MechJeb Returns! Checking Out Mods for Kerbal Space Program 2

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  • Опубликовано: 18 июн 2024
  • Thanks to Jundroo for sponsoring this video! Check out the new free version of "Juno: New Origins" for iOS and Android:
    o iOS: apps.apple.com/us/app/juno-ne...
    o Android: play.google.com/store/apps/de...
    Mods in this video:
    Micro Engineer: spacedock.info/mod/3282/Micro...
    Flight Plan: spacedock.info/mod/3359/Fligh...
    Maneuver Node Controller: spacedock.info/mod/3270/Maneu...
    K2D2: spacedock.info/mod/3325/K2-D2
    Alarm Clock: spacedock.info/mod/3533/Alarm...
    Lazy Orbit: spacedock.info/mod/3258/Lazy%...
    Docking Alignment Display: spacedock.info/mod/3439/Docki...
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    0:00 It's a Mod Mod Mod World
    0:31 Sponsored by Juno: New Origins
    2:04 How to install Mods for KSP2
    3:31 What Mods I am using
    4:47 Micro Engineer
    6:38 Flight Plan, Maneuver Node Controller and K2D2
    9:42 Alarm Clock
    10:42 Lazy Orbit
    11:16 Docking Alignment Display
    12:05 Just The Beginning...
    #ksp2 #kerbalspaceprogram2 #mods
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Комментарии • 78

  • @MarcusHouse
    @MarcusHouse 3 месяца назад +28

    Nice to see a bunch of the mods popping back in for use. Just need one that makes landing legs not bounce around like my drunk uncle at a rave.

  • @leosspace1630
    @leosspace1630 3 месяца назад +47

    I realy think that trajectories (like from the trajectory mod for KSP1) should be visible for you. It makes atmospheric re-entries very precise and it even includes planet rotation for it's calcuations.

    • @Datau03
      @Datau03 3 месяца назад +10

      Yeah, maybe as something you can unlock in the tech tree. This will become even more important with colonies for landing there

    • @IvanRodriguez-tl2zr
      @IvanRodriguez-tl2zr 3 месяца назад +3

      I think it would be a cool feature, through that mod tanks performance when I play in KSP 1.

    • @robinpatenall38
      @robinpatenall38 3 месяца назад +1

      I suspect that the drag calculation version of Trajectories will never be included in stock, but showing the effect that planetary rotation has on the impact marker should be easy enough (they know when the impact occurs and the rotation of the planet, the computation should be easy) and in a lot of cases that would do.

    • @leosspace1630
      @leosspace1630 3 месяца назад

      @@robinpatenall38 I think that it could be like @Datau03 says it could be enebled with tech tree or in the options as an experimental option

  • @EvolvedSungod
    @EvolvedSungod 3 месяца назад +8

    So far these mods fill all the roles I used mechjeb for, so I'm happy even if others aren't

  • @danilocoelho9915
    @danilocoelho9915 3 месяца назад +10

    This torque tip is gold! Thanks Shadow!

    • @ShadowZone
      @ShadowZone  3 месяца назад +4

      You're welcome! The KER torque display was a big help for me in KSP1. It's not as smooth in Micro Engineer, but it is a great first step.

    • @newtommy876
      @newtommy876 3 месяца назад +4

      i didn’t know ker had a torque display in ksp 1, probably gonna make a space shuttle now lol

  • @greysunited7317
    @greysunited7317 3 месяца назад +5

    Thank god for K2-D2, now I can make vessels with the minimum Delta V required for their destination! My feeble human piloting skills aren't good enough for that.

  • @inpatol3204
    @inpatol3204 3 месяца назад +5

    Woaaa, didn't know ckan also worked in KSP2. It's so cool.

  • @TheRocker0016
    @TheRocker0016 3 месяца назад +3

    What I miss in KSP 2 micro engineer is the suicide burn timer that we had in Kerbal Redux (for more efficient spacex style landings), hopefully we will see it added in future updates

  • @TrentBattyDrums
    @TrentBattyDrums 3 месяца назад +2

    i wont evem play the game until there is a mechjeb that works well for ksp2, im not that good at the game but i love exploring all the worlds and it just makes it fun for me to not have to tediously make all the maneuver nodes and execute them perfectly.

  • @ambassadorsoftheflameofmer5651
    @ambassadorsoftheflameofmer5651 3 месяца назад +2

    OK, you're the best. Thank you for showing where to get the mods, how to, and your suggested list. I am into mission planning and execution, and I like the automation.

    • @ShadowZone
      @ShadowZone  3 месяца назад +1

      Glad I could help. Hope you enjoy playing.

