Does CHOMP Make You WEIGH MORE? -- Random Smash Ultimate Facts
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- Опубликовано: 29 сен 2020
- The questions EVERYONE has been DYING to know since the creation of video games.
I dunno why my voice sounds odd in the first half or so, I guess that's just a result of me recording audio right after waking up and not giving my voice enough time to come back -- it sounds normal in, like, the second half of the video lol
Also I think I may be on team glowing squid for the Minecraft mob update, but honestly anything except the glowshroom seems neat. Excited for more Minecraft stuff lol
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#SmashUltimate #SmashBros #NintendoSwitch #Nintendo Игры
Of course in the ONE video I mention that things seem really quiet in terms of announcements... an announcement happens...
I'm hoping for Travis Touchdown, personally, but really I have no clue who it'll be, so I'm real excited
∠( ᐛ 」∠) _
I want toxtricity
Nah man, its gonna be tetris xD
I want hog rider lol
I believe meta knight's up throw goes down to the blastzone because it can't go the full height, I think that instead of a set duration, it's more of a set distance.
Yoshi didn’t get removed from the cover, his body was transmogrified into the ratings logo
@Eyas Kastiro *Ness Intensifies*
@Eyas Kastiro It’s not very effective...
@@falksalt9890 pk flash
Imagine the "When I use Hero's Final Smash the entire Shrek movie plays"
I suspect that there are things like time duration limits in place
@@DeisFortuna So couldn't we just speed up the movie a bunch?
imagne a full movie in like 10 seconds
@@supremechaosbeing2696 Pretty sure that's already on RUclips.
@@k-leb4671 I want the video so I can slow it down a ton and then watch a movie for free
3:17 they didn’t remove yoshi, yoshi IS the green rating box.
Lol
Man
BlockyShapes rated yoshi, meaning for kids
Whoa
His skin and bones were squished and cracked into place.
I would love to see an entire video showing the off camera secrets in the stages
That’s kinda what boundary break’s whole channel is about LOL
Check out Boundary Break
buddy I’ve got great news about the website you’re currently on
Check out Shesez
Banana doppio
Theory for why metra knight dies with up throw on temple:
To deal with not hitting the ground, the game likely times how long he rises before coming back down. They use that time to calculate how long he falls before hitting the invisible ground (as long as there wasn't any ground to interrupt the throw). But because he is stopped by the ceiling, the amount he falls is much higher then the amount he rises. This is why k-rool stops below the platform, but doesn't die: k-rool rises much less, and thus falls a lesser distance. I bet if you made a stage with a moving platform and put a ceiling above the platform, you could get the rest of the "slam" throws to sd.
Ok, I will tell you if something happens
@@fenixsans741 I'm curious too.
I was able to do it with
Kirby
Meta knight
Charizard
And Rob
I'm forgetin someone?
@@fenixsans741 Even if you are, this works as a proof of concept. Great work.
It makes me wonder though, would taking your Y coordinate be easier?
@@MercuryA2000 Y coordinate?
The reason why being metal affects Olimar’s up-b is just because the metal suit decreases the height of your initial jump, and increases the downward speed of Olimar before the up-b’s upward movement starts. It doesn’t actually change how high his up-b itself goes.
The reason popo and nana don't both stale a move is because staling is done per move you do, not per hit. Otherwise, multihits would also stale multiple times.
I was about to write this
But only if you do hit, correct?
@@cefel Yep
To be more clear, staling happens once per move you hit. If the move doesn't hit anything, it doesn't stale. If it hits 1 or more objects with hurtboxes, it stales once.
Yeah that's what I meant but I figured saying "per move you hit, not per hit" might've been a bit too confusing for a youtube comment :P
Less than one day after, “No big events for a while.”...
STEVE ROCKS THE BLOCK
ALEX SWAPS IN!
ZOMBIE SPAWNS IN!
ENDERMAN STEPS FROM THE SHADOWS!
Meta Knight has now became a character who thinks suicide is badass
He doesn't want to live anymore, because this isn't Brawl.
What about the Heroes? They have a literal suicide attack lol
**Danny DeVito intensifies**
So anyway, I started slashing.
On ceilings
"Minecraft is still relevant, right?"
Ah, this ignorant bliss of the past
Can’t wait to see someone pull off a combo with the big pikmen
On battlefield, small battlefield, fd and big battlefield, when you play street fighter music and you are on the last stock, the music will still quicken
Didnt he already cover something like that or maybe that was pjiggles
@@ConFlow247 did i ask?
