What If You Use DEVIL BLASTER Against 7 PLAYERS? -- Random Smash Ultimate Facts

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  • Опубликовано: 28 июн 2024
  • Just how much can Devil Blaster's damage be reduced? What's another fun way to crash your game? And more stuff in today's episode, the 50th episode in the Random Facts series! Wowee!
    I'll be vacationing after releasing this video, unlike you nerds who are probably not vacationing after this video, unless you are
    Regardless, I hope you keep supporting the channel and the content going forward! I've done some experimenting on FORMATS, but I think I've found generally what sort of style I want, so I'm gonna stick with that going forward. I do wanna branch out in which GAMES I cover in the future, but we'll cross that bridge when we get there.
    Thank you!
    Fact/Question Submission Form: forms.gle/Lxw8RfzP2UuWG47j9
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Комментарии • 421

  • @anyapeanutlover
    @anyapeanutlover 2 года назад +105

    Ness: _Dodges the last hit_
    Game: That's it, I'm done. *Crashes*

    • @dragonball4ever2009
      @dragonball4ever2009 2 года назад +10

      _You weren't supposed to do that._

    • @fart_smella1
      @fart_smella1 2 года назад +6

      No! This isn't how you're supposed to play the game!

  • @jackkemble566
    @jackkemble566 2 года назад +101

    So me and my brothers were messing around with items on and found out that if villager uses pocket while the animation for gaining daybreak is active he can steal it.

    • @fernandobanda5734
      @fernandobanda5734 2 года назад +1

      That's cool

    • @zyler319
      @zyler319 10 месяцев назад +2

      You can also steal it with Rosa, but it's 5 frames to work

  • @wrenren2112
    @wrenren2112 2 года назад +178

    When the world is closing in on itself, PKbeats will be able to find a new crash method

    • @peterduprey7286
      @peterduprey7286 2 года назад

      Probably another Mii Brawler glitch at this rate

  • @thebladers6738
    @thebladers6738 2 года назад +116

    Hi! Kazuya’s throws are semi cutscenes except for up throw, and the models need to be reset by the extra hit on the throws so they don’t bug out and clip through the stage.

    • @Kirbman
      @Kirbman 2 года назад +5

      Are you sure about that? To me, they just seem like ordinary throws with some special camera movement.

    • @thebladers6738
      @thebladers6738 2 года назад +15

      @@Kirbman Kazuya’s throws are angled in such a way that with no hitstun, at specific angles it might send an opponent either into a wall or stage, which is the reason the third hit is there. To make sure the character model and hit box are above the stage

    • @Kirbman
      @Kirbman 2 года назад +2

      @@thebladers6738 Interesting.

    • @uwufemboy5683
      @uwufemboy5683 2 года назад +11

      @@thebladers6738 do you have a source for this? I don’t doubt you, but I’m genuinely interested in this and would love to learn more about this kind of move

    • @ngmonster1017
      @ngmonster1017 2 года назад +6

      No, every character has 2 hit throws. That's not the reason he has the extra hit. after all, it doesn't actually matter whether or not the camera changes. It's just because that's when the knockback starts because the knockback for throws is kinda weird.

  • @ziefling4211
    @ziefling4211 2 года назад +180

    Something I learnt yesterday while playing Pikachu was that he has two different animations for the super scope charging. One where he is grounded and one where he is falling or in the air. Pretty interesting stuff that I never knew existed.

    • @ziefling4211
      @ziefling4211 2 года назад +6

      Hope people enjoy this discovery. I fond it cool.

    • @drmegasteve4335
      @drmegasteve4335 2 года назад +4

      I remember discovering this, It was mind-blowing to me

    • @Liggliluff
      @Liggliluff 2 года назад +5

      Wouldn't this be the same for all characters?

    • @drmegasteve4335
      @drmegasteve4335 2 года назад +4

      @@Liggliluff I believe most of them do
      I don't think ness has one, I main ness and I can't Picture him midair

    • @walkermartin5366
      @walkermartin5366 2 года назад

      Ivysaur has a unique aerial hammer animation but it didnt look like the other 2 did

  • @andreasobermuller3044
    @andreasobermuller3044 2 года назад +109

    If you use flashing mach punch against the blocks on Minecraft world, the move will be very slow, while still being invincible.

