It is pretty cool.... holding out hope that we get something with a script interpreter that makes sense in world like what starbase did with YOLOL. Makes it way more interesting to script, since you have a much lower skill ceiling, and therefore much more likely that people engage in writing fun scripts.
The KSP community, modders in particular, never cease to amaze me. The hard work the modders put in offers no reward to them, other than the satisfaction that they have contributed to the improvement of the best game ever produced. It is truly a selfless act of love. They really hit the ground running with KSP2. A big thank you to the modders!
I just wish the developers were as open and supportive of the community as the original KSP devs were; they came out of the gates with all OSes supported, no excuses. Then this "Triple A" studio can't figure out how to do mac support, when it's SIGNIFICANTLY easier than it was when KSP1 came out. Cowardly, skill-free developers, each and every one of them.
Carnasa- THANK YOU ! You rock ! =) I am waiting for Science and a career progression to purchase the game (hoping for more stability) but your update gives me hope. OMG ONE PART AT A TIME??? Bless whoever made this mod!!!!
Seeing the modloaders merge reminds me of the old days of minecraft, when Modloader merged with Forge. So cool to see modding moving so unbelievably fast, even without the official mod api release.
Hopefully we'll see it quite soon, some mods already have support for it, and I believe its just waiting on some verification before it gets added, but yeah I have no idea of any timelines other than that, but man I'd love it so much :D
Imagine a mod that allows you to make custom kerbals. Kinda like having your own kerbal avatar. Change the hair, expressions, body type, etc. I wish I was a modder man I’d love to do that. It would add at least an hour of gaming for me lol
This would be amazing :D I have a sneaking suspicion some people are already working on something like this, I know its been mentioned a few times over on a couple of discord servers I visit, would be fantastic if the author of Kerbonaut manager somehow rolled that into that mod. I also wouldn't be surprised If something like that made its way to the base game eventually, they've given us these super fleshed out detailed kerbals with multiple styles, It would make sense for them to add in some kind of Kerbal Editor at some point!
@@Carnasa actually now that you mentioned it, those detailed kerbals with multiple style could possibly be little easter eggs they’ve been hinting at from the very beginning!! I remember a few mods from the first game that generated kerbals with unique characteristics, but the added beauty and graphics of KSP 2 just make the possibility of custom kerbal character building all the more desirable than before. You could even your voice man, it would really help make this into reality !
So you could use GPT4.0 to plan a mission, then you could have it design the ship and copy+paste that ship into the VAB, and finally have it draft the KOS code for the mission that you’d like to complete. Basically, 100% automated. Could be interesting.
It sounds the opposite of interesting. At that point, what bit of the game are you even doing anymore apart from booting it up? It also most likely wouldn't work as it hasn't been trained on any of those file formats, considering they were only released to the public this month and GPT4's training set is both much older than that and KSP mod scripting APIs was probably not high on the list of things that they would bother training these things on. Then there's the Hallucination problem where even if it confidently spat out a workspace file and a script for KS2, there's no guaruntee it'll do what you want, or compile, unless you line by line through it yourself to make sure it works and fix any confident but incorrect assumptions... at which point why not design the vessel/write the script yourself.
@@mattsnotit7662 I mean... you do that with a spreadsheet. GPT on the other hand just aggregates people ideas and assembles them in coherent ways. So chances are if you ask GPT to plan a mun mission there's a non-zero chance it'll serve up the old staple advice "wait until the mun comes over the horizon to start your burn". Not exactly KOS automatable.
I always did need a place to write commentary on the borgeoise while launching my interplanetary conquests. lol But seriously, I've always thought every complex simulation game should have note-taking and a calculator built right in. Or better, a spreadsheet.
Space Warp + BepInEx mod seems to make the audio stop working in my KSP2. If i remove the bepinex folder audio starts working again. Cant find anything on google to fix it. Id like to use Space Warp + BepInEx so i can use micro engineer but i kinda need audio too.
