What if You Play on SMASHVILLE in DIFFERENT TIMEZONES? -- Random Smash Ultimate Facts

Поделиться
HTML-код
  • Опубликовано: 29 сен 2024
  • If you use Smashville online against an opponent in a different timezone, what do THEY see? How does it get determined? That, and many other regional-based and etc tests! Exciting!
    And a new background/style! Crazy right? No? Okay
    I hope you enjoy this video, the topics this time around are a bit more simple but I hope you find them interesting enough regardless, especially since like 95% of my viewerbase is located in America, so it's possible you're in the same position as me in not knowing some of these things
    Background made by: / thatboymeech_
    Character Selection Screen in all languages: imgur.com/a/LM...
    Music used:
    Wigglytuff's Guild (Pokémon Mystery Dungeon - Explorers of Sky): • 008 - Wigglytuff's Gui...
    Snowdin (Undertale): • Undertale OST: 022 - S...
    Outset Island (TLoZ: The Wind Waker): • Video
    Patreon: / pkbeats
    Twitter: / casual_pkbeats
    Business Email: pkbeats@moreyellow.com
    "Personal" Email: PsychoKineticBeats@gmail.com
    Stay casual
    Thanks to all of my Patreon members:
    - Skully
    - Sashanks
    - Burbo
    - Hobo King Niklz
    - Raighne
    - Sylveon700
    - TheRealFxdeYT
    - BG
    - Dain_PLay
    - Feurolant
    - Keckothedragon
    - Nestor Franco
    - blizwald
    - DanishToast
    - Gabrielle (Gaby)
    - Jigs
    - knarf2043
    - RustyRantsYT
    - sadasda dasdadsasd
    - Stan LOONA
    - Sylvi "wingedcatgirl"
    Thanks to all of my channel members:
    - Burbo Banana
    - Tyrannosaurus Chexmix
    - Not Connor Bailey
    - Shingo Perry
    - Alex Hoit
    - Ha Ha, That's Great!
    - Matthew Dovidas
    #SmashUltimate #SmashBros #NintendoSwitch #Nintendo

Комментарии • 425

  • @Casual_PKBeats
    @Casual_PKBeats  3 года назад +346

    NOTE: In the video, I got "Dutch" and "German" mixed up on accident (Deutsch = German, Nederlands = Dutch), shows how much I know about those languages, so I apologize about that! I'll fix the imgur album/link. Please don't think of me as an ignorant American I'm doing my best studying Japanese but I haven't really touched any other language/culture that much yet :(((((
    EDIT: Oh yeah, the voice clip at 5:30 isn't Jigglypuff's Star KO, but actually one of her Final Smash sounds. Both Star KOs and Final Smashes are the only types of voices that have echo to them, so that's why I mixed it up.

    • @Syl700
      @Syl700 3 года назад +2

      Mistakes be mistakes :/

    • @michaels.4527
      @michaels.4527 3 года назад +6

      Question about Tomodachi Life. What happens if you save the replay file from that map and play it on a different account or Switch(using an SD card to transfer for example)? Will the Miis remain constant, or get repopulated from the second Switch or accounts Miis.

    • @lemonlime8949
      @lemonlime8949 3 года назад +1

      Hey man nice channel glow up. I like this outro music more as it doesn't jumpscare me when the video ends lmao still love them both though

    • @eaglejunior
      @eaglejunior 3 года назад +7

      Foutje, kan gebeuren. Ik haal altijd de Verenigde Staten en Mexico door elkaar...

    • @ThatD1spynser
      @ThatD1spynser 3 года назад

      The alt shade thing I different in brawl. If one is also the same cuz teams, darker, if another, a little light, and something else for the 4th

  • @EllieMiller510
    @EllieMiller510 3 года назад +501

    Here’s something I’ve always wanted to know, when daylight savings time hits what does the TIME ACCURATE clock on the bayonetta stage do?

    • @kallixo
      @kallixo 3 года назад +44

      same but with smashville

    • @Yamanj23
      @Yamanj23 3 года назад +13

      I need to know as well so I will look for it on November 7th

    • @MaddyRunner
      @MaddyRunner 3 года назад +7

      WTF mario odyssey speedrunning flashbacks

    • @globingoblin
      @globingoblin 3 года назад +15

      In Animal Crossing, if you change the switch's clock while the game is running, the in-game clock will only change after you close and open the game again, so I suppose the same thing would happen here

    • @Vio-Latta
      @Vio-Latta 2 года назад

      There is a video on this

  • @zerg6205
    @zerg6205 3 года назад +3

    I like the new outro music and background!
    I like Smash Bros, but it stresses me out and I forget to stay casual at times. I think it's very helpful in that regard due to it's relaxing build!

