ShadowDev has already come out with a new update for Better Parts Manager, which they inform me fixes most problems with the mod that I mentioned in this video, so definitely worth checking out! spacedock.info/mod/3292/Better%20Parts%20Manager Modding scene really do go brrrrrr
Heya! Lead dev of Space Warp here, I'd like to say thank you for showing off our project, and also, I'm glad that the tools it provided for modding allowed people to make the game much more playable.
Wow thank you! I havent gotten a chance to play yet with these mods because of work but this just gives me so much excitement to play now. I thought I was gunna have to wait atleast a month before proper updates to come out fixing stuff and adding mod support but yall just brute forced it and I love that. THANK YOU AGAIN!!! slay that kraken too please 😂
There's thousands of modders and they don't have to worry about their 'fixes' just being some sort of temporary solution that will cause problems down the line. There are way less developers, and they have a lot of stuff to think about when fixing code for it to not just be a band-aid.
I was unaware any mods were available at all. Lots of updates coming soon, probably, which will require updates to mods. Thanks for giving us the heads up!!! /APPLAUSE
yeah haha, can't wait for the game updates to start clashing with the mods D: (Hopefully game updates implement some of these though, or at least I'd really like them to!)
The fact that there hasn't been a patch for the game breaking bugs currently doesn't make me think there will be lots of updates, so I going to try most of these tonight.
@@Carnasa Before you know it, we'll be back to that familiar dilemma about whether to accept the new game update immediately, or wait until the mods have caught up. It's good to be home.
@@hegemonycricket9549 I can only hope it’s more like ksp1 modding than say minecraft modding, I know ksp1 had it’s issues with mods, but when the most played version of minecraft for mods is several versions back... yeah, let’s not have that.
Every single one of these things, perhaps not in the exact look and feel, but certainly in function, should be standard in this game already. This is BASIC stuff, and it's a shame that it had to be done by modders when MODDERS HAVE BEEN SHOWING THESE DEVS WHAT'S BEEN WANTED FOR SO LONG ALREADY. Please Intercept... just add this simple, basic, stuff to this game stock
I really hope that these mods don't have to be mods for too much longer. It's unfortunate that the mods have to be basic game fixes and things to make the game playable, and things that the developers should have included with the game. It's not really the first thing that would have come to mind when you imagined modding in KSP2. It's sad that the launch has been this rough.
The fact that unpaid modders in their free time from others careers can fix these issues so quickly really gives you insight into how out of touch Private Division really is with the real world.
It's EARLY ACCESS. Why is everyone talking about it like it's a done game and this is all we're going to get forever. They were very very clear about what state everything is on. Take responsibility for yourself.
@@realityveil6151 I have played many early access games and been happy with most of them. This game in it's current state is not ready for public early access. Period. EA isn't an excuse to put out whatever you want and get no criticism. It should at least be playable. The developers were having so much fun they just knew it was ready for release right? The state of the game right now is poor and so little fun I refunded it after 1.2 hours of frustration. Maybe it's fine for you but for most it is not.
@@sclarin2 That is a you problem. I got exactly what I was expecting because I was only enough to play KSP1 on release and it was way way worse. I think people are harder on this because it looks pretty but the mechanics are broken. Would people bitch less if it looked bad and was broken? Probably
@@realityveil6151 I'd bitch less if it didn't cost $50. I could've dealt with all the bugs and broken features if there wasn't such a high cost attached to it. That is not an early access price.
Great video! The KSP modder community is amazing. I can't believe there are so many mods available already. This does alot to restore my optimism for KSP2. Thanks guys.
For KSP 3, the modding community will just develop the entire thing. The only involvement Take Two will have is to collect payment - full price on day one of the alpha release, naturally.
Most of the mods for KSP2 now use BepInEx, but instillation is basically the same. Just drag and drop the contents of the mod archive into the root KSP2 folder. For any mods that don't have a folder named BepInEx when you open them, just drag the folder into the plugins folder within BepInEx and it should work fine. It is honestly amazing how quickly these mods popped up once KSP2 entered early access. Moreover, it's a bit strange that some of these had to be implemented as mods, considering the newer versions of the mods in this video, with BepInEx, take just shy of 6MB of space.
