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one thing you did miss was equilibrium instead of flow/primed and using azure to increase your energy pool for consistent energy from health orbs which are much easier to span thanks to the synth mods on your companion, unfortunately increased health from the yellow shards doesn't effect equilibrium though
You can remove em. Although I found the bullet jump parkour velocity helps out a ton if you have a favorite frame that's on the slow side and it's a lot easier to keep up with the group
A big use for the Azure shards I have found is in helping out Atlas with his rubble-collecting. if Atlas is missing even a single point of health, an entire stack fo 50 rubble will be consumed healing that 1 health point, meaning collecting rubble can be very difficult if taking lots of little hits. Having just 5HP/s allows Atlas to get around this limitation, with the end result being you can get to that key 1400 rubble for the Rubble Heap augment much easier, especially when the enemies are sparse and dispersed through a mission, forcing atlas to consume more energy to get to 1400 rubble due to getting less rubble per casting of either Petrify or Rumblers. This has made a world of difference to my max-range, full-umbral atlas.
Now , i went big brain and used rumbled augment . U wont take any dmg during the time u got that rumbler armor and u can use ur abilitys during it. Also have hp regen shard for just in case.
What would this atlas be used for over other defensive frames like rhino or nezha? Seems cool but alot of work for a frame that doesn't really do much compared to other frames
I think the Health regen is especially useful on Atlas. He does get health from his rubble, but if you're getting health from rubble and not armor, there's a good chance that you won't be able to keep Rubble Heap going.
The thing about azure shards to primed flow is that a lot of frames don't need the sheer amount off primed flow. But that's mostly build dependant and in some cases you can use it instead when your setup just needs a little help make abilities useable.
I barely use Flow on any of my builds, considering how many ways we have to quickly top off our energy. At this point I only use it on the likes of Titania and Ivara, who are both pretty energy-hungry due to their core abilities draining energy over time, so having a bigger reservoir is a bit of a QoL upgrade, but otherwise it's a pretty low-priority mod in my opinion.
@@Horvath_Gaborngl I just put some energy regen on them, what is it? Red shards I think are the ones that give energy regen and I always have max energy even using channelling abilities. Especially if you combo it with energy siphon, or that arcane where impact procs give energy regen. I'm honestly so glad they have been making energy management easier.
I wouldn't look at the shards as optimisation tools and more as quality of life assistances. I'd build the frame using the mods and arcanes you want, and run it long enough to feel out what would make the build better for you. Some will build frames focused purely on DPS and deliberately not put any survival mods in besides Brief Respite and Augur mods, but you might feel that actually, you really would like some more health on the frame too. Now you can do that without having to juggle mods and reforma.
@@Joe90h as a "vet" I see it the other way round: you can min-max and re-forma builds and suddenly reach thresholds (~200 strength Xaku for example) while freeing up a precious mod slot, and all of a sudden you can finally add the primed surefooted you wanted on him for years! :D
The energy max option is actually quite good for when you only need a very small amount of max energy. For example, if I use blind rage on rhino, his stomp costs 155 energy, but his energy max is 150. A single Azure shard is sufficient to allow him to cast all his abilities without sacrificing a mod slot for max energy that would simply be overkill. The armour option is really good for Quick Thinking frames. Since you have a large amount of effective health from energy, and most Quick Thinking frames have very little armour, even just one or two Azure shards is a very big multiplier to your effective hp.
i think it is also important to note,when talking about regen shards, that getting armor with modes is easier, way easier then getting regen, so it might be reasonable to opt for regen and just use mods corelating to that plan
I'm planning on going for a full suite of regen shards on my Saryn for this exact reason, specifically because I'm doing a triple Umbra mod build, and that includes an armor boost. So far, it's pretty tight. Slot in Regenrative Molt for an extra kick when you're in a panic situation, and you're golden... Literally!
@@PWaldo-lw2ds I have 3*umbra trinity(don't ask), and I used three blue shards for just health, pretty happy with the result so far. With adaptation and ult this thing survives quite nicely
Literally thank you for going over these options and creating the optimal build with them. I wouldn't mind just using any combination of the shards but we have so few of them, and you have to use materials to remove them from a frame. Great video looking forward to more!
I like how the yellow shard is more of a survival boost than the “defensive” shard, being able to cast your abilities faster is such a huge bonus when you are dying, if you have a healing ability that’s faster heals and if you are solely dps that’s faster dps. it’s so disappointing how near useless the azure shards are base versions should have been the tau boosted at least, especially when sp does so much damage and that’s basically the mid game at this point. Loved the cat cameo by the way :3
They're far from near useless, they're quite good to complement some builds that need all in on casting stats like range and duration and therefore have to dump survivability. Plus energy capacity and free health regen are pretty good addons.
To answer your question, my blues all went on my "comically lazy inaros build" as armor - not because it's useful, but because it's not useful. I've never found a non special case where that frame can die at any level - even if I'm actually afk, and that's funny to me. One is even tauforged. My yellow and red both went on my "sacrifice everything, even damage and survivability for crit" Harrow. Red is crit chance on secondaries for the obvious roll-magnus build. Yellow is casting animation speed. So in short all of my shards went to "meme builds." Those words are in quotes because both builds are fully capable of soloing all in game content for hours, but like, they aren't very good - they are stupid-fun though. And to me, that's the point.
I was using them to replace Primed Flow on Nezha with Blind Rage until I can get more red shards, but after this video I might use them to give Nidus more armor.
Since bonuses are small I wanna see shards as thresholds achievers. 5 hp regen could be good for combat discipline+arcane avenger builds to mitigate health loss or in Garuda so you don’t have to manually heal after pressing her 3 twice.
I know that once my Garuda Prime finishes building, I'm going to sink a couple of azure shards into her for health regen. Also my tauforged yellow shard for casting speed.
Very informative video. Thank you! :D I presonally really love the Archon Shard System for allowing us to free up mod slots to enable completely different builds and playstyles ^^
So, I carried the latest Archon Hunt with Zephyr and a Tenet Arca Plasmor. Somehow, I snatched victory from the jaws of defeat as the last person on the team alive. I don't think I'm even a good Warframe player at all, but I guess I've more skill than I thought I did, and my modding abilities must be better than I expected. As a reward for her upstanding work, I gave Zephyr the Azure Archon Shard to give her a little more energy so she could keep flying free. Was it an efficient use of the shard? Probably not. But did it make me feel good showing Zephyr some much needed love? Yes.
