The thing about Kazuya's back was a bit misleading! It's not like that they took the animation DIRECTLY from Tekken 7, like a port or anything. But the inspiration was definitely there, given the similarities, so I guess it's more of a case of being very loyal to the source material. Or perhaps doing that to the rig was always necessary for the animation to look as good. Sakurai even mentioned it in one of his videos that I missed before, you can check that out here! ruclips.net/video/zNBKzLzDKtM/видео.html
Kazuya’s ten hit combo is more of a auto combo if anything and not really a multi jab move because auto combos in Traditional fighting games you can just hold or mash the buttons to do em
Have you mentioned in a video that on Min Min's stage when you pause training mode, the backround and audio for it freezes but the characters and music keep going?
It's commonly believed that Captain Falcon was used as a base and then tweaked into being Min Min. Many characters, even non-echo fighters, pull from pre-existing characters to save time and resources during development.
This has been the case for the entire series. The only reason Jigglypuff is in the series was because it was easy to build off Kirby for an extra fighter. See also: The jank mess that is Brawl Wolf
It was cool to see the Sora facts in this, considering I actually added at least one of them to the wiki! I saw the numerology section of the trivia and noticed it was missing the 7 stained glass backgrounds. I may have also added the thing with the 13 spirits? I don't remember, really.
It definitely felt like the Sora wiki got a lot more love and passion put into it compared to some other characters, it's cool to hear that you added some parts of it! I hope I didn't disappoint with my coverage :)
@@Casual_PKBeats Haha yeah, that's kingdom hearts fans for you. I don't really ever edit wiki articles but when I saw it wasn't there I thought i might as well. The video was great as always! :)
Also, if i'm correct, aren't the 7 Stations in the Hollow Bastion stage are almost all part of the 7 Guardians of Light with Roxas, Xion and Terra being the exceptions, and Mickey, Lea and strangely Kairi being part of it yet not having Stations in Smash (though this might just be because the former had preexisting Stations while the latter didn't)?
If you didn't plan on covering DLC pass 2 for episode 13, then that level of things lining up perfectly for Sora is absolutely insane. Loved the series, can't wait to see what's next!
I just realized something with steve from watching him mining in the video: The gold ingot he dig up is from the old (programmer) texture, and the gold ingot in the Ui is the new gold ingot texture
The 7 and 13 trivia for Sora runs deeper than you know - Sora was released 13 years after SSBB, the first game in the series to have guest characters - Sora released 7 years after SSB4, the first game in the series to have Square Enix representation - Sora was released after the 13th KH game, Memory of Melodies - Sora is on the 7th row of the character roster - Sora released 13 years after KH: coded, the first game in the series to set the trend where actual Sora isn’t main character - Sora released 7 years later after KH2.5 first came out in October - Sora released 13 years after Dissidia, a crossover Final Fantasy fighting game whose conception was inspired by a KH pitch - Sora released 7 years after Big Hero 6, the current latest Disney movie to have a world in the KH series - Sora released 13 years after the western release of KH: Re: CoM, the last game to release on the platform the KH series originated on - SSBU is the 7th game that features both Sora and Sephiroth - Sora’s first SSB appearance was a game on Switch, Nintendo’s 7th home console and 13th system overall with interchangeable games - Sora’s release also came with news that it’d be the 7th time KH1 would be rereleased when it was announced that KH1.5 would come to Switch - Sora’s inclusion makes Kingdom Hearts the 13th guest series in SSB that’s primarily developed in Japan - Sora’s inclusion makes Kingdom Hearts the 7th RPG series that had an action RPG entry to have a playable character in SSB - Sora is the 13th character on the roster that’s officially interacted with a character that’s either made or now owned by Disney - Sora’s release marked the 7th time Sora appeared on a handheld(excluding cellphones of course) - Sora is the 13th character to have a game that was initially exclusive to a PlayStation system - Sora is the 7th character on the roster whose debut game was on a PlayStation system when counting two of the Hero characters separately - Sora’s release marks the 7th time Sora appeared in an HD title - Sora’s release makes Kingdom Hearts the 7th franchise that Square Enix worked on that appeared in some way in SSBU
10:56 idk why, but my brain snapped back to rationality for a micro second when I saw Kazuya Mishima from Tekken throw a gun a Sora from my beloved Kingdom Hearts. I often forget how extremely insane this game's crossovers are.
