Hello Games has no shareholders constantly pressuring them to increase revenue. When you don't have to keep feeding the beast, you're free to nurture your game & player base unfettered. Looks good. Good vid.
Nah, they don't deserve any type of apology after that horrendous launch and lies. However, if they stopped now and moved on, even to NMS 2, then they've done more than enough to justify that.
Game price now not cheap and also they do updates with new knowledge gained from their upcoming game. So yeah, it’s cool but how long to wait for that new game …
@@Elwaves2925 I loved it from launch onward. If you bought NMS for exploring, it was perfect from Day One! People who wanted something else has been much too harsh on the launch!
The fact that they took new software from a game they're developing and used it to improve an older game is incredible. I don't think I've ever heard of a game company doing something like that. It's really commendable.
Bethesda did it with Skyrim when Fallout 4 came out... the difference is Bethesda pay-walled it by calling it Skyrim Special Edition and requiring people to buy it separately... I respect Sean Murray far more for his insistence on not doing the same.
So much respect for Sean and hello games, could have took our money and ran like everyone else, stuck by his product. They need to release paid DLC now, I actually want to give them more money just as a thanks and I rarely play NMS.
They even made changes to the actual procedural game engine which from a programming point of view is really hard and tedious to do. Kudos to Hello Games man.
Yup, engine refactoring is usually the last thing any R&D department wants to tackle at a big publicly traded company because it's extremely expensive and time consuming. BioWare attempted it with the Frostbite to refactor it as a 64-bit floating point precision engine so they could have solar system sized play spaces like Star Citizen, but after three years of R&D, EA pulled the plug and forced out Mass Effect Andromeda with a two year dev cycle.
When you're passionate about a product and aren't being lorded over by corporate masters, the work doesn't seem as hard or tedious. But that doesn't mean it isn't an impressive accomplishment. Keep doing what you love Hello Games!
It's really impressive that they were able to do all this without requiring a total universe reset and having to force all the players to start from scratch.
I never wanted an apology, I wanted my money back from the initial lies. The game is still not ever what I wanted and never will be. The game is just bland, boring empty and has no purpose even after all the updates. Give me my refund Sean liar murray
Nah .. I like how they are refining the graphics but until they deliver on structured ground combat I can't see myself playing no more than for the *oh wow that's cool* then five minutes later moving onto something else
@@Absolynth but why you need boats? Water surface is literally only useful for traversal and that is done either by spaceship or a submarine, with both doing it better - ship is fast, submarine actually has underwater content with resources and animals.
i only have one real gripe with the game at this point. mono-biome planets. i know it makes programming planets easier, but i'd really like to see planets where i can climb a mountain range with a forest on one side and come out on the other side an arid desert or plainscape
It could still happen, Sean said that theyre bringing their modern tech from their new game into NMS, however I think multi biome planets would require a huge amount of rework and it would probably mess with the gameplay loop and balancing of the game, so I dont see it as likely to happen. Would be amazing though, if they pulled that off they could aswell change the title of the game to NMS 2 lol.
@@audacity_of_optimismwe haven't had the power play update yet, and so far only one new ship, but we'll be getting 4 new ships, a power play rework and an engineering update plus an as yet unrevealed new feature. It's not a lot, but it's a lot more than we've had in a long time, hopefully they'll keep it up
@JacobSmith-xo8smI can't even comprehend why they decided to port the game to consoles. They just wasted resources to piss off console players in the end.
To be fair the planets on ED are full size, NMS planet are like golf balls in comparison. It works for NMS so that's OK, a somewhat bigger undertaking for Frontier though.
The water was one of those very few last hold outs from the release version of nms, amazing to see it updated! I"m very relieved to see these new world updates do not alter the geography of the planets terrain, so that player bases are not ruined.
Ah i knew i wasnt tripping, downloaded the game last night and felt like there was no update. Thanks for confirming, do yoy know when it is coming?@JacobSmith-xo8sm
Even if it’s not that great, which I’m sure it’ll be miles ahead of what NMS was on release, Hello Games is a company that’s proven they’ll support their games because they make them out of passion, not for money alone
@@exoticspeedefy7916 No, just no. Don't accept that, as admirable as Hello Games have been with No Mans Sky rather than dumping it they still dropped a mess of a game on paying customers. A game can certainly be improved with content and features over time but we can't accept "we will fix it later!" if its a disaster at launch, I think Hello games have earned themselves a "wait for reviews before buying, no pre order" spot rather than the "not touching it with a barge pole" spot because they did work to make amends rather than consistently burning customers.
Agree, I think it will need more "interactive" features on day one eg combat, craft, build, move, actual and some sort of "directed"/purposeful content to drive progression forwards. It looks like the big world is going to be impressive tech basis already, so the above is the next step to add depth/quality of gameplay on top for example. It probably will be a hunt for mysteries of some kind as the drive behind the gameplay generating survival and exploration?
I was gonna say this! They are basically using their older IP that still has a large player base to test features for their new game. Brilliant strategy, honestly! Only thing I’d worry about is if this new update turns out to have a serious vulnerability/bug that could corrupt/ruin someone’s years-old game file and/or base and/or progression. Could cause some backlash from OG NMS players, but with how well previous large updates have gone, I suspect this update won’t have too many issues other than minor easily patchable hiccups here and there and nothing game breaking.
@danielc9967 Idk, I think it is all about the money and no passion. They even let themselves get beaten by a smaller company (Hello Games). Hello Games surpasses most companies in terms of creativity and passion, plus they do care about the quality that they deliver.
Played mid August 2016, came back to it numerous times over the next three years or so. Haven't played it more than 5 minute since then...but This sounds like it's time to check it out again.
I would be HAPPY to pay for DLC from Hello Games at this point. They not only eventually delivered what was originally promised, but massively expanded on what the original game was supposed to be, FOR FREE. I'd like to point out though, you know WHY this was possible? Because they're independent. They develop and publish their own games. If they were owned or beholden to any kind of financial institution in the industry they'd have been forced to try to monetized every single little update. This is an example of what capitalism has taken away from the gaming industry. And if they had had a publisher, they may have been able to provide more features at release, but they weathered all of that criticism and contempt to follow a bigger vision and the game is so much the better for it. I really hope to see them thrive with Light No Fire and I'm as near to 100% sure that they will as anyone can be about something that hasn't happened yet.
This raises the question for me - how does hello games make money? They only have two games out there and they can’t be taking that much revenue from sales…
@@Calz3n well, as of June 2022 they'd sold over 10 million copies and had £139 million in total assets. That's another beautiful part of not being in a contract with a publisher: you get nearly all the money. All that is for work spaces, salaries, tech/hardware, etc. even now, No Man's Sky is on sale for $24. So even if all those copies had been sold at that price, that's $240 million, and it's sold for over twice that for much of that time. They took a HUGE gamble, and they probably ran out of money as they approached the 2016 release and just had to push it out the door or sign a contract with a publisher. So they chose the former. They're not publicly traded and they made a fuck ton of money on No Man's Sky, and continue to make more through their ongoing hard work. The bet paid off and now they're one of the last of a dying breed: a truly independent game studio with plenty of funding to continue making games for the foreseeable future.