Thank you for making this, I have 3 of em and 1 tau shard and they've just been sitting there, I had no idea how to use the azure ones. Thanks for this Kengineer. tbh out of all 3, azure really just feels MEH. it feels like a wasted week for me personally in comparison to getting Yellow and red shards which have great uses in furthering builds.
Have you tried an, duration, range build? With just 1 of the energy regen shards, energy siphon, and her passive, I can keep up all 4 abilities pretty much always.
There is one use of +150 shield shards which I see no one talking about that is using Arcane Aegis + Arcane Barrier, that way it helps giving you way more chances to proc both making it way more reliable, I have 1700~ shields on my mag, none of my shards are tau forget but I estimate I could hit 2K shields with tau forged ones, as result with the unity of these two arcanes I go to steel path and can face tank lvl 180+ enemies, I reliably tank more and as I have brief respite + my own abilities that regen shields gives further opportunity for the arcanes, is actually pretty neat
Thanks for the break down! With my luck the only tauforged shards I got were azure ones, so I’ll be putting the extra armor on my wisp. :) I do have a yellow tauforged as well and the parkour velocity is really nice.
The best use I found for azure shards : regen on Garuda. Modded for high efficiency, I get an effective energy regen of 32/ second with 4 shards, 40/sec with 5 and 60/sec with 5 tauforged.
This is such a good video, I was gonna go do the calculations myself to see when it was more effective to add armor or health to a frame, but now I dont have to lol Its a very good video and pretty well made
Honestly the best use I've found for shards is to go for either Power Strength (Red) or casting speed (Yellow); defense has proven inefficient and undesirable because with enemy scaling you get to a point where all your armor and health will struggle to keep you from getting killed in seconds, and the best defense is either CC to prevent the hordes from shooting you down, or killing them before they kill you.
on enemy lvl 9999 maybe but for 99.999999% of the game you can build defense and survive, i've made a build myself with nezha and i surviv easily enemy lvl 300/350 on steel path ( and basically, going for enemy lvl 9999 is useless :D )
I saw someone make note that adding a health regen to Garuda means that they can always cast their bloodletting, since it goes by percent based health. Sure it might mean you'll be spending more time at ~1 hp, but you can use the augment for instant reloads more reliably, or otherwise feed very hungry abilities.
Also worth noting is using the health regen option with Nekros. Nekros would get the majority of his health damage reduction from either Shield of Shadows or Health Conversion. However, despoil!Desecrate does consistently drain his health. A single blue shard can massively counteract the drain of despoil!Desecrate constantly activating without having to use Magus Elevate/Repair or build for Arcane Pulse, be in melee range for his passive, or actively pick up health orbs. I'm also curious if it has any effect on the consistent health drain of gourmand!Feast on Grendel. That'd be wonderful to test for.
I put a couple Azure shards on my Mesa since even _with_ Primed Flow she has a pretty small energy pool. Garuda can benefit from just 1 HP regen shard if you like being topped off on health, since Garuda's healing ability is % based, so it gets really slow at the end. Having that 5HP/s really helps speed that up. I think the most impactful shards are going to be the Amber ones. Getting a Tau Amber will let you replace Natural Talent. Hell, Amber shards just generally seem to have the most useful perks.
Add a Rage to your mesa and you'll be fine even with regular flow. Her shatter shield is already really good at abusing Rage with any healing you can use.
@@IplayTeemoasaWard No but you can quite easily top her off while taking just a small pause. Even easier the higher level content you do. I played her a lot like 4 years ago and just used Vaykor Marelok to keep her topped up.
To the lowbie scrubs that obviously don't get it - the point of shards is not to "become over powered gods" the point is to "have options" in what actual mods you equip. A single blue shard is capable of relieving two mod slots and an arcane slot if used well. It's not going to do that in every case, but offloading survivability to shards could be the thing that allows that faction-mod you've always been eyeing to try. Much of Warframe is about exploring different ways to have fun. That's why I've been playing it for 10 years.
good thing to know about the hp/armour relationship, as far as my shard usage so far it's as follows: - Umbral Chroma P with a tau-forged hp recovery azure and tau-forged ability strength crimson - Umbral Inaros P is the same as my Umbral Chroma P but they didn't roll as tau-forged - Equinox P got the amber shard set too casting speed Any new azure and crimson shards i'll be putting into the hp/armour ratio recommendations you mentioned and ability strength/duration
I actually popped the HP up on xaku since that’s my go to for Archon missions for all except the hunts themselves. It allows xaku to survive the arson eximus bursts with reasonable HP instead of almost none though swapping for HP regen could also be good. Going to put 4 tauforged crimson shards on her when I get them though since that will bring her to 200% power strength without ditching other important attributes like duration, efficiency, and maximum range.
I use Azure Shards on Caliban. His low base energy pool benefits from them greatly, and it means that I can free up a slot for other mods. I currently only own a tau forged and a normal Azure Shard, but this puts him at just over 300, and with Vauban's Teslas and Archon Stretch, it's enough to keep his abilities fueled.
Maybe the Shield Shards are also usable with Chroma's Vex Armor too? Pairing well with his electrical Aura, so then he can just have even more DR, while also keeping a subsumed Gloom on hand.
Brilliant video as always Kengineer, really appreciate your number crunching I was thinking, would a regen shard rid the need for Equilibrium on Despoil Desecrate Nekros? 🤔
Thanks again for a very helpful video. I'm currently trying to see if I can get more armor for my Rhino build through giving him more shields or straight up armor.
My first azure shard was a tauforged one. I used it on revenant to boost this energy. In my build I wasn't able to comfortably fit flow, but with that extra 75 energy, and me running 75% efficiency on him, it made him more comfortable Then again, if revenant prime gets more energy, then it's a moot point
I've stuck an Azure for Health Regen on Nezha since his damage reduction game is so high that the EHP from even small heals basically guarantees he won't go down. I've also stuck one on Nekros to try and help keep his defile going, since I've had occasional sad streaks with not enough health orbs. The last one went to my Inaros for Max Energy, as I'm doing a Gloom meme to keep him going and I just didn't have room for Flow after the defensive mods. Generally agree, though, I'm most eager to get my hands on more Amber Shards, myself.
My very first shard was a tauforged Azure shard. I slapped it on Ivara for health regen. Generally if her shield breaks she's going to die, but it does help with surviving the occasional stray bullet that I'd get hit by because the enemy's shooting my squadmates.
Personally I look for ways to free up mod slots even if the raw numbers are a bit lower I still get enough for my purposes. For example Nidus can run out of energy fast if you are not getting enough enemies so I ran flow in my build even though its sometimes overkill. So i added an energy max shard which frees up the mod slot. I considered health, armor, and regen but Nidus already has plenty of all that so it seemed unnecessary.