One thing that no one talks about with Kazuya is the fact that any move considered a high in tekken can be crouched against. So you can always crouch or use a down smash or down tilt and the EWGF and other attacks will never hit
@Erick Fernando Well from what I've seen it's really hard to hit crouching characters but I think on some characters it's actually possible if they're really tall or big, should have mentioned that, but even then I completely whiff electric on big characters too When using down tilts and down smashes, yeah, I think it does override it. I have tried to electric characters like DK when they use down tilt and my attack just completely misses them
@@ilikestamps2978 yeah, it's hard to day for sure, I suppose. And I don't want to go wiki diving to see if I find something on the topic. I'll just continue to hate Kazuya with all my being, and refuse to learn how to play against him.
The new pfp is a serious upgrade! The thicker line-weight around the logo really makes it pop as an icon, and the gradients are a lot more subtle. Even in the background, the placement of the clouds and the temple are basically exactly where you’d put them if you’re following best practices for visual balance. Well done, I like it!
What about Random? Random is my favourite character. I’ve never gotten the same character twice in one match with everyone picking Random. I’ve also never gotten the same Random character twice in a row. Isn’t that weird?
Sad to this series come to a close. Looked forward to watching the episodes but as this chapter closes I’m excited to see what else you have in store for us. Hell I’m still waiting for more tf2 content ;)
Whenever a video series like this reaches it's conclusion, I usually like going back into the older videos to revisit the parts I don't fully remember or might have missed even. Especially when it's a "bigger" series, I like when they're combined into one video so I don't have to watch multiple videos. Even if it's easier to find something specific (in case you want to show something specific to a friend) when a series is divided into parts, for me at least, it's easier to stay engaged in a series if you watch it all in one sitting rather that watching part of it and not finding time to watch the rest. Of course, it all depends on the viewer.
At least for Pyra and Mythra in the master hand boss fight, I feel like it could be intentional seeing as that was where they both appeared on FD in their trailer. As for the other characters, though, I've got no clue.
People only watch your smash stuff because that is what you are known for, you can easily cover other games, but it will take some time for audience interested in those finds your channel Which won't be hard considering the quality of your videos
In a previous video you mentioned how funny 'Dunkle Samus' (German Dark Samus) sounded. What you may have missed is that Pokémon Trainer's Pokémon are translated over too... and that Squirtle becomes 'Schiggy'. His voice is absolutely hilarious and hearing him yell Schiggy over and over again is a riot. Also, Ivysaur becomes 'Bisaknosp', which is a mouthful to say.
The program they use to animate is most definitely not in engine so the captain falcon animations were likely used as placeholders, while they finished animating what they'd actually use for min min, then they just never deleted the placeholder animations after replacing them.
11:53 The mouth animation changing in English and Japanese is like how all Kingdom Hearts games does. Which I think it's interesting detail. Good intention to detail.
If you're after more ideas for trivia videos, you could do Assist Trophies, Pokémon and boss characters. Then ultimately I imagine you'll likely be following this up with stage trivia broken up in a similar manor to the fighter trivia :D
Sakurai used Kazuya twisting his back as an example on his channel of how broken looking animations are used to maximize the impact on moves, which made me realize how weird they actually look when you pause and take a glance at it.
It looks much weirder in Tekken 3 probably because of the polygons, but it still carries into later games If you look out for it in the Tekken 3 post KO replay, you can quite _easily_ spot Jin/Heihachi's very abnormal waist
It's definitely not a stretch to call Pyra and Mythra separate characters - they have different numbers on the website. Now, was that planned for Sora to be DLC 13? Almost certainly not. But still neat
@@YounesLayachi They're more distinct than OoT Zelda and Sheik in terms of lore, but less distinct in terms of gameplay. Them being and not being separate characters is true for both lore and gameplay.
No. Sakurai said he needs everything he has. Imagine how incomplete would he feel without his armored shield breaking meteor smash combo starter down smash. Unplayable.
