How Cloud's Up Smash is BROKEN -- Smash Ultimate Wiki Trivia
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- Опубликовано: 17 июл 2024
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We're really making our way through the roster now! I appreciate everyone for sticking through this series with me, and I hope y'all are still enjoying it!
Admittedly I've sort of forced myself into a little box here with wanting to finish off the character roster in a neat and tidy manner, but once that's done I'll be a LOT more liberal with my choice of what topics to go over, to help keep things as interesting as they can be! So I hope you continue to stick around :)
Ryu third final smash video: • Ryu's HIDDEN Third FIN...
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Frontier Village (Night) (Xenoblade Chronicles: Definitive Edition): • Frontier Village (Nigh...
Beedle's Airshop (TLoZ: Skyward Sword): • Beedle's Airshop The L...
Ordon Village (TLoZ: Twilight Princess): • Ordon Village (Extende...
Forest Haven (TLoZ: The Wind Waker): • The Legend of Zelda: T...
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Chapters:
00:00 Intro
00:35 Shulk(?)
00:54 Bowser Jr. (and the Koopalings)
04:37 Sponsor
05:58 Duck Hunt
06:14 Ryu(?)
07:01 Ken
09:12 Cloud
10:11 Corrin
10:40 Bayonetta
12:07 Inkling
14:03 Outro
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Oh, I can answer the thing about Cloud's up smash rumble. Well, it USED TO rumble when hitting the sweetspot. But when they sped it up in 7.0.0 (the update that added Byleth), they forgot to update the rumble trigger with it. The same thing happened with Toon Link's back air in the same update.
And PK beats already talked about this!
Thought he already mentioned this, but if he forgot then I understand, I do that way too much
@@Wings_Of_Nightfall might be PJiggles you're thinking of, but of course I could be mistaken.
@@podiacider no, you're right. Just didn't realize I had watched him recently
@@podiacider Noticed a lot of people talking abt that PJiggles fact
I really loved that shulk fact. It really changed my life
Im glad you're having fun
you could say you were really feeling it
I like how PKBeats said "Is Shulking time" and shulked all over his section, what a great piece of knowledge.
The Clown Car double mouth thing can also be seen in Bayonetta's character trailer. It occurred with Bowser Jr. this time, so this visual bug is not Koopaling specific, which makes sense since the Clown Car animations are shared across all of the alts.
Bowser Jr and the Koopalings are definitely the opening band for an Imagine Dragons concert
BJ & the Koops
I mean, the Koopalings are all named after musicians.
Imagine dragons? Who must they be? (If you know you know)
@@strawberryjimIMAGINE DRAGON DEEZ NUTS ACROSS YOUR FACE
Fun trivia about the character ryu. He has made a guest appearance in so many fighting games, that he can fight more fictional characters than any other fighting game character.
Because of Bayonetta's pendants, the reason why only her Bat-form changes and not her fists is probably because the bats she transform into are actually her while the fist is Madama Butterfly, a demon she summons to assist in battle. From what I can tell, Madama Butterfly's design did not change between Bayonetta 1 and 2, so those platinum-blue chains pendants probably did not as well which is why they won't change with Bayonetta's costume.
EDIT: After checking, I can confirm that the pendants on Madama Butterflys fists are also silver in the first game.
The weaves did change between games though. In the first they were mostly hair. In the second they become more skin-like
@@KaitouKaiju Yeah, but the look of the weaves could be explained through the different graphics that not only Bayonetta 1 and 2 but also Smash Bros have.
@@italolxd3128 Smash uses the Bayo 2 weaves for both costumes while in Bayo 2 the original costume has the original weaves. Madama Butterfly has two new designs in Bayonetta 3 plus a form where Bayonetta does transform into her
Rumble only works with the GameCube controller if you plug in both the USB cords with the adapter. If you ever wondered why it has two despite working with only 1, this is why, the second one is for rumble output
GC rumble is also CRAZY strong compared to that of the JoyCons
9:59 this is something i knew beforehand, and this rumble effect didnt always work like this. there was a patch that made cloud’s up smash faster, but they forgot to make the rumble effect ALSO come out faster, therefore the rumble only activates when hitting the later portion of the move.