  • @wizardpajamas6405
    @wizardpajamas6405 3 месяца назад +1

    Yay, this is the video I've been waiting for. Mods were probably half the reason I really fell in love with KSP1. They bring so much positivity and innovation and quality to the series. And CKAN removes nearly all the effort of managing them.
    But first, big shoutout to Juno: New Origins. I've tinkered with it for a long time (since the original SimpleRockets) and it's just fantastic. I need a hardware upgrade to really invest in KSP2 so this is filling the gap for me until then. It's mindblowing that JNO is fully supported on mobile devices. It also runs on Steam Deck (though I'd recommend docking with a mouse & keyboard). Some of the innovations in parts and scaling are great, and the tech tree and career mode are plenty elaborate. It's every bit as challenging as KSP though, so don't think the lighter hardware requirements mean it's easy. Everyone here should try it!
    As for the KSP2 mods, I'm so excited to see them coming along already. MechJeb was a must for reducing repetition once I built a good launcher vehicle in the original. Alarm Clock is basically essential for managing multiple active missions. And anything that helps plan or fine-tune maneuvers of course helps reduce the frustration of imperfect mouse clicks or timing.

  • @NelsonBrown
    @NelsonBrown 3 месяца назад +5

    Please check out the Orbital Scanner Mod. I think it adds a lot to the game!

    • @wizardpajamas6405
      @wizardpajamas6405 3 месяца назад +2

      OMG, so happy to hear about that. Orbital scanning was one of my very favorite mods in KSP1

  • @ronakmist
    @ronakmist 3 месяца назад +1

    I don't remember a name but I remember a KSP 1 mod that gave velocity across all axes. When landing on Minmus, the slightest horizontal velocity will cause you to bounce. Maybe I'm just not as good as playing anymore but that mod would be really helpful so I can confirm 0 horizontal velocity and only manage vertical.

    • @JayHann
      @JayHann 3 месяца назад +2

      KER gave this information in KSP1, if you configure it to. Micro Engineer as shown in this video is somewhat similar so it might be able to display similar information for suicide burns and such.

  • @Dinco422
    @Dinco422 2 месяца назад

    How do I activate the mod ? Like opening the panel

  • @riccardoromero5300
    @riccardoromero5300 3 месяца назад

    When speaking about science, it will be great to discuss how much could one understand from vanilla tools like Kerbnet usw..

  • @henrikmadsen6446
    @henrikmadsen6446 3 месяца назад +3

    A question to discussion: What do you think about the lack of funds? To me it takes away any incentive to do things cheaply or optimized. And optimization are fun which to me are gone KSP2. Cost also spotlights cost of failure and how precious the cargo are which in turn spotlights success when a thing lands in place - preferable on the landing legs.

    • @ShadowZone
      @ShadowZone  3 месяца назад +2

      From what I was able to stitch together, resource management is going to be the main constraint. If you look at the nuclear reactors, the description says they require uranium to work. And there are going to be other parts like that.
      Unfortunately that won't arrive until after interstellar, so basically three updates into the future

    • @henrikmadsen6446
      @henrikmadsen6446 3 месяца назад +1

      @@ShadowZone Thx for the answer. Start tech includes OX+ liq, so why should we ever use SRB? It is more likely we will get a weight limit like in KSP1; more likely than a limit to tons of liq fuel. I dont see myself ever using my beloved SRB.

  • @tristandarocketscientistyt1212
    @tristandarocketscientistyt1212 3 месяца назад +3

    wait. Didn't Johnster Space Program also make one of the First ever FNAF x KSP fangames? I didn't know he was a channel supporter

  • @tomaszkisiel9915
    @tomaszkisiel9915 3 месяца назад

    What I'd really like for either KSP or KSP2 is a gravity assist maneuver planner app. Or did I just miss it?

  • @stevencain8266
    @stevencain8266 3 месяца назад

    Blue Dog Design is a must for KSP2 once we approach full release.

  • @setaindustries
    @setaindustries 3 месяца назад +5

    The in-game mod menu is great, I sorely miss it from KSP 1

  • @awilliams1701
    @awilliams1701 3 месяца назад +2

    oh yes! I hope it has pork chops. I miss pork chops. They made inner planetary navigation a lot easier.

    • @ShadowZone
      @ShadowZone  3 месяца назад +2

      I was able to see a pork chop plot a couple of times when going for interplanetary transfers, but it didn't allow me to use it to set a node. That feature is still in development for Flight Plan.

    • @awilliams1701
      @awilliams1701 3 месяца назад

      @@ShadowZone It's probably a game limition with the current orbit only nodes

  • @gsxr600rafii
    @gsxr600rafii 3 месяца назад

    Could you please do a video on how to use ckan. I have a hard time figuring it out for some reason. I've always wound up just installing mods manually for KSP1

    • @elcohetejpr
      @elcohetejpr 3 месяца назад

      He shows you how to use it 2 minutes into this video.

