*10:49* Correction: Bobombs *do* get marked as yours (as seen by the arrow above it turning red when you reflected it) but Bobombs actually have the quality of being able to hurt their owner. This is best seen by picking a bobomb up and throwing it down at your feet; the bobomb's explosion will damage you even though you're the one who threw it. That's also why it doesn't blow up when walking into you after you reflect it. And if I'm not mistaken (Which I might be since I haven't played smash in a long time), the damaging owner quality is present on all explosives, it not most of them.
The food items are all technically the same item, just with a different sprite and heal value. If you look at the spritesheet for the foods, cherries are the first on the top-left. Presumably, the game gets confused with the different speed and doesn't initialize the sprite correctly and defaults to the first in the sheet, cherry in this case. Also, the Find Mii's cage trivia was added about a month before Ultimate's release. It may only be true for the 3DS version.
The reason why only food items have a pickup window and not the heart is cause there's actually an eating animation for every character. I noticed it with Steve because he does the same thing you do in Minecraft when you eat food (he brings it up to and away from his face on loop like 5 times)
Hey, I'm the one who added the "spinning Find Mii" cage trivia point. I never went back to update it, but I found the glitch on the 3DS version of Smash 4, and even had footage of it, though sadly I don't have my 3DS nor the game anymore. It's likely that Ultimate fixed this glitch, so I'll probably update the page. Another 3DS-era glitch that's on the trivia page is that there's a chance for Final Smashes like Great Aether or Omnislash to send the victim/user straight into the bottom blast line, if the Dark Emperor causes the middle stage to break and you time it right. That seems to be fixed too, which is sad cause it was really funny.
Hey, thanks for the comment! I had totally forgotten the possibility that it was a 3DS-exclusive thing, I probably should've thought of that first. Though the prompt did make me see the cage fall the bottom blastzone like that, which was still funny, so it's cool lol
@@Casual_PKBeats I've actually never see the dropping cage glitch before so it was good. If you're doing another one of these, you can also test if a funny Smash 4 thing still works with the Dark Emperor on that stage: it ignores invincibility from certain Final Smashes (I've tried all versions of Critical Hit on it in Smash 4). If it still works, then bam, more content for the next video!
10:06 I think the Pineapple changed it's size due to it being a different ratio and the food must fit in a specific ratio, so they made it smaller in the image to make it fit then upscaled it when it's spawned in. So the cherry becomes bigger.
I don’t know know if you’ve covered this already but I found that if you end up behind shulk when you activated his counter he’ll do a sort of back strike animation that i found interesting (i did this by moving forward into shulks counter while using luigis down b)
I was eating at the start of the video but as you asked the question if I was eating I had just sat down after putting my plate in the sink. I was eating waffles
It’s a nice thought but I doubt it, the way it happens is just weird and I’d expect it to have a better animation or a new one if it was meant to be that way
Just tested, seems like it does. Normally Ridley's Skewer should have a 50-60% chance to make Kirby lose his copy ability, but with fixed damage on I just skewered Kirby over 20 times in a row and he didn't lose his copy ability.
I think the real reason some languages keep the name Smash Bomb and some use Fake Snash Balls, is bc the languages that use "Fake Smash Ball" are translated from English while the ones that say "Smash Bomb" are translated direcly from Japanese
I wonder if there's a consistency for this with other stuff in the game. Obviously not applicable to translations taken from outside the game other character names. But from original things for Smash itself.
Fun fact: Using English as an intermediate language like this is even something Google Translate does, and there's a way to show it pretty clearly. For example, take the Japanese text "デテンティオン". This is, as far as I'm aware, a *completely gibberish* word, but it's composed of the katakana symbols for "de - te - n - ti - o - n", so translating it to English simply gives you "detention" - not as an actual _translation_ per se, but rather it just transcribed the syllables directly (the word would be pronounced more like "deh-ten-tee-on"). Translating "デテンティオン" into a _different_ language should give the exact same result, right? After all, the word doesn't have any inherent meaning, so it should probably just default to giving you the syllables again. But... it doesn't do that. For example, translating デテンティオン from Japanese to Spanish gives you "Detención", and translating it to French gives you "Retenue" - both of these being the actual word for "detention" in the respective languages. The only possible way you'd get this result is if it was translated to English first, and then that was translated to the target language.
