New STEVE JUMP GLITCH? -- Random Smash Ultimate Facts

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  • Опубликовано: 29 сен 2024
  • Learn this crazy new tech that gives Steve even more jumps to use! Y'know, before it gets patched out! Probably soon! Also other things!
    To be honest, there were actually more Steve things I was hoping to go over in this video, but as I was testing, it turned out that most of them got patched out. A bummer, really, but I guess that's on me for waiting so long before trying to use them in a video. I'll try to be better about that in the future!
    Also, tell me your thoughts on this new tech, if you managed to do anything neat with it! I dunno what sorta use it'd have in a real match or anything, but you could definitely throw some people off, and isn't that all that matters?
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Комментарии • 490

  • @amoura39
    @amoura39 3 года назад +496

    "He can hop around forever without touching the ground once"
    Steve turned on creative mode

    • @kirbyof590stars
      @kirbyof590stars 3 года назад +22

      So Creative Mode REALLY is in Smash. Steve is SSS tier confirmed.

    • @YounesLayachi
      @YounesLayachi 3 года назад +18

      We need a game mode (training for example) where ressources characters have infinite ressources. Come on sakurai please it's easy

    • @AndrewIHanna
      @AndrewIHanna 3 года назад +2

      @@YounesLayachi infinite waft would be a nightmare

    • @YounesLayachi
      @YounesLayachi 3 года назад +6

      @@AndrewIHanna infinite waft would let you practice waft combos without waiting for it to charge every time

    • @manicbeyond
      @manicbeyond 3 года назад +1

      No no, he has a point.

  • @javivaki
    @javivaki 3 года назад +14

    Bruh, I did not know about the smoke effect regarding the double jump/recovery thing. For real, the tiny details in this game is nuts.

  • @JunkboxSP
    @JunkboxSP 3 года назад

    The bullet bill reflection dealing damage to the Bill user reminds me of a clip on Beefy Smash Dudes' Smash Review. Krool shooting a player out of his blunderbuss while being pushed by a windbox can cause the player being shot to hurt themselves with the hitbox that they become when being shot.

  • @lunarkomet
    @lunarkomet 3 года назад

    Greninja's d-air has that ripple effect from a classic double jump when it connects, so it would make sense for him to not be considered in the short hop state anymore after it

  • @TheLobsterCopter5000
    @TheLobsterCopter5000 3 года назад +1

    Regarding the corrin glitch, similar results can be produced with moves that have the 366 autolink angle. A good example is Piranha Plant's ftilt hit 1, but note that due to it using an autolink, it's sensitive to how you space the move.

  • @vietnamgamer9490
    @vietnamgamer9490 3 года назад

    I love the little details in your vids, like how you point with hero’s arrow and stuff

  • @screechingtoad2683
    @screechingtoad2683 2 года назад +1

    Steve's kit seems to have a high skill celling it seems (even ignoring the elytra glitch)

  • @chunkyboy3044
    @chunkyboy3044 3 года назад

    I am pretty sure that the reason that Steve's jumps are restored is because at the very beginning of when he uses the elytra, grounded or not, there is still a few frames where he is not moving, causing the game to think he is grounded, therefore restoring his jumps, and since the elytra gets cancelled, he is able to use his two jumps mid-air, and since after you use the recovery for any character, once it is finished, you are unable to jump, so basically, at frame 8 mid-air, and frame 12 grounded is the time that Steve would start to take out the firework to boost himself, meaning that the game would count Steve being grounded until frame 7 for mid-air elytra, and frame 11 for grounded elytra, and when Steve's elytra is cancelled at either of these frames, the game would still count you as grounded and let you use your two jumps, and if what I am saying is true this effect may work on other characters that have frames where they are not moving after using their recovery, like Fox and Falco with their fire, the frame before they start to move may also count them as grounded, allowing them to jump twice once it is cancelled, If this is correct, then this would only work for characters that have their recovery allow them to float without moving for up to maybe 5 frames, unlike Ness and Lucas with PK thunder where they fall until they hit themselves with the lightning, so this should only work with a few characters consisting of (I can't count DLC characters other than Steve and Piranha Plant because I only have them and I don't really know how to research frames for characters because I am only 14) Steve, Fox, Falco, Pit, Dark Pit, Ridley, Diddy Kong, Lucario, Wolf, Greninja, Ice Climbers, Inkling, Mii Swordfighter with Stone Scabbard, Mii Swordfighter with Skyward Slash Dash, Corrin, Pichu, Pikachu, Bayonetta, Chrom, Ike, and possibly Rosalina and Luma (disclaimer, I did not try if any of these worked, all I did was check if they would stay midair for up to 5 frames until they would start to move).