@@lachesis1541 no but theres no harm in replying to a comment
@@lachesis1541 What the fuck how can you be such a douchbag?
Does this also apply to battlefield and omega forms, or is it just the original battlefield and fd?
"I feel like things have been...pretty quiet lately."
I think it's funny you said this one day before Steve was announced for Smash
“Did I use that as an excuse to talk about Zelda a little bit?”
*“Yes”*
E
A
E
To the game.
Am i the only one that want toxtricty in smash
PKBeats September 30th: we haven't gotten any smash news as of now
Every human being October 1st: allow us to introduce ourselves
i mightve programmed arsene getting persona guillotined at the release of joker into his final smash...
Can you uhh, upload that?
ehhh mashing X to doubt.
Joker's Final Smash h264 only lasts for about 2 seconds. The rest of the stuff happens in a layout.arc file. As someone who replaced Morgana with Black Mask Akechi, let me tell you that shit is not pleasant to work with. I was stuck with file size limitations at the time too (basically the modded file has to be the same size or lower than the original file), so it was even more of a pain. Thank god for Switch Toolbox.
When Joker came out, file size limitations were still a thing and Skyline was still being developed while lc files (LUA Compiled files in the data.arc used for scripting) were still not figured out. His Final Smash is basically a video followed by a layout.arc file. The only way you could've "programmed" his final smash is by using SaltyNX and hooking the function responsible for handling it. Keep in mind that at the time of Joker's release, the GHDRIA research server still wasn't public yet, so that would mean YOU would've had to reverse-engineer the game all by yourself, which I highly doubt you could do, since you most likely aren't one of the researchers.
lying about stuff is kinda cringe ngl (if you have the means to disprove me, then go right ahead. just gotta make sure it's UMM compatible since you claimed that it was after Joker's release (yes I know they were using ArcInstaller and the SaltyNX plugin, but I'll be nice and ask for UMM proof))
@@the1whoplayz Not all capes wear heroes.
TheOneWhoPlays r/quityourbullshit
I think the reason that "Aerial barrage" final smashes do less damage than cutscene final smashes is because they have a bad angle for killing. Meta Knight's kills off the side, so maybe his does less damage than brawler?
Also for got to mention: The final smash glitch can't be because of MP4s, otherwise smash ultimate would have over *60,000* for joker because of the different combinations of characters that can be caught by it. (Thanks P-Jiggles)
I'm pretty sure the reason is that the "Aerial Barage" only takes one opponent up, but Falcon, Fox and K. Rool can hit multiple opponents in their cutscenes. Same for Yoshi's stampede for example.
@@TheCrimsonGray Actually the aerial barrage hits multiple, and there are smash 4 videos of it hitting 7 people at once.
@@Moss_Dude Hitting multiple, but does it forcibly hold them all as a part of the script?
@@happyducky9872 Yes
@@Moss_Dude Which scripts
"However, the test with Kirby led to the same result" ... baited
*changes cutscenes to “Never gonna give you up”
* Changes cutscene to the bee movie *
@@arthurthemikyu1586 changes cutscenes to dank doodle memes
Changes it all to me constantly failing to do things.
* changes cutscenes to Six the musical *
* changes cutscenes to Halo 3 intro*
"i havnt heard any news about smash bros recently"
"is minecraft still relavent"
HNMMMMM
Now I can’t forget about yoshi missing on my Game cover-
( I am from Austria )
same
Servus die Waddln Kamerad
Hää aber wieso yoshi ist der etwa zu brutal oder was lol
@@user-mp6nq9ij1t wen das ein Witz war war er schlecht wenn nicht weil da kein Platz mehr war da musste er halt weg
@@user-mp6nq9ij1t er war halt im Weg.
Pikachu hätte man wohl auch wegmachen können, aber Pikachu ist einerseits "wichtiger" und andererseits hätte man dann einen grünen Yoshi neben dem grünen Logo.
Imagine hitting someone with a sword with thousands of volt,only for a meme to start playing.
That would be the best thing ever
I would die just out of respect.
A security guard dances to Hydrocity Zone & then everyone dies.
*gets hit be sword*
*insert bee movie here*
"...Things are pretty quiet lately, in terms of exciting game announcements and whatnot"
spelunky 2, which released last week, and sakurai's new character reveal tomorrow:
3:44 kirby’s melee throws are back ಠ_ಠ
It is WOW
If you like random stage trivia, here's one. The tower over to the left on Unova Pokémon League isn't modeled on the inside, and as such you can see through the inside using camera controls. The weird thing is that the same tower on the Ω and Battlefield forms is correctly modeled on the inside, so the error is only present on the default version.
