New Monk | 2024 Player's Handbook | D&D

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  • Опубликовано: 7 июл 2024
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    Introducing the 2024 Player's Handbook, the new and improved guide for fifth edition DUNGEONS & DRAGONS. Packed with endless character options, striking illustrations, and a streamlined design, every part of this 384-page book is a joy to experience.
    Embark on an epic adventure 10 years in the making.
    Create compelling characters with optimized rules, updated spells and equipment, and expanded player options. With an improved layout and organization, you have all the information you need right at your fingertips. Your adventure begins now!
    Pre-order the 2024 Digital & Physical Core Rulebook Bundle and save $60!
    All three of the 2024 Core Rulebooks are available for pre-order as a Digital & Physical bundle. Grab them today to get the interactive digital version and the beautiful hardcover version of each one upon release, as well as fully unlocking their contents on D&D BEYOND. Shipping is free for this bundle!
    Pre-order the 2024 Digital & Physical Core Rulebook Bundle to receive these exclusive D&D collectibles:
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Комментарии • 879

  • @DnDDeepDive
    @DnDDeepDive 19 дней назад +957

    From the bottom of my heart: thank you for helping my favorite class get to a happier place :)

    • @jeremydrummer2711
      @jeremydrummer2711 19 дней назад +26

      I was thinking of you during this whole video and how Colby will be so happy.

    • @CyberPunkBadGuy
      @CyberPunkBadGuy 19 дней назад +11

      Monk is the best martial now and the only martial compareable to casters

    • @MauseDays
      @MauseDays 19 дней назад +3

      this sounds so fun as a player but absolote nightmare for a DM resoloveing all this :o

    • @jonnyrhombus_1065
      @jonnyrhombus_1065 19 дней назад +9

      I cannot wait to see you crunch the math on Monk builds 👌

    • @amazingmenace6168
      @amazingmenace6168 19 дней назад +2

      I can’t wait to see this guy make a gloomstalker warrior of shadow in a bandit shirt. Lol

  • @jnhensley09
    @jnhensley09 19 дней назад +298

    This is the type of attention and scrutiny that the Ranger should have been put under. This feels like much more of an overhaul than what the Ranger was put through.

    • @SariusxX
      @SariusxX 18 дней назад +5

      What's the problem with the new ranger for you guys?

    • @gloomygloomstalker3878
      @gloomygloomstalker3878 18 дней назад +1

      @@apollosungod6673nerfed?? What are you on, your nova now functions every turn dude

    • @gloomygloomstalker3878
      @gloomygloomstalker3878 18 дней назад +10

      @@apollosungod6673 oh no, now the really funny 6 attacks on turn 1 thing doesn’t work on the Ranger who will be doing an extra d8 on every turn after wards however will the Gloomstalkers recover from this travesty!

    • @gloomygloomstalker3878
      @gloomygloomstalker3878 18 дней назад

      @@apollosungod6673 also going back to the video, Jeremy never says anything about removing the attack, what he says is that the dreadful strike can be used more than once, just a limited number of times per day so I dunno, it doesn’t benefit from the action surge shenanigans but it may still be an extra attack itself only way to know is to see the actual stat blocks and features written out as they are in the new phb

    • @Megawaps
      @Megawaps 14 дней назад

      It was.

  • @RulesLawyerDnD
    @RulesLawyerDnD 19 дней назад +573

    01. Martial Arts - more weapon options
    02. BA unarmed strike no matter what you do.
    03. 3 options for unarmed strike - damage, grapple, or shove.
    04. Use Dex instead of Str for grapple and Shove DC.
    05. Martial Arts Die starts at level 1- d6 and ends at level 17 - d12
    06. Level 2 monks focus (used to be Ki) aka Focus Points.
    07. Patient Defence BA disengage with no FP cost. Spend a point to add dodge
    08. Step of the wind BA dash action for no FP cost. Spend a point to increase jump.
    09. Flurry of blows - now give two attacks. So it's the same.
    10. Uncanny metabolism - once per day regain all expended focus points plus some HP.
    11. Deflect attacks now works vs all attacks that do Blud, Piercing, and slashing damage. So melee, ranged, and spells attacks.
    12. Deflect energy on all damage types at level 13.
    13. Superior defense and other abilities to help increase survivability.
    - healing, negate charm frightened and poison.
    14. Heightened Focus level 10 -
    15. Stunning Strike got a nerf - only once per turn.
    - But if they pass the DC then speed is halved and next attack on them has advantage.

    • @alessiohieronymus2681
      @alessiohieronymus2681 19 дней назад

      *8. Also disengage with the point
      9. No. Juwt the two
      But still really a useful comment. I don't want to be mean.

    • @xeynm
      @xeynm 19 дней назад +13

      Flurry of blows isn't three attacks

    • @marimbaguy715
      @marimbaguy715 19 дней назад +19

      ​​@@xeynm It is at level 11, but that's probably not what that guy meant

    • @RulesLawyerDnD
      @RulesLawyerDnD 19 дней назад +3

      @@xeynm it's two attacks after the BA attack which would be a total of 3 attacks.

    • @railking927
      @railking927 19 дней назад +24

      @@RulesLawyerDnD flurry of blows allows you to make two unarmed strikes as a bonus action at the cost of a focus point instead of the one unarmed strike for free. It upgrades at level 11 to a total of three strikes as a bonus action for the cost of a focus point instead of the one for free.

  • @amessinger
    @amessinger 19 дней назад +411

    During the whole Darkness monk discussion, I was imagining a talk beforehand being like "Okay guys, for legal reasons we CANNOT mention Batman when we talk about this subclass."

    • @sillvvasensei
      @sillvvasensei 19 дней назад +34

      Bane/Gloomstalker: Ah you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man...

    • @frankbarbee3212
      @frankbarbee3212 19 дней назад +34

      I'd wager the elemtal monk had more discussions going over how to not call it the Avatar.

    • @e443productions9
      @e443productions9 19 дней назад +1

      I found it funny too, especially with the way of the four elements which basically lets you be the Avatar. It’s weird that they mention One Piece and Mr Fantastic though so maybe they just forgot about those characters

    • @zenmastermtl
      @zenmastermtl 19 дней назад +6

      @@e443productions9 well because they said it NOT Mr. Fantastic/One Piece. But ya when he was talking about hitting people with elements you can almost hear their thoughts going "Look, it's just Avatar: The Last Airbender, ok"

    • @Golden_Spider666
      @Golden_Spider666 19 дней назад +2

      Nah they mentioned batman in the gloomstalker ranger discussion

  • @uchihajunior5648
    @uchihajunior5648 19 дней назад +56

    I wished they gave this same amount of love and attention for the ranger too, but the monk definetly deserved to be a redesigh priority.

    • @Megawaps
      @Megawaps 14 дней назад

      They did.

    • @uchihajunior5648
      @uchihajunior5648 14 дней назад +2

      @@Megawaps not nearly as much as the monk, now so many of the ranger features rely on hunter's mark, wich is stupid, rangers have many spells that are much better then hunter's mark that require concentration, but now you can't use half of your class fwatures if you don't use that useless spell, even from level 1 thare are already much better spells to concentrate on, ensnaring strike, fog cloud, zephyr strike, they ar all spells that are much better then hunter's mark but also require concentration, but if you use then, half of your features won't be usable becouse they rely on hunter's mark, but even with all these features buffing hunter's mark, it's still worse then all other options.