  • @GumshoeClassic
    @GumshoeClassic 2 года назад +32

    Sans head + Nias costume for some reason feels more cursed than any other Mii I've seen. Don't know why. But it sends a chill down my spine whenever I see it.

  • @mysteryalrudo5805
    @mysteryalrudo5805 2 года назад +129

    About Kazuya's throws that show 2 hits instead of the single hit you'd expect:
    It's not just Kazuya, it's (probably, I'm not sure) a thing all of the characters have. It's probably one hit dealing damage and the second hit is just the one that launches.

    • @YounesLayachi
      @YounesLayachi 2 года назад +16

      Yes all characters have this, even kazuya's rage drive and many close range final smashes have this jank

    • @Phantom-Agent-X
      @Phantom-Agent-X 2 года назад +1

      I was gonna comment this lol, I saw it happen with just about every character I've played

    • @naptec6311
      @naptec6311 2 года назад +16

      Actually, the number of hits depends of wether or not the throw has a hitbox. For example, Pit's Bthrow only counts as one hit because it doesn't have an additional hitbox, but all of his other throws counts as 2 hits since those have a hitbox

    • @GoldMario777
      @GoldMario777 2 года назад +12

      Correct. The combo counter doesn't count how many times an hitbox hits an opponent, but rather how many times they enter hitstun.

    • @mysteryalrudo5805
      @mysteryalrudo5805 2 года назад

      I also thought about the reason being the hitboxes that are there to maybe hit a third person if there is one.

  • @Silvershire
    @Silvershire 2 года назад +112

    10:46 No, that move does not reflect or do anything similar in Tekken, nor does it have insane damage output. It seems Sakurai was just trying REALLY hard to make Kazuya strong at long range.

    • @velvetbutterfly
      @velvetbutterfly 2 года назад +5

      You have to give such a slow character something

    • @niconicer6463
      @niconicer6463 2 года назад +28

      @@velvetbutterfly not a 2.4x reflector tho

    • @outlawgamer5905
      @outlawgamer5905 2 года назад +9

      @@niconicer6463 he needs it

    • @Robbie_Haruna
      @Robbie_Haruna 2 года назад +6

      Well considering he's slow and isn't amazing in the air (bonus points for his 7 frame jumpsquat,) he kinda needed to have something.

    • @outlawgamer5905
      @outlawgamer5905 2 года назад +10

      @@Robbie_Haruna fun fact, everyone on the roster has a 14 Frame Window to Pivot Cancel, but Kazuya? He only has a 4 Frame Window. So yeah, he needs it.

  • @JediSteve-J3-
    @JediSteve-J3- 2 года назад +312

    Question? Would using ragedrive on a sandbag cause it to go forever, similar to our ridley using his command grab

    • @vantablack3327
      @vantablack3327 2 года назад +51

      I believe Beefy Smash Doods tested that on a smash review and I don't think it does.

    • @Wings_Of_Nightfall
      @Wings_Of_Nightfall 2 года назад +28

      @@vantablack3327 they did and it doesn't, so you're right

    • @Scallywaggg52
      @Scallywaggg52 2 года назад +13

      Yea beefy smash doods is really good for odd questions like these, if you are interested in more of these types of questions I would check them out

    • @tabetball6114
      @tabetball6114 2 года назад

      @@Scallywaggg52 It's not a side scrolling move.

    • @diddyguy5111
      @diddyguy5111 2 года назад

      I am pretty sure you can't grab sand bags

  • @gabodfp5773
    @gabodfp5773 2 года назад +50

    I'm in the middle of a test and then BAAAM new video

    • @valenetta8017
      @valenetta8017 2 года назад +3

      Priorities, respect

    • @floonmeeple2371
      @floonmeeple2371 2 года назад +2

      Do your test.

    • @gargantuangerm7415
      @gargantuangerm7415 2 года назад +3

      Test? Bro it’s summer… 😐

    • @whereismynut
      @whereismynut 2 года назад

      @@gargantuangerm7415 He probably means a covid test

    • @floonmeeple2371
      @floonmeeple2371 2 года назад

      @@gargantuangerm7415 hard to believe its summer coming from someone who didnt do that test

  • @Gwehyr
    @Gwehyr 2 года назад +93

    ness: *doesnt get hit by the final hit *
    game: ( ಠ_ಠ)
    game: " *WUT* "

  • @Monokirb
    @Monokirb 2 года назад +88

    Does the camera still make a cinematic when kazuya grabs someone in 1v1 while there is ditto?