Another interesting error is that the stage select preview image for Ω Dream Land GB shows fence gates in front of the path the fighters are on, but these fences are absent in-game. There are several other minor differences with Ω form previews but this one is the most interesting.
11:24 Yeah, he's definitely a Zelda fan
I think the reason Meta Knight's throw doesn't stop midair if used in that one spot is because the stopping spot is determined by how far he's descended but the ceiling stopped most of his ascent so he reached the blast zone at the bottom before he could stop.
But why do similar up-throws stop then?
@@plompedu Because I'm dumb.
Or because they're different for some reason. Who knows?
3:40 That meta knight insta-kill throw also worked in Smash 4, still with met knight being the only one who could do it.
I should probably send this in but it's not very notable.
When it comes to the CPU if you use the wandering mushroom it would appear that the computer doesn't get reversed or confused. It is possible that the computer is good at playing invert controls but it kind of takes away from the point of the object when it doesn't work against a non-human players.
Yeah, it’s like that when everyone is invisible too. One time I was invisible and a CPU Byleth still knew exactly where I was and combo’d me to death 😂
I mean they do act a little confused (might be dependent of the CPU's level)
The Cat Gaming it was 9 for me 😂
14:08 "Minecraft is still relevant, right?" DURING a Smash video less than 24 hours before the announcement... You willed Steve into existence.
Nitnendo should really take advice from germany and just remove yoshi from the rest of the game too
True
agreed
No even of he makes you angry others are Happy because he is in the game
Nadja Nordmeyer
People who are annoyed by Yoshi are the majority, we win
@@peppinoandweskerfriendsfor3450 That just means to get better at the game, deal with it
0:42 The best rickroll setup ever
Oh my god, we finally got to my fact! Thanks for answering my question about Wario’s chomp!
Pertaining to the Olimar UpB height difference, I feel that it may have to do with a gravity change that's applied when you're metal. You can see when he's not metal that he jumps then briefly stalls before continuing upward but when he's metal, he actually drops to nearly the height he first jumped at before he starts moving upward again.
If there's a way to alter Olimar's gravity, we could probably figure out whether that's true or not.
Side note, but it's almost like the move slowly adds a vector to Olimar's vertical speed which eventually caps out instead of just overwriting his speed according to variables such as pokemon weight and gravity.
I love how he said I wish there were more smash news then next day Steve is announced
3:15 they should've just removed yoshi from the game tbh.
Ah yes
Metal + 3 Purple Pikmin
Little Mac:
"Finally, a worthy opponent! Our battle will be legendary!"
13:23-Things have been quiet
13:34-No smash news
Oh Buddy, If Only You'd Have Known
“Things are pretty quiet recently”
oh you had no idea what was going down that night did you.
The red arrow/scale combo made it so every peripheral glance of the thumbnail was giving me heavy hammer-and-sickle vibes
I look forward to these videos so much. Theyre like the best part of my week each time they release
3:22
*PIKACHU used TAIL WHIP on LINKS CROTCH!*
*ITS SUPER EFFECTIVE!!!*
Final smashes that do different percentages, makes sense to me because some can affect up to 7 fighters, where some are 1-on-1.
This is true, and that is why they should make the final smashes do different percentages if you play 1-on-1 or 3+ players. I don't mean the 1-on-1 no times multiplier, since that affects everyone. But unique values for each final smash if it's a 1-on-1 (items irrelevant) setting.
The damage difference between the different types of final smashes may be due to the fact that ones like falcon and fox can catch multiple enemies in their activation box, while greninja/mii brawler style ones can only target one enemy
I have been watching PKBeats for 5 hours straight and didn't realize. So either a blessing or a curse cuz hes all in my recommended
PK: There's nothing going on in smash recently
Nintendo: Honey, you've got a whole storm coming
It’s physics and I’m calling it “Schrodinger’s chomp”: once a character has been chomped, the character then becomes a character-possibility-wave. That tells you the character both is and isn’t in Wario’s mouth. Quantum smash facts boi 🤣
The reason why Mii Brawler's FS deals more percent because it spikes right in the middle of the stage (making it more difficult to actually kill) while Falcon's has high knockback upwards, making it way easier to 0-death with with an up-air string
Someone: makes a mod allowing you to replace hero's and joker's final smash with anything
Me: rickrolls my friend
The mp4 is too short for that though :(
This is good information. I thought that moves got stale the more opponents they hit, but now I know that the move probably stales only once per use, no matter how many people I hit!