Cloud's up Smash rumble thing is tied to a buff where they sped up the move, before that patch it worked properly. It seems the game is coded to rumble if the move hits on Frame X, but because of the speed up that frame number is now in the Sourspot portion of the move
I am glad you covered the up smash thing. I have always felt like there should be rumble on it.
As a native German speaker, it's oddly satisfying to hear you pronounce "Ludwig" as you do. Pronunciation is spot on, props to you for that.
@@imaadhaq540 oh, he is? I thought I heard something different before y thanks for the info
@@imaadhaq540 the pjiggles vs pkbeats mixup strikes again
Yeah his channel says United States.
@@imaadhaq540 PJiggles is Dutch. PKBeats is American.
@@CrazyHand7894 shitttttttt
It makes me feel good that I, some random guy who just so happens to know wiki editing, came across this video very fast after it's upload, and very quickly fixed the larry tech/carry fact.
Just gonna leave an appreciation for the style of your damage numbers shaking during Ken's fist-foot section.
Because the Killer Wail is supposed to be used at any time, the background is a Smash thing. Can you imagine playing a shooter game where the opponent using an ultimate prevents you from seeing your surroundings?
Yes, I have been in an inkstrike
Maeve from Paladins. Her ultimate, Midnight, gives enemies in a certain radius essentially the blindness effect from Minecraft.
Rumble does work with every controller, I personally use a pro controller with rumble on, you just need to turn rumble on on the control settings similar to tap jump
Actually, although it may be that Ganondorf and Bowser also shrink, the models used for Bayonetta is shorter than the ones used in her games.
Yeah, Bayonetta is a very tall lady in canon height.
She's 8 feet tall in her own games. She towed over all the human characters. Except for Luka who for some reason is just as tall as her. Probably some oversight there.
@@SeriousStriker same with Samus, who is canonically around 6'4 without heels, 6'8 with them.
Yeah theres not much smash gives less of a shit about than canon sizes, lmao
Fun Fact. Cloud's Side B is the first move that is actually different depending on which way you're facing. Since the character Cloud slashes is "drawn" the same way, it ends up making the move hit differently depending on the direction you face. This means you can miss opponents facing one way that you would otherwise hit facing the other way.
Spot on sakurai mentioned this as well.
The shaking text for damage numbers and rumble is very much appreciated.
“Bowser Jr. and The Koopalings” sounds like an awesome band name
Elaborating on the bayonetta no contest height difference thing, yeah it’s totally true that characters have inconsistent heights in the no contest screen. I know Dedede is noticeably shorter than normal, which I noticed when I saw it when playing Mythra against my Dedede main friend and then we quit out of a match and I noticed Mythra was almost 6 inches taller than Dedede. I tested against Shulk too and got basically the same result. I finally tested against R.O.B. (who is ever so slightly taller than Mythra/Shulk normally) and while R.O.B. was still taller than Dedede in the No contest screen, it was only by a couple inches at most, much less than Mythra or Shulk. It’s almost as if the taller a character gets, the more they shrink in the No Contest screen, which leads to some average size characters becoming taller than the tallest characters. I would have to test with every character to know for sure, but that’s my guess.
The fact about Bowser Jr's final smash being able to hit more times might have to do with the discrepancy between real time, and the amount of frames that have elapsed.
For example, in Smash 4, when Wario used his final smash, he'd transform for 12 real-life seconds. But when Bowser used his final smash, he'd transform for 40 frames (8 seconds). Basically, if you slow the game down, the amount of frames elapsed stays the same, but real time marches on as normal. So Wario Man would only get the opportunity to use a couple of attacks at 1/4 speed, while Giga Bowser would be transformed for way more real-life seconds.