I really wish No Man's Sky was my type of game, they really added so much to it, fixed stuff, improved stuff, yet I never can get into it, I always get bored very fast with it :(
same. I go back every update but it just doesn't hold my attention. maybe it's because I'm too used to RPGs and quests. I prefer having a goal like in mass effect or starfield
The game is still empty and basically an inventory simulator. The fact that every space station looks the same, except different color palettes and some cosmetic fluff is really ridiculous.
@@Korn1holio yeap, fraction dont have homeplanets and just sitting in one place, no trading, no wars, no living universe. Game is just simulator of "another one procedural planet without interesting POI". Even empyrion galactic did better job for interesting exploration.
The state of NMS start till now makes me SOOOOO excited for Light No Fire. Wasn't excited for this last expedition, but holy crap the amount of content they keep pushing without a paywall or mtx store.... *chef's kiss*
Still i will say this been a loyal player since day 1 and my hat is off to them for the work they have done and keep on doing. They really came back from the abyss. All over companies need to follow suit to keep the loyal players in the games.
What i find the most impressive is how good the landscape is even though its procedural generated. And the volumetric clouds is not there just for effect as well, it actually carries weather. Blown away by this!
I am 100% convinced shareholders are what is killing the gaming industry. Game companies without shareholders attached to them seem to always have the better games.
NMS is looking great. I hope that in the future whatever game has this scale will let me claim a planet as my own and develop it however I want and allow other players to come and visit it. Seems like a great use for generative algorithms too. Just think about being able to fly from place to place and whenever you land somewhere new that world can have its own completely unique story rules physics and functions. I think Stanfield wanted to do that but the resources are not available. Could such a game ever exist?
The fact that their engine is this modular is crazy. They have a real gem on their hands (and also lots of potential money from B2B licensing if they choose to release it.)
Depends on refactoring intervals. How often have they had to refactor core engine properties and libraries? And licensing B2B requires a dedicated support wing with detailed documentation and potential on-site client services, sort of like what Epic offers. We haven't seen much in gameplay diversity to tell how well the engine would scale to something beyond resource gathering and base building. How modular is the physics engine? How many animation libraries can it cache? What sort of hierarchical subsumption routines can the AI utilise? Lots of questions there. No doubt the engine is still pretty cool for what they were able to achieve.
I wish Elite's devs had taken a page out of NMS' playbook and continued to support console gamers like this. E:D dumped all consoles just after adding space legs as if adding a basic FPS aspect to the game was too much for us PS4/PS5 gamers to handle. Yet all the while, not only has NMS given ALL formats constant revamps and updates over the years FOR FREE, it ADDED the Switch. And HG has been doing everything they can to give them the best experience possible on that hardware ever since. Where Frontier said "Why should we?", Hello said "Why shouldn't we?" And that makes all the difference to me as a consumer who supported both of these products with my money until Elite told me to f-off until I'm able to break my piggy bank for a PC upgrade.
Kudos to the company for trying to amend all the lies they told to their supportive community originally. One thing does not erase the other imo, but it is amazing the amount of content they've added to the game for free these past few years. I have to say though, I gave the game another try 2 years ago, after one of another "major" update to the game, and I honestly felt the same I felt the first time I played the game. Fauna and flora is basically the same everywhere with little skins variations, most animals don't make sense and look completly random, the co-op experience was really mid, we constantly had sync issues, the planets looked a little different for all of us, weather was different for us even standing next to eachother, some of us would be under heat or radioactive hazzards while the other players saw nothing, events sometimes only appeared for some of us, like the huge beasts that sometimes appear in certain planets... this gave me the idea that they still were ways of from developing a good multiplayer experience and they were simply proxying our characters in eachothers clients and not having and actual co-op experience, but I might be wrong), and to be honest I don't know how many hours should I put into the main quest to feel invested in it or if it is even the point of playing a game like this one but goddamn it is boring af, like confusing and bland boring. Anyone else having these kind of experiences in recent patches??
No you're not wrong, you're correct -- in order to get planetary synchornisation they would have to make a server authority model, where everything is passed down from an authoritative hierarchy. The problem with that is that they either need to setup a peer-to-peer model where one peer has all of the client-side authority, or a central global server (bad idea). Ultimately they will need to refactor their networking. Also, I agree with you about what you said -- I tried jumping in to play while waiting for Star Citizen updates, but it's really hard to get into No Man's Sky for anything other than experimental sight-seeing. The biomes not making sense in relation to the floral was a huge turnoff, or the planets feeling like random templates rather than physicalised or actualised places, and the combat is practically non-existent. It's a difficult game to appreciate for more than just its technical showcase and interesting updates, but the core gameplay loops just aren't terribly engaging.
@@trivalentclan Combat is non-existent in terms of mechanics. You basically just point and shoot until things go piop. There are no technical mechanics behind the combat.
This game has been on my radar for awhile, this video and the positive comments towards the devs has sold me. I'm off work the next 4 days so this is perfect.
I wish they'd introduce an advanced start mode. I've never played too deep into the game, made it decently far a long time ago after it had gotten fixed up some, but now I can't be bothered to play through early stages of the game and tutorial so every time I try to dive back in I get bored out of my mind and set it down again.
OH SHOOT! Just booted it up, not sure when they added it but in the custom game mode I can disable the tutorial missions. That's definitely better than nothing!
I think the arcady graphics are less taxing on GPUs. It is also an artistic choice. Star Citizen has a pretty realistic style and realistic flying, but the servers suck and are laggy most of the time the time.
An example to ALL other games companies! A stunning company, wow, just WOW!! I have owned this game since release and dipped in and out. I am now convinced that I need to spend some serious time within this gorgeous looking masterpiece!
Hopefully they will implement a flight model overhaul, and introduce the Starfield-esque and House Of The Dying Sun-esque decoupled/ physics mode, where can just hold down a button and drift.
I would be more interested in if there were broader gameplay mechanics. It's kind of: Mine this, shoot this, fly here, build this. And that's literally the extent of the gameplay mechanics. I just wish there was more.
My friend and I like the idea of NMS. We have been retrying it off and on over the years, and we keep coming back to that it feels like we’re just “melting rocks.” :(
Both Hello Games and Digital Extremes are working on new fantasy medieval style games and retroactively adding tech improvements to their previous games. Yet we can't get a single patch to remove Steam stuttering on Black Ops 3.
My guy, Activision couldn't give the tiniest crap about players once preorders are over. There might be an unofficial patch at Nexusmods if the community is keeping the game alive though.
My guy, Activision couldn't give the tiniest crap about players once preorders are over. There might be an unofficial patch at Nexusmods if the community is keeping the game alive though.
I received NMS in 2016 with my PS4 Slim bundle; I hadn't heard anything about it so I didn't know I was supposed to hate it. I loved it and, as you say, it just keeps on getting better. Additionally, my humble PS4 displays those amazing visuals nicely. Almost a new game.
