BLENDER TASTY TUTORIALS: PARTICLE COLLISIONS IN NATIVE SYSTEM

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  • Опубликовано: 28 авг 2024

Комментарии • 113

  • @shinjiikarir
    @shinjiikarir 3 дня назад

    thank you, after several hours of trying to figure it out myself I found this on reddit, thanks!!!!

  • @sciart1512
    @sciart1512 3 года назад +13

    Thank you very much for this easy way to solve my huge problem! I needed to distribute beads into hundreds of wells, and it looked terrible before. Now it is just perfect :))))

  • @AiLife115
    @AiLife115 10 месяцев назад

    thank you so much, its real problem with internet, they alway show off how and what is particle, kind of rain, falling leaves, snow,, but all of them did not know or forget the interact with floor.
    you are savior

  • @spearcy
    @spearcy 3 месяца назад +2

    It's interesting how the simulation starts out with the objects intersecting more noticeably than once the container starts filling up, but it looks better than the ordinary method. It also looks better than what I got when using the molecular add-on, maybe because of my version of Blender. Regarding the secret, I gotta wonder how many people checked size-deflect after watching these tutorials only to get a new problem with the particles not reaching the floor, which happens when the original object's scale and the physics scale aren't in sync. Still, it works most of the time.

    • @johnleighdesigns
      @johnleighdesigns Месяц назад +1

      this is exactly what happened as soon as i clicked that checkbox, the particles moved up and dont reach the floor of the object they were originally hitting as a collision - changing the seed or other parameters just wont fix it - what am i missing, why doesnt it do that in this video and settings being the same, anyone got a simple fix for that ?

    • @spearcy
      @spearcy Месяц назад

      @@johnleighdesigns Balance scale with size deflect.

    • @johnleighdesigns
      @johnleighdesigns Месяц назад

      @@spearcy hi appreciate the feedback - do you mean the "render object" scale slider - it onnly seems to scale the particles but position still stays above whatever floor originally set as if by clicking the size deflect checkbox raises up the level of floor invisibly!

    • @spearcy
      @spearcy Месяц назад

      @@johnleighdesigns I recall having to balance the scale of the source object (the object being used to make the particles) with the size deflect. Maybe get it the size you want and apply “scale” and then make the particles. But yeah, it was annoying to have them land a foot above the ground.

  • @Dr.pabloschmirtz
    @Dr.pabloschmirtz 11 месяцев назад +1

    Es realmente un aporte relevante¡. Tienes una idea de negocio, necesitas convencer a tu cliente acerca de la operacion de tu idea....y como todo entra por la vista...esto realmente incentiva el potencial de una idea¡...He realizado tus tutoriales y realmente funcionan...muchas gracias Bla Tadej... un gran hombre¡¡¡

  • @MrZombiePhil
    @MrZombiePhil 2 года назад +1

    This helped me immensely! Trying to make maggots fall out of a painting and pile up on the floor and this was the solution to my problem!

    • @nickyreigns254
      @nickyreigns254 Год назад

      Oh really, did you manage. I'd wish to see

  • @dollyhadbraces9361
    @dollyhadbraces9361 3 года назад +1

    this is just what i was looking for , my problem was i emitting particles along a curve with a (-) force , the particles were from a collection of mesh letters , i made a nice space by deleting a letter except for a wide vertices , but i tweaked the settings for hours , tweaking the letters in the collection , hard body , collision , whatever , i messed with the force field ... i searched up and down and installed nonfunctioning add on that crashed b . FINALLY THANK YOU Bla Tadej ! i can tweak the spacing nicely with the repulsion factor and the interaction radius. reporting back , the setting in particle fluids "SPH Solver , i turned that from 'double density' too "classic' made less variation on entry to my curve (with a force field )

  • @vivemosoimpossivel263
    @vivemosoimpossivel263 4 месяца назад

    Your class is simply incredible, thank you very much for teaching us all the best for you, greetings from BRAZIL

