RetroArch & Game Boy Advance: The Only Guide You Need

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  • Опубликовано: 29 июн 2024
  • Jump into the realm of Game Boy Advance nostalgia with our latest tutorial on setting up flawless emulation in RetroArch. Unlock the full potential of your gaming experience as we guide you through selecting the optimal core, fine-tuning settings, and discovering the most captivating shaders to enhance your gameplay. Whether you're a seasoned retro gaming enthusiast or a newcomer eager to relive the classics, this step-by-step guide ensures a seamless setup, bringing your favorite Game Boy Advance titles to life with unparalleled visual and performance enhancements.
    _________________________________________
    Links:
    Tatsuya79 Handheld Border Shaders: mega.nz/file/8p0w0SpJ#out6Y5Q...
    Libretro Post: forums.libretro.com/t/handhel...
    _________________________________________
    Intro 00:00
    Best Core 00:30
    Video Settings 01:30
    Importing Games 02:29
    Core Options Settings 02:58
    Shaders, Shaders, Shaders 04:41
    Outro 09:25
    _________________________________________
    My Channel Page:
    / @otggaming3180
    Subscribe:
    / @otggaming3180
    Contact Me:
    support@otggaming.com
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Комментарии • 36

  • @hapcampbell
    @hapcampbell 3 месяца назад +1

    Excellent guide. I just happened upon your channel... going through your videos now... great stuff!

  • @Diegus-
    @Diegus- 6 месяцев назад +4

    Absoulutely adore these kind of videos fully centered on a system. Hope we can have our collection of all your "only guide we need" for ALL systems. At least the most popular ones 😍
    I always strugle with the shaders and filters, not sure what's the best for every case. Thanks, keep uploading don't stop please!!🥰

    • @otggaming3180
      @otggaming3180  6 месяцев назад +2

      I will do my best to keep it up. Appreciate the positive vibes you keep sending my way 😁

  • @wick3d238
    @wick3d238 2 месяца назад

    Excellent guide brother, Thank you!

  • @jameskpopero
    @jameskpopero 4 месяца назад +1

    Amazing tutorial, loved it, thank youu

  • @0Lux0
    @0Lux0 6 месяцев назад +6

    Precise and useful as always 👌

  • @user-sr6gc9ip5h
    @user-sr6gc9ip5h 5 месяцев назад +2

    Thnx for the advices. I have a lot of fun with my Anbernic RG503 (reprogrammed with Arkos). It seems to be the perfect machine to emulate the GBA

  • @Joao-hf1qm
    @Joao-hf1qm 6 месяцев назад +2

    Nice vídeo, thanks!

    • @otggaming3180
      @otggaming3180  6 месяцев назад +2

      You betcha! I appreciate the feedback :)

  • @moha7036
    @moha7036 5 дней назад

    Thank you very much!!

  • @philfrancis3152
    @philfrancis3152 5 месяцев назад +1

    very helpful thx

  • @jeagle101
    @jeagle101 5 месяцев назад +2

    This is great, thank you very much! Love these kinds of videos, very well laid out.
    Do individual cores have online resources explaining what their individual settings do? And so shaders in retroarch have any sort of previews online to get a better sense of that each one does? I've not located anything like that, and trying each individual shader out sounds very time consuming just to see what it does.

    • @otggaming3180
      @otggaming3180  5 месяцев назад

      Thanks for the feedback, really appreciate that!
      The libretro database has really good data pages for each core. I usually just Google "Libretro [core name]" to find the info page for the core I'm looking for. As an example here is the Libretro page for mGBA: docs.libretro.com/library/mgba/
      For shader previews, the following is a nice github page that has previews of many of the available shaders laid out in the same folder structure as found in RetroArch: github.com/libretro/shader-previews/

  • @marcmontaner03
    @marcmontaner03 5 месяцев назад +2

    Hey man I really appreciate your work! You should do NES, SNES and all the systems we all love! These shaders look fantastic!!

