How To Increase Delta-V Performance [Kerbal Space Program]

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  • Опубликовано: 2 фев 2025
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Комментарии • 411

  • @Snugggg
    @Snugggg Год назад +706

    the wet mass inside their suits has increased 1000% by the end of the mission.

  • @chilledburrito
    @chilledburrito Год назад +490

    This sounds like Jeb pitching an idea to the upper kerbals at the KSC.

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад +44

      If I were in Jeb's shoes, I'd prefer to have the comfort of an proper module like the mk.1-3 command pod instead

  • @richardplunkett8492
    @richardplunkett8492 Год назад +380

    Hearing him say that he’s going to implement all of the features of the command module into the revive bay, then seeing three Kerbals just sitting on lawn chairs next to pressurized mono prop and a reaction wheel fucking got me

    • @LegoSwordViedos
      @LegoSwordViedos 5 месяцев назад +16

      The empires new and improved Tie fighter. cheap efficient, lacking pressurized crew cabin...

    • @lorenzzorzt
      @lorenzzorzt 3 месяца назад

      That is dangerous but have language.

  • @Link2edition
    @Link2edition Год назад +212

    "Management said oxygen and parachutes were too expensive. You will have to supply your own."

  • @wafflewarrior3782
    @wafflewarrior3782 8 месяцев назад +46

    1:56 simply, remove all return and safety features (truly the kerbal way)

  • @genericfakename8197
    @genericfakename8197 Год назад +53

    If you put the same fuel tank and engine on a lighter spacecraft it will get more delta-v. Outstanding.

  • @jadegecko
    @jadegecko Год назад +31

    A third drawback is an inability to refill EVA fuel.

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад +7

      Thanks for pointing it out, I did not think about it when I made the video but thanks the same.

  • @expioreris
    @expioreris Год назад +578

    * how to exploit bugs

    • @PalassCat
      @PalassCat Год назад +84

      It's not a bug, it's a balance issue that all command pods are extremely heavy for their size. Can you imagine a one seater light aircraft cockpit that has a weight of Cessna Skyhawk at it's maximum takeoff weight. Just an aluminum 2m cylinder 1.25m in diameter with a canopy and avionics, why does it have a weight of more than 1 tonne?

    • @ergpedrowvski5712
      @ergpedrowvski5712 Год назад +46

      @@PalassCat I would say, a system for the kerbal to sit, breath, eat and *anything else*. You can do a no rp thing bc its not implemented like that and have a 100kg seat, but meh...

    • @PalassCat
      @PalassCat Год назад +10

      @@ergpedrowvski5712 how do you fit 700-800kg of life support equipment AND a pilot into such a small part?

    • @ergpedrowvski5712
      @ergpedrowvski5712 Год назад +31

      @@PalassCat Hey just look, a small car is 1000 kg very easy, with weak chips pieces of metals. Mass grow very fast, 600kg isn't much : imagine, you need a générator, a water recycler, an air recycler, seats, controls. Your are already at 400 kg, add food. Now if you need thermal protection and heavy metal not to die, you have the count.

    • @PalassCat
      @PalassCat Год назад +5

      @@ergpedrowvski5712 with the size of both types of Mk1 cockpits the human would barely fit inside the inline cockpit and no way to fit a in a non-inline without chopping legs off. So it's not the size of a human car, just a small aluminum coffin. The only reason why a single kerbal can fit inside is because they are almost twice smaller than humans. But there is not so much space left for anything else.
      Mk2 cockpits are real spaceplane cockpits equipped with thermal protection, airlocks and supplies for space travel (you can see them in the IVA view), they are spacious enough for the crew to leave their seats and walk around. Mk1s are just light aircraft cockpits with no space for anything but the pilot cramped inside like a sardine.

  • @rogo7330
    @rogo7330 Год назад +69

    You can't do Crew Report experiment though. Kerballs in the seats only do EVA reports, so basically you turning your ship into really big jetpack.
    You can also ditch service bay and try to live reentry without it by putting seat in front of donut fuel tank and engine. If your engine survives reentry, your passangers are completly save.

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад +40

      Calling it essentially a large jetpack is both the most cursed and truer statement I have heared today

  • @xander2853
    @xander2853 Год назад +38

    I always use the small service bay + command chair when making eve landers.