  • @GCSEPhysicsExplained
    @GCSEPhysicsExplained 3 года назад +3

    Really nice tutorial thanks. I worked through and recreated your results. The only part I found tricky was when you added the PHYSICS COLLISION. I originally added it to the particle, rather than to the CONTAINER (cube). I realised my mistake after looking closely at your outlier when you added the physics collision. I'd welcome any similar tutorials thanks, especially showing how to create gas particles colliding into walls and other particles while remaining inside a container. Great channel. Subbed

    • @blatadej5474
      @blatadej5474  3 года назад +3

      Holy! Thanks man, mega appreciate the time you took to watch and be thoughtful about the tut. I'm working on additional molecular addon ideas, so stay tuned for those (with free source files included of course!). Thanks again!

  • @RitmuKids
    @RitmuKids 9 месяцев назад

    I just needed this video so I wouldn't have tried in vain 1 million settings to do this

  • @madisonarias9823
    @madisonarias9823 Месяц назад

    calm voice. right on point. nice tutorial. thanks

  • @aliensoup2420
    @aliensoup2420 2 года назад

    Crazy how many interesting features in Blender are overlooked. I ignored the Particle Fluid option as though it never existed.

  • @nickyreigns254
    @nickyreigns254 Год назад

    Nice, I've trying to make fruits drop from a stairway, but they kept fusing halfway through each other. This really helped a lot.

  • @vrmsali
    @vrmsali Месяц назад +2

    Very interesting. Thank you for sharing this knowledge. It really helped me in my current project l.

  • @albiestandley7248
    @albiestandley7248 7 месяцев назад

    Your a legend!! Love how you explain things, makes learning so much easier.

  • @CaptainLogic0
    @CaptainLogic0 Год назад

    Not gonna lie you look like the guy from stranger things. This is a good thing

  • @hiankun
    @hiankun 3 года назад +1

    This workaround is pretty cool! Thank you for providing this tutorial. It helps me a lot.

    • @blatadej5474
      @blatadej5474  3 года назад +1

      Thanks for taking your time and checking it out 👍

  • @AbdulAziz-cj4hg
    @AbdulAziz-cj4hg Год назад +1

    not working in blender 3.4 with non custom object particle

  • @2amto3am
    @2amto3am 6 месяцев назад +1

    not working for me its going above the ground

  • @Thomaaasooo
    @Thomaaasooo 3 года назад +1

    didnt work for me but i found a solution. scale the scene down. In my case none of this worked but when i scaled the scene down it worked fine. if you use particle systems in containers work within the dimension of the smallest squares in blender viewport. something like 20 squares wide

  • @lucyfaire1980
    @lucyfaire1980 3 года назад +3

    Blender desperately needs particles with rigid body physics. But great workaround

  • @eddieg8s
    @eddieg8s 2 года назад +5

    Quick question: does anyone know why my objects float away all over the place rather than pour down when I turn it to fluid? I am using a rectangular cube rather than a sphere. It also becomes bouncy when it's Newtonian... Regardless, thanks for the tutorial, very helpful!

    • @jerrypaczka2060
      @jerrypaczka2060 2 года назад

      Same problem

    • @astrostarkey2160
      @astrostarkey2160 2 года назад

      yeah same

    • @remon563
      @remon563 2 года назад +2

      try to set forces to "Brownian". I would advice to rewatch the video and use the same set-up since it is tricky to get this right.

    • @jerrypaczka2060
      @jerrypaczka2060 2 года назад +1

      @@remon563 Ill try, thanks

  • @3.14name
    @3.14name Месяц назад

    My particles move away from the emiter as I scale them and they just emit from that location, and I can't figure out why. Parent object is a sphere with a texture on .

  • @AmirLaviMusic
    @AmirLaviMusic 3 года назад +3

    But they still intersect with each other....

  • @ZeeJohansen
    @ZeeJohansen 3 года назад +2

    Did all these settings for creating volume get killed in 2.92? I can not find any of of them :/

  • @remon563
    @remon563 2 года назад

    thanks allot! I actually got much better results using this method than using the molecular script (?).

