Does CHOMP Make You WEIGH MORE? -- Random Smash Ultimate Facts

Поделиться
HTML-код
  • Опубликовано: 29 сен 2020
  • The questions EVERYONE has been DYING to know since the creation of video games.
    I dunno why my voice sounds odd in the first half or so, I guess that's just a result of me recording audio right after waking up and not giving my voice enough time to come back -- it sounds normal in, like, the second half of the video lol
    Also I think I may be on team glowing squid for the Minecraft mob update, but honestly anything except the glowshroom seems neat. Excited for more Minecraft stuff lol
    Fact/Question Submission Form: forms.gle/Lxw8RfzP2UuWG47j9
    Music used:
    Angel Island Zone (Sonic Mania): • Angel Island Zone - So...
    Shop (TLoZ: Majora's Mask): • Video
    Hotel (Undertale): • Undertale OST: 054 - H...
    Cloud Tops (TLoZ: The Minish Cap): • 36 - Cloud Tops - The ...
    Patreon: / pkbeats
    Twitter: / casual_pkbeats
    Discord: / discord
    Twitch: twitch.tv/pkbeats
    Business Email: pkbeats@moreyellow.com
    "Personal" Email: PsychoKineticBeats@gmail.com
    Stay casual
    Thanks to all of my Patreon members:
    - Felipe Morla
    - Skully
    - Avenkaru
    - Burbo
    - Cody Benda
    - Raighne
    - Feurolant
    - Aman Shareef
    - PinkieOats
    - Xammary
    Thanks to all of my channel members:
    - Aizeque
    - Burbo Banana
    - Tyrannosaurus Chexmix
    - Not Connor Bailey
    - Mag idk
    #SmashUltimate #SmashBros #NintendoSwitch #Nintendo
  • ИгрыИгры

Комментарии • 755

  • @Casual_PKBeats
    @Casual_PKBeats  3 года назад +721

    Of course in the ONE video I mention that things seem really quiet in terms of announcements... an announcement happens...
    I'm hoping for Travis Touchdown, personally, but really I have no clue who it'll be, so I'm real excited

    • @CJSimpleton
      @CJSimpleton 3 года назад +9

      ∠( ᐛ 」∠) _

    • @CJSimpleton
      @CJSimpleton 3 года назад +6

      I want toxtricity

    • @xephia4258
      @xephia4258 3 года назад +10

      Nah man, its gonna be tetris xD

    • @ninjaseth4357
      @ninjaseth4357 3 года назад +9

      I want hog rider lol

    • @ataingehe5387
      @ataingehe5387 3 года назад +5

      I believe meta knight's up throw goes down to the blastzone because it can't go the full height, I think that instead of a set duration, it's more of a set distance.

  • @BeatAces
    @BeatAces 3 года назад +401

    Yoshi didn’t get removed from the cover, his body was transmogrified into the ratings logo

  • @coldmill8615
    @coldmill8615 3 года назад +71

    Imagine the "When I use Hero's Final Smash the entire Shrek movie plays"

    • @DeisFortuna
      @DeisFortuna 3 года назад +2

      I suspect that there are things like time duration limits in place

    • @bobbytonson5890
      @bobbytonson5890 3 года назад +12

      @@DeisFortuna So couldn't we just speed up the movie a bunch?

    • @supremechaosbeing2696
      @supremechaosbeing2696 3 года назад +7

      imagne a full movie in like 10 seconds

    • @k-leb4671
      @k-leb4671 3 года назад +5

      @@supremechaosbeing2696 Pretty sure that's already on RUclips.

    • @leeum20real
      @leeum20real Год назад

      ​@@k-leb4671 I want the video so I can slow it down a ton and then watch a movie for free

  • @blockyshapes7001
    @blockyshapes7001 3 года назад +356

    3:17 they didn’t remove yoshi, yoshi IS the green rating box.

    • @mnhplayz
      @mnhplayz 3 года назад +2

      Lol

    • @MiguelMem
      @MiguelMem 3 года назад +1

      Man

    • @brandonlee8123
      @brandonlee8123 3 года назад +7

      BlockyShapes rated yoshi, meaning for kids

    • @CJSimpleton
      @CJSimpleton 3 года назад +1

      Whoa

    • @Mini-se6cx
      @Mini-se6cx 3 года назад +1

      His skin and bones were squished and cracked into place.