  • @liamoliverdarroch6482
    @liamoliverdarroch6482 Год назад +57

    Wow! Really well made and put together vid! I assume you know this, but before the service bays were changed in an update, if you landed on their doors they could survive a fall from terminal velocity! Even with quite a lot of stuff inside!

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад +10

      Thanks for the comment, I do remember those days you could survive 80 m/s impact speeds by "lithobraking" into the planets lol

  • @flyboy_463
    @flyboy_463 14 дней назад +1

    I think the Kerbals had the same reaction Mark Watney did when he learned he had to decrease mass of the MAV by taking everything out of it and tearing the top of the ship off

  • @noproki2838
    @noproki2838 Год назад +78

    In conclusion:
    Build your own command module.

  • @Ionee-q4f
    @Ionee-q4f Год назад +11

    just found your easter egg comparison video which seems to be blowing up, hope you find success!

  • @AeroplaneB29
    @AeroplaneB29 Год назад +29

    I feel like I mostly found out about this design from Bradley Whistance. He is one of my overall favorite creators. bill doing a grand tour in a tin can is a classic.

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад +1

      Oh yeah Bradley likes to push the limits of what is possible, he is pretty extreme with his builds. I don't remember the grand tour in a tin can in particular but it doesn't surprise me he did that lol

  • @spacenerd4482
    @spacenerd4482 Год назад +55

    Realy good tutorial usefull for both new and veteran players.... But good luck using this design with Kerbalism mod , kerbals in it can only survive around 1h EVA on batery power and also this mod adds solar stroms , radiation belts... so ... in that case having shielded comand pod would be better

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад +17

      Yeah I dont see this method working with Kerbalism, I used to play RP-0 a couple of years ago and killed so many Kerbals because I struggled to understand how CO2 scrubbers worked

    • @PalassCat
      @PalassCat Год назад +11

      Me, sending a kerbal to Eeloo stuffed into a chair between two RTGs serving as heated armrests: ah, screw kerbalism, kerbals are perfect creatures that survive on photosynthesis and their urge for knowledge.

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад +5

      Facts,
      Kerbals are the stupidest, bravest and smartest civilisation to navigate the cosmos!

  • @Meatloaf_TV
    @Meatloaf_TV Год назад +25

    Wow who knew that this is a thing that's wild

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад +1

      Glad you learned something new today!

    • @alexturnbackthearmy1907
      @alexturnbackthearmy1907 Год назад

      @@leonardobonanno5115 I just learned that you can use kerbals as a parachute. Like what?

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад

      Yes, each Kerbal has 2 inventory slots. By default they carry an EVA jetpack and a parachute for ejecting out of an airplane.

    • @alexturnbackthearmy1907
      @alexturnbackthearmy1907 Год назад

      I mean like a craft parachute. If only they were extremely buff and could be used to land crafts by just clinging onto them...

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад +1

      Yeah I agree it's not very realistic lol.
      I haven't tried opening a parachute while holding to a ladder, my guess is that the Kerbal would loose its grip and fly away. In this video they are technically seated so we can assume they got a seatbelt on that holds them in place at least

  • @KKDFFencer
    @KKDFFencer Год назад +35

    I used that exact design for my first Eve ascent vehicle with an ion engine for return to kebin, and it was highly effective, almost overpowered.

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад +3

      So I assume the ion engine module was parked in low Eve orbit and you used a conventional rocket to bring your Kerbals to orbit from the surface? If thats the case, congrats because it sounds like a pretty advanced mission.

    • @KKDFFencer
      @KKDFFencer Год назад +8

      sorry but that wasn't the case
      since I prefer direct ascent over apollo style docking stuff, the ion engine was just slapped directly onto our beloved space tuna can™ with some solar panels sticking out, on top of the Eve ascent vehicle
      and that thing flew right back to Kerbin by itself and reentered without any protection
      without that holy service bay I must've suffered more pain in making the Eve ascent stage more powerful and initial launch vehicle even more powerful²

  • @leriku2270
    @leriku2270 Год назад +4

    Those shots are amazing dude!

  • @Richard-rk1ru
    @Richard-rk1ru Год назад +6

    I haven't seriously played ksp in like 8 years. But this has just gotten me so hyped for some reason.

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад +1

      Yo thats dope man!