    • @uchihajunior5648
      @uchihajunior5648 9 дней назад

      @@Megawaps besides, they basicaly gave tasha's features but nerfed, they don't get as much benefits as tasha's ranger, and the ones they get, they get later (now instead of level 10, you can only become invisible with a bonus action at level 14 for exemple).

  • @Mark-ki7ic
    @Mark-ki7ic 19 дней назад +35

    The art shows an Dragonborn monk so at 5th level he can use Breath Weapon as attack 1, staff as attack 2, kick and tail slap as flurry of blows. Least that's how I see it.

  • @socialcommentary
    @socialcommentary 19 дней назад +125

    "Every class got a lot of loving attention..." (everyone looks over at the Ranger...)

    • @whydearLordwhy
      @whydearLordwhy 19 дней назад +21

      And the Paladin is just sobbing in the corner

    • @zyongli5760
      @zyongli5760 18 дней назад +13

      @@whydearLordwhy Paladin deserved it to be fair.

    • @whydearLordwhy
      @whydearLordwhy 18 дней назад +4

      @zyongli5760 Why do you think so? Just because Paladin could go supernova like once a day? They should have just restricted smite to once per turn, not make it a spell

    • @zyongli5760
      @zyongli5760 17 дней назад +8

      @@whydearLordwhy because i've played in a bunch of campaigns in 5e where you're basically all playing sidekick for the Paladin who and can just annihilate the major enemy every single time. it is cool yea, but it obviously deserved the nerfs it got.

    • @whydearLordwhy
      @whydearLordwhy 17 дней назад

      @zyongli5760 well, that's just bad balancing on the DMs part, to be honest. I've played with and DMed for paladins as well, and that was never an issue. It deserved some nurfing, but again, limiting smite to once per turn should have been sufficient

  • @MegaBendex
    @MegaBendex 19 дней назад +57

    It is criminal that, with the new Weapon Mastery feature, the Kensei didn't make it into this book over Mercy.

    • @agent00puffball
      @agent00puffball 19 дней назад +9

      Yeah I agree. Kensei Monk would have been a blast to utilize the Masteries.

    • @gorgit
      @gorgit 19 дней назад +11

      It will probably come in the next book

    • @thembo-lina
      @thembo-lina 16 дней назад +2

      Nor was astral self even though it hardly offers anything with these changes 😩

    • @jonathanhickle9793
      @jonathanhickle9793 13 дней назад +4

      It seems like a pretty reasonable hombrew addition

    • @agent00puffball
      @agent00puffball 12 дней назад +1

      @@jonathanhickle9793 oh absolutely. It is likely one of the first subclasses I convert over to the new rules.

  • @chiepah2
    @chiepah2 19 дней назад +171

    Focus points is a good name, discipline points was kind of a mouthful. I just called them monk points since that made it easier to talk about.

    • @Ninebreaker56
      @Ninebreaker56 19 дней назад +20

      As someone who has been playing sense 2014 launch it'll be nearly impossible for me to start calling them FP instead of Ki lol

    • @chiepah2
      @chiepah2 19 дней назад +3

      ​@@Ninebreaker56 I've also been playing that long, none of my players ever used monk though so the name change won't be an issue.

    • @CajinVaren
      @CajinVaren 19 дней назад +7

      They should have just called it "Ki" points, there was no reason to change the name. This is yet more unnecessary changes to this awful update.

    • @chiepah2
      @chiepah2 19 дней назад +15

      @@CajinVaren I understand the design decision though, they wanted to distance the class from the Asian martial tradition. This will probably allow for less eastern style monk subclasses to be designed. I'm surprised to see you call it awful though, are you trying to say that monk was a better over all class before this update? Or were you talking more overall... I don't think that's the case though, because the 2014 PHB had it's own plethora of issues, so an update was sorely needed.

    • @JK-xn4mj
      @JK-xn4mj 19 дней назад +2

      ⁠@@chiepah2I’m sorry, but what non-eastern *monks* exist that focus on unarmed martial arts?

  • @skippy9273
    @skippy9273 19 дней назад +133

    I still prefer Ki but Focus is SO much better than Discipline Points

    • @TheGameVerse
      @TheGameVerse 19 дней назад +5

      Hard agree

    • @rabpanz6145
      @rabpanz6145 19 дней назад +23

      I like Focus over Ki because it doesn't lock you into an Asian stereotype monk, it's easier to jive with other kinds of martial artists. A thousand percent better than Discipline though, yeah.

    • @nyanbrox5418
      @nyanbrox5418 19 дней назад +1

      Ki is just a japanese think, monks are not just for weebs

    • @skippy9273
      @skippy9273 19 дней назад +11

      @@rabpanz6145 I see what you mean but I disagree. A martial artist is anyone that uses weapons or their body in a practiced fighting style. A fighter is a martial artist. In my opinion, you aren't a monk unless you are a martial artist that pursues the use of Ki. Hence the monasteries and the highly specialized lifestyle monks undertake to gain use of that power. Calling it focus is fine for a rulebook, but removing the word Ki removes that part of the world building. As far as the game is concerned Ki no longer exists and that undoes a lot of interesting world building and lore around the concept in DnD. It reduces it to possible interpretation of a generic ability than a distinct part of the fantasy.
      Monks don't own punching, but they do own Ki. It's the defining part of the fantasy so watering it down just muddles the fantasy in my opinion.

    • @skippy9273
      @skippy9273 19 дней назад +13

      @@nyanbrox5418 Bards and Druids stem from Irish religion but we don't see them as "just for the Irish." Ki has historically been interpreted as a type of supernatural power. Just like magic or psionics. The word Ki isn't just supposed to be a generic Asian word. It's supposed to point to a concept in lore.

  • @RulesLawyerDnD
    @RulesLawyerDnD 19 дней назад +89

    Warrior of Open Hand.
    01. Level 6 wholeness of body is BA and can be used multiple times in one day.
    02. Fleet step - when you use BA to do anything other than Step of the Wind you can now Step of the wind as apart of that BA but after the other ability was used.
    03. Death touch now does a lot but unsure. No more instant drop to zero.

  • @eliascabbio7598
    @eliascabbio7598 19 дней назад +89

    I love so, so much how they reworked this class, it makes me so deeply envious of how much difference in treatment there is with Rangers

    • @Giby86
      @Giby86 19 дней назад +10

      Rangers are fine. Dial back the catastrophy meter.

    • @eliascabbio7598
      @eliascabbio7598 19 дней назад +14

      @@Giby86 I'm happy that you're glad about the new ranger, honestly it's disappointing for the majority of the players, me included.
      It's not about power level, it's about laziness and lack of interest for this class.

    • @Giby86
      @Giby86 19 дней назад +5

      @@eliascabbio7598 Oh, I would wholeheartedly disagree. It IS about power level, at least for the vast, vast majority of people complaining about it. I think that the representation of the fantasy of the ranger is spot-on. People are mad because the fighter deals more damage and whatnot.