I was kinda the same way, I was excited, got it at launch, wasn't quite what I expected, but still liked it for what it was. After enjoying for about a month I decided to check out the subreddit to see what the community was saying, just for everyone to be hating on it. But it was really cool watching the consensus turn from "they betrayed us" to "okay they're adding more, but too little too late" to "hey it's pretty alright now but still has some issues" to "wow this game really is one of the best ever made"
One of my favorite bases I’ve ever constructed was right next to a sunken freighter I was in the process of scavenging, it was so awesome I can’t imagine how it could even be better
I just wish that the actual story & learning curve wasn’t so overwhelming. It’s very hard to get into it as a new player. I’ve tried multiple times but I always end up stopping at the same point. It’s unfortunate bc it’s a gorgeous game & I love the base building. Also wish the ships & flying were less arcade-y.
If you haven't already tried, Expeditions offer a curated, themed and more "bite sized" way to get into the game. A mini campaign, if you will. Aside from the Expedition with the previous update, I have really enjoyed them, although I tend to only go on every 2nd or 3rd one, since it is hard to keep up with the pace of updates from Hello Games 😂
Its one of the most approacheble survival games out there it has many different modes also if you find this game hard in any way then gaming as a whole is not for you
@@DanielAlvarez-o6n There’s no need to be insulting-it’s not the gameplay itself or even most of the story concepts I have difficulty with. There’s a lot in this game that isn’t told and that you’re supposed to “know”, however that might be bc I never got very far into the story for that knowledge to be unlocked. That’d be my own fault but not bc the game itself is hard. Just a lot.
I'm very impressed with how they keep releasing content. I got the game day one and was disappointed. Definitely going to be diving in now with this latest update. Looks fantastic.
If you hop into the game, the vast majority of planets you come across don’t actually look or feel any different. The new stuff is definitely cool though and performance is better for sure
@@BillyOrBobbyOrSomething yeah, the early game is still awful. I can't enjoy the game mostly because there is so much legacy content in the beginning that I need to go through. I can't bother with start again AGAIN.
Same feeligns here. It's hard for me to get into it; it's an awesome tech showcase for their engine and ingenuity, though. I seem to root for it more as a engineering feat rather than as an actual game.
Do planets still have only one biome? This was a pet peeve of mine regarding the game. It would be cool to find something like an eyeball world, or a planet like Dune that has mostly harsh environments, but has a region of habitability somewhere.
@@aboveaura4817eh probably not remake the game. I feel like it wouldn't be incredibly difficult to develop, but I imagine it would have substantial impact on performance for a majority of players. Maybe if they added it as a rare occurence to make multi biome planets feel special.
I'll definitely be back to check this out. Unsolicited feature request: how great would it be if they made ship building more complex? Like instead of formless modules, you can construct ship components that physically alter your ship. Also, more Factorio-esque gameplay would make me an evergreen player. Anyone else? Edit: just played the new update and they added just that! (Ship customization)
I love what they are doing and hope they never stop, and now engine updates just makes the game survive so much longer. Keep it up and we might be playing this in 20 years aswell
But does it fix what I experienced some 3 years ago - no end game once you've built a base, exploited the economy and are so rich you don't know what to do with your credits, you have an S-rank ship, and every planet you visit while "unique" is just doing the same boring scanning over and over for...no reason. There's just nothing to DO. Has that been addressed?
NMS isn't my favourite space game, but I appreciate it massively for its constant improvement and the fact it's stayed true to Sean Murray's first description of it: a chill space game.
I really want to enjoy the new features from their major updates, but there's so many fundamental issues with the game that still remain unfixed. Ranging from visual glitches that are very unpleasant, to gameplay jank and bugginess. They keep piling on new fancy "stuff", but it's such an absolutely awful gameplay experience at this point. And I'm not talking about performance, it runs well for me (120fps, all on ultra). It's about the game. Every time they lure me in with a new shiny trailer and then I play for an hour or two and realise why I haven't played since the last one. Keeping in mind I loved the game despite its flaws on release, and tried to discuss its good sides with all the detractors at the time, I now find myself in an equal but opposite position: Whenever I bring up its issues and try to dampen people's seemingly unending praise for the "best developer out there" and their redemption arc, I'm met with people unable to even discuss that it has fundamental issues. It's cult-like.
When this game first appeared I remember an interview with David Braben where he said he thought it was a lovely little game from a very small developer. Just look how much it has shown up Elite Dangerous so much more content and still on all formats , really wish frontier could have managed this !
The first time I loaded the game, it immediately crashed. Then I played for a few hours last night and other than the nice water and changed buldings in the settlement I didn't come across anything new, the latter was annoying cause my save thingy outside the overseer's office vanished and I couldn't put another next to the door cause the game still registers the old one somehow. Now it feels like the lighting is a bit off in some places, looks a bit hazy in my freighter and in the base it's quite too bright at times, which is crap since they removed the option to adjust brightness a while ago. Also the sight at my settlement in bad weather is way worse than it was, a change I don't appreciate. So to sum it up, I encountered more bad than good so far. I really appreciate their ways in continuously mending the game, just wish it wouldn't come with a lot of little annoyances.
@@quercus3290 You don't have to project your level of maturity onto others, you've already represented that perfectly. Also, no answer to my request, looks like. Expected.
They are using No Mans Sky as a test for the tech so it's ready for Light no fire and I can't fault them for it. It's both a way to add new content and make sure things work. I just wonder what will happen to NMS when LNF comes out.
Did they ever change the tutorial again? I tried to play about a year and a half ago and got real annoyed that one of the tutorials was to make a base, before it would let me leave the system. I only want the base tutorial once I find a planet I actually want to build a base on and stay at semi-permanently. But it wouldn't give me the later quests until I made a base. Not to mention we were trying to play with a friend group and all had to make a base right next to each other due to the tutorial.
Hmm.. I'm not sure about this specifically, as I have been playing the same saves for years. But I've read that they have made adjustments to the story the past few updates, so might be worth trying again (or wait for part 2 maybe)
Fair point, the base building is probably part of the main quest because a huge part of the community revolves around it. They don't want a new player to miss any potential social elements. I just rush those bits personally.
I think one big thing that would make exploring planets more interesting is biome variation on a single planet. Flying around a planet and seeing pretty much the same landscape repeated everywhere you go is a bit uncanny.
It's absolutely amazing how much they have improved this game since I picked up my pre-ordered copy. I wish I held onto it because it looks amazing to just get lost in this universe. I have to try this game back out on my PS5 or their new game they are working on. Either way they have a really good vision now and put so much effort into so many things
Game development is hard, and one of the reasons the release was a flop is because the insisted on staying independent, SO THAT they could give us, and themselves, and the game, this. To continuously develop and expand the game indefinitely and for free. They probably could have provided more features at the outset if they had the assistance of a publisher, but we wouldn't have gotten all of this extra content and love for the game for free. Now they're a 100% independent studio with funding, their own engine, and a TON of experience in procedurally generated game development, and they're making a new game where all this tech and talent is condensed into a single 1:1 with Earth scale planet. Light No Fire will, in fact, be lit.
@@Droogie128 Exactly it was rushed or should I say pushed out early by Sony, if they had not been involved we would have had it later but with more features. I still enjoyed it at release on PC anyway, just glad they have been giving us all the updates and expansions since then.