    • @SierraSierraFoxtrot
      @SierraSierraFoxtrot Год назад

      8 years?!
      I've only ben playing for ~4 years but I dare say you stopped before a lot of amazing updates and really great mods.

  • @sugarflame1833
    @sugarflame1833 Год назад +7

    I am already pretty late in my science save but I will definitely try this when I inevitably start another save and have low tech.

  • @NightBeWheat
    @NightBeWheat Год назад +7

    I play with life support mods so this setup is impractical-they can only live 1 hour in an external seat.
    In stock, this is great! The only drawback is that you can only place 1 flag per kerbal.

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад +2

      Oh yeah, thats a fair observation!

    • @NightBeWheat
      @NightBeWheat Год назад

      @@leonardobonanno5115 Before i installed USI LS i used this really often in Career-i even did a cheap ike mission with an even smaller service bay and 1 kerbal on board. Gets some more science by cleaning experiments and surface samples.

  • @MrFranklitalien
    @MrFranklitalien Год назад +3

    great vid, kinda surprised you aint got more sub
    keep up the great work

  • @remigiuszreijiszymandera7397
    @remigiuszreijiszymandera7397 Год назад +2

    Hiw the heck you dont even have 1 k subs. Your videos look and are great. Good music and good explaining. Its my first video on your channel and for sure not last

  • @geekverve
    @geekverve 23 дня назад +1

    A) Don't be bad-mouthing the Commodore 64. B) I want to fly a rocket, not a tuna can. There's only so much suspension of realism I'm willing to accept.

  • @erankel3949
    @erankel3949 7 месяцев назад +4

    4:50 an other draw back : limited propelent for kerbals. transphorming an effectivly (if ineffiscient) infinit Dv to 4kDv...

  • @richjageman3976
    @richjageman3976 10 месяцев назад +2

    This is great! I added 2 more solar panels and it is still much more efficient than the old way.

  • @G4M5T3R
    @G4M5T3R Месяц назад

    Bruh... I have 1,000 hours in KSP and not once did "building my own command module" ever occur to me. Yet alone matching the specs to existing modules. This is a game changer!

  • @Nissan240sxMusic
    @Nissan240sxMusic 7 месяцев назад

    I love love how the quality of the video increases drastically midway

  • @robocatssj3theofficial
    @robocatssj3theofficial 2 месяца назад

    i feel like this is how mr. krabs would design rockets, but then again he'd likely just make rockets out of stuff from his backyard.

  • @denim_ak
    @denim_ak 3 месяца назад

    Phenomenal video, I would’ve expected 100,000 subscribers

  • @Ranger1741
    @Ranger1741 Год назад +3

    Inflatable airlock is the intermediate between barebones design like this and a proper command module. Probe core and 0.1tons per kerbal and it survives reentry. Does need a parachute though.

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад

      Thats really clever though, with that approach you could refuel your EVA monopropellant tanks since it counts as a proper crew module. I will try it myself.

  • @-SpaceNewsNow-
    @-SpaceNewsNow- Год назад +9

    What about the Pomegranate module? That gives the same capacity with less weight, And it also fits into a smaller footprint. And it has a built in heat shield and decoupler, only drawback is it costs money for the DLC

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад +4

      It is lighter than the Mk.1-3 module but at 2270 kg it's still more than twice as heavy as using the 2.5m service bay at 1112 kg.

  • @Diov514
    @Diov514 8 месяцев назад

    Amazing video. Completely opens my eyes on HOW weight reduction can be done. I'll make sure to share this to my friends who struggle with Delta-V!

  • @jedoesstuff9086
    @jedoesstuff9086 Год назад +4

    Fairings are i think the current meta for low mass occlusion of kerbals, though in some scenarios even this is foregone and kerbals are launched with no protection at all. this is done in the current world record for the lightest round trip to minmus held by proxima, since it uses propellers for the ascent and therefore drag is not an issue

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад +2

      Well said, fairings are indeed an even more extreme way of making ultralight command modules.
      It will be the core topic of my next tutorial!

    • @jedoesstuff9086
      @jedoesstuff9086 Год назад +1

      @@leonardobonanno5115 I think about them more as being a way if housing an ion chair or something rather than a command pod. Additionally, if you are using the fairing already to hide reaction wheels or ion engines, you can just add the kerbal there so it does multiple things

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад +1

      Yeah, fairings definitely have a very useful niche in the game, only downside is that once opened they cannot be reused like SpaceX does sometimes.

