promise, and we will see if that promise was worth a damn on release.
It isn't a shit attitude, it is a lesson hard learned by a lot of betrayed trust from the industry.
I mean it's better then having all this hype only to realize the game you've been looking forward to for months/years is a piece of crap.
Would be cool if they have a match making system with the overland map. This would balance out teams/factions/guilds to prevent zerging. Zerging is when players all group up to win by player numbers holding the server slots so no opposing players can enter the server or be left with a few that can't possible win against the majority.
That is fcking hilarious
Will zerging be a thing for this game or do they have barriers set up against it?
When I first saw the trailer for the Dune game I wasn't sure what to think, but this got me excited. The amount of research they're putting into MMO genres makes me more confident that they'll be able to execute well.
Only thing that still gives me pause is the graphics. Most of it looks absolutely breathtaking, but then you have stuff like the worm that looks like an asset ripped straight out of a PS2 game.
This could potentially be a fun way to get more immersed in Dune. I am however very worried since we haven't seen melee combat which is a huge part of the Dune universe
this is looking alot like Last Oasis, as far as map traversal
It does and honestly thats not the only comparison I'm seeing here. I miss last oasis wish it wasn't given up on.
Imho traversing LO was more meaningful because you would often need to traverse part of a tile between jumps to knock off sand or reload/farm water.
This Dune overworld map traversal definitely seems very immersion breaking, and the refueling process sounds like it could become tedious.
In EVE you can set autopilot and walk away, but your ship literally travels the whole distance, and it could get ganked while you're heating up that Hot Pocket.
Elite Dangerous also has a similar system, and really Dunes overworld map reminds me a lot of Super-cruise in ED... but you can get interdicted and pulled out of Supercruise.
There are seamless open world is glued together, as well as a loading screen.
What would people prefer, the top down overland map or just a cutscene hiding the loading to take you to the map you picked?
I fear how ambitious this is but if they "can" pull this off, it could legitimately be the start of a new big MMO and set a trend that creates a bridge between the sandbox survival genre and the older MMO genre that actually works.
I actually hope they succeed this time this could legit be something amazing, but if they need to take time im prepared to wait.
Anarchy Online was one of my favorite MMO experience. I have faith Funcom can do it!
gfx on the overland map also looks really different and takes you out of the immersion even more
Be dope if they allowed you to be a Freman. As a life long Dune fan, I have been waiting for this for a long time. Cnt wait
So can we still use the ornothopter in the open world or is it only for traveling from shard to shard?
I though they had mentioned you would use it in the deep desert at least too. I don't remember if they said anywhere else.
I'm hoping you're wrong about the deep desert. It actually would be amazing if they use procedural generation to completely reform the landscape and have random areas and random resources lying about in random locations.
This looks amazing. Can't wait. Hope the guild system is not region locked as I'm in EU but every person I play with is in the US usually due to the times I'm online. I guess we'll see :) I can always play in US region, if rregion selection is allowed that is.
if there is no "loading screens" it still can feel seamless to move between maps, though it certainly is not immersive unless you have a an actual 3d mini animation stepping into a ship and flying across in 3d somehow, but yeah much less immersive but still can be somewhat seamless.
The mix of adding new maps and a map that gets clearered and gets new POIs sounds like it could keep interest.
I totally agree with the MMO vs MMORPG and I'm looking very much forward to experiencing this. I'm always a little worried with MMOs if not enough players are online or just people stopped playing, and unless I missed it, what happens if there is no 40 players online for the starting area, which they said has a minimum of 40 players for example?
Makes me think with that skill structure will it be Star Wars Galaxies like, where you can actually be whatever you want? That is one thing I loved about SWG when I was younger and also surprised so many other MMOs stuck to such a rigid class structure.
I really miss SWG man.
@@nattsvart199 Same, they have some free servers still out there with people expanding the content. Just need a group of friends to really enjoy it.
@@nattsvart199 Us SWG veterans are forever in search of a home, haha. After all this time, I just can't believe there has never been another game that comes remotely close to the variety of blended aspects, mechanics, and community of SWG....
Damn I wanna play star wars galaxies soo badly
@@nattsvart199 same, I hope this game scratches that itch
Will assume that based on what we see by traveling the map is not an open world where you can manually travel and discover in between zones?