    • @sonataavalon6017
      @sonataavalon6017 2 года назад +1

      I do think this is possible. I will test it someday.

    • @Coolmar15
      @Coolmar15 2 года назад +7

      I think he already said in the last facts video that while their is Ditto there isn't any zoom on Kazuya because it is counted as a 3rd player

    • @Monokirb
      @Monokirb 2 года назад +2

      @@Coolmar15 no, he didn't said anything about that, I checked ;)

    • @Coolmar15
      @Coolmar15 2 года назад +1

      @@Monokirb Ah sorry... then I guess because Ditto is counted as another player then this zoom doesn't happen. I mean, doesn't cinematical zoom like Captain Falcon's Punch or Little Mac armored Smash Attacks stop from happening while Ditto is here ?

    • @Liggliluff
      @Liggliluff 2 года назад +1

      Ditto is a third player though, but since Ditto required items, the 1v1 multiplier isn't enabled anyway. But it is in training. Does using a ditto in training remove the 1v1 multiplier?

  • @AnRKader
    @AnRKader 2 года назад +16

    A bunch of characters have that launching hit quirk on their throws, and some don’t even need training mode to be slowed doen

  • @bobcheese314
    @bobcheese314 2 года назад +6

    Sooner or later PKBeats will find the glitch that crashes the matrix.

  • @Astrojandro
    @Astrojandro 2 года назад +28

    About the game-crashing glitch.
    What if you do the setup to avoid the final hit and then a third-party grabs mii brawler?
    It would be interesting to see if the glitch only happens with a grab from whoever is supposed to be being punched or if any grab would work as long as the mii brawler is punching the air.

    • @randomunovafan2787
      @randomunovafan2787 2 года назад +1

      that was exactly what I was thinking!

    • @mittelz5976
      @mittelz5976 2 года назад +2

      Bit surprised he didn´t test that, because I immediately thought the same thing. Well no one can think of everything, I guess.

    • @tylerbrown2899
      @tylerbrown2899 2 года назад +1

      He literally tested that?

    • @Astrojandro
      @Astrojandro 2 года назад

      @@tylerbrown2899
      If he tested it, he didn't show it

    • @Cheshire_Cat137
      @Cheshire_Cat137 2 года назад +1

      Other players cannot grab Mii Brawler to do the crash, as he showed near the end. If you're talking about assist trophies or Pokemon that grab the player, then it likely wouldn't work either or they grab the player stuck in the attack.

  • @JaimeA2141
    @JaimeA2141 2 года назад +10

    Fun Fact: PKBeats has gotten really good at using the market gardener

  • @alexaurorus9767
    @alexaurorus9767 2 года назад +20

    Guess: I wonder if the multiple hits on his throws have to do with the camera? Like that the launch being separate from most/all the damage is for a technical work around. And his up throw doesn’t have that zoom in, allowing it to work intuitively

  • @janreiafrica
    @janreiafrica 2 года назад +15

    Kazuya's kick is a better reflector than a metal bat.
    That's some insane legs

    • @ink3487
      @ink3487 2 года назад +5

      how strong all reflectors should be. gotta teach them projectile chars to play the game

    • @krino45
      @krino45 2 года назад +4

      @@ink3487 is that gatekeeping i smell

  • @eizzah8323
    @eizzah8323 2 года назад +5

    Once again putting this out there but when Robin gets hit by Kazuya's side B, their book will flicker between the 4 types of book they got (Nosferatu, Thunders, Arcfire, Elwind)

  • @clasy5678
    @clasy5678 2 года назад +28

    I'm sure you've all heard of a JoJo reference but have you heard of a *Tekken Reference™*

  • @debornmc
    @debornmc 2 года назад +14

    The whole multiple hits on grabs thing happens on most of the cast, actually.
    It's just not that noticeable under normal circumstances.