  • @danzstuff
    @danzstuff Год назад +5

    just saw this, this is insane

  • @gergister
    @gergister 3 месяца назад

    Awesome hack. Short and very easy to understand. You've got new subscriber 🙂

  • @minirock3000
    @minirock3000 7 месяцев назад +1

    The best fuel saving method is making it a one way trip.
    I have like 50 kerbals stuck around the whole kerbol system

  • @Boop__Doop
    @Boop__Doop Год назад +1

    this feels like i just leaned some forbidden knowledge

  • @zyrynz
    @zyrynz Год назад +7

    This channel is underrated on cosmic level

  • @marcbjorg4823
    @marcbjorg4823 6 дней назад

    The other weird solution is, the solid rocket boosters. You can use the small ones as retro rockets before landing.

  • @josipantunovic919
    @josipantunovic919 4 месяца назад +1

    Mom - We have command module at home
    Command module at home:

  • @Maldito_Murilito
    @Maldito_Murilito 5 месяцев назад

    this video along with the fact we don't have to deal with the squad launcher opening convinced me to come back to ksp

    • @leonardobonanno5115
      @leonardobonanno5115  5 месяцев назад +1

      Hell yeah dawg

    • @Maldito_Murilito
      @Maldito_Murilito 4 месяца назад

      @@leonardobonanno5115 I just used your idea in a ship, my second successful ssto, sadly Jeb will have to stay in orbit for a few years till I can get a rescue mission for him

  • @jamesodonnell4771
    @jamesodonnell4771 5 месяцев назад

    I enjoy realism designs but this is awesome I had no idea it was that effective

  • @Kinetic8890
    @Kinetic8890 8 месяцев назад

    This is the most Kerbal thing you could do. Need more deltaV? Just strip out the command module or better yet, find a tin can someone threw out and put the Kerbals inside of it. Pure genius!!

    • @leonardobonanno5115
      @leonardobonanno5115  8 месяцев назад

      With KSP, safety comes second 😊

    • @Kinetic8890
      @Kinetic8890 8 месяцев назад +1

      @@leonardobonanno5115 that’s the secret to the best creations 🤫

  • @jdmaine51084
    @jdmaine51084 3 месяца назад

    Patrick telling me to ADDMOREFUUUEL earned the sub lol. I nearly spit coffee all over my monitor.

  • @neonace3885
    @neonace3885 6 месяцев назад

    Literally the ending of The Martian where they rip everything out to lose as much weight as possible

  • @Nitrofan_Kerm
    @Nitrofan_Kerm Год назад +3

    It’s a pity that in the base game, both in the first and in the second part, the needs of astronauts are completely ignored. Space volume, entertainment, water/food/oxygen consumption, waste. It becomes much more interesting to play with them. Need to plan more. Don’t forget supplies for return, don’t leave cucumbers for decades on an alien planet

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад +1

      You should try playing with Kerbalism, though I assume you already know about it.

  • @darthmemeious9526
    @darthmemeious9526 Год назад +1

    As Leonardo Da Vinci once said: "The Great Bird will take its flight on the back of the greater bird,
    bringing glory to the nest where it was born"

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад +2

      Makes me think of the Space shuttle - Jumbo Jet piggy back flight

    • @darthmemeious9526
      @darthmemeious9526 Год назад +1

      @@leonardobonanno5115 since superman i wish that was an actuall launch concpet.. btw got some awesoma mileage on your design, and i think you will like to know that if done correctly, this puppy can take an 9000m/s inefficent return from jool.

  • @dirtywaffleiron1
    @dirtywaffleiron1 13 дней назад

    Awesome video! Solid build

  • @jmdibonaventuro
    @jmdibonaventuro Год назад +1

    Reminds me of all the Reentry survival systems Scott Manley detailed. Most were basically just an ablation bag or tin can the person would later jump out of once Reentry was over, using their own parachutes.
    Come to think of it, I may recreate those designs with this technique.
    Either way good strategy and thanks for bringing it to light!
    -J

  • @barack._.obaconator8946
    @barack._.obaconator8946 6 месяцев назад

    That is the most jank thing ive ever seen and im all for it

  • @hunormagyar1843
    @hunormagyar1843 7 месяцев назад +1

    Basically:
    Step 1: Find the weirdest bugs of the game
    Step 2: Exploit them

  • @Marius2Rocker
    @Marius2Rocker 4 месяца назад

    Fella made a strat out of the ending of The Martian

  • @tex_the_proto2880
    @tex_the_proto2880 5 месяцев назад

    basically, play as if youre a botanist stranded on mars

  • @az-kalaak6215
    @az-kalaak6215 3 месяца назад

    I usually hide my probe cores inside service bays. the service bay has everything to provide safety and basic needs for the probe core (batteries, reaction wheels, and even solar panels).