Thank you for another video Force, love the content. The game seems interesting, but like many others I have to see the combat and REAL gameplay footage. All this beautifull graphics and huge maps are not enough to make me want to play what it seems like a FPS/battle field/COD PVP with aircraft and vehicles. IMO this system of ''piloting'' your little spaceship from a map to another seems so incredible poorly and boring designed, feels like those retro games the controls. If the ideia was to pilot anything it should be in first person where you can see the space or whatever is around you like those games where you pilot in the space. Feels like an uncessarry mechanic at most. Looking foward to see you playing the beta in August to reveal this mystery to us. Thank you once again for the content. All the best to you
that overworld map is gonna get real old real fast
Word
How do we still not have a full actual gameplay trailer smh
Its in the beta. And people cant say anything. ❤.
LOL how do you pronounce Arakeen as Arakin? Great video though, thanks!
Life is Feudal mmo map was something like this ... a big map devided into squares and each square was a different server. Now, if you had a good connection and a beefy PC, the transition from server to server was unnoticed (almost) but usualy it was junky. But the idea of having a big map devided by servers with better technology sounds great imo.
Wurm did it first
@@PepicWalrus both horrible games ;)
That was 6 years ago - Hopefully people have slightly better internet connections and PC's than 6 years ago :p
And the nodes in LiF lagged like hell whenever too many people entered the same node... like during big sieges.
It feels like a mix of Conan exiles and starfield. Which honestly if you take the best parts of both of those games you have a pretty cool concept. I’m a HUGE dune fan, but I’ve learned to settle my expectations with big IP games. Honestly as long as it looks good and I can travel around the barren wasteland of dune I’ll be pretty happy
can't wait for the gamescom gameplay reveal! really rooting for this game to be good!
Atlas did a decent job at multi-server zone, not fully "seamless" but felt it was better than going top, down
The thing that makes me Really like mmos is the fact that after you have an interraction with a player, good or bad you Can meet that player later in another place of the world so a rivalry is created or a friendship. My worry for this game with There being No servers is that this Might not happen. If they only allow 100 something people on a map, you Will pretty much Never meet the same player twice If the game is populated, which really sucks.
i just need to know if this is going to be a mmo or not? trying to figure it out if it is or not.
I hope that we have atleast a few devs from Anarchy Online working on this
Watch this be the hit no one expected. Unfortunately I just lie to myself now because my genre of choice is dead.
The way the maps and servers were explained reminds me of Last Oasis.
Is it really an MMO or just an online multiplayer game?
I can't seem to find any information on the networking and servers and player cap.
I take it it will be similar to Conan Exiles and not an MMO?
Last Oasis with Dune theme and some origionality
Im mixed on this one. But all the mechanics and things make me really want a Mad Max mmo.
I will always be a fan of Online sessions that are solo until a friend spawns on you. Kinda like Division 2, where you can see who's online on the full map, but they're blips rather than running into actual ready to kill or be killed players. Now Conan Exiles is my bread and butter and surprisingly Funcom made a dope ass game in my opinion. Got like 3000+ playing hours on C.E. 100%. So I'm amped for Dune.
I wish more games would take world travel like outward did.
Big open world and when you travel to new area you go to the edge of the map at cerain points then to travel to the next area you have to spend ration packs to travel to the new area ( the loading you in a new biome )
Ita way more immersive than a overworld
Do we have any idea if the game will be released in early access this year at least?
It's looking unlikely, unless they have some surprise announcement planned for Gamescom (in August). As of now, nothing indicates a 2024 EA release.
It looks better than Star Wars out law 🤷🏾 I’ll give it a shot
I do like how picking classes work, you can go for what is most useful first while still going for flavor in the end
AKA - Most likely start with mobility :p
Foundation of this game is pretty obviously Conan Exiles. Bringing a wider MMO context to that experience will be pretty cool.
So is it kind of like destiny and how they do planets and servers ?
Can you keep running into the same people? Or is it just going to randomly place people together? If its the latter, I have a hard time calling it an mmo :/
So moving between "worlds" is basically an interactive loading screen where you click and point.. Seamless.. Hmm..
so if this game is mmo, will it be a monthly subscription ?
New zones rather than updating a single map will also prevent server wipes that wipe all player structures with any map update (Ark I'm looking at you)
Flying on the map can trigger some random events. Also, with idea of a map they could potentially remove some older not interesting locations, but I doubt this will happen.
Love the video, but your phone vibrating keep making me trip lol i thought it was mine
So.. basically this is a hub based multiplayer survival?
the top down stuff killed it for me , F big stinking F cant believe it was so excited too
I don't know how I feel about the MMO side of things, especially with bases etc. Sounds great on paper but a lot of times on application it is very rough. Will there be private servers, etc.? The way they talk about other 'servers' sounds almost like what minecraft does with the different realms.
seems pretty much like Atlas original map system just owned by funcom the landing thing is gonna be similar to how starfield did it while the deep desert seems like itll be procedurely generated stuff
The overland map sounds like ships and continents/islands in Lost Ark.