Why do I bring this up? Well if I had to guess, I'd say the devs set a timer on how long a character would be unable to be hit by the Bowser Jr paint, and for whatever reason, used real time seconds instead of frames? Because characters can't be hit for a while after they come in contact with a hitbox, or else they'd just take a million damage from moves with a lot of active frames. So for this final smash they may have coded it as "player hit by this can't be hit again for 0.5 real-time seconds" which wouldn't have accounted for training mode.
i am very sad that the cloud trivia did not have the fact that clouds side b is different depending on where you are facing(left or right).
It's in the trivia section for the move itself, but not in Cloud's actual wiki page so PKBeats probably missed it
There's also some other moves that have trivia like visual glitches in their individual pages
The title is true both bug wise, and tier lost wise
The thing you mention about Ken's voice clip: that's a well-known phenomenon in psychology, hearing a syllable without any visual feedback can lead to some ambiguity in what it sounds like. If you saw someone's mouth while hearing it, you'd hear one or the other more clearly depending on the motion of the mouth.
As a cloud main, I’m excited for this one
Same
Fun fact: This cloud rumble thing was also in Smash for 3ds, I noticed it as a kid and found it strange and was surprised that it was still in ultimate so many years later
I play tons of Splatoon so I thought I'd comment on the stuff he wasn't sure about. The wiki is correct about the first two games in the series using the terms Inkling Girl and Inkling Boy. Like a lot of gender stuff lately in Nintendo games, 3 removed this language iirc. Like you showed, the hair glows in the games when specials are fully charged and in smash it is dulled down a lot. Finally the color stuff you were talking about is hard to answer. Generally in the games there are only set combinations of the two team colors that can appear so that the colors aren't too similar and can be told apart. These vary a little bit by games, especially when special Splatfest created combos are considered. The Killer Wail special probably has something to do with that concept but not necessarily as a reference and more of just that same philosophy of let's make sure we can tell these colors apart and it might just be a thing of all the male alts happen to have colors that better contrast against green except that green one
i think clouds upsmash rumbles because his up smash got sped up in one patch and they probably forgot to adjust the rumble
It is, the same thing applies for exactly one other move in the game (pretty sure It's toon link bair, but don't quote me on that)
@@TheCubicalGuy Correct.
PJiggles covered this in a couple of videos:
ruclips.net/video/1sKE_wPDQQA/видео.html starting at 6:07
ruclips.net/video/M-YsdP3CEjU/видео.html update about the sourspot starting at 12:38
8:39 this could've been in previous videos and I've just never noticed, but I really like this shake effect on the text to display the damage numbers it's a really cool touch
I really like this video. You definitely got better at this.
Bro those backstabs at the end were crazy.
This is something I am going to mention, as a fan of a lot of Smash Content Creators
And coming from a fan of Useless Smash Facts by PJiggles, the comment on clouds rumble missing is actually true- as it was a coding error by the devs.
There was also this issue for one of Toon Links moves, however this was patched out before the final smash update
A simple way to show rumble is to put the controller on the table or to push at least a side of it on the table. Then the rumble becomes audible
I manage to drop my food while watching this episode. Got it delivered, sat down, and watched it spill on the ground.
Heart goes out to you, I'd cry
@@Casual_PKBeats I just took a nap before finishing the video 🤣
Splatoon player here, as far as I know the characters are only mentioned as "inkling girl" and "inkling boy" on the character select screen, particularly the splatoon 2 one, but they are mentioned as such on the amiibo and in their mario kart appearances. Splatoon 3 makes no mention of gender at all, even down to the amiibo just being referred to as "Inkling (Yellow)" and "Octoling (Blue)" but that obviously came out after Ultimate did.
to show rumble In a video:
1. Get your joycons
2. Pick cloud
3. Put the left joycon on a piece of glass
4. Use C-stick to up smash
Bonus: rethink life choices
honestly a solid hard surface in general would work well enough, time for some rumble asmr
Can we talk about how good at trickstabbing he is
Rumble does work on Pro Controller but it's very strong and distracting imo
Don't think it was mentioned in the first video, But just like Inklings container staying colored, If you cancel the charge of Mario's F.L.U.D.D on the frame it's finished (or one earlier I don't remember) He won't flash a whiter shade to show it's full but when you try to charge it more it'll release the water.