    • @leonardobonanno5115
      @leonardobonanno5115  2 месяца назад +1

      Yeah great strategy, service bays add lots of thermal protection and are quite lightweight.

    • @az-kalaak6215
      @az-kalaak6215 2 месяца назад

      @leonardobonanno5115 also let'd face it, naked probes are usually ugly

  • @Mergen-v9j
    @Mergen-v9j 3 месяца назад

    In an early career game, you can not get the lawnchairs fast enough to make make sense

    • @leonardobonanno5115
      @leonardobonanno5115  3 месяца назад

      Yeah some have told me this thing. It's unfortunate though it still has some uses, for example when making a economic Tylo lander.

  • @r3dfox112
    @r3dfox112 7 месяцев назад

    This is peak Kerbal tech

  • @spoodnik8107
    @spoodnik8107 Год назад +3

    Most underrated KSP youtuber I know.

  • @wedoalilshitposting8041
    @wedoalilshitposting8041 6 месяцев назад

    I will apply this for my Eve lander

  • @tabbycat6802
    @tabbycat6802 3 месяца назад

    4:22 There are some other disadvantages:
    - no crew report
    - no science data storage
    - no EVA refill
    - no multiple flags available
    - no tourists capability
    - no probe control w/o KSC connection
    ...
    So for career you can use this bay in seldom cases, e.g. I had build a reentry capsule for up to 9 kerbonauts.

    • @leonardobonanno5115
      @leonardobonanno5115  3 месяца назад +1

      Fair enough, thanks for listing them. I will see what I can do based on this list of issues.

  • @blackrack2008
    @blackrack2008 Год назад +10

    lol stock parts and mechanics are broken

  • @KrakenIsMahB
    @KrakenIsMahB 5 месяцев назад

    we are making a cabriolet and getting out from Mars with this one 🗣:aah design

    • @leonardobonanno5115
      @leonardobonanno5115  5 месяцев назад

      Is that the Flinstone mobile on your profile pic

    • @KrakenIsMahB
      @KrakenIsMahB 5 месяцев назад

      @@leonardobonanno5115 I call it my mars pimpmobile, Val loves it

  • @dekeaustin
    @dekeaustin 4 месяца назад

    Great video 🎉🎉🎉

  • @jubuttib
    @jubuttib 3 месяца назад +1

    Wait what? Money is the most limiting factor? I've barely considered money during my current playthrough, it's fucking science that's been dripfed.

  • @parthjha955
    @parthjha955 7 месяцев назад

    For my head canon, I dont like to put my Kerbals in such a unsafe spot. I use this for unmanned missions.

  • @NickBDesigns
    @NickBDesigns Год назад +1

    Awesome job

  • @mad_goddess2830
    @mad_goddess2830 Месяц назад

    “Aesthetic features only matter in cinematic videos”
    I just want my rocket to look nice tho…

  • @John_Gillman
    @John_Gillman Год назад +2

    Rational human way: alright let me reduce the mass on this lander by switching out the 2 ton command module for a storage bay and removing the RCS for reaction wheels
    True kerbal way: how can i increase the Delta-v on this 2.5 ton lander... ah yes... 25 ton Antimatter-catalyzed-microfusion Engine with an ISP of 15000000 seconds

  • @bidet1515
    @bidet1515 8 месяцев назад

    well since kerbonauts are disposable assets, i think you can remove 2 seats and just let them trying to grab a part of the module during the trip.

    • @leonardobonanno5115
      @leonardobonanno5115  8 месяцев назад

      But then I would not be allowed to timewarp because you cannot do that when holding to a ladder

  • @smoggrog5155
    @smoggrog5155 7 дней назад

    If i need to move kerbals from mun to station and back, this seems ideal

  • @PalassCat
    @PalassCat Год назад

    Actually there are two major flaws of using a chair instead of a capsule:
    1) No more crew report.
    2) No way to refill EVA jetpacks, only trading EVA propellant between crew members.