In most other cases I've seen, German translation align with the other european translations, not with american languages. But it is true that often the americans translations are less accurate on purpose
@@YounesLayachi And European English tend to be closer to Japanese original if there's a version different from American English (unless it's due to legal reasons like for Starfox). But since American English is the only true version of everything, apparently, the European English is then changed in the sequel or through updates to align more with the American English. Would make sense to do it the other way around ... but people's usual reaction to things when it differs between American and European English is that European English is wrong even though it's more correct. It also doesn't help that American English is used as the default on several websites like Wikipedia and IGDB and such, even though the European English is the same what was used globally. Makes sense for American titles, but less so for European and Asian titles.
@@Liggliluff the problem goes deeper in Wikipedia, it's one of my pet peeves. The whole articles is often written from the perspective of a north american, even if it has subsections for different regions. I don't speak many languages fluently but I try to go to the appropriate language wiki article and then read it or translate it. For example in case of smash wiki, translating japanese wikis gives so much more information
With the cherries turning into other foods, sort of as a placeholder, the cherry in the pokemon stadium screen turned a frame after, making me think that the screen is on a 1 frame delay
Yeah, the screen uses a system called RenderToTexture, which takes the data from the rasterizer and applies it to a png texture. In non nerd terms, it takes what the camera sees, and lets the game developer slap it onto a texture. However, this takes 1 frame to complete. The game renders the scene, and applies it to the screen. Then, it rendere the screen the next frame, but it also renders the previous texture, so you get this trippy looping look. If you've ever recorded your screen while it's showing the playback of your recording, or pointed a camera at a live feed of itself, youve seen this. It has a slight delay at all times; always 1 frame off.
My favorite part was that 5head ruse Candy gave Ralph to make him wreck Vanellope’s car. There was practically no guarantee that wouldn’t happen even should his reign be ended.
You ever lose some event of random chance by an infuriatingly small margin? that's how I felt hearing him say that while munching on buffalo chicken flavored pretzels
Just a guess, but maybe they changed the sprites of a pineapple to be slightly bigger like 1.5 instead just 1 and that property is brought to the cherry,
It's great seeing that you where more free with your own script and how you recorded, being more focused in having fun and often even laughing, keep doing that, you deserve to laugh
I think the reason pineapple cherries are bigger is because in the games file, the pineapple is too small when you transfer it directly to gameplay. So instead of remaking the pineapple, they just scaled it up by like 1.5x to make it as big as other food items.
It would be quite difficult to name it fake smash ball in German, since there’s no direct translation for that word. The closest one would be 'falsch‘ as in 'falscher Smash-Ball‘, but, other than being quite the mouthful, it also doesn’t really work. 'Falsch‘ is a lot more similar to false or wrong than to fake. And I don’t think a wrong smash ball gets across the targeted meaning.
Got a fruity explanation for your cherries, because I once did it similar and had some of the same effects. When you spawn a food item, it ALWAYS spawns the exact same item; a cherry *placeholder* item. Logic runs after a frame is rendered, so it stays a cherry for 1 in-game logic frame (1 frame when not slowed down). The object then selects an item from a list of foods, and changes its own properties (being its scaling, texture, and percent healed) based on the info in that list. As for the slowed cherry, it's likely a glitch with whayever script runs the random food item selecting. See, the difference between scaling, texture, and percent healed is that scaling and percent healed are just float variables (which are simply numbers that also have decimal points), but the texture is an asset; it cant just be changed in the code, the texture needs to be called into the scene and applied to the object. My guess is that changing the game's speed finishes the script despite the texture not applying. So yeah there's my nerd response. Love u mwah mwah k baiii
To be more precise, the logic that tells the cherry to turn into a new item can't run the same frame it spawns. Scripts can only run at the start of a frame, but since the object is spawned after all scripts in the scene have been called in and run, it must wait 1 frame to run its script.
0:40 - 1:26 My guess is that the damage display and the chance of dropping and item are calculated separately, with the damage display just taking how much damage the move would do and using that, but for the item dropping chance it does ACTUAL damage dealt times knock back, and then does whatever rest of the calculation that makes it random. Since the actual damage you do is 0, and since it gets multiplied by the knock back (or something else entirely, IDK this is just a guess) it is always 0 so the chance of dropping an item is 0%.