After an ADHD hiatus of like 1,5 years I returned to see Worlds part I and I've been absolutely addicted again. I can't stop playing, this game is so rich!
I really appreciate the devs effort and giving every update for free, but the sad thing about the game is, whatever update is coming, it remains boring as hell. Don't get me wrong, everytime a new update released I give the game another chance, but it's just so terrible boring. And the reason is, because there isn't any real interaction with the game. You just fly around, you just build (for what exactly??), then you land on another planet BUT everything feels the same like on planets before. Nothing really happens. That's the problem. Even in damn Minecraft, there is more interaction and more happening that in NMS.
Exactly. It's fundamentally the same shitty game as it was at release. I've been trying it on and off since 2018. Nearly all their update content is meh and they never fixed its core elements.
I appreciate their updates. But it should have been avaliable at launch. They advertised a completed game. They took everyone's money, released an Alpha state game, then proceeded to build their game with the money. Say what you want but it's dishonest.
at least they do something about it 90% of other devs would have shut the servers down after 6 months or released all these updates as dlc for 20$ each it was a very bad start for them but you gotta give them credit for staying in it for 8 years
Well, yes they should but they didn't. They're making up for it with a lot of great and free updates to the game and in my eyes have redeemed themselves for whatever happend at launch. But you can also just remain cynical and condemn them forever. Your choice.
Here’s to hoping Hello Games NEVER EVER EVER NEVER EVER NEVER take a partnership deal with a big publisher company. Stay indie, stay good Sean. You’re captaining a golden ship in a sea of dead ships. Keep it going guys! You’re doing the lords work.
I have not started a new game of NMS in years, time to do so, I am 100% there is no chance for me to appreciate this update properly without starting from 0
Hello Games has no shareholders constantly pressuring them to increase revenue. When you don't have to keep feeding the beast, you're free to nurture your game & player base unfettered. Looks good. Good vid.
Thats a good point!
More people should be aware of this
Larian Studios has the same strength and they've talked about it. Which is why Baldur's Gate 3 is so good.
@@MeowtronStar BG3 isnt good though...
@@EndofTimeGaming-m9s My dude, I haven't even played BG3 but I think the millions of people who have would disagree with you.
I feel like Hello Games has been apologizing with content for so long, I feel like I should apologize to them.
Nah, they don't deserve any type of apology after that horrendous launch and lies. However, if they stopped now and moved on, even to NMS 2, then they've done more than enough to justify that.
@@Elwaves2925idk about you man but I definitely forgive them, doesn't really effect my life much anyways
@@Elwaves2925hello games > any other game company
Game price now not cheap and also they do updates with new knowledge gained from their upcoming game. So yeah, it’s cool but how long to wait for that new game …
@@Elwaves2925 I loved it from launch onward. If you bought NMS for exploring, it was perfect from Day One! People who wanted something else has been much too harsh on the launch!
The fact that they took new software from a game they're developing and used it to improve an older game is incredible. I don't think I've ever heard of a game company doing something like that. It's really commendable.
Honestly... valve is probably the first that comes to mind
Bethesda did it with Skyrim when Fallout 4 came out... the difference is Bethesda pay-walled it by calling it Skyrim Special Edition and requiring people to buy it separately... I respect Sean Murray far more for his insistence on not doing the same.
Warframe is doing this as well!
It’s called beta testing 😅. This is just further proof this next project is likely nothing more than a no man’s sky reskin/reimagining
well CDPR did with Witcher 3
Sean becomes more powerful with every update, there is no stopping him now
Soon he will become god of OUR universe
So much respect for Sean and hello games, could have took our money and ran like everyone else, stuck by his product. They need to release paid DLC now, I actually want to give them more money just as a thanks and I rarely play NMS.
And this is not even his final form.
He's achieved a form far beyond our comprehension.
@@danielthorpe5539 We're not dealing with the average Sean Murray anymore.
To say that Sean Murray is getting the last laugh is an understatement at this point.
He still smiles in the distance
yeah he conned you all into thinking he fixed the game.
Id imagine unlike small people. He isnt in it for the last laugh.
It still runs like dogs**t for me unplayable stuttering over two different rig
@@Toripusutashisounds like the rigs. Playing on a 7 year old machine with a 1080 Ti with no issues at all.
They even made changes to the actual procedural game engine which from a programming point of view is really hard and tedious to do. Kudos to Hello Games man.
Yup, engine refactoring is usually the last thing any R&D department wants to tackle at a big publicly traded company because it's extremely expensive and time consuming. BioWare attempted it with the Frostbite to refactor it as a 64-bit floating point precision engine so they could have solar system sized play spaces like Star Citizen, but after three years of R&D, EA pulled the plug and forced out Mass Effect Andromeda with a two year dev cycle.
When you're passionate about a product and aren't being lorded over by corporate masters, the work doesn't seem as hard or tedious. But that doesn't mean it isn't an impressive accomplishment. Keep doing what you love Hello Games!
They didn't change shit apart from the water shaders. It is still the same shit game.
It's really impressive that they were able to do all this without requiring a total universe reset and having to force all the players to start from scratch.
I never wanted an apology, I wanted my money back from the initial lies. The game is still not ever what I wanted and never will be. The game is just bland, boring empty and has no purpose even after all the updates. Give me my refund Sean liar murray
NMS is like a drug. You finally get clean, move on, snd then the dealer shows up again with another free hit.
Nah, thats a wild way to describe it 💀
Yeah..
Nah .. I like how they are refining the graphics but until they deliver on structured ground combat I can't see myself playing no more than for the *oh wow that's cool* then five minutes later moving onto something else
That's... a good way to put it
I havent been able to get into it. Tried twice now.
Omg, that water is actually really dynamic.
I wanted boats already but we need them now
@@AbsolynthHmm I’m not sure boats would fit the atmosphere of this game, maybe a ship upgrade that turns our ship into a submarine?
@@Reybeeem There's already submarines in the game.
@@Reybeeem - If Hello could put rideable animals, buggies, and even mechs into NMS, they could surely put boats in there somewhere.
@@Absolynth but why you need boats? Water surface is literally only useful for traversal and that is done either by spaceship or a submarine, with both doing it better - ship is fast, submarine actually has underwater content with resources and animals.
i only have one real gripe with the game at this point. mono-biome planets. i know it makes programming planets easier, but i'd really like to see planets where i can climb a mountain range with a forest on one side and come out on the other side an arid desert or plainscape
Maybe Worlds part 2? We'll have to wait and see, but I'll be excited nonetheless
yeah what they said, this is only part 1 of this overall update so who knows
might get your wish
It could still happen, Sean said that theyre bringing their modern tech from their new game into NMS, however I think multi biome planets would require a huge amount of rework and it would probably mess with the gameplay loop and balancing of the game, so I dont see it as likely to happen. Would be amazing though, if they pulled that off they could aswell change the title of the game to NMS 2 lol.
No reason it can't be done, they are going to do this with their new game Light no Fire. So maybe the tech from that game will reach NMS.
Agree its basically the only thing missing from this game,this and gas/liquid planets
Just imagine if Frontier was like Hello Games... The one can dream.