A little bit of regen and a touch of armor goes a long way for shield frames when the procs start flying in. People underestimate chip damage and it's easy to get caught in a situation where you're at 12hp and 1000+ shields and a stiff fart from falling in spite of 'the shield gate'.
Tbh with the insane energy income we have on frames nowdays I think a primed flow can be replaced with 2 azure shards in most cases Also, I'm curious to find out if oberon can be made immortal if you stack hp regen shards on him with HuntAdrenaline+Adaptation and Quickthinking
Planning to stick two Azure Tauforged into my Titania to help boost up her survivability (putting two into armour should be enough to more than double her innate damage reduction), and having a Tauforged Amber Shard to increase the amount of energy she started with let me swap her from Zenurik to Madurai to drastically boost her overall damage output. Not entirely sure what my final two slots should go to though
thanks for the information, just asking out of curiosity , is the 300 armor because of the each 300armor it cut the damage by 50% like enemies have? also how other damage reduction mods, like adaptation synergies , does armor and adaptation screw each other? i main hildryn, so i placed all azure to health, to survive those attacks that bypass shields, but if armor help with those , i might change it , i go a more support role , with rejuvenation aura, and vazarin , the guardian shell give more barrier, increase shield regen and the regen help with frames that dont heal, also faster revives , and if playing incursions or archon hunt with squad, i go with metaste to give energy regen for squad .
I'll prolly use: -2 Azure (Armor/Regen) -2 Amber (Both casting speed to replace or add natural talent) -1 any flavor to top off a character with a complete build, like reaching full armor strip or something like that.
My personal favorite for Azure Shards is Khora, and she's already feeling amazing at 4/5 shards split between Health and Armor. Khora is always strapped for mods, and incredibly reliant on shield gating as there just isn't enough mod slots available for health, armor, and Adaptation with all the augments she needs to function; which, has the side effect of nerfing companions who are already weak enough as is. With the Azure Shards, I can mod my companion survivability without expending a mod slot, which is already working wonders on SP as I don't need to revive Venari and my Moa as often. Yeah, Crimson Shards are probably better with their melee crit damage...but with accumulating whipclaw and a good stat stick, it's a bit redundant.
Personnaly I use the +50 energy on my Nidus (+150 so far) to replace prime flow and i gave one to Gauss for +5 HP/s to compensate the damage not absorbed by adaptation and kinetic plating. Other thant that i realy am still scratching my head on what to do with these shards.
Parasitic armor on styanax paired with the HP/regen shards is broken. Applying Primed vigor and Redirection with 225% str gives 5400 armor giving him 95% dmg reduction. With his 3rd ability and Parasitic armor active each kill applies overshield effectively refreshing shield gate immediately. You still gain the crit bonus for the 1200 overshield while also allowing you to continuously proc arcane avenger which is a much higher crit bonus and will also apply to his 4. With 520 hp and 5400 armor his ehp is a whopping 18k giving you a much higher heal value out of the 5/7.5 hp regen.
Yeah same. I don't necessarily have high efficiency (145%), but Frost has some bad mod slot disorder where he wants more mods than he can fit. One energy shard is really all he needs to replace Flow.
What type of Frost build are you running to not be able to fit Primed flow onto your build? He benefits massively from having it since a 150 energy pool is horrible to play with, even with high efficiency.
So far, I have dropped 3 blues into my harrow for more base energy, and I'm thinking about using the others for some base shields. Looking forward to removing all flow mods and just regening energy from my 3. But currently I can dump like 400 energy per body-shot if I choose to use the 3 wrong. What do you guys think? should I get more shields for my 2? On another topic: what order do you think the armor calculates in comparison to other armor things like mods and arcanes towards ironskin?
Currently I use blue shards to boost armor on frost prime. Frost bubble ability health scales off on his armor stat. My frost has 1320 armor making his bubble have 27k health and can still equip 2 more blue shards for 300 more armor. 1 health Regen shard on nekros allows me to desocrate indefinitely without worrying my health hit to 1hp. Great for afk farming resources.
I use 2 tauforged azures with +150 energy with primed flow on my gauss. That alongside 1 tauforged amber which gives 30% on spawn; i get like 400 energy to start. Its great.
i'm using mainly titania with Combat Discipline (for arcane avenger procs) which incurs 10 health dmg per kill, reduced by tribute buff and together with titania's passive which heals her a bit for some time after casting an ability the added 5hp/s shard really makes sure i can totally ignore the dmg from combat discipline.
Honestly I'm more hyped for the casting speed than all the other options. 75 casting speed(or more from tauforged), 50 natural talent, that other mod I forgot the name of. Just imagine like thermal sunder harrow, or maximum uwu pink grendel. I feel like there are a lot of shenanigans to be had.
Use Armor calculator to see how close you are to getting to that nice 85%-90% damage reduction along with adaptation which makes steel path+ easy. Have a arcane, ability or weapon to heal you! there's so many options.
Even all that isn't good enough. You'd need 90% from armor, then 90% from adaptation so already we are talking umbra set+adaptation+guardian arcane, then 90% from ancient healer specter and then you are actually surviving along on Mot. You need at least 1 000 000 EHP, but to be comfy I'd go for 10 000 000 EHP with some additional 90% DR innately on a frame as ability or significant healing source that would blow arcane grace out of water, such as wisp or citrine. That said if you do go for health tank build you aren't going for almost anything else. There won't be mod slots to do anything fancy with range or strength and be just in general bland build I personally wouldn't enjoy. Shield gating and s are great because you don't sacrifice much for that protection so you end up with a lot more slots opened for whatever direction you want to move your abilities in and not have to rely on their base stats to be reasonable for what you want to do. It's so difficult getting Nidus to a point he is survivable in SP while offer significant enough strength via his link to allies while also having good enough range to make his link more forgiving and larva more useful while also worrying about duration so you dont have to seek out the ally so often to recast the link while having a playable energy economy... some of these frames just scream the need for archon shards and only because you have to spend over 1/2 of your build into making their survivability acceptable for SP.
Life regen on garuda is amazing when you have 3 of them, combined with 2 shards for armor. You can spam bloodletting for high energy constantly. Max energy is also great on her and harrow for their 3rd abilities. Definitely love this shard, but wish that there was an option for decreased status duration/effect on self, with x5 being immunity to status effects. I also think if the regen option was a percentage it would've been god tier on health frames
As a Hildryn main, I just stack shield bonuses. Got 2 normal and 1 Tau forged. I just want that to see how much overshields I can reach while still having a viable build.
so much cool thing to do with this. Nezha 2300hp, ivara 1100 energy max ( 0.25/sec to stay hide so basically more then an hour hide ), wisp 700 power strength ( +2100hp/+210regen, 210% attack speed/140% move speed ), ...