4:41nah, nah no, clearly TwitchJongY Won the Kerbal Kollaborative Warfare and he was simply so revered by all Kerbals, that they all choose to change their last names to JongY family name Kerman.
Probably not. Aside from KOS and Kontrol System definitely not being part of GPT training data ever, GPT has an inherent problem of being confidently wrong about things that someone without the specialist knowledge to double check its work would take at face value. Even if you got it to write out a script for you, you'd still need to know how to have written out the script to know whether or not the script actually does what you want.
@@Carnasa I get that, no prob homie. I'm brand new to KSP2 (I have more than 1000 hours on KSP, was on it even before steam release, KSP's development which took more than 10 years and was a mess at first) I was waiting for better reviews on steam to buy. Installing mods is quite different, though, i figured out my problem anyway( Utikfork or something like that was missing), keep up the work , just take your time, as you said even you next vid will probably become outdated shortly after so yeah....
well kinda, it's your decision to use mods and not report bugs or to not use mods and report bugs they simply need enough people to report vanilla bugs, but I think that is definitely the case rn
That actually could be very possible hehe Can’t do anything on that now without people crying MATT ALREADY DID IT (Even though I mentioned it on a video nearly two months ago but oh well)
Sure If all you want to do is fly missions the way the game intended, but some people like the pure design aspect of the game, I'm one of those, I also like having autopilot for making cinematics, which I do quite often on my channel, I also play this game a lot for this channel and doing the same launch over and over and over and over... You get the point, gets tedious very quickly, so being able to launch something to space whilst I go do something else is also nice, Its not for everyone, but I personally love it, and I'm really glad to see it making a comeback in KSP2 :D
@@Carnasa Yeah, I hear ya. Also, it's not like you have to sit there and watch everything happen at normal speed. Always fun to push the limits and learn more while doing it.
if you play RP1, at some point you just start using MechJeb there are multiple reasons, e.g.: - lag with large rockets - long ascend times - MJ manouver planner is simply more dV efficient than manual planning
@@ITT59Gamer hmmm it should work then, it’s not a guaranteed fix all though, don’t use engine plates ever, they have no joint rigidity at all, or if you do end up using them make sure you strut between the parts because yeah, they have no rigidity whatsoever, which means even if you increase the base of it like the mod does, it won’t do anything to those parts.
@@Carnasa ok thanks. I made a space shuttle and the struts i placed made it so it comes up ur rocket got destroyed even tho nothing got destroyed will probably be fixed today with the new update
See I raise frequencies over 12khz by about 1.5db cut all frequencies near enough below 60hz and have a few passes in the mids to try and get a crisp sounding voiceover, usually I have music in the background for videos so maybe that works better for that but I've never had any comments about this before. The analyser I use to monitor the EQ seems pretty fine to me though, any more low frequencies and it will completely muddy the vocal mix which just sounds terrible, but I can always look over it some more, listening back to this I think maybe the higher frequencies may be a little bit over EQ'd so thats something I will check haha
@@Carnasa I know what you are going for, for sure. All from my ears and technique, but it sounds too crisp and unnatural. I tried a couple different headsets to make sure it wasn't just these headphones. Maybe boost the low-mids a bit about 1db to 2db, cut the high down a notch and see.
man I really didn't expect to see KOS this fast in KSP 2
Yeah, I was amazed that something akin to kOS has already made it, future looks promising for KSP2 mods :D
I didn't either, but I was totally wanting it.
It is pretty cool.... holding out hope that we get something with a script interpreter that makes sense in world like what starbase did with YOLOL. Makes it way more interesting to script, since you have a much lower skill ceiling, and therefore much more likely that people engage in writing fun scripts.
wdym??? its great news 😊
The KSP community, modders in particular, never cease to amaze me. The hard work the modders put in offers no reward to them, other than the satisfaction that they have contributed to the improvement of the best game ever produced. It is truly a selfless act of love. They really hit the ground running with KSP2.