    • @eliascabbio7598
      @eliascabbio7598 19 дней назад +24

      @@Giby86 the major complaints are about:
      1. Class features that are very generalistic and not original, making ranger looks like a mashup of different pieces, also becuase it lost all the features that built the class identity
      2. The heavy reliance on Hunter's Mark, that prevents you from casting other concentration spells (which are the majority on the class spell list) and it eats up bonus actions that are a necessity for this class, all becuase this level 1 spell is now the core identity of the class.
      3. The capstone, which is ridiculous and has nothing epic or cool, like other classes do
      4. The fact that the designers willingly skipped a final playtest for this class, saying that they would keep the best rated features, but they actually did the opposite.
      Rangers feel super neglected by their own development team, it's not a matter of damage output.

    • @Giby86
      @Giby86 19 дней назад

      @@eliascabbio7598 1. That's, like, your opinion, man. I feel quite the opposite. They purged the class of all the useless stuff and they put in cool and useful fluff.
      2. Yeah, that's maybe not LITERALLY damage output but we're close. You're talking about the effectiveness of the class in terms of action economy and game mechanics, which was my point.
      3. Same here.
      4. Eh, I doubt one final playtest would make that much of a difference, and certainly that's not enough to talk about the class being "neglected".
      Conclusion, it seems to me this is an inevitable overreaction. Nothing but buffs all over the board would have satisfied players at this point. I've heard a complain that was along the lines of "you just took all the improvement of Tasha and imported them!". Uh, yeah. Tasha's ranger was working great. That sentence should have been accompanied by thanks, not by moans and groans.

  • @101Fisan
    @101Fisan 19 дней назад +22

    I've been playing a monk in a long-running campaign for the past 3 years. I've never been more ecstatic about a change for a class so far!

  • @life-destiny1196
    @life-destiny1196 19 дней назад +29

    I like "focus points" better than "discipline points." Probably gonna call 'em ki out of habit still, though I get the reasoning for the rename.

  • @tylerswanson2062
    @tylerswanson2062 18 дней назад +8

    Uncanny metabolism is just Randy's "I didnt hear no bell"

  • @Daedalus_Dragon
    @Daedalus_Dragon 19 дней назад +57

    So glad they started monk unarmed at a d6, d4 was dumb

    • @deegandeloof4953
      @deegandeloof4953 19 дней назад +4

      I wholeheartedly agree. I didn't want to stick with a shortsword over my unarmed strikes until level 5, the damage was abysmal otherwise though

    • @steveaustin2686
      @steveaustin2686 19 дней назад +2

      Yeah, it was silly to start with a d4. I would just arm low level Monks with quarterstaff, shortsword, and hand axe to get d6 on all the weapon attacks. Now, it can be hand axe and dagger with Monks starting at d6.

    • @AdrianParsons
      @AdrianParsons 14 дней назад +4

      I think everyone will still two-hand a staff for 1d8 anyway. You can still flurry with kicks, etc.

    • @steveaustin2686
      @steveaustin2686 14 дней назад +1

      @@AdrianParsons With Shillelagh, you can two-hand the staff for 1d10 like a longsword, battleaxe, or warhammer. Plus it is magical for overcoming resistance. You can use either Str or Wis with Shillelagh, so with a Monk's unarmored defense relying on Wis, Magic Initiate Druid is a good option for a Monk. With Guidance and Goodberry, you can buff your and others skill checks and feed 10 people a day.

  • @lupin5489
    @lupin5489 19 дней назад +25

    “So I am charmed and poisoned? Who decided that”

    • @KevinVideo
      @KevinVideo 19 дней назад +2

      WotC because you're able to stop being charmed and frightened, but you're now going to be poisoned in 2024.

    • @user-uv6qu3wb5d
      @user-uv6qu3wb5d 19 дней назад +4

      ​@@KevinVideo i mean you can also stop being poisoned as part of that abikity

    • @Yistern
      @Yistern 18 дней назад

      @@user-uv6qu3wb5d Monk lost poison immunity as a part of these changes. POISON *IMMUNITY.*
      Monk wasn't very survivable to begin with, but now you'll be eating poison damage like a fat kid at a golden corral and going down thanks to this silly decision.

    • @Yistern
      @Yistern 15 дней назад +1

      @@lupin5489 @user-uv6qu3wb5d Except now, you ACTUALLY CAN get poisoned, instead of being completely immune to poison (and disease - meaning damage and status effect).

  • @Noob_DnD_Dad
    @Noob_DnD_Dad 19 дней назад +18

    My 5 year old daughter is going to be a Tiefling Monk in our little kid campaign, I'm excited to see what the new monk has in store.

  • @aaronlovatt281
    @aaronlovatt281 19 дней назад +73

    Energy Deflection = Viable Kung Fu Panda build
    Lets gooooo

    • @SilentSooYun
      @SilentSooYun 19 дней назад +5

      "You guys see that? It's called being awesome" -Po

    • @williamgettinger5465
      @williamgettinger5465 19 дней назад +8

      Skadoosh

    • @javiersanchezmillanao3797
      @javiersanchezmillanao3797 19 дней назад

      Aksjaksk i think the same

    • @scrollkeepers
      @scrollkeepers 19 дней назад +4

      When I heard that part my imagination went so vivid! Picturing a Monk's arm's moving like Tai Chi, redirecting the energy and attack

    • @hailiedrescher
      @hailiedrescher 15 дней назад +1

      Astral Self monks had this already as a special, cool aspect of their class T.T

  • @skyguytomas9615
    @skyguytomas9615 19 дней назад +27

    The deflect ability is a pretty crazy improvement in survivability.

    • @Yistern
      @Yistern 18 дней назад +2

      It's decent. Very strong at early levels, where Monk has very little in the way of AC, and... okay to have later, except can only be used against ONE attack a round as it is a reaction.

    • @jonathanhickle9793
      @jonathanhickle9793 13 дней назад +1

      @@Yisternthe damage negation scales pretty well bc it adds you monk level. I just wish it wasn’t limited to one attack a round

    • @Yistern
      @Yistern 12 дней назад

      @@jonathanhickle9793 Yeah, up to 28 damage at minimum with and average of 33, it seems powerful until it falls off against a multiattacker or, god forbid, an attack that does more than piddling basic attack damage on a hit.

  • @RulesLawyerDnD
    @RulesLawyerDnD 19 дней назад +89

    Warrior of Shadow.
    01. Level 3 - cast darkness and now can see in that darkness as well.
    02. Shadow Step now at level 11 can spend a FP you don't have to start or end your turn in dim light or darkness.
    03. As apart of the BA telelport you can make one unarmed attack.
    04.Cloak of Shadows - Invisible and incorp. Plus use flurry of blows with no need to spend FP.

    • @dreamwanderer5791
      @dreamwanderer5791 19 дней назад +4

      Because it wasn't mentioned in the video: They Lost Pass Without Trace and Silence, sadly. (According to D&DBeyond.)