  • @aidenshumaker4069
    @aidenshumaker4069 3 года назад +479

    I would love to see an entire video showing the off camera secrets in the stages

    • @ValentiaAlm
      @ValentiaAlm 3 года назад +49

      That’s kinda what boundary break’s whole channel is about LOL

    • @SCrafter1234
      @SCrafter1234 3 года назад +19

      Check out Boundary Break

    • @IanZWhite00
      @IanZWhite00 3 года назад +12

      buddy I’ve got great news about the website you’re currently on

    • @atroxity7523
      @atroxity7523 3 года назад +13

      Check out Shesez

    • @mx.plasma
      @mx.plasma 3 года назад +8

      Banana doppio

  • @gengarisnotinsmash...
    @gengarisnotinsmash... 3 года назад +304

    Theory for why metra knight dies with up throw on temple:
    To deal with not hitting the ground, the game likely times how long he rises before coming back down. They use that time to calculate how long he falls before hitting the invisible ground (as long as there wasn't any ground to interrupt the throw). But because he is stopped by the ceiling, the amount he falls is much higher then the amount he rises. This is why k-rool stops below the platform, but doesn't die: k-rool rises much less, and thus falls a lesser distance. I bet if you made a stage with a moving platform and put a ceiling above the platform, you could get the rest of the "slam" throws to sd.

    • @fenixsans741
      @fenixsans741 3 года назад +14

      Ok, I will tell you if something happens

    • @MercuryA2000
      @MercuryA2000 3 года назад +4

      @@fenixsans741 I'm curious too.

    • @fenixsans741
      @fenixsans741 3 года назад +23

      I was able to do it with
      Kirby
      Meta knight
      Charizard
      And Rob
      I'm forgetin someone?

    • @MercuryA2000
      @MercuryA2000 3 года назад +9

      @@fenixsans741 Even if you are, this works as a proof of concept. Great work.
      It makes me wonder though, would taking your Y coordinate be easier?

    • @fenixsans741
      @fenixsans741 3 года назад +2

      @@MercuryA2000 Y coordinate?

  • @patroka
    @patroka 3 года назад +78

    The reason why being metal affects Olimar’s up-b is just because the metal suit decreases the height of your initial jump, and increases the downward speed of Olimar before the up-b’s upward movement starts. It doesn’t actually change how high his up-b itself goes.

  • @drepple
    @drepple 3 года назад +156

    The reason popo and nana don't both stale a move is because staling is done per move you do, not per hit. Otherwise, multihits would also stale multiple times.

    • @davimanso4637
      @davimanso4637 3 года назад +1

      I was about to write this

    • @cefel
      @cefel 3 года назад +5

      But only if you do hit, correct?

    • @bean207
      @bean207 3 года назад +3

      @@cefel Yep

    • @theodoric4270
      @theodoric4270 3 года назад +13

      To be more clear, staling happens once per move you hit. If the move doesn't hit anything, it doesn't stale. If it hits 1 or more objects with hurtboxes, it stales once.

    • @drepple
      @drepple 3 года назад +2

      Yeah that's what I meant but I figured saying "per move you hit, not per hit" might've been a bit too confusing for a youtube comment :P

  • @AustraliaHungary27
    @AustraliaHungary27 3 года назад +123

    Less than one day after, “No big events for a while.”...
    STEVE ROCKS THE BLOCK

    • @omniscientbarebones
      @omniscientbarebones 3 года назад +7

      ALEX SWAPS IN!
      ZOMBIE SPAWNS IN!
      ENDERMAN STEPS FROM THE SHADOWS!

  • @the_rookie6503
    @the_rookie6503 3 года назад +125

    Meta Knight has now became a character who thinks suicide is badass

  • @DallinBTW
    @DallinBTW 3 года назад +16

    "Minecraft is still relevant, right?"
    Ah, this ignorant bliss of the past

  • @dabiskitt
    @dabiskitt 3 года назад +35

    Can’t wait to see someone pull off a combo with the big pikmen

  • @lachesis1541
    @lachesis1541 3 года назад +52

    On battlefield, small battlefield, fd and big battlefield, when you play street fighter music and you are on the last stock, the music will still quicken

    • @ConFlow247
      @ConFlow247 3 года назад +1

      Didnt he already cover something like that or maybe that was pjiggles

    • @lachesis1541
      @lachesis1541 3 года назад

      @@ConFlow247 did i ask?