Personally, I’m gonna focus on getting crimson shards for most of my builds, that way I can use those in place primed continuity or Blind rage, opening up a mod slot to improve other stats, imo modding in armor is probably better anyway given the values you can get with a max rank vitality or steel fiber.
To be honest, i thought i would dislike this video based on how bad the blue shards are. I knew the niche cases like Styanax, Harrow, etc. But you explained the more unwanted stats in a way that felt like they actually had a decent place in this game. Was very nice to watch
Alright so for my Baruuk; I already have a full build primarily focusing on strength with some range and Archon Vitality which brings my health to 555, armor at base which is 175; i put 2 regular Azure shards with armor and a Tau Forged with health ending with 780 health and 475 armor. All I can say is that Baruuk really doesnt need the Azure Shards. Any Crimson Tau Shards I get I'm going to save for Baruuk Prime.
I feel like a good setup would be to run 1 tau health, 1 tau armor, the rest red taus and maybe one orange one with ability cast speed depending on the character.
I'm only putting tauforged onto my warframes... The first one I got was tauforged for Boreal & I put it as armour onto Mirage Prime. I assumed armour from 175 - 400 was good that with my hopeful end being 1 or 2 of the 'tau' crimson shards & 3 or 4 'tau' archon shards. I actually didn't know (not tried or heard before this video) that you could put multiple of the same type of shard bonus onto a warframe. I thought I might need to build 1 armour, 1 health regen, 1 health, 1 melee crit or whatever else. I'm thinking for her now though to have 2 armour, 1-2 health regen, then melee critical or secondary crit chance - My Destreza Prime & Glaive Prime are both heavy hitters with great rivens - but increasing Kuva Nukor or maybe Knell Prime and Kitgun critical chances since I've built them for citicals.
Currently using 2 blues for hp on nekros since I don't have a health mod on him. Debating on taking those off though since I run arcane blessing. Also running 2 blues on frost for armor to make him tankier and boost his globes hp. I also don't run hp mods on him and run dispenser with arcane blessing. The goal is to run 5 armor boosting archon shards on him.. eventually
I suppose the small scale of the buffs reinforces the fact that archon shards are supposed to be QoL upgrades for your favorite frames, not a necessary upgrade
I've been waiting for a video like this. But even after watching, I really have no idea how to use the four azure shards I've accumulated. Guess I just sit on them until the moment comes.
@TheKengineer - Why is the calculation for EHP determined by +/- 300 HP? Is it because of the Armor Damage Reduction calculation of DR = Net Armor / Net Armor +300? I am struggling to see the relationship between HP, Armor and 300 as the tipping point. What makes 300 optimal? Can you help?
I share deeper dives into the maths behind my videos on Patreon. Subscribe for the Meet The Math perk for the walkthrough on that calculation and more.
how do these shards interact with the basic modding system? would Steel Fiber apply to the archon shard's added armor too, or does the shard armor apply after all modding bonuses?
ive not played warframe since january, are the archon shards kinda like lens they are set until u remove them or are they only installed for a set time then dissappear?
You set them into your Warframe using the helminth chair, and can remove them using helminth resources. They are a permanent passive buff on that Warframe as long as they are equipped on it.
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What build are you running on that companion
Based Kitty
Azure shards on a garuda gloom build health regen is nice for when everythings dead
one thing you did miss was equilibrium instead of flow/primed and using azure to increase your energy pool for consistent energy from health orbs which are much easier to span thanks to the synth mods on your companion, unfortunately increased health from the yellow shards doesn't effect equilibrium though
You can remove em.
Although I found the bullet jump parkour velocity helps out a ton if you have a favorite frame that's on the slow side and it's a lot easier to keep up with the group
A big use for the Azure shards I have found is in helping out Atlas with his rubble-collecting. if Atlas is missing even a single point of health, an entire stack fo 50 rubble will be consumed healing that 1 health point, meaning collecting rubble can be very difficult if taking lots of little hits. Having just 5HP/s allows Atlas to get around this limitation, with the end result being you can get to that key 1400 rubble for the Rubble Heap augment much easier, especially when the enemies are sparse and dispersed through a mission, forcing atlas to consume more energy to get to 1400 rubble due to getting less rubble per casting of either Petrify or Rumblers. This has made a world of difference to my max-range, full-umbral atlas.
Ha, I literally made my own, much shorter comment saying this. Atlas would get a lot of use out of passive healing.
Oh rly??? Good to know
Now , i went big brain and used rumbled augment . U wont take any dmg during the time u got that rumbler armor and u can use ur abilitys during it. Also have hp regen shard for just in case.
Nothing can help atlas.
What would this atlas be used for over other defensive frames like rhino or nezha? Seems cool but alot of work for a frame that doesn't really do much compared to other frames
I think the Health regen is especially useful on Atlas. He does get health from his rubble, but if you're getting health from rubble and not armor, there's a good chance that you won't be able to keep Rubble Heap going.
Best use of azure shards is to reach the new maximum health on inaros XD
Finally, someone who understands. Helminth up elemental ward too for even more health! Sadly it's a flat +hp, not +basehp
I will only give inaros tau forged. Refuse to dishonour the sand king with those basic peasent shards
My xaku is a glass cannon with azure shards Made him a cannon no glass involved
Weird way to say Hildryn 😈
Inaros? Is that the thing where sane operators have, framed up as decoration in their ships?
I really like how you explain optimal setups (i.e 5 armor shards unless your armor is under 300 etc etc) simply and in an easily digestible way!
The thing about azure shards to primed flow is that a lot of frames don't need the sheer amount off primed flow. But that's mostly build dependant and in some cases you can use it instead when your setup just needs a little help make abilities useable.
I barely use Flow on any of my builds, considering how many ways we have to quickly top off our energy. At this point I only use it on the likes of Titania and Ivara, who are both pretty energy-hungry due to their core abilities draining energy over time, so having a bigger reservoir is a bit of a QoL upgrade, but otherwise it's a pretty low-priority mod in my opinion.
@@Horvath_Gaborngl I just put some energy regen on them, what is it? Red shards I think are the ones that give energy regen and I always have max energy even using channelling abilities.
Especially if you combo it with energy siphon, or that arcane where impact procs give energy regen.