    • @tjscovil5667
      @tjscovil5667 19 дней назад +4

      ​@@dreamwanderer5791 That's what I was worried about when I didn't hear them mention them 😢

    • @RulesLawyerDnD
      @RulesLawyerDnD 19 дней назад +3

      @dreamwanderer5791 some of the things that stay the same just don't get mentioned. Fingers crossed for when the book comes out.

    • @dreamwanderer5791
      @dreamwanderer5791 19 дней назад +5

      @@RulesLawyerDnD This was explicitly stated on the D&DBeyond article as a confirmed change.

    • @RulesLawyerDnD
      @RulesLawyerDnD 19 дней назад

      @@dreamwanderer5791 so the only spell they have access to is darkness?

  • @danjbundrick
    @danjbundrick 19 дней назад +7

    I said a long time ago that Stunning Strike was the reason Monk was so weak. The fact that you could paralyze an enemy was super powerful, and everything else was weak to compensate. Good call toning it way down. The class will benefit in the long run

  • @RulesLawyerDnD
    @RulesLawyerDnD 19 дней назад +70

    Elemental Monk aka warrior of the elements.
    01. Increase the reach of your attacks.
    02. Cantrip elementalism
    03. Elemental strikes - change damage type and force a saving throw to move the enemy around the battle field.
    04. Level 6. Magic action spend focus points to do an AOE attack from 120 feet away. (Old Sun Soul monk ability?)
    05. Must spend Focus points to use/ activit abilities.
    06. Level 11 when you activate ability you gain fly and swim speed.
    07. Level 17. Every level you cam gain/ change a damage resistance.
    08. Speed increase plus damage from moving around.
    09. Once per turn can do extra damage.

    • @thebenis3219
      @thebenis3219 19 дней назад +1

      Not a fan of the level 17 ability.
      Especially since it's wasted overlap with level 18s.

    • @jonp8015
      @jonp8015 19 дней назад +1

      It feels like they took some good parts of the Astral Self Monk and Sun Soul and re-flavored it to elements, kind of a best case scenario.

    • @RulesLawyerDnD
      @RulesLawyerDnD 19 дней назад

      @@thebenis3219 I kinda agree. I think something better could have been added

    • @RulesLawyerDnD
      @RulesLawyerDnD 19 дней назад +1

      @@jonp8015 yeah that is what it feels like but this is way better than what we had before

    • @DANTVSVERGIL
      @DANTVSVERGIL 19 дней назад +2

      @@jonp8015They definitely took stuff from Astral Self and Sun Soul, but the ability to change damage type was straight up taken from Ascendant Dragon.

  •  19 дней назад +6

    As a former monk player this is absolutely ridiculous. I love it! Please please please redo Drunken Master and include the actual moves in the movies in a future book

    • @siopaocat5051
      @siopaocat5051 7 дней назад

      I hope they redo that sub-type, too. With all these changes, all monks can do what the Drunken Master once specialized in.

  • @nycto5335
    @nycto5335 19 дней назад +10

    Well it def looks better than what ya'll did to Ranger 😅
    Would love a new verison of Astral Self Monk eventually.

  • @DMarty75
    @DMarty75 19 дней назад +21

    "One Piecing" lol

    • @chrisrucker2604
      @chrisrucker2604 19 дней назад +3

      Bro I rolled when he said that

    • @trappedkitty5335
      @trappedkitty5335 День назад

      I was disappointed that he didn't call it "gum gum punching."

  • @cbilici
    @cbilici 20 дней назад +40

    After what you had in the UA, you can't mess this up. Just publish that and you're good.

    • @UltimosGabriel
      @UltimosGabriel 19 дней назад +1

      That's both my save and my fear

    • @ryadinstormblessed8308
      @ryadinstormblessed8308 19 дней назад +6

      Same, but they even improved on the UA

    • @Yistern
      @Yistern 18 дней назад

      They axed poison+disease immunity, which Monk got in 2014. Five steps forward, one step back.

    • @cbilici
      @cbilici 18 дней назад

      @@Yistern tbh what's the point of having those damage types and conditions if a bunch of people are immune to it

    • @ryadinstormblessed8308
      @ryadinstormblessed8308 18 дней назад +4

      @@Yistern ... so, a net positive of 4 steps forward then. Good deal. I'm happy with all the buffs Monk got.

  • @SortKaffe
    @SortKaffe 19 дней назад +10

    Awesome! This is even better than the hyped playtest Monk with Stunning Strike now having a more appropriate effect when the enemy saves against it. Can't wait to play a Monk (something that I never expected to say)!

  • @veronwright1291
    @veronwright1291 20 дней назад +189

    I hope monks got the revamp they deserve
    Edit: they frickin did and I'm happy beyond my wildest dreams:)

    • @SortKaffe
      @SortKaffe 19 дней назад +7

      They surely did!

    • @Chaosmancer7
      @Chaosmancer7 19 дней назад +2

      They did!

    • @CrypticNazo
      @CrypticNazo 19 дней назад +1

      "22 hours ago" *video was released 2 hours ago*
      A time traveler.... from the past?

    • @TheBigPenguu
      @TheBigPenguu 19 дней назад +7

      ​@@CrypticNazohe commented while the live broadcast was still waiting to debut.

    • @drosarius5929
      @drosarius5929 19 дней назад

      They got disgustingly overpowered. Thank you for continuing to run D&D straight into the toilet Wizards.

  • @blairbird8022
    @blairbird8022 19 дней назад +11

    Warrior of the Front Hand/Back Hand.

  • @cringedetector5560
    @cringedetector5560 20 дней назад +19

    Things I’m hoping vs current monk
    - 1d10 hit dice, or better way of keeping monk safe outside of pure stats
    - more ways to do damage or better damage scaling
    - less strength based abilities
    Currently:
    - MAD (multi attribute distribution)
    - damage scale caps between 5-7th level
    - is overshadowed by everything, not necessarily good at one thing, without something like expertise or battle maneuvers, you might as well either play a rouge if you wanna dex build, or unarmed barbarian/fighter

    • @HanmaHeiro
      @HanmaHeiro 20 дней назад

      Knowing very little of D&D except what was in the popular zeitgeist, I got into D&D about 4 months ago. I came in thinking that the monk must be a master at deflecting and redirecting damage as well as dodging. Learning their important stat was dexterity played into that. But then learning the way that attack rolls are dodged is from AC and how monks AC is tied to no armor and their stat, along with no abilities that passively aid in dodging blew such big chunks. Deflect missiles was only a little cool and not so effective. The new deflect attacks is pretty sweet sounding though

    • @clieve2.071
      @clieve2.071 20 дней назад +6

      @cringedetector5560 If we base it of the UA:
      - Still d8 Hit Die
      - Martial Arts Die increased to d6
      - Dex can be used for Grappling and shoving
      - Flurry of Blows can be used without taking the attack action
      - Patient Defense and Step of the Wind no longer cost Ki, but can be upgraded with it
      - New ability Uncanny Metabolism, that let's you restore all ki points at the start of combat, once per day
      - Deflect Missiles can be used against melee attacks
      - Stunning Strike can only be used once per turn
      - Purity of Body and Tongue of the Sun and Moon removed
      - New 10th level ability, that boosts Patient Defense, Flurry of Blows and Step of the Wind
      - Old Capstone moved to 15th level
      - New capstone, that increases Dex and Wis by 4 and increases maximum limit to 26
      If they left them unnerfed(hopefully) Monks will be extremely mobile combatants, with an awesome action economy. Zooming around the battlefield, with the ability to take several actions, like dodge, attack and Disengage, for the cost of ki.