  • @lampent5130
    @lampent5130 3 года назад

    Finally posted one I've been meaning to send for a while. The whole thing between Simon/Richter's and Greninja's down-air might be tied to how Greninja's counts as a sort of double jump.

  • @supremechaosbeing2696
    @supremechaosbeing2696 3 года назад +1

    villy on lloid rocket and steve in minecart can be reflected too

  • @someoneunknown6553
    @someoneunknown6553 3 года назад +1

    Perhaps the upward part of Elytra IS a jump. So it gives you a jump and immediately uses it, making it seem like you have the same amount of jumps as you did before using Elytra. Interrupting the move between giving you a jump and using it, you end up with another jump. This doesn't explain why it resets to two jumps when you have none left, but it makes sense to me.

  • @kaymckellar175
    @kaymckellar175 3 года назад

    My theory: Frame 8 of the elytra spreading likely disallows jump counter restoration due to the elytra spreading to the frame 8 position.

  • @camtheman7654
    @camtheman7654 3 года назад +1

    Woah man, how did you not talk about how when you slam into the ground or wall as a reflected bullet bill, you take massive damage? If you are right next to ness and go up with the bullet as he swings his bat, you're just dead lol. even from the training stage at zero.

  • @bluehundred900
    @bluehundred900 3 года назад +1

    Is the image in the "background" a refrence to the palace of winds?

  • @0oforical
    @0oforical 3 года назад

    Characters hold items differently (I used capsule) characters like daisy and mewtwo have cool holding animations

  • @dukedx
    @dukedx 3 года назад

    Did you know that you can aim your smash attacks a
    little by pressing up and down? (You might have already covered it in one of your videos are just in some tips that I didn't look at) it also only works with some smash attacks and characters.

  • @markercrayon457
    @markercrayon457 3 года назад +1

    Ness’s bat probably does so much damage against bullet bill because ness’s reflect is something like 2x damage and the bullet bill probably get hit by the bat itself too.

  • @ramone9422
    @ramone9422 3 года назад +1

    Does a reflected bullet bill do damage to the original user's teamate, and if so does the person in the bullet take that damage as well?

  • @deppo436
    @deppo436 3 года назад

    I just hope for anything relating to Metroid Prime 4, it would be the first proper Metroid game I've played without going to NES and SNES online or playing the masterpieces in the previous Smash games.

  • @L1lyth
    @L1lyth 3 года назад +2

    Could the extra bullet bill damage be due to Ness hitting the character at the same time as the bullet bill?

    • @D_YellowMadness
      @D_YellowMadness 3 года назад

      That might explain why it looked like multiple hits.

  • @saltyppancakes717
    @saltyppancakes717 3 года назад +1

    I'd watch you botw 2 vid :) also congrats on your vaccination!

  • @Gixin
    @Gixin 3 года назад

    How do the full-hop/short-hop damages work with Peach's float hovering just a tiny bit off the ground? Depending on if you used a full hop or a short hop to start it, will that effect the damage of ur float arieals, even when way off stage?

  • @star14604
    @star14604 3 года назад

    How did you not know every thing in the entire game, wow!!

  • @bsg-jay7093
    @bsg-jay7093 3 года назад

    I never noticed that smoke. I think The Elytra acts funky because of something to do with gliding?

  • @supremechaosbeing2696
    @supremechaosbeing2696 3 года назад +2

    HELL YEAH PEOPLE CARE ABOUT CORRIN AGAIN

    • @supremechaosbeing2696
      @supremechaosbeing2696 3 года назад

      @@gloombaking3286 even sakurai: female corrin is on classic mode mural

  • @finnb287
    @finnb287 3 года назад

    The steve glitch with olimar teammate + teamattack 😳

  • @skylander84
    @skylander84 3 года назад

    I aint exactly grounded, but I aint exactly airbone either

  • @chopperbrosadvance9760
    @chopperbrosadvance9760 3 года назад

    Woah invisible ceiling

  • @spectacledman
    @spectacledman 3 года назад

    What happens if you use the bullet bill in between 2 people with reflectors?