The reason the scales work like that, is because they just measure the weight of a character, the stat that determines how far they get launched. This is why things like eating other characters or changes in states don’t effect them; of course those things wouldn’t change the launch resistance of the characters.
With the Mario and ICs fact, the reason the move doesnt stale is because when you hit Popo that same hitbox is extended to last longer, meaning Nana gets hit by the same hitbox, so it doesnt stale. The staling of a move only factors how many times a move is used, not how many people are hit. Which is why when the move was used 3 times, it staled 3 times, but when you baired twice, its staled as a second use. I hope this makes sense.
Hero hits you with his electrified sword.
The screen cuts to black, and there is absolute silence for a few seconds.
Then, you hear a guitar chord, followed by a drum line.
You are then pummelled while Paralyzer by Finger Eleven plays.
Don't forget that Fox, Captain Falco and Co can pull multiple opponents into their cutscene, while Greninja and Mii-Brawler only pull one into the semi-cutscene. That validates the higher damage-output of the latter.
it's the first time I arrive on a video 15 seconds after its release
"Admire the details"
What details do I have as a sonic main?They even got his mouth wrong.Thats why we can spindash and not get punished,we don't care about details.
Sonic mains be like: ↔️🅱️
"Neutral? That's a funny way of spelling Spindash"
-Mighty Keef
Robert Clark 😂🤣🤣🤣😂😂😂😂😂
Yoshi was gone from the box art because he was in jail for tax evasion
You put Tf2 stuff in the back of a smash vid. Amazing.
I think the reason why Hero and Joker's final smash is like that is becasue there might be 8 players on screen, 14 if its Ice Climbers, so it might not be able to handle it.
Thank you for this amazing content
Kinda sus bro😳
Boi thats cap
Imma vote him
Yo that's my pfp on whatsapp
i saw yellow vent
i think so
Lol
Yes
My guess for the Meta knight one is because of his specific hit box and interaction with collision, it considers him to have moved the normal height and gone into the sky .
For example on moving platforms. When he does up throw, he goes up until the edge of the skybox, which then stops his vertical ascent. Then when coming back down, it uses a negative number = how far up he went with the throw to move him exactly down to where it started.
However, here, there is some Jan with collision right there which made the game consider him to go back up.
This can be further supported by K. Rool, who moved down slightly off the platform, likely because the same thing happened with Meta Knight, but it got corrected because of K. Rool's large hitbox.
There is also a ground factor as well, so when it hits ground like it went through a semisolid, it does not pass through the ground and instead goes above. However in this case the lowest location was the blastzone.
Just a theory.
I love how Wario commits cannibalism.
Imaging you are getting hit by a final smash by your friend, who mains Hero. You are on your last stock. This is the end...
and then, instead of a final smash, you're now watching Shrek.
I think I know why meta knights up throw kills you, both king k rool and meta knights up throw go up and down a certain amount, meta knights up throw can’t go up the full way but it can go down so it still goes up and down but the up is stopped so the down starts lower and goes into the blast zone, I hypothesize that if the blast zone were lower then meta knight would hit an invisible floor like he does on smashville. This is backed up by king k rools up throw which does the same thing but since it doesn’t go as far up and down he still his the invisible floor even though it’s lower than where he started the throw from
I just noticed that joker’s final smash inverts the characters when joker does his pose, easily seen with sword characters
The part at the end of the video about not having any smash directs or news really aged like milk
I think the only "problem" with adding a different video would be that the player character would still be doing their thing. Like, the characters overlay the mp4, how else could they have their alts unless they want 8 mp4's for hero, and 16 for Joker since the all out attack has 2 configurations for his party members. Also in Joker final smash, I'm fairly certain the text for Futaba and Morgana are overlays too, if it wasn't joker would need something like 50+ mp4s just for his final smash
The heart piece in great bay was mentioned in the trivia tab, it was also in Melee
The meta knight up throw thing also works on spear pillar in the under section and allows kirby, k rool, and charizard to do the same trick!
I think meta knight goes a set distance up and then a set distance down when he upthrows, if he doesn't land on ground. so the part of the stage pushes him to the right and stops him from going further up, and then goes the predetermined distance down which is below the initial height since he didn't go the full distance upwards. hope this made sense.
"We have crickets in terms of smash news"
Sakurai: wait till you see the next minecraft update
About that last one, tap jump is the default in control settings, so I think the CPU is just mapped to default controls
Hi, PKBeats! I don't know if this is well known or not, but I might've found a new Lucario Glitch! In the game, Lucario's ponytails flare up as he takes more damage. So in training mode, if you set Lucario's damage to high percents so it flares up, then reset the training by doing L R and A, then set him back to 0, his hair doesn't actually go back down!
