The combination of Bomberman, Snake and Simon isn't that random since they actually all come from series published by Konami. The fact that they were featured together in past games makes a lot of sense.
If I had a nickel for every time Snake, Simon, and Bomberman were in a videogame together, I'd have 3 nickels. Which isn't a lot, but it's weird that it happened thrice
Personally I would like to hear the previous things if they are in the trivia but as a smaller and quicker fact. Since even though I have watched the old videos and you have covered some things it would be nice to have a quick refresh and give newer viewers a quick summary like "Hey, I covered this fact in a previous episode so I recommend you to check them out but for now here is a very quick summary of it but if you want to see more about this one check out this episode" And I know that's a rambling sentence but I suck at typing out what's in my head
I have a theory for Ike's codec not working for his Radiant Dawn outfit. I think the game treats both costumes as different "characters" which is bizarre but hear me out. Ike's design in Brawl is the first appearance of him and his Radiant Dawn outfit is the 2nd one in sm4sh with his old alt being nowhere to be found. I think they just took the data from sm4sh and implanted it into a different "character" which is why it doesn't work. Alph's costume was built with Olimar's functions in mind so it makes sense why it would work even if you're Alph as the code is exactly the same.
@@velvetbutterfly idk - brawl’s is just scattered jets of water. i don’t thiiink it sucks people into the attack the way the whirlpool does either, tho i might be wrong about that
Old facts can sometimes open up a gateway that comes from changes made back then, so even if it's old it can still be useful as a reference to the new fact. (Much like mentioning facts or changes from what happened in older series of smash compered to what is in the game now.) [Some things can be applied by linking back to older videos, more work but more comprehension]
This is my assumption on why Pokemon Trainer lags the win screen in 8 player Smash. In 8 player Smash the Trainer's model isn't loaded. But because Pokemon Trainer won, at that point it is loaded. Ice Climbers isn't effected because all Ice Climbers are loaded.
@@tugazu the game has to grab the model, animations, voice clips, etc instead of the normal voice clips and animations being pulled out. Also keep in mind that when you open the character select, it takes a while to load the pngs of all the characters and alts (although it is grabbing everyone's which would be around 800 . . .)
Don't worry, PKBeats! Your voice sounds 100% fine, you don't even sound sick at all. EDIT: Gosh, that sounds so positive that it sounds inauthentic ... but I really DON'T notice anything off about your voice: you sound perfectly fine to me.
I started watching you back in the sm4sh item combo days and stayed for the music and I've just liked the content ever since, but it's hard for me to remember all you've gone over so I appreciate the "repeating" facts especially when it's so long ago
Charizard's Fire Blast is definitely intentional imo - it's been changed from Brawl, where it used it six times in one final smash instead. guess someone on the dev team saw some nitpicking online
@@SSM24_ i don't think so - comparing the two side by side they seem about the same length, or if anything, the Brawl one is actually slightly shorter. Ultimate's Fire Blasts come out slower to compensate for having less of them
even then.. they could've just made the new codecs between Snake and Otocon or the woman, it just really goes to show that Snake should've gotten his more modern look. That or Raiden could've been a dlc character, so the void would be filled with the Rising style of Codecs.
@@woobgamer5210 If the person that made those things possible in the first place can't work on them anymore, it's not gonna be the same. Blame Konami for that.
I’ve been watching this channel for a long time but I can’t remember every fact you’ve covered so repeating old facts is actually a good thing for me. I often can’t even tell that it’s already been said
It actually makes sense for Wario to change the face first while turning metal or getting inked. Wario from Wario Land 2 to 4 was known for "transforming" when hit by certain attacks or obstacles.^^
If you continue to address older facts and trivia it wouldn't hurt. It makes me want to go back to older videos and see how it shows how Smash has grown
hey, french guy subscriber here. just to tell that I follow you from the very beginning of your random facts series and that I never ever get bored of what you do, and I think you could even experience some random facts from other games like you did with ACNH ! Just keep it going and stay casual
Snake, Bomberman, and Simon (And by extension Richter) all have the same parent company of Konami, which is why they've appeared together multiple times.
PKbeats after the Snake fact: If I had a nickel for every time Snake, Simon and Bomberman appeared together in a videogame, I'd have three nickels - which isn't a lot, but it's weird that it happened thrice.