The cherry placeholder thing makes me wonder if the "food" items in the game interally are all the same item with different textures and values. Considering they take up the same item slot, that would make sense; and the pineapple thing could be due to the sprite being a bit taller, maybe?
Hero and his weird noises made me curious, so I did some testing of my own with the sounds of other characters charging smash attacks. Here are some notable cases I found: Sora, Steve, and Byleth use the basic charging sound on all of their smash attacks, but they have the sword charging sound on their f-smash with battering items. Game and Watch has a completely unique charging sound that applies to all of his smash attacks, including those with battering items. Bayo is in a similar boat to Game and Watch, but she shares her item charging sound with the 'magic' smash attacks like Zelda's and Palu's. Speaking of Zelda; she, Rosa, Peach, and Daisy have those magic sounds on their regular smash attacks but basic charging sounds on their f-smashes with battering items. Villager and Isabelle have basic sounds on their smash attacks, but share their item charge sound with the 'cute'/'cartoony' characters' smashes like Pichu, Icies, and Kirby. Mega Man's f-smash has a unique charging sound, everything else has the basic sound. And of course, Hero's nonsense. I'm sure there's more, but I don't feel like testing every character right now. All of this got me thinking that every character probably has a 'default' smash attack charging sound that's given based on their appearance while being created, which gets used for all smash attacks unless directly stated otherwise. This would explain why some characters that are depicted with swords but don't use the sword charging sound on their smashes would use it on smashes with battering items. It doesn't explain why Hero gets to be all special, but I guess killing edge and death scythe are different enough from the other battering items that they might have a separate flag that has to be set manually? I don't know. Above all else, this finally, definitively proves that Super Smash Brothers Ultimate for the Nintendo Switch was coded by an intern.
Ok you got me, I'm eating breaded escalope and green beans while watching the video Oh and btw, I wouldn't mind seeing the "Appreciating the little things" series again, it was cool
The pronunciation of "Smash-Bombe" in german is not really similar to the one of "Smash-Ball". I think it's just the fact that "Falscher Smash-Ball" or "Gefälschter Smash-Ball"(both basically meaning Fake Smash-Ball)" don't sound as good as "Smash-Bombe". Okay. I just watched 3 seconds longer. Anyway, my point still stands
I think the cherry thing has to do with how the item is programmed. You see, they all use the same model, but with separate textures for each food. The model has a single texture animation where each frame is a different texture, and when choosing what type of food it basically freezes the animation on the correct frame (Peach's turnips also do this for the different faces)... so since frame one is the cherry texture, it starts on that frame when loaded in. I don't know what causes the texture to work incorrectly in slow motion though.
I'm just wondering, since you can mash out of Incineroar and Lucario's Side-B if the game is slowed down, would you be able to mash out of Falcon Up-B?
Thank you for making content worthy of being my entertainment of choice, also you were very close to guessing my food, Im actually eating a buffalo chicken salad. :>
PKbeats, you who called me out on my hot sauce wing lunch while watching this. Where's my IP address and why do you have it? (In all seriousness, I was actually eating wings while watching this for lunch)
Quesadillas. Also, it makes sense the heart piece doesn't require a pick-up animation because just touching them heals you. They don't require being eaten, after all
that opening sound, the one that plays when you open up the submenus in OoT, that gave me some nostalgia. Anyway, great video! And I see tf2 footage at the end, I love it even more now :]
This cherry thing feels like some pointer/race condition issue. I'd assume stuff happens in that order over the course of a couple frames: - An item spawns. It's invisible (general placeholder). - Some entity detects it and determines it's a food item, therefore transforms the "last spawned item" into a Cherry (food placeholder). - Some probably different entity detects it and determined it's, let's say, a Steak, therefore transforms the "last spawned item" into a Steak. But then, when you spawn multiple items in a specific speed, that "last spawned item" is no longer the same, and the sets of instructions can overlap, so something like this could be happening: - 1. Item A spawns. A becomes "Latest" - 1. "Latest" (A) becomes a Cherry. - 2. Item B spawns. B becomes "Latest" - 1. "Latest" (B) becomes a Steak. - 2. "Latest" (B) becomes a Cherry. - 2. "Latest" (B) becomes a Kiwi. This pattern could explain why items appear as Cherry for a couple frames when spawned in normal conditions, but also why spawning them quickly under low speed makes them appear first as other food item, then transform into and stay as a Cherry.