  • @pvpproduction1048
    @pvpproduction1048 3 года назад +4

    Why after i render it still falling into floor? Even though i have given a collision to the object?

    • @s0up_dev
      @s0up_dev 3 года назад

      I think this is the solution for you - ruclips.net/video/BrnqWqbopPc/видео.html

    • @kendarr
      @kendarr 3 года назад

      Give it some resolution, some dividsions and maybe thinckness

  • @VitorCaldeira1980
    @VitorCaldeira1980 3 года назад +3

    when i change to fluid my particles start sprinkling all over the place

    • @Layston
      @Layston 3 года назад

      Did you change the plane's damping and friction settings? That helps alot in making the particles not bounce a lot

    • @VitorCaldeira1980
      @VitorCaldeira1980 3 года назад

      @@Layston i redo the setting and was able to fix the issue. Thank you

    • @arnavmaharshi9280
      @arnavmaharshi9280 3 года назад +1

      I am still having this problem. I changed the damping and friction and have changed the fluid settings of the particles but it’s still flying everywhere

    • @VitorCaldeira1980
      @VitorCaldeira1980 3 года назад

      @@arnavmaharshi9280 you need to change the damping value from the object that is been hit with the particles

    • @arnavmaharshi9280
      @arnavmaharshi9280 3 года назад

      @@VitorCaldeira1980 yeah did change it but still no effect

  • @HosamAhmed
    @HosamAhmed 2 года назад

    you remind me of Hobber from Stranger things, and i love that.

  • @amirajpal4632
    @amirajpal4632 2 года назад

    This solution rocks!!

  • @SweetLitzLM
    @SweetLitzLM 5 месяцев назад

    When i make the physics type "fluid" the particles just start shooting outwards instead of falling down. Is there a solution for this?

  • @tcheadriano
    @tcheadriano 3 года назад

    Great settings!! Awesome tut!

  • @aliceycl
    @aliceycl 3 года назад +1

    Thanks for your tutorial! And I'd like to know how to turn the particles into objects?
    For example, I want to create a box of candy for 3D print, so I want the particles become real objects.
    Thank you in advance!

    • @blatadej5474
      @blatadej5474  3 года назад +2

      Thanks for watching! You can do so by going into the modifiers tab of the object that has the particle system and choosing convert / apply. Don't forget to close the particle system after that!

    • @aliceycl
      @aliceycl 3 года назад

      @@blatadej5474 Thanks for your prompt response! You're an angel :D

  • @joe_fabricator
    @joe_fabricator 2 года назад

    Great video, thank you. What would you recommend for doing a stylized rocket blast off and smoke from the thruster animation....?

  • @madslundbek6847
    @madslundbek6847 Год назад

    The simulation works fine in the viewport, but as soon as I render it, the orbs pass through the box

  • @tesseract4660
    @tesseract4660 3 года назад +4

    ok you look a lot lot like Jim Hopper from Stranger Things

  • @SashBlaulicht
    @SashBlaulicht 3 года назад +1

    by choosing physictyp fluid the particles flying around everywhere, can u help me?

    • @louisbernard7030
      @louisbernard7030 3 года назад

      I have the same issue, i think it's because we have too many particles at the same time, (origin emission) so reduce the number of particules or scale up your plane emmitter :)

  • @AbdulAziz-cj4hg
    @AbdulAziz-cj4hg Год назад

    bro this iss not working, my particle object (gummy bear) is not rotating when collide, also it still sunk under the base

  • @rscspvtltd
    @rscspvtltd 3 года назад +1

    Please I need to make a bounce in middle of box so that my will come out

  • @Anarky
    @Anarky 5 месяцев назад

    Size deflect makes my object float. WHY!!!!

  • @cgfischer
    @cgfischer 2 года назад

    really cool and easy way, thank you

  • @michaelmuhlen3253
    @michaelmuhlen3253 2 года назад

    Thank you for this video. Do you have an idea how to optimize the collision of particles which are emitted by the "quick explode" modifier? When these particles collide the just stick in the ground and doesn´t collide properly.