A really interesting detail relating to the Kingdom Hearts 7 and 13 thing that I doubt was intentional is that in the fighter screen if you have echo fighters take up separate slots (like you do in this video) There are 7 rows and 13 columns of characters.
from a game dev perspective, the Captain Falcon/Min Min trivia is bc characters are made using a default code from one of the original characters that best fits; the sword fighters all use Link as a base, while characters like Little Mac, Ryu/Ken, Min Min use captain falcon as a base for skeleton similarities and a more efficient time coding the moves. The reason you never see these animation transfers on any of these characters however, except for Min Min's down B specifically, is because her in-game down B has no animation tied to her, but rather the arm which is a seperate entity. The animation for Falcon Kick (being down B) is in her code, but is just set to be "hidden" when you input the move. They never made an animation for her down B which is why the preset Captain Falcon down B is still there in it's place.
also Sephiroth's background isn't pre-rendered, it's very much a modelled 3D space with a fire shader and all, just obviously not as crazy detailed in poly count and textures as the usual victory area
@@reubenazza5551 The wiki might mean the flame textures are pre-baked, but that's a really weird way to phrase it, since all textures are pre-baked. Sometimes people have weird ideas and explanations, like how some use "render" as the term for a different costume for a character, even though "render" only means something was converted from one medium to raster graphics.
The "bug" carried over from his origin and this is the kind of bugs I love. I mean people say it's lazy, but sometimes I like to see it as homage. A bug feature.
i got caught a couple time looking at random characters trivia sections before you getting into this serie so it was pleasant having someone to sortout the less interesting ones haha. Keep up the good job anyway, I'd be curious to learn about other games through random trivia like this, maybe even tf2 even tho i never got into it.
Fun fact: Sora has 8 different costumes. These costumes come from, in order, KH 1, 2, 3D, 3, 2, 2, 2, 3. Add them all together you get 18. Most of his costumes are from Kingdom Hearts 2. 8 costumes minus 2 is 6. There's only one costume from KH 1. 6-1=5. 18-5=13. Not a coincidence. But that's not where it ends. Sora's classic mode includes 7 stages, and a bonus stage, equalling 8. Eight is well known for being the amount of Disney worlds in Kingdom Hearts 2 (Atlantica? What's that?). In that game there are also 3 worlds from the Kingdom Hearts series. 8+3=11. In Smash Bros, how many allies of Sora's were removed? 2: Donald and Goofy. 11+2=13. This proves that Donald and Goofy are in fact minions of Xehanort, who is still alive and possessing The Master of Masters, and we should expect this in Kingdom Hearts 4.
You started talking about the Spirits Sora brought with him at minute 13. And I think that all of this 7/13 stuff is kinda funny. Pretty sure Sakurai and Nomura had a good laugh about it.
But dang seeing Sora's intro again, it's still amazing and beautiful. I gave up after Sephiroth's announcement but the moment the fire started to look like Strike Raid, I was so excited in the miniscule of moment, and then the Disney Keychain sealed it. (I still don't get why Kingdom Key is Mickey's Head in-lore, besides of copyright.)
Another Steve fun fact not mentioned on his article is that his crawling speed is the same speed as when you sneak and hold two movement keys (e.g. forward+left). In Smash this would be 0.3 units per frame, equivalent to 1.8 meters per second. In case you branch away from the fighter articles, I'd like to mention that a lot of the wiki/editors are more focused on the competitive side. This means articles that have no competitive relevance (items, non-tourney-legal stages, certain modes, etc.) may not be as fleshed out or aren't as well researched. Most are good, but if you see a rough one, that's why. I think you may find some interesting stuff in the trophy and spirit list pages (maybe pass over the inspiration column in the tables. they're an eternal WIP and we haven't decided on the best course of action yet. Aaronitmar probably did it better).
I wonder if Min Min has Captain Falcon's special moves as fallback to ensure game stability, or just that the engine requires it to work; similar to how all Mario Kart 8 (Deluxe) tracks must have at least one default coin in it to work, even if there's alternative pickups.
I do actually think Min Min was supposed to have a reflector on both moves, as in ARMS her legs act as reflectors. They probably realized how busted a dash attack reflector was and removed it, but kept up smash.
A weird thing that I’ve experienced with Sora is that when you freeze someone using Blizzaga at the edge of a stage, if they fall close enough to the lefthand ledge, a load of collision effects are displayed. I haven’t heard anyone discuss it and I thought I’d share it here!
