A couple extra tips: - Medic’s passive regen is only doubled when his heal target is injured, not overhealed. - Please heal other medics, they’ll have crit heals available most of the time, and it’s completely worth it for to be able to tank a quickscope/bodyshot. - If you can hit a sniper with an arrow, they’ll be forced to reposition to get health. This will give you some time where the sightline is safe. If they decide not to get health you can hit them again, killing them, and freeing up the sightline. Don’t forget to taunt them. Great video, patiently awaiting the next one!
IN DEFENSE OF STOCK MEDIC Before I start my "controversial" arguments, I wanted to talk about the true objective of a tf2 doctor, it's not to cure his patients, it's not to build Uber and especially not to hit that crossbow shot from the other side of the map. The real goal is to STAY ALIVE! Most of the doctor's unlockable weapons make you go from a more defensive position to an offensive one, this in itself is a big nerf, but I'll explain this later. The doctor's primary equipment is the best to keep you alive, he has a syringe weapon that deals pure damage with no disadvantage other than it being a projectile, but if you learn to use it correctly it causes a lot of damage and the best part, you are not obligated to use it if you have a good positioning, which is good to always be building uber, and the main mistake I see from people using this weapon is using it proactively. Which is trying to help your team with damage and disconnecting the medical weapon, syringe weapons have the slowest travel speed in the game, which makes them terrible on the offensive. HOWEVER, if you use it reactivates and when someone is heading towards you, this weakness of this weapon makes its strength as it becomes easier to hit the syringes, and the damage of this weapon is very high, and a total of 480 If you get them all right, but it's not necessary to get everything right, since most classes have 200 health and below. "But there's the blutsauger and the overdose which is better" firstly, the blutsauger forces you to be aggressive at all times to keep your life healthy, making you put yourself at unnecessary risks and consequently no bulding uber all the time. Of course there will be people talking about that time she saved you from that scout or that soldier, but her greatest strengths are in 1 vs 1 situations, but if you are in that situation you deserve to die, doctors always have to be with someone, and if someone separates you from your patient, that guy played well and deserves to be rewarded, And if you're not a very aggressive medic and you're playing as a decent medic, you'll only have a weapon that reduces your base regeneration, which is something a lot of people ignore, but it's a very important tool for the medic. Of course, minus 2 base regeneration may be little, but I saw this video that makes a comparison between the stock syringe gun and the blutsauger in regeneration, and of course it's an impossible scenario since the game has a lot of life sources, but It's cool to see the comparison: ruclips.net/video/nmy05igjKGI/видео.htmlsi=cXfmZwUnjmTbYGI And now the overdose,I consider this the best syringe gun for the doctor, but to use its maximum potential, you are forced to use other mediguns other than the stock one since it has the slowest uber, and don't even say "just use the ubersaw" and put yourself at even more risk? What's the point of earning 25% on Uber and being dead? and the same case of blutsauger which makes you be much more aggressive as a doctor, something you should avoid. And still talking about the overdose that 15% damage penalty may be quite ignoreable, but I did the math and overall you lose 80 total damage per clip, which makes it an exclusive tool for escaping and nothing more,which makes it much less flexible compared to the stock syringe gun. However, even though most people don't care about damage, and use it for its speed and say that it is a stock upgrade, know that medical weapons have an ability that imitates the user's speed, so if you want speed, just heal one scout. Of course it's not a consistent strategy, but at least you have this in your arsenal. And here comes the bonesaw which may even be the "worst" melee weapon since it has no effect, but it has the highest attack speed which is very good for finishing off opponents who underestimate you and of course it is the best weapon for self defense as well as the standard syringe gun, you see a pattern, don't you? And since you don't gain anything by hitting someone, you don't force yourself to try to put yourself at risk, which the ubersaw makes you tempted to do. And the medigun is the medigun...and that's it. Of course the crossbow and ubersaw exist, but they are only good if your team is good at protecting you, otherwise you will be more vulnerable than you already are. And another thing, I just hate people who just play a style of play without any variety just because it's the "meta", but this will make you very predictable for the opposing team which will cause a loss. Ps: Thanks for your patience in read all this 😊
I love your gameplay, but consider you want to be Fast, And Efeciency, try to prefire crossbow alot to your team and every angle for spy problem. Its helping enough. Also you re the only one to cares about spy's hide spot and u calling outs for ur team.
NOW I KNOW HOW TO WIN MORE AS MEDIC
A couple extra tips:
- Medic’s passive regen is only doubled when his heal target is injured, not overhealed.
- Please heal other medics, they’ll have crit heals available most of the time, and it’s completely worth it for to be able to tank a quickscope/bodyshot.
- If you can hit a sniper with an arrow, they’ll be forced to reposition to get health. This will give you some time where the sightline is safe. If they decide not to get health you can hit them again, killing them, and freeing up the sightline. Don’t forget to taunt them.