The things you've covered before are completely fine to go over again. You go over so many, it barely feels like a repeat to go over something again and helps to actually remember it. Idk, maybe if you're gonna say something you've already been over, just make sure it's some still relatively unknown. There are many thing I've noticed you've said before but I didn't mind because it was just like "oh yeah, that's interesting. I forgot about that"
mentioning snake, simon and bomberman being together in 3 games randomly is kind of a *"if i had a nickel for every time... i'd have two (three) nickels, which isn't alot but it's weird that it happened twice"*
Honestly I’m ok with you re explaining old trivia, as long as it’s obscure enough or not too long I don’t really mind, especially since some of these I’ve actually forgotten about in time and essentially re learned
I am a pretty long time viewer and I like hearing facts again even if you've covered them, lets be real most people wouldn't remember everything and its cool to hear everything again
Some possible explanations on Pokémon Trainer: •The reason why Ivysaur can possibly be heard is because the Trainer’s animation is actually a reused animation of his victory screen (left) just without the Pokémon beside them so most likely the animation is currently playing Ivysaur’s victory thing but his model was deloaded due to the multiple amount of characters on screen atm. I’m not sure why this glitch is exclusive to Ivysaur though •the reasoning for the next fighter might have to do with how the game has to instantly switch to the next Pokémon if the trainer is to send out a Pokémon after losing a stock, you can especially think of this being the case for if in a team battle and the trainer shares a spare stock that they will send out a Pokémon even after losing all their own stocks, so for the victory screen the game might treat it for the trainer to send out a Pokémon if one is currently not in play in order for them to appear on the victory screen which is why it probably does the next Pokémon since that’s what would’ve gone out if the trainer were to gain an extra stock for some reason •the reason why the game does a small lag is most likely because due to the game not able to handle too much with 8 player ice climbers already pushing the limits of the game (or the game simply would need to be able to quickly load/despawn in multiple characters/assets for whatever reason whether that be WoL final boss or Squad Strike), any extra models or characters that are unnecessary will be removed in the battle which also includes the PKM Trainer themselves and being treated as if they are just simply offscreen as seen in the switching animation- however, the victory animation needs to have the trainer shown so since the game didn’t have him loaded in already, the game has to quickly load him in right now which causes a brief moment of lag as it loads the trainer in and then performs the victory animation with them. The reasoning Ice Climbers don’t have this happen most likely is because they are already loaded in from back when the match first started and they had the load time from when on the loading screen when starting a match so they are all set but as stated before the trainer wasn’t given this moment to load them in, only the Pokémon themselves were loaded in with the trainer’s voice but the actual trainer themselves aren’t loaded in, so when the victory screen happens it needs to quickly load the trainer in which causes the small piece of lag •the reason why the trainer’s animation will change on the mod where the fighter is KO’d is most likely due to how the trainer is directly linked with the Pokémon and in a match the trainer will react/follow the Pokémon (so things like taking damage or getting a KO or moving farther away will cause the trainer to react), and so because the trainer is directly linked with the Pokémon and reacts accordingly (with the defeat animation overriding all their other animations to prevent them from moving around after their Pokémon faints and will only be overridden by the switching animation seen when another stock is available), the trainer will react to their Pokémon being KO’d and override whatever animation they are currently doing to perform their defeat animation which in it itself won’t be overridden unless the game treats it like they have another stock available for them to have another Pokémon in play (something seen when having another stock, sharing stock, or victory screen where the game makes them a winner) Sorry if it seemed like if I started to ramble, but yeah these are my possible explanations on for some of the PKM Trainer stuff
I'm like 99% sure that Squirtle is using Whirlpool o trap the fighters into Ivysaur and Charizard's attacks, like how Whirlpool functions in Pokemon, and also because Hydro Pump has a more focused trajectory, which would overlap with Solar Beam
Pk i have followed you almost since ultimate came out and can tell you that i barely remember anything what i watched 3 years ago xd especially minor facts so i think you could even tell us stuff you already covered withconfidence
Wario fact was new. I'm subscribed and not a new viewer, but I don't exactly go back to spring 2020 watching your videos. As well as this, the plethora of things you discuss in these videos is difficult for my mind to always have stored in my memory, so refreshers are absolutely fine by me and also makes me realise that your videos have tons of replay value :)
8 player smash with only pokemon trainer, do it. also fun fact the V.A. for male POkemon Trainer said it's his least favorite role. Which personally I wish they kept brawl's voice. Ults is so nasally I tune it out.