Also it's funny the smash trailer bothered to sync the mouth for a slight chuckle but the port of the gba kingdom hearts to consoles in one of the collection doesn't for any of the actual dailouge.
Soo about Min min and the animations: From a programmers perspective I could see them using the animations as a base and placeholder to have something while work on the final animation is being done. maybe they kept in those original ones as a back up in case the modified ones didn't work out for some reason, and then they forgot to remove the OG ones. if you are working under time pressure and with a ton of versions and backups it can be fairly easy to miss a file or two which aren't being used anymore or never got used. I have seen Programs where almost every file was duplicated somewhere and most of the challenge of changing something came from figuring out which was the actually relevant file...
Aegis, Sora and Sephiroth spawning in the left. Means that they are the furthest away. Like in most RPGs. I say most because it doesn't really count for Aegis. But yes, it's a RPG reference
The thing about Kazuya's back was a bit misleading! It's not like that they took the animation DIRECTLY from Tekken 7, like a port or anything. But the inspiration was definitely there, given the similarities, so I guess it's more of a case of being very loyal to the source material. Or perhaps doing that to the rig was always necessary for the animation to look as good.
Sakurai even mentioned it in one of his videos that I missed before, you can check that out here! ruclips.net/video/zNBKzLzDKtM/видео.html
Kazuya’s ten hit combo is more of a auto combo if anything and not really a multi jab move because auto combos in Traditional fighting games you can just hold or mash the buttons to do em
This makes me think you could maybe do a video on everything about Smash's development that Sakurai talked about in his videos!
mans trying to act like he's not a weeb
13:00 instant yellow. no?
Have you mentioned in a video that on Min Min's stage when you pause training mode, the backround and audio for it freezes but the characters and music keep going?
Fun Fact: While using the move in the thumbnail, the fair DLC character is completely invincible.
He needs it!
Clearly he needs it
He is also invincible when crouch dashing ?!?
You can't break his spine if he's already breaking his own.
No he is not. He’s only invincible on his legs.
With Byleth's fight against the hands, it feels like how I usually fight bosses in FE, throw everyone and the dragon at them until they perish.
It's commonly believed that Captain Falcon was used as a base and then tweaked into being Min Min. Many characters, even non-echo fighters, pull from pre-existing characters to save time and resources during development.
This has been the case for the entire series. The only reason Jigglypuff is in the series was because it was easy to build off Kirby for an extra fighter.
See also: The jank mess that is Brawl Wolf
I believe Ridley used Charizard as a base. Though I could be wrong.
That was true. It’s why Ridley even has some unused gliding data taken from Charizard’s gliding data that has been unused since Brawl
@@masonrasberry4042 Oh yeah, your right. I was curious about the unused glide for him. That answers that.
but then why didn't the original animations jhust evolve into the new one but rather are still existing separate
It was cool to see the Sora facts in this, considering I actually added at least one of them to the wiki! I saw the numerology section of the trivia and noticed it was missing the 7 stained glass backgrounds. I may have also added the thing with the 13 spirits? I don't remember, really.
It definitely felt like the Sora wiki got a lot more love and passion put into it compared to some other characters, it's cool to hear that you added some parts of it! I hope I didn't disappoint with my coverage :)
@@Casual_PKBeats Haha yeah, that's kingdom hearts fans for you. I don't really ever edit wiki articles but when I saw it wasn't there I thought i might as well. The video was great as always! :)
Also, if i'm correct, aren't the 7 Stations in the Hollow Bastion stage are almost all part of the 7 Guardians of Light with Roxas, Xion and Terra being the exceptions, and Mickey, Lea and strangely Kairi being part of it yet not having Stations in Smash (though this might just be because the former had preexisting Stations while the latter didn't)?
If you didn't plan on covering DLC pass 2 for episode 13, then that level of things lining up perfectly for Sora is absolutely insane. Loved the series, can't wait to see what's next!
