If you want to watch videos that are like this one but better in every way, go check out the main channel: www.youtube.com/@LucidMakesVideos DEEPER OPINIONS BELOW: I wanted to emphasize that this video is NOT representative of the opinions about Pyro that I currently hold. I messed up with this video (specifically the unlockable weapons section), so it shouldn't be taken as a sample of the kinds of arguments I make or the kinds of opinions I believe. I did want to upload the video somewhere because I did put a lot of effort into making it, so I'm glad you guys are enjoying the video despite it's flaws. Also, to be extra extra clear, I stand by everything I said before the unlockable weapons section, though I do admit that Soldier and Engineer can both be considered Jacks in their own right. I don't see them as well-rounded overall as Pyro is, but I didn't articulate that well and I apologize.
I mean, I like the video... yeah its not fully polished but I still think its a good video that gets the point across well. Im not a good writer tho so what do I know :3
You can't tell the difference between a pyro who understands how to position himself properly, and a pyro who was simply at the right place at the right time.
There is one way to tell if you're facing a competent pyro: the number of times your team sees them, but doesn't kill them. Pyros should be easy to take out, with their short range, big hitboxes, average health, and relative lack of safe movement options. Any pyro who is meeting your team's advance but not dying is probably competent at putting out the metaphorical fires and closing the openings being made (such as spy saps/backstabs, medic drops, your own team's ubers, banners, etc).
"Addicting to play as, and infuriating to fight against." I honestly think this could be said for all the classes in their own ways, like how a good medic can functionally make a team immortal, and also have uber/crits on command. The sniper can one shot from across the map, the heavy is a brick wall with a minigun, the engineer has sentries (sometimes in unexpected locations), dispensers and teleporters. Soldier can fly across the map and has rockets that do 100 damage on hit while also providing splash damage. Honestly, making videos like this for all the classes would a pretty fun series. I'd watch that.
Personally, I'd put scout or sniper as the most hated classes. When you're playing any support or defense class, scout feels like this inescapable fly. It's so damn annoying when you're playing medic, and your teammates refuse to turn around as an enemy scout gets in your face. And for Sniper, the lack of noticeable counterplay (did you dodge, or is the sniper just looking elsewhere? Who knows?) along with the map dominance makes him a pain to deal with. But in all, I think the game does a remarkable job at having no one class always be the one annoying you the most. Depending on play style it always varies (DAMN ENGIS AND SCOUTS AND HEAVIES WHEN I JUST WANNA PLAY TROLLDIER :(((((((( )
agreed. Unless it's Gun-Slinger Engi, I just think d" to deal with, much like how Pyro he's annoying and not exactly hard, doesn't feels fair to fight against half the time.
even spy, the weakest class in terms of attack, can enrage people with his on-demand invisibility, ability to appear as teammates, instakill backstabs, and even ability to fake his death or headshot you with unlocks. You're SUPPOSED to hate the classes that counter your favorites, that's why they trash talk you, it creates relationships/rivalries between players.
To be fair, I have 90 hours on spy. And I hate snipers more than any pyro. There were times where I could've gotten a clean stab only to be killed by a sniper who just so happens to be looking at his team from across the map. And when I stab them once. They will just equip the razorback. Sure spy has a gun. But there are times where they are so aware, that they can kill me before I can fully decloak(I decloak far so they don't hear)
I have over 2000 hours in TF2, when I started playing the game I was a pyro main because it was the easiest to play, after some time I dropped out of playing pyro ENTIRELY because of the negative feedback the community gave me on the class thinking it was low skill and "for noobs". Many hours later I picked pyro up again and oh MAN I realized how big the COPE was on the side of the community, pyro may not have a high skill floor but the skill ceiling is INSANE and feels super rewarding to pull off combos, reflects, detonator jumps, flanks and supporting your team as a whole. Never listen to what other people say about your class, its a game and you're the one having fun.
I played pyro for 2 hours to get free contract weapons and reached his skillceiling👨🏿👍🏿 I respect dragon's fury pyros since it introduces an extremely fun mechanic and a high skillfloor but it realistically sucks, I don't think it's strong enough to use over airblast when enemies are good. Pyro's matchups suck too, against relatively skilled players it's either a stalemate or pyro loses. Pyro often doesn't choose to engage, it's up to the enemy to be out of position and when they're not if they think they'd lose they could usually choose to not engage (stalemate).
@@kolja783 I had a friend who'd get super pissy about the dragon's fury because the massive range increase meant he couldn't space me as scout. So it's got that, lol. Personally, I think that range, alongside the ability to melt targets, and effectively destroy sentries more than makes up for the slower airblast
@@definitelynotthequestion5359 have you actually played comp in the last 10 years? NA rgl 6s whitelist only bans some of scout's secondaries, soda popper, cow mangler and the disciplinary action. everything else is allowed. and rgl runs a no-restricions 6s league
@@michaeljonathan9715pyro in 5 Control-Points isn’t a good idea, comp 6s is a joke anyway, 9v9 is way cooler for TF2. Plus, meta? Have you ever met-a woman?
Did people really not like this video? The only problems I saw were saying that soldier has no support capabilities (he has the banners) and not editing out the goofed line reads, which imo doesn't warrant the video being removed
Eh, kind of agree with the lack of support thing. Don't get me wrong, soldier is capable of support it's just that can't really back up his team in the same way other classes can. He's only really capable of front lining the push rather than backing the push up, splash dmg can only do so much before dmg falloff (or travel time with mini-crits) and even when he uses the banners he's limited by how his team uses it.
I'm already feeling kinda put off by a lot of the things he's saying in his "jack of all trades" analogy, not really seeming to understand much about it at all other than the intro feeling all kinds of wrong the rest seems sorta harmless though
There's a ton of small issues I'm noticing in the video. Saying the dragon's fury is a support weapon because it critical hits on burning targets????? That just means you need to repeatedly hit the same target. That doesn't support other pyros, it just means it might be helped if there is another pyro in the fight with you, but most of the time it's not used like that. The powerjack is a massive skill check??? The skill is hold the weapon when there are no enemies around to get to the battle faster, then put it away when there are enemies around. It's an extremely simple weapon. There's a whole paragraph that sounds like he doesn't know what the powerjack even is.
I'd like to point out the Dragon's Fury doesn't deal 300% damage against burning players, it deals 300% less damage against non-burning players. This is apparent when shooting buildings as it will deal the same amount of damage against burning players to buildings, which means it's great for pushing into sentry nests during an uber push.