  • @therealohead
    @therealohead 3 года назад

    Before I watch the video: just neutral b my guy

  • @TSMSnation
    @TSMSnation 3 года назад

    5:51 When the hell was this!? What?

  • @bakedpasta1020
    @bakedpasta1020 3 года назад

    11:29 MOM IM ON TV

  • @Epicgaming454
    @Epicgaming454 3 года назад

    About the refreshing jumps thing do you get more frames to do it in if Steve turns around during up special??

  • @squirrelgod4079
    @squirrelgod4079 3 года назад +163

    Since the extra jump glitch is theorized to put Steve in a pseudo-grounded state, what would happen if you attempt to hit him with a move that hits ground opponents? Like the pow block or a bury

    • @kitty9035
      @kitty9035 3 года назад +15

      Okay now, an aerial bury? That would be too much to comprehend

    • @YounesLayachi
      @YounesLayachi 3 года назад +6

      Now that's interesting

    • @jestfullgremblim8002
      @jestfullgremblim8002 3 года назад

      smort, u R

    • @Brosplosion
      @Brosplosion 3 года назад +1

      Literally was gonna comment this and you beat me to it. Would be interesting how bury moves affect that small window

    • @D_YellowMadness
      @D_YellowMadness 3 года назад +1

      @@Brosplosion And what would Arceus, Inkay, & banana peels do?

  • @nethermaster7744
    @nethermaster7744 3 года назад +125

    fun fact: the short-hop multiplier affects Bayo's guns (when you hold A after an attack)

    • @fattytan1377
      @fattytan1377 3 года назад +4

      Fun fact 2:
      The short-hop multiplier is just gives you 85% effectiveness of your air attacks.

    • @FoxheimStudios
      @FoxheimStudios 3 года назад +1

      Bruh

  • @goodair9546
    @goodair9546 3 года назад +132

    I wonder if Steve can Jump 3 times in the air if you give him the Ho-Oh spirit

    • @0whisper0_was_taken
      @0whisper0_was_taken 3 года назад +19

      And the other primary spirit that give another jump its a enchantable spirit (edit: i found the spirit its called maria renard it give another jump when you enchant it)

    • @0whisper0_was_taken
      @0whisper0_was_taken 3 года назад

      @@Bokokirby my reply or the other comment

    • @danius88
      @danius88 3 года назад +1

      And adding the WoL extra jump too

    • @raviolithebest8644
      @raviolithebest8644 3 года назад +2

      @@danius88 The "WoL" ?

    • @raviolithebest8644
      @raviolithebest8644 3 года назад +1

      And the Skill Tree

  • @edgarsintitulo4468
    @edgarsintitulo4468 3 года назад +120

    Steve is an exageratedly complex character, it's amazing

    • @florian4012
      @florian4012 3 года назад +5

      Thats kinda weird if you think that his game is pretty simple and hes just a blocky boi

    • @CoolPlayersVic
      @CoolPlayersVic 3 года назад +2

      @@florian4012 Ha I wish

    • @xk445g
      @xk445g 3 года назад +7

      @@florian4012 watch a redstoner at work and you will realize just how complex minecraft can be

    • @parchmentengineer8169
      @parchmentengineer8169 3 года назад +4

      He's always been one of the most anticipated characters for Smash, and now that he's in, we can confidently say that they did him justice.

    • @YounesLayachi
      @YounesLayachi 3 года назад +1

      This is exactly the type of exploits that shouldn't be fixed. This is great. Let this stay in the game, Nintendo.

  • @thunderstar7682
    @thunderstar7682 3 года назад +229

    I always go for kamikaze bullet bill because it's optimal af

  • @equalsacone795
    @equalsacone795 3 года назад +59

    I think it’s interesting that characters with multiple jumps only have the circle appear below their feet for their double jump and not every other consecutive jump, while for Steve every extra jump is a double jump of sorts.

    • @YounesLayachi
      @YounesLayachi 3 года назад +1

      Sephiroth with wing also has the ring platform for his third jump

    • @equalsacone795
      @equalsacone795 3 года назад

      Hmm, interesting.