Didn't we get almost 2 ships this year and an power play update that's at least not nothing 🥲
@@audacity_of_optimism Yeah, they're trying 🙃
@@audacity_of_optimismwe haven't had the power play update yet, and so far only one new ship, but we'll be getting 4 new ships, a power play rework and an engineering update plus an as yet unrevealed new feature. It's not a lot, but it's a lot more than we've had in a long time, hopefully they'll keep it up
We won't be getting any of these updates on console though. That's when frontier lost my support, even though I can play ED on PC easily enough.
@JacobSmith-xo8smI can't even comprehend why they decided to port the game to consoles. They just wasted resources to piss off console players in the end.
I'd have loved Elite Dangerous to have put as much effort into planetary generation as NMS.
If they put effort into anything it would be nice LOL
Elite id as good as dead last time i checked there were about 3000 playing on pc
To be fair the planets on ED are full size, NMS planet are like golf balls in comparison. It works for NMS so that's OK, a somewhat bigger undertaking for Frontier though.
take the ship combat from elite dangerous and add that to NMS would be a wet dream...
Unless they got smaller post-launch, I'm fairly sure planets in NMS are full-sized @@originalbadboy32
If this is Part 1 I can't wait for part 2!!!
Got a Steam deck few months ago and it’s basically turned into my portable NMS machine. This news is so sweet. Hello Games are proper sound geezers.
This is interesting. I tried NMS when I first got my Steam Deck and it was almost unplayable due to the framerate ...I guess I need to try it again!
Only time it really gets stuttery for me is in the Nexus when online with other players. Fine when soloing.
Same! I was away from home for work so I got the steam deck just so I could play NMS
Hope the steam deck can handle this overhaul because this is only part 1 of the overhaul
Aye man they're propa belta like
The water was one of those very few last hold outs from the release version of nms, amazing to see it updated!
I"m very relieved to see these new world updates do not alter the geography of the planets terrain, so that player bases are not
ruined.
Holy shit, I guess I'm reinstalling.
Never bothered uninstalling the game after origins.
Ah i knew i wasnt tripping, downloaded the game last night and felt like there was no update. Thanks for confirming, do yoy know when it is coming?@JacobSmith-xo8sm
I sure hope ‘Light No Fire’ is good because it’s going to sell a lot of copies, day one.
Even if it’s not that great, which I’m sure it’ll be miles ahead of what NMS was on release, Hello Games is a company that’s proven they’ll support their games because they make them out of passion, not for money alone
@@Calz3n Yeah. I'm not worried if it sucks at launch.
@@exoticspeedefy7916 No, just no. Don't accept that, as admirable as Hello Games have been with No Mans Sky rather than dumping it they still dropped a mess of a game on paying customers.
A game can certainly be improved with content and features over time but we can't accept "we will fix it later!" if its a disaster at launch, I think Hello games have earned themselves a "wait for reviews before buying, no pre order" spot rather than the "not touching it with a barge pole" spot because they did work to make amends rather than consistently burning customers.
Agree, I think it will need more "interactive" features on day one eg combat, craft, build, move, actual and some sort of "directed"/purposeful content to drive progression forwards.
It looks like the big world is going to be impressive tech basis already, so the above is the next step to add depth/quality of gameplay on top for example.
It probably will be a hunt for mysteries of some kind as the drive behind the gameplay generating survival and exploration?
Doesnt matter if its good. Hello Games will improve it the next 10 years with free updates and sell tens of millions of copies like NMS.
Getting the tech very nicely ready for Light No Fire!
yeap, this is exactly what is happening.
Exactly, using NMS as a public tech beta. And I don't mind one bit!
I was gonna say this! They are basically using their older IP that still has a large player base to test features for their new game. Brilliant strategy, honestly!
Only thing I’d worry about is if this new update turns out to have a serious vulnerability/bug that could corrupt/ruin someone’s years-old game file and/or base and/or progression. Could cause some backlash from OG NMS players, but with how well previous large updates have gone, I suspect this update won’t have too many issues other than minor easily patchable hiccups here and there and nothing game breaking.
The enchanced density is the big thing for me, forests now feel like forests
They should send someone over to help bethesda with starfield
Bethesda will answer 'no need, modders will fix it'
Starfield was the greatest disappointment in gaming this decade. How can Bethesda be so incompetent?
Beth should sell the ip to them.
@danielc9967 Idk, I think it is all about the money and no passion. They even let themselves get beaten by a smaller company (Hello Games). Hello Games surpasses most companies in terms of creativity and passion, plus they do care about the quality that they deliver.
At this point Bethesda needs Jesus to fix Starfield
I’m in shock this is great their website shows even more changes with this update
This is only part 1 more incomming
This just makes me more hyped for light no fire, best redemption story ever.
Okay. This is getting ridiculous. I'm getting back in.
Played mid August 2016, came back to it numerous times over the next three years or so. Haven't played it more than 5 minute since then...but This sounds like it's time to check it out again.
I can't believe how much they've been able to turn this around, I need to play this game again on the weekend
Yeah right... And on Monday...
How can they keep this up, its nothing short of amazing
The planets I land on never look like this.
I would be HAPPY to pay for DLC from Hello Games at this point. They not only eventually delivered what was originally promised, but massively expanded on what the original game was supposed to be, FOR FREE.
I'd like to point out though, you know WHY this was possible? Because they're independent. They develop and publish their own games. If they were owned or beholden to any kind of financial institution in the industry they'd have been forced to try to monetized every single little update. This is an example of what capitalism has taken away from the gaming industry. And if they had had a publisher, they may have been able to provide more features at release, but they weathered all of that criticism and contempt to follow a bigger vision and the game is so much the better for it.
I really hope to see them thrive with Light No Fire and I'm as near to 100% sure that they will as anyone can be about something that hasn't happened yet.
You nailed the secret to their success
just get a copy and gift them to a friend or someone you know that doesnt have the game, even if they dont play that much.
This raises the question for me - how does hello games make money? They only have two games out there and they can’t be taking that much revenue from sales…
@@Calz3nhave you ever seen how many vopies of they game they sell after each big update and on how many platforms this game is
@@Calz3n well, as of June 2022 they'd sold over 10 million copies and had £139 million in total assets. That's another beautiful part of not being in a contract with a publisher: you get nearly all the money. All that is for work spaces, salaries, tech/hardware, etc. even now, No Man's Sky is on sale for $24. So even if all those copies had been sold at that price, that's $240 million, and it's sold for over twice that for much of that time.
They took a HUGE gamble, and they probably ran out of money as they approached the 2016 release and just had to push it out the door or sign a contract with a publisher. So they chose the former. They're not publicly traded and they made a fuck ton of money on No Man's Sky, and continue to make more through their ongoing hard work. The bet paid off and now they're one of the last of a dying breed: a truly independent game studio with plenty of funding to continue making games for the foreseeable future.
So pumped for Part Two now! God knows what that will have!
I was hoping they'd be able to do something like this. It's very exciting.
I’ve been playing no man’s guy since 2018 and I love it every time I get online with the game that’s always something new and exciting to find
No mans guy .... not gay would have been good enough 😂😂😂😂
I've been playing "No Man's Boy" since my early teens.