Honestly, I have little-to-no idea why Lucid's being so hard on himself in the description; he was able to make: +a strong video with a unique angle +said angle made me think of Pyro +in spite of TF2 being mostly stuck in neutral since Jungle Inferno & Blue Moon in 2017/18 +solid editing/composition throughout, that maintains focus & interest without being overbearing or condescending +also, it's a pilot; some things aren't going to necessarily meet or exceed expectations, things'll work out, I promise you To sum up: it's a *rock-solid* video, please don't let heavy-handed criticisms get you down, Lucid You're a guy who makes quality RUclips videos, some of the best I've seen in a long time, and don't you forget it All that said, I rate this video Five Stars out of Five for excellence, passion, noble intent and dedication to The Craft. Is Nice [:
According to some pyro mains I've talked to, the phlogistinator is less a flanking weapon and more of a pushbreaker. You don't build up its ability by just getting to the right spot, you have to already be fighting to build it up. The phlog lets you be in the front lines as a damage dealer, and when the enemy tries to break through a choke point, you can pop guaranteed crits and let them come to you, forcing them to either line up to die, retaliate with their own counters (no airblast means stock uber in particular is basically unaffected by phlog existing), or call off a potentially game-changing push. As Lazypurple once said (though this was in the case of using it like the other flamethrowers rather than for this purpose), 'a team you can beat with the phlog is a team you were beating anyways' - it's a specialized tool, not just another backburner.
I legit thought this was like a 400k viewed video from 2-3 years ago. The only thing that was less professional was the goof line reads, which are easy to fix i think. This was an amazing watch
I feel like this video is very nice, and it can absolutely be on the main channel other than the goofed up lines and not mentioning the panic attack combo, which is how a lot of people play i think
Yeah but he isn't build for that pyro can do all that with his basic kit but soldier can't, and he can be used effectively at defence but he cant sustain a fighter for long pyro and especially heavy and engi can. Pyro is good anytime you need an attacker pyro a support pyro an flanker pyro and he can switch from one to the other fluently
Soldier is the bread and butter fighter. He glues the offense together and has access to buffs for that purpose. He can go at the frontline, or wreck havoc behind enemy lines. Pyro is the rank-flexible glue. They can go anywhere to fit any purpose. behind the front line, they're useful for dealing with flankers and sappers, they can pester enemies on the front lines, or ambush behind enemy lines. Also, I'd argue that pyro's speed, airblast, and consistent damage, allows them to defend and bodyguard the support classes more efficiently than soldier just... absorbing damage for them (which isn't as much help when a flanker is focusing down someone else)
Support very little, if you need constatly deal a LOT of damage to use it benefits. He's only have one wepon, that "slitly" (about +20% for 4 sec.) speed up ur teammates, and all, not so usefull as a HEALING or exinguishing a teammate. Wich other classes do much much better (hell, even a SCOUT better support with mad milk, even if he don't extinguish you, it provide some kind of healing. And Bonk is perfect to distract turrets, wich very helpfull to push it, if you don't have med or spy that can help you, only one soldier or demo, or heavy that can shoot turret while you distracting it)
On the topic of airblasting, I really dislike thie idea that successfully airblasting projectiles is somehow just "luck," which I feel comes from the fact that everyone just agrees that Pyro is a low-skill class without any second thought. from both Pyro players and non-Pyro players. The problem mostly lies in the Soldiers and Demomen that ALLOW their projectiles to be reflected back at them, except it's easier to blame someone else instead of acknowledging their fault. When I airblast a Soldier and Demoman at close range, I'm not doing it "randomly" or "hoping to get lucky," what I'm really doing is trying to predict enemy behavior and time their attacks so it can backfire at them. As you said, most of the attacks that can be reflected are too fast to react to, ESPECIALLY at close rage, so the next best thing that can be done is trying to predict when the enemy will fire at you. Following the trifecta of Risk-Reward-Punishment, the risk is obviously missing the timing and being forced on the Airblast's cooldown (on top of the ammunition cost, obviously), and the punishment is either getting hit by the enemy's projectiles, or even by your "own" projectiles if you still manage to get the reflect off at a bad angle. And the Soldiers and Demomen still have a way to deal with airblasts, too. Soldiers have shotguns (which I know some of his secondaries aren't, but that's a very conscious choice they're making of forsaking a second weapon so they can't complain in this case) and melee weapons, and Demomen also have melees on top of the sticky bomb launcher, which even if the Pyro can reflect, stickies don't change teams after being reflected so they can still be a danger to the Pyro and their team. Sorry for the semi-rant, I just feel like people are oftentimes too dismissive of the small nuances in Pyro's gameplay. I understand not making this a big talking point in the video in the name of objectivity, but regardless, thank you for the video, I really liked it. :)
Giving the hot hand a higher ranking over neon annihilator is criminal. You can at least combo with gas passer and the neon annihilator or air blast people into water for pyro sharking.
32:20 THE Neon Annihilator can destroy sappers, and have great combos with "wet items", and surely it IS must have if you gonna swim, so you underestimate it a lot.
@@chadepirulito8688 Its not that hard. Plus, enemies after the swim is wet for some seconds. Detonator or Scorch Shot can give additional mobility. Or shotgun underwater can distract enemy from "main dish".
I think the Hot Hand would be a hell of a lot more useful if it worked how the Disciplinary Action works, And the Gaspasser should explode like in mvm. It takes that long to recharge and you don't spawn with it active, as a trade off for a secondary, may as well make the weapon more interesting
Месяц назад+4
Pyro's fire axe really is just a fire-_themed_ axe.
I only have 75h on pyro but i just like it so much, im an f2p and just saving people from burning to death follow by a "thank you" either in game or voice chat, just feel good, help engie when there's to much spies (im french and i hate this class i only play him with his gun) or when there's soldier, airblasting uber enemie away to save people, and man, the flare gun is probably pyro best secondary in term of risk reward, just seeying an enemie backing away like "haha ! you can't hit me now !" and i just put a 90 damage in there face with this sound, its just so good, and don't let me start over the back scratcher or the dragon fury but over all, i still think pyro have some problem that need to be fix, great video my dude ! can't wait for you to talk about sniper ;D
Panic attack can be combined with Degreaser for insane weapon switch shenanigans - it's actually the highest single target dps Pyro can deal without Phlog. I'd argue Panic Attack's switch speed and close range focus make it more defensively oriented compared to stock shotgun.
this analysis of Pyro is amazing! I love the way you depict them as being the middle child/jack of all trades in this. I’ve always loved the character and hearing them being put into this light has made my day. As a middle child myself, I heavily relate to being good at everything but being perfect at nothing. Thank you so much for making this video and popping up on my recommended. :D
1:40 I’m not sure how to break it to you champ but Soldier can definitely be considered a jack as he’s a generalist. Furthermore his backpacks give him amazing defensive/support utilities
The banners the soldier has lean more into offensive buffs, not defensive or supportive buffs. The banners to me are useful tools for offenses, giving the team buffs that allow them to break or push back a stalemate. Battalion's Backup: immunity to Critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage.. while this seems very defensive, and you can make a good argument for it being the defensive option, I would argue its more useful for an attack or push. Buff Banner: Offensive. Mini-crits is a simple and effective offensive boost to your team. Concheror: Offensive buff. Speed boost + Damage Dealt heals. This does not make him a jack of all trades, as these are support-offensive buffs. Soldier is a generalist, but being a generalist does not make you a jack.
still, the banners are very good offensively, It's amazing at pushing the cart or capturing the point defending the cart or the point with banners? kind of seems like a stretch, unless you turn it into an agressive defense, which is more simmilar to offence tbh. his supoprt is kind of betetr than that of pyro but not sure.