    • @Yistern
      @Yistern 18 дней назад

      My hope:
      - The authors at WOTC realize removing poison/disease immunity was anti-thematic and a step to "balance" too far.
      - 1d10 hit dice monk.

  • @NChase459
    @NChase459 19 дней назад +12

    I love the updates to Monk! It seems so much better! Even the slightly weakened stunning strike is better in my opinion. It always stunk if you tried to stunning strike 4 times and nothing happened. I much prefer only once per turn but it does something even if they succeed their save.

    • @DownUnderDM
      @DownUnderDM 19 дней назад +1

      “Slightly weakened”. I actually think it’s buffed. It’s no longer save or suck. Something happens regardless, and halving an enemies speed is a great way to lock them down, never mind granting advantage on the next attack against them. Does only doing it once per turn suck? Not really, this stops you using all your focus on an ability that is probably not going to work, since most monks I have played with never took their wisdom past 14 or 16, the save DC was pretty meh.

  • @pedropages6111
    @pedropages6111 19 дней назад +9

    I mean for the Warrior of the Elements it technically is One Piece with Logia Users, and make a very Portgas D. Ace like character.

    • @AdrianParsons
      @AdrianParsons 14 дней назад

      Made *me* think of Avatar: The Last Airbender.

  • @JohnWilliams-cr2sz
    @JohnWilliams-cr2sz 19 дней назад +3

    Monk has always been my favorite class, loving these improvements to it.

  • @Bluedemon52
    @Bluedemon52 5 дней назад

    I've been watching a handful of these, and I think the biggest take away no one's talking about:
    Level 1 sounds SO FUN now.
    I know people will still try and skip to level 3 to start, but lvl 1 and 2 seem so fun, and so complicated with all the new features, new players and née tables will WANT to play as lvl 1 and 2 to understand that depth. Before you get the MASSIVE subclass boost.
    It borderline feels like of you start at lvl3, like you'd be telling your table playing 5e you're making level 5 characters to start.

  • @lioralibertad1683
    @lioralibertad1683 18 дней назад +1

    Monk is my favorite class, and im glad to see everyone so excited! Im still a little apprehensive but that deflect attacks is looking REAL nice!

  • @westoncraig7384
    @westoncraig7384 19 дней назад +4

    Really enjoying the updates to this class!!

  • @denvvver2
    @denvvver2 9 дней назад +1

    This looks so great. There are so many iconic monk subclasses so I had a feeling it wouldn't be in here, but I really would have preferred Astral Self over something like Mercy, which they admit hasn't changed much. I realize Mercy is fun and popular, but an Astral Self ability, deflect energy, is now in the base class, and elements monks now have the 10ft. Reach too, so I feel AS needed more help integrating. Home brewing a new feature is fine for now, I guess.

  • @TheHeroExodus
    @TheHeroExodus 19 дней назад +2

    I wish every class flowed better. Having an artillerist that uses bonus action for eldritch cannon also able to use it for commanding their homunculus as a part of the same action would be cool.
    When i saw that on creation bard i was hoping that would be the future for all classes

  • @unicornburger16
    @unicornburger16 19 дней назад +3

    Really excited to play Four Elements with the complete overhaul the Monk got.

  • @Kiyosuki
    @Kiyosuki 14 дней назад

    I'm so eager to try the revamped version of this class out, it sounds like it at least addresses most of the grievances I had with its 5e iteration without destroying the things about it that did work. I was instantly sold at the idea of Deflect and Deflect Energy, as monk was so strapped for baseline defensive options and fancy blocking is as much a part of the character of a fantasy martial artist as unarmed attacks are. I really agree with essentially baking in the original Open Palm's 3rd level ability into the class' basic functionality because now, regardless of the monastic tradition you choose it'll have that much needed strategic utility and being able to utilize Dexterity for shove and/or push has been probably top 3 requests for this class for years.
    I love the approach too of looking at Ki, or Focus (I personally liked Ki but I think it's fair to leave it to the players on what they want to call it, settling for a more neutral term baseline.) as something that "enhances" capabilities, rather than be overly reliant on it to just function which was a big problem with the original 5e one. Having free disengage and dash will take the pressure off to feel like you have to take the Mobile feat (though that'll still be a very useful feat to take, but not as important as I feel it is now.). Metabolism is a nice bonus too, to encourage Monks to go all out with their ki more often. And probably most importantly, the better damage upgrade pipeline with an eventual d12 and Flurry upgrading to 3 attacks.
    Elements Monk sounds a lot more feasible here, Open Hand is harder to gauge but having a multi use powerful self heal by itself is pretty powerful. Shadow sounds bonkers strong, even if its signature teleport has been moved to a much higher level than before, but all its other features and the ability to use Darkness while being able to see through it is pretty immensely powerful on its own, and taking a cue from Baldur's Gate 3 by having the Shadow Teleport come with a free attack and free flurry sounds almost bonkers strong.
    The nerf to Stunning Strike isn't even nearly as bad as I was anticipating, it's actually very sensible. It's great because now they don't have to tip-toe around it. I'm just really happy with all of this on paper. I felt that even though much of the class worked, and I liked playing it, the original 5e monk's biggest issue is it felt like the developers were holding it back a bit too much, so it couldn't really thrives with its own unique function and identity as much as some other classes, but it looks like they've finally put that aside and are letting it be this wonder of dexterity and physicality its supposed to be.

  • @alexeybalabanov6917
    @alexeybalabanov6917 15 дней назад +1

    Really liked the monk changes, but for my own personal taste I would like to have 4 different sub-sub classes for monk. You know like choosing your element. And maybe have the sub class cap stone ability having a avatar like state were you can now channel all 4 elements

  • @Ockto_
    @Ockto_ 14 дней назад

    This is crazy cool. For Monks and Unarmed Fighters. (my favorite fighting style)
    For Fighter, three attacks in one action.
    Shove. Grapple. Punch. Now I can shove a target to make them prone, grapple them so they have 0 movement, and deal a nice punch with advantage. BRUTAL way to use a single action. Even with only one use of extra attack per action, fighters can lock down any target as long as they fail the strength saves.
    Unarmed Fighters used to have to take Tavern Brawler, which would only actually be useful for 2/4 of it's additions. A boost to Strength or Constitution and the ability to grapple with a bonus action.
    But now fighters get to shove and grapple, while keeping a free bonus action to do whatever they want!