A big thank you to the modders!
I just wish the developers were as open and supportive of the community as the original KSP devs were; they came out of the gates with all OSes supported, no excuses. Then this "Triple A" studio can't figure out how to do mac support, when it's SIGNIFICANTLY easier than it was when KSP1 came out.
Cowardly, skill-free developers, each and every one of them.
Carnasa- THANK YOU ! You rock ! =) I am waiting for Science and a career progression to purchase the game (hoping for more stability) but your update gives me hope. OMG ONE PART AT A TIME??? Bless whoever made this mod!!!!
I can't believe how quickly modders are able to develop mods for such a young game.
Seeing the modloaders merge reminds me of the old days of minecraft, when Modloader merged with Forge. So cool to see modding moving so unbelievably fast, even without the official mod api release.
Loving these mod videos. Can't wait for ckan for KSP2 to hopefully come
Hopefully we'll see it quite soon, some mods already have support for it, and I believe its just waiting on some verification before it gets added, but yeah I have no idea of any timelines other than that, but man I'd love it so much :D
@@Carnasa yeah how else am I supposed to keep up with hundreds of mods?
@@Carnasa according to its maker on the KSP subreddit, the CKAN successor is/will be called 2KAN, and I think the bird might be involved in the logo.
Imagine a mod that allows you to make custom kerbals. Kinda like having your own kerbal avatar. Change the hair, expressions, body type, etc. I wish I was a modder man I’d love to do that. It would add at least an hour of gaming for me lol
This would be amazing :D I have a sneaking suspicion some people are already working on something like this, I know its been mentioned a few times over on a couple of discord servers I visit, would be fantastic if the author of Kerbonaut manager somehow rolled that into that mod. I also wouldn't be surprised If something like that made its way to the base game eventually, they've given us these super fleshed out detailed kerbals with multiple styles, It would make sense for them to add in some kind of Kerbal Editor at some point!
@@Carnasa actually now that you mentioned it, those detailed kerbals with multiple style could possibly be little easter eggs they’ve been hinting at from the very beginning!! I remember a few mods from the first game that generated kerbals with unique characteristics, but the added beauty and graphics of KSP 2 just make the possibility of custom kerbal character building all the more desirable than before. You could even your voice man, it would really help make this into reality !
At Shadowdev's current pace of code writing...
he'll come out with KSP3 himself before KSP2 exits early access.
That would be wonderful! :D
Watched your first video, loved it, made a list of mods I wanted, then I found this one 4 seconds later lol
nice video dude!
So you could use GPT4.0 to plan a mission, then you could have it design the ship and copy+paste that ship into the VAB, and finally have it draft the KOS code for the mission that you’d like to complete. Basically, 100% automated. Could be interesting.
It sounds the opposite of interesting. At that point, what bit of the game are you even doing anymore apart from booting it up?
It also most likely wouldn't work as it hasn't been trained on any of those file formats, considering they were only released to the public this month and GPT4's training set is both much older than that and KSP mod scripting APIs was probably not high on the list of things that they would bother training these things on.
Then there's the Hallucination problem where even if it confidently spat out a workspace file and a script for KS2, there's no guaruntee it'll do what you want, or compile, unless you line by line through it yourself to make sure it works and fix any confident but incorrect assumptions... at which point why not design the vessel/write the script yourself.
@@RAFMnBgaming Because it would be interesting to see what a computer thinks is the best method? I would find that rather interesting.
@@mattsnotit7662 I mean... you do that with a spreadsheet. GPT on the other hand just aggregates people ideas and assembles them in coherent ways.
So chances are if you ask GPT to plan a mun mission there's a non-zero chance it'll serve up the old staple advice "wait until the mun comes over the horizon to start your burn". Not exactly KOS automatable.