8:06 interestingly you can see it as a cherry for one additional frame on the screen in the back. Maybe the screen is always one frame behind, but whatever the reason I think it’s neat.
If we go by smash logic I must have had a plate of transformed cherries for dinner whilst watching this.
*10:49* Correction: Bobombs *do* get marked as yours (as seen by the arrow above it turning red when you reflected it) but Bobombs actually have the quality of being able to hurt their owner. This is best seen by picking a bobomb up and throwing it down at your feet; the bobomb's explosion will damage you even though you're the one who threw it. That's also why it doesn't blow up when walking into you after you reflect it. And if I'm not mistaken (Which I might be since I haven't played smash in a long time), the damaging owner quality is present on all explosives, it not most of them.
I know it's present for the explosive boxes and Snake's weapons
Fun fact: both in smash 4 and ultimate, if you chop down villager’s tree, there’s a rare chance that a cherry will fall out of it.
That’s what I thought the cherry fact was gonna be.
The food items are all technically the same item, just with a different sprite and heal value. If you look at the spritesheet for the foods, cherries are the first on the top-left. Presumably, the game gets confused with the different speed and doesn't initialize the sprite correctly and defaults to the first in the sheet, cherry in this case.
Also, the Find Mii's cage trivia was added about a month before Ultimate's release. It may only be true for the 3DS version.
6:19 “The food is just… i-it's just gOnE.”
The reason why only food items have a pickup window and not the heart is cause there's actually an eating animation for every character. I noticed it with Steve because he does the same thing you do in Minecraft when you eat food (he brings it up to and away from his face on loop like 5 times)
Hey, I'm the one who added the "spinning Find Mii" cage trivia point. I never went back to update it, but I found the glitch on the 3DS version of Smash 4, and even had footage of it, though sadly I don't have my 3DS nor the game anymore. It's likely that Ultimate fixed this glitch, so I'll probably update the page.
Another 3DS-era glitch that's on the trivia page is that there's a chance for Final Smashes like Great Aether or Omnislash to send the victim/user straight into the bottom blast line, if the Dark Emperor causes the middle stage to break and you time it right. That seems to be fixed too, which is sad cause it was really funny.
Hey, thanks for the comment! I had totally forgotten the possibility that it was a 3DS-exclusive thing, I probably should've thought of that first. Though the prompt did make me see the cage fall the bottom blastzone like that, which was still funny, so it's cool lol
@@Casual_PKBeats I've actually never see the dropping cage glitch before so it was good. If you're doing another one of these, you can also test if a funny Smash 4 thing still works with the Dark Emperor on that stage: it ignores invincibility from certain Final Smashes (I've tried all versions of Critical Hit on it in Smash 4). If it still works, then bam, more content for the next video!
10:06
I think the Pineapple changed it's size due to it being a different ratio and the food must fit in a specific ratio, so they made it smaller in the image to make it fit then upscaled it when it's spawned in. So the cherry becomes bigger.
This was my first time watching this type of video and I reallly enjoyed it. I’ll def come back for more of this!
I don’t know know if you’ve covered this already but I found that if you end up behind shulk when you activated his counter he’ll do a sort of back strike animation that i found interesting (i did this by moving forward into shulks counter while using luigis down b)
Can't believe you called me out for eating Cheerios while watching this.
2 Shami Kabab sandwiches with a small blue bunny cookie crunch & fudge ice cream
1:41 AYOOO, THAT'S ME?! 🤯🤯🤯
Getting called out for eating food is crazy, but I'm eating cereal to this.
Im eating pineapple and pepperoni pizza; love this series and random smash series in general
Cherries changing textures?