This wiki is like addictive poison, its so damn interesting yet its ruining the game for you the more you see it
I enjoy and appreciate the niche facts which some might consider boring! I watch youtube videos all day long, so when I need something to put on in the background that I can listen to without watching, random facts are perfect
4:15 LOL You're being so goofy in the c lead-up to this sponsor: I LOVE IT SO MUCH =W=
3:41 just more reasons why Roy is the best Koopaling 🥱
Getting major “this dog is fucked up bruh” vibes.
I feel bad that there is only one thing worth mentioning about Duck Hunt, my bois are so underrated everywhere.
Did you know that Duck Hunt (fighter) isn't a duo, but a trio? The third member is the person behind the scenes with an NES Zapper. This was revealed in Duck Hunt's trailer for SSB for 3DS/Wii U, where a person, presumably the one who's responsible for the shots on a few of Duck Hunt's moves, barely visible in the darkness of the room where the console SSB4's being played on is, points their Zapper at the screen, then reticles appear on the stage in front of the dog & duck, each followed by the shooting sound from the Duck Hunt game for the NES, and the shots aimed at the positions marked by said reticles hit another fighter.
@@andrewnapolitano8565 yes, I know that, thanks Palutena.
You could have "shown" the rumble by putting the controller on a wooden surface, putting a microphone next to it, and using the c stick to do the smash attack
Personally speaking, I've never really understood why people don't just say "they" when a character can be male or female. It's pretty much what I've always done. Granted, the Fire Emblem lords do have a "canon" gender, but that doesn't change the fact that both are represented in Smash. Only character I don't do this with is Bowser Jr. and Koopalings.
2:17 Fox's damage is pretty nice.
OH MY FUCKING GOD THAT IS MAYBE MY FAVOURITE SPONSOR INTRODUCTION YOU DID EVER
I LOVED THAT SO MUCH OMFG LOLLLLL GAHAHAHAHAHAAA YOU'RE SO FUNNY
The Rumble is in for almost every other controller, even the GameCube controller
If you boot up FE Fates (not recommended, but anyway) and create your avatar, male Corrin will be the default. Therefore, it makes sense for male Corrin to be the default in smash as well.
When it comes to the koopalings just make a note that when you say the koopalings you also mean bowser jr.
For bowser junior final smash, u should have tried with the timer slowing down the person getting hit with the final smash and not the one using it
I’ve actually know about the cloud thing for years now. It’s pretty neat
Answering some inkling questions:
Yes, using Girl and Boy instead of Female and Male is mimicking the Splatoon games, as it asks if you're a girl or boy when creating your character.
The color effects with Killer Whale (final smash) aren't a reference to anything cuz it doesn't even happen in Splatoon, it's just a cool thing they added for smash
Thanks for the video :)
8:10 well, you can mash out of grabs. I think it's a neat little thing.
A little trivia that you missed, when slowed down in training mode al of duck hunts smash atacks hits hit double so for example f smash hits 6 times
Wow lol, it's so funny that Roy's clown thing's propellor is the only one of the Koopaling's that works.
It's weird they didn't give the Pokémon Trainer "boy" or "girl" since that's what you're asked in the games
The tf2 gameplay at the end was cool, some nice frags :)
For cloud up smash. The stupidest thing is that smash has different rumble strength. And for some reason the sour spot is the strongest you can get.
I'm pretty sure what makes BowserJr. Final Smash stronger is the Opponent is slowed down, not the User
I think you are totally correct for what actually happens with Larry's voice clips
Yeah, Inklings are ALWAYS referred to as Boys and Girls specifically. It’s been like that on the amiibos and in the original Mario Maker, for example.