  • @alexanderfremdwelt
    @alexanderfremdwelt 3 года назад +1

    Thanks, very helpful 👍

  • @pikachufan25
    @pikachufan25 11 месяцев назад

    Noice was Looking for Something Similar to this
    Now I am Lacking one Piece...

  • @joemora4533
    @joemora4533 Год назад

    Thank you very much for this easy way to solve my huge problem! love your tutorials hope you solve and upload a lot really 10000000000 percent

  • @looshiyalai2553
    @looshiyalai2553 3 года назад

    want to know why half of particles are showing on the bottom of container.. (specially on thin surface)

  • @emileravenet
    @emileravenet Год назад

    thank you but I still can't manage to get my fluid particle simulation to not flow right through collision objects!!! ahh

  • @panavcreative
    @panavcreative 2 года назад

    is there a reliable way to do particle self collisions and object collisions without doing rigid bodies? I have about 1000 instanced object in particles but they go through half of my cube and THEN they colide and they also dont seem to self-collide reliably even with molecular...

  • @AwesomeSauceShow
    @AwesomeSauceShow 3 года назад +2

    Hi, If I deducted correctly then you are from Slovenia? Like for that! I'm searching for a tutorial on how to make clouds a plane can fly through and collide with them or better said interact, vortex them. I was thinking of some fluid dynamics or something like that, maybe collisions like the tutorial here.

    • @blatadej5474
      @blatadej5474  3 года назад

      Hey dude! So I've been thinking about your question for a while; one thing that you might try is make particle systems with metaballs and then use the collision tricks to sort of get that exaggerated look (slap on a volume cloud material and bam, you're good). The true to life vortexes would be achievable only with a smoke sim (I presume, I can be wrong and someone has a workaround that). I'll see if I'm able to create a demo and a tut with a free resource file! Thanks for the question!

    • @AwesomeSauceShow
      @AwesomeSauceShow 3 года назад +1

      @@blatadej5474 Thank you for the answer!
      I'm also Slovenian but let's keep it international for others who find value in your reply ;). If you manage to make a tutorial, that would be awesome!

  • @09ucef
    @09ucef 3 года назад +1

    Hello, thank you so so so so much for this video, it was realy helpful for me.
    I have a question plz : do you have a solution to put my works 3D on web to show people what I did ?
    Thank you in advance.

    • @blatadej5474
      @blatadej5474  3 года назад

      Hey, thank you so much for taking the time and checking it out!
      What did you plan on putting out? You want to put them out as a portfolio?

    • @09ucef
      @09ucef 3 года назад

      @@blatadej5474 no no I want for example to allow my client to navigate on a 3D scene through a web browser

    • @09ucef
      @09ucef 3 года назад

      I use Verge3D for Blender, but it's complicated, I juste want to know if you have somthing else more easy to use (pleaaaaaaaaaaase)

  • @LentY2
    @LentY2 Год назад

    Thank you very much!

  • @johncarter6572
    @johncarter6572 Год назад

    Thank You So Much 💖💖💖

  • @BlueGuy078
    @BlueGuy078 2 года назад

    so helpful. thank you

  • @Grandmastermoses
    @Grandmastermoses 2 года назад

    thank you very much !

  • @VairoMusic
    @VairoMusic Год назад

    BUT THEY DONT ROLL AROUND

  • @marcosssocram
    @marcosssocram 2 года назад

    Thank you!

  • @user-tm5cj9ox1m
    @user-tm5cj9ox1m 10 месяцев назад

    I am making a pills falling into a bottle animation, and the pills still go through the bottle after following all you have shown

  • @TheAptimn
    @TheAptimn Год назад

    Molecular does not work in Blnender 3.1.2

  • @hybridizer0001
    @hybridizer0001 2 года назад

    Solid.