That feeling when you multiply literally everything by time.deltatime
I actually got scared when you said I was eating, lmao, but I was eating chicken wings with yellow rice
sourdough baguette toast with spicy veggie spread and a delicately spiced fried veggie medley (spinach, mushroom, tomato)
Was enjoying some shells while watching this lol
Currently eating Grilled Cheese and Alphagettis and feel like a winner
Being called out on eating scared me ngl
Buffalo Turkey sandwich with gold fish! 😂 Got me good!
I'm having everything pretzel crisps
I just made some hambroigas and chased em with startburst and chocolate ;D
good video, I found this bizarrely enthralling.
You got me, my boss got us teryaki for work. Thats what im eating
I was eating at the start of the video but as you asked the question if I was eating I had just sat down after putting my plate in the sink. I was eating waffles
6:44 IM ACTUALLY EATING BUFFALO CHICKEN WINGS WHAT LMAO
Was actually enjoying a nice meatball sub while watching this. Great video!
You def gotta bring the little things series back
buffalo chicken.
a winner is me.
2:45 no in German Ball and Bomb sound nothing alike.
I am currently eating Japanese Somen noodles. :)
Nice cold noodles on a hot day.
I was actually eat mean he said "are you eating" and it was chicken fingers and fries for those wondering
I'm currently eating mac and cheese with hot dogs. Simple, easy, fast, and filling.
Looks like my death scythe trivia got in
I'm Eating some Conchitas chips rn
A weird cheese stick crossaint combination
Dang, I was eating an apple. Guess I'm not a winner.
Bean and cheese taco but had bbq wings earlier
I'm reading pizza rolls right now!
I'm eating salad with French bread.
A hotdog, and thank you for the content
Im eating chinese food boiiii. Fried rice, beef lou mein, and some chicken skewers.
I just got done eating a peanut butter sandwich
I was eating a screwdriver
6:40 close! chicken tenders
since you asked, i ate a curry quesadilla while watching this.
Cherries are very weird in real life, so I’m happy to see how they are weird in the game
I need some answers there
Why are they weird in real life ?
@@LuminoX688 idk, they’re just weird
This is a really weird specific comment, that's for sure...?
@@PopplioDoesPokemon sure
@@LuminoX688 I envy your innocence
Maybe the death scythe having a special interaction with buried characters is intention, since scythes are farming equipment
It’s a nice thought but I doubt it, the way it happens is just weird and I’d expect it to have a better animation or a new one if it was meant to be that way
The red KO launch spark is also delayed for buried opponents
Now I’m curious if set damage in training mode also prevents Kirby from losing his copy ability
Just tested, seems like it does. Normally Ridley's Skewer should have a 50-60% chance to make Kirby lose his copy ability, but with fixed damage on I just skewered Kirby over 20 times in a row and he didn't lose his copy ability.
I think the real reason some languages keep the name Smash Bomb and some use Fake Snash Balls, is bc the languages that use "Fake Smash Ball" are translated from English while the ones that say "Smash Bomb" are translated direcly from Japanese
I wonder if there's a consistency for this with other stuff in the game. Obviously not applicable to translations taken from outside the game other character names. But from original things for Smash itself.
Fun fact: Using English as an intermediate language like this is even something Google Translate does, and there's a way to show it pretty clearly. For example, take the Japanese text "デテンティオン". This is, as far as I'm aware, a *completely gibberish* word, but it's composed of the katakana symbols for "de - te - n - ti - o - n", so translating it to English simply gives you "detention" - not as an actual _translation_ per se, but rather it just transcribed the syllables directly (the word would be pronounced more like "deh-ten-tee-on").
Translating "デテンティオン" into a _different_ language should give the exact same result, right? After all, the word doesn't have any inherent meaning, so it should probably just default to giving you the syllables again. But... it doesn't do that. For example, translating デテンティオン from Japanese to Spanish gives you "Detención", and translating it to French gives you "Retenue" - both of these being the actual word for "detention" in the respective languages. The only possible way you'd get this result is if it was translated to English first, and then that was translated to the target language.
In most other cases I've seen, German translation align with the other european translations, not with american languages.
But it is true that often the americans translations are less accurate on purpose
@@YounesLayachi And European English tend to be closer to Japanese original if there's a version different from American English (unless it's due to legal reasons like for Starfox). But since American English is the only true version of everything, apparently, the European English is then changed in the sequel or through updates to align more with the American English. Would make sense to do it the other way around ... but people's usual reaction to things when it differs between American and European English is that European English is wrong even though it's more correct.