I just realized something with steve from watching him mining in the video:
The gold ingot he dig up is from the old (programmer) texture, and the gold ingot in the Ui is the new gold ingot texture
The 7 and 13 trivia for Sora runs deeper than you know
- Sora was released 13 years after SSBB, the first game in the series to have guest characters
- Sora released 7 years after SSB4, the first game in the series to have Square Enix representation
- Sora was released after the 13th KH game, Memory of Melodies
- Sora is on the 7th row of the character roster
- Sora released 13 years after KH: coded, the first game in the series to set the trend where actual Sora isn’t main character
- Sora released 7 years later after KH2.5 first came out in October
- Sora released 13 years after Dissidia, a crossover Final Fantasy fighting game whose conception was inspired by a KH pitch
- Sora released 7 years after Big Hero 6, the current latest Disney movie to have a world in the KH series
- Sora released 13 years after the western release of KH: Re: CoM, the last game to release on the platform the KH series originated on
- SSBU is the 7th game that features both Sora and Sephiroth
- Sora’s first SSB appearance was a game on Switch, Nintendo’s 7th home console and 13th system overall with interchangeable games
- Sora’s release also came with news that it’d be the 7th time KH1 would be rereleased when it was announced that KH1.5 would come to Switch
- Sora’s inclusion makes Kingdom Hearts the 13th guest series in SSB that’s primarily developed in Japan
- Sora’s inclusion makes Kingdom Hearts the 7th RPG series that had an action RPG entry to have a playable character in SSB
- Sora is the 13th character on the roster that’s officially interacted with a character that’s either made or now owned by Disney
- Sora’s release marked the 7th time Sora appeared on a handheld(excluding cellphones of course)
- Sora is the 13th character to have a game that was initially exclusive to a PlayStation system
- Sora is the 7th character on the roster whose debut game was on a PlayStation system when counting two of the Hero characters separately
- Sora’s release marks the 7th time Sora appeared in an HD title
- Sora’s release makes Kingdom Hearts the 7th franchise that Square Enix worked on that appeared in some way in SSBU
5:33 LOL I love the little Herobrine shrine you made off to the side! Oh that brings back memories of a simpler time.
10:56 idk why, but my brain snapped back to rationality for a micro second when I saw Kazuya Mishima from Tekken throw a gun a Sora from my beloved Kingdom Hearts. I often forget how extremely insane this game's crossovers are.
One thing that no one talks about with Kazuya is the fact that any move considered a high in tekken can be crouched against. So you can always crouch or use a down smash or down tilt and the EWGF and other attacks will never hit
Now that's some pretty cool attention to detail 😮
So, does it override the hurtbox and hitbox interaction against crouching characters? Or how does it work?
@Erick Fernando Well from what I've seen it's really hard to hit crouching characters but I think on some characters it's actually possible if they're really tall or big, should have mentioned that, but even then I completely whiff electric on big characters too When using down tilts and down smashes, yeah, I think it does override it. I have tried to electric characters like DK when they use down tilt and my attack just completely misses them
@@ilikestamps2978 yeah, it's hard to day for sure, I suppose. And I don't want to go wiki diving to see if I find something on the topic. I'll just continue to hate Kazuya with all my being, and refuse to learn how to play against him.
@@fernando47180 Vicious cycle there
The new pfp is a serious upgrade! The thicker line-weight around the logo really makes it pop as an icon, and the gradients are a lot more subtle. Even in the background, the placement of the clouds and the temple are basically exactly where you’d put them if you’re following best practices for visual balance. Well done, I like it!
What about Random? Random is my favourite character. I’ve never gotten the same character twice in one match with everyone picking Random. I’ve also never gotten the same Random character twice in a row. Isn’t that weird?
I got kirby twice in a row once. I think I did, at least
Sad to this series come to a close. Looked forward to watching the episodes but as this chapter closes I’m excited to see what else you have in store for us. Hell I’m still waiting for more tf2 content ;)
Whenever a video series like this reaches it's conclusion, I usually like going back into the older videos to revisit the parts I don't fully remember or might have missed even. Especially when it's a "bigger" series, I like when they're combined into one video so I don't have to watch multiple videos. Even if it's easier to find something specific (in case you want to show something specific to a friend) when a series is divided into parts, for me at least, it's easier to stay engaged in a series if you watch it all in one sitting rather that watching part of it and not finding time to watch the rest. Of course, it all depends on the viewer.
At least for Pyra and Mythra in the master hand boss fight, I feel like it could be intentional seeing as that was where they both appeared on FD in their trailer. As for the other characters, though, I've got no clue.
