RetroArch & Game Boy Advance: The Only Guide You Need
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- Опубликовано: 29 июн 2024
- Jump into the realm of Game Boy Advance nostalgia with our latest tutorial on setting up flawless emulation in RetroArch. Unlock the full potential of your gaming experience as we guide you through selecting the optimal core, fine-tuning settings, and discovering the most captivating shaders to enhance your gameplay. Whether you're a seasoned retro gaming enthusiast or a newcomer eager to relive the classics, this step-by-step guide ensures a seamless setup, bringing your favorite Game Boy Advance titles to life with unparalleled visual and performance enhancements.
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Links:
Tatsuya79 Handheld Border Shaders: mega.nz/file/8p0w0SpJ#out6Y5Q...
Libretro Post: forums.libretro.com/t/handhel...
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Intro 00:00
Best Core 00:30
Video Settings 01:30
Importing Games 02:29
Core Options Settings 02:58
Shaders, Shaders, Shaders 04:41
Outro 09:25
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My Channel Page:
/ @otggaming3180
Subscribe:
/ @otggaming3180
Contact Me:
support@otggaming.com - Игры
Excellent guide. I just happened upon your channel... going through your videos now... great stuff!
Absoulutely adore these kind of videos fully centered on a system. Hope we can have our collection of all your "only guide we need" for ALL systems. At least the most popular ones 😍
I always strugle with the shaders and filters, not sure what's the best for every case. Thanks, keep uploading don't stop please!!🥰
I will do my best to keep it up. Appreciate the positive vibes you keep sending my way 😁
Excellent guide brother, Thank you!
Amazing tutorial, loved it, thank youu
Precise and useful as always 👌
Thank you much my friend!
Thnx for the advices. I have a lot of fun with my Anbernic RG503 (reprogrammed with Arkos). It seems to be the perfect machine to emulate the GBA
Nice vídeo, thanks!
You betcha! I appreciate the feedback :)
Thank you very much!!
very helpful thx
This is great, thank you very much! Love these kinds of videos, very well laid out.
Do individual cores have online resources explaining what their individual settings do? And so shaders in retroarch have any sort of previews online to get a better sense of that each one does? I've not located anything like that, and trying each individual shader out sounds very time consuming just to see what it does.
Thanks for the feedback, really appreciate that!
The libretro database has really good data pages for each core. I usually just Google "Libretro [core name]" to find the info page for the core I'm looking for. As an example here is the Libretro page for mGBA: docs.libretro.com/library/mgba/
For shader previews, the following is a nice github page that has previews of many of the available shaders laid out in the same folder structure as found in RetroArch: github.com/libretro/shader-previews/
Hey man I really appreciate your work! You should do NES, SNES and all the systems we all love! These shaders look fantastic!!
Thanks for the feedback! The plan is to do as many systems as possible as I have time :)
@@otggaming3180 keep it up! Love your content
By the way @@otggaming3180, is there any borderless version of this shader?? If not, is there a way to eliminate it?
@@marcmontaner03 I don't know if there is a borderless version, but there is a way to eliminate it. In the shader parameters, there is an option called "Border scale." If you set it to "1.00" you should no longer see the border.
this is awesome, thank you so much. Can you also do ones for PS2 and Gamecube?
Thanks, I appreciate that! I plan on doing videos for PS2 and GC. Just haven't gotten to them quite yet.
that would be awesome
I feel like the gbSP core needs to be mentioned as well. On weaker systems like the Miyoo Mini Plus on more demanding games like Drill Dozer, I find gbSP gives me relatively smooth performance, whereas mGBA gives me a lot of slowdown.
Absolutely on point... gbSP works great on less powerful hardware.
for me personally I really like to use 16:10 for the aspect ratio. its especially nice if you have a 16:10 monitor or are playing on a steam deck or something. this aspect ratio is especially good for all of the snes ports because those games originally had pixels that were slightly stretched horizontally, so it actually ends up being technically more accurate than the original 3:2 that the gba used. 16:9 is also not too bad but for me the stretching is a bit too much.
Thanks for sharing those insights. I didn't know that about the SNES ports. Makes me want to give it a try. I don't have a Steam Deck yet and comments like yours make me want to count my pennies to see if I can fit it in the budget... 😂
Excelent vídeo. Do you have a vídeo teaching how to multiplayer in gba? I'm trying to do but i failed.
Thank you my friend! I want to eventually do a video on multiplayer in RetroArch. Stay tuned :)
Does the handheld border shader pack only work with vulkan? I noticed it was labeled as ‘slang’.
The shaders aren't appearing in the menu. How can I make them appear?
mgba also has motion though..
Is it included in the RetroArch core? I thought it was only available in the standalone mGBA emulator. If I missed it, my apologies...
@@otggaming3180 on mgba has a option i guess that enable transparency and motion blur, although you could add it from shaders dedicated pastes from retroarch.
And Emudeck was just dropped for public beta. It's a good day people, a good day.
Just read about it this morning. Good news indeed 👍
What about multiplayer 😭