@@JeoPumpkin Generalist within the context of TF2 means viable for both offense and defense. The competitive meta centers around generalist classes (Demo, Soldier, Scout, Medic) as they are not only offensively powerful but can quickly swap to defending an area when necessary. (Medic is there for healing obviously and isn’t ideal for dealing damage but important for pushing/holding)
@@somnvm37 How do you defend an objective or area without dealing damage to enemies? Battalions completely negate crits and minicrits, as well as 35% damage reduction from ALL other sources. It’s a defensive banner as it provides this buff to all nearby allies.(it makes them harder to kill) The Buff Banner provides mini-crits for yourself and all nearby allies, allowing you to hit harder and extend the effective range of ALL weapons with damage fall-off, an incredible offensive boost for an offense focused banner. The Conch gives you speed and life-steal, allowing you and your friends to make a speedy getaway or push in faster, and heal from dealing damage!(which you should be doing in any situation regardless of attacking/defending) Anyone with eyes can see this is a supportive function. Pigeonholing the lot as “offensive tools” is silly. Not to say you can’t use each of them offensively, but with that same shallow train of thought you can just as easily argue they’re all good for defense.
You forgot 2 things: The scorch shot projectiles can also be used to "kinda" blast jump similarly to the detonator (albeit of course less efficiently); The bonus constant damage of the backscratcher and the fact that the reduced healing helps building up uber faster for medics...
this entire video genuinely feels like it was written by someone who has never played TF2 before, using chatGPT to come up with reasons for why weapons are/aren't used. just mis-information and lie after lie after lie, and a batshit insane amount of anecdotal input. how you managed to go 35 minutes without saying anything of substance is an achievement in and of itself.
The Neon Annihilator does have a use case for it's ability to remove sappers, albeit slower than Homewrecker. Requiring 2 hits instead of 1. Combining Neon with Mad Milk or Jarate or even Pyro's Own Gas Passer leads to some crits that aren't completely dependent on maps. Yes, Gas still sucks, I know, but still.
Im surprised you didn’t mention that the third degree’s damage transfer also works vice versa. More often than not you can jump the patient and a surprising amount of players, me included, forget the third degree can do that.
The hot hand much like the fish is a tool of disrespect. If someone slaps you in the face you will target them letting others target you when you get distracted
pyro being a middle child is still way better fate than medic and spy, so im fine with him being that way also man ur pyro clips hurt me mentally edit: noooooo gas passer with the buff absolutely slapss frfr
Super underrated channel keep doing what your doing don't get discouraged your content is great and you have a interesting take on a class I main and have for 2.3 k hours keep it up you'll go far.
I think you forgot the fact that the neon anihilator also removes zappers, i think it needs at least a point in support maybe 2, for being one of the only weapons that can remove them
1:00 Peashooter is bad because it gets outclassed by repeater. There's 0 reason to use peashooter once you have repeater unlocked in PVZ2 due to the 50 sun meta..
Even with a 25 sun meta in mods like Altverz, it's still probably better to run more expensive plants since they get more value out of a single tile slot.
Jacks in lighting games as of late have consistently been very good if not top tier since they can reliably use the mechanics and play the game consistently well always. Its why i dont think you can really compare fighting game jacks to other jacks
Yeah this video has a lot of mistakes, both in the editing, and in the research. (For example, neon annihilator can remove sappers, yet you completely ignored that part)
IMHO the degree of permeability to external feedback needs to be addressed as a content creator. Some of it may be good, but being driven by artistic ambition is more important than the public reception. The risk of corruption is also there. You get too far from your vision to please others and you may get caught in a…bubble 😅.
it's a good video, decent breakdown of the class. one thing I would recommend to having someone else watch it before it's posted. there were a few small audio and script accidents; example at 26:30 where the line is repeated
fun fact, the dragon's fury says it does 300% to burning players, but the stat is realistically programmed as '-66% damage vs non burning players'. This can be seen by how much damage a single fireball does to an engie building. As damage to buildings is always base unless there's a specific building modifier. sharpened volcano fragment used to have an afterburn that couldn't be put out by medics or dispensers, and lasted indefinitely. it was considered a glitch and patched, but in that short time...
I feel like the section covering weapons was a bit reductive, especially when it comes to the melee. Dismissing the Gas Passer entirely and then saying the Neon is useless, when they allow for a guaranteed crit combined, let alone the fact that the Neon ALSO can destroy sappers like the homewrecker makes the Neon+Gas combo lean much further into the Pybro style. Saying the Back Scratcher isnt offensively oriented when it's got one of the highest base damages out of any non knife melee in the game, strong enough for a random crit to kill a soldier with a bit of overheal and the benefits of running the scratcher when no medic is present in a pub is also a severely missed opportunity, and not even so much as mentioning how powerful the reserve was before the nerf is downright criminal, but going so far in depth for the Third Degree when it's a weapon with such a nonexistent presence and completely ignoring the Volcano Fragment's similarly niche use cases is just downright strange. A lot of this video is good, really good, the kind of perspective on Pyro I've been wishing someone would talk about for years, I just feel like some more time and detail would've helped the weapons section immensely.
Even a fresh instal F2P pyro who only knows how to walk in a straight line at the closest enemy and hood M1, serves a very important purpose. A distraction.
You have some mistake (literaly) but the video is really cool! The reserve shooter with 0 in def is sad. I use it in defence strategy only. Protecting my team mates from rocket jumper and demo.
A very well done video. I think the jack analogy is solid for pyro overall, but the analysis is hampered by using offense, defense, and support as the three "roles". The 1-5 scores for each one on each item feel like arbitrarily chosen values, because the three roles are so poorly defined by the game. Items that are good at killing people are generally good at killing both offensively and defensively. Airblast is a support tool, mostly because it defends teammates. Etc. The way you frame the pyro at the end of the video is a lot more clear - he has weapons to handle all ranges, and is good at both killing and protecting teammates. Those are the real "roles" I'd say TF2 has.
Yeah you got a lot of things wrong in this video, but it isnt low effort. It is about as easy to see how someone inexperienced with tf2 can come the conclusions you did as it is to see every detail about the theory of tf2's metagame that is misrepresented.
The neon annihilator can remove sappers in two hits, more balanced than the homewrecker. I use that to support multiple engineers, unless we're getting stomped, then it's the homewrecker.