I'm honestly so glad they have been making energy management easier.
@@thegingerbreadmaninyouroven doesn’t energy regen get disabled when using channeled abilities?
@@eronic_It does so idk what the guy above was smoking at the time
We need more videos on the other type too, since finding optimal combinations myself for each frame is gonna be a massive pain in the head
Just look at what the frame needs and avoid things that ruin some builds you use.
I wouldn't look at the shards as optimisation tools and more as quality of life assistances. I'd build the frame using the mods and arcanes you want, and run it long enough to feel out what would make the build better for you.
Some will build frames focused purely on DPS and deliberately not put any survival mods in besides Brief Respite and Augur mods, but you might feel that actually, you really would like some more health on the frame too. Now you can do that without having to juggle mods and reforma.
@@Joe90h as a "vet" I see it the other way round: you can min-max and re-forma builds and suddenly reach thresholds (~200 strength Xaku for example) while freeing up a precious mod slot, and all of a sudden you can finally add the primed surefooted you wanted on him for years! :D
Brozime made a guide on recommended shards for every frame but it depends on which build you go
The energy max option is actually quite good for when you only need a very small amount of max energy. For example, if I use blind rage on rhino, his stomp costs 155 energy, but his energy max is 150. A single Azure shard is sufficient to allow him to cast all his abilities without sacrificing a mod slot for max energy that would simply be overkill.
The armour option is really good for Quick Thinking frames. Since you have a large amount of effective health from energy, and most Quick Thinking frames have very little armour, even just one or two Azure shards is a very big multiplier to your effective hp.
i think it is also important to note,when talking about regen shards, that getting armor with modes is easier, way easier then getting regen, so it might be reasonable to opt for regen and just use mods corelating to that plan
I'm planning on going for a full suite of regen shards on my Saryn for this exact reason, specifically because I'm doing a triple Umbra mod build, and that includes an armor boost. So far, it's pretty tight. Slot in Regenrative Molt for an extra kick when you're in a panic situation, and you're golden... Literally!
@@PWaldo-lw2ds I have 3*umbra trinity(don't ask), and I used three blue shards for just health, pretty happy with the result so far. With adaptation and ult this thing survives quite nicely
Literally thank you for going over these options and creating the optimal build with them. I wouldn't mind just using any combination of the shards but we have so few of them, and you have to use materials to remove them from a frame. Great video looking forward to more!
I like how the yellow shard is more of a survival boost than the “defensive” shard, being able to cast your abilities faster is such a huge bonus when you are dying, if you have a healing ability that’s faster heals and if you are solely dps that’s faster dps. it’s so disappointing how near useless the azure shards are base versions should have been the tau boosted at least, especially when sp does so much damage and that’s basically the mid game at this point. Loved the cat cameo by the way :3
They're far from near useless, they're quite good to complement some builds that need all in on casting stats like range and duration and therefore have to dump survivability. Plus energy capacity and free health regen are pretty good addons.
To answer your question, my blues all went on my "comically lazy inaros build" as armor - not because it's useful, but because it's not useful. I've never found a non special case where that frame can die at any level - even if I'm actually afk, and that's funny to me. One is even tauforged.
My yellow and red both went on my "sacrifice everything, even damage and survivability for crit" Harrow. Red is crit chance on secondaries for the obvious roll-magnus build. Yellow is casting animation speed.
So in short all of my shards went to "meme builds." Those words are in quotes because both builds are fully capable of soloing all in game content for hours, but like, they aren't very good - they are stupid-fun though. And to me, that's the point.
I was using them to replace Primed Flow on Nezha with Blind Rage until I can get more red shards, but after this video I might use them to give Nidus more armor.
You play nezha too ? i use it a lot for every high difficulty but max life.
I like the HP regen ones to counteract Despoil Nekros and Gourmand Grendel, haven't found better uses for Azures than that besides the obvious
Since bonuses are small I wanna see shards as thresholds achievers.
5 hp regen could be good for combat discipline+arcane avenger builds to mitigate health loss or in Garuda so you don’t have to manually heal after pressing her 3 twice.
I know that once my Garuda Prime finishes building, I'm going to sink a couple of azure shards into her for health regen. Also my tauforged yellow shard for casting speed.
I prefer using molt reconstruct, no need for any healing ability anymore
I love how you actually mention the ways to do the maths in your videos. Education and fun!
This will come in very handy in about a month when I have some more Azure shards. Thanks!
lol we already have 4 of them if you buy the one in Khal's shop
(yes i'm salty about the boreal archon repeat)
@@FunkyyCat_ i have 5 blue,1 red , 1 orange
I really hope i start getting more of the other ones cuz the blue is by far the worst :(
Very informative video. Thank you! :D
I presonally really love the Archon Shard System for allowing us to free up mod slots to enable completely different builds and playstyles ^^
So, I carried the latest Archon Hunt with Zephyr and a Tenet Arca Plasmor. Somehow, I snatched victory from the jaws of defeat as the last person on the team alive. I don't think I'm even a good Warframe player at all, but I guess I've more skill than I thought I did, and my modding abilities must be better than I expected. As a reward for her upstanding work, I gave Zephyr the Azure Archon Shard to give her a little more energy so she could keep flying free. Was it an efficient use of the shard? Probably not. But did it make me feel good showing Zephyr some much needed love? Yes.
Thanks for the awesome walkthrough on the shards will check the other two.
Thank you for making this, I have 3 of em and 1 tau shard and they've just been sitting there, I had no idea how to use the azure ones. Thanks for this Kengineer. tbh out of all 3, azure really just feels MEH. it feels like a wasted week for me personally in comparison to getting Yellow and red shards which have great uses in furthering builds.
i actually really appreciate +50 energy on my octavia. it allows me to cast all 4 abilities from full when i otherwise couldnt due to efficiency haha
Have you tried an, duration, range build? With just 1 of the energy regen shards, energy siphon, and her passive, I can keep up all 4 abilities pretty much always.
@@thegingerbreadmaninyouroven i have thanks!
the fucking timestamps mate love them
There is one use of +150 shield shards which I see no one talking about that is using Arcane Aegis + Arcane Barrier, that way it helps giving you way more chances to proc both making it way more reliable, I have 1700~ shields on my mag, none of my shards are tau forget but I estimate I could hit 2K shields with tau forged ones, as result with the unity of these two arcanes I go to steel path and can face tank lvl 180+ enemies, I reliably tank more and as I have brief respite + my own abilities that regen shields gives further opportunity for the arcanes, is actually pretty neat
Thanks for the break down! With my luck the only tauforged shards I got were azure ones, so I’ll be putting the extra armor on my wisp. :) I do have a yellow tauforged as well and the parkour velocity is really nice.