This video shows that little mac packs the same punch as a full grown gorilla. No one should have survived their bouts with him.
“No new smash news”
“Is Minecraft still relevant?”
That first fact made it sound like grabs would have the same resulr if the grabbed character is "floating"
I think the reason why Olimar's pikmin varied in being able to survive Zelda's final smash could relate to the level they are. Pikmin grow over the course of a match, from leaf to bud to flower. Maybe their defense increases over time as well?
Pk gotta say that tf2 unusual is pretty nice!
Speaking of MP4s if you go to the home menu from the opening it kinda starts over the segment that's playing.
Now I really love the idea of changing Hero's Final Smash to Go Bwah, lol
From what I remember when looking through the game's files, the final smashes aren't MP4 files. They're image files/3D models. It's done in engine. The only video files in the game are the movies from the vault.
It's fairly confirmed that these are videos, since there's the glitch that makes the video play at a different speed. Something that doesn't happen with any other final smash.
12:00 That's more of a misunderstanding of how staling works. Staling isn't tied to what characters you hit at all, so whether you hit two people at once or two ice climbers, it will only stale once. When you hit someone with a move that move goes into the stale queue once, regardless of how many people you hit, and this staling queue is tied to the USER of the move.
Being in Wario's mouth doesn't "get rid" of the fighter's weight, they just aren't stood on the scales anymore so the scale doesn't register their weight
@@threemothsETC *jesus christ ok..* imagine that this is a video game and the scales are only registering the fighters that are touching them
I'm not saying this is how scales are *supposed* to work, I'm saying that a fighter being eaten by Wario does not "get rid" of their weight value, it stops them touching the scales
The thing for final smashes I think, is that some of those are multi-character FS unlike just one character FS like Mii brawlers, so in a 4v4 battle, you are most likely to get multiple people with the weaker ones, while the stronger ones might "guarantee" just one victim.
keep in mind the game is not only balanced towards a 1v1 environment.
If you control the CPU in the Training Mode the settings are set to default, whereas tap jump is on. That’s why it’s not a jump press it’s the macro of pressing up.
you can use motion controls at max distance in the camera to be able to see behind a lot of stage background art
2:00 the way it works is that the characters feet have to be on the scale for it to register
you forgot to check the max number of character can hit with their final smash. like sheik can only hit one as king k roll can hit multiple (if i remenber correctly). so maybe the dmg difference come form that
I wonder if metal nights up throw was altered by the pillar because when he did it, it moved the lower half of throw was moved down to compensate for the throw, thus killing him
"Minecraft is still relevant, right?"
Smash seems to agree with that statement given their recent announcement hahahaha
1:57 I already knew this one because do you know how broken Wario would be in doubles let alone in single matchups if he just chomped the enemy and had a decreased amount of hit stun + destroying any combo potential to knock him around let alone having any bomb actually do any knockback to him? He would be TOP TIER if they added weight from the chomp.
That being said it would be cool to see this become an actual game effect to add weight to Wario based on the target he's chomping, it would make doubles broken and fun to watch then.
about the olimar metal box, it looks like at the beginning of the float, he falls a little. I don't think it's weight related, I think that at the beginning of the up b, he jumps, then enters a float space. and, when he jumps, he falls a little before he enters that floating space.
And now we have Steve from smash
The fact that one move doesn't stale twice when hitting both Ice Climbers isn't just an Ice Climbers thing. Any move can only stale once every time it's thrown out. Say you catch four different people with a big move like Byleth's side special, Areadbhar. Even though you hit four people, the move would still only stale once.
(0:30) I still find it weird that the UI disappear during the video playing. That must be an oversight? Obviously the UI won't be part of the video because there's just one video and the UI could display any percentage. But both videos have the playable character(s) show up closer to the end of the video, which are the actual in-game models and not part of the video. (This can be proven by the slow-down bug where the video plays slowly, and the player character(s) show up too early and then cut the video too early.) - So, because they can overlay things over the video, they can put the UI over the video as well. Maybe the engine can't place the UI over the video; after all, no video final smashes existed before DLC was added, so they might not be able to fix this issue.
I think Meta Knight's up throw keeps going down because it's based on how far he drops, and since he starts dropping at a lower height than normal, he lands lower than normal.
Along with Yoshi being taken out of the box in certain countries, Pikachu’s tail is removed as well
Fact: Dedede can inhale a super spicy curry, but when he inhales again, his mouth is smaller.