  • @loshtrimpo8781
    @loshtrimpo8781 3 года назад +23

    The Link final smash bury thing may be calculated by multiplying the knockback of the bury move times Link's arrow. The reason it goes nowhere with Metagross and DK is probably because those moves to zero knockback. In short what I think is happening is: Link's arrow's knockback * Bury move's knockback, in the case of DK and Metagross it's going to be Link's Arrow * 0 which equals 0. All of this is just theory though

    • @Dona2007
      @Dona2007 3 года назад

      but then why does it have normal knockback at 730 percent

    • @loshtrimpo8781
      @loshtrimpo8781 3 года назад +1

      @@Dona2007 Probably because as PKBeats said in the video the arrow's knockback becomes so powerful that it ignores everything else

  • @Oretal
    @Oretal 3 года назад +3

    BROOOO! ThatBoyMeech did a great job with the new background and the new ending song is nice, well done on that yo!
    Something also related to the voice actors page is that some characters have voice lines cut/added when changing languages. Like Mewtwo has actual spoken dialog during the victory screen in Japanese and same with all 4 of Hero's costumes during gameplay, also in Japanese.

  • @_jappa_
    @_jappa_ 3 года назад +1

    I love how this video seems more casual making it seem more like a conversation with PK! Keep it up

  • @sonicg8957
    @sonicg8957 3 года назад +1

    Fun fact: (Smash mode only) If you choose a song on Final Destination and then try to go the the character select screen, the game can crash. I learned this from experience. Multiple times.

  • @pixlyJolt
    @pixlyJolt 3 года назад +1

    It looks like when you're using Link's Final Smash, Metagross is hitting Mario right before he actually passes his hitbox, ending up hitting him again, but not burying. Metagross looked like it was a bit late to the punch where you tested at 716 percent.
    (11:54, did a frame by frame)

  • @amoura39
    @amoura39 3 года назад +1

    What the HECK!? I VIVIDLY remember characters getting even darker colors when multiple players were using the same alternate color. They MUST have changed something.

  • @HEHEHE_I_AM_A_MASKED_WARRIA
    @HEHEHE_I_AM_A_MASKED_WARRIA 2 года назад

    2:41 I find this very strange, because Melee actually does have different "sub-colors" that it loads when multiple characters use the same color (because team battle colors were locked to alts before Smash 4). The sub-colors are determined by player order, and they go from normal, to a lighter tint, to a darker shade, to all black (used by Dark Link in Event 18), to all grey (accessible only via the debug menu), to all pink (debug only as well, but also requires a cheat code to load properly). Because only three players can be on the same team (outside of Multi-Man Melee, which doesn't use sub-colors), only the tint and shade are accessible in normal gameplay. However, by using the name entry glitch you can put four characters on the same team, and player 4 will be all black when you do this.
    I find it strange that Ultimate doesn't do this as well, though this is understandable since having three or more players using the same color is unlikely (now that team battles don't use fixed alts anymore).

  • @thespanishinquisitionprofe2151
    @thespanishinquisitionprofe2151 3 года назад +1

    The combo counter will also turn red if you hit somebody with returning crown at a specific time during K. rool's up throw. Found that randomly yesterday, it might only work on DK

  • @videogamahagain
    @videogamahagain 8 месяцев назад

    The unknown miis that you saw in tomodachi life are most likely the CPU miis from wii sports, nintendo likes using those guys as placeholders

  • @dazcarrr
    @dazcarrr 3 года назад +2

    obviously it would be near impossible to test, but i wonder how it works for quickplay.