I actually remember learning about the Wario facts in your previous videos so without being in mind I think it's pretty cool talking about older facts that you've already covered
The thing about Roy Campbell’s VA isn’t an official reason, not a realistic one either. It was an assumption from someone on the internet, but as baseless one since not all conversations are between Snake and Campbell. There’s plenty of characters that could be featured in the codec conversations such as Otacon and Mei Ling (already featured), Master Miller, Nastasha, Naomi, Sniper Wolf and Meryl (not used in Smash, but have portraits for the codec) or even guest stars such as Slippy. The real reason is because there weren’t the same conditions as back in Brawl. Snake inclusion back then was a milestone and the whole Codec easter egg was a celebration of sorts. Kojima wasn’t there to help out with the conversations during Ultimate due to his split from Konami, and there simply wasn’t a priority or the occasion for it.
The animation of ZSS charging a smash attack with the star rod makes it look like she's brutally interogating a candy cane. One with yellow stripes. Lemon-flavoured. A unique design befitting the unconventional and elite. Seems the "Big Man" is using elves to produce an army of Metroids, using the natural cold to keep them in temporary stasis.
I think it's okay to repeat the old facts~ I didn't remember the facts being mentioned before, even though I've been watching for years! So, it felt new to me lol
I don’t know if you have covered this but when you kill inkling with an instant KO move (thwack, joker final smash) a squid shows up and floats up for a bit. This doesn’t work in stamina mode, but it’s something that I wanted to share.
I'm fine with repeated facts, cuz I don't remember every fact ever said on this channel lol. The Wario one was familiar but I still didn't remember it.
Speaking about Ike. I believe this was covered in an OHKO video once but. There’s been a glitch that’s been in the game since launch, that has not been patched, this is with his sword catching on fire and staying that way for awhile. I completely forgot how to set it up I’ve done it so many times online and offline.
The training mode frame my frame does work for codec, it's just tricky, you need to press D-Down and ZL in a certain order. I forget the details but I remember pressing one and pressing holding the other at the same time then releasing one then releasing the other.
Regarding what you said at the end, it's just the mic change and sentence pacing that's different. You sound much more confident and speak more steady now and the better mic amplifies that. Don't take it personally haha.
I'm pretty sure it actually is "fire" 火 (it can appear differently, but it can also appear similar to "big" 大). You can tell it's meant to be 火 because the arms are angled up rather than straight.
My guess as to a reason why there aren't more Snake codec calls for Ultimate is because of the big Kojima/Konami fiasco after 2015 along with David Hayter being replaced after MGS4
I don't think that's right, I believe Peace Walker came out after 4, which uses David Hayter. I believe it's more likely a union thing, same reason Cloud & Sephiroth don't have their english voices and why the Kid Icarus english cast go uncredited
@@velvetbutterfly Oh yeah, I forgot Peace Walker did come after 4. Either way, metal gear as a whole has been a touchy thing for the whole company. I could be wrong though
12:47 I don’t think your voice sounds weird or bland, I just think it’s because it doesn’t raise or lower that much when expressing things, as well as not really having super loud pop offs compared to almost every other RUclipsr
Japanese voice actors are for some reason tied to whatever character they’re voiced to, thats why Phil says nothing in KH3 and Goku (including Goku Black) is still voiced by Masako Nozawa.
The combination of Bomberman, Snake and Simon isn't that random since they actually all come from series published by Konami. The fact that they were featured together in past games makes a lot of sense.
Yeah, yeah. They go out for beers on Saturdays as well.
Isn’t there something similar for Snake and Rathalos?
@@constancebashford2324 Yup.
There’s the PW cross over, the Monster Hunter cross over (Big Boss’s skin) and Smash.
*series published by Satan.
@@dingerfish5780 AY DIOS MIO!
EL DIABLO!!
If I had a nickel for every time Snake, Simon, and Bomberman were in a videogame together, I'd have 3 nickels. Which isn't a lot, but it's weird that it happened thrice
if I had a nickle each time it happened, I wouldn't know what to do with them. They're useless here.