I can foresee a "Community Fixes" mod that bundles most of these into one mod, for easier downloading. Going to pull the game back out in a couple days, will have to download most of these.
I know it's a very niche ask, but I hope the OPT spaceplanes parts mod gets revisited for KSP2. I really loved messing about with the larger spaceplane parts and that terrifyingly OP antimatter thruster that looked like it spawned a black hole instead of flames when activated. That mod was my ultimate go-to for getting my interplanetary spaceport built using a single reusable SSTO (was able to fit up to 4m diameter parts into a KH cargo bay).
Thanks for the video! I didn't even know there were mods yet (though I guess I shouldn't be surprised knowing the KSP community). By the way, you have a typo in your video description that prevents the chapters from working.
Thanks for pointing that out! Should be fixed now :D But yeah the first game was definitely built on mods, and with this amount already present only a week after release, I'm hoping the same happens here!
great vid and this is just a really small bit of criticism, it took you more time to tell people to google how to show hidden files than it would have to just explain it or show it because it is simple. i know back in the day before i knew how to do it i would have really appreciated that info being in one place with all the other info i need, as you did a really good job with this video and explaining the process.
Ahh man, the game just got two times better with these amazing mods. I did not expect mods this early, and such amazing and helpful ones non the less. Thank you for all the modders for their hard work and effort to help the game out and to have a much better experience than just the base game.
Aaaand... things are moving so fast with these mods that this is now out of date even though it's only 4 days old. SpaceWarp updated to be a plugin of BepInEx and the folder structure (and thus the install location) is now different for all the mods shown in Carnasa's video. However, that said great video summary of ideal mods
Wow! only a week into first release and we already have the first mods available. Thats amazing. Ksp truly wouldnt be ksp without the amazing modding community.
The fact that the modding scene fixed all that stuff in days really shows you how fucked up the development actually is. This sounds like good news but instead is a very, very bad sign. I really hope that KSP2 will be what we all want, but given the history and how things unfold currently, I have little hope left. Still... please...
I too still have hope, and the announcement from Nate yesterday on the KSP forums was promising, but we'll have to see when the first updates start rolling out if this is salvageable (I really hope it is)
Great video, much appreciation to the mod developers. The best mod dev community of any project hands down. The fact that this video is even needed... The business "bro(s)" that pushed them to release so early needs to be fired. Releasing a game in early alpha is insane, doing so without a couple months of warning of exactly that is negligent and damaging.
Small tip, a better way to get to the appdata folder is typing %appdata% into your path bar in the explorer. This puts you into your AppData/roaming folder so you just have to go one level up
@@Carnasa I always played KSP for the experience of planning and managing a space exploration effort. I never enjoyed the manual flying or the career mode. MechJeb made that possible. I hope they can make it work with the hot mess that the game is now.
Having autopilot is fairly realistic, passenger aircraft have autopilots too. Maybe the data you get is a little magical and super-effective in nature, but the pilot is kinda just there for emergencies and human guidance.
@@EpicMiniMeatwad That's true, an astronaut doesn't actually steer the rocket with a steering wheel or something. At least not most of the time. I know the Apollo crews landed their own spacecraft but other than that I'm not aware of that happening. I also just like KSP as a sort of management simulator. I wanna be the ceo of a space agency, not the poor schmuck who has to fly my poorly built rockets 😂
I had just finished docking the third module to my station and it did the same exact thing as yours! I was not happy. I don't usually du cheat menus but I am going back and forth between loading an earlier save or cheating to get my station back where it belongs.
That makes sense that they spread out patches to larger stable updates for the modding community. They know each update will likely break mods created so they make them worth it. I am glad you made this video because there are a few mods i would have overlooked without seeing this.
The fact that there's even an app bar that modders can make use of before official modding even gets implemented shows how far ahead the devs were thinking when building the game.