    • @YounesLayachi
      @YounesLayachi 3 года назад +1

      @@equalsacone795 yeah he's kind of an exception, his third jump isn't small like other multi jump characters

  • @DeadAccountdotdotdot
    @DeadAccountdotdotdot 3 года назад +123

    This video was basically “Steve’s Extra Jump Glitch Showcase”

    • @alexmacic5955
      @alexmacic5955 3 года назад +3

      Your account pic was my Facebook profile pic for 2 years 😬

  • @wanderfilho5443
    @wanderfilho5443 3 года назад +65

    Pkbeats: says invisible ceiling"
    Me: "melee vietnam war flashback"

  • @NotJohn3333
    @NotJohn3333 3 года назад +20

    mewtwo has a ptsd attack after re-experiencing the trauma of the ceiling glitch from melee: the game

  • @2hd4me
    @2hd4me 3 года назад +4

    I think sense gliding hasn’t been in smash sense brawl, I think ultimate’s new code doesn’t play nice with gliding.

  • @randomloser5271
    @randomloser5271 3 года назад +14

    you can make cloud's cross-slash attack spike if your opponent has 999%.

    • @bdgrat8414
      @bdgrat8414 3 года назад +1

      Same with up airs like greninja and sheik

    • @supremechaosbeing2696
      @supremechaosbeing2696 3 года назад

      cool

    • @simples6475
      @simples6475 3 года назад

      Also the first hit of Link's forward air and Little Mac's down air.

    • @supremechaosbeing2696
      @supremechaosbeing2696 3 года назад

      @@simples6475 i think mac’s down air already spikes bro

    • @simples6475
      @simples6475 3 года назад

      @@supremechaosbeing2696 yeah but it's so weak I only found out about it when messing on training mode.

  • @maxspecs
    @maxspecs 3 года назад +9

    I remember killing my friend at 0% by reflecting his bullet bill with K.Rool’s belly.

  • @leematthew00
    @leematthew00 3 года назад +5

    I have no idea if you covered it before or not but can you pocket Bowser Jr's clown car when he uses his up-special?

  • @velho9476
    @velho9476 3 года назад +5

    Does this jump clitch work with extra jump spirits

    • @gump3316
      @gump3316 3 года назад +2

      😟

    • @Harnekampf
      @Harnekampf 3 года назад +2

      I was about to test that

  • @TheGamersState
    @TheGamersState 3 года назад +4

    14:05 Leaked footage of what really happened with Steve's meat.

    • @javivaki
      @javivaki 3 года назад +2

      Ridley the certified circumciser

  • @Zoroark_Master
    @Zoroark_Master 3 года назад +10

    It’s been in since the start but to my knowledge, no one ever covered that ryu and Ken perfect shield makes a different sound than the rest of the fighters.

    • @supremechaosbeing2696
      @supremechaosbeing2696 3 года назад +1

      probably some street fighter reference

    • @Zoroark_Master
      @Zoroark_Master 3 года назад +1

      @@supremechaosbeing2696 i know, just saying I’ve seen no one pointing it out.

    • @aclonymous
      @aclonymous 3 года назад +1

      because everyone knows

    • @Zoroark_Master
      @Zoroark_Master 3 года назад +2

      @@aclonymous have you even watched PKBeats video??

    • @GoldMario777
      @GoldMario777 3 года назад +2

      Just like with some characters having unique sound effects for when they land attacks, or with Snake speaking when he eats, it's known by most if not all veteran players, but for players that started with Ultimate these details may be new to them.

  • @danieladowell5025
    @danieladowell5025 3 года назад +8

    What if when doing the extra jump glitch you have a spirit equipped that gives you an extra jump

  • @koelee
    @koelee 3 года назад +3

    12:24 when Greninja bounces on the opponent with his down air, you can see the double jump ripple beneath his feet, so maybe that's what changes him to a full hop state?
    Maybe his down air causes a _pseudo_ double jump.

  • @rogeras5966
    @rogeras5966 3 года назад +3

    9:50 also didn't know that backslash did more damage on the back and i use shulk regularly

  • @privatedino3239
    @privatedino3239 3 года назад +5

    Now I can annoy my friends with Steve even more

  • @mynthis
    @mynthis 3 года назад +2

    As a Java coder, I have to say Steve’s command codes seem wayyyyyyyyy too simple by every single means, like theirs no way it’s even a single command is as simple as 7 lines, seriously not a single command!