Reminds me of old old school RPG/ JRPG’s, the over land map didn’t break my immersion for those games.
idk how much I like it that they did it like ff14 when u one class and u space witch and trooper and a mentat and a swordsman
The camera seems to be zoomed in so much during gameplay. Makes it feel like a console game.
It's releasing on consoles, so yes.
@@nfefx still a shame when the pc version of the game feels like a console game. it's still in beta though so who knows there's an option to zoom out.
The more news i get about this game the more I want to play. This could be very good or a total let down. It looks great and I'm happy the timeline will be different from the movie
Whenever i play rimworld i get a mod that lets me do a break during a caravan and it creates a procedual generated map where i can resupply with food and resources. I always liked setting up a little camp and huning for a bit, maybe mining some rare minerals, so i think i will like that refuling part in dune a lot.
1 question I want an answer for is do I have to do pvp to play the game or can I play the entire game without pvp at all.
pretty sure pvp is entirely optional and they said you can't be raided
Will Dune be Rust like? That's what it looks like in a sense. What I mean is, if I spend 20-30hrs over the weekend playing am I going to lose everything on Monday when I have to work?
No, it seems that the game will save your builds and progression for an awfully long time, perhaps perpetually. (In PvE areas, not the deep desert, which resets weekly)
@@grunklekev OK I can work with a specific zone that acts like that. Thank you for clarifying
its like opposite of rust
Is this a faction based game? I wonder how they are going to balance that. Usually these type of games have skewed numbers. For instance wow where some servers have 90% alliance or horde players
sounds like they will have a similar system to Nightingale then ?.Porting to different zones .
It's more like World of Warcraft but each continent is a separate server.
MMO player with roughly 15-20k hours of play time clocked across two decades. Couple questions.
Is this a sub, battle pass, or is it F2P model?
How are they going to mitigate currency farmers and RMT?
Will it be P2W (can you buy in game currency, timed buffs, materials, etc.)?
This reminds me of funcoms prev lobby mmo, cant remember its name, but hopefully itll b an mmo that lasts longer than funcoms prev trackrecord
The main turn off for me is the setting. Maybe some people find featureless deserts really interesting but for me it couldn't be more dull. Deserts are fine as a biome in a game that has many different biomes, but when it's the only one it's possibly the worst one. To be fair to it an all ice biome would be worse as it's basically the same thing but blinding white.
If a game was all forest, or all any other single bimome other than desert or ice then it'd be far, far better. I'm not excited to explore some sand and rocks. Then oh look! A new map just got released! Oh, it's sand and rocks. Wow...
New expansion! New maps! Oh look! Sand and rocks! Amazing! My favourite part of the map is the bit with the sand and rocks behind the sand and rocks part. It's got sand AND rocks and has an amazing view of sand and rocks! I hope one day they release a map with sand ON rocks, that'd be wild! Although I hear the map that's all sand has rocks under the sand. You can't see or access them but in your heart you know they're there. Makes me all warm and fuzzy inside to think about it.
And so on...
I agree about the setting. The first thing I thought of is it's all just a desert? I understand it's Dune, and that's what will appeal to a lot of people and make the world more interesting to them, but for me personally that's just not enough. In video games, the wonderful thing is you can create unnatural (yet feeling natural) variety and complexity in a more compact world vs real life. But even if you wouldn't do that, I agree that a different biome would be infinitely more interesting. Especially in a sandbox type game. That said, others will be more interested and will love the Dune setting.
I love Conan Exiles and i will have fun with that one, im sure. Looks promising, hope to join the test soon!
I just googled and found that GTA V map is 75km2. So, deep desert is 7x bigger?
I really dislike the Starfield type of instancing. It makes everything feel disjointed. But...this still looks better implemented than Starfield's box to box play.
Conan exiles needs an overland map to connect Siptah, exiled lands and (fingers crossed) savage wilds (or similar)
Does that mean whatever you build is going to be wiped every week? That would really suck.
To be fair I "fast travel" with wayshrines in ESO and riding a mount from zone to zone presents a load screen so it's basically just a different take in my opinion. If the rest of the game is fun then it won't bother me at all. Still looking forward to its release.
What mysteries wait a world we’ve read since childhood?
Can you talk about the x4 foundations game just discovered it and it is amazing
so loading screens are now called 'overland map', got it