    • @ConFlow247
      @ConFlow247 3 года назад +2

      @@lachesis1541 no but theres no harm in replying to a comment

    • @floris1912
      @floris1912 3 года назад +3

      @@lachesis1541 What the fuck how can you be such a douchbag?

    • @david_vassey
      @david_vassey 3 года назад

      Does this also apply to battlefield and omega forms, or is it just the original battlefield and fd?

  • @beethebee8
    @beethebee8 3 года назад +11

    "I feel like things have been...pretty quiet lately."
    I think it's funny you said this one day before Steve was announced for Smash

  • @CJSimpleton
    @CJSimpleton 3 года назад +92

    “Did I use that as an excuse to talk about Zelda a little bit?”
    *“Yes”*

  • @Marx_8941
    @Marx_8941 3 года назад +3

    PKBeats September 30th: we haven't gotten any smash news as of now
    Every human being October 1st: allow us to introduce ourselves

  • @nintendope8837
    @nintendope8837 3 года назад +70

    i mightve programmed arsene getting persona guillotined at the release of joker into his final smash...

    • @jstafys8073
      @jstafys8073 3 года назад +13

      Can you uhh, upload that?

    • @the1whoplayz
      @the1whoplayz 3 года назад +14

      ehhh mashing X to doubt.
      Joker's Final Smash h264 only lasts for about 2 seconds. The rest of the stuff happens in a layout.arc file. As someone who replaced Morgana with Black Mask Akechi, let me tell you that shit is not pleasant to work with. I was stuck with file size limitations at the time too (basically the modded file has to be the same size or lower than the original file), so it was even more of a pain. Thank god for Switch Toolbox.
      When Joker came out, file size limitations were still a thing and Skyline was still being developed while lc files (LUA Compiled files in the data.arc used for scripting) were still not figured out. His Final Smash is basically a video followed by a layout.arc file. The only way you could've "programmed" his final smash is by using SaltyNX and hooking the function responsible for handling it. Keep in mind that at the time of Joker's release, the GHDRIA research server still wasn't public yet, so that would mean YOU would've had to reverse-engineer the game all by yourself, which I highly doubt you could do, since you most likely aren't one of the researchers.
      lying about stuff is kinda cringe ngl (if you have the means to disprove me, then go right ahead. just gotta make sure it's UMM compatible since you claimed that it was after Joker's release (yes I know they were using ArcInstaller and the SaltyNX plugin, but I'll be nice and ask for UMM proof))

    • @diablo.the.cheater
      @diablo.the.cheater 3 года назад +2

      @@the1whoplayz Not all capes wear heroes.

    • @troyjohnson2137
      @troyjohnson2137 3 года назад +1

      TheOneWhoPlays r/quityourbullshit

  • @Moss_Dude
    @Moss_Dude 3 года назад +20

    I think the reason that "Aerial barrage" final smashes do less damage than cutscene final smashes is because they have a bad angle for killing. Meta Knight's kills off the side, so maybe his does less damage than brawler?
    Also for got to mention: The final smash glitch can't be because of MP4s, otherwise smash ultimate would have over *60,000* for joker because of the different combinations of characters that can be caught by it. (Thanks P-Jiggles)

    • @TheCrimsonGray
      @TheCrimsonGray 3 года назад +1

      I'm pretty sure the reason is that the "Aerial Barage" only takes one opponent up, but Falcon, Fox and K. Rool can hit multiple opponents in their cutscenes. Same for Yoshi's stampede for example.

    • @Moss_Dude
      @Moss_Dude 3 года назад +1

      @@TheCrimsonGray Actually the aerial barrage hits multiple, and there are smash 4 videos of it hitting 7 people at once.

    • @happyducky9872
      @happyducky9872 3 года назад

      @@Moss_Dude Hitting multiple, but does it forcibly hold them all as a part of the script?