  • @denismitrovic1860
    @denismitrovic1860 3 года назад

    The new backround is much better

  • @thischanneldoesntexist6132
    @thischanneldoesntexist6132 3 года назад +1

    Here’s a weird confusion glitch I found out
    Idk how to make it but all I know is that you use confusion on an opponent and use it again
    I don’t remember both of it but I’ll send some updates

    • @thischanneldoesntexist6132
      @thischanneldoesntexist6132 3 года назад

      Oh ye and also
      I did it on 80-100 king krool on the left of final destination idk I just thought it was necessary

  • @oblivion2674
    @oblivion2674 3 года назад

    Regarding the mushroom weight changes it is probably just replacing the characters weight entirely whereas being metal is base weight + the weight from being metal

  • @IAMHIMMY174
    @IAMHIMMY174 3 года назад +1

    Do jump down and jump up cancel each other out does one over power one

  • @bandibandibandibandi
    @bandibandibandibandi 3 года назад

    Greatest title

  • @thememe4u
    @thememe4u 3 года назад

    I have a question: If you apply the Shine Sprite Spirit, will it make moves like Counter, Reflect, Pocket, and Ness’ Down B more powerful?

  • @DashieFan5
    @DashieFan5 3 года назад

    2:34
    In smash 64, Melee, and brawl if you did team battle and picked the same character (aside certain ones) the third player would be lighter I don't know about smash 4 though...
    Why couldn't they add that feature in this game?

  • @themachinima484
    @themachinima484 3 года назад

    Fun fact: the lucina model has a skinny hole in her stomach. Look carefully

  • @ItsZorroDood
    @ItsZorroDood 3 года назад

    I just learned that I hate how ZSS' knees are textured.

  • @HiroWithSpice
    @HiroWithSpice 3 года назад

    Another thing about switching the voices to Japanese, Bayonetta having two entries in the sound test suddenly makes sense because one alt speaks English

    • @YounesLayachi
      @YounesLayachi 3 года назад

      How about the sound test not having any sounds at all, only music and voices ?
      So weird, other games had the sound effects in sound test

  • @10types
    @10types 3 года назад

    Anyone know the video where the red combo counter is discussed?

  • @JJGamezMC
    @JJGamezMC 3 года назад +198

    Smash having facts in the tips is so funny to me
    “Man I suck at smash, let me check the tips on how to get better
    Ok so the original Metroid came out in 1986” *wins evo*

    • @HB-hs2cj
      @HB-hs2cj 3 года назад +12

      Well, that's just logical to win after knowing that

    • @mustacheman529
      @mustacheman529 3 года назад +23

      Knowledge is power, my friend.

    • @Gumby518
      @Gumby518 3 года назад

      Your joke lands but I'm not sure we're ever invited back to Evo 😭

    • @TheReZisTLust
      @TheReZisTLust 2 года назад +1

      I was bad at Steve until i learned that Bowser is heavy

    • @mizukittyakinyama
      @mizukittyakinyama Год назад

      "man why am i so bad at smash :( i'll check the tips."
      "the mario series has sold more than 340 million copies worldwide"
      *wins tournament against skilled smash veterans who have been perfecting their skills since 64*

  • @trevorgray2287
    @trevorgray2287 3 года назад +142

    About the Mushrooms effecting item-throw damage: Don't the mushrooms scale the character's damage output? If so, the item-throw damage might not be modified due to the weight change, but due to the same damage multiplier that the mushroom applies to all other moves.

    • @Casual_PKBeats
      @Casual_PKBeats  3 года назад +59

      Yeahhh that's sorta what I meant when I'd said "was programmed specifically into the items," or something like that -- just an overall increase rather than an indirect increase due to weight

  • @Syl700
    @Syl700 3 года назад +98

    15:25 I got so many Kaclangs that match, it was just sad.
    Yes, I was the Sylveon700 there.

    • @Plugytheplug
      @Plugytheplug 3 года назад +2

      King k. kool

    • @Syl700
      @Syl700 3 года назад +8

      @@Plugytheplug Wut?

    • @iamspikefire
      @iamspikefire 3 года назад +1

      just dont top deck ez

    • @Plugytheplug
      @Plugytheplug 3 года назад +3

      @@Syl700 I said King K Kool
      Since Kool sounds like cool
      And i was saying cool that you were in the video and then nobody understand me and i get no likes while you get 6 :/

    • @jeezuhskriste5759
      @jeezuhskriste5759 3 года назад

      @@Plugytheplug ah yes, kkk

  • @coolmancool
    @coolmancool 3 года назад +225

    The other versions of the games don't have the voice actors probably because of the Union. Nintendo mostly hire Non-Union actors and when they do, to not pay extra, they don't credit them, for example Pit's english voice actor in game isn't credited anywhere in-game because he's unionized and basically worked under the belt for Smash. So for consistency, you don't see the voice actors in other languages.