I love the smooth vibe and the zelda footage at the end, very soothing
No joke, RUclips crashed on me as soon as you said Steve broke Twitter. Freaky. xD
People only watch your smash stuff because that is what you are known for, you can easily cover other games, but it will take some time for audience interested in those finds your channel
Which won't be hard considering the quality of your videos
In a previous video you mentioned how funny 'Dunkle Samus' (German Dark Samus) sounded. What you may have missed is that Pokémon Trainer's Pokémon are translated over too... and that Squirtle becomes 'Schiggy'. His voice is absolutely hilarious and hearing him yell Schiggy over and over again is a riot.
Also, Ivysaur becomes 'Bisaknosp', which is a mouthful to say.
The program they use to animate is most definitely not in engine so the captain falcon animations were likely used as placeholders, while they finished animating what they'd actually use for min min, then they just never deleted the placeholder animations after replacing them.
Probably because they were never replaced because she doesn't have special moves for side special and down special in air.
11:53 The mouth animation changing in English and Japanese is like how all Kingdom Hearts games does. Which I think it's interesting detail. Good intention to detail.
If you're after more ideas for trivia videos, you could do Assist Trophies, Pokémon and boss characters. Then ultimately I imagine you'll likely be following this up with stage trivia broken up in a similar manor to the fighter trivia :D
that profile picture change gave me a heart attack
it hasn’t changed for so long
Well, there's that... Thanks man.
What about one more episode of trivia on all the boss characters?
Oh don't worry, like I said at the end I'll continue making videos in this format! (Though just more sporadic in which topics I choose)
@@Casual_PKBeats - The sporadicer the better, my friend. Do whatever you want bro, we'll be here for it!
@@Casual_PKBeatsWhy do you barely do any facts on some characters? Sephiroths was literally seconds
6:20 I don’t know why this is so funny to me
I can't wait for the return of random facts videos! I absolutely love those and have missed them!
I love all the back ground details during the minecraft section. That sheep is lucky you didnt reference the other minecraft meme
8:09 That anime GIF of some buff getting a bunch of hits and not flinching lol
Sakurai used Kazuya twisting his back as an example on his channel of how broken looking animations are used to maximize the impact on moves, which made me realize how weird they actually look when you pause and take a glance at it.
It looks much weirder in Tekken 3 probably because of the polygons, but it still carries into later games
If you look out for it in the Tekken 3 post KO replay, you can quite _easily_ spot Jin/Heihachi's very abnormal waist
14:58 god damn that was a nice air shot
Loved this series is crazy how far it went
It's definitely not a stretch to call Pyra and Mythra separate characters - they have different numbers on the website. Now, was that planned for Sora to be DLC 13? Almost certainly not. But still neat
They both are and are not separate characters. They're more distinct than OoT Zelda and Sheik, but still kind of one person.
@@angeldude101 you mean in terms of lore or gameplay ?
@@YounesLayachi They're more distinct than OoT Zelda and Sheik in terms of lore, but less distinct in terms of gameplay. Them being and not being separate characters is true for both lore and gameplay.
I love how in the "Steve ladder sound" thing the Herobrine invocation is on the background
My boy PKBEATS, always love the content
I'm so glad you feel inspired by the success on this series, lovely. /=w=\
"Makes sense, he's a busy man, he's got fire to walk into." -PKBeats about Sephiroth
Steve breaking seemingly everything makes sense since that’s half of his game’s gameplay
Kazuya is the most DLC DLC character
No. Sakurai said he needs everything he has. Imagine how incomplete would he feel without his armored shield breaking meteor smash combo starter down smash. Unplayable.
How do you misspell Steve so badly?
Apparently, Min Min originally having a reflector on her dash attack was a reference to ARMS, where she can reflect ARMS with her kicks.
The Upsmash is still a reference, even more so, as in Arms, she does a flip kick, just like her upsmash
A really interesting detail relating to the Kingdom Hearts 7 and 13 thing that I doubt was intentional is that in the fighter screen if you have echo fighters take up separate slots (like you do in this video) There are 7 rows and 13 columns of characters.
from a game dev perspective, the Captain Falcon/Min Min trivia is bc characters are made using a default code from one of the original characters that best fits; the sword fighters all use Link as a base, while characters like Little Mac, Ryu/Ken, Min Min use captain falcon as a base for skeleton similarities and a more efficient time coding the moves.