  • @EpicHardware
    @EpicHardware 3 года назад +1

    hey guys i just uploaded my 3.5days long blender render, care to tell me your opinion ?
    that video was a gem btw !

  • @matiaskritz3113
    @matiaskritz3113 3 года назад

    Hello, thank you very much for the tutorial, can you tell me why my hair simulation ends in 250 frames, when I have it set to 1000?, thanks a lot !

    • @wdkpwr6586
      @wdkpwr6586 3 года назад

      You have to set cache lenght to 1000 not just Timeline

  • @anayajones2611
    @anayajones2611 Год назад

    I tried following this tutorial but I couldn’t get it to work, my balls won’t pile up and self collide instead they all sink down and intersect each other

  • @kensuke6992
    @kensuke6992 3 года назад

    とてもわかりやすい

    • @blatadej5474
      @blatadej5474  3 года назад

      どうもありがとうございました、コメントありがとうございます

  • @albiestandley7248
    @albiestandley7248 7 месяцев назад

    Thanks

    • @blatadej5474
      @blatadej5474  7 месяцев назад

      Oh wow Albie! Thank you so much for the super thanks 🙏🙏🙏

  • @SubTeria
    @SubTeria 2 года назад

    Thanks Bro!

  • @blenderzone5446
    @blenderzone5446 3 года назад

    like it!

  • @Hman911999
    @Hman911999 2 года назад

    how do you discrease the "bounciness"?

  • @AI_variant
    @AI_variant 2 года назад

    blender version ?

  • @nourghafarji
    @nourghafarji 2 часа назад

    i wonder the hype for Blender when you can't even do a simple collision between particles

  • @mahirshahariar9685
    @mahirshahariar9685 3 года назад

    Amazing,.......

  • @user-pg6tm1ix8v
    @user-pg6tm1ix8v 3 года назад

    nice

  • @Nathan.decroux
    @Nathan.decroux 2 года назад

    Sorry to say that but it does not wortk for me

  • @Danfranschwan2
    @Danfranschwan2 3 года назад

    Hi! thank you for the tips! you spoke alot of theses molecular addons; could you make a video highlighting the benefits using this addon for the exact same problem? to see the capabilities?
    I myself have a similar problem where i would have a vessel being filled with about 1 Mio. Objects, and they should make a nice pile ( I tried making those objects in advance as rigid bodies and feeding the vessel through a funnel... but this was very very intense computewise e.g. my pc crashed more or less being overwhelmed.... this faking with fluid like particles could be solution for me...?)

    • @blatadej5474
      @blatadej5474  3 года назад

      If we're talking about really big calculations, I've tried those and Blender had been very unstable in regards to that. Going with the molecular would be a better idea, since this is more of a cheaty workaround than an actual solution. I would also not exclude the idea of creating a system, make it real and then apply rigid body physics though with way less particles. If you're looking for sand simulations, houdini has its own dedicated physics for that and you'd be much better off using that than Blender. Hope it helps!

  • @Thomaaasooo
    @Thomaaasooo 3 года назад

    please god let this be the video....please......3 days now.....3 days I can't fix this problem....

    • @Thomaaasooo
      @Thomaaasooo 3 года назад

      nah. didnt solve a thing :(

    • @flipnap2112
      @flipnap2112 2 года назад

      @@Thomaaasooo what's the problem

  • @SireEditing506
    @SireEditing506 2 года назад

    u look like hopper from stranger things

  • @RocketPunches
    @RocketPunches Год назад

    Did this really require a minute of "this random RUclips commenter is stupid" at the start of the video?

  • @vanhunghoang5833
    @vanhunghoang5833 Год назад

    hi, i want the balls not to stick together ok? They only come into contact with each other, not with each other

  • @Teh_Yeet
    @Teh_Yeet 4 месяца назад

    Interesting, If anyone in the future comes across this comment and has experienced this, I have a project where particles just won't collide no matter what I do. But when I start a new project It works just fine... And I have custom default settings.. If anyone else has had this issue feel free to let me know!