You could buy 60% of a gumball
I always thought squirtle used whirlpool when using this final smash
Same here, also really doesn't look like hydro pump
Personally I would like to hear the previous things if they are in the trivia but as a smaller and quicker fact. Since even though I have watched the old videos and you have covered some things it would be nice to have a quick refresh and give newer viewers a quick summary like "Hey, I covered this fact in a previous episode so I recommend you to check them out but for now here is a very quick summary of it but if you want to see more about this one check out this episode" And I know that's a rambling sentence but I suck at typing out what's in my head
Yes.
Thats asking a lot
10:49
Why is squirtle‘s face so precious
I have a theory for Ike's codec not working for his Radiant Dawn outfit. I think the game treats both costumes as different "characters" which is bizarre but hear me out. Ike's design in Brawl is the first appearance of him and his Radiant Dawn outfit is the 2nd one in sm4sh with his old alt being nowhere to be found. I think they just took the data from sm4sh and implanted it into a different "character" which is why it doesn't work. Alph's costume was built with Olimar's functions in mind so it makes sense why it would work even if you're Alph as the code is exactly the same.
Kinda interesting that Squirtle uses Hydro Pump in PT’s final smash but it acts nothing like Greninja’s up special, which is also Hydro Pump
@@Augenmann2 That's what I was thinking as well.
@@Augenmann2 it used to be hydro pump in Brawl I believe, but the new animation definitely looks more like Whirlpool
@@Sparkjolteon it was the same animation, just less 'full' to save resources
@@velvetbutterfly idk - brawl’s is just scattered jets of water. i don’t thiiink it sucks people into the attack the way the whirlpool does either, tho i might be wrong about that
I actually really like the golden buttons
Old facts can sometimes open up a gateway that comes from changes made back then, so even if it's old it can still be useful as a reference to the new fact. (Much like mentioning facts or changes from what happened in older series of smash compered to what is in the game now.) [Some things can be applied by linking back to older videos, more work but more comprehension]
This is my assumption on why Pokemon Trainer lags the win screen in 8 player Smash. In 8 player Smash the Trainer's model isn't loaded. But because Pokemon Trainer won, at that point it is loaded. Ice Climbers isn't effected because all Ice Climbers are loaded.
Seems solid but would loading one model really lag that much?
@@tugazu It's a RAM thing, probably.
@@tugazu the game has to grab the model, animations, voice clips, etc instead of the normal voice clips and animations being pulled out.
Also keep in mind that when you open the character select, it takes a while to load the pngs of all the characters and alts (although it is grabbing everyone's which would be around 800 . . .)
But Pokemon trainer is in the background while you fight
@@Qobp Pokemon Trainer isn't in the back during 8 player Smash
Don't worry, PKBeats! Your voice sounds 100% fine, you don't even sound sick at all.
EDIT: Gosh, that sounds so positive that it sounds inauthentic ... but I really DON'T notice anything off about your voice: you sound perfectly fine to me.
Personally i love how chill you sound, it's very calming + your vids are great and i'd love to see you make a Q&A
Fun fact: if you want to play as the Pokémon trainer then just be terry
Buff Pokémon Trainer.
@@HCN-002OldChannel Red met Kukui)
What if I want to play as female Pokémon trainer?
@@JayStack5 sorry to break it to you, but the closest you’ll get is probably Zelda or Robin. Maybe a Mii, but that kinda defeats the purpose of joke.
@@JayStack5 super smash bros ultimate is for good boys and girls
Honestly, am fine with watching previous facts, it feels nostalgic and reminds me how nice and comforting this channel is.
I started watching you back in the sm4sh item combo days and stayed for the music and I've just liked the content ever since, but it's hard for me to remember all you've gone over so I appreciate the "repeating" facts especially when it's so long ago
Charizard's Fire Blast is definitely intentional imo - it's been changed from Brawl, where it used it six times in one final smash instead. guess someone on the dev team saw some nitpicking online
Eh, it could also just be part of the "streamlining" of Final Smashes that took place. Hard to say for sure.
@@SSM24_ i don't think so - comparing the two side by side they seem about the same length, or if anything, the Brawl one is actually slightly shorter. Ultimate's Fire Blasts come out slower to compensate for having less of them
@@Sparkjolteon Huh, in that case you might be right. Interesting.
I'm pretty sure Kojima wrote all the codecs in Brawl and it's the main reason why they didn't make new ones alongside the VA bit.
even then.. they could've just made the new codecs between Snake and Otocon or the woman,
it just really goes to show that Snake should've gotten his more modern look.