28:22 Gas Passer buffed recently. It's gas now count enemy as a 'wet', so Neon annahilator get crit on enemy cover in it, wich futher proof it's offencive capability.
Just because a video underdelivers in some aspects doesn't mean it can't be on the main channel next to all of the other supposed better videos. If another RUclipsr, let's say Zesty Jesus for example, did the same thing, he would have to move 95% of his main channel videos to his second channel. Don't beat yourself down over this, everyone makes mistakes. I think for the most part, this video is actually quite good.
i HEAVILY disagree with the way you framed this.. pyro is NOT a jack of all trades. pyro is just equally bad at everything you say "stock pyro has 3 weapons MEANT to tear down opponents at alarming speeds"... key word being MEANT, because they dont function as so damage is the key to everything in tf2. if you can kill your opponent before they kill you, you always win.. pyro lacks damage when you compare it to other classes. i like to compare airblast to rocketjumps. you can use it offensively, and defensively equally. at any given time... its just more a tool of repositioning your opponent compared to repositioning yourself. pyro is only as good, as your opponent is bad. the class fails mostly due to it being limited to close range for most of their weapons...without being given any tools of getting in close range, nor more damage to reward once you get finally get into close range thermal thruster was a good addition for fixing the "cant close the gap" problem, but flames lack damage to take out most classes before you die
Damage is not everything in tf2 lol if that was the case tye dragons fury and flaregun would be the objective best pyro weapons. Utility always plays a factor in tf2
being able to manipulate damage is what utility is.. jarate is utility. because it removes afterburn DAMAGE.. or gives you more DAMAGE on who you throw it on pyro's "utility" is based around the ability to airblast projectiles.. PROJECTILES. rockets are the first thing people think of when they think of reflect kills.. you might get the occasional pipe reflect, youre never going to get a sticky reflect kill, because the demo still has control over the detonation, and if the demo is good. youre going to eat the damage from the sticky regardless so.. where does pyro actuall have support or utility in their kit, that isnt based around 2/9 classes. damage controls tf2, its why ubers are so impactful, its how you push, its how you defend... but you have a class that doesnt influence that damage flow enough to actually be good. the "jack of all trades" can be given to ALL CLASSES, because all classes are capable of everything with unlocks. madmilk for scout is healing. bonk allows him to distract a sentry, or body block for a teammate, an engineer with the widowmaker and gunslinger can be seen as offense. or short circuit for support pyro is just BAD because the range of influence is so small. the hardest part of playing pyro is being in the right place at the right time.. and 2 items help with that, powerjack and thruster... and the thruster means your LOCKING yourself to that extremely small area of influence. every other class has a larger area of influence, or some other tool to help them, mobility. sentries. invisibility, etc..... pyro needs to be able to manipulate the damage flow better. there are multiple ways of buffing the class. and several will work, but something needs to be done look up the "pyros of the roundtable" podcast, its 7 plat/invite level pyros discussing the state of pyro.. its 9 years old, AND STILL TRUE
If you want to watch videos that are like this one but better in every way, go check out the main channel: www.youtube.com/@LucidMakesVideos
DEEPER OPINIONS BELOW:
I wanted to emphasize that this video is NOT representative of the opinions about Pyro that I currently hold. I messed up with this video (specifically the unlockable weapons section), so it shouldn't be taken as a sample of the kinds of arguments I make or the kinds of opinions I believe. I did want to upload the video somewhere because I did put a lot of effort into making it, so I'm glad you guys are enjoying the video despite it's flaws.
Also, to be extra extra clear, I stand by everything I said before the unlockable weapons section, though I do admit that Soldier and Engineer can both be considered Jacks in their own right. I don't see them as well-rounded overall as Pyro is, but I didn't articulate that well and I apologize.
Though lacking a bit polish, it was a good video nonetheless and I expect more of that good stuff in the future
I mean, I like the video... yeah its not fully polished but I still think its a good video that gets the point across well.
Im not a good writer tho so what do I know :3
I thought i was going insane when you started repeating the same sentence 5 times in a row 😂
That was a good video although
You can't tell the difference between a pyro who understands how to position himself properly, and a pyro who was simply at the right place at the right time.
Well sometimes the right pyro at the wrong place can make all the difference in the world
what is the diffrence ? Positioning as pyro is so easy it can be done accidentaly fairly easy
@@wigetino2282 nice half life 2 reference
@@wigetino2282 Pyro proceeds to spawn in CS2 and gets confused
There is one way to tell if you're facing a competent pyro: the number of times your team sees them, but doesn't kill them. Pyros should be easy to take out, with their short range, big hitboxes, average health, and relative lack of safe movement options. Any pyro who is meeting your team's advance but not dying is probably competent at putting out the metaphorical fires and closing the openings being made (such as spy saps/backstabs, medic drops, your own team's ubers, banners, etc).
"Addicting to play as, and infuriating to fight against."
I honestly think this could be said for all the classes in their own ways, like how a good medic can functionally make a team immortal, and also have uber/crits on command. The sniper can one shot from across the map, the heavy is a brick wall with a minigun, the engineer has sentries (sometimes in unexpected locations), dispensers and teleporters. Soldier can fly across the map and has rockets that do 100 damage on hit while also providing splash damage.
Honestly, making videos like this for all the classes would a pretty fun series. I'd watch that.
I ain't reading Allat
Personally, I'd put scout or sniper as the most hated classes.
When you're playing any support or defense class, scout feels like this inescapable fly. It's so damn annoying when you're playing medic, and your teammates refuse to turn around as an enemy scout gets in your face.
And for Sniper, the lack of noticeable counterplay (did you dodge, or is the sniper just looking elsewhere? Who knows?) along with the map dominance makes him a pain to deal with.
But in all, I think the game does a remarkable job at having no one class always be the one annoying you the most. Depending on play style it always varies (DAMN ENGIS AND SCOUTS AND HEAVIES WHEN I JUST WANNA PLAY TROLLDIER :(((((((( )
agreed. Unless it's Gun-Slinger Engi, I just think d" to deal with, much like how Pyro he's annoying and not exactly hard, doesn't feels fair to fight against half the time.
even spy, the weakest class in terms of attack, can enrage people with his on-demand invisibility, ability to appear as teammates, instakill backstabs, and even ability to fake his death or headshot you with unlocks. You're SUPPOSED to hate the classes that counter your favorites, that's why they trash talk you, it creates relationships/rivalries between players.
To be fair, I have 90 hours on spy. And I hate snipers more than any pyro. There were times where I could've gotten a clean stab only to be killed by a sniper who just so happens to be looking at his team from across the map. And when I stab them once. They will just equip the razorback. Sure spy has a gun. But there are times where they are so aware, that they can kill me before I can fully decloak(I decloak far so they don't hear)
*gives a detailed explanation to all pyros secondary
" the gas passer just sucks" moving on 😂😂
Nowadays its fine
And after the buff too
@@TheWither129 The "buff".
