I have turned KSP1 into KSP2
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- Опубликовано: 14 июн 2024
- Superior visuals, colonies, interstellar spacecrafts and black holes in Kerbal Space Program 1. Full tutorial on how to get best visuals and KSP2 like gameplay in KSP1 with mods.
See the pinned comment for the mod list, replacement code and links.
0:00 - 2:05 - Video structure
2:05 - 4:08 - Essentials to make everything work
4:08 - 6:07 - Backbone of visual mods
6:07 - 8:30 - Extra visual mods
8:30 - 9:48 - Gameplay and QoL
9:48 - 14:45 - Colonies, Life Support, Heat System and Reactors
14:45 - 17:35 - Heavy Launch Capability
17:35 - 20:13 - Interstellar engines and parts
20:13 - 23:07 - Star System Packs - Игры
First get CKAN and designate fresh KSP 1.12.5 install:
github.com/KSP-CKAN/CKAN/releases
Install dependencies, do not install recommended.
Do mod installation in parts, check the result after each bunch.
part 1:
Module Manager
B9PartSwitch
Community Resource Pack
Community Category kit
KSP community fixes
Community tech tree
Hide empty tech tree nodes
Community Part Titles
Community Part Titles Extras: Categories
part 2:
Environmental Visual Enhancements Redux
Scatterer
Planetshine
Planetshine - Default Configuration
Waterfall Core
Stock Waterfall Effects
Spectra
Spectra Scatterer
Spectra Scatterer for Minmus
Spectra Scatterer Jool shine on Laythe
Spectra Scatterer vibrant sunsets
Spectra EVE Kerbin and Laythe Snow
Spectra EVE Minmus geysers
Spectra EVE 64k Kerbin clouds
Parralax
part 2.5:
Shaddy
Shabby
Textures unlimited
Simple repaint
Restock
Waterfall - Restock
TUFX (optional)
TUFX presets (get one you like)
part 3:
mechjeb2
docking port alligment
fill it up
trajectories
freeIVA
part 4:
Planetside Exploration Technologies
HabTech2
TAC Life support
TACLSmining
Universal Storage II Finalized
Heat control
System Heat
System Heat - Nuclear Engine Configuration
System Heat - Nuclear Reactor Configuration
System Heat - Nuclear Resource Converter Configuration
System Heat - Nuclear Harvester Configuration
Near Future Electrical
Coriolis Space Systems (manual, optional)
forum.kerbalspaceprogram.com/index.php?/topic/201908-112x-bg-coriolis-space-systems-extendable-tethers-more-based-on-the-movie-stowaway-v101/
part 5:
Artemis Construction Kit
Simple Adjustable Fairings - Plugin
Cryogenic Engines
Near future launch veheciles
Near Future Propulsion
part 6:
Astrogator
Better time warp
Better burn time
JX2Antenna
Near future Construction
Far Future Technologies
Space dust
Deep Freeze
part 7:
Use one or two packs if you have less than 32 GB of RAM
Outer Planets Module
Parralax for OPM (optional)
Better Kerbol (optional)
QuackPack (manual)
forum.kerbalspaceprogram.com/index.php?/topic/210155-112x-kopernicus-quackpack-v102-an-inner-system-expansion/
Singularity (dependency of Kcalbeloh)
Kcalbeloh System Planet Pack (manual)
forum.kerbalspaceprogram.com/index.php?/topic/203753-1123-kcalbeloh-system-planet-pack-v101-a-journey-to-a-black-hole-nov-12-2022/
Alternis Kerbol Rekerjiggered
REPLACEMENT code for TACLSMining/TacLSwateroxygenwaste.cfg
(removes convertotron for pure oxygen, pure water and combines waste water with waste)
@PART[ISRU]
{
MODULE
{
name = ModuleResourceConverter
ConverterName = Waste & Waste Water
StartActionName = Start ISRU [Waste+Water]
StopActionName = Stop ISRU [Waste+Water]
AutoShutdown = true
TemperatureModifier
{
key = 0 100000
key = 750 50000
key = 1000 10000
key = 1250 500
key = 2000 50
key = 4000 0
}
GeneratesHeat = true
DefaultShutoffTemp = .8
ThermalEfficiency
{
key = 0 0 0 0
key = 500 0.1 0 0
key = 1000 1.0 0 0
key = 1250 0.1 0 0
key = 3000 0 0 0
}
UseSpecialistBonus = true
SpecialistEfficiencyFactor = 0.2
SpecialistBonusBase = 0.05
Specialty = Engineer
EfficiencyBonus = 1
INPUT_RESOURCE
{
ResourceName = Ore
Ratio = 0.55
FlowMode = STAGE_PRIORITY_FLOW
}
INPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 30
}
OUTPUT_RESOURCE
{
ResourceName = WasteWater
Ratio = 0.5
DumpExcess = false
FlowMode = STAGE_PRIORITY_FLOW
}
OUTPUT_RESOURCE
{
ResourceName = Waste
Ratio = 0.6
DumpExcess = false
FlowMode = STAGE_PRIORITY_FLOW
}
}
MODULE
{
name = ModuleResourceConverter
ConverterName = Carbon Dioxide
StartActionName = Start ISRU [CarbonDioxide]
StopActionName = Stop ISRU [CarbonDioxide]
AutoShutdown = true
TemperatureModifier
{
key = 0 100000
key = 750 50000
key = 1000 10000
key = 1250 500
key = 2000 50
key = 4000 0
}
GeneratesHeat = true
DefaultShutoffTemp = .8
ThermalEfficiency
{
key = 0 0 0 0
key = 500 0.1 0 0
key = 1000 1.0 0 0
key = 1250 0.1 0 0
key = 3000 0 0 0
}
UseSpecialistBonus = true
SpecialistEfficiencyFactor = 0.2
SpecialistBonusBase = 0.05
Specialty = Engineer
EfficiencyBonus = 1
INPUT_RESOURCE
{
ResourceName = Ore
Ratio = 0.55
FlowMode = STAGE_PRIORITY_FLOW
}
INPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 30
}
OUTPUT_RESOURCE
{
ResourceName = CarbonDioxide
Ratio = 1.1
DumpExcess = false
FlowMode = STAGE_PRIORITY_