It also doesn't help that American English is used as the default on several websites like Wikipedia and IGDB and such, even though the European English is the same what was used globally. Makes sense for American titles, but less so for European and Asian titles.
@@Liggliluff the problem goes deeper in Wikipedia, it's one of my pet peeves.
The whole articles is often written from the perspective of a north american, even if it has subsections for different regions.
I don't speak many languages fluently but I try to go to the appropriate language wiki article and then read it or translate it.
For example in case of smash wiki, translating japanese wikis gives so much more information
With the cherries turning into other foods, sort of as a placeholder, the cherry in the pokemon stadium screen turned a frame after, making me think that the screen is on a 1 frame delay
I noticed this in editing too! I definitely need to mention it in a follow-up video because that's super interesting
Yeah, the screen uses a system called RenderToTexture, which takes the data from the rasterizer and applies it to a png texture.
In non nerd terms, it takes what the camera sees, and lets the game developer slap it onto a texture.
However, this takes 1 frame to complete. The game renders the scene, and applies it to the screen. Then, it rendere the screen the next frame, but it also renders the previous texture, so you get this trippy looping look.
If you've ever recorded your screen while it's showing the playback of your recording, or pointed a camera at a live feed of itself, youve seen this. It has a slight delay at all times; always 1 frame off.
My favorite part of wreck it Ralph used to be the part where he takes a bite of the cherry.
Now it's the sonic cameo.
Oddly relatable
@@mann-nova9392 what
My favorite part was that 5head ruse Candy gave Ralph to make him wreck Vanellope’s car.
There was practically no guarantee that wouldn’t happen even should his reign be ended.
Aren't those the same scene though?
@@Kirbman they're close, but I liked Specifically the cherry part. Like, 2 seconds. I don't even like cherries!
I wasn't eating Buffalo wings but I sure enjoyed my PBJ while watching this 😅
I was and it was honestly quite suprising lol
You ever lose some event of random chance by an infuriatingly small margin? that's how I felt hearing him say that while munching on buffalo chicken flavored pretzels
I was eatin a pork chop
"Takes longer than most matches last"
*My brother, who plays with 60 stock:* Amatuers
Or me, with my 99 Stock Match that I use when training amiibos
Just a guess, but maybe they changed the sprites of a pineapple to be slightly bigger like 1.5 instead just 1 and that property is brought to the cherry,
It's great seeing that you where more free with your own script and how you recorded, being more focused in having fun and often even laughing, keep doing that, you deserve to laugh
I hate it when my food turns into a cherry
How ungrateful of you
@@Stoopid420 what are they supposed to do when they're dipping, say, a chicken nugget in something and it turns into a cherry?
@@ArshadZahid_nohandleideas don't waste food and eat it
@@Stoopid420 ☹️
@@ArshadZahid_nohandleideas be thankful for being graced with its presence
This video dropped exactly as I started my meal. If this is not fate, I don't know what is!
It makes sense for the Heart Container and Fairy Bottle to skip the "pick up" animation because they aren't edible items.
Not if I try hard enough
I think the reason pineapple cherries are bigger is because in the games file, the pineapple is too small when you transfer it directly to gameplay. So instead of remaking the pineapple, they just scaled it up by like 1.5x to make it as big as other food items.
As soon as you said it was "made in a factory" I knew exactly what you were referencing.
It would be quite difficult to name it fake smash ball in German, since there’s no direct translation for that word. The closest one would be 'falsch‘ as in 'falscher Smash-Ball‘, but, other than being quite the mouthful, it also doesn’t really work. 'Falsch‘ is a lot more similar to false or wrong than to fake. And I don’t think a wrong smash ball gets across the targeted meaning.
I think a false/wrong Smash Ball still gets the meaning across. "No, that's the wrong Smash Ball" is still a valid thing to say.
Smash bomb is definitely the more accurate name
Got a fruity explanation for your cherries, because I once did it similar and had some of the same effects.