    • @Moss_Dude
      @Moss_Dude 3 года назад

      @@happyducky9872 Yes

    • @happyducky9872
      @happyducky9872 3 года назад

      @@Moss_Dude Which scripts

  • @imablindunicorn6878
    @imablindunicorn6878 3 года назад +15

    "However, the test with Kirby led to the same result" ... baited

  • @YeetMaster21E
    @YeetMaster21E 3 года назад +90

    *changes cutscenes to “Never gonna give you up”

  • @tacosquaredev4976
    @tacosquaredev4976 3 года назад +7

    "i havnt heard any news about smash bros recently"
    "is minecraft still relavent"
    HNMMMMM

  • @Adlerlovesyou
    @Adlerlovesyou 3 года назад +16

    Now I can’t forget about yoshi missing on my Game cover-
    ( I am from Austria )

    • @insertgoodnamehere8029
      @insertgoodnamehere8029 3 года назад +1

      same

    • @nadjanordmeyer8239
      @nadjanordmeyer8239 3 года назад +1

      Servus die Waddln Kamerad

    • @user-mp6nq9ij1t
      @user-mp6nq9ij1t 3 года назад

      Hää aber wieso yoshi ist der etwa zu brutal oder was lol

    • @nadjanordmeyer8239
      @nadjanordmeyer8239 3 года назад +1

      @@user-mp6nq9ij1t wen das ein Witz war war er schlecht wenn nicht weil da kein Platz mehr war da musste er halt weg

    • @TheMite7
      @TheMite7 3 года назад +1

      @@user-mp6nq9ij1t er war halt im Weg.
      Pikachu hätte man wohl auch wegmachen können, aber Pikachu ist einerseits "wichtiger" und andererseits hätte man dann einen grünen Yoshi neben dem grünen Logo.

  • @ahmadkazan7994
    @ahmadkazan7994 3 года назад +31

    Imagine hitting someone with a sword with thousands of volt,only for a meme to start playing.

    • @Adlerlovesyou
      @Adlerlovesyou 3 года назад

      That would be the best thing ever

    • @funkuro
      @funkuro 3 года назад +1

      I would die just out of respect.

    • @D_YellowMadness
      @D_YellowMadness 3 года назад +1

      A security guard dances to Hydrocity Zone & then everyone dies.

    • @Last_Person
      @Last_Person 3 года назад +1

      *gets hit be sword*
      *insert bee movie here*

  • @keechoocalzone8712
    @keechoocalzone8712 3 года назад +6

    "...Things are pretty quiet lately, in terms of exciting game announcements and whatnot"
    spelunky 2, which released last week, and sakurai's new character reveal tomorrow:

  • @CJSimpleton
    @CJSimpleton 3 года назад +5

    3:44 kirby’s melee throws are back ಠ_ಠ

  • @TheLobsterCopter5000
    @TheLobsterCopter5000 3 года назад +2

    If you like random stage trivia, here's one. The tower over to the left on Unova Pokémon League isn't modeled on the inside, and as such you can see through the inside using camera controls. The weird thing is that the same tower on the Ω and Battlefield forms is correctly modeled on the inside, so the error is only present on the default version.
    Another interesting error is that the stage select preview image for Ω Dream Land GB shows fence gates in front of the path the fighters are on, but these fences are absent in-game. There are several other minor differences with Ω form previews but this one is the most interesting.

  • @petery6432
    @petery6432 3 года назад +2

    11:24 Yeah, he's definitely a Zelda fan

  • @D_YellowMadness
    @D_YellowMadness 3 года назад +2

    I think the reason Meta Knight's throw doesn't stop midair if used in that one spot is because the stopping spot is determined by how far he's descended but the ceiling stopped most of his ascent so he reached the blast zone at the bottom before he could stop.

    • @plompedu
      @plompedu 3 года назад

      But why do similar up-throws stop then?

    • @D_YellowMadness
      @D_YellowMadness 3 года назад

      @@plompedu Because I'm dumb.
      Or because they're different for some reason. Who knows?

  • @felixd8665
    @felixd8665 3 года назад +8

    3:40 That meta knight insta-kill throw also worked in Smash 4, still with met knight being the only one who could do it.

  • @katamichi8003
    @katamichi8003 3 года назад +8

    I should probably send this in but it's not very notable.
    When it comes to the CPU if you use the wandering mushroom it would appear that the computer doesn't get reversed or confused. It is possible that the computer is good at playing invert controls but it kind of takes away from the point of the object when it doesn't work against a non-human players.

    • @ObiAlmighty
      @ObiAlmighty 3 года назад +4

      Yeah, it’s like that when everyone is invisible too. One time I was invisible and a CPU Byleth still knew exactly where I was and combo’d me to death 😂

    • @ZCatt
      @ZCatt 3 года назад +5

      I mean they do act a little confused (might be dependent of the CPU's level)

    • @ObiAlmighty
      @ObiAlmighty 3 года назад +2

      The Cat Gaming it was 9 for me 😂

  • @Kobalent
    @Kobalent 3 года назад +1

    14:08 "Minecraft is still relevant, right?" DURING a Smash video less than 24 hours before the announcement... You willed Steve into existence.