I never see anyone mention that Ryu's down throw is a shield breaker.
Ken's does as well.
Meta Knight's up throw can also hit people besides the person he is throwing and it KOs ridiculously early. Pretty solid doubles tactic.
@@Rat_the_Renegade Incineroar’s forward throw also has a collateral hitbox that kills like a smash attacks
I didn’t even know bowser jr had a a final hit that kills in his final smash lmao
10:06 rumble does work with every controller that has it as well as the gc controller which i think is cool
Man, those facestabs at the end make me angry lol
As a Larry Koopa enjoyer I am distraught to find out that he has one less voice line 😭
For Shulk you could've just said that his manado is bright red for his 8th colour and is dark red for all the others
Rumble works on the Pro Controller.
4:26 This Koopaling
has no face!
10:00 rumble does work for pro controller which I do use, it helps with somethings in a similar way to sound cues
Two words:
*Left Cloud*
If only Bowser Jr.'s Final Smash worked like the slow one
Splatoon's amiibo for splatoon specifically call the characters inkling girl and inkling boy, I'm not sure but the final smash colors might be references to the first game's amiibo? Not sure though.
Doubt the amibo thing. The splatoon 1 amibos were girl inkling orange, boy inkling blue, green squid, Callie, and Marie
Even so, the fact that it’s gender based is weird, as boy inkling green breaks the rule. I’m not sure why Nintendo did it the way they did, but we’ll never know why
Pretty sure bayo is literally just incredibly tall, so maybe the results screen proportions are meant to be their canon heights.
I don't really know that much about Bayonetta, but she summons the limbs of a demon named "Madame Butterfly", for her smash attacks, so those limbs aren't hers. She's just calling for assistance.
Yes but in the games they received updated colours to match her new outfit, they also change based on the bonus costumes like the Peach dress. But in that case they were entirely separate games so likely used different assets from the ground up. Smash probably just copy/pasted for various reasons
@@velvetbutterfly Gotcha
10:06 rumble works on other controllers, even my gamecube ones :)
just gotta have the right adapter
PKBeats, I was wondering if you can activate activate a star ko while Bowser's final smash is present on the training stage.
Actually, I don't think the interval between hits of BJr final smash actually changes with time. The delay between hits is the same, but because you stay in the ink for longer since you move slower, you take more hits and thus take more damage. Or it might be a combination between the two. Not sure
If BJr would slow down another player with the timer item, they would take more hits the same way as slowing down in Training Mode
i feel bad for that heavy on 14:26 with that face stab
Can you test if you can really angle Palutena's final smash laser? like it says in a tip
you can't
Funny Enough there's also Morton who's clipping trough his clown car during the trailer that revealed them (Look at the end)
I have rumble off, but only so my joycons inner workings don't break down and cause joycon drift sooner.
Green inkling with blue final smash is an NB icon
Ah, outro.
Good ol Kunai spy.
And a lot of other stuff.
I hear Ken saying "Laurel".
"I don't want to waste time going over boring stuff" proceeds to re-present the same thing we've already seen about Ryu again
completely unrelated but what in the world is that stab in 14:27
Finally, someone who gets the Corrin thing right
How to ruin Cloud mains who play with rumble as they will be disturbed when using Up smash:
7:48 I LOVE THIS WOW LOL
Honestly I'm almost convinced the reason they didn't make female Corrin the default in Ultimate is that the male and female amiibo are labeled player 1 and player 2 respectively
when selecting your gender in splatoon 1, splatoon 2, and octo expansion, your choices are “girl” and “boy”
14:25 Excuse me, not really the topic of the video, but that is one of the most egregious "backstabs" I've ever seen. I get that it must've been the heavy turning at just the wrong moment but that looked absolutely wack.
Shout out to the Xenoblade music Makna forest
Ken sounds like he's saying Hut
as a based roy koopa player, i did not know that propeller fact