The reason you never see these animation transfers on any of these characters however, except for Min Min's down B specifically, is because her in-game down B has no animation tied to her, but rather the arm which is a seperate entity. The animation for Falcon Kick (being down B) is in her code, but is just set to be "hidden" when you input the move. They never made an animation for her down B which is why the preset Captain Falcon down B is still there in it's place.
also Sephiroth's background isn't pre-rendered, it's very much a modelled 3D space with a fire shader and all, just obviously not as crazy detailed in poly count and textures as the usual victory area
@@reubenazza5551 I'm thinking the game engine might have been built in such a way it requires there to be an animation even if it's unused
@@reubenazza5551 The wiki might mean the flame textures are pre-baked, but that's a really weird way to phrase it, since all textures are pre-baked. Sometimes people have weird ideas and explanations, like how some use "render" as the term for a different costume for a character, even though "render" only means something was converted from one medium to raster graphics.
The "bug" carried over from his origin and this is the kind of bugs I love.
I mean people say it's lazy, but sometimes I like to see it as homage. A bug feature.
i got caught a couple time looking at random characters trivia sections before you getting into this serie so it was pleasant having someone to sortout the less interesting ones haha.
Keep up the good job anyway, I'd be curious to learn about other games through random trivia like this, maybe even tf2 even tho i never got into it.
Sora’s final smash has an interesting reference to the number 7, as it has a hit box that is composed of 7 billion square meters.
Thanks for this series. It was really interesting.
Another fun thing about Steve, he kind of the first Indie made character to be in smash
Unless I'm missing someone, sora is the only character voiced by an oscar nominee in the game
OH JEEZ DON'T TALK ABOUT CHANGING THE COMPILED VERSION OF THIS SERIES LOLLL /=W=\
YOU'RE GONNA MAKE ME HAVE TO WATCH IT ALL OVER AGAIN LOL >W
AawwwWWWH YOU LIKED MY COMMENT OMG I LOVE YOU TYSM AAWWWWH >W
What were you doing to that sheep at 5:50
Congrats guy! Thank you 💪💪🫡🫡
I feel like Pyra starting at the edge of Final Destination could be like her reveal trailer where Rex finds her at the edge of FD.
1:56 I didn't even know her up smash was a reflector
Saw you on TF2 the other day, love your content!
That would explain the Pickelmen in the Megaman series, LOL
Oooh! LOVELY CUTE NEW INTRO, LOVELY~
Fun fact: Sora has 8 different costumes. These costumes come from, in order, KH 1, 2, 3D, 3, 2, 2, 2, 3. Add them all together you get 18. Most of his costumes are from Kingdom Hearts 2. 8 costumes minus 2 is 6. There's only one costume from KH 1. 6-1=5. 18-5=13. Not a coincidence. But that's not where it ends. Sora's classic mode includes 7 stages, and a bonus stage, equalling 8. Eight is well known for being the amount of Disney worlds in Kingdom Hearts 2 (Atlantica? What's that?). In that game there are also 3 worlds from the Kingdom Hearts series. 8+3=11. In Smash Bros, how many allies of Sora's were removed? 2: Donald and Goofy. 11+2=13.
This proves that Donald and Goofy are in fact minions of Xehanort, who is still alive and possessing The Master of Masters, and we should expect this in Kingdom Hearts 4.
WOAH!!! THIS IS THE FINALE ON CHARACTERS? WOWWWW LOL
PkBeats...what are you doing to that sheep (5:53)
Nice job on the Hale's own direct hit
I NEVER KNEW CONSUMING LIQUID ITEMS IN SMASH HAD A DIFFERENT SOUND EFFECT WOW LOL
I guess Steve eats drinks, apparently, LOL :)
5:49 What is he doing to that poor sheep?
The self-inflicted spinal surgery has actually been in the game since Tekken 3.
I appreciate the Zelda gameplay at the end, instead of always TF2 👍
You started talking about the Spirits Sora brought with him at minute 13.
And I think that all of this 7/13 stuff is kinda funny.
Pretty sure Sakurai and Nomura had a good laugh about it.