    • @otggaming3180
      @otggaming3180  5 месяцев назад +1

      Thanks for the feedback! The plan is to do as many systems as possible as I have time :)

    • @marcmontaner03
      @marcmontaner03 5 месяцев назад

      @@otggaming3180 keep it up! Love your content

    • @marcmontaner03
      @marcmontaner03 5 месяцев назад +1

      By the way ​@@otggaming3180, is there any borderless version of this shader?? If not, is there a way to eliminate it?

    • @otggaming3180
      @otggaming3180  5 месяцев назад +1

      ​@@marcmontaner03 I don't know if there is a borderless version, but there is a way to eliminate it. In the shader parameters, there is an option called "Border scale." If you set it to "1.00" you should no longer see the border.

  • @disasterboy65
    @disasterboy65 6 месяцев назад +2

    this is awesome, thank you so much. Can you also do ones for PS2 and Gamecube?

    • @otggaming3180
      @otggaming3180  6 месяцев назад +1

      Thanks, I appreciate that! I plan on doing videos for PS2 and GC. Just haven't gotten to them quite yet.

    • @philfrancis3152
      @philfrancis3152 5 месяцев назад

      that would be awesome

  • @sheershaw22
    @sheershaw22 Месяц назад +1

    I feel like the gbSP core needs to be mentioned as well. On weaker systems like the Miyoo Mini Plus on more demanding games like Drill Dozer, I find gbSP gives me relatively smooth performance, whereas mGBA gives me a lot of slowdown.

    • @otggaming3180
      @otggaming3180  Месяц назад

      Absolutely on point... gbSP works great on less powerful hardware.

  • @donovanpeeples8268
    @donovanpeeples8268 6 месяцев назад +2

    for me personally I really like to use 16:10 for the aspect ratio. its especially nice if you have a 16:10 monitor or are playing on a steam deck or something. this aspect ratio is especially good for all of the snes ports because those games originally had pixels that were slightly stretched horizontally, so it actually ends up being technically more accurate than the original 3:2 that the gba used. 16:9 is also not too bad but for me the stretching is a bit too much.

    • @otggaming3180
      @otggaming3180  6 месяцев назад +1

      Thanks for sharing those insights. I didn't know that about the SNES ports. Makes me want to give it a try. I don't have a Steam Deck yet and comments like yours make me want to count my pennies to see if I can fit it in the budget... 😂

  • @victormarlem
    @victormarlem Месяц назад +1

    Excelent vídeo. Do you have a vídeo teaching how to multiplayer in gba? I'm trying to do but i failed.

    • @otggaming3180
      @otggaming3180  29 дней назад

      Thank you my friend! I want to eventually do a video on multiplayer in RetroArch. Stay tuned :)

  • @phunnbaba
    @phunnbaba 28 дней назад

    Does the handheld border shader pack only work with vulkan? I noticed it was labeled as ‘slang’.

  • @RandomBattlePresents...
    @RandomBattlePresents... 4 месяца назад

    The shaders aren't appearing in the menu. How can I make them appear?

  • @shikabaneconga
    @shikabaneconga 6 месяцев назад +2

    mgba also has motion though..

    • @otggaming3180
      @otggaming3180  6 месяцев назад +1

      Is it included in the RetroArch core? I thought it was only available in the standalone mGBA emulator. If I missed it, my apologies...

    • @Joao-hf1qm
      @Joao-hf1qm 6 месяцев назад

      @@otggaming3180 on mgba has a option i guess that enable transparency and motion blur, although you could add it from shaders dedicated pastes from retroarch.

  • @zZiL341yRj736
    @zZiL341yRj736 6 месяцев назад +2

    And Emudeck was just dropped for public beta. It's a good day people, a good day.

    • @otggaming3180
      @otggaming3180  6 месяцев назад +1

      Just read about it this morning. Good news indeed 👍

  • @mrreckless5061
    @mrreckless5061 Месяц назад

    What about multiplayer 😭