The best use I found for azure shards : regen on Garuda. Modded for high efficiency, I get an effective energy regen of 32/ second with 4 shards, 40/sec with 5 and 60/sec with 5 tauforged.
This is such a good video, I was gonna go do the calculations myself to see when it was more effective to add armor or health to a frame, but now I dont have to lol
Its a very good video and pretty well made
I like the regen for Garuda, since it means you’re never without an option for either clearing status or getting more energy
As a Lavos main, this is very good information on what I should do with my bluu shards
I used 2 shards so far , all 2 armor bonus for saryn p and chroma p 🔥
An incredibly good video!
Thank you so much for the valuable insight :)
I would have judged many of these features less accurate or plain wrong ...
I like the extra energy for Nidus due to my low efficiency build, but I'll probably end up using armour and health at some point.
Yeah, I did the samething. Two yellow for effectiveness on energy orbs and energy at spawn then 3 blues for health regen.
Honestly the best use I've found for shards is to go for either Power Strength (Red) or casting speed (Yellow); defense has proven inefficient and undesirable because with enemy scaling you get to a point where all your armor and health will struggle to keep you from getting killed in seconds, and the best defense is either CC to prevent the hordes from shooting you down, or killing them before they kill you.
on enemy lvl 9999 maybe but for 99.999999% of the game you can build defense and survive, i've made a build myself with nezha and i surviv easily enemy lvl 300/350 on steel path ( and basically, going for enemy lvl 9999 is useless :D )
I saw someone make note that adding a health regen to Garuda means that they can always cast their bloodletting, since it goes by percent based health. Sure it might mean you'll be spending more time at ~1 hp, but you can use the augment for instant reloads more reliably, or otherwise feed very hungry abilities.
Also worth noting is using the health regen option with Nekros. Nekros would get the majority of his health damage reduction from either Shield of Shadows or Health Conversion. However, despoil!Desecrate does consistently drain his health. A single blue shard can massively counteract the drain of despoil!Desecrate constantly activating without having to use Magus Elevate/Repair or build for Arcane Pulse, be in melee range for his passive, or actively pick up health orbs.
I'm also curious if it has any effect on the consistent health drain of gourmand!Feast on Grendel. That'd be wonderful to test for.
I put a couple Azure shards on my Mesa since even _with_ Primed Flow she has a pretty small energy pool. Garuda can benefit from just 1 HP regen shard if you like being topped off on health, since Garuda's healing ability is % based, so it gets really slow at the end. Having that 5HP/s really helps speed that up.
I think the most impactful shards are going to be the Amber ones. Getting a Tau Amber will let you replace Natural Talent. Hell, Amber shards just generally seem to have the most useful perks.
I was legit crying tears of joy when I found out we were gonna get a second option for cast speed.
Add a Rage to your mesa and you'll be fine even with regular flow.
Her shatter shield is already really good at abusing Rage with any healing you can use.
@@knavenformed9436 does rage/HA work through channeled abilities? Nah right?
@@IplayTeemoasaWard
No but you can quite easily top her off while taking just a small pause.
Even easier the higher level content you do.
I played her a lot like 4 years ago and just used Vaykor Marelok to keep her topped up.
I run health regen on Nezha and it's really nice to have passive healing on him especially with a tank build.
Equilibrium + Synth Mods on pets works great for healing on Nezha.
@@snarkknight511 Thats 2-3 modslots instead of 1 shardslot tho and equilibrium is a high drain mod for practically not providing stats
@@ijhh100 sacrificing arcane slot for that is pretty heavy handed solution.
I'm very hopeful that you'll go over the other types of shards.
To the lowbie scrubs that obviously don't get it - the point of shards is not to "become over powered gods" the point is to "have options" in what actual mods you equip. A single blue shard is capable of relieving two mod slots and an arcane slot if used well. It's not going to do that in every case, but offloading survivability to shards could be the thing that allows that faction-mod you've always been eyeing to try.
Much of Warframe is about exploring different ways to have fun. That's why I've been playing it for 10 years.
I received a tauforged one from the last archon. I think I am between using it on my Frost or Inaros.
good thing to know about the hp/armour relationship, as far as my shard usage so far it's as follows:
- Umbral Chroma P with a tau-forged hp recovery azure and tau-forged ability strength crimson
- Umbral Inaros P is the same as my Umbral Chroma P but they didn't roll as tau-forged
- Equinox P got the amber shard set too casting speed
Any new azure and crimson shards i'll be putting into the hp/armour ratio recommendations you mentioned and ability strength/duration
I actually popped the HP up on xaku since that’s my go to for Archon missions for all except the hunts themselves. It allows xaku to survive the arson eximus bursts with reasonable HP instead of almost none though swapping for HP regen could also be good.
Going to put 4 tauforged crimson shards on her when I get them though since that will bring her to 200% power strength without ditching other important attributes like duration, efficiency, and maximum range.
I use Azure Shards on Caliban. His low base energy pool benefits from them greatly, and it means that I can free up a slot for other mods. I currently only own a tau forged and a normal Azure Shard, but this puts him at just over 300, and with Vauban's Teslas and Archon Stretch, it's enough to keep his abilities fueled.
Since i desperately need range for an excalobur tharros strike build tysm for showing me i can replace natural talent with just 1 shard.
Maybe the Shield Shards are also usable with Chroma's Vex Armor too? Pairing well with his electrical Aura, so then he can just have even more DR, while also keeping a subsumed Gloom on hand.
Brilliant video as always Kengineer, really appreciate your number crunching
I was thinking, would a regen shard rid the need for Equilibrium on Despoil Desecrate Nekros?
🤔
Possible, but now with how good terrify got its not too hard to dump your energy which makes Equilibrium way more efficient than prior
For me Hildryn is my top frame for some time so choice was obvious i used 4 azure shards and 1 amber for a bit better casting speed.
Thanks again for a very helpful video. I'm currently trying to see if I can get more armor for my Rhino build through giving him more shields or straight up armor.
My first azure shard was a tauforged one. I used it on revenant to boost this energy. In my build I wasn't able to comfortably fit flow, but with that extra 75 energy, and me running 75% efficiency on him, it made him more comfortable
Then again, if revenant prime gets more energy, then it's a moot point
I've stuck an Azure for Health Regen on Nezha since his damage reduction game is so high that the EHP from even small heals basically guarantees he won't go down. I've also stuck one on Nekros to try and help keep his defile going, since I've had occasional sad streaks with not enough health orbs. The last one went to my Inaros for Max Energy, as I'm doing a Gloom meme to keep him going and I just didn't have room for Flow after the defensive mods.