I really wish No Man's Sky was my type of game, they really added so much to it, fixed stuff, improved stuff, yet I never can get into it, I always get bored very fast with it :(
With all the changes they made you could try again! It couldn't hurt ☺️
Try it in VR
Same here. I want to like it but I get bored too easily with it
@@duke7052thats because you are probebly not used to slower paced games or even survival games at all
same. I go back every update but it just doesn't hold my attention. maybe it's because I'm too used to RPGs and quests. I prefer having a goal like in mass effect or starfield
This aint no redemption, this is just a freaking masterpiece. Thank you sean and thank you hello games
No other company comes close to the effort No Mans man's Sky dev team puts in.
The game is still empty and basically an inventory simulator. The fact that every space station looks the same, except different color palettes and some cosmetic fluff is really ridiculous.
@Korn1holio They changed the space stations with a recent update, they are all unique now I think.
@@Korn1holio yeap, fraction dont have homeplanets and just sitting in one place, no trading, no wars, no living universe. Game is just simulator of "another one procedural planet without interesting POI". Even empyrion galactic did better job for interesting exploration.
The state of NMS start till now makes me SOOOOO excited for Light No Fire. Wasn't excited for this last expedition, but holy crap the amount of content they keep pushing without a paywall or mtx store.... *chef's kiss*
Still i will say this been a loyal player since day 1 and my hat is off to them for the work they have done and keep on doing. They really came back from the abyss. All over companies need to follow suit to keep the loyal players in the games.
wish they could do flight model too :)
Imagine if FDev would have put in ED 50% of the time / love Hello Games have put in NMS...
Then i wouldnt be playing nms
Rip space legs
What i find the most impressive is how good the landscape is even though its procedural generated. And the volumetric clouds is not there just for effect as well, it actually carries weather. Blown away by this!
I am 100% convinced shareholders are what is killing the gaming industry. Game companies without shareholders attached to them seem to always have the better games.
They’re killing literally everything
NMS is looking great.
I hope that in the future whatever game has this scale will let me claim a planet as my own and develop it however I want and allow other players to come and visit it. Seems like a great use for generative algorithms too.
Just think about being able to fly from place to place and whenever you land somewhere new that world can have its own completely unique story rules physics and functions. I think Stanfield wanted to do that but the resources are not available. Could such a game ever exist?
The fact that their engine is this modular is crazy. They have a real gem on their hands (and also lots of potential money from B2B licensing if they choose to release it.)
Depends on refactoring intervals. How often have they had to refactor core engine properties and libraries? And licensing B2B requires a dedicated support wing with detailed documentation and potential on-site client services, sort of like what Epic offers. We haven't seen much in gameplay diversity to tell how well the engine would scale to something beyond resource gathering and base building. How modular is the physics engine? How many animation libraries can it cache? What sort of hierarchical subsumption routines can the AI utilise? Lots of questions there. No doubt the engine is still pretty cool for what they were able to achieve.
They have always been good at making trailers.
It's a neat way to test the technology for the new game without having to open that up to players
I kind of see it that way too. Not that that's a bad thing.
@@Billy-bc8pkthey making us testdrive it in a good way
It's a win win. No Man's Sky fans get free upgrades, and LNF fans can be more confident that the game is gonna be great on release.
I wish Elite's devs had taken a page out of NMS' playbook and continued to support console gamers like this. E:D dumped all consoles just after adding space legs as if adding a basic FPS aspect to the game was too much for us PS4/PS5 gamers to handle. Yet all the while, not only has NMS given ALL formats constant revamps and updates over the years FOR FREE, it ADDED the Switch. And HG has been doing everything they can to give them the best experience possible on that hardware ever since.
Where Frontier said "Why should we?", Hello said "Why shouldn't we?" And that makes all the difference to me as a consumer who supported both of these products with my money until Elite told me to f-off until I'm able to break my piggy bank for a PC upgrade.
Kudos to the company for trying to amend all the lies they told to their supportive community originally. One thing does not erase the other imo, but it is amazing the amount of content they've added to the game for free these past few years. I have to say though, I gave the game another try 2 years ago, after one of another "major" update to the game, and I honestly felt the same I felt the first time I played the game. Fauna and flora is basically the same everywhere with little skins variations, most animals don't make sense and look completly random, the co-op experience was really mid, we constantly had sync issues, the planets looked a little different for all of us, weather was different for us even standing next to eachother, some of us would be under heat or radioactive hazzards while the other players saw nothing, events sometimes only appeared for some of us, like the huge beasts that sometimes appear in certain planets... this gave me the idea that they still were ways of from developing a good multiplayer experience and they were simply proxying our characters in eachothers clients and not having and actual co-op experience, but I might be wrong), and to be honest I don't know how many hours should I put into the main quest to feel invested in it or if it is even the point of playing a game like this one but goddamn it is boring af, like confusing and bland boring.
Anyone else having these kind of experiences in recent patches??
No you're not wrong, you're correct -- in order to get planetary synchornisation they would have to make a server authority model, where everything is passed down from an authoritative hierarchy. The problem with that is that they either need to setup a peer-to-peer model where one peer has all of the client-side authority, or a central global server (bad idea). Ultimately they will need to refactor their networking.
Also, I agree with you about what you said -- I tried jumping in to play while waiting for Star Citizen updates, but it's really hard to get into No Man's Sky for anything other than experimental sight-seeing.
The biomes not making sense in relation to the floral was a huge turnoff, or the planets feeling like random templates rather than physicalised or actualised places, and the combat is practically non-existent. It's a difficult game to appreciate for more than just its technical showcase and interesting updates, but the core gameplay loops just aren't terribly engaging.
@@trivalentclan Combat is non-existent in terms of mechanics. You basically just point and shoot until things go piop. There are no technical mechanics behind the combat.
I dont have the words. Thank you Sean & your team. You have gone above and beyond. What a fantastic game this has become.
Just when i thought they just about reached the game's potential, they pull THIS? 0-0
This game has been on my radar for awhile, this video and the positive comments towards the devs has sold me. I'm off work the next 4 days so this is perfect.
3:12 Finally I can really get my No Man's Subnautica on
I wish they'd introduce an advanced start mode. I've never played too deep into the game, made it decently far a long time ago after it had gotten fixed up some, but now I can't be bothered to play through early stages of the game and tutorial so every time I try to dive back in I get bored out of my mind and set it down again.
OH SHOOT! Just booted it up, not sure when they added it but in the custom game mode I can disable the tutorial missions. That's definitely better than nothing!
My only wish is that it has a little less Arcady feel mod to it. Like realistic flying and character dynamics/ animations.
It'd require an entirely new game. Set in one system without ftl and rotating stations with spin gravity.
I think the arcady graphics are less taxing on GPUs. It is also an artistic choice. Star Citizen has a pretty realistic style and realistic flying, but the servers suck and are laggy most of the time the time.
An example to ALL other games companies! A stunning company, wow, just WOW!!
I have owned this game since release and dipped in and out. I am now convinced that I need to spend some serious time within this gorgeous looking masterpiece!
They really have nailed their own redemption, looking forward to this.