    • @rompevuevitos222
      @rompevuevitos222 3 года назад +42

      So Nintendo pretty much scams them because they don't have a union to back them up? or am i getting something wrong?

    • @haterkiller1312
      @haterkiller1312 3 года назад +40

      @@rompevuevitos222 ding ding ding! and they get 0 flak for it because capitalism

    • @moosesues8887
      @moosesues8887 3 года назад +5

      @@haterkiller1312 awesome

    • @rompevuevitos222
      @rompevuevitos222 3 года назад +16

      @@haterkiller1312 I am shocked, shocked i say!
      Well, not that shocked
      But seriously, i hate when people go fanboy over companies because they make good shit
      Bill Cosby also made great shows but that didn't change the shit he did or did it?!

    • @fyra_cat2119
      @fyra_cat2119 3 года назад +31

      @@rompevuevitos222 theres a reason i always say: I like nintendo's games, not the company

  • @realnintendonoah
    @realnintendonoah 3 года назад +234

    I like stages that reference the real world time (Umbra Clock Tower, etc. (i can’t think of any more other than Smashville))

    • @blakeskit
      @blakeskit 3 года назад +15

      Town and city

    • @paperquagsire3431
      @paperquagsire3431 3 года назад +2

      moray towers I believe

    • @komidori_irl
      @komidori_irl 3 года назад +13

      @@paperquagsire3431 no only splatfest songs affect the stage

    • @NatalieExists
      @NatalieExists 3 года назад +5

      The Persona stage when P3 music is playing

    • @paperquagsire3431
      @paperquagsire3431 3 года назад +1

      @@komidori_irl ah, my bad!

  • @NintendoFlashShorts
    @NintendoFlashShorts 3 года назад +31

    If you think its sad that he's closing the form, look at the bright side, we are definitely gonna get 800 more episodes of this!

  • @dbgr9875
    @dbgr9875 3 года назад +42

    DK's side b and the pitfall both spike in the air, and they both send straight up when buried, so it probably has something to do with the aerial hitboxes of the buries

  • @theraltsguy
    @theraltsguy 3 года назад +24

    The Jigglypuff one is an easter egg on the fact that hearing Jigglypuff's song will put you to sleep.

    • @mustacheman529
      @mustacheman529 3 года назад +5

      So the full song is there, we just fall asleep for the rest of it so we don't hear it, and immediately wake up afterwards?

    • @Dwurogowy
      @Dwurogowy 3 года назад +6

      @@mustacheman529 Precisely

  • @clarambrosia9834
    @clarambrosia9834 3 года назад +53

    I bet that the ancient arrow bury stuff is caused by a normally unnoticeable initial hitbox that is extremely weak and usually only serves to link into the normal, strong hit. When you are buried and get hit by a low knock back move, you will stay buried. However, getting hit by a high knock back move causes you to immediately become unburied and experience the knock back. My guess is that this initial weak linking hitbox on the final smash has a special property that forces you to be unburied, even though the knock back would normally be too weak to unbury you. The game probably then gets confused and gives you the knock back not from the ancient arrow but from the move that buried you as if you were not on the ground, making you unburyable. Only at 730% then would the normally weak linking hitbox finally be strong enough to properly unbury you and override the bury knock back to link into the normal hit of the ancient arrow. Similar to how dark pits final smash has a weak stun hitbox

    • @NimonoSolenze
      @NimonoSolenze 3 года назад +1

      To be honest, it feels to me like what's going on is that all the buries are "storing" knockback, and getting hit by the FS lets it be applied again. What I've noticed on all of the burying moves is that the strange knockback just about matches what happens to you if you're hit by them in ways that don't bury you. Waluigi knocks you horizontally, Metagross pops you back a bit, DK does about the same, but then Pitfall Seed forces you down in a POWERFUL spike- but normally doesn't smash you back up very strongly. These all somewhat match what the FS does to you! So I'm wondering, even though you don't take knockback when these bury you, is it possible that they ARE applying knockback, it's just being "stored", and then for whatever reason until a super high damage the FS's knockback is ignored in favor of what the bury applied?

  • @ChillavaKirby
    @ChillavaKirby 3 года назад +7

    Interesting thumbnail. I had no idea that in the UK Ganondorf was actually Captain Falcon.