I have over 2000 hours in TF2, when I started playing the game I was a pyro main because it was the easiest to play, after some time I dropped out of playing pyro ENTIRELY because of the negative feedback the community gave me on the class thinking it was low skill and "for noobs". Many hours later I picked pyro up again and oh MAN I realized how big the COPE was on the side of the community, pyro may not have a high skill floor but the skill ceiling is INSANE and feels super rewarding to pull off combos, reflects, detonator jumps, flanks and supporting your team as a whole. Never listen to what other people say about your class, its a game and you're the one having fun.
People will cry no matter what class you play because they can't cope with the fact that someone is better than them
I played pyro for 2 hours to get free contract weapons and reached his skillceiling👨🏿👍🏿
I respect dragon's fury pyros since it introduces an extremely fun mechanic and a high skillfloor but it realistically sucks, I don't think it's strong enough to use over airblast when enemies are good. Pyro's matchups suck too, against relatively skilled players it's either a stalemate or pyro loses. Pyro often doesn't choose to engage, it's up to the enemy to be out of position and when they're not if they think they'd lose they could usually choose to not engage (stalemate).
@@kolja783 I had a friend who'd get super pissy about the dragon's fury because the massive range increase meant he couldn't space me as scout.
So it's got that, lol.
Personally, I think that range, alongside the ability to melt targets, and effectively destroy sentries more than makes up for the slower airblast
Pyro is the easiets class.
@kolja783 you didn't reach nothing lol
Jack of all trades, master of none, though oftentimes better than a master of one
Competitive 6's: *Laugh in 2 Scouts, 2 Soldiers, 1 Demoman and 1 Medic META and make Pyro only good at last point defense AND in certain maps only*
@@michaeljonathan9715 Comp is a joke. They ban half the weapons in the game so they can play the way you described.
@@definitelynotthequestion5359 have you actually played comp in the last 10 years? NA rgl 6s whitelist only bans some of scout's secondaries, soda popper, cow mangler and the disciplinary action. everything else is allowed. and rgl runs a no-restricions 6s league
@@definitelynotthequestion5359 hell, in etf2l a team running full time demoknight won div 2 in the previous season
@@michaeljonathan9715pyro in 5 Control-Points isn’t a good idea, comp 6s is a joke anyway, 9v9 is way cooler for TF2. Plus, meta? Have you ever met-a woman?
Did people really not like this video? The only problems I saw were saying that soldier has no support capabilities (he has the banners) and not editing out the goofed line reads, which imo doesn't warrant the video being removed
Eh, kind of agree with the lack of support thing. Don't get me wrong, soldier is capable of support it's just that can't really back up his team in the same way other classes can. He's only really capable of front lining the push rather than backing the push up, splash dmg can only do so much before dmg falloff (or travel time with mini-crits) and even when he uses the banners he's limited by how his team uses it.
I'm already feeling kinda put off by a lot of the things he's saying in his "jack of all trades" analogy, not really seeming to understand much about it at all
other than the intro feeling all kinds of wrong the rest seems sorta harmless though
@@sickawesome4659Don't forget the Disciplinary Action, that's really helpful for support
I don't like it because he doesn't edit out his mistakes when he does a line retake. It's very obnoxious
There's a ton of small issues I'm noticing in the video. Saying the dragon's fury is a support weapon because it critical hits on burning targets????? That just means you need to repeatedly hit the same target. That doesn't support other pyros, it just means it might be helped if there is another pyro in the fight with you, but most of the time it's not used like that. The powerjack is a massive skill check??? The skill is hold the weapon when there are no enemies around to get to the battle faster, then put it away when there are enemies around. It's an extremely simple weapon. There's a whole paragraph that sounds like he doesn't know what the powerjack even is.
When I see a Pyro or flamethrower in any game I think of Tf2. Pyro is iconic.
burnice
i think of far cry 2 or primal carnage
Exactly
I'd like to point out the Dragon's Fury doesn't deal 300% damage against burning players, it deals 300% less damage against non-burning players. This is apparent when shooting buildings as it will deal the same amount of damage against burning players to buildings, which means it's great for pushing into sentry nests during an uber push.
Yeah it also means critical hits deal insane amounts of damage
Honestly, I have little-to-no idea why Lucid's being so hard on himself in the description; he was able to make:
+a strong video with a unique angle
+said angle made me think of Pyro
+in spite of TF2 being mostly stuck in neutral since Jungle Inferno & Blue Moon in 2017/18
+solid editing/composition throughout, that maintains focus & interest without being overbearing or condescending
+also, it's a pilot; some things aren't going to necessarily meet or exceed expectations, things'll work out, I promise you
To sum up: it's a *rock-solid* video, please don't let heavy-handed criticisms get you down, Lucid
You're a guy who makes quality RUclips videos, some of the best I've seen in a long time, and don't you forget it
All that said, I rate this video Five Stars out of Five for excellence, passion, noble intent and dedication to The Craft.
Is Nice [:
Indeed he did a really good job, don't know why he said it was subpar.
On discord he said that it wasn't up to his quality due to the hiccups and some stuff he didn't know like the powerjack part
According to some pyro mains I've talked to, the phlogistinator is less a flanking weapon and more of a pushbreaker. You don't build up its ability by just getting to the right spot, you have to already be fighting to build it up. The phlog lets you be in the front lines as a damage dealer, and when the enemy tries to break through a choke point, you can pop guaranteed crits and let them come to you, forcing them to either line up to die, retaliate with their own counters (no airblast means stock uber in particular is basically unaffected by phlog existing), or call off a potentially game-changing push. As Lazypurple once said (though this was in the case of using it like the other flamethrowers rather than for this purpose), 'a team you can beat with the phlog is a team you were beating anyways' - it's a specialized tool, not just another backburner.
Lucid ignore what the downers say this is worth main channel status there's soul in it, keep it up bro
What main channel?
There's no way he didn't mean to upload this over there, right?
The main channel is lucidmakesvids(lucid)
He moved the vid over here because bros quality standards are too the roof
I legit thought this was like a 400k viewed video from 2-3 years ago. The only thing that was less professional was the goof line reads, which are easy to fix i think. This was an amazing watch
You had my like at "I can't marry the shotgun"
I still don’t know what tf was wrong with it 😭
I might just have low standards, but great vid tbh
He repeats himself a few times and it's it's extremely disorienting for one example 26:33
I'm watching this again, I don't care if I saw it yesterday already, because I liked the video
They can never make me hate you Pyro
I feel like this video is very nice, and it can absolutely be on the main channel
other than the goofed up lines and not mentioning the panic attack combo, which is how a lot of people play i think
i personally think this is a pretty good video. i get being a perfectionist though, but please let yourself enjoy the fruits of your efforts
I was confused from that intro but the second you mentioned tf2 it clicked... and yea pyro does attack, defense, support and even more!
like i said on the old upload, soldier is great at defense and has some support options in his kit
Yeah but he isn't build for that pyro can do all that with his basic kit but soldier can't, and he can be used effectively at defence but he cant sustain a fighter for long pyro and especially heavy and engi can. Pyro is good anytime you need an attacker pyro a support pyro an flanker pyro and he can switch from one to the other fluently
Soldier is the bread and butter fighter. He glues the offense together and has access to buffs for that purpose. He can go at the frontline, or wreck havoc behind enemy lines.