That or Raiden could've been a dlc character, so the void would be filled with the Rising style of Codecs.
@@woobgamer5210 If the person that made those things possible in the first place can't work on them anymore, it's not gonna be the same. Blame Konami for that.
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I’ve been watching this channel for a long time but I can’t remember every fact you’ve covered so repeating old facts is actually a good thing for me. I often can’t even tell that it’s already been said
I *think* I've watched the video containing that old Wario fact before, but it's been so long I don't really mind the refresher.
It actually makes sense for Wario to change the face first while turning metal or getting inked. Wario from Wario Land 2 to 4 was known for "transforming" when hit by certain attacks or obstacles.^^
If you continue to address older facts and trivia it wouldn't hurt. It makes me want to go back to older videos and see how it shows how Smash has grown
I love your videos man, either with energy or without, it will still be one of the best kind of videos for me
hey, french guy subscriber here. just to tell that I follow you from the very beginning of your random facts series and that I never ever get bored of what you do, and I think you could even experience some random facts from other games like you did with ACNH !
Just keep it going and stay casual
Snake, Bomberman, and Simon (And by extension Richter) all have the same parent company of Konami, which is why they've appeared together multiple times.
I'm good with the old facts still being in the videos. It's actually quite fun to get a refresher on them.
I've been watching for a looong time, and I definitely don't remember these two Wario facts
PKbeats after the Snake fact: If I had a nickel for every time Snake, Simon and Bomberman appeared together in a videogame, I'd have three nickels - which isn't a lot, but it's weird that it happened thrice.
The things you've covered before are completely fine to go over again. You go over so many, it barely feels like a repeat to go over something again and helps to actually remember it. Idk, maybe if you're gonna say something you've already been over, just make sure it's some still relatively unknown. There are many thing I've noticed you've said before but I didn't mind because it was just like "oh yeah, that's interesting. I forgot about that"
mentioning snake, simon and bomberman being together in 3 games randomly is kind of a
*"if i had a nickel for every time... i'd have two (three) nickels, which isn't alot but it's weird that it happened twice"*
And now a word for Diddy Kong... thank you Diddy Kong
Been watching since day one and don’t remember the wario fact so I’m cool with repeating facts cause you’ve been doing it awhile
I’m fine with you covering old facts for this series as to be thorough!
So excited for the next episode!
Honestly I’m ok with you re explaining old trivia, as long as it’s obscure enough or not too long I don’t really mind, especially since some of these I’ve actually forgotten about in time and essentially re learned
I am a pretty long time viewer and I like hearing facts again even if you've covered them, lets be real most people wouldn't remember everything and its cool to hear everything again
Some possible explanations on Pokémon Trainer:
•The reason why Ivysaur can possibly be heard is because the Trainer’s animation is actually a reused animation of his victory screen (left) just without the Pokémon beside them so most likely the animation is currently playing Ivysaur’s victory thing but his model was deloaded due to the multiple amount of characters on screen atm. I’m not sure why this glitch is exclusive to Ivysaur though
•the reasoning for the next fighter might have to do with how the game has to instantly switch to the next Pokémon if the trainer is to send out a Pokémon after losing a stock, you can especially think of this being the case for if in a team battle and the trainer shares a spare stock that they will send out a Pokémon even after losing all their own stocks, so for the victory screen the game might treat it for the trainer to send out a Pokémon if one is currently not in play in order for them to appear on the victory screen which is why it probably does the next Pokémon since that’s what would’ve gone out if the trainer were to gain an extra stock for some reason
•the reason why the game does a small lag is most likely because due to the game not able to handle too much with 8 player ice climbers already pushing the limits of the game (or the game simply would need to be able to quickly load/despawn in multiple characters/assets for whatever reason whether that be WoL final boss or Squad Strike), any extra models or characters that are unnecessary will be removed in the battle which also includes the PKM Trainer themselves and being treated as if they are just simply offscreen as seen in the switching animation- however, the victory animation needs to have the trainer shown so since the game didn’t have him loaded in already, the game has to quickly load him in right now which causes a brief moment of lag as it loads the trainer in and then performs the victory animation with them. The reasoning Ice Climbers don’t have this happen most likely is because they are already loaded in from back when the match first started and they had the load time from when on the loading screen when starting a match so they are all set but as stated before the trainer wasn’t given this moment to load them in, only the Pokémon themselves were loaded in with the trainer’s voice but the actual trainer themselves aren’t loaded in, so when the victory screen happens it needs to quickly load the trainer in which causes the small piece of lag