  • @diamondmemer9754
    @diamondmemer9754 3 года назад +21

    Duck hunt duo has a different palutena's guidance in europe

  • @leftoxfluxinton3388
    @leftoxfluxinton3388 3 года назад +6

    The game choosing random miis in the Tomodachi Life stage also happens in the quickplay waiting room when playing as any of the mii fighters, and also their voices are always set to "Type 7" for some reason. They appear to be randomly generated in the same way that they are from the "choose a look-a-like" option in the mii maker

  • @Yippeekaii
    @Yippeekaii 3 года назад +12

    The thing with the shades of the same characters is true in smash bros melee. When someone is using the same alt in teams and such, it gets darker, lighter, and if you use the name glitch, you can have 4 players on one team and one of them turns (basically) into a silhouette of the character

  • @kailastnam9793
    @kailastnam9793 3 года назад +9

    I figured it out! The knockback from Ancient Arrow on a buried opponent is the same as the bury's aerial hitbox. That's why the pitfall spikes them into the ground, and Metagross only nudges them a little. For some reason, at 730%, Mario is instead affected my the Ancient Arrow's hitbox instead of the bury.

    • @philippeleprohon4823
      @philippeleprohon4823 3 года назад

      Makes sense. But don't aerial hitboxes only affect, well, people in the air?

    • @mizukittyakinyama
      @mizukittyakinyama Год назад

      ⁠​⁠@@philippeleprohon4823they didn't say the knockback for ancient arrow was the same only when the enemy is in the air. sure, it's the same as an aerial hitbox, but it's kinda like a grounded version OF the aerial hitbox

  • @pascal8045
    @pascal8045 3 года назад +7

    I wonder if you play 2 V 2 with the same ALTs in Arena if the teammate also gets darker

  • @thatboymeech
    @thatboymeech 3 года назад +4

    Thank you so much for commissioning me for this! Had a lot of fun working on this and thank you for the shoutout homie! It was my pleasure! ❤️

    • @aurain7994
      @aurain7994 2 года назад +1

      Ay is there anywhere I can download the wallpaper for a desktop background? it looks amazing!

    • @thatboymeech
      @thatboymeech 2 года назад +1

      @@aurain7994 Hit up pkbeats he’s the one who commissioned for it!

    • @aurain7994
      @aurain7994 2 года назад

      @@thatboymeech gotcha

  • @nessfinesse3195
    @nessfinesse3195 3 года назад +7

    The ptooie thing also happens with King K Rool!
    If he recatches his krown the same frame an opponent is hit, the combo counter will be red. This one is much harder to pull off though

  • @TheThirdPrice
    @TheThirdPrice 3 года назад +3

    New background? Unsubbing smh my head

  • @atruepanda1782
    @atruepanda1782 3 года назад +2

    7:50
    I'm pretty sure that Wario has a massive hole in his neck during his hurt animation, they might've patched that tho

  • @E1ns_2wei
    @E1ns_2wei 3 года назад +4

    I could have an idea how that weight throwing thing works.
    In programming I like to use "double variables", what i mean with this is giving (for example) a character 2 weights. The first one is the constant weight, it should not be changed. If you change it, it would still be like this even in the next round. For this reason i like to create a second weight, wich is the calculating weight. Every time the weight gets changed, only the calculating weight will be changend, and of course only this weight will be used for calculating (at the end of the end of the round the calculating weight will again be set to the constant weight).
    What could have happened is that the weight used for calculating thrown item damage is the constant weight, wich will always be the same, even if the calculating weight is increased.
    The reason why the super mushroom did more damage was, because that's what the super mushroom is there for.
    But I'm still a inexperienced programmer so what do i know.

  • @adamdinar376
    @adamdinar376 3 года назад +5

    Fact: when an opponent is metal the knock back the opponent will take is reduced by a significant amount. But for some reason the knock back on bowser’s up B is way less reduced, you can see for example at high precents that against a metal opponent bowser’s up B will send the opponent way further than forward smash. I tested some other moves (including Mario up B which has weird priorities against opponents with super armor spirits) and bowser up B is the only move that I found working like that

    • @kuribro5754
      @kuribro5754 3 года назад

      It's that case because of set Knockback. It always kills at 150% or 160% (i don't something between those two percentages

    • @adamdinar376
      @adamdinar376 3 года назад +1

      I’m not sure if that’s the case, because the knockback from the move is still reduced against a metal opponent, just way less than other moves.