Pyro is the rank-flexible glue. They can go anywhere to fit any purpose. behind the front line, they're useful for dealing with flankers and sappers, they can pester enemies on the front lines, or ambush behind enemy lines.
Also, I'd argue that pyro's speed, airblast, and consistent damage, allows them to defend and bodyguard the support classes more efficiently than soldier just... absorbing damage for them (which isn't as much help when a flanker is focusing down someone else)
Soldier is more of an offense-support generalist depending on unlocks... being a generalist does not equate to being a jack.
Support very little, if you need constatly deal a LOT of damage to use it benefits. He's only have one wepon, that "slitly" (about +20% for 4 sec.) speed up ur teammates, and all, not so usefull as a HEALING or exinguishing a teammate. Wich other classes do much much better (hell, even a SCOUT better support with mad milk, even if he don't extinguish you, it provide some kind of healing.
And Bonk is perfect to distract turrets, wich very helpfull to push it, if you don't have med or spy that can help you, only one soldier or demo, or heavy that can shoot turret while you distracting it)
@@Your_dear_friend9999then pyro is worse, airblast is useless against bullets, so its support utility is much lower
a video "over analyzing" a character I like? yes please
i think you made a good choice of releasing it despite alot of the repeated dialogue
On the topic of airblasting, I really dislike thie idea that successfully airblasting projectiles is somehow just "luck," which I feel comes from the fact that everyone just agrees that Pyro is a low-skill class without any second thought. from both Pyro players and non-Pyro players. The problem mostly lies in the Soldiers and Demomen that ALLOW their projectiles to be reflected back at them, except it's easier to blame someone else instead of acknowledging their fault.
When I airblast a Soldier and Demoman at close range, I'm not doing it "randomly" or "hoping to get lucky," what I'm really doing is trying to predict enemy behavior and time their attacks so it can backfire at them. As you said, most of the attacks that can be reflected are too fast to react to, ESPECIALLY at close rage, so the next best thing that can be done is trying to predict when the enemy will fire at you. Following the trifecta of Risk-Reward-Punishment, the risk is obviously missing the timing and being forced on the Airblast's cooldown (on top of the ammunition cost, obviously), and the punishment is either getting hit by the enemy's projectiles, or even by your "own" projectiles if you still manage to get the reflect off at a bad angle.
And the Soldiers and Demomen still have a way to deal with airblasts, too. Soldiers have shotguns (which I know some of his secondaries aren't, but that's a very conscious choice they're making of forsaking a second weapon so they can't complain in this case) and melee weapons, and Demomen also have melees on top of the sticky bomb launcher, which even if the Pyro can reflect, stickies don't change teams after being reflected so they can still be a danger to the Pyro and their team.
Sorry for the semi-rant, I just feel like people are oftentimes too dismissive of the small nuances in Pyro's gameplay. I understand not making this a big talking point in the video in the name of objectivity, but regardless, thank you for the video, I really liked it. :)
Giving the hot hand a higher ranking over neon annihilator is criminal. You can at least combo with gas passer and the neon annihilator or air blast people into water for pyro sharking.
Exactly. Lucid seem's can't even play pyro a lot to know this recent detail
32:20 THE Neon Annihilator can destroy sappers, and have great combos with "wet items", and surely it IS must have if you gonna swim, so you underestimate it a lot.
assuming the enemy is slow enough and would allow you to get close in water
I guess we arn’t gonna talk about how the gas’s passer can combo with this? No?
Ok just me then, I’ll go be over in the corner then…
@@dubstepsoundwave-yo8te it not only gas passer. Madmilk and jarate doing "wet stuff" too as well. They a more cheaper, but you need some cooperation.
@@chadepirulito8688 Its not that hard. Plus, enemies after the swim is wet for some seconds.
Detonator or Scorch Shot can give additional mobility. Or shotgun underwater can distract enemy from "main dish".
@@Artemich20v yeah, that’s why I only mentioned the gas passer as it is the only form of ‘liquid’ pyro can access in any map in solo matchmaking.
"The dragon's fury does 300% damage to burning players" *switches to the powerjack after lighting enemies on fire*
I think the Hot Hand would be a hell of a lot more useful if it worked how the Disciplinary Action works, And the Gaspasser should explode like in mvm.
It takes that long to recharge and you don't spawn with it active, as a trade off for a secondary, may as well make the weapon more interesting
Pyro's fire axe really is just a fire-_themed_ axe.
1:55 soldier has on of the most support seconderys in the game
I only have 75h on pyro but i just like it so much, im an f2p and just saving people from burning to death follow by a "thank you" either in game or voice chat, just feel good, help engie when there's to much spies (im french and i hate this class i only play him with his gun) or when there's soldier, airblasting uber enemie away to save people, and man, the flare gun is probably pyro best secondary in term of risk reward, just seeying an enemie backing away like "haha ! you can't hit me now !" and i just put a 90 damage in there face with this sound, its just so good, and don't let me start over the back scratcher or the dragon fury
but over all, i still think pyro have some problem that need to be fix, great video my dude ! can't wait for you to talk about sniper ;D
Honestly watching this video reminded me why i love pyro so much and why i main him
volcano fragment slander is crazy in an eviction notice world
Sooooo we just forgetting that buff banners exist for soldier like conch’battalians back up and ,the buff banner?
I knew I had seen this video, thanks for the reupload, almost thought I hallucinated it
As a pyro main, I like protecting my team mate. Even if it cost my life.
Panic attack can be combined with Degreaser for insane weapon switch shenanigans - it's actually the highest single target dps Pyro can deal without Phlog. I'd argue Panic Attack's switch speed and close range focus make it more defensively oriented compared to stock shotgun.
this analysis of Pyro is amazing! I love the way you depict them as being the middle child/jack of all trades in this. I’ve always loved the character and hearing them being put into this light has made my day. As a middle child myself, I heavily relate to being good at everything but being perfect at nothing. Thank you so much for making this video and popping up on my recommended. :D
"most players seek greener pastures"
me encroaching 400 hours on pyro:
eventually youll start playing scout like me
eventually you are gonna start playing heavy like me@buggerofallhell1153
400 is not a lot of hours on a class
I think this deserves to be in the main channel.