  • @cullenhutchison6528
    @cullenhutchison6528 3 года назад +2

    Here's an interesting thing about the short and hull hop states and footstools:
    For those who did not know, just like you can full hop or short hop off the ground, you can also full hop or short hop when performing a footstool. As it turns out, doing a full hop footstool puts you in the full hop state and doing a short hop footstool puts you in the short hop state regardless of the state you were in before the footstool. As far as I know, this is the only way to go from a full hop state to a short hop state while remaining airborne or to remain in a short hop state after performing any sort of jump.
    Another interesting thing about short and hop footstools is that even though they are put in their respective states, a character's short and full hop footstool heights are not directly related to their regular short and full hop heights, and seem to each have unique stats. Footstools in general aren't usually given as much attention as the other movement options, so it's easy for things like this to go completely under the radar.

  • @zombathinlostleghackercat5233
    @zombathinlostleghackercat5233 2 года назад +2

    Is your Background from Bloons Tower Defense? Monkey Temple?

  • @drasnaescastle
    @drasnaescastle 3 года назад +4

    Everytime I see an upload from this channel I *gasp* in excitement

  • @heterodoxagnostic8070
    @heterodoxagnostic8070 3 года назад +2

    What? some attacks do different damage based on if it's a short hop or full hop?

  • @gablmn_
    @gablmn_ 3 года назад +8

    Imagine not being early to a pk beats vid

  • @PlayrR3D156
    @PlayrR3D156 3 года назад +2

    If you use Greninja's Down Air with Screw Attack equipped, the screw attack will activate after the hit. I don't if anyone else knows about it, but I remembered it when he brought up Greninja.

  • @joshbernberg7393
    @joshbernberg7393 3 года назад +15

    I’ve been waiting for another one of these. I love this series!

  • @NimonoSolenze
    @NimonoSolenze 3 года назад +2

    "Brohemian Rhapsodude"
    I love it

  • @EtheRenard
    @EtheRenard 3 года назад +1

    So, I think jumps works like that, in Smash Bros Ultimate. For most characters, you have 3-4 steps:
    0 - On ground, you have two X/Y jumps remaining
    1A - You're in the air (jump or got ejected) and didn't use your second jump
    2A - You've used your second jump. A smoke particle appears
    1B and 2B - You've used your special jump. Your character is blinking. For 2B, you'll still have your particle effect.
    I used 1b and 2b instead of 3, because you can save your double jump and still use it if your Up B gets interrupted. 1b is when you saved your double jump. 2b is when you used it. In game, I suppose it's different variables, but for the sake of the explanation, we're gonna use this notation. The number of jump is an integer, while the special jump is only a boolean, that's why I used A or B in my context.
    So for multiple jumps characters, it would be 1A -> 2A -> 3A -> 4A to count the number of jumps. So if you use your Up-B after the second jump for Kirby, you'll have 1A -> 2A -> 2B. You're interrupted, and goes back to your 2A state. Next jump will move you to 3A.
    So, for Steve, I guess his Up B put him back in his "0" state, and go back to his last state if the move gets interrupted (it gets memorized). However, for the first frames when it gets interrupted, no event seems to get triggered. So he even got his first jump back, like he was on the ground. However, we still see the "double jump effect" when he does it. So I guess that this effect is seen if the jump count is inferior to 3, AND you have to be in the air. So for multiple jump characters, you have : ( "->" means you pressed jump)
    1A (in the ground, so no "2nd jump" effect) -> 2A (in the air, inferior to 3, so "2nd jump" effect) -> 3A (in the air, but not inferior to 3)
    For Steve, it goes like this, after getting your Up B interrupted:
    0 (in the air, but your up-move still thinks your in the 0 state) -> 1A (in the air, inferior to 3, so "2nd jump" effect) -> 2A (in the air, inferior to 3, so "2nd jump" effect)

  • @Leet-iz2fz
    @Leet-iz2fz 2 года назад +1

    Random fact: The Bullet Bill counting as a projectile is weirdly similar to Lost Souls in the first two Doom games, which change states from an enemy to a projectile when they charge (I think this is how the Pain Elemental spawns them, its own projectile attack is a charging Lost Soul which "reverts" to the normal enemy state when it stops).