When you spawn a food item, it ALWAYS spawns the exact same item; a cherry *placeholder* item. Logic runs after a frame is rendered, so it stays a cherry for 1 in-game logic frame (1 frame when not slowed down). The object then selects an item from a list of foods, and changes its own properties (being its scaling, texture, and percent healed) based on the info in that list.
As for the slowed cherry, it's likely a glitch with whayever script runs the random food item selecting. See, the difference between scaling, texture, and percent healed is that scaling and percent healed are just float variables (which are simply numbers that also have decimal points), but the texture is an asset; it cant just be changed in the code, the texture needs to be called into the scene and applied to the object. My guess is that changing the game's speed finishes the script despite the texture not applying.
So yeah there's my nerd response. Love u mwah mwah k baiii
To be more precise, the logic that tells the cherry to turn into a new item can't run the same frame it spawns.
Scripts can only run at the start of a frame, but since the object is spawned after all scripts in the scene have been called in and run, it must wait 1 frame to run its script.
Will the cherry thing still happen if the game is slowed down by the clock item or by Shadow the Hedgehog??
WHAT THE HECK IM EATING BUFFALO WINGS RIGHT NOW. I feel like I'm being stalked now...
LESGOOOOO
@@Casual_PKBeats 😭😭😂😂
How did you know I was eating buffalo chicken wings?
Food and Max Tomatoes are coded differently. There's a Food Effect Plus bonus that boosts those items, but not Heart Containers
Also, Heart Containers and Fairy Bottles just aren't food, you don't eat them, you use them, so obviously they have a slightly different animation
dude.... i already own proton vpn for my phone! i didnt expect to see it on a sponsor at all especially since how obscure it is
I like this, it isn’t just going and reading off the wiki, it’s testing and expanding on the information.
Maybe they could have called it "smash ballistic" to have the bomb idea and also literally has smash ball in it
What part of ballistic means bomb ?
Ballistic means free falling projectile
0:40 - 1:26 My guess is that the damage display and the chance of dropping and item are calculated separately, with the damage display just taking how much damage the move would do and using that, but for the item dropping chance it does ACTUAL damage dealt times knock back, and then does whatever rest of the calculation that makes it random. Since the actual damage you do is 0, and since it gets multiplied by the knock back (or something else entirely, IDK this is just a guess) it is always 0 so the chance of dropping an item is 0%.
Not buffalo wings but the chicken and rice I had was pretty good
The cherry placeholder thing makes me wonder if the "food" items in the game interally are all the same item with different textures and values. Considering they take up the same item slot, that would make sense; and the pineapple thing could be due to the sprite being a bit taller, maybe?
I’m crushin some shrimp, rice, and salad while watching this video
I'm eating Peanut Butter on celery while watching this video.
Hero and his weird noises made me curious, so I did some testing of my own with the sounds of other characters charging smash attacks. Here are some notable cases I found:
Sora, Steve, and Byleth use the basic charging sound on all of their smash attacks, but they have the sword charging sound on their f-smash with battering items.
Game and Watch has a completely unique charging sound that applies to all of his smash attacks, including those with battering items.
Bayo is in a similar boat to Game and Watch, but she shares her item charging sound with the 'magic' smash attacks like Zelda's and Palu's.
Speaking of Zelda; she, Rosa, Peach, and Daisy have those magic sounds on their regular smash attacks but basic charging sounds on their f-smashes with battering items.
Villager and Isabelle have basic sounds on their smash attacks, but share their item charge sound with the 'cute'/'cartoony' characters' smashes like Pichu, Icies, and Kirby.
Mega Man's f-smash has a unique charging sound, everything else has the basic sound.
And of course, Hero's nonsense.
I'm sure there's more, but I don't feel like testing every character right now.
All of this got me thinking that every character probably has a 'default' smash attack charging sound that's given based on their appearance while being created, which gets used for all smash attacks unless directly stated otherwise. This would explain why some characters that are depicted with swords but don't use the sword charging sound on their smashes would use it on smashes with battering items. It doesn't explain why Hero gets to be all special, but I guess killing edge and death scythe are different enough from the other battering items that they might have a separate flag that has to be set manually? I don't know.
Above all else, this finally, definitively proves that Super Smash Brothers Ultimate for the Nintendo Switch was coded by an intern.