Agree
1:40 I’m not sure how to break it to you champ but Soldier can definitely be considered a jack as he’s a generalist. Furthermore his backpacks give him amazing defensive/support utilities
The banners the soldier has lean more into offensive buffs, not defensive or supportive buffs. The banners to me are useful tools for offenses, giving the team buffs that allow them to break or push back a stalemate.
Battalion's Backup: immunity to Critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage.. while this seems very defensive, and you can make a good argument for it being the defensive option, I would argue its more useful for an attack or push.
Buff Banner: Offensive. Mini-crits is a simple and effective offensive boost to your team.
Concheror: Offensive buff. Speed boost + Damage Dealt heals.
This does not make him a jack of all trades, as these are support-offensive buffs. Soldier is a generalist, but being a generalist does not make you a jack.
still, the banners are very good offensively, It's amazing at pushing the cart or capturing the point
defending the cart or the point with banners? kind of seems like a stretch, unless you turn it into an agressive defense, which is more simmilar to offence tbh.
his supoprt is kind of betetr than that of pyro but not sure.
I think he's a generalist of offense, someone who just has consistent tools, but I don't think that makes him a jack of all trades.
@@JeoPumpkin Generalist within the context of TF2 means viable for both offense and defense.
The competitive meta centers around generalist classes (Demo, Soldier, Scout, Medic) as they are not only offensively powerful but can quickly swap to defending an area when necessary. (Medic is there for healing obviously and isn’t ideal for dealing damage but important for pushing/holding)
@@somnvm37 How do you defend an objective or area without dealing damage to enemies?
Battalions completely negate crits and minicrits, as well as 35% damage reduction from ALL other sources. It’s a defensive banner as it provides this buff to all nearby allies.(it makes them harder to kill)
The Buff Banner provides mini-crits for yourself and all nearby allies, allowing you to hit harder and extend the effective range of ALL weapons with damage fall-off, an incredible offensive boost for an offense focused banner.
The Conch gives you speed and life-steal, allowing you and your friends to make a speedy getaway or push in faster, and heal from dealing damage!(which you should be doing in any situation regardless of attacking/defending) Anyone with eyes can see this is a supportive function.
Pigeonholing the lot as “offensive tools” is silly. Not to say you can’t use each of them offensively, but with that same shallow train of thought you can just as easily argue they’re all good for defense.
I know you feel discouraged after this video but please I’d love too see more overanalysis if possible. Id love too see your take engineer
You forgot 2 things:
The scorch shot projectiles can also be used to "kinda" blast jump similarly to the detonator (albeit of course less efficiently);
The bonus constant damage of the backscratcher and the fact that the reduced healing helps building up uber faster for medics...
"jack of all trades" is a good description of pyro and man makes me understand why i onetrick pyro lol
1:50 meanwhile all his Banners be like :
Love this video man. Outside of solider, pyro is my go to class for when I want to get something done, he’s so much fun. Keep up the good work.
this entire video genuinely feels like it was written by someone who has never played TF2 before, using chatGPT to come up with reasons for why weapons are/aren't used. just mis-information and lie after lie after lie, and a batshit insane amount of anecdotal input. how you managed to go 35 minutes without saying anything of substance is an achievement in and of itself.
Its true that it oversimplifies a lot, the video only seems good if you dont play tf2 much
Yeah like the neon annihilator being bad when it's just a slightly worst version of the homewrecker
The Neon Annihilator does have a use case for it's ability to remove sappers, albeit slower than Homewrecker. Requiring 2 hits instead of 1.
Combining Neon with Mad Milk or Jarate or even Pyro's Own Gas Passer leads to some crits that aren't completely dependent on maps. Yes, Gas still sucks, I know, but still.
Im surprised you didn’t mention that the third degree’s damage transfer also works vice versa. More often than not you can jump the patient and a surprising amount of players, me included, forget the third degree can do that.
The hot hand much like the fish is a tool of disrespect. If someone slaps you in the face you will target them letting others target you when you get distracted
pyro being a middle child is still way better fate than medic and spy, so im fine with him being that way
also man ur pyro clips hurt me mentally
edit: noooooo gas passer with the buff absolutely slapss frfr
Super underrated channel keep doing what your doing don't get discouraged your content is great and you have a interesting take on a class I main and have for 2.3 k hours keep it up you'll go far.
4:10 walks over a crit sticky 3 times, exactly what you would expect from a pyro player
Damn this aint even a main channel video and its this good
It was, but he moved it because people were criticizing it real heavily for some reason
still has the bit about dragn fury comboing with other pyros lucid my brother in christ i assure you nobody uses it like that.
agreed, it is so hard to coordinate with other pyros in pubs for this
I think you forgot the fact that the neon anihilator also removes zappers, i think it needs at least a point in support maybe 2, for being one of the only weapons that can remove them
2:18 engineer
hes out of line, but hes right
1:00 Peashooter is bad because it gets outclassed by repeater. There's 0 reason to use peashooter once you have repeater unlocked in PVZ2 due to the 50 sun meta..
Even with a 25 sun meta in mods like Altverz, it's still probably better to run more expensive plants since they get more value out of a single tile slot.
You forgot one thing: Pyros DO NOT CARE about your feelings. All they need is to KILL!
Hey man, great video. I absolutely love the choice of music in this one, especially at 13:57, could you tell what is the song used please?
For some reason I REALLY like how you have written Pyro on the thumbnail. The font. The colors. Its beautiful
you forgot the neons ability to destroy sappers
Panic attack works great for combo pyro as does Imo the reserve shooter as well.
Never picking up Scout, never abandoning Pyro, always striving to improve.
Bruh, the Neon Annihilator removes sappers after a second hit. At least 3 in support.
Jacks in lighting games as of late have consistently been very good if not top tier since they can reliably use the mechanics and play the game consistently well always. Its why i dont think you can really compare fighting game jacks to other jacks
nice video keep it up 👍🏻
Wonderfully explained and presented!
You forgot to mention how the Neon can also break Sappers and enemies coated by the Gas Passer count as wet.
I never watched this channel but this is an amazing video!
Soldier is probably the most 2nd jack-of-all-trades character below engineer. Pyro is just a mostly support class rather than anything
Yeah this video has a lot of mistakes, both in the editing, and in the research. (For example, neon annihilator can remove sappers, yet you completely ignored that part)
IMHO the degree of permeability to external feedback needs to be addressed as a content creator. Some of it may be good, but being driven by artistic ambition is more important than the public reception.
The risk of corruption is also there. You get too far from your vision to please others and you may get caught in a…bubble 😅.
it's a good video, decent breakdown of the class. one thing I would recommend to having someone else watch it before it's posted. there were a few small audio and script accidents; example at 26:30 where the line is repeated
fun fact, the dragon's fury says it does 300% to burning players, but the stat is realistically programmed as '-66% damage vs non burning players'. This can be seen by how much damage a single fireball does to an engie building. As damage to buildings is always base unless there's a specific building modifier.
sharpened volcano fragment used to have an afterburn that couldn't be put out by medics or dispensers, and lasted indefinitely. it was considered a glitch and patched, but in that short time...