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад

      Oh yeah thanks for highlighting those, I forgot to mention them. It's a tradeoff choice one has to make between flying further or doing more science reports.

    • @zuthalsoraniz6764
      @zuthalsoraniz6764 Год назад

      To deal with that, you could put a Mk 1 lander can (660 kg mass penalty) in the middle of the service bay, with two command seats to either side of it.

    • @leonardobonanno5115
      @leonardobonanno5115  2 месяца назад

      This is lowkey the most clever solution. I'm seriously considering making a follow up video based on this concept.

  • @Spaceguy69420
    @Spaceguy69420 10 месяцев назад +1

    My module f'ing started spinning like the CD in my laptop and it exploded and my kerbals got stranded in the middle of nowhere

  • @Chrischi3TutorialLPs
    @Chrischi3TutorialLPs Год назад +1

    That's one way of doing it. The more logical way, of course, would be to harness the power of the Kraken, but what do i know?

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад

      You are not wrong, however the kraken drive is more of an unintentional game glitch that actually breaks the whole career progression.
      I think the technique shown in the video is more of an "optimisation" due to poorly balanced stock parts, but I wouldn't go as far as considering it cheating.

  • @iltg1434
    @iltg1434 2 месяца назад

    This might save my duna mission

  • @B3_E1
    @B3_E1 Год назад +1

    YOU'RE F*CKIN' GENIUS

  • @yrowe
    @yrowe 8 месяцев назад

    Incredibly well put together and interesting video! also, what mods make those engine plumes? those shock diamonds look amazing.
    edit: nevermind. youtube immediately recommended the video with the answer lmao

  • @mufffin4244
    @mufffin4244 Год назад +2

    Underrated

  • @LegoSwordViedos
    @LegoSwordViedos 5 месяцев назад

    AKA it's a tie fighter, don't have a pressurized cabin just make them wear their own eva suit. lol

  • @charlesballard5251
    @charlesballard5251 Год назад +1

    It works if you treat KSP as a game.

  • @hantorfolezproductions4402
    @hantorfolezproductions4402 Год назад +3

    speaking of career mode, do you have any suggestions for mods to make career progression a little more padded out? Stock career feels very easy to cheese science by just hopping around minmus and the contracts seem a bit nonsensical... I'd like something more drawn out, but not sure I'm ready to commit to how hard the realistic overhaul mods appear to be

    • @leonardobonanno5115
      @leonardobonanno5115  Год назад +2

      Well there are lots of career mods that I saw on CKAN. Some appear to simply make science more grindy, others add more fun contracts and others add more parts to unlock on the tech tree. I haven't tried those so I cannot really say which ones are the best, nonetheless there is a lot of mods you can check out.

    • @SierraSierraFoxtrot
      @SierraSierraFoxtrot Год назад +2

      Contracts are great, they give you goals other than just getting science.
      Self imposed restrictions are also fun, I'm currently in the middle of a campaign in which after a certain point I set myself a rule that I only unlock 1 tech per 1 goal I reach in game.
      I set the goals as unmanned flyby or orbit of a new body, unmanned landing on a new body, manned flyby or orbit of a new body and manned landing.
      Right now I'm waiting for one of my probes to flyby Dres so I can unlock antennas to send probes to Jool.

    • @hantorfolezproductions4402
      @hantorfolezproductions4402 Год назад

      @@SierraSierraFoxtrot yeah this is exactly the kind of thing I'm talking about, but I struggle with the "self imposed" aspect. Are there any specific contract packs that would have a mission progression exactly like you're talking about? Where it encourages actual progression in getting more and more intricate missions to specific places?

  • @CASA-dy4vs
    @CASA-dy4vs 2 месяца назад

    Chat I’m gonna abuse this and send a kerbal onto an insterstellar voyage in just a service bay

  • @nathanbrown8680
    @nathanbrown8680 9 месяцев назад +1

    A look at the tech tree gives lie to the idea of doing this early in career mode when money is tight. Command Seats require Field Exploration, which is a tier 7 tech.