Super Rushed Brothers almost finished
Ok you got me, I'm eating breaded escalope and green beans while watching the video
Oh and btw, I wouldn't mind seeing the "Appreciating the little things" series again, it was cool
Escalope?
@@Olivertheolive Yeah ? According to Deepl, it's also called "Schnitzel" or "breaded cutlet"
The pronunciation of "Smash-Bombe" in german is not really similar to the one of "Smash-Ball".
I think it's just the fact that "Falscher Smash-Ball" or "Gefälschter Smash-Ball"(both basically meaning Fake Smash-Ball)" don't sound as good as "Smash-Bombe".
Okay. I just watched 3 seconds longer. Anyway, my point still stands
I think the cherry thing has to do with how the item is programmed. You see, they all use the same model, but with separate textures for each food. The model has a single texture animation where each frame is a different texture, and when choosing what type of food it basically freezes the animation on the correct frame (Peach's turnips also do this for the different faces)... so since frame one is the cherry texture, it starts on that frame when loaded in. I don't know what causes the texture to work incorrectly in slow motion though.
I got very surprised when Freddy Fazbear called me out for eating while I was watching this video. (I was eating popcorn though)
I'm just wondering, since you can mash out of Incineroar and Lucario's Side-B if the game is slowed down, would you be able to mash out of Falcon Up-B?
Thank you for making content worthy of being my entertainment of choice, also you were very close to guessing my food, Im actually eating a buffalo chicken salad. :>
PKbeats, you who called me out on my hot sauce wing lunch while watching this. Where's my IP address and why do you have it? (In all seriousness, I was actually eating wings while watching this for lunch)
I was eating General Tso's, so pretty close guess
Quesadillas.
Also, it makes sense the heart piece doesn't require a pick-up animation because just touching them heals you. They don't require being eaten, after all
I'm "eating" Irish whisky.
Thanks for asking.
Edit: I meant Irish coffee. Coffee with whisky. Good stuff.
2:28 Actually in italian it's called "Fake Smash SPHERE" and not "Fake Smash Ball"🤓
that opening sound, the one that plays when you open up the submenus in OoT, that gave me some nostalgia.
Anyway, great video!
And I see tf2 footage at the end, I love it even more now :]
Do NON-buffalo chicken wings count? I'm eating those. And rice. With mushrooms.
This cherry thing feels like some pointer/race condition issue. I'd assume stuff happens in that order over the course of a couple frames:
- An item spawns. It's invisible (general placeholder).
- Some entity detects it and determines it's a food item, therefore transforms the "last spawned item" into a Cherry (food placeholder).
- Some probably different entity detects it and determined it's, let's say, a Steak, therefore transforms the "last spawned item" into a Steak.
But then, when you spawn multiple items in a specific speed, that "last spawned item" is no longer the same, and the sets of instructions can overlap, so something like this could be happening:
- 1. Item A spawns. A becomes "Latest"
- 1. "Latest" (A) becomes a Cherry.
- 2. Item B spawns. B becomes "Latest"
- 1. "Latest" (B) becomes a Steak.
- 2. "Latest" (B) becomes a Cherry.
- 2. "Latest" (B) becomes a Kiwi.
This pattern could explain why items appear as Cherry for a couple frames when spawned in normal conditions, but also why spawning them quickly under low speed makes them appear first as other food item, then transform into and stay as a Cherry.
Although I'm not eating a salad right now, I've been eating plenty of salads lately to keep my weight in check 🥗
I'm eating fruit loops you cheeky guy. I stopped eating and almost choked when you called it out btw
did you know a common abbreviation of the fake item box is F.I.B. or just fib as in telling a small lie!
I'm eating taco bites. They're like pizza rolls with taco stuff
Did you know, if you win as Joker, he will say a line when you press a at the victory screen to bring up the match stats.
8:06 interestingly you can see it as a cherry for one additional frame on the screen in the back. Maybe the screen is always one frame behind, but whatever the reason I think it’s neat.
Fun fact for anyone reading comments Luigi Is immune to daisy’s and peaches final smashes with the reflector item
Im eating carrot sticks dipped in guacamole. I know it sounds weird, but trust me, it is very good.
I’ve recently started using proton vpn, I wish this video came out sooner so I could use the sponsor link :(