  • @BlazingShadowSword
    @BlazingShadowSword 2 года назад +14

    I think the reason Kazuya's reflector is so strong is that you are having to push 2 inputs towards your opponent, bringing you closer, and the animation also goes forward. You have to put yourself into a disadvantageous position to even use the move, so most people would have to get a read.

    • @gingerboi0633
      @gingerboi0633 2 года назад +11

      And you can't use it in the air like most reflectors.
      And he's DLC.

    • @Zelcra
      @Zelcra 2 года назад +1

      Along with what Ginger said, it's also a precise(ish) timing, relative to other reflectors.

    • @jeffersonshaunreyyu
      @jeffersonshaunreyyu 2 года назад +2

      The fact that it's almost impossible to reflect at close range and forces you to get closer to your opponent for me makes it a counter-intuitive Smash reflector. Though you could argue that it'd better since you'd want to close in on a zoning opponent anyway. And I feel the startup is a bit longer than most other reflectors too, which matters a lot in actual fights. Because of the nature of the move, it's hard to actually react to a projectile, and you're more likely to commit to reads instead.

    • @unoriginalmoniker2625
      @unoriginalmoniker2625 2 года назад

      In Tekken, there aren't a lot of projectiles and the main way you'd deal with them is by blocking or sidestepping... but this game is 2D so sidestepping isn't a thing and your guard can be broken if you block too much.

    • @fernandobanda5734
      @fernandobanda5734 2 года назад +1

      @@Zelcra It's not that precise. The animation is slow and the reflectbox lasts a very long time. It isn't more precise than something like Mario's cape.

  • @MaxWelton
    @MaxWelton 2 года назад +2

    I feel the extra hit thing during throws also happens with either Fox’s, Falco’s, or Link’s forward throw, plus others, I’m sure.

  • @kipnaku
    @kipnaku 2 года назад +2

    It makes me smile every time you end off the patron list with Stan LOONA.

  • @burgergud2804
    @burgergud2804 2 года назад +2

    Just noticed that kazuya’s grab attack animations are so brutal

  • @lmcnamara100
    @lmcnamara100 2 года назад

    Always love these videos, thanks for 50 episodes:)

  • @Slayer-tb3zz
    @Slayer-tb3zz 2 года назад

    Great vid as usual and happy 50th episode!

  • @AMIR_TM
    @AMIR_TM 2 года назад +3

    Fun fact: some characters have unique quotes during their victory screens if they won against certain opponent (fox wins against wolf, lucina wins against marth, robin wins against lucina)

  • @legomotion77
    @legomotion77 2 года назад

    Been here since episode 1. Great work, dude!

  • @chillpickle1166
    @chillpickle1166 2 года назад

    Congrats on 50 episodes, I've enjoyed each one

  • @vilcsith
    @vilcsith 2 года назад +2

    I've been getting a chuckle out of the "Stan LOONA" user ever since they became a patreon, hearing PKBeats address them made me lose it, I so didn't expect that.
    Congrats on Ep50!

  • @aguman
    @aguman 2 года назад +3

    Thank you for blessing me with this video when my lunch came, thank you

  • @JRENZO10
    @JRENZO10 2 года назад +1

    Huge props to you for using the thumbnail question early on in the video.

  • @GamersAtFault
    @GamersAtFault 2 года назад +2

    congrats on 50 episodes dude! it feels so long ago when this series started.

  • @ametix9855
    @ametix9855 2 года назад

    I'll have you know, I'm watching ur vids from europe so they release at night, and damn ur voice is so bizzarely relaxing it helps me falling asleep, albeit in front of really great content that I can't stop loving. Keep on that way !

  • @bluebone8662
    @bluebone8662 2 года назад

    Grats on the 50th episode :)

  • @alejandropetit6573
    @alejandropetit6573 2 года назад +5

    Wow, congrats on 50 episodes, I thought there were like 25,maybe 30, it's kinda surprising to see how many episodes you've done and how much time this series has been going for haha

  • @Rodis3554
    @Rodis3554 2 года назад

    congrats on 50 vids!

  • @nightshade2510
    @nightshade2510 2 года назад +5

    we all need our daily dose of pkbeats

  • @Hotdog_Gaming_
    @Hotdog_Gaming_ 2 года назад +6

    I haven’t even seen the video and I’ve given it a thumbs up!