  • @Flandre-Scarlet
    @Flandre-Scarlet 3 года назад +30

    Nitnendo should really take advice from germany and just remove yoshi from the rest of the game too

  • @lemondrop0568
    @lemondrop0568 3 года назад +2

    0:42 The best rickroll setup ever

  • @alexmacic5955
    @alexmacic5955 3 года назад +1

    Oh my god, we finally got to my fact! Thanks for answering my question about Wario’s chomp!

  • @gerg905
    @gerg905 3 года назад +3

    Pertaining to the Olimar UpB height difference, I feel that it may have to do with a gravity change that's applied when you're metal. You can see when he's not metal that he jumps then briefly stalls before continuing upward but when he's metal, he actually drops to nearly the height he first jumped at before he starts moving upward again.
    If there's a way to alter Olimar's gravity, we could probably figure out whether that's true or not.
    Side note, but it's almost like the move slowly adds a vector to Olimar's vertical speed which eventually caps out instead of just overwriting his speed according to variables such as pokemon weight and gravity.

  • @dtmareth
    @dtmareth 3 года назад +1

    I love how he said I wish there were more smash news then next day Steve is announced

  • @mimito6037
    @mimito6037 3 года назад +3

    3:15 they should've just removed yoshi from the game tbh.

  • @leoleo4469
    @leoleo4469 3 года назад +1

    Ah yes
    Metal + 3 Purple Pikmin
    Little Mac:
    "Finally, a worthy opponent! Our battle will be legendary!"

  • @cooj5009
    @cooj5009 3 года назад +1

    13:23-Things have been quiet
    13:34-No smash news
    Oh Buddy, If Only You'd Have Known

  • @scout2
    @scout2 3 года назад +3

    “Things are pretty quiet recently”
    oh you had no idea what was going down that night did you.

  • @IanZWhite00
    @IanZWhite00 3 года назад

    The red arrow/scale combo made it so every peripheral glance of the thumbnail was giving me heavy hammer-and-sickle vibes

  • @kusharya8006
    @kusharya8006 3 года назад

    I look forward to these videos so much. Theyre like the best part of my week each time they release

  • @Jellyman4
    @Jellyman4 3 года назад +1

    3:22
    *PIKACHU used TAIL WHIP on LINKS CROTCH!*
    *ITS SUPER EFFECTIVE!!!*

  • @korydeleon8236
    @korydeleon8236 3 года назад +1

    Final smashes that do different percentages, makes sense to me because some can affect up to 7 fighters, where some are 1-on-1.

    • @Liggliluff
      @Liggliluff 2 года назад +1

      This is true, and that is why they should make the final smashes do different percentages if you play 1-on-1 or 3+ players. I don't mean the 1-on-1 no times multiplier, since that affects everyone. But unique values for each final smash if it's a 1-on-1 (items irrelevant) setting.

  • @jrman624
    @jrman624 3 года назад

    The damage difference between the different types of final smashes may be due to the fact that ones like falcon and fox can catch multiple enemies in their activation box, while greninja/mii brawler style ones can only target one enemy

  • @floof7572
    @floof7572 3 года назад +2

    I have been watching PKBeats for 5 hours straight and didn't realize. So either a blessing or a curse cuz hes all in my recommended

  • @teagank.17
    @teagank.17 3 года назад

    PK: There's nothing going on in smash recently
    Nintendo: Honey, you've got a whole storm coming

  • @jamesmkay
    @jamesmkay 3 года назад +3

    It’s physics and I’m calling it “Schrodinger’s chomp”: once a character has been chomped, the character then becomes a character-possibility-wave. That tells you the character both is and isn’t in Wario’s mouth. Quantum smash facts boi 🤣

  • @ohhimark1151
    @ohhimark1151 2 года назад

    The reason why Mii Brawler's FS deals more percent because it spikes right in the middle of the stage (making it more difficult to actually kill) while Falcon's has high knockback upwards, making it way easier to 0-death with with an up-air string

  • @foxyarts7976
    @foxyarts7976 3 года назад +1

    Someone: makes a mod allowing you to replace hero's and joker's final smash with anything
    Me: rickrolls my friend

    • @kara6020
      @kara6020 3 года назад

      The mp4 is too short for that though :(

  • @Yacob_Sloth
    @Yacob_Sloth 3 года назад +1

    This is good information. I thought that moves got stale the more opponents they hit, but now I know that the move probably stales only once per use, no matter how many people I hit!