  • @Liggliluff
    @Liggliluff 3 года назад +1

    So do you lose your first jump in code when lifted off the ground, or is it that when you make a jump in the air, it'll skip the first jump and goes straight to the second? - Testing this would require a modded game; forcing the character into the air. - But this can mean Steve gets all jumps back, and gets a 3rd jump. The first jump is ignored since he's in the air, so the 2nd and 3rd still works.

  • @rebornvisualministry
    @rebornvisualministry 3 года назад +1

    I think I know what gives Steve's jump back. Or at least I can give an estimated guess... All winged characters have a glide only that is set to 0. Charizard, Meta Knight, Pit, Pit, it's a code carried over from Brawl. Steve, must have an unique vertion of that glide for his up b, which when it's interrupted. The game confuses itself and gives Steve his up b back, which in turn resets his jumps by accident. If not, it could be the same exploit that Cap and Ganondorf had from doing down b in Melee...

  • @ehx3419
    @ehx3419 2 года назад +1

    I haven't really experimented with Steve yet, can he do something special (e.g. boosting with rockets) while using the Elytra? If so, that might be related to the jump reset glitch.
    (Probably the most basic knowledge about the move, but to someone who literally only saw the character in videos...)

  • @Infernoraptor
    @Infernoraptor 3 года назад +1

    I'd heard rumors about the extra jump, but this is much more in depth. You are like Samsung Snopws!
    Follow-up: Would Steve be able to fastfall with the miltank spirit while pseudo-grounded? Will spirit-added jumps be refunded as well?

  • @Moss_Dude
    @Moss_Dude 3 года назад +1

    Greninja gets the fullhop bonus after the down air because double jump rings appear when he bounces off the opponent. It's been there ever since smash 4, but it doesn't use up your jump. Potential for another weird double jump mechanics glitch?

  • @HammySigvard
    @HammySigvard 3 года назад +1

    I know this is an odd question but why everytime someone show something related to Corrin, they pick the female counterparts? Like...everytime.
    And I don’t want an answer like “male Corrin is ugly” or something like that. Just why?

  • @narxmagee727
    @narxmagee727 3 года назад +1

    9:57: I agree wholeheartedly. Ultimate's a big game with a lot of detail in characters, stages, items ect. Sometimes there's details you would know only if you played the game the thing originated from and sometimes you kinda just didn't know. I've had this game for 2 whole years and I still learn new stuff about it whether it be from you, other Smash channels like PJiggles or just looking for myself. Sometimes people just didn't know things even if it seems obvious and that's okay.

  • @joshualeespiny7172
    @joshualeespiny7172 3 года назад +1

    When Greninja dair's off an opponent while it's holding a Screw Attack, it'll activate the Screw Attack, so I think Greninja's dair counts as a jump

  • @33pandagamer
    @33pandagamer 2 года назад +1

    I have yet to already know the facts before watching one of your Smash fact videos. (In all honesty, I play Smash extremely casually.)

  • @doommustard8818
    @doommustard8818 3 года назад +1

    Steve has a special property in that he counts as grounded while performing some moves like dair. This flag probably gets set to achieve the air-stall just before takeoff for his up b. And doesn't get cleared properly if he gets hit during it. What happens if you get hit during up b but after the flag is cleared when you should have a double jump?

  • @iamaperson69
    @iamaperson69 Год назад +1

    I'm in a smash team and everyone apart from me didn't know you could rebattle the challenger approaching fights

  • @AlastorNahIdWinRadioDemon
    @AlastorNahIdWinRadioDemon 3 года назад +1

    Thank you for that statement of what's obvious to you may not be obvious to someone else because I showed my Gaming Chat the Backslash video and about 4 of us had no idea about it and our one friend went off on us about how it was obvious and they literally said it in the Smash 4 trailer(That I watched and still never noticed and the other 2 hadn't seen at all to begin with).

  • @ToxicBronyRoseAlt
    @ToxicBronyRoseAlt 3 года назад +1

    You can't Pocket that fully-charged beam from Byleth either but it can ALSO be reflected.

  • @איתיפדרובסקי
    @איתיפדרובסקי 3 года назад +1

    Looks like melee is back. The invisible ceiling glitch is a glitch that is kinda prominent in melee, and it’s funny that I can still happen today, 20 years later

  • @manicbeyond
    @manicbeyond 3 года назад +1

    Steve turned on Creative mode, in Smash Bros.
    I like it, and this video, and PKBeats.