  • @Sabagegah
    @Sabagegah 2 года назад +6

    Have you noticed that for Mii Fighter costume reveals, the splash screen shows the name of the character rather than the title of their game if the game is rated M? e.g. Dante, Dragonborn, Altair? Edit: at least in North America.

    • @fernandobanda5734
      @fernandobanda5734 2 года назад +1

      Not in some regions. I'm 100% sure that they show the actual game logos in Japanese, but I think I've even seen it in at least some Spain directs.

    • @meat8768
      @meat8768 2 года назад +1

      In the UK directs it's normal. Maybe a weird american thing idk

  • @waffleman8053
    @waffleman8053 2 года назад +2

    The extra hit throw quirk mite have to do with Kazuya's extra hitbox on most of his moves.
    If you don't know, what the extra hitbox does is add the special tekken spark effect on his moves, which is probably why they do no damage.

  • @zackacat4517
    @zackacat4517 2 года назад +3

    I’m pretty sure that the extra hits registering on the combo counter on some of Kazuya’s moves are a hitbox that is there to give the extra effects on those hits. Rekzius talks about it in his Kazuya hitbox video.

    • @fernandobanda5734
      @fernandobanda5734 2 года назад

      Those hitboxes don't overlap with the rest, though. It seems to be something else entirely.

    • @33link333
      @33link333 2 года назад +1

      The extra hit on the throws is seen on a *lot* of the throws in the game, it's not a Kazuya specific thing.

  • @michellelandon4962
    @michellelandon4962 2 года назад

    Love your vids keep up doing great

  • @Sigwion
    @Sigwion 2 года назад

    Congrats on the 50th~!!!

  • @LEAF265
    @LEAF265 2 года назад +1

    9:44 other characters also have an additional "hit" tacked onto their throws, maybe not for all characters but I'm sure that cloud - at least - does.

    • @azellumius8835
      @azellumius8835 2 года назад

      Multiple characters have that actually, including sonic's up throw and down throw, Steve's down throw, pikachu's up throw and many others, it is one hit for a hitbox that plays with the animation, and a final one that is the launcher, other characters have way more hits tho, the launcher hit only hits the grabbed opponent, other fighters cab get hit by the other hitboxes tho

  • @heykid8585
    @heykid8585 2 года назад

    wowie 50 episode good job

  • @clancat
    @clancat 2 года назад +21

    What happens when you use peach’s up b and go through a portal? Dose it de-activate or do you keep gliding normally?

    • @4xzx4
      @4xzx4 2 года назад +2

      Keep gliding normally.

  • @E1ns_2wei
    @E1ns_2wei 2 года назад +2

    Well, Kazuya's throws counting as multiple hits makes sense. As far as I know, the game counts a hit if the enemy takes "playerdamage" or "playerknockback".
    During Kazuyas forward-throw, he Kicks the enemy 2 times, wich counts as 2 hits, and then the opponent gets launched, wich counts as a separate hit.
    During his back-throw, he launches the enemy behind him, wich counts as 1 hit, and then the opponent hits the ground, wich results in another hit.
    I could be totally wrong with his back-throw since I don't know if actions like stage-spikes count towards the combo-meter.

  • @MaxWelton
    @MaxWelton 2 года назад +1

    8:32 yeah, a LOT of throws have extra “hits” that artificially inflate the combo meter.

  • @andypeoples7175
    @andypeoples7175 2 года назад +3

    getting into scientific calculations and sig figs for using kazuya on icies

  • @itryen7632
    @itryen7632 2 года назад

    I can't believe that this series is still going

  • @DaikoruArtwin
    @DaikoruArtwin 2 года назад

    PKBeats: Weird extra hits during Kazuya's throws
    Me: *Wow, Kazuya looks REALLY angry!*

  • @orichumo
    @orichumo 2 года назад +1

    talking about kazuya feels like homework

  • @italiantwix4607
    @italiantwix4607 2 года назад

    50 more until 100 love your vids

  • @baconhairboyforlife4478
    @baconhairboyforlife4478 2 года назад

    2:09 daaaaaamn that transition (look at the cpu's when he picks donkey kong)

  • @prism____
    @prism____ 2 года назад

    Yay 50th episode🥳

  • @Jiriki79
    @Jiriki79 2 года назад +2

    Grants on 50 man! Also been loving this series, been watching since the start

  • @clancat
    @clancat 2 года назад +8

    I noticed that mewtwo’s f-throw also has projectiles that go through the enemy how many enemies can it go through?