  • @patroka
    @patroka 3 года назад +1

    The reason the scales work like that, is because they just measure the weight of a character, the stat that determines how far they get launched. This is why things like eating other characters or changes in states don’t effect them; of course those things wouldn’t change the launch resistance of the characters.

  • @theraltsguy
    @theraltsguy 3 года назад

    With the Mario and ICs fact, the reason the move doesnt stale is because when you hit Popo that same hitbox is extended to last longer, meaning Nana gets hit by the same hitbox, so it doesnt stale. The staling of a move only factors how many times a move is used, not how many people are hit. Which is why when the move was used 3 times, it staled 3 times, but when you baired twice, its staled as a second use. I hope this makes sense.

  • @LloydTheZephyrian
    @LloydTheZephyrian 3 года назад

    Hero hits you with his electrified sword.
    The screen cuts to black, and there is absolute silence for a few seconds.
    Then, you hear a guitar chord, followed by a drum line.
    You are then pummelled while Paralyzer by Finger Eleven plays.

  • @Blablablub131
    @Blablablub131 3 года назад

    Don't forget that Fox, Captain Falco and Co can pull multiple opponents into their cutscene, while Greninja and Mii-Brawler only pull one into the semi-cutscene. That validates the higher damage-output of the latter.

  • @LyDek_Ruke
    @LyDek_Ruke 3 года назад +4

    it's the first time I arrive on a video 15 seconds after its release

  • @ahmadkazan7994
    @ahmadkazan7994 3 года назад +16

    "Admire the details"
    What details do I have as a sonic main?They even got his mouth wrong.Thats why we can spindash and not get punished,we don't care about details.

    • @marcuswilkerson1239
      @marcuswilkerson1239 3 года назад +2

      Sonic mains be like: ↔️🅱️

    • @jennytulls6369
      @jennytulls6369 3 года назад +2

      "Neutral? That's a funny way of spelling Spindash"
      -Mighty Keef

    • @ObiAlmighty
      @ObiAlmighty 3 года назад +1

      Robert Clark 😂🤣🤣🤣😂😂😂😂😂

  • @RhythmicWaluigi
    @RhythmicWaluigi 3 года назад +1

    Yoshi was gone from the box art because he was in jail for tax evasion

  • @shrunkfrog9293
    @shrunkfrog9293 3 года назад +1

    You put Tf2 stuff in the back of a smash vid. Amazing.

  • @alorikitsune6394
    @alorikitsune6394 3 года назад

    I think the reason why Hero and Joker's final smash is like that is becasue there might be 8 players on screen, 14 if its Ice Climbers, so it might not be able to handle it.

  • @LemonBoyGames
    @LemonBoyGames 3 года назад +13

    Thank you for this amazing content

  • @omongogos
    @omongogos 3 года назад +6

    i think so

  • @SincradTB
    @SincradTB 3 года назад

    My guess for the Meta knight one is because of his specific hit box and interaction with collision, it considers him to have moved the normal height and gone into the sky .
    For example on moving platforms. When he does up throw, he goes up until the edge of the skybox, which then stops his vertical ascent. Then when coming back down, it uses a negative number = how far up he went with the throw to move him exactly down to where it started.
    However, here, there is some Jan with collision right there which made the game consider him to go back up.
    This can be further supported by K. Rool, who moved down slightly off the platform, likely because the same thing happened with Meta Knight, but it got corrected because of K. Rool's large hitbox.
    There is also a ground factor as well, so when it hits ground like it went through a semisolid, it does not pass through the ground and instead goes above. However in this case the lowest location was the blastzone.
    Just a theory.

  • @omniscientbarebones
    @omniscientbarebones 3 года назад +1

    I love how Wario commits cannibalism.

  • @kirbomatic1573
    @kirbomatic1573 3 года назад

    Imaging you are getting hit by a final smash by your friend, who mains Hero. You are on your last stock. This is the end...
    and then, instead of a final smash, you're now watching Shrek.