  • @damianarcos4963
    @damianarcos4963 3 года назад +2

    About Link's final smash arrow and the bury effect, i think it can help to comprehend how each burying effect works:
    The Pitfall sends you straight downwards, and, if it hits in the air, it makes you bounce straight upwards; here, the arrow sends the opponent upwards, the same way if it bounced from the Pitfall
    Maybe Metagross and Donkey Kong bury the opponent in a way that the game sets a specific knockback to make sure it doesn't affect your next hit; that could explain why the arrow doesn't send them in a specific direction until higher percents
    With Waluigi, my guess is that he buries the opponent in a way that his next hit sends the enemy in a more horizontal way, but also could be affected by another player/item/etc.; the arrow would send them horizontally because of that

  • @amoura39
    @amoura39 3 года назад +2

    ... I just thought that was a video of the ocean in Wind Waker. It's actually just a fan-made thing made in the style? Amazing!
    I LOVE that new outro. It's so beautiful.

  • @AsterSSB
    @AsterSSB 3 года назад +2

    The DK fact reminds me the Daisy Third Eye lmao

  • @MeowModeFGC
    @MeowModeFGC 3 года назад +5

    Mans put a minecraft explosion, pokemon music, and a zelda background for the intro. Greatest crossover since smash ultimate.

  • @MeloCrow
    @MeloCrow 3 года назад +3

    I love the new background / outro! It has a great vibe!

  • @Shadow8797_YT
    @Shadow8797_YT 3 года назад +4

    Fact: Phantom hits from melle are half here. Get samus and put her at the end of the stage. Grab ness and spam down tilt to where samus is almost hit. You will see a spark if it's a phantom hit. Maybe works with most/all characters

    • @skeletorthebest7204
      @skeletorthebest7204 3 года назад

      yes, phantom hits exist in ultimate
      I’m pretty sure this is a known fact

  • @falloutguy4700
    @falloutguy4700 3 года назад +3

    Really digging the new background, a big improvement I think. Keep up the neat content!

  • @2shadow101
    @2shadow101 3 года назад +2

    Wigglytuffs Guild music brought me back to my childhood so quick I couldn’t register the words you were saying. I forgot how much I loved that game when I was younger.

  • @bloodylegend5176
    @bloodylegend5176 3 года назад +2

    new background looks really pretty. Good choice

  • @padre764
    @padre764 3 года назад +4

    I just noticed that the ancient bow Link uses in his FS has a normal string instead of the usual glowy magic techno one

  • @Blancodraws
    @Blancodraws 3 года назад +2

    I like the new BG, does it change depending on the time of the day tho?

  • @jackmuir5314
    @jackmuir5314 3 года назад +1

    Somebody recommended me this channel in Smash Ultimate Hell. Loved the video, subscribed.
    I am curious about how the game chooses what music plays on a stage during online play. Is it just a combination of the probabilities for each song appearing for each player divided by the number of players? And how does it work on Battlefield/Final Destination when one player has all the playable music turned and the other has only the BF/FD music on?

  • @Liggliluff
    @Liggliluff 3 года назад +1

    You mentioned localisation, but didn't go over that Wii Fit Trainer changes voice between UK and US English?

  • @phantomcrusader7731
    @phantomcrusader7731 3 года назад +3

    Fact: This happened to me in training mode, after being hit by an attack (Like Donkey Kong's F smash) and using Fox's Illusion while in the air after being hit, you'll get a little boost in the air right before the Illusion happens.

  • @JasonsHoerbuchstube
    @JasonsHoerbuchstube 3 года назад +3

    The Ptooie thing does also work with K Rools crown if done correctly. I can't tell for sure if it's the hit instantly before picking up crown again, but I had the counter go red for crown before

  • @NuraxYTB
    @NuraxYTB 3 года назад +2

    Love the new music at outro ! It matches perfectly with your channel !