    • @simonsoupshark8009
      @simonsoupshark8009 2 года назад

      any other throws that have projectiles will go through all opponents
      ONLY kazuya's laser has this "less damage with each opponent" property

    • @clancat
      @clancat 2 года назад

      @simongoldshark ah ok that’s cool

  • @Thatonegoose
    @Thatonegoose 2 года назад +1

    Somewhat along the lines of the flashing mach punch stall thing, buster wolf also has something along these lines

  • @soggydinnerolls1821
    @soggydinnerolls1821 2 года назад +1

    7:54 that shit looks badass ngl

  • @Konizo_
    @Konizo_ 2 года назад +1

    Congrats on 50 episodes!

  • @grahameroutson1640
    @grahameroutson1640 2 года назад +1

    I found something said about pikachu's final smash. If you use the smash attack while their is a smart bomb near by the opponent will instantly die.

  • @ThatD1spynser
    @ThatD1spynser 2 года назад

    Happy 50th!

  • @grandeur2800
    @grandeur2800 2 года назад

    Love the fact about the multiple hits on certain moves (grabs). I realized by accident a while ago that Luigi’s down throw does the same thing. Curious to find out what other moves have the same properties

  • @Lost0528
    @Lost0528 2 года назад

    :)
    didn't expect the laser disappearing. seems like such an odd thing, especially since it feels more like a move designed for free for alls rather than 1v1s. really cool that up throw still follows the staling effect

  • @Majin_Dio
    @Majin_Dio 2 года назад +2

    I've been waiting my whole life for this episode

  • @Eli_le_goat
    @Eli_le_goat 2 года назад

    whoooo 50 episodes

  • @claytonbickley1278
    @claytonbickley1278 2 года назад +9

    Poggers

  • @martzlolxd
    @martzlolxd 2 года назад +1

    Kazuya is not the only character with that mechanic in his throws. A lot of characters have throws where you can hit a third oponent if standing close enough. Then, the hitboxes hit everyone standing close and apply damage and knokback including the oponent being thrown, but then a launcher triggers before the oponent being thrown gets launch by the universal hit that only affects him and launches him in the right angle and adds the additional damage of the throw.

    • @martzlolxd
      @martzlolxd 2 года назад +1

      Then for example, Kazuya's forward throw hits two time everyone standing colse, but then adds additional damage and the right angle to the launched opponent being this the third hit. But his up throw does not hit anyone near, wich also does a lot of scene because he doesn't hit but grabs and launches.

  • @alexwoslum8970
    @alexwoslum8970 2 года назад

    The Kazuya down throw combo count makes sense. Foot Stomp into a Headbutt

  • @shadethekid7
    @shadethekid7 2 года назад

    Happy Random Facts episode 50!

  • @ThatD1spynser
    @ThatD1spynser 2 года назад

    I think the Kazuya's shenanigans for his throws is maybe the game thinking the launch as a normal throw, like Mario's f throw, and it could maybe think the before hits are like a multihit throw like kirbys down throw

  • @luciferlucy9066
    @luciferlucy9066 2 года назад

    Happy 50th episode

  • @tardissins7512
    @tardissins7512 2 года назад

    Likely the throws have another box added via acmd style code, which affects launch angle so the throw animations don’t look weird during the camera angle. No damage, only angle switching, but it counts in combo counts anyway.

  • @ldm__
    @ldm__ 2 года назад

    50tn ep less go!

  • @Xenotric
    @Xenotric 2 года назад

    possibly the extra hits in the throws are part of the hit delay removal kazuya has

  • @liamsgreatbitgaming
    @liamsgreatbitgaming 2 года назад

    That’s a lot of episodes! Congrats!

  • @omegahaxors3306
    @omegahaxors3306 2 года назад

    I bet that punch was given so much priority specifically to *stop* that glitch from happening.