    • @leonardobonanno5115
      @leonardobonanno5115  9 месяцев назад

      While it is true that external seats are far from being the first thing you can unlock, if you check my latest video, I show how it's possible to unlock the entire tech tree in just 3 flights.

  • @maximemontenot910
    @maximemontenot910 19 часов назад

    The confort for the kerbals is perfect, but is it important ?

  • @YICHEN-k8h
    @YICHEN-k8h 6 месяцев назад

    Thanks😊

  • @ИльяТерёхин-м2ь
    @ИльяТерёхин-м2ь 9 месяцев назад +1

    It's perfect

  • @captain_splabberz7799
    @captain_splabberz7799 Год назад +1

    this is genius

  • @casualology.
    @casualology. Год назад

    that is a lovely not-ariane! :D

  • @matta5463
    @matta5463 3 месяца назад

    Well at this point just hit the debug menu and give yourself infinite anything

  • @Idontknow4
    @Idontknow4 Год назад

    i stole your idea and used your video as a presentation to nasa for artemis the entire mission is being rebuilt and ive been hired

  • @Space-Meat
    @Space-Meat 13 дней назад

    Аппарат в конце видео на ру форумах назывался "пепелац". Даже немного жалко, что время форумов прошло)

  • @sonord2074
    @sonord2074 2 месяца назад +1

    so I tried this and it starts me on the launch pad with my nav ball centered north on the equator line between red and blue which really fucks my launch, any ideas on how to deal with this? It also seems to be messing with my aero, its really hard to fly this thing. I build almost the exact same lander with the service bay up top and I surrounded it in a fairing with a booster stage underneath, booster has fins, center of mass is center

    • @leonardobonanno5115
      @leonardobonanno5115  2 месяца назад +1

      Ok so for yohr navball problem its very simple to fix. Right-click the seat on which your kerbal is seated, find the button on the list called "control point up" and that should correct the heading that the navball is displaying.
      For the aero I would suggest you either build an aerodynamic fairing around it or you can attach an aerodynamic nosecone on the top of the module which you can later stage off with a staging ring. Hope that helps mate!

    • @sonord2074
      @sonord2074 2 месяца назад +1

      @@leonardobonanno5115 you're a legend, I knew it had something to do with the seat but just totally overlooked that button. Pretty sure the aero problem was me stacking science modules like a jackass

    • @leonardobonanno5115
      @leonardobonanno5115  2 месяца назад

      Great work mate!

  • @micahburnside2281
    @micahburnside2281 6 месяцев назад

    Why does your game look so much better?

  • @cryv3n
    @cryv3n 4 месяца назад

    my fun has gone down by 40%, since I like to build complex landing pods with life support, rcs, power generation, a service bay, parachutes and fuel + thrust for either powered landing on kerbin or used as launch escape system.

    • @leonardobonanno5115
      @leonardobonanno5115  4 месяца назад

      Nothing wrong with going for realism, if that's how you prefer playing nobody is stopping you.

  • @SpaceMeister790
    @SpaceMeister790 8 месяцев назад +1

    Step 1: Wolfhound Engine
    Step 2: 1000-3000 m/s of free delta v, it’s also cheap.

    • @leonardobonanno5115
      @leonardobonanno5115  8 месяцев назад +1

      Thats fair the wolfhound is kinda OP with that 380s of specific impulse but I did not use it in this case because its a heavy engine which makes sense better on larger ships in my opinion

  • @Poodz_
    @Poodz_ 8 месяцев назад +1

    The king of cheese

  • @ceesdiele9758
    @ceesdiele9758 Год назад

    What a ingenious and funny solution 🤓😇🤣

  • @yakirfrankoveig8094
    @yakirfrankoveig8094 7 месяцев назад

    And if you were to add a fairing in order to emulate the aerodynamic profile how much dry mass would that save? Compared to just using the cm

  • @ArtemisFolly420
    @ArtemisFolly420 6 месяцев назад

    This is good for challenges, but for those of us that prefer "semi-realistic" gameplay, things like habitat and research modules are also a part of the design, so this is kinda moot.

  • @totallynoteverything1.
    @totallynoteverything1. 11 месяцев назад +2

    the solution is: don't play career, play science or sandbox to avoid budget and reputation constraints

    • @leonardobonanno5115
      @leonardobonanno5115  11 месяцев назад +1

      While true, career makes the game more difficult and to some it means more fun.