  • @Gwehyr
    @Gwehyr 3 года назад +1

    On the voice clips, Jigglypuff's sing just repeats the same voice clip at different pitches, and I think the "voice clip" for zss taunts are part of the sfx that plays, not an actual voice line

  • @shadowkirbae4289
    @shadowkirbae4289 3 года назад +4

    7:22 you messed up the Dutch and German ones. They're swapped I think.
    It says Dutch first, but Incineroar is "Fuegro" here for example, which is Incineroar's german name
    but when you put German after, it says Incineroar and "Dorfsbewoner" for Villager. You mixed them up lmao

    • @jamirguerra9640
      @jamirguerra9640 3 года назад

      I think no one was like paying too much attention to that

    • @reddy1936
      @reddy1936 3 года назад

      And the French one is actually Québec French, so it's different from the French translation on European consoles, which is mainland French/Parisian French

  • @MrRatMod
    @MrRatMod 3 года назад +2

    Not a fact but I just wanted to say your Zap with no mana fact made me do a cool combo lol

  • @dumpertron1
    @dumpertron1 2 года назад +1

    Fun fact: the announcer’s voice actor is the little background voice that interacts with Bill Nye in his show

  • @SacredFaerie
    @SacredFaerie 3 года назад

    The VA thing is actually the opposite, it's because some VAs are under unions that don't allow them to be credited within the same work as a VA not under a union
    Imagine being a VA in a union that makes you have to go without being credited...

  • @TheSonicFan4
    @TheSonicFan4 3 года назад +1

    This is the best video you've made in a while. It felt like you were running out of fun facts to share in your recent videos, but this was was packed with actual "fun" facts!

  • @SacredFaerie
    @SacredFaerie 3 года назад

    Uh what? Exception was programmed into them? Don't size changes just affect your damage in general?

  • @amoura39
    @amoura39 3 года назад +1

    Oh my god ... that's SO WEIRD that Donkey Kong basically has a hole in his heads

  • @totallynottempest5098
    @totallynottempest5098 3 года назад +2

    New Video And school ends for me! Hooray!

  • @flaregamer64
    @flaregamer64 3 года назад +3

    Your Sans Mii looks like he's in pain 24/7

  • @lelslie7407
    @lelslie7407 3 года назад +1

    wait what the fuck duck hunt duo is called duck hunt in the american release??

  • @pokeblueblur2286
    @pokeblueblur2286 3 года назад +1

    Question:can sonic's f smash beat some final smash like every other attack?

  • @structioner4588
    @structioner4588 3 года назад +1

    FUN FACT: DK has a hole in his head as a reference to JFK, who also had a hole in his head.

  • @mastaplex651
    @mastaplex651 3 года назад +1

    WIND WAKER BACKGROUND I LOVE THAT GAME I WISH I COULD PLAY IY AGAIN!!

  • @Gigabowser20
    @Gigabowser20 3 года назад +1

    Ngl, I thought that the old background was a reference to Pokémon mystery dungeon. I’ve certainly played windwakwr a lot but never connected the dots, and it really reminded me of the friend zones from the first pmd gsme

  • @NightFreeze9128
    @NightFreeze9128 3 года назад +2

    I really liked the old background, I thought the designs were super cool and interesting and always wondered if there was some deeper lore behind them. This new one does seem better for videos but I'm really gonna miss that charm of the previous one.

  • @realnobrogaming8986
    @realnobrogaming8986 3 года назад +2

    Hey Pk when you go past the render differences in certain languages there is one where you put Dutch but it’s actually German

  • @kipper1668
    @kipper1668 3 года назад +1

    LOVE the new background and outtro, I really liked the old ones too, but it's a great new vibe

  • @realryushiro
    @realryushiro 2 года назад +1

    7:28
    Ness's name is me whenever someone picks him in Elite smash.

  • @wesleybell8394
    @wesleybell8394 3 года назад +1

    1:50
    Is no one else going to mention the fact that the Sans mii is wearing a skeleton costume?

  • @Luragon9876
    @Luragon9876 3 года назад +17

    New background is really damn cool. GG to the artist.

    • @omarasfari4974
      @omarasfari4974 3 года назад

      end music is dope too

    • @aurain7994
      @aurain7994 2 года назад

      do you know how you can download the new background?

  • @amoura39
    @amoura39 3 года назад +1

    Goodness ... what is with all the weird little oddities hidden inside this game's code?

  • @liquidscreamisnomore
    @liquidscreamisnomore 3 года назад +1

    You're so evil for cutting the background footage before the warlock punch landed. >:(

    • @Syl700
      @Syl700 3 года назад

      It didn't land though, it was too early, or too late and I spotdodged it, like with the terry F-smash. Also yes I was the player there, and yes I'm sad about my double kaclang.