  • @IlliterateMan69
    @IlliterateMan69 25 дней назад

    I think that the extra hits is the knock back given separately, because the hit is them being damaged and the second is the launch so the animation looks better.

  • @icedude_907
    @icedude_907 2 года назад +1

    Kazuyas special animations definitely have a role in the extra hit.
    You'll notice that after the move visually ends (see 9:44, after Kazuya has kicked Ryu away), his opponent is not in any normal smash animation. I assume the extra hit serves to end the special animation and transition into normal launch animations.
    I don't think it has anything to do with the camera, as camera behaviour only happens one on one, (maybe test if the extra hit appears when in multiplayer battles?)
    As for it doing 1% sometimes I have no clue.

  • @genzo454
    @genzo454 2 года назад

    10:41 As for Kazuya's reflector kick, in Tekken, it is a normal hit launcher, so maybe they're referencing it's high damage potential? idk

  • @loyaleling
    @loyaleling Год назад

    For the throws with the combo counter, the same is true with wario up throw

  • @TommyCD1
    @TommyCD1 2 года назад

    8:00 Little Mac's throws are also like that. -I don't really want to test every throw in the game- , but maybe some characters are just like that?
    Ok I tested every throw and command grab I could think of and this is every move I could find that this happens. At first I thought it was throws that caused collateral damage, but Mario, Banjo, and Bowser Jr apparently don't have this mechanic on those backthrows. Maybe it's a hitlag thing? If what people are saying about how slowing down game speed causes it to happen for more characters, then maybe?
    All of Link's throws
    Samus' and Dark Samus' up throws
    Kirby's down throw (after multi-hits)
    Fox's forward throw
    Pikachu's up throw
    Luigi's down throw
    Ness' down throw (after multi-hits)
    Captain Falcon's forward throw, back throw, and up throw
    Jigglypuff's forward throw and down throw
    All of Peach's and Daisy's throws
    Bowser's down throw
    Ice Climber's forward throw and up throw
    All of Sheik's throws
    Pichu's down throw and up throw
    Young Link's down throw and up throw
    Ganondorf's forward throw, back throw, and up throw
    Mewtwo's down throw
    Meta Knight's forward throw, back throw, and down throw (after multi-hits)
    Pit's and Dark Pit's forward throws, down throws, and up throws
    All of Zero Suit Samus' throws
    Wario's forward throw, down throw, and up throw
    Snake's up throw
    All of Ike's throws
    Squirtle's forward throw, down throw, and up throw
    Ivysaur's forward throw and up throw
    Charizard's up throw
    Diddy Kong's up throw
    Diddy Kong's Monkey Flip attack (A Button after grab)
    Diddy Kong's Monkey Flip footstool (Jump Button after grab)
    Sonic's up throw
    King Dedede's forward throw, back throw, and up throw
    Olimar's down throw and up throw
    Lucario's forward throw and up throw
    Toon Link's forward throw, down throw, and up throw
    Wolf's forward throw, back throw, and up throw
    Wii Fit Trainer's forward throw and back throw
    All of Little Mac's throws
    Greninja's forward throw
    Pac-Man's down throw (after multi-hits)
    All of Shulk's throws
    Ryu's and Kens' down throws
    Cloud's forward throw, back throw, and up throw (after multi-hits)
    All of Corrin's throws
    All of Bayonetta's throws
    Inkling's forward throw and up throw
    Ridley's up throw
    Simon's up throw
    Richter's up throw
    Isabelle's Fishing Rod down throw
    Incineroar's back throw
    Piranha Plant's down throw (after multi-hits)
    Banjo & Kazooie's forward throw and up throw
    Terry's up throw
    Byleth's forward throw, down throw, and up throw
    All of Min Min's throws
    Steve's forward throw, down throw, and up throw
    Sephiroth's forward throw, back throw, and up throw
    Pyra's and Mythra's forward throws, back throws, and down throws
    Kazuya's forward throw, back throw, down throw, and Rage Drive (shown in video)
    Mii Brawler's back throw, down throw, and Suplex
    All of Mii Swordfighter's throws
    Mii Gunner's forward throw

  • @kiura3552
    @kiura3552 2 года назад

    9:44 My theory about that second hit is, because of the camera changing angles during throws and Kazuya having no hit stun at all on his mooves, maybe the first hit just give the opponent damage and put him in sort of « waiting animation » until the camera get back to normal position and then the second hit just lunch the opponent
    If the knockback was applied at the first it, maybe because of the camera, you might not really see the opponent get launched and when the camera get back to normal, the opponent is already far away, maybe already in falling animation and not launching animation

  • @GiveMeMeatballsImHungry
    @GiveMeMeatballsImHungry 2 года назад +2

    2 facts:
    1. Villager’s collision is removed when using his rocket, but his hurtbox is normal.
    2. Dr. Mario has the most victory screens.