@@RAFMnBgaming 🤓😴
As someone who has no peripheral vision the ui mod could be super useful
I always did need a place to write commentary on the borgeoise while launching my interplanetary conquests. lol But seriously, I've always thought every complex simulation game should have note-taking and a calculator built right in. Or better, a spreadsheet.
Modders really be doing the dev's job for them.
Nice video @Carnasa!
Well I've not taken the risk to start my own business, so more power to them.
thanks for the mod updates
4:47 carnasa makes nice bonny ellis reference from kerbal gets real. nice!
She'll always have a place in my videos :P
@Carnasa Suicide Burn still not working for me . What did you do to configure it?
This mod has no website and no documentation.
Looking forward to launch heaps of politicians on a rocket build on bipartisanship... ha.ha see what I just did there? :p
I WIN because I'm the COW!
Lol, even if devs all get fired for a bad launch, modders gonna finish the game for them
I don’t see the mods tab appearing in the game, Is it cause I’m using space warp 1.4.0?
I want someone to make the first person mod that has working buttons and screens like ksp1.
There's an IVA mod already, but working buttons and screens may be a while.
Matt Loan
or
Latt Moan
whats worse?
A latt moan sounds kinda sus if I'm honest :P
Space Warp + BepInEx mod seems to make the audio stop working in my KSP2. If i remove the bepinex folder audio starts working again. Cant find anything on google to fix it. Id like to use Space Warp + BepInEx so i can use micro engineer but i kinda need audio too.
does kontrol system 2 mod have auto dock?
You can't do that to my bow MATT LOWNE!!! LMAO!!
Wait did I mention Matt in this video? I can’t recall that xD
The video I just released mentions him haha, god my memory is bad
I downloaded a couple mods but they don’t show up in the mods tab in the game. Any idea what to do?
Well the Kerbals having the same name can be explained easily; their plants
What happened to the stage info mod?
am i doing something wrong with the new version of spacewarp? i install and move into the folder but dont get the mod option when loading the game
J'ai le même problème, avez-vous trouvé une solution ?
😥 Stage Info is no more, that looks invaluable. Did something replace it?
Micro engineer and just basic stock ksp2 now pretty much have it covered!
ksp dev must open modding ..
4:41nah, nah no, clearly TwitchJongY Won the Kerbal Kollaborative Warfare and he was simply so revered by all Kerbals, that they all choose to change their last names to JongY family name Kerman.
Nice to see he miss spelt matt's name to anoy him
It's mat lowne not mat loan
no, its Latt Moan
I'm wondering if I can use ChatGPT to write a script for the mod to plan maneuvers 😆
Probably not. Aside from KOS and Kontrol System definitely not being part of GPT training data ever, GPT has an inherent problem of being confidently wrong about things that someone without the specialist knowledge to double check its work would take at face value. Even if you got it to write out a script for you, you'd still need to know how to have written out the script to know whether or not the script actually does what you want.
the game only have 23 days since it came out AND IT HAVE LIKE 20 MODS
The modding scene go brrrrrr
Seriously it’s amazing what’s already out and planned to come out, super excited to see where we end up next week :’)
what happens if the "mods" menu item doesn't show up? I've loaded the game multiple times.
I'm having the same problem. I believe it has something to do with the game version not being the same as the file.
@BrandonFitz50 I have the same problem have you found a solution?
what happened to stageinfo?
The developer keeps removing it and adding it back to spacedock, people are working on a replacement I think because it’s a bit silly what’s going on.
shadowdev carrying ksp 2 fr
We salute for Obamaprism Kerman.
Is Obamaprism Kerman a subtle reference to Martincitopants?
Yup :p
Hackerman!!! 💻🤷
Game just released ..pretty sure the devs would have fixed all these things haha but mods will have fixed the whole game by that time
Nope no "mods" option in the main menu for me.
(space warp 1.9.4) I suppose this video is outdated.