  • @jmag196
    @jmag196 2 года назад +1

    Looking at smashville is just gives me such an insane feeling of nostalgia

  • @LandonEmma
    @LandonEmma 3 года назад +1

    I liked your old background :(

  • @Bokoblink
    @Bokoblink 3 года назад +2

    i REALLY want a full versión of that piano, I LOVED IT

    • @mustacheman529
      @mustacheman529 3 года назад

      It sounds pretty similar to the true ending cutscene of Breath of the Wild. It isn't the same, but it's similar.

  • @potatomanorigin9172
    @potatomanorigin9172 3 года назад +2

    good video :)

  • @CyanicCore
    @CyanicCore 3 года назад +2

    So many differences in different areas! The VAs might be out of most games for immersion reasons, but Duck Hunt Duo is much better than just Duck Hunt! It's good to see they changed training to prevent combo cheesing, though Donkey Kong's blowhole is either much more or less so. The thing with Link's final smash is very good to know. Maybe it has to do with the two 'knockback situations' combining?

    • @mustacheman529
      @mustacheman529 3 года назад

      Duck Hunt Duo sounds weird and clunky to me. I much prefer just Duck Hunt. And they're technically a trio anyways.

    • @philippeleprohon4823
      @philippeleprohon4823 3 года назад

      @@mustacheman529 Yup, like Palutena said.

    • @CyanicCore
      @CyanicCore 3 года назад +1

      @@mustacheman529 If you want to include the gunmen, this is more like 6 anyways. Duck Hunt duo may be long, but isn't the name a little misleading?

  • @IsabruhMoment
    @IsabruhMoment 3 года назад +1

    Just nitpicking but at 5:30 ish, that isn’t Jigglypuff’s star KO sound, it’s the end of her Final Smash.
    I think-

    • @jjt171
      @jjt171 3 года назад

      that's true. it echoes just like how a final smash would too

    • @Syl700
      @Syl700 3 года назад

      Well her star KO trails off while her final smash doesn't. And they don't use effects, otherwise they wouldn't have put the reverberated and fading star KO sound for each characters.

  • @tyomich_zakuro
    @tyomich_zakuro 3 года назад

    I noticed a strange thing not long ago. There is no information about the Russian voice of the announcer. It is not in the credits, it is not found anywhere. To be honest, I am inclined to believe that it was some kind of freelancer. It's weird anyway.

  • @amoura39
    @amoura39 3 года назад +1

    OH MY GOD 8000 SUBMISSIONS? JEEEEEZ

  • @a_creatorsstuff17
    @a_creatorsstuff17 3 года назад

    Wait, if character tips change based in region..... Does that just mean Lucas has no origin tips in american/european regions?

  • @sammyarzola1208
    @sammyarzola1208 3 года назад +1

    love the new outro and background

  • @Wings_Of_Nightfall
    @Wings_Of_Nightfall 3 года назад +2

    It's cool to see that there are two different ways the game handles having two character with the same alts in the game.

  • @pustulioyo
    @pustulioyo Месяц назад

    The voice actor situation is only as bad as it is because of Union mumbo jumbo.
    If I'm correct, Nintendo does not work with actors who are part of a union unless they are willing to appear uncredited.
    That is why Cloud and Sephiroth do not speak English despite them having official English voice actors, both actors are part of a Union.
    It's also The reason why Laura Bailey, who voices Lucina, is entirely uncredited.

  • @ThePkmnYPerson
    @ThePkmnYPerson 3 года назад

    I've got a fact. It's probably been said by a bunch of other people already, but still. Link, Kirby, King Dedede, Charizard (kinda), Mega Man, and Ryu all had their Boxing Ring names changed between Smash 3DS & Wii U and Ultimate.

  • @SuperTeeter64
    @SuperTeeter64 3 года назад +1

    Dude, I love the new background and that end song. I want more of it. XD I love thunderstorms.
    Thanks for all the hardworking you do. It's all awesome!

  • @miimiiandco
    @miimiiandco 2 года назад

    I'm assuming the random Miis are Wii U/3DS CPU Miis, as seen in Wii Party U and the like. Even in Smash itself, Matt (the Wii U one) can be seen in Smash 4 when choosing to make your Mii a Mii Gunner.

  • @GamingWenzie
    @GamingWenzie 3 года назад +1

    I want this man to be a CSI