  • @smashcraft9743
    @smashcraft9743 2 года назад

    Thanks for giving me the ability to crash my game again :)

  • @unimportant6362
    @unimportant6362 2 года назад +1

    50th fact video :o

  • @Pokemonnerd2002
    @Pokemonnerd2002 2 года назад

    The existence of the extra hit on throws might have something to do with the lack of hitstun

  • @shadowsquadron2022
    @shadowsquadron2022 2 года назад

    About the mini brawler crash glitch, if your character hits the ground before the last hit of the neutral B punch hits, I can roll behind them, and grab, and it will still crash…

  • @Knightshadess
    @Knightshadess 2 года назад

    My guess for the extra hit on Kazuya's grabs could be that it's some necessary feature for his "zero hitstun". Probably something in the games code makes grabs special in some way where they basically have to have hit stun so to counter this they just have a hit box appear that overrides the hitstun from the grab and have it happen as soon as the grab is over. Though, this doesn't really make sense but I just thought I'd put out my theory.

  • @rolfknappmann
    @rolfknappmann 2 года назад

    "Welcome to Kentucky Balistics, today we're going to find out how many gorillas it takes to stop a 50 cal"

  • @waynemidnight7454
    @waynemidnight7454 2 года назад

    When King Dedede inhales a vertical projectile (like Elwind or G&W up air) he'll spit it out horizontally instead of its original Vertical trajectory.

  • @Kirbman
    @Kirbman 2 года назад

    The second hit of Kazuya's down throw does kind of make sense. If you look closely, you'll see that it's both a stomp and a headbutt.

  • @allisthemoist2244
    @allisthemoist2244 2 года назад

    Flashing Mac punch has a other incredibly weird property. If you know a bit about stage builder or custom stages then you may know about those stages that are ultra flat but have a charector stuck in the ground. You may remember from an alpharad video how if a hero uses zoom when stuck in this same ground it softlocks him. Anyway, if you use flashing Mac punch on somebody in this ground then it will lift them up and look like normal, then when the final hit happens they move back into the ground and if you test it with hotboxes they were inside the ground the whole time even though they appeared to be outside of it during the punch. This means that when the punch lifts you up it's not the hits that are doing it but rather some special property.
    One thing you could test for next video is use the move on somebody already inside a final smash, and test it with Zelda's final smash to see the priority. I could link you the id to the stage that's ultra flat, but my Nintendo online just ran out and I don't feel like renewing it just yet. I'll probably have it again next video so you could see it because some really wierd things happen on that stage. Also I made one where a charector can be on the ground walking around but not have a second jump. I'll link the ids next video.

  • @onlookerofthings6029
    @onlookerofthings6029 2 года назад

    If I had do guess, I'd say that Kazuya's moves having extra hits is so one hitbox can do damage but not launch an opponent. Then the second or third hitboxes does little or no damage but actually do knock back so the opponent doesn't break out or something

  • @Greg-fh7pm
    @Greg-fh7pm 2 года назад

    8:52 this happens with most throws, the second "hit" is just the knockback

  • @carsonjones2054
    @carsonjones2054 2 года назад

    Smash Fact: If you play a character with a final smash that moves a character and spikes, like Greninja or Mii Brawler (I can't remember if there are other examples), and you use the final smash, usually the final smash moves to the middle of the stage. However, if you use it on a stage with a hole in the middle, such as Gaur Plain or Bridge of Eldin (post transformation), the final smash will actually move a bit to the left as to not spike the victim directly into the lower blast zone.

  • @SoccerDude420
    @SoccerDude420 2 года назад

    Good job