Generally agree, though, I'm most eager to get my hands on more Amber Shards, myself.
My very first shard was a tauforged Azure shard.
I slapped it on Ivara for health regen. Generally if her shield breaks she's going to die, but it does help with surviving the occasional stray bullet that I'd get hit by because the enemy's shooting my squadmates.
Personally I look for ways to free up mod slots even if the raw numbers are a bit lower I still get enough for my purposes. For example Nidus can run out of energy fast if you are not getting enough enemies so I ran flow in my build even though its sometimes overkill. So i added an energy max shard which frees up the mod slot. I considered health, armor, and regen but Nidus already has plenty of all that so it seemed unnecessary.
A little bit of regen and a touch of armor goes a long way for shield frames when the procs start flying in. People underestimate chip damage and it's easy to get caught in a situation where you're at 12hp and 1000+ shields and a stiff fart from falling in spite of 'the shield gate'.
Amazing video, it helped me a lot! you should do a video about crismon shard
Tbh with the insane energy income we have on frames nowdays I think a primed flow can be replaced with 2 azure shards in most cases
Also, I'm curious to find out if oberon can be made immortal if you stack hp regen shards on him with HuntAdrenaline+Adaptation and Quickthinking
Only in disruption i feel the impact when i remove flow on certain frames, soon as double energy drain hits its very tricky unless im vazarin
Planning to stick two Azure Tauforged into my Titania to help boost up her survivability (putting two into armour should be enough to more than double her innate damage reduction), and having a Tauforged Amber Shard to increase the amount of energy she started with let me swap her from Zenurik to Madurai to drastically boost her overall damage output. Not entirely sure what my final two slots should go to though
I’d love to see you do a short video about Azure Shards possibly turning Nidus into an even more tanky boi
thanks for the information, just asking out of curiosity , is the 300 armor because of the each 300armor it cut the damage by 50% like enemies have?
also how other damage reduction mods, like adaptation synergies , does armor and adaptation screw each other?
i main hildryn, so i placed all azure to health, to survive those attacks that bypass shields, but if armor help with those , i might change it , i go a more support role , with rejuvenation aura, and vazarin , the guardian shell give more barrier, increase shield regen and the regen help with frames that dont heal, also faster revives , and if playing incursions or archon hunt with squad, i go with metaste to give energy regen for squad .
Sounds like you're looking for a general guide on how damage reduction works. I hope this helps ruclips.net/video/jOFBxE0hloc/видео.html
Thanks! I am putting 5 tauforged shield shards on my inaros!
The best part of this video is.. the cat coming to say Hi :D
This video is awesome!
I'll prolly use:
-2 Azure (Armor/Regen)
-2 Amber (Both casting speed to replace or add natural talent)
-1 any flavor to top off a character with a complete build, like reaching full armor strip or something like that.
My personal favorite for Azure Shards is Khora, and she's already feeling amazing at 4/5 shards split between Health and Armor.
Khora is always strapped for mods, and incredibly reliant on shield gating as there just isn't enough mod slots available for health, armor, and Adaptation with all the augments she needs to function; which, has the side effect of nerfing companions who are already weak enough as is.
With the Azure Shards, I can mod my companion survivability without expending a mod slot, which is already working wonders on SP as I don't need to revive Venari and my Moa as often.
Yeah, Crimson Shards are probably better with their melee crit damage...but with accumulating whipclaw and a good stat stick, it's a bit redundant.
Personnaly I use the +50 energy on my Nidus (+150 so far) to replace prime flow and i gave one to Gauss for +5 HP/s to compensate the damage not absorbed by adaptation and kinetic plating.
Other thant that i realy am still scratching my head on what to do with these shards.
Parasitic armor on styanax paired with the HP/regen shards is broken. Applying Primed vigor and Redirection with 225% str gives 5400 armor giving him 95% dmg reduction. With his 3rd ability and Parasitic armor active each kill applies overshield effectively refreshing shield gate immediately. You still gain the crit bonus for the 1200 overshield while also allowing you to continuously proc arcane avenger which is a much higher crit bonus and will also apply to his 4. With 520 hp and 5400 armor his ehp is a whopping 18k giving you a much higher heal value out of the 5/7.5 hp regen.
Frost and equinox really need the extra energy my main builds have high efficiency but not primed flow so this is perfect
Yeah same. I don't necessarily have high efficiency (145%), but Frost has some bad mod slot disorder where he wants more mods than he can fit. One energy shard is really all he needs to replace Flow.
What type of Frost build are you running to not be able to fit Primed flow onto your build? He benefits massively from having it since a 150 energy pool is horrible to play with, even with high efficiency.
Imma be in the corner with my 2k hp 3300 armor Valkyr wondering why people are dying
So far, I have dropped 3 blues into my harrow for more base energy, and I'm thinking about using the others for some base shields. Looking forward to removing all flow mods and just regening energy from my 3. But currently I can dump like 400 energy per body-shot if I choose to use the 3 wrong. What do you guys think? should I get more shields for my 2?
On another topic: what order do you think the armor calculates in comparison to other armor things like mods and arcanes towards ironskin?
Cast speed on Mirage Prism builds though
I like your thinking
Currently I use blue shards to boost armor on frost prime. Frost bubble ability health scales off on his armor stat. My frost has 1320 armor making his bubble have 27k health and can still equip 2 more blue shards for 300 more armor.
1 health Regen shard on nekros allows me to desocrate indefinitely without worrying my health hit to 1hp. Great for afk farming resources.
able to add substantial health on hildryn is plus. give longer time to vazarin sling when affected by health proc
I use 2 tauforged azures with +150 energy with primed flow on my gauss. That alongside 1 tauforged amber which gives 30% on spawn; i get like 400 energy to start. Its great.
I'd love to hear a build about Epitaph, I think it's a pretty curious weapon with a lot of build variety.
i'm using mainly titania with Combat Discipline (for arcane avenger procs) which incurs 10 health dmg per kill, reduced by tribute buff and together with titania's passive which heals her a bit for some time after casting an ability the added 5hp/s shard really makes sure i can totally ignore the dmg from combat discipline.
The regen of the archon shards is very helpful with a despoil nekros build
Honestly I'm more hyped for the casting speed than all the other options. 75 casting speed(or more from tauforged), 50 natural talent, that other mod I forgot the name of. Just imagine like thermal sunder harrow, or maximum uwu pink grendel. I feel like there are a lot of shenanigans to be had.