Instructions on how and where to install mods is worth its weight in gold for noobs like me new to mods and ksp. I really appreciate it. Random question, what happens if we have mods installed and they update the game. Will it break the game afterwards? or does a game update remove the mods? (Sorry, noob here with modding)
Thanks for the video, really interesting. Btw it's really a shame that a "bunch of modders" (which did an AMAZING job) are able to make the game "playable" while the official developer is struggling to make an hotfix version for the many issues that are still present to day. It's even awful that most of the information are there inside the game engine, they just need to implement an UI
My thought would be that the devs just compensate the modders for their work and they then put some of these mods in the base game. I dunno tho how the modders would react to it and the legal steps for it.
Now we just need a mod that fixes whatever the heck makes a 3080 chug at 15 FPS on Kerbin, I think that's the major thing holding people back right now with KSP 2 and the devs saying it will be fixed in the "coming weeks" scares me for how they didn't immediately day 1 patch that bug/broken code/whatever that harms the core experience.
The fact that modders put out these fixes so fast without even having real mod support yet shows me even more how much the game devs actually fucked up. Especially with some of these being trivial and small things.
I am thankful for modders but honestly this really makes the whole situation worse not only are we expected to pay a heap for the game but fix it too, to make it a somewhat functional thing
I want a mod that adds same camera control and UI placements as KSP1 (i.e the NavBall in the center). And any bug fix optimization for performance fix is possible, if that's not restricted...
hey, I have a nearly empty 8tb one just sitting there! (my SSD might need a bit of a tidy though...) Damn my multiple installs of heavily modded ksp 1 on there to try and get them to load faster xD
Thats... Not a bad idea, probably monthly because It takes me about a week to get any content out due to life/ksp vids taking ages to make. Or I might just be really slow at editing, that's always a possibility.
It’s sad that people who will never receive a paycheck from Take Two or Intercept Games are able to fix some of the more egregious errors in KSP 2 before the developer has even released its first patch… All of this should have been in a hot fix by Wednesday.
ShadowDev has already come out with a new update for Better Parts Manager, which they inform me fixes most problems with the mod that I mentioned in this video, so definitely worth checking out! spacedock.info/mod/3292/Better%20Parts%20Manager
Modding scene really do go brrrrrr
the publisher cut off the coupon, now the modders have to fix the game
camera controls in VAB should be arrow key's right shift
ight comtrol for up and down leave the rest as it is.
Heya!
Lead dev of Space Warp here, I'd like to say thank you for showing off our project, and also, I'm glad that the tools it provided for modding allowed people to make the game much more playable.
You and your team are amazing how did you create something so amazing so fast!?
@@robshnob123 I'm honestly amazed at the speed of our team myself
@@cheese_queen Almost as fast as R34 artists
Wow thank you! I havent gotten a chance to play yet with these mods because of work but this just gives me so much excitement to play now. I thought I was gunna have to wait atleast a month before proper updates to come out fixing stuff and adding mod support but yall just brute forced it and I love that. THANK YOU AGAIN!!! slay that kraken too please 😂
You are doing the lord's work. Thank you
This is not a list of mods to fix the game. Its a list of people that *need* to be hired and added to the team. Like *IMMEDIATELY*
Why hire when they'll do the same work for free?
@@fappylp2574 That's PD's MO
I can't believe you would CHEAT and use MODS like this!!!
(thanks 4 the shoutout haha ♡)
mods 😲
Yes! We should call Beardy and have him sent to a Siberian resort. One-way ticket of course
Absolutely disgusting (looks at my ksp2 saves with mods, please don't ask how many mods are installed with ksp1 I can't count that high)
@@welshcorgi4652 💀
i was like, hey i know that channel😂
Ahhh yes... mods! The thing that makes Kerbal Space Program more like Kerbal Space Program than Kerbal Space Program!
Fr
Seriously true asf.
best comment award
Bro said kerbal space program 3 times
Ksp modding scene really went “Fine, I’ll do it myself.”
when modders fix the game faster than devs themselves, Modders ! make Kerbal great again !
That has always been one of the strengths of KSP. Fortunately they didn't shoot themselves in the foot and try to lock modders out
There's thousands of modders and they don't have to worry about their 'fixes' just being some sort of temporary solution that will cause problems down the line.