Turning people into roasted marshmallows is fun
_also early habby halloween Lucid_
you forgot the neon also removes spy's sappers, but in 2 hits (like engy) instead of 1 so it gets support points
Pocket Soldier is an amazing defensive and support utility.
Honestly I really needed this, I thought that the degreaser was a defensive weapon
woah man. 18 grand views in just a day. THAT's how you know you made a banger video. Excellent work
I feel like the section covering weapons was a bit reductive, especially when it comes to the melee. Dismissing the Gas Passer entirely and then saying the Neon is useless, when they allow for a guaranteed crit combined, let alone the fact that the Neon ALSO can destroy sappers like the homewrecker makes the Neon+Gas combo lean much further into the Pybro style. Saying the Back Scratcher isnt offensively oriented when it's got one of the highest base damages out of any non knife melee in the game, strong enough for a random crit to kill a soldier with a bit of overheal and the benefits of running the scratcher when no medic is present in a pub is also a severely missed opportunity, and not even so much as mentioning how powerful the reserve was before the nerf is downright criminal, but going so far in depth for the Third Degree when it's a weapon with such a nonexistent presence and completely ignoring the Volcano Fragment's similarly niche use cases is just downright strange.
A lot of this video is good, really good, the kind of perspective on Pyro I've been wishing someone would talk about for years, I just feel like some more time and detail would've helped the weapons section immensely.
Even a fresh instal F2P pyro who only knows how to walk in a straight line at the closest enemy and hood M1, serves a very important purpose. A distraction.
You have some mistake (literaly) but the video is really cool!
The reserve shooter with 0 in def is sad. I use it in defence strategy only. Protecting my team mates from rocket jumper and demo.
Heavy is the true middle child, so much so that people don’t even acknowledge it.
A very well done video. I think the jack analogy is solid for pyro overall, but the analysis is hampered by using offense, defense, and support as the three "roles". The 1-5 scores for each one on each item feel like arbitrarily chosen values, because the three roles are so poorly defined by the game. Items that are good at killing people are generally good at killing both offensively and defensively. Airblast is a support tool, mostly because it defends teammates. Etc.
The way you frame the pyro at the end of the video is a lot more clear - he has weapons to handle all ranges, and is good at both killing and protecting teammates. Those are the real "roles" I'd say TF2 has.
Yeah you got a lot of things wrong in this video, but it isnt low effort. It is about as easy to see how someone inexperienced with tf2 can come the conclusions you did as it is to see every detail about the theory of tf2's metagame that is misrepresented.
The neon annihilator can remove sappers in two hits, more balanced than the homewrecker.
I use that to support multiple engineers, unless we're getting stomped, then it's the homewrecker.
28:22 Gas Passer buffed recently. It's gas now count enemy as a 'wet', so Neon annahilator get crit on enemy cover in it, wich futher proof it's offencive capability.
Pyro's specialty is being a cutie patootie
When i accidentally clicked on this video i thought it was about how the jack is a curse then pyro appears?
Just because a video underdelivers in some aspects doesn't mean it can't be on the main channel next to all of the other supposed better videos. If another RUclipsr, let's say Zesty Jesus for example, did the same thing, he would have to move 95% of his main channel videos to his second channel.
Don't beat yourself down over this, everyone makes mistakes. I think for the most part, this video is actually quite good.
Good video, though the real life fireaxe part wasnt really needed, and some lines in the weapon review could have had the fumbling words edited out
Yeah it kinda felt like he was either coddling attention spans or forgetting his own point.
Very good video, as a Spy main with something like 2500 hours in tf2 overall, pretty accurate at least to me
the UFR after next should watch this video
agree
YOU SOUND SO WISE WITH YOUR WORDS HOW ON EARTH DO YOU ONLY HAVE 1K??!?!
i HEAVILY disagree with the way you framed this.. pyro is NOT a jack of all trades. pyro is just equally bad at everything
you say "stock pyro has 3 weapons MEANT to tear down opponents at alarming speeds"... key word being MEANT, because they dont function as so
damage is the key to everything in tf2. if you can kill your opponent before they kill you, you always win.. pyro lacks damage when you compare it to other classes.
i like to compare airblast to rocketjumps. you can use it offensively, and defensively equally. at any given time... its just more a tool of repositioning your opponent compared to repositioning yourself.
pyro is only as good, as your opponent is bad. the class fails mostly due to it being limited to close range for most of their weapons...without being given any tools of getting in close range, nor more damage to reward once you get finally get into close range
thermal thruster was a good addition for fixing the "cant close the gap" problem, but flames lack damage to take out most classes before you die
Damage is not everything in tf2 lol if that was the case tye dragons fury and flaregun would be the objective best pyro weapons. Utility always plays a factor in tf2
being able to manipulate damage is what utility is.. jarate is utility. because it removes afterburn DAMAGE.. or gives you more DAMAGE on who you throw it on
pyro's "utility" is based around the ability to airblast projectiles.. PROJECTILES. rockets are the first thing people think of when they think of reflect kills.. you might get the occasional pipe reflect, youre never going to get a sticky reflect kill, because the demo still has control over the detonation, and if the demo is good. youre going to eat the damage from the sticky regardless
so.. where does pyro actuall have support or utility in their kit, that isnt based around 2/9 classes.
damage controls tf2, its why ubers are so impactful, its how you push, its how you defend... but you have a class that doesnt influence that damage flow enough to actually be good.
the "jack of all trades" can be given to ALL CLASSES, because all classes are capable of everything with unlocks. madmilk for scout is healing. bonk allows him to distract a sentry, or body block for a teammate, an engineer with the widowmaker and gunslinger can be seen as offense. or short circuit for support
pyro is just BAD because the range of influence is so small. the hardest part of playing pyro is being in the right place at the right time.. and 2 items help with that, powerjack and thruster... and the thruster means your LOCKING yourself to that extremely small area of influence.
every other class has a larger area of influence, or some other tool to help them, mobility. sentries. invisibility, etc..... pyro needs to be able to manipulate the damage flow better. there are multiple ways of buffing the class. and several will work, but something needs to be done
look up the "pyros of the roundtable" podcast, its 7 plat/invite level pyros discussing the state of pyro.. its 9 years old, AND STILL TRUE
This is where the additional phrase “Master of None” is most appropriate.
@@randomthepyro2058finally, someone gets it
5:05 noooo my love, the shot gun
My grandchildren will be hearing about this video
> over analysis
> look at first half of the video
> read the wiki
26:30 - 26:38 you good bro, seem like demetia