This video is very outdated yes 😅 I’m planning on doing more up to date ksp2 mod vids but I just haven’t had the time recently :|
@@Carnasa I get that, no prob homie. I'm brand new to KSP2 (I have more than 1000 hours on KSP, was on it even before steam release, KSP's development which took more than 10 years and was a mess at first) I was waiting for better reviews on steam to buy.
Installing mods is quite different, though, i figured out my problem anyway( Utikfork or something like that was missing), keep up the work , just take your time, as you said even you next vid will probably become outdated shortly after so yeah....
matt loan
Get CKAN and forget about manual download mods and moving files around!
This video was out before ckan was available, but yes! Absolutely just use ckan now it’s here for ksp2 :p
Didn’t the devs ask us not to mod yet so they can catch as many bugs as possible?
well kinda, it's your decision to use mods and not report bugs or to not use mods and report bugs
they simply need enough people to report vanilla bugs, but I think that is definitely the case rn
KSP 2 and Chatgpt?
hello
maybe chat gpt can write those scripts :D
That actually could be very possible hehe
Can’t do anything on that now without people crying MATT ALREADY DID IT
(Even though I mentioned it on a video nearly two months ago but oh well)
I don't see the point of automating everything. Don't that take the fun out of it?
Sure If all you want to do is fly missions the way the game intended, but some people like the pure design aspect of the game, I'm one of those, I also like having autopilot for making cinematics, which I do quite often on my channel, I also play this game a lot for this channel and doing the same launch over and over and over and over... You get the point, gets tedious very quickly, so being able to launch something to space whilst I go do something else is also nice, Its not for everyone, but I personally love it, and I'm really glad to see it making a comeback in KSP2 :D
@@Carnasa Yeah, I hear ya. Also, it's not like you have to sit there and watch everything happen at normal speed. Always fun to push the limits and learn more while doing it.
if you play RP1, at some point you just start using MechJeb
there are multiple reasons, e.g.:
- lag with large rockets
- long ascend times
- MJ manouver planner is simply more dV efficient than manual planning
🗿
dont hate me. im without home internet. so i have cracked ksp2. 😢.. these dont seem to work is it cuzz cracked or am i just dumb.
Mm bepis
kerbal re join wont work
How won’t it work? What’s up with it?
@@Carnasa i replaced it with the physic file but it had no effect
@@ITT59Gamer hmmm it should work then, it’s not a guaranteed fix all though, don’t use engine plates ever, they have no joint rigidity at all, or if you do end up using them make sure you strut between the parts because yeah, they have no rigidity whatsoever, which means even if you increase the base of it like the mod does, it won’t do anything to those parts.
@@Carnasa ok thanks. I made a space shuttle and the struts i placed made it so it comes up ur rocket got destroyed even tho nothing got destroyed will probably be fixed today with the new update
Sup
dose not work
Recommendation: Add more lows and remove some of the highs from your microphone. Was to tinny in my opinion.
See I raise frequencies over 12khz by about 1.5db cut all frequencies near enough below 60hz and have a few passes in the mids to try and get a crisp sounding voiceover, usually I have music in the background for videos so maybe that works better for that but I've never had any comments about this before. The analyser I use to monitor the EQ seems pretty fine to me though, any more low frequencies and it will completely muddy the vocal mix which just sounds terrible, but I can always look over it some more, listening back to this I think maybe the higher frequencies may be a little bit over EQ'd so thats something I will check haha
@@Carnasa I know what you are going for, for sure. All from my ears and technique, but it sounds too crisp and unnatural. I tried a couple different headsets to make sure it wasn't just these headphones. Maybe boost the low-mids a bit about 1db to 2db, cut the high down a notch and see.
it does not work anymore
I dont care about mods the game is unplayable and needs to get fixed. I just returned game not worth it..
First!!
How about the devs fix the game first. Then i'll think about paying $50 for this pile of shit
github >>>>>>> spacedock
Agreed, I like to go to the source if I can, but soacedock links are easier for most people to navigate :p