Hopefully they will implement a flight model overhaul, and introduce the Starfield-esque and House Of The Dying Sun-esque decoupled/ physics mode, where can just hold down a button and drift.
I do like all these quality of life improvements and extra features, but i do wish we had more actual content, story/mission stuff
I would be more interested in if there were broader gameplay mechanics. It's kind of: Mine this, shoot this, fly here, build this. And that's literally the extent of the gameplay mechanics. I just wish there was more.
This. I find the whole experience to be kinda dull.
My friend and I like the idea of NMS. We have been retrying it off and on over the years, and we keep coming back to that it feels like we’re just “melting rocks.” :(
Both Hello Games and Digital Extremes are working on new fantasy medieval style games and retroactively adding tech improvements to their previous games.
Yet we can't get a single patch to remove Steam stuttering on Black Ops 3.
Both amazing games
Blacks ops ... really you touch that BS
My guy, Activision couldn't give the tiniest crap about players once preorders are over. There might be an unofficial patch at Nexusmods if the community is keeping the game alive though.
My guy, Activision couldn't give the tiniest crap about players once preorders are over. There might be an unofficial patch at Nexusmods if the community is keeping the game alive though.
@@DanielAlvarez-o6n modded zombies with the homies goes hard
These devs are insane. You can really tell that this game truly is a passion project
I hate the pink/purple colors while in space. They need to turn that stuff off or at least make it optional.
ive never ever seen water in this game
I’m going to buy PS VR2 just for this, awesome!
I received NMS in 2016 with my PS4 Slim bundle; I hadn't heard anything about it so I didn't know I was supposed to hate it. I loved it and, as you say, it just keeps on getting better. Additionally, my humble PS4 displays those amazing visuals nicely. Almost a new game.
I was kinda the same way, I was excited, got it at launch, wasn't quite what I expected, but still liked it for what it was. After enjoying for about a month I decided to check out the subreddit to see what the community was saying, just for everyone to be hating on it. But it was really cool watching the consensus turn from "they betrayed us" to "okay they're adding more, but too little too late" to "hey it's pretty alright now but still has some issues" to "wow this game really is one of the best ever made"
@@grumbotron4597 We gamers are a fickly bunch. 🙂
From a builders POV the new water is a big deal, it was poor, been waiting for it for a long time 👌
One of my favorite bases I’ve ever constructed was right next to a sunken freighter I was in the process of scavenging, it was so awesome I can’t imagine how it could even be better
I just wish that the actual story & learning curve wasn’t so overwhelming. It’s very hard to get into it as a new player. I’ve tried multiple times but I always end up stopping at the same point. It’s unfortunate bc it’s a gorgeous game & I love the base building. Also wish the ships & flying were less arcade-y.
If you haven't already tried, Expeditions offer a curated, themed and more "bite sized" way to get into the game. A mini campaign, if you will.
Aside from the Expedition with the previous update, I have really enjoyed them, although I tend to only go on every 2nd or 3rd one, since it is hard to keep up with the pace of updates from Hello Games 😂
Its one of the most approacheble survival games out there it has many different modes also if you find this game hard in any way then gaming as a whole is not for you
@@baronvonschnellenstein2811 I’ll have to check out expeditions for a more bite sized campaign then. Ty for the suggestion.
@@DanielAlvarez-o6n There’s no need to be insulting-it’s not the gameplay itself or even most of the story concepts I have difficulty with. There’s a lot in this game that isn’t told and that you’re supposed to “know”, however that might be bc I never got very far into the story for that knowledge to be unlocked. That’d be my own fault but not bc the game itself is hard. Just a lot.
Looking forward to this! Time to start fresh once again, hehe.
You know what? If you're starting over, do it from the current expedition. You'll get an amazing combat-orientated multi-tool from it.
Meanwhile ED: uhh powuhplai
I'm very impressed with how they keep releasing content. I got the game day one and was disappointed. Definitely going to be diving in now with this latest update. Looks fantastic.
If you hop into the game, the vast majority of planets you come across don’t actually look or feel any different.
The new stuff is definitely cool though and performance is better for sure
I wonder if you need to start over or go to another universe ? because maybe they are not changing planets that were already discovered or something.
@@danilooliveira6580 I’m not sure on that one, but if I had to restart all over again I’d probably quit honestly 🤣
@@BillyOrBobbyOrSomething yeah, the early game is still awful. I can't enjoy the game mostly because there is so much legacy content in the beginning that I need to go through. I can't bother with start again AGAIN.
Realy? Well that sucks but yeah I kinda already figured it out.
Same feeligns here. It's hard for me to get into it; it's an awesome tech showcase for their engine and ingenuity, though. I seem to root for it more as a engineering feat rather than as an actual game.
Looks amazing!
Meanwhile ship monetisation in ED while the galaxy stayed stagnant
I think if they Added More realistic planet look From Planets Surface sky it would be cool, also Gas giants and Stuff
Do planets still have only one biome? This was a pet peeve of mine regarding the game. It would be cool to find something like an eyeball world, or a planet like Dune that has mostly harsh environments, but has a region of habitability somewhere.
Last I played, each planet had its own dedicated biome with no biome diversity.
Do you understand how much your asking here
@@DanielAlvarez-o6n Light No Fire will have this, so I was wondering if this would be part of the update.
@@WestOfEarth It could be considering this is only part 1 of the update, but it's unlikely. Theyd probably have to remake the entire game for that.
@@aboveaura4817eh probably not remake the game. I feel like it wouldn't be incredibly difficult to develop, but I imagine it would have substantial impact on performance for a majority of players. Maybe if they added it as a rare occurence to make multi biome planets feel special.
I'll definitely be back to check this out. Unsolicited feature request: how great would it be if they made ship building more complex? Like instead of formless modules, you can construct ship components that physically alter your ship. Also, more Factorio-esque gameplay would make me an evergreen player. Anyone else?
Edit: just played the new update and they added just that! (Ship customization)
That factoryo thing would be quiet cool and a nice quality of life improvment once you set everything up
So many updates but the SUN is still a wallpaper
Bc the sun doesn't add content.
You want to set the controls for the heart of the sun?
I love what they are doing and hope they never stop, and now engine updates just makes the game survive so much longer. Keep it up and we might be playing this in 20 years aswell
But does it fix what I experienced some 3 years ago - no end game once you've built a base, exploited the economy and are so rich you don't know what to do with your credits, you have an S-rank ship, and every planet you visit while "unique" is just doing the same boring scanning over and over for...no reason. There's just nothing to DO. Has that been addressed?
That is the problem with every "eploration" game. At least for me
NMS isn't my favourite space game, but I appreciate it massively for its constant improvement and the fact it's stayed true to Sean Murray's first description of it: a chill space game.
I really want to enjoy the new features from their major updates, but there's so many fundamental issues with the game that still remain unfixed. Ranging from visual glitches that are very unpleasant, to gameplay jank and bugginess. They keep piling on new fancy "stuff", but it's such an absolutely awful gameplay experience at this point. And I'm not talking about performance, it runs well for me (120fps, all on ultra). It's about the game. Every time they lure me in with a new shiny trailer and then I play for an hour or two and realise why I haven't played since the last one.