  • @CheddarPowder
    @CheddarPowder 19 дней назад +2

    I can't fathom how in the nine hells the same team that has designed this incredible monk class, has also designed the new ranger that contradicts ITSELF

  • @jefferystafford9657
    @jefferystafford9657 19 дней назад +3

    I wish this much love went into my favorite class the ranger. Happy for you monk fans though

  • @DaynorBelmont
    @DaynorBelmont 20 дней назад +102

    they better make monk OP or at least REALLY strong, monk deserves it at this point xD

    • @clieve2.071
      @clieve2.071 20 дней назад +6

      The UA Monk with the UA Grappler feat was pretty busted.
      So yeah, don't worry. Unnerfed they will be powerhouses.

    • @StriderZessei
      @StriderZessei 20 дней назад +6

      Seriously. If monk goes unnerfed from UA8, Kensei Monks will be scary.

    • @yunusahmed2940
      @yunusahmed2940 20 дней назад +5

      No they should make it balanced

    • @user-pi8pi3wj7h
      @user-pi8pi3wj7h 20 дней назад +16

      @@yunusahmed2940 yeah, by making it strong

    • @ShlomeYT
      @ShlomeYT 20 дней назад +2

      They might underbalance it, if that’s a term. Flurry of blows without needing to attack first, and the martial arts die up by one and then call it a day.

  • @megainme
    @megainme 20 дней назад

    I’m still excited to see this video, as I love the Monk class for how much fun it is! But- Let’s go over the changes we DO know about the Monk before the release of this video. Spoilers to those who haven’t seen the Unearthed Arcana playtest material, as that material can be subject to change before this video is published:
    Ki Points are being renamed to Discipline Points. The Martial Die starts at d6 damage and goes up from there. The level 6 Ki-Empowered Strikes will be renamed and your unarmed attacks have a choice to do Force damage instead of Bludgeoning, so the old feature of making them considered magical has been replaced. Deflect Missile will be Deflected Attack, and can be used in Melee against an enemy to lessen the damage or if surrounded, make an enemy hit another enemy. Later levels can also Deflect Energy. The new Monk in UA has been given a 90% satisfaction rating, so if we look back at the most recent update, that might be the version we will get. There are most changes, but I’ll hold back on those if people do read my comment and call me out for SPOILERS.
    The things we DON’T (exactly) know- How in-depth are the changes made to the Warrior of the Four Elements subclass. Unless it uses the most recent iteration that is public, then those who follow UA have an idea. How much changes were made for the 2024 version of Mercy, Shadow and Hand subclasses. Any unreleased new features.

  • @Chaosmancer7
    @Chaosmancer7 19 дней назад +3

    Thank you for keeping the changes from the PLaytest. Hyper-excited for my next character to be a Warrior of the Elements (DM wants to start us in an arena)

  • @Drotokogan
    @Drotokogan 18 дней назад +1

    Love the level of effort that has gone into describing the warrior of elements without using the word "Avatar" 😂

  • @sethperez4204
    @sethperez4204 19 дней назад +1

    This is exactly how I pictured a Monk in dnd. They sound absolutely amazing now. 🙏

  • @kobold_sushi_executive_chef
    @kobold_sushi_executive_chef 19 дней назад +12

    So much speed on Warrior of the Open Hand, it's more like Warrior of the Open Toed Shoes

  • @noelalvarez7678
    @noelalvarez7678 17 дней назад +1

    16:22 all I heard was that I get to recreate the Agni Kai scene 🤩

  • @grimmbeorn
    @grimmbeorn 19 дней назад +2

    it´s not Mr Fantasticing or Onepiecing over there...(it´s avataring over there) :D

  • @megainme
    @megainme 19 дней назад +1

    As much as I examined the UA new Monk changes, I AM STILL EXCITED FOR THIS!!!! And I am satisfied with the change of Ki Points to Focus Points instead of “Discipline Points”, as much as I will miss calling them Ki, I am not upset by this change. I’ve always been an advocate for Monks because it is fun to fight without the need of armor. Other classes could fight w/out armor, but they would need a HIGH Dex to make up for the lack of.

  • @paperwatt
    @paperwatt 19 дней назад +1

    These sound like great changes. The monk's narrative of acrobatic combo attacks really lives on in these changes! And the changes to some high level abilities shows there's some effort to make higher level play better.
    I'm actually surprised seeing the shadow monk being able to see in their darkness spell. The other time we've seen that has a bit of a bad reputation. But I guess this is proof that the effect is intentional, and that we need to remember it's a co-op game.

  • @alvinbgyt5143
    @alvinbgyt5143 19 дней назад +4

    My favorite class, Monk!

  • @dessamator1420
    @dessamator1420 19 дней назад +1

    LETS GO!!!! these last classes are the ones I’ve been looking forward to the most

  • @Yoder023
    @Yoder023 17 дней назад

    Only 2 levels in, THIS IS WHAT I WANTED
    No longer feeling like i need to conserve everything to survive is all i ask. Love it love it love it

  • @trappedkitty5335
    @trappedkitty5335 День назад

    Do yourself a favor and watch this at 1.75x or 2x for a normal-paced conversation.
    Avatar monk (Warrior of the Elements) seems to be a sorcerer/monk hybrid. It doesn't sound very monk-like, but hey, I don't have to play one!
    Now that it only takes a bonus action (or less) each turn to grapple, I am hoping someone creates a subclass for a jiu-jitsu-like build for incapacitating one opponent and/or manipulating them with "focus points" while grappled.

  • @BrentsonJr
    @BrentsonJr 9 дней назад

    “Every class got a lot of loving attention…” Where TF IS MY ARTIFICER!?

  • @johnnamorton6744
    @johnnamorton6744 19 дней назад +1

    The monk I play is a hexborn monk of mercy with the gunner and athlete feats and accolyte background. I've really enjoyed her as a character. It's my "Call of Duty" build.
    Bonus action unarmed strike ... Shove, grapple, hit but no trip attack?
    Free patient defense... Good
    Free step of the wind... Good
    Fury of blows isn't free ... Boo I guess. I kid I kid
    Double the points uncanny motabilism...
    Deflect arrows ... Didn't need change but ok... You turned it into a Jedi lightsaber deflecting.
    Stuning strike is better...
    Warrior of Mercy - same ...
    I like the changes. With those changes I feel like that Bob and weave motions of the monk is better

  • @Baily16
    @Baily16 19 дней назад +1

    I wish they had explained how grappling works now after raving on and on about how versatile and cool Monks are due to their easy access to grappling. I am a big fan of grappling in 5e, but the playtest versions were not good, imo. It made getting a grapple to stick really difficult, especially at higher levels with insane bonuses to enemies' saving throws. Making the condition stronger to balance it out is a bad decision. Failing a higher number of times for a slightly better end result just doesn't feel fun or useful in battles that usually don't last all that long.

  • @mortenstenberg5452
    @mortenstenberg5452 19 дней назад +3

    I stall want Psionics Handbook, or atleast the Psion class, man i love the lore of Psions and the Crystal familiers, and the Mind combat was a Blast...dare i sat it. a Mind Blast.

  • @cloudyven39
    @cloudyven39 17 дней назад +1

    Good to see Monks not being as "mana-dependent" as before.

  • @bleachbleachBLEACHER
    @bleachbleachBLEACHER 19 дней назад +2

    Suddenly I have a Tiefling Rogue that I think would function far better as this new Monk.