  • @marinadavies1917
    @marinadavies1917 3 года назад +1

    I think I know why meta knights up throw kills you, both king k rool and meta knights up throw go up and down a certain amount, meta knights up throw can’t go up the full way but it can go down so it still goes up and down but the up is stopped so the down starts lower and goes into the blast zone, I hypothesize that if the blast zone were lower then meta knight would hit an invisible floor like he does on smashville. This is backed up by king k rools up throw which does the same thing but since it doesn’t go as far up and down he still his the invisible floor even though it’s lower than where he started the throw from

  • @SportsGaming-ll3ru
    @SportsGaming-ll3ru 3 года назад

    I just noticed that joker’s final smash inverts the characters when joker does his pose, easily seen with sword characters

  • @Shmoovy7
    @Shmoovy7 3 года назад +1

    The part at the end of the video about not having any smash directs or news really aged like milk

  • @SaltyCalhoun
    @SaltyCalhoun 3 года назад

    I think the only "problem" with adding a different video would be that the player character would still be doing their thing. Like, the characters overlay the mp4, how else could they have their alts unless they want 8 mp4's for hero, and 16 for Joker since the all out attack has 2 configurations for his party members. Also in Joker final smash, I'm fairly certain the text for Futaba and Morgana are overlays too, if it wasn't joker would need something like 50+ mp4s just for his final smash

  • @velvetbutterfly
    @velvetbutterfly 3 года назад

    The heart piece in great bay was mentioned in the trivia tab, it was also in Melee

  • @cxckpit
    @cxckpit 3 года назад

    The meta knight up throw thing also works on spear pillar in the under section and allows kirby, k rool, and charizard to do the same trick!

  • @fiendfi7119
    @fiendfi7119 3 года назад

    I think meta knight goes a set distance up and then a set distance down when he upthrows, if he doesn't land on ground. so the part of the stage pushes him to the right and stops him from going further up, and then goes the predetermined distance down which is below the initial height since he didn't go the full distance upwards. hope this made sense.

  • @potatobean6064
    @potatobean6064 3 года назад

    "We have crickets in terms of smash news"
    Sakurai: wait till you see the next minecraft update

  • @maddog197x
    @maddog197x 3 года назад

    About that last one, tap jump is the default in control settings, so I think the CPU is just mapped to default controls

  • @zacattack7636
    @zacattack7636 3 года назад

    Hi, PKBeats! I don't know if this is well known or not, but I might've found a new Lucario Glitch! In the game, Lucario's ponytails flare up as he takes more damage. So in training mode, if you set Lucario's damage to high percents so it flares up, then reset the training by doing L R and A, then set him back to 0, his hair doesn't actually go back down!

  • @countOFdemonic
    @countOFdemonic 3 года назад

    This video shows that little mac packs the same punch as a full grown gorilla. No one should have survived their bouts with him.

  • @lqtch
    @lqtch 3 года назад +2

    “No new smash news”
    “Is Minecraft still relevant?”

  • @mauropinto1277
    @mauropinto1277 3 года назад

    That first fact made it sound like grabs would have the same resulr if the grabbed character is "floating"

  • @regret_huh
    @regret_huh 3 года назад

    I think the reason why Olimar's pikmin varied in being able to survive Zelda's final smash could relate to the level they are. Pikmin grow over the course of a match, from leaf to bud to flower. Maybe their defense increases over time as well?

  • @silasbell6030
    @silasbell6030 3 года назад +3

    Pk gotta say that tf2 unusual is pretty nice!

  • @Breeze926
    @Breeze926 3 года назад

    Speaking of MP4s if you go to the home menu from the opening it kinda starts over the segment that's playing.

  • @natelikesfun
    @natelikesfun 3 года назад

    Now I really love the idea of changing Hero's Final Smash to Go Bwah, lol

  • @trainboy2019
    @trainboy2019 3 года назад

    From what I remember when looking through the game's files, the final smashes aren't MP4 files. They're image files/3D models. It's done in engine. The only video files in the game are the movies from the vault.

    • @Liggliluff
      @Liggliluff 2 года назад

      It's fairly confirmed that these are videos, since there's the glitch that makes the video play at a different speed. Something that doesn't happen with any other final smash.

  • @floofzykitty5072
    @floofzykitty5072 3 года назад

    12:00 That's more of a misunderstanding of how staling works. Staling isn't tied to what characters you hit at all, so whether you hit two people at once or two ice climbers, it will only stale once. When you hit someone with a move that move goes into the stale queue once, regardless of how many people you hit, and this staling queue is tied to the USER of the move.