  • @coco8409
    @coco8409 3 года назад +1

    WARNING: my cat doesn’t like the sound in this video and your cat also might not like it!

  • @Sabagegah
    @Sabagegah 3 года назад +1

    If you use a spirit that grants an extra jump, and do the tech with Steve, will he then have three jumps available?

  • @coopawesome
    @coopawesome 3 года назад +1

    But dude! What if you get steve into the 'pseudo-grounded' state, then do one jump. Can that jump be a short hop?

  • @booposreal
    @booposreal 2 года назад +1

    pretty sure the smoke around him disappears because pressing the jump button during elytra cancels it and puts you in free fall

  • @ameliabaroni2650
    @ameliabaroni2650 3 года назад +1

    Greninja actually Double Jumps After hitting Down air

  • @jadetealaaron2003
    @jadetealaaron2003 3 года назад +23

    "Invisible Ceiling"
    **Melee Luigi Vietnam Flashbacks**

  • @morge6547
    @morge6547 3 года назад +1

    This is just a normal day playing steve, infinite jumps is just another one of the nonsensical things he can do

  • @jeremyleyland1047
    @jeremyleyland1047 3 года назад +1

    So if you are a reflected bullet bill and you hit a wall .. do you explode and take the damage? Or explode and take no damage?

  • @starlightforever7
    @starlightforever7 3 года назад +1

    Can you try using moves that do something specific if the recipient is on the ground on glitched Steve to see if he is in a grounded state?

  • @meta04
    @meta04 3 года назад

    It's that fullhop is default-if you put a 3rd player in, the 1v1 multiplier deactivates, and a lot of fullhop aerials deal whole number damage (before staling) while shorthop aerials don't.
    Pac-Man's fullhop f-air deals 7.65% when staling and the 1v1 multiplier are off, and 7650-point things show up everywhere in Pac-Man-related Smash things.

  • @TheYveltalKid
    @TheYveltalKid 3 года назад +4

    Tch, invisible ceiling? What is this, Melee? (Also Wolf can still infinite double jump)

  • @t0xicrunner
    @t0xicrunner 3 года назад +1

    Can you test this when Steve has a triple jump through spirits? Does it restore all three or just two?

  • @TheSonicFan4
    @TheSonicFan4 3 года назад

    13:40 why didn't you just run off ledge to see how much damage fair does? Would have been the most obvious thing to test for verification purposes.

  • @venomto9310
    @venomto9310 3 года назад +1

    Does king k rools up air do more damage with the crown on???

  • @colinmuhlberg975
    @colinmuhlberg975 3 года назад +1

    FACT: If you Star KO somebody with snakes final smash the rockets will follow you to the background.

  • @liltrumpetboi6736
    @liltrumpetboi6736 3 года назад +1

    Wait so with the Steve glitch, if he’s considered grounded, would a POW work?

  • @AffyMoon
    @AffyMoon 3 года назад +1

    My theory for the Steve thing is that when Steve uses his Up special, the startup frames with the shine is it's own state and they didn't assign any jump values to the state, which causes it to default to Steve's 2. But on the active frames they did assign 0 to the variable that stores the jump because it's an up special. But I haven't seen the game's code so I could be completely wrong

    • @e.m.2168
      @e.m.2168 2 года назад

      He seems to kinda stall in the air for those frames on the startup of the move, so maybe it’s because of that? Maybe they code him so he’s pseudo-grounded there, giving him access to two jumps, and then after he launches it reverts this state to make sure he isn’t grounded anymore, but if he’s interupted in those frames it doesn’t get the chance to.

  • @eyebrowse
    @eyebrowse 3 года назад +1

    what about ladders for the shorthop multiplier?

  • @julo_ghost
    @julo_ghost 3 года назад +1

    The tips section of the game is really slept on

  • @ethanhuntley1313
    @ethanhuntley1313 3 года назад +1

    Steve question
    If Steve has a Franklin badge and hero has bounce, what happens to the anvil in down air?

  • @ThisNamesUnavailable
    @ThisNamesUnavailable 3 года назад +1

    wait invisible cealing ? WE RE BACK TO MELEEEEEEEEEEEEEEEEEE !