•the reason why the trainer’s animation will change on the mod where the fighter is KO’d is most likely due to how the trainer is directly linked with the Pokémon and in a match the trainer will react/follow the Pokémon (so things like taking damage or getting a KO or moving farther away will cause the trainer to react), and so because the trainer is directly linked with the Pokémon and reacts accordingly (with the defeat animation overriding all their other animations to prevent them from moving around after their Pokémon faints and will only be overridden by the switching animation seen when another stock is available), the trainer will react to their Pokémon being KO’d and override whatever animation they are currently doing to perform their defeat animation which in it itself won’t be overridden unless the game treats it like they have another stock available for them to have another Pokémon in play (something seen when having another stock, sharing stock, or victory screen where the game makes them a winner)
Sorry if it seemed like if I started to ramble, but yeah these are my possible explanations on for some of the PKM Trainer stuff
I'm like 99% sure that Squirtle is using Whirlpool o trap the fighters into Ivysaur and Charizard's attacks, like how Whirlpool functions in Pokemon, and also because Hydro Pump has a more focused trajectory, which would overlap with Solar Beam
LOL
"And last is Diddy Kong... Who is also there. That's all for this episode."
hell yea another pkbeats video
"We're gonna be covering zss to Diddy kong but we won't actually be covering Diddy kong" lol
Pk i have followed you almost since ultimate came out and can tell you that i barely remember anything what i watched 3 years ago xd
especially minor facts so i think you could even tell us stuff you already covered withconfidence
Wario fact was new. I'm subscribed and not a new viewer, but I don't exactly go back to spring 2020 watching your videos. As well as this, the plethora of things you discuss in these videos is difficult for my mind to always have stored in my memory, so refreshers are absolutely fine by me and also makes me realise that your videos have tons of replay value :)
I’ve seen just about every single one of your videos. Idc if you repeat facts, I only vaguely remember them anyway. Just keep it mostly fresh, please
10:20 does Mythra have a voiceline for her being selected? Pyra is always the default, and it resets if you deselect the character.
Yes, you can press y to switch the characters
She does. If you push Y when hovering over the character icon it'll swap to the other character.
As far as the repeat content goes ive been watching for a long time now and have seen most of your vids and still like the refresher on covered stuff.
Thanks for the video! Also, i didn't know those Wario facts ☺️
That triple double rocket jump into garden was hype.
My allergies are currently messing with me pretty hard too. I feel your pain man:(
LOL THE GHOST IVYSAUR
8 player smash with only pokemon trainer, do it.
also fun fact the V.A. for male POkemon Trainer said it's his least favorite role. Which personally I wish they kept brawl's voice. Ults is so nasally I tune it out.
I actually remember learning about the Wario facts in your previous videos so without being in mind I think it's pretty cool talking about older facts that you've already covered
We appreciate you PK :)
I'm fine with hearing older facts, but I would prefer them to be short, since I know most of them, as I've seen all of the random facts videos
As far as I'm concerned, the deaths I think was patched because I made a Reddit post when they came out about the scythe not shaking
The thing about Roy Campbell’s VA isn’t an official reason, not a realistic one either.
It was an assumption from someone on the internet, but as baseless one since not all conversations are between Snake and Campbell.
There’s plenty of characters that could be featured in the codec conversations such as Otacon and Mei Ling (already featured), Master Miller, Nastasha, Naomi, Sniper Wolf and Meryl (not used in Smash, but have portraits for the codec) or even guest stars such as Slippy.
The real reason is because there weren’t the same conditions as back in Brawl. Snake inclusion back then was a milestone and the whole Codec easter egg was a celebration of sorts. Kojima wasn’t there to help out with the conversations during Ultimate due to his split from Konami, and there simply wasn’t a priority or the occasion for it.
3:45 WARIO NO
The animation of ZSS charging a smash attack with the star rod makes it look like she's brutally interogating a candy cane.
One with yellow stripes. Lemon-flavoured. A unique design befitting the unconventional and elite.
Seems the "Big Man" is using elves to produce an army of Metroids, using the natural cold to keep them in temporary stasis.
That last TF2 clip though.
1:01 idk what you are talking about, i see plenty of shaking in that animation O.O
Yoooo thanks for including me in the Ike Bit! :)
1:04 I won't add anything else.