  • @EricSnapper-i9m
    @EricSnapper-i9m 16 дней назад +1

    I’m so excited. I’ve never played a Monk, but I’ve always wanted to and I’m looking forward to making one for my next campaign!

  • @Xenofan20
    @Xenofan20 20 дней назад +11

    The one dnd monk Was great, I hope the followed that concept

  • @theunikronus7204
    @theunikronus7204 19 дней назад

    I need that artwork for the Mercy Monk on my wall now, that looks so freaking sick!!!

  • @coopermccullough3276
    @coopermccullough3276 17 дней назад +1

    Looks like I’ll be playing a monk for the first time

  • @njdevilsforlifewoohoo5533
    @njdevilsforlifewoohoo5533 7 дней назад

    I’m not even 15 minutes into the video and I already love the new monk. I look forward to playing one.

  • @riotak0009
    @riotak0009 15 дней назад

    Being able only do 1 Stunning Strike per turn means Monks are no longer a Crowd Control Class. Also sweet a Successful Save still applies an effect that cool. But, Speed is halved until the start of your next turn, and the next attack made against them is done so with Advantage. The Monk is a melee fighter. Meaning both abilities don't really mean much when you think about the Monk would have use it Bonus Action to disengaged to leave the area to make the movement Speed thing useful. Which means they cannot use a Bonus Action Attack or Grapple. But why would they Grabble anyway because then they will just be a standing still target making them easier to hit. The advantage on the next attack will probably be the monk anyways so that's cool. But you could just go fight her pick up a mace and every attack that hit would cause that creature to make a con, save or be knocked prone. Once the creature is prone all melee attacks are at advantage and they use Half Movement speed to get up.

  • @RawwkinGrimmie64
    @RawwkinGrimmie64 19 дней назад +1

    Monk: New and improved features that improve the class starting at level 1.
    Rogue: Rehashed features from previously released content and 1 new mechanic that reduces the main feature that makes the class unique.
    Ranger: Hunter's Mark or die.

  • @HanmaHeiro
    @HanmaHeiro 20 дней назад +1

    This is one I will watch live!

  • @scrunglebungus4992
    @scrunglebungus4992 18 дней назад +1

    damn new monk seems like a pretty huge improvement overall.
    sad to see quivering palm "save or die" go, but it's probably for the best that was NOT balanced lmao

  • @BriBri0699
    @BriBri0699 19 дней назад +6

    Where is the D10 Hit Die?
    I don't understand how a melee class without armor proficiencies has a D8 Hit Die

    • @user-nx1cz9do8x
      @user-nx1cz9do8x 19 дней назад

      Glass canon bro. And also parry will save your ass much time. I play as AU8 monk (he is same as NEW monk) and he was hella strong and tough

    • @supajero
      @supajero 19 дней назад +5

      That deflect is pretty good substitute for that extra 2-40 hp

    • @BriBri0699
      @BriBri0699 19 дней назад +1

      @supajero still costs your reaction, which you could potentially deal damage like the other martial classes.
      But yeah, kinda a good point until you face more than 1 enemy at a time

    • @jefferystafford9657
      @jefferystafford9657 19 дней назад

      Only against a ranged weapon attack​@@supajero

    • @stargrace420
      @stargrace420 19 дней назад +3

      ​@@jefferystafford9657they made it work on melee attacks now, too.

  • @erikhopkins9548
    @erikhopkins9548 19 дней назад +1

    I can see a monk and barbarian tossing enemies back and forth at each other doing damage and they do

  • @FoxItAll
    @FoxItAll 19 дней назад +8

    I have loved Monks since 2nd edition. Been my most played class. Idk why the hate is so large for Monks. In 3.0e, the Kukan-Do ability was so OP.; wrecked everything. All of mine served their roles very well. Excited to see what's new in 5.5e

  • @Andrewc87563
    @Andrewc87563 19 дней назад +1

    Suggestion: Can you upload an audio version to Dragontalk so these long episodes can be listened too as a podcast on the commute?

  • @emikryll1245
    @emikryll1245 19 дней назад +1

    Think im gonna see so many monks at the table, this class is bonkers good

  • @nfarrar1253
    @nfarrar1253 19 дней назад +1

    Can we just stop and admire how visibly appealing these two meat popsicles are.

  • @baianojack
    @baianojack 19 дней назад

    I’m more than happy about almost all of the changes. As primarily a monk player, this answered just about all my concerns/complaints. I still think it needs a d10 bit die and stunning strike should still last until end of your next turn. I get the wish to avoid stun locks, but I’ve posted the statistics for that before and in UA feedback. It is such a low probability as to be a non-issue. I have played 5 monks to level 17 and never, ever been able to successfully stun lock an enemy.
    Also I really dislike the changes to Warrior of Mercy Monk. Thematically monks have not connected to the weave but like psionics tapped into their own internal energy to fuel there abilities. Making it a magic action would mean anti-magic spells and counter spell could disrupt your healing and that’s not cool.

  • @jf649
    @jf649 13 дней назад +1

    Unarmed strike changes - question: what‘s new here but regrouping the things (grapple, shove) into one term?
    The monk could do all this with the attack action already now. I don’t see the point.
    Do I miss anything?

    • @FF_Gogo
      @FF_Gogo 11 дней назад

      It was just a rule regrouping for everyone. Though he made it sound like Unarmed Strike was getting a Mastery effect outside of Open Hand. This change was in the play tests.

  • @arthurpprado
    @arthurpprado 15 дней назад

    Bonus action catch these hands is wild

  • @AntonioGLORDCOYOTE2000
    @AntonioGLORDCOYOTE2000 18 дней назад

    I like 99 percent of the changes. The only change I will make for my table is to allow for 2 stunning strikes per round.

  • @aldrinsaclolo
    @aldrinsaclolo 19 дней назад +1

    The most improved class in the book 🎉🏆🎉

  • @dyslxeic
    @dyslxeic 19 дней назад

    Multipart question:
    Part A - Can I grapple someone and then jump up with them?
    Part B - If we happen to jump higher than 10ft and fall do we take fall damage?
    Part C - If my character somehow is able to negate fall damage to themselves, does the grappled creature still take fall damage?

  • @robertmangione9539
    @robertmangione9539 19 дней назад +4

    YOUR AUTO CAPTIONS ARE STILL SAYING SUBASS INSTEAD OF SUBCLASS

    • @flannelogue
      @flannelogue 19 дней назад +1

      SUBASS is a whole other subclass

  • @Ninebreaker56
    @Ninebreaker56 19 дней назад

    I'm going to homebrew it to where any feature in this class can be used either as an action OR a bonus action if the book says it's a bonus action.