There are way less developers, and they have a lot of stuff to think about when fixing code for it to not just be a band-aid.
@@anonydun82fgoog35 in fact, they did the opposite and added modders to their team
there are like 10 developers and 5000 modders...
That's the reason the company decided to own the mods now. :(
It was their initial plan.
I was unaware any mods were available at all. Lots of updates coming soon, probably, which will require updates to mods. Thanks for giving us the heads up!!! /APPLAUSE
yeah haha, can't wait for the game updates to start clashing with the mods D:
(Hopefully game updates implement some of these though, or at least I'd really like them to!)
The fact that there hasn't been a patch for the game breaking bugs currently doesn't make me think there will be lots of updates, so I going to try most of these tonight.
@@Carnasa Before you know it, we'll be back to that familiar dilemma about whether to accept the new game update immediately, or wait until the mods have caught up. It's good to be home.
@@hegemonycricket9549 I can only hope it’s more like ksp1 modding than say minecraft modding, I know ksp1 had it’s issues with mods, but when the most played version of minecraft for mods is several versions back... yeah, let’s not have that.
@@Carnasa Can't wait to have to constantly update space warp as updates start coming out
"mixed reviews"
Here comes the mod teams! Those wonderful beautiful people who don't sleep apparently for that we salute you
Psssst pin me, please 😅
⚠️🟥 WARNING: SUS 🟥⚠️
never gonna give you up
@@Coolproko what a Sussy comment
Sleep is definitely something I sacrificed, yes
Every single one of these things, perhaps not in the exact look and feel, but certainly in function, should be standard in this game already. This is BASIC stuff, and it's a shame that it had to be done by modders when MODDERS HAVE BEEN SHOWING THESE DEVS WHAT'S BEEN WANTED FOR SO LONG ALREADY. Please Intercept... just add this simple, basic, stuff to this game stock
I really hope that these mods don't have to be mods for too much longer. It's unfortunate that the mods have to be basic game fixes and things to make the game playable, and things that the developers should have included with the game. It's not really the first thing that would have come to mind when you imagined modding in KSP2. It's sad that the launch has been this rough.
The fact that unpaid modders in their free time from others careers can fix these issues so quickly really gives you insight into how out of touch Private Division really is with the real world.
It's EARLY ACCESS. Why is everyone talking about it like it's a done game and this is all we're going to get forever. They were very very clear about what state everything is on. Take responsibility for yourself.
@@realityveil6151 I have played many early access games and been happy with most of them. This game in it's current state is not ready for public early access. Period. EA isn't an excuse to put out whatever you want and get no criticism. It should at least be playable. The developers were having so much fun they just knew it was ready for release right? The state of the game right now is poor and so little fun I refunded it after 1.2 hours of frustration. Maybe it's fine for you but for most it is not.
@@sclarin2 That is a you problem. I got exactly what I was expecting because I was only enough to play KSP1 on release and it was way way worse. I think people are harder on this because it looks pretty but the mechanics are broken. Would people bitch less if it looked bad and was broken? Probably
@@realityveil6151 I'd bitch less if it didn't cost $50. I could've dealt with all the bugs and broken features if there wasn't such a high cost attached to it. That is not an early access price.
Great video! The KSP modder community is amazing. I can't believe there are so many mods available already. This does alot to restore my optimism for KSP2. Thanks guys.
For KSP 3, the modding community will just develop the entire thing. The only involvement Take Two will have is to collect payment - full price on day one of the alpha release, naturally.
If you can’t see the app data folders you can also just type %APPDATA% into your start menu and it will automatically open the directory.
I haven't played ksp2 in a little bit cause of these missing features defiantly getting back into it thanks to them thanks for this video!
Wdym haven't played in a little bit my brother in christ it was released 2 weeks ago
Most of the mods for KSP2 now use BepInEx, but instillation is basically the same. Just drag and drop the contents of the mod archive into the root KSP2 folder. For any mods that don't have a folder named BepInEx when you open them, just drag the folder into the plugins folder within BepInEx and it should work fine.