Keeping in mind I loved the game despite its flaws on release, and tried to discuss its good sides with all the detractors at the time, I now find myself in an equal but opposite position: Whenever I bring up its issues and try to dampen people's seemingly unending praise for the "best developer out there" and their redemption arc, I'm met with people unable to even discuss that it has fundamental issues. It's cult-like.
When this game first appeared I remember an interview with David Braben where he said he thought it was a lovely little game from a very small developer. Just look how much it has shown up Elite Dangerous so much more content and still on all formats , really wish frontier could have managed this !
The first time I loaded the game, it immediately crashed.
Then I played for a few hours last night and other than the nice water and changed buldings in the settlement I didn't come across anything new, the latter was annoying cause my save thingy outside the overseer's office vanished and I couldn't put another next to the door cause the game still registers the old one somehow.
Now it feels like the lighting is a bit off in some places, looks a bit hazy in my freighter and in the base it's quite too bright at times, which is crap since they removed the option to adjust brightness a while ago.
Also the sight at my settlement in bad weather is way worse than it was, a change I don't appreciate.
So to sum it up, I encountered more bad than good so far.
I really appreciate their ways in continuously mending the game, just wish it wouldn't come with a lot of little annoyances.
Great video yet again, Ant! Bless you, man 😁
wide as an ocean, shallow as a pond
It just got deeper, what are you whining about? Bring another game that improved and has been expended as much as this one. Chop-chop!
@@Muckytuja no need to smash your keyboard to pieces, it is what it is.
@@quercus3290 You don't have to project your level of maturity onto others, you've already represented that perfectly. Also, no answer to my request, looks like. Expected.
@@Muckytuja He does have a point -- the combat is still terrible and the AI still has very limited interactions and nonsensical fauna dispersion.
@@Billy-bc8pk "Bring another game that improved and has been expanded as much as this one. "
Very cool. The more I wait to do a full new playthrough the better it gets.
No Man's Sky from zero to hero but I am burned out on space games sadly.
They are using No Mans Sky as a test for the tech so it's ready for Light no fire and I can't fault them for it. It's both a way to add new content and make sure things work. I just wonder what will happen to NMS when LNF comes out.
Did they ever change the tutorial again? I tried to play about a year and a half ago and got real annoyed that one of the tutorials was to make a base, before it would let me leave the system. I only want the base tutorial once I find a planet I actually want to build a base on and stay at semi-permanently. But it wouldn't give me the later quests until I made a base. Not to mention we were trying to play with a friend group and all had to make a base right next to each other due to the tutorial.
Hmm.. I'm not sure about this specifically, as I have been playing the same saves for years. But I've read that they have made adjustments to the story the past few updates, so might be worth trying again (or wait for part 2 maybe)
Fair point, the base building is probably part of the main quest because a huge part of the community revolves around it. They don't want a new player to miss any potential social elements. I just rush those bits personally.
I think one big thing that would make exploring planets more interesting is biome variation on a single planet. Flying around a planet and seeing pretty much the same landscape repeated everywhere you go is a bit uncanny.
That's a bit of the rub for me as well. Breaks the feeling of wanting to explore.
I love this game.
It's absolutely amazing how much they have improved this game since I picked up my pre-ordered copy. I wish I held onto it because it looks amazing to just get lost in this universe. I have to try this game back out on my PS5 or their new game they are working on. Either way they have a really good vision now and put so much effort into so many things
I am glad Hello Games is delivering on everything they promised, though at the outset, the promises made and broken (now being fulfilled) hurt them.
Game development is hard, and one of the reasons the release was a flop is because the insisted on staying independent, SO THAT they could give us, and themselves, and the game, this. To continuously develop and expand the game indefinitely and for free. They probably could have provided more features at the outset if they had the assistance of a publisher, but we wouldn't have gotten all of this extra content and love for the game for free. Now they're a 100% independent studio with funding, their own engine, and a TON of experience in procedurally generated game development, and they're making a new game where all this tech and talent is condensed into a single 1:1 with Earth scale planet. Light No Fire will, in fact, be lit.
@@The_Diginautthey had a publisher. Sony initially helped them publish the game, which was probably a big reason it was rushed out the door.
@@The_Diginaut Compound all of that with the fact they only had a handful of employees (I believe 6 or so)
@@Droogie128 Exactly it was rushed or should I say pushed out early by Sony, if they had not been involved we would have had it later but with more features.
I still enjoyed it at release on PC anyway, just glad they have been giving us all the updates and expansions since then.
After an ADHD hiatus of like 1,5 years I returned to see Worlds part I and I've been absolutely addicted again. I can't stop playing, this game is so rich!
Looks like a walking and flying sim to me. Combat looks awful and bland. Pretty though.
The flying is not good!
Hello Games is the blueprint. Anyone remember that one company from a while back ... Front Ear, Frump Tear, Frown Deer ... something like that?
LOL They are making some progress as well, but nothing like Yellow Games! ;)
Releasing a good game to begin with should be the blueprint
@@chomskysfavefive BG3, beautiful example of that.
@@Muckytuja Not when it was missing the entire third act that had to be added later. A lot of people give it a pass due to the playersexual content.
@@Muckytuja took the words from my mouth!
I really appreciate the devs effort and giving every update for free, but the sad thing about the game is, whatever update is coming, it remains boring as hell. Don't get me wrong, everytime a new update released I give the game another chance, but it's just so terrible boring. And the reason is, because there isn't any real interaction with the game. You just fly around, you just build (for what exactly??), then you land on another planet BUT everything feels the same like on planets before. Nothing really happens. That's the problem. Even in damn Minecraft, there is more interaction and more happening that in NMS.
Sorry to be rude but you sound like you’re just boring. Explore and check out all the locations. Interact with it
Exactly. It's fundamentally the same shitty game as it was at release. I've been trying it on and off since 2018. Nearly all their update content is meh and they never fixed its core elements.
I've never played but I saw this update and finally decided to pick it up.
I appreciate their updates. But it should have been avaliable at launch. They advertised a completed game. They took everyone's money, released an Alpha state game, then proceeded to build their game with the money. Say what you want but it's dishonest.
Amazing how no youtubers will ever state the obvious....!!!
Every party needs a pooper that's why they invited you
at least they do something about it
90% of other devs would have shut the servers down after 6 months or released all these updates as dlc for 20$ each
it was a very bad start for them but you gotta give them credit for staying in it for 8 years
You saying this is quite stupid. This is a free update years later.
Well, yes they should but they didn't. They're making up for it with a lot of great and free updates to the game and in my eyes have redeemed themselves for whatever happend at launch. But you can also just remain cynical and condemn them forever. Your choice.
...Indeed
-ObsidianAnt
Here’s to hoping Hello Games NEVER EVER EVER NEVER EVER NEVER take a partnership deal with a big publisher company. Stay indie, stay good Sean. You’re captaining a golden ship in a sea of dead ships. Keep it going guys! You’re doing the lords work.
I have not started a new game of NMS in years, time to do so, I am 100% there is no chance for me to appreciate this update properly without starting from 0