  • @arianagrandefromfortnite
    @arianagrandefromfortnite 3 года назад

    Being in Wario's mouth doesn't "get rid" of the fighter's weight, they just aren't stood on the scales anymore so the scale doesn't register their weight

    • @arianagrandefromfortnite
      @arianagrandefromfortnite 3 года назад

      @@threemothsETC *jesus christ ok..* imagine that this is a video game and the scales are only registering the fighters that are touching them
      I'm not saying this is how scales are *supposed* to work, I'm saying that a fighter being eaten by Wario does not "get rid" of their weight value, it stops them touching the scales

  • @Glockenspheal
    @Glockenspheal 3 года назад

    The thing for final smashes I think, is that some of those are multi-character FS unlike just one character FS like Mii brawlers, so in a 4v4 battle, you are most likely to get multiple people with the weaker ones, while the stronger ones might "guarantee" just one victim.
    keep in mind the game is not only balanced towards a 1v1 environment.

  • @rytre
    @rytre 3 года назад

    If you control the CPU in the Training Mode the settings are set to default, whereas tap jump is on. That’s why it’s not a jump press it’s the macro of pressing up.

  • @EvanHinton
    @EvanHinton 3 года назад

    you can use motion controls at max distance in the camera to be able to see behind a lot of stage background art

  • @TaroMikami
    @TaroMikami 3 года назад

    2:00 the way it works is that the characters feet have to be on the scale for it to register

  • @1200loi
    @1200loi 3 года назад +1

    you forgot to check the max number of character can hit with their final smash. like sheik can only hit one as king k roll can hit multiple (if i remenber correctly). so maybe the dmg difference come form that

  • @bumbum1021
    @bumbum1021 3 года назад

    I wonder if metal nights up throw was altered by the pillar because when he did it, it moved the lower half of throw was moved down to compensate for the throw, thus killing him

  • @Waxine27
    @Waxine27 3 года назад +1

    "Minecraft is still relevant, right?"
    Smash seems to agree with that statement given their recent announcement hahahaha

  • @soundrogue4472
    @soundrogue4472 3 года назад

    1:57 I already knew this one because do you know how broken Wario would be in doubles let alone in single matchups if he just chomped the enemy and had a decreased amount of hit stun + destroying any combo potential to knock him around let alone having any bomb actually do any knockback to him? He would be TOP TIER if they added weight from the chomp.
    That being said it would be cool to see this become an actual game effect to add weight to Wario based on the target he's chomping, it would make doubles broken and fun to watch then.

  • @quinntessentialskill7414
    @quinntessentialskill7414 3 года назад +1

    about the olimar metal box, it looks like at the beginning of the float, he falls a little. I don't think it's weight related, I think that at the beginning of the up b, he jumps, then enters a float space. and, when he jumps, he falls a little before he enters that floating space.

  • @ThiccJuicyNut
    @ThiccJuicyNut 3 года назад +2

    And now we have Steve from smash

  • @Super_EpicGuy
    @Super_EpicGuy 3 года назад

    The fact that one move doesn't stale twice when hitting both Ice Climbers isn't just an Ice Climbers thing. Any move can only stale once every time it's thrown out. Say you catch four different people with a big move like Byleth's side special, Areadbhar. Even though you hit four people, the move would still only stale once.

  • @Liggliluff
    @Liggliluff 3 года назад +1

    (0:30) I still find it weird that the UI disappear during the video playing. That must be an oversight? Obviously the UI won't be part of the video because there's just one video and the UI could display any percentage. But both videos have the playable character(s) show up closer to the end of the video, which are the actual in-game models and not part of the video. (This can be proven by the slow-down bug where the video plays slowly, and the player character(s) show up too early and then cut the video too early.) - So, because they can overlay things over the video, they can put the UI over the video as well. Maybe the engine can't place the UI over the video; after all, no video final smashes existed before DLC was added, so they might not be able to fix this issue.

  • @outofthecoral
    @outofthecoral 3 года назад

    I think Meta Knight's up throw keeps going down because it's based on how far he drops, and since he starts dropping at a lower height than normal, he lands lower than normal.

  • @SuperJulz7
    @SuperJulz7 3 года назад

    Along with Yoshi being taken out of the box in certain countries, Pikachu’s tail is removed as well

  • @second_chips
    @second_chips 3 года назад

    Fact: Dedede can inhale a super spicy curry, but when he inhales again, his mouth is smaller.