  • @Proton_Decay
    @Proton_Decay 3 месяца назад +2

    How did I go this long without knowing about CKAN???

  • @manu5379
    @manu5379 3 месяца назад +3

    You have to be a mad man to dev and maintain mod for an early access

    • @sasquatchhadarock968
      @sasquatchhadarock968 3 месяца назад +2

      KSP1 was mod-heavy from way back even before beta. 0.14.4 had hundreds of mods.
      KSP2 won't be leaving early access for probably 5 years or more, by then nobody will be eager to start modding.

  • @theTrigant
    @theTrigant 3 месяца назад +1

    Waiting for the real solar system mods

  • @Thissapunyo
    @Thissapunyo 3 месяца назад +3

    KSP video sponsored by Juno 😂

    • @wizardpajamas6405
      @wizardpajamas6405 3 месяца назад +1

      Right? JNO is a great game too with really the exact same audience. It couldn't be any more relevant! I love seeing fans and mods cross over between the two series. We all win!

  • @Techmakerdk
    @Techmakerdk 3 месяца назад +1

    Well maby it's just me, but i'd like a way to see mission descriptions in the VAB.

    • @ShadowZone
      @ShadowZone  3 месяца назад +3

      No it's not just you. That is sorely missing.

    • @falkihr
      @falkihr 3 месяца назад +2

      There is "Kerbal Life Hacks" mod that adds several nice little convenient things to the game, one being "VAB mission tracker" so you can toggle that window from the VAB.

  • @DronesClubMember13
    @DronesClubMember13 3 месяца назад +1

    Ckan also has a linux version so modding on linux is a snap.

  • @AZmonsoon100
    @AZmonsoon100 День назад

    Mods installed, they don't show up.

  • @electromata
    @electromata 3 месяца назад +1

    Caesar ???

  • @jwilder47
    @jwilder47 3 месяца назад

    according to CKAN, Flightplan isn't updated for 0.2

    • @AthinCZ
      @AthinCZ 3 месяца назад

      There is a Flight Plan even for version 0.2.1, you probably just have the filters set incorrectly.

    • @jwilder47
      @jwilder47 3 месяца назад

      @@AthinCZI don't know what's wrong, because I don't have any filters set. I'm seeing Flightplan on the list, but the latest version is for .1.5. Everything else is showing current versions and my game is up to date.

    • @ShadowZone
      @ShadowZone  3 месяца назад

      Can you check in Settings > CKAN Settings if "Update repositories on launch" is set to active? Maybe your CKAN didn't update the info for Flight Plan yet?

    • @jwilder47
      @jwilder47 3 месяца назад +1

      @@ShadowZoneit was checked, but apparently CKAN hadn't updated anyway. I think its fixed now

  • @ArthurKorn
    @ArthurKorn 3 месяца назад

    Want principia.

  • @darksars3622
    @darksars3622 2 месяца назад

    Skip da ad 2:04

  • @jaredgross9472
    @jaredgross9472 2 месяца назад

    i wish i knew how to run ckan as a non admin..... can not even open it

  • @giuseppechisari6222
    @giuseppechisari6222 3 месяца назад

    I miss so much KoS 😞

    • @SodaPopin5ki
      @SodaPopin5ki 3 месяца назад

      Give Kontrol System 2 a shot. I've managed to write an SSTO EDL script and sort of an RTSL landing script (but I need FMRS to get functionality out of it). Documentation isn't nearly as good as kOS, and it seems to be closer to C, from what I understand.
      I've got a few videos on my channel on my KS2 scripts, if you want to see what it's like.

  • @bensharpe64
    @bensharpe64 3 месяца назад

    The moment Starship Expansion Project gets ported to KSP 2 I am never going back to KSP 1

  • @ewkerman4185
    @ewkerman4185 3 месяца назад

    Will it fix the deorbit bug?

    • @IvanRodriguez-tl2zr
      @IvanRodriguez-tl2zr 3 месяца назад +2

      What deorbit bug? Orbital decay? If you're wondering about bug fixes, look at the latest KERB update

  • @albertopacheco2244
    @albertopacheco2244 3 месяца назад +1

    i will start to play KSP 2 when mods like RP2, Principia and KOS are ready

  • @jakoblembcke1442
    @jakoblembcke1442 3 месяца назад +1

    Is there any mod to make anti-alising better? The in game is really bad

    • @IvanRodriguez-tl2zr
      @IvanRodriguez-tl2zr 3 месяца назад +1

      Don't judge the game over 1 graphical issue. Saying "game bad" and nothing else will not magically fix the game.

    • @jakoblembcke1442
      @jakoblembcke1442 3 месяца назад +2

      @@IvanRodriguez-tl2zr I didnt mean that the game is bad, actually I really enjoy playing it, i ment that the anti alising included in the game is bad

  • @milkhbox
    @milkhbox 3 месяца назад +35

    Misleading title. I thought acutal mechjeb had returned. Ive alreayd installed all these mods and they dont satisfy me. Oh, well. Ill keep waiting.