It is honestly amazing how quickly these mods popped up once KSP2 entered early access. Moreover, it's a bit strange that some of these had to be implemented as mods, considering the newer versions of the mods in this video, with BepInEx, take just shy of 6MB of space.
I can foresee a "Community Fixes" mod that bundles most of these into one mod, for easier downloading. Going to pull the game back out in a couple days, will have to download most of these.
This is the most useful KSP2 video I've seen anyone do yet. Mucho thankso.
I know it's a very niche ask, but I hope the OPT spaceplanes parts mod gets revisited for KSP2. I really loved messing about with the larger spaceplane parts and that terrifyingly OP antimatter thruster that looked like it spawned a black hole instead of flames when activated. That mod was my ultimate go-to for getting my interplanetary spaceport built using a single reusable SSTO (was able to fit up to 4m diameter parts into a KH cargo bay).
Thanks for the video! I didn't even know there were mods yet (though I guess I shouldn't be surprised knowing the KSP community).
By the way, you have a typo in your video description that prevents the chapters from working.
Thanks for pointing that out! Should be fixed now :D
But yeah the first game was definitely built on mods, and with this amount already present only a week after release, I'm hoping the same happens here!
great vid and this is just a really small bit of criticism, it took you more time to tell people to google how to show hidden files than it would have to just explain it or show it because it is simple. i know back in the day before i knew how to do it i would have really appreciated that info being in one place with all the other info i need, as you did a really good job with this video and explaining the process.
As a KSP player who plays with like 30 mods, I'm impressed and grateful for how fast the community managed to implement mods.
Kind of wild that mod creators are fixing things faster than the developers
That's what happens when there are thousands of modders but only a dozen developers
@@OutsiderLabs and when modders don’t have to worry about their fixes potentially causing other issues down the line
Ahh man, the game just got two times better with these amazing mods. I did not expect mods this early, and such amazing and helpful ones non the less.
Thank you for all the modders for their hard work and effort to help the game out and to have a much better experience than just the base game.
landed on minimus for the first time in my life and came back..will use these mods now to improve gameplay..tysm
I know modders are unimaginably powerful, but this is crazy impressive how fast we got stuff like this. WOW!
Gotta love it when in the span of a week modders make the game 10x more playable and enjoyable.
thats litteraly what devs was waiting for to save money and make a whole lot more with an cheap Early access
Thank you!! These Mods fix SO MANY of the problems I've been having. Of course, I want the NavBall to be BIGGER because my eyes are old 🤓
The ksp modding community is the epitome of.
Fine. I'll do it myself.
RN
modding community is so damn fast
Aaaand... things are moving so fast with these mods that this is now out of date even though it's only 4 days old. SpaceWarp updated to be a plugin of BepInEx and the folder structure (and thus the install location) is now different for all the mods shown in Carnasa's video. However, that said great video summary of ideal mods
yup, working on an updated video already :P Some of the updates to parts manager and stage info are amazing :D
Crazy. It's only been out a few days. And the community has fixed what the developers have had years to fix.......
ksp community: you won't fix the game??? fine, i'll fix it myself
Wow! only a week into first release and we already have the first mods available. Thats amazing.
Ksp truly wouldnt be ksp without the amazing modding community.
OMG I'm in a Carnasa video, this is crazy! I'm the autor of Sticky Orbit Markers, and a regular viewer, what an honor 😁
at least we have modders who care about the game
This is why the game didn't have official mod support, the developers knew they'd be outpaced by the dedicated modders. Absolutely amazing.
These modders are doing The Lord’s work! 🖖😀
As someone who works in IT, seeing those red X's on your Onedrive folders drives me crazy 😆
This might actually convince me to give the game a go.
Im definitely having a much better time in the game with these installed :D
The fact that the modding scene fixed all that stuff in days really shows you how fucked up the development actually is.
This sounds like good news but instead is a very, very bad sign.
I really hope that KSP2 will be what we all want, but given the history and how things unfold currently, I have little hope left.
Still... please...