But dang seeing Sora's intro again, it's still amazing and beautiful. I gave up after Sephiroth's announcement but the moment the fire started to look like Strike Raid, I was so excited in the miniscule of moment, and then the Disney Keychain sealed it. (I still don't get why Kingdom Key is Mickey's Head in-lore, besides of copyright.)
ピッケル is also used to refer to pickaxes in Minecraft by the community, like ダイヤピッケル
Really? I didn't know that! That's pretty cool, I still have yet to run into the word myself but I'll keep this in mind
Another Steve fun fact not mentioned on his article is that his crawling speed is the same speed as when you sneak and hold two movement keys (e.g. forward+left). In Smash this would be 0.3 units per frame, equivalent to 1.8 meters per second.
In case you branch away from the fighter articles, I'd like to mention that a lot of the wiki/editors are more focused on the competitive side. This means articles that have no competitive relevance (items, non-tourney-legal stages, certain modes, etc.) may not be as fleshed out or aren't as well researched. Most are good, but if you see a rough one, that's why. I think you may find some interesting stuff in the trophy and spirit list pages (maybe pass over the inspiration column in the tables. they're an eternal WIP and we haven't decided on the best course of action yet. Aaronitmar probably did it better).
I wonder if Min Min has Captain Falcon's special moves as fallback to ensure game stability, or just that the engine requires it to work; similar to how all Mario Kart 8 (Deluxe) tracks must have at least one default coin in it to work, even if there's alternative pickups.
WOW LOL
BYLETH'S CLASSIC ROUTE'S FINAL BATTLE DOOOOES LOOK REALLY FUNNY LOL
I would personally be really exited if you made a zelda video!
Playing against Sora makes me want to punch my tv 13 times
13:17 its funny that them not being able to use some of the characters caused this coincidentally
WOW KAZUYA HAS THE BEST "CROWD CHEER" I THINK NOW LOL
I NEVER KNEW LOL
Death to the PKBeats logo, long live the PKBeats logo!
What about the last slot, the random character?
9:00 ILYSFM LMFAO
I do actually think Min Min was supposed to have a reflector on both moves, as in ARMS her legs act as reflectors. They probably realized how busted a dash attack reflector was and removed it, but kept up smash.
nice rebrand
THAT POOR SHEEP
Whatever doesn't kill kazuya makes him stronger.
(There is a lot that doesn't kill him, and he is already super strong.)
Why is that kazuya broken back so funny?? 😂
Sweet, new vid
Sakurai talked about Kazuyas spine and how it twists on his RUclips channel.
King Daddyde
🤨📸
6:18 Sephiroth off to visit his mother.
Remember when people were saying Steve would suck?
Masahiro Sakurai actually talked about the Kazuya thing on his channel at one point: ruclips.net/video/zNBKzLzDKtM/видео.html
A weird thing that I’ve experienced with Sora is that when you freeze someone using Blizzaga at the edge of a stage, if they fall close enough to the lefthand ledge, a load of collision effects are displayed. I haven’t heard anyone discuss it and I thought I’d share it here!
Kazuya got that Sol Badguy waist
On the pfp you should make the bottom shops wider but keep the new style
I can’t believe Kazuya breaks his back just like Gyutaro
5:32 is that a freaking Herobrine shrine
I love Min Min
Also it's funny the smash trailer bothered to sync the mouth for a slight chuckle but the port of the gba kingdom hearts to consoles in one of the collection doesn't for any of the actual dailouge.
Finally 2st discovery i discovered it and now him
Not to mention Sora has 7 accurate alts
The blue one uses the KHDDD outfit, when it originated from KH2
Soo about Min min and the animations: From a programmers perspective I could see them using the animations as a base and placeholder to have something while work on the final animation is being done. maybe they kept in those original ones as a back up in case the modified ones didn't work out for some reason, and then they forgot to remove the OG ones. if you are working under time pressure and with a ton of versions and backups it can be fairly easy to miss a file or two which aren't being used anymore or never got used. I have seen Programs where almost every file was duplicated somewhere and most of the challenge of changing something came from figuring out which was the actually relevant file...
MIN MIN BUSTED AF LOL
Aegis, Sora and Sephiroth spawning in the left. Means that they are the furthest away. Like in most RPGs. I say most because it doesn't really count for Aegis. But yes, it's a RPG reference