Lol
Ayo that first clip
YES! A new PKBeats video~
9:28 Don’t forget that the game is loading four character models for one port.
Trivia more like TRIVIAL! And here I am coming back for more.
I think it's okay to repeat the old facts~ I didn't remember the facts being mentioned before, even though I've been watching for years! So, it felt new to me lol
they all are konami characters so it kinda makes sense they bring up snake, bomberman and simon
Hope that you feel better soon!
Thanks for the video :)
I don’t know if you have covered this but when you kill inkling with an instant KO move (thwack, joker final smash) a squid shows up and floats up for a bit. This doesn’t work in stamina mode, but it’s something that I wanted to share.
3:32 *meanwhile shulk having PTSD attack from this*
I’m okay with repeating facts! I have a bad memory anyway, and I like revisiting the old facts on new videos
4:56 it’s not that random considering they’re all owned by Konami
I love these videos
I'm fine with repeated facts, cuz I don't remember every fact ever said on this channel lol. The Wario one was familiar but I still didn't remember it.
I feel like even though he has allergies it's still crazy how hard puberty can hit someones voice
3:33 NANOMACHINES SON
Speaking about Ike. I believe this was covered in an OHKO video once but. There’s been a glitch that’s been in the game since launch, that has not been patched, this is with his sword catching on fire and staying that way for awhile.
I completely forgot how to set it up I’ve done it so many times online and offline.
I can't stop looking at his sword going through his wrist.
PK Basically: aaaand Diddy Kong. Yep
The training mode frame my frame does work for codec, it's just tricky, you need to press D-Down and ZL in a certain order. I forget the details but I remember pressing one and pressing holding the other at the same time then releasing one then releasing the other.
If your allergies are tearing you a new one you need to stop eating whatever it is you're allergic to.
fun fact, ganons sword swing form his final smash can klang with moves, unlike kirby's
Maybe you should talk about super obscure facts that you already covered (and maybe say "i covered this more in depth in this video" in some of them)
I’m loving your videos
7:34 I just noticed that that line is a reference to Ai no uta, a song that was written for the pikmin games
Zero Suit Samus side-smashing with the Star Rod is so weird lol
Imagine how weird she finds most of the items, that she uses in the game. May that contribute to the weird stances? lol...
Nice Recipe for GFuel Flavored Ice Cream! 10/10! (Trying to screw up the algorithm)
Very interesting video
if an old fact has an update, like a bug fix, I think it's worth covering that it's been fixed
Damn these episodes are taking too long I'm gonna go read the manga
*opens Smash wiki*
Regarding what you said at the end, it's just the mic change and sentence pacing that's different. You sound much more confident and speak more steady now and the better mic amplifies that. Don't take it personally haha.
Are we not going to address the intro? Was that just for “entertainment” purposes?
12:15
Huh. I never noticed that Charizard's attack looks like the kanji for "Big". 大
I'm pretty sure it actually is "fire" 火 (it can appear differently, but it can also appear similar to "big" 大). You can tell it's meant to be 火 because the arms are angled up rather than straight.
@@Liggliluff actually it is in the shape of 大. Fire Blast is based on the Daimonji (大文字), a ceremonial bonfire in the shape of 大!
My guess as to a reason why there aren't more Snake codec calls for Ultimate is because of the big Kojima/Konami fiasco after 2015 along with David Hayter being replaced after MGS4
I don't think that's right, I believe Peace Walker came out after 4, which uses David Hayter. I believe it's more likely a union thing, same reason Cloud & Sephiroth don't have their english voices and why the Kid Icarus english cast go uncredited
@@velvetbutterfly Oh yeah, I forgot Peace Walker did come after 4. Either way, metal gear as a whole has been a touchy thing for the whole company. I could be wrong though
12:47 I don’t think your voice sounds weird or bland, I just think it’s because it doesn’t raise or lower that much when expressing things, as well as not really having super loud pop offs compared to almost every other RUclipsr
Japanese voice actors are for some reason tied to whatever character they’re voiced to, thats why Phil says nothing in KH3 and Goku (including Goku Black) is still voiced by Masako Nozawa.
yeah talk about old facts, i didnt know about the fact wario used to only be able to hit gannondorf once with that move
I genuinely thought another person was hosting since his voice was so deep, my goodness