    • @ShadowZone
      @ShadowZone  3 месяца назад +18

      What is it that you're missing compared to original MechJeb?
      With Flight Plan and K2D2, you can do automatic ascent, rendezvous, transfer (still WIP), various orbit adjustments, landing on a planet or moon and returning.
      Yeah, the interplanetary transfer calculations are not there yet, but aside from that, it's a pretty well rounded feature set.

    • @milkhbox
      @milkhbox 3 месяца назад +4

      Mayhaps I was a bit harsh. I mostly mean a comprehensive, all-in-one type package as is the case with mechjeb. I also dislike the UI of the mods and current KSP2 in general. It was neat and novel at first, but over time I've found myself reverting to OG KSP.
      But most of all; THE BUUUUGS. KSP 1 bugs weren't nearly as bad as KSP 2. In my experience, they were sometimes frustrating, but oddly endearing. They added to the fun in a way. This is very much not the case with KSP 2 as we've all experienced by now. The game is just not in a state that I find playable for thousands of hours on end or for more than a few hours, even with mods. There's just far too many game breaking bugs still.

    • @milkhbox
      @milkhbox 3 месяца назад +1

      This isn't to say I hate the game or anything even close. It's just not what I expected given all the marketing and hype, but it has good bones. It just needs a few years of solid development of the game and it's mods to really be what we all wanted. I know it's not necessarily fair to compare #2 to the original given #1 has had well over a decade of time to mature, but it's a sequel that aims to surpass its predecessor, so that going to happen.
      KSP 1 was a passion project and it has always shown.
      KSP 2 feels like a nostalgia cash grab that will never receive the same level of passion.
      I want to love #2, but it's really hard to right now...

    • @WhiteGinger10000
      @WhiteGinger10000 3 месяца назад

      ​@milkhbox I nearly had a mission stranded in orbit around Duna because apparently if I used more than 1 engine on a single part, it messes up the delta v calculations. Making me burn through more fuel than what was shown.

  • @Aposlexas
    @Aposlexas 3 месяца назад +1

    Schadowzone upvote then watch

  • @Dinco422
    @Dinco422 2 месяца назад

    Why don't they add this in the game itself ? This is so dumb

  • @StarwasterPrime
    @StarwasterPrime 3 месяца назад +1

    This is a welcome addition to KSP 2 modding scene but it is a far cry from being mechjeb for KSP 2. Very misleading title.

  • @yantokki92
    @yantokki92 3 месяца назад +1

    you know no one cares about this game right?

  • @davincimachen5517
    @davincimachen5517 3 месяца назад

    Lol
    Mechjeb/Autopilot: for those who don't know how to fly

    • @wizardpajamas6405
      @wizardpajamas6405 3 месяца назад +1

      Eh, honestly it's best for flying repeat missions (or portions) you've already done by yourself a bunch of times. Like if you build a good heavy lifter and just change they payload each time, then OK let it pilot your craft to orbit since that's no longer much fun after the 10th launch. Or use it to do extremely common apoapsis/periapsis adjustments and save yourself a little time, since those are pretty easy to master and then get kinda dull.
      If you use it to autopilot first-time flights, IMO you're just depriving yourself of fun.
      In KSP1, MechJeb was eventually integrated nicely into the campaign mode so you wouldn't get all its capabilities until you unlocked a fairly good number of nodes on the tech tree. I hope that ends up the same in KSP2.

    • @davincimachen5517
      @davincimachen5517 3 месяца назад

      @@wizardpajamas6405 I've over 5k+ hrs between pc and ps4 with ksp1..
      I started on pc, did mods, then went to ps4, think ik the capabilities of mech Jeb, used alot, which killed the whole flight challenge and gaming challenge.
      Can do anything with mechjeb, it was basically made for those kinds of people, sad part is, they learn nothing by using it, spoiling the challenge aspect, if you build it, mechjeb will fly it/ land it/ dock it.. lol

    • @davincimachen5517
      @davincimachen5517 3 месяца назад

      Any same mission is dull, like sending a mining craft to mine ore to fly it back up to its mother ship lol
      Sat missions, and I agree with ya, using mechjeb can be useful but it's also spoiling if used all the time, plus by using it all the time, yea you personally lose out on the flying aspect/ experience/ challenge etc. Time warping is enough "auto-pilot" for me. Lol
      I started out on pc a long long while ago, between pc and ps4, I've over 5k hrs lol, used mods for a while, spoiled myself doing so, because at the time, there was no idea of such of ksp2, then got tired of feeling cheated, I bought a ps4 at the time just for ksp1 lol