Collision Settings For Particle System | Blender 3.1 Tutorial

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  • Опубликовано: 13 сен 2024

Комментарии • 21

  • @athinasdesigns
    @athinasdesigns Месяц назад

    thank you so much for the tutorial :)

  • @djmnx01
    @djmnx01 2 года назад +2

    Just what I needed. really clear turtotial - thanks!!

  • @dronenews4964
    @dronenews4964 2 года назад +1

    Brilliant!! thank you for taking the time to explain!

  • @DHPshow
    @DHPshow Год назад

    I feel very relaxed after watching this

  • @sevetse949
    @sevetse949 Год назад

    Excellent explanation, and very clear your english to me. Now, my question is how do I transform the particles to be a particular image that is distributed in space? Thanks

  • @MuhammadKashif-wp2hh
    @MuhammadKashif-wp2hh 2 месяца назад

    thanku

  • @redoyahamed2765
    @redoyahamed2765 2 года назад +2

    nice

  • @Breakdown5297
    @Breakdown5297 8 месяцев назад +3

    For some reason, my particles still don't collide with the plane despite the plane having rigid-body physics. Does anyone know what settings I need to enable? (Using Blender 4.0)

    • @takapapatapaka5326
      @takapapatapaka5326 5 месяцев назад +2

      I think you have figured it out since your comment, but for anyone wondering, you need collision physics, and not rigid-body (though both can be activated at the same time)

    • @Neelkeshav
      @Neelkeshav 5 месяцев назад

      Thanks bro ​@@takapapatapaka5326

    • @therealslin
      @therealslin 4 месяца назад

      @@takapapatapaka5326 I made a carpet using the particle system and I've added a table on top of it. Now the hair particles of the carpet clip through the table. Any idea on how I can fix that?

    • @takapapatapaka5326
      @takapapatapaka5326 4 месяца назад +1

      @@therealslin I just tried it quickly and got something kinda working. To sum up, you have a carpet, wich is a mesh with a particle system set to hair. In order to move away from the table, the "Hair Dynamics" tab should be activated. We also have a table, which is a simple mesh, with collision physics enabled.
      Now I got there, and despite moving the table in the editor, it did not affect the carpet's hair, I guess this is probably where you're at too. The trick here is to animate the table, so the simulation can be run when you press play. I placed the table above the carpet, inserted location keyframe, went to frame 10 or so, moved the table to its definitive position, and inserted a second location keyframe. Then I played the timeline from the start and then only did the hair bend around the table.
      What I don't know is how to make this effect permanent, so you don't have to play the animation everytime. I guess you could convert the particle system to mesh, but I think it's not ideal since it's not very optimized. Another way would be to render the animation only after the table "landed" on the carpet. Anyway, I hope you'll find what you need ! And good luck for your project :D

    • @therealslin
      @therealslin 4 месяца назад +1

      @@takapapatapaka5326 Thank you very muh for your effort! It does work now.

  • @_gon
    @_gon Год назад +1

    I love you! ♥

  • @rewindcat7927
    @rewindcat7927 Год назад

    nice thank you :)

  • @stuCameraman1
    @stuCameraman1 Год назад

    Very helpful..... That you👍🏼🙏🔥

  • @CashateehMW3
    @CashateehMW3 Год назад

    What if you want your particles to interact with a Smoke simulation?

  • @AbdulAziz-cj4hg
    @AbdulAziz-cj4hg Год назад +1

    it doesnt rotate when colliding with each other

  • @emileravenet
    @emileravenet Год назад +1

    MY PARTICLES STILL SLIDE DESPITE FULL FRICTiON?

  • @55woo88
    @55woo88 Год назад

    hi there.. i'm trying to make it snow inside a clear ball. it's emitting from a plane above, how to restrain the pariticles within the ball? thx

  • @Ponlets
    @Ponlets Год назад

    mine explode outward for no apparent reason
    in blender 2.79 i could see the real particle size but in 3.1 and anything really above 2.8 i cannot