Great video, patiently awaiting the next one!
the standing still if you want a crossbow is a pain every medic main knows ... sometimes i scream in the mic just out of frustration
For real
IN DEFENSE OF STOCK MEDIC
Before I start my "controversial" arguments, I wanted to talk about the true objective of a tf2 doctor, it's not to cure his patients, it's not to build Uber and especially not to hit that crossbow shot from the other side of the map. The real goal is to STAY ALIVE! Most of the doctor's unlockable weapons make you go from a more defensive position to an offensive one, this in itself is a big nerf, but I'll explain this later.
The doctor's primary equipment is the best to keep you alive, he has a syringe weapon that deals pure damage with no disadvantage other than it being a projectile, but if you learn to use it correctly it causes a lot of damage and the best part, you are not obligated to use it if you have a good positioning, which is good to always be building uber, and the main mistake I see from people using this weapon is using it proactively. Which is trying to help your team with damage and disconnecting the medical weapon, syringe weapons have the slowest travel speed in the game, which makes them terrible on the offensive. HOWEVER, if you use it reactivates and when someone is heading towards you, this weakness of this weapon makes its strength as it becomes easier to hit the syringes, and the damage of this weapon is very high, and a total of 480 If you get them all right, but it's not necessary to get everything right, since most classes have 200 health and below.
"But there's the blutsauger and the overdose which is better" firstly, the blutsauger forces you to be aggressive at all times to keep your life healthy, making you put yourself at unnecessary risks and consequently no bulding uber all the time. Of course there will be people talking about that time she saved you from that scout or that soldier, but her greatest strengths are in 1 vs 1 situations, but if you are in that situation you deserve to die, doctors always have to be with someone, and if someone separates you from your patient, that guy played well and deserves to be rewarded, And if you're not a very aggressive medic and you're playing as a decent medic, you'll only have a weapon that reduces your base regeneration, which is something a lot of people ignore, but it's a very important tool for the medic. Of course, minus 2 base regeneration may be little, but I saw this video that makes a comparison between the stock syringe gun and the blutsauger in regeneration, and of course it's an impossible scenario since the game has a lot of life sources, but It's cool to see the comparison:
ruclips.net/video/nmy05igjKGI/видео.htmlsi=cXfmZwUnjmTbYGI
And now the overdose,I consider this the best syringe gun for the doctor, but to use its maximum potential,
you are forced to use other mediguns other than the stock one since it has the slowest uber, and don't even say "just use the ubersaw" and put yourself at even more risk? What's the point of earning 25% on Uber and being dead? and the same case of blutsauger which makes you be much more aggressive as a doctor, something you should avoid. And still talking about the overdose
that 15% damage penalty may be quite ignoreable, but I did the math and overall you lose 80 total damage per clip, which makes it an exclusive tool for escaping and nothing more,which makes it much less flexible compared to the stock syringe gun. However, even though most people don't care about damage, and use it for its speed and say that it is a stock upgrade, know that medical weapons have an ability that imitates the user's speed, so if you want speed, just heal one scout. Of course it's not a consistent strategy, but at least you have this in your arsenal.
And here comes the bonesaw which may even be the "worst" melee weapon since it has no effect, but it has the highest attack speed which is very good for finishing off opponents who underestimate you and of course it is the best weapon for self defense as well as the standard syringe gun, you see a pattern, don't you? And since you don't gain anything by hitting someone, you don't force yourself to try to put yourself at risk, which the ubersaw makes you tempted to do. And the medigun is the medigun...and that's it.
Of course the crossbow and ubersaw exist, but they are only good if your team is good at protecting you, otherwise you will be more vulnerable than you already are. And another thing, I just hate people who just play a style of play without any variety just because it's the "meta", but this will make you very predictable for the opposing team which will cause a loss.
Ps: Thanks for your patience in read all this 😊
Youre welcome
You know Max ain't reading all of that
Love the Educational Video my brother! Can you make one for Pyro next? I Need tips...
ABSOLUTELY NOT. DENIED.
Thanks I am now invite medic!!!
Stop lying jit
New favorite word@@ConzRUclips
It's the best word ever
How to win more as medic: Get better teamates.
Hahaha!
👍
Jax The Jit
@@ConzRUclipsnew favorite word
@@GodToaster Best word ever
4:29 goated fking view model lmao
i want that shit gib me dat
Search up TF2 Boofooka on GameBanana
As a medic main, how do I remove the rust, and grime from my shower tiles?
You can't
I love your gameplay, but consider you want to be Fast, And Efeciency, try to prefire crossbow alot to your team and every angle for spy problem. Its helping enough. Also you re the only one to cares about spy's hide spot and u calling outs for ur team.
Aamzing balls but bad thumnbnial
You made it, unc.
@@ConzRUclipsshould've had me make it
No