  • @dreadpiratedan
    @dreadpiratedan 19 дней назад +1

    keeping my fingers crossed for a new kensei that gets weapon mastery and a rework of agile defense that doesn't punish you for using your weapon. with the straight upgrade to unarmed damage die they definitely need some sort of bump in power to make them break even, incentive wise, with the old version

  • @ChocolateRPG
    @ChocolateRPG 11 дней назад

    A new perspective why 5e Monks are good in combat
    A Tier 1 (lv 1 to 4) barbarian in rage with a greatsword will deal an average 12 damage (2d6+3+2).
    A monk can make 2 atacks since lv 1 without spendind resources. The average damage of this 2 attacks combined is 13 (1d8+3+1d4+3). Using resources (ki) to make 3 attacks in one turn make the monk damage near a barbarian with Great Weapon Master Feat. The average subclass (open hand) will buff a bit the monk attack in control ways. The best subclass, Mercy Monk, let the tier 1 monk use healing word with half of a bonus action. So, people often like Tier 1 Monks in 5e, because, at this levels, they are a good DPS.
    Tier 2 (lv 5 to 10) is widely considered where the game (5e) have the best balance. When I imagine the first LOTR movie, I imagine tier 2 characters protecting the Hobbits. Starting at this Tier people often dislike the monks and start to say that they are a weak class, even weaker at tier 3 (lv 11 to 16) or 4 (lv 17 to 20). There are two reasons for that:
    1 -The first reason is that they do not realize that, starting at level 5, the best feature of the monk is no longer martial arts or flurry of blows, is the stunning strike. Starting at lv 5, as a Monk in 5e, you are no longer a DPS, you are a Control Specialist. Most of the times in Tier 2, a Monk should save Ki points for performing more stunning strikes and should not spend them to increase your damage with flurry of blows. What makes a Lv 11 monk a lot stronger than a Lv 5 monk? Is that a Lv 11 Monk can use stunning strike 3 times every round of the combat. That multiple use of stunning strike is so powerfull that got nerfed both by Baldur's Gate 3 game and by Jeremy in the next DnD edition.
    My extra hint would be: go use the lv 4 and lv 8 upgrades to get Wisdom 20.
    2 - The second reason is an unfortunate disconection between the average adventuring day setted in the Dungeon Master's Guide and the way Masters prepare the game session in average. In the DMG we have: 3 to 4 medium to hard encounters in the morning, with a short rest between then + 3 to 4 medium to hard encounters in the afternoon with a short rest between then. So you would have 2 short rests between combats before you have a long rest. So the monk ki points should get replenished 3 times more often than a feature that only replanish in long rests (examples that only replanishes in long rest: the sorcerer spell slots and the sorcery points). Most of the DMs use one or none short rests between long rests or full recoveries. That reality unbalance the classes, making classes that have its major resources replanished in short rest weaker than they were designed to be.
    My extra hint is: Homebrew that the short rest does not exist and adapt what is linked to it. For things that should be replanished 3 times more such as ki points, I just double. Lv 2 Monk have 4 ki points. And the HP of every PC is calculated like they have half more levels (rounded up).

  • @pechandpaper
    @pechandpaper 19 дней назад +6

    Finally dex grapple 🎉

  • @Thiccremoch162
    @Thiccremoch162 19 дней назад +9

    Monk flourished in this new edition, but at the sacrifice of ranger ;-;

    • @AguionStryke
      @AguionStryke 19 дней назад

      And we thank them for their sacrifice 🫡
      (but fr hope they do an errata or something before the release, literally just take away concentration from HM and that's a big part of the problems gone)

  • @jaredlocke4300
    @jaredlocke4300 19 дней назад +1

    Thank you. Monks have always been my favorite class thematically. But I never play them because they're terrible. This revision is huge.
    I hope they scale with the other classes as well.

  • @zeronone8921
    @zeronone8921 19 дней назад +2

    Was hoping they would raise the hit dice on it. Monks being close quarter specialist need to be able to take hits.

    • @jefferystafford9657
      @jefferystafford9657 19 дней назад +1

      Yeah they are still very fragile. A monk should have more AC than anyone

    • @zeronone8921
      @zeronone8921 19 дней назад

      @@jefferystafford9657 add their wisdom modifier to their ac like a bladesinger adds their Int

  • @Mark-ki7ic
    @Mark-ki7ic 8 дней назад

    Dip into Fighter for Style, Weapon Mastery, and use a Scimitar with dueling +2 and Vex for Unarmed strike advantage.

  • @llllTatollll
    @llllTatollll 19 дней назад

    The changes to the grappler feat using dex instead of strength for monk grappling and the ability to shove with furry of blows and unarmed strike and the martial art die getting buffed means a baseline monk with only the grappler feat at lvl 4 does some ridiculous damage.
    Your first unarmed strike will do damage and grapple, said grapple will give you advantage on all attacks against the victim and give you full control of of their movement and you can move the monks full very high speed while doing so
    Because shove is now attached to a attack role monk doesn’t need athletics anymore so the teammates you drag them to also get advantage and the victim need at least 2 turns in a row to escape and have disadvantage on all their attacks
    And when the monk levels up enough to run up walls they can basically turn each 10ft of movement into 1d6dmg by doing some rock lee leaf hurricane stuff which will not hurt the monk provided they still have their reaction
    The open palm monk won’t have to even waist an attack on the shove during the fury of blows and still get the free dash
    And then every turn after it only gets worse. The victim starts both prone, grappled, and either surrounded by pc’s just jumping them or stuck alone a couple hundred feet away or halfway up a skyscraper. If they waste an action to escape the grapple they still have zero movement for that turn to use so they can’t go anywhere or stand up. If the monk somehow doesn’t land the grapple with 4 advantage attacks against the prone target the victim still has to use half their movement and even if they didn’t good luck running away from a monk who’s basically got a two turn head start.

  • @davilg007
    @davilg007 19 дней назад +2

    rune knight monk will be even more of a grapple monster

  • @maximesavard2759
    @maximesavard2759 19 дней назад +2

    As much as Monk and Bard are interesting all I’m waiting for is the Sorcerer. Pretty hyped for it, I hope its better and that there are gish options for it in the future.

  • @kierantobin4553
    @kierantobin4553 20 дней назад +11

    If they nerfed the monk hard after UA 8, I will riot and probably not buy the book

    • @clieve2.071
      @clieve2.071 20 дней назад

      @@kierantobin4553 same.

    • @kenthemonkmain
      @kenthemonkmain 19 дней назад

      Facts

    • @werecoth
      @werecoth 19 дней назад +1

      So, thoughts?

    • @kierantobin4553
      @kierantobin4553 19 дней назад +3

      Solid. 👍👍​@@werecoth

    • @kenthemonkmain
      @kenthemonkmain 19 дней назад

      @@werecoth I’m actually legitimately shocked 🗿 They redeemed themselves.
      Now I just gotta see a little bit more eastern stuff in their world-Like I doesn’t need to be a lot, but a katana (which could be a longsword that’s based off of dexterity instead) Would go a long way. Just so we don’t have that weird of exclusion and putting everything up to ‘flavor and imagination’.

  • @JL-by6tn
    @JL-by6tn 14 дней назад

    They keep saying the game isn't meant to be balanced for PvP, but forget that most NPCs have full class levels/abilities (especially since they got rid of the rules that said otherwise). In a previous edition there were rules for NPC versions of each class, they got rid of those. Characters will absolutely face NPCs with these same abilities - they really should have considered that.