What is maximum uwu pink Grendel ? Subsume build ?
@@cosmic_caveman9427 it's his uwu stomp, but with as much casting speed as possible
Use Armor calculator to see how close you are to getting to that nice 85%-90% damage reduction along with adaptation which makes steel path+ easy. Have a arcane, ability or weapon to heal you! there's so many options.
Even all that isn't good enough. You'd need 90% from armor, then 90% from adaptation so already we are talking umbra set+adaptation+guardian arcane, then 90% from ancient healer specter and then you are actually surviving along on Mot. You need at least 1 000 000 EHP, but to be comfy I'd go for 10 000 000 EHP with some additional 90% DR innately on a frame as ability or significant healing source that would blow arcane grace out of water, such as wisp or citrine. That said if you do go for health tank build you aren't going for almost anything else. There won't be mod slots to do anything fancy with range or strength and be just in general bland build I personally wouldn't enjoy.
Shield gating and s are great because you don't sacrifice much for that protection so you end up with a lot more slots opened for whatever direction you want to move your abilities in and not have to rely on their base stats to be reasonable for what you want to do. It's so difficult getting Nidus to a point he is survivable in SP while offer significant enough strength via his link to allies while also having good enough range to make his link more forgiving and larva more useful while also worrying about duration so you dont have to seek out the ally so often to recast the link while having a playable energy economy... some of these frames just scream the need for archon shards and only because you have to spend over 1/2 of your build into making their survivability acceptable for SP.
Life regen on garuda is amazing when you have 3 of them, combined with 2 shards for armor. You can spam bloodletting for high energy constantly.
Max energy is also great on her and harrow for their 3rd abilities.
Definitely love this shard, but wish that there was an option for decreased status duration/effect on self, with x5 being immunity to status effects. I also think if the regen option was a percentage it would've been god tier on health frames
As a Hildryn main, I just stack shield bonuses. Got 2 normal and 1 Tau forged. I just want that to see how much overshields I can reach while still having a viable build.
so much cool thing to do with this. Nezha 2300hp, ivara 1100 energy max ( 0.25/sec to stay hide so basically more then an hour hide ), wisp 700 power strength ( +2100hp/+210regen, 210% attack speed/140% move speed ), ...
So far. The amber shards are my favorite. Stack 2 and I can skip out on natural talent on some builds
it's simple, energy, use 5 blue and you can drop primed flow from the build
frees up a mod slot
the end
Personally, I’m gonna focus on getting crimson shards for most of my builds, that way I can use those in place primed continuity or Blind rage, opening up a mod slot to improve other stats, imo modding in armor is probably better anyway given the values you can get with a max rank vitality or steel fiber.
I have three Azure Shards on my Trinity Prime, 1 for Health Regen and 2 for extra Armor.
Fun survivability
To be honest, i thought i would dislike this video based on how bad the blue shards are. I knew the niche cases like Styanax, Harrow, etc. But you explained the more unwanted stats in a way that felt like they actually had a decent place in this game. Was very nice to watch
For most frames the 5HP/s regen is better than you think and adds up quickly and negates A LOT of DOT
Thanks for this.
Alright so for my Baruuk; I already have a full build primarily focusing on strength with some range and Archon Vitality which brings my health to 555, armor at base which is 175; i put 2 regular Azure shards with armor and a Tau Forged with health ending with 780 health and 475 armor. All I can say is that Baruuk really doesnt need the Azure Shards. Any Crimson Tau Shards I get I'm going to save for Baruuk Prime.
I feel like a good setup would be to run 1 tau health, 1 tau armor, the rest red taus and maybe one orange one with ability cast speed depending on the character.
I'm only putting tauforged onto my warframes... The first one I got was tauforged for Boreal & I put it as armour onto Mirage Prime. I assumed armour from 175 - 400 was good that with my hopeful end being 1 or 2 of the 'tau' crimson shards & 3 or 4 'tau' archon shards. I actually didn't know (not tried or heard before this video) that you could put multiple of the same type of shard bonus onto a warframe.
I thought I might need to build 1 armour, 1 health regen, 1 health, 1 melee crit or whatever else. I'm thinking for her now though to have 2 armour, 1-2 health regen, then melee critical or secondary crit chance - My Destreza Prime & Glaive Prime are both heavy hitters with great rivens - but increasing Kuva Nukor or maybe Knell Prime and Kitgun critical chances since I've built them for citicals.
Currently using 2 blues for hp on nekros since I don't have a health mod on him.
Debating on taking those off though since I run arcane blessing.
Also running 2 blues on frost for armor to make him tankier and boost his globes hp. I also don't run hp mods on him and run dispenser with arcane blessing. The goal is to run 5 armor boosting archon shards on him.. eventually
I suppose the small scale of the buffs reinforces the fact that archon shards are supposed to be QoL upgrades for your favorite frames, not a necessary upgrade
I've been waiting for a video like this. But even after watching, I really have no idea how to use the four azure shards I've accumulated. Guess I just sit on them until the moment comes.
@TheKengineer - Why is the calculation for EHP determined by +/- 300 HP?
Is it because of the Armor Damage Reduction calculation of DR = Net Armor / Net Armor +300?
I am struggling to see the relationship between HP, Armor and 300 as the tipping point. What makes 300 optimal? Can you help?
I share deeper dives into the maths behind my videos on Patreon. Subscribe for the Meet The Math perk for the walkthrough on that calculation and more.
@@TheKengineer ok, well nevermind then. i dont have the funds to pay for subs to stuff right now. thanks anyway.
mostly gonna be a primed flow replacement for me
2:39 does that apply to the frame's base Health & Armor? Or after all mods have been applied?
After all mods and bonuses, including from abilities.
Not all, but for the blue yes they are absolute. The rest are mix of cumulative with mods (Damage) or absolute(strength, duration, cast speed)
how do these shards interact with the basic modding system? would Steel Fiber apply to the archon shard's added armor too, or does the shard armor apply after all modding bonuses?
After all modding bonuses
ive not played warframe since january, are the archon shards kinda like lens they are set until u remove them or are they only installed for a set time then dissappear?
You set them into your Warframe using the helminth chair, and can remove them using helminth resources. They are a permanent passive buff on that Warframe as long as they are equipped on it.
I have a lot of these and I mainly just use it for health regen for any frame that can't heal themselves, but this is a very useful guide nonetheless
thanks ive been using my azures to make my wisp even tankier xD
so sounds correct'ish that ive just been popping armor shards on her