I too still have hope, and the announcement from Nate yesterday on the KSP forums was promising, but we'll have to see when the first updates start rolling out if this is salvageable (I really hope it is)
The new camera movement is similar to popular cad software camera movement. Seeing how this is a space engineering game, this is intuitive
Great video, much appreciation to the mod developers. The best mod dev community of any project hands down.
The fact that this video is even needed... The business "bro(s)" that pushed them to release so early needs to be fired. Releasing a game in early alpha is insane, doing so without a couple months of warning of exactly that is negligent and damaging.
Bizarre to me that they haven’t even patched the pause bug, pinning altitudes and bendy rockets yet. Trivial fixes, no excuse.
I just found out that you can use WASD in the VAB and I have been playing since KSP1 EA
its incredible that community already has fixed almost every bugs in the game, while developers are still waiting with it !
The fact that these mods are all available not even 1 week after launch just add insult to injury for the developers.
Small tip, a better way to get to the appdata folder is typing %appdata% into your path bar in the explorer. This puts you into your AppData/roaming folder so you just have to go one level up
my days of modding minecraft should have made me think of that haha, but yeah this way is much faster
I'll play this game again once MechJeb becomes available.
I am eagerly awaiting that mod too, flying manually has lost its charm now, I just want to sit back and enjoy the explosions.
@@Carnasa I always played KSP for the experience of planning and managing a space exploration effort. I never enjoyed the manual flying or the career mode. MechJeb made that possible. I hope they can make it work with the hot mess that the game is now.
Having autopilot is fairly realistic, passenger aircraft have autopilots too. Maybe the data you get is a little magical and super-effective in nature, but the pilot is kinda just there for emergencies and human guidance.
@@EpicMiniMeatwad That's true, an astronaut doesn't actually steer the rocket with a steering wheel or something. At least not most of the time. I know the Apollo crews landed their own spacecraft but other than that I'm not aware of that happening.
I also just like KSP as a sort of management simulator. I wanna be the ceo of a space agency, not the poor schmuck who has to fly my poorly built rockets 😂
For me you are now a complete KSP2-God. Thank you so much!!🤣
Wow, love this video, I'm definitely a new fan of your channel, keep em' comn plz!!!
This is what i want to see, mod support.
If they make modding super easy we will not have to rely on Take2 keeping the game active.
Thank you modders - this is just awesome! Already enjoy ksp2 100x more!
ty my man. loving your stream!
I had just finished docking the third module to my station and it did the same exact thing as yours! I was not happy. I don't usually du cheat menus but I am going back and forth between loading an earlier save or cheating to get my station back where it belongs.
Ksp 2 patch is coming soon to fix some issues, but i love how the moders are already at it fixing other issues
That makes sense that they spread out patches to larger stable updates for the modding community. They know each update will likely break mods created so they make them worth it. I am glad you made this video because there are a few mods i would have overlooked without seeing this.
The fact that there's even an app bar that modders can make use of before official modding even gets implemented shows how far ahead the devs were thinking when building the game.
i hope everything in the video is added in the final game
Instructions on how and where to install mods is worth its weight in gold for noobs like me new to mods and ksp. I really appreciate it. Random question, what happens if we have mods installed and they update the game. Will it break the game afterwards? or does a game update remove the mods? (Sorry, noob here with modding)
Thanks for putting this video out, really useful and actually makes the game playable in my opinion
Doing god's work my man.
SpaceWarp has a new release with a completely different hierarchy. Can you make another tutorial fot that? Couldn't find anything about that online.
Working on it, hopefully should have the video done by tomorrow :)
@@Carnasa thanks
Im so happy seeing the speed modders are noodling into the code and making the game playable
So why can't the developers do the same is my question. No patches and no communication all for a $50 premium
These modders are fast as HELL.
Fixing awesome! Now if we can get a MOD to fix the bugs, we'll have a halfway decent game!
I'm still waiting for the Career Mode MOD!
Thanks for the video, really interesting.
Btw it's really a shame that a "bunch of modders" (which did an AMAZING job) are able to make the game "playable" while the official developer is struggling to make an hotfix version for the many issues that are still present to day.
It's even awful that most of the information are there inside the game engine, they just need to implement an UI
Thank you for this, these mods are awesome!
6:20 Did you try right-clicking the PE or AP markers?
yup, without the mod whenever you try to edit a manoeuvre node they disappear. Not good.
My thought would be that the devs just compensate the modders for their work and they then put some of these mods in the base game. I dunno tho how the modders would react to it and the legal steps for it.
For projects like Space Warp, that would be kinda hard, SW has ~21 contributors to the project
Now we just need a mod that fixes whatever the heck makes a 3080 chug at 15 FPS on Kerbin, I think that's the major thing holding people back right now with KSP 2 and the devs saying it will be fixed in the "coming weeks" scares me for how they didn't immediately day 1 patch that bug/broken code/whatever that harms the core experience.
I find that so weird. I have a GTX 2070, and its not the best on Kerbin, and I notice it but I usually sit around 20-25, with occasional dips.
So basically every must have for mod for KSP2 is to bring it more like KSP1 :O
I didn't like WASD camera controller at first but once I got used to it there's no going back
The fact that modders put out these fixes so fast without even having real mod support yet shows me even more how much the game devs actually fucked up. Especially with some of these being trivial and small things.
sooooo, big questiong here do any of these mods improve fps what-so ever?
my god, people already made mods for this? that's fast. Or ksp2 use the same mechanism or API or whatever as ksp1?
Lmao, I find it funny that most amazing ksp mods just add more little numbers 🤣
To get to your appdata folder, you can press win+r and type %appdata%
After installing Kerbal Joint Re-Reinforcement the game stuck @30 % into the loading screen. 10/10 fix.
I am thankful for modders but honestly this really makes the whole situation worse not only are we expected to pay a heap for the game but fix it too, to make it a somewhat functional thing
Devs: Release game
Community: Alright we will do it ourself then.
I just can't wait for bdarmoury 2 and multiplayer to release so I can finally have space wars
Seems one of the goals of KSP2 was to give us the feel of being from a pro studio such as Bethesda.
Does the part list mod still have the resource manager enabled?
A mod for increasing fps would be amazing
On my specs is somewhat playable ones am in orbit and not looking towards any planets i orbit
When an update comes out from the devs what do I do will I have to uninstall everything
I've got a question, I keep trying to install the "Lazy Orbit" and cannot get it to work. Anything I should try?
I want a mod that adds same camera control and UI placements as KSP1 (i.e the NavBall in the center). And any bug fix optimization for performance fix is possible, if that's not restricted...
Just an update to one of the mods mentioned here. The Sticky Orbit Markers mod has been folded into the Community fixes mod.
We don’t need intercept games we have an army of modders!!
is their a mod to keep the games explosings from being kerbal 0.2FPS?
Make sure you still report bugs you find to the KSP2 team, even if mods provide a work around.
sheesh man clear some hard drive space :P
hey, I have a nearly empty 8tb one just sitting there! (my SSD might need a bit of a tidy though...)
Damn my multiple installs of heavily modded ksp 1 on there to try and get them to load faster xD
@@Carnasa the ckan backups are real for me too.
Make this a weekly/monthly vid please with new releases each time :D
Thats... Not a bad idea, probably monthly because It takes me about a week to get any content out due to life/ksp vids taking ages to make.
Or I might just be really slow at editing, that's always a possibility.
I still don’t get why the Devs thought we’d want wobbly rockets, I mean someone must’ve set the joint rigidity to what it is now..
what about corrupted, broken or disappeared
savegames?
Just fly a small probe into the SOI of Duna, then you no longer can save... there problem solved!
(I do kinda miss the save function though)
It’s sad that people who will never receive a paycheck from Take Two or Intercept Games are able to fix some of the more egregious errors in KSP 2 before the developer has even released its first patch… All of this should have been in a hot fix by Wednesday.
Pagamos un juego que luego arreglan la comunidad a base de MODS, vaya lanzamiento cracks xD
they should hire these mod creators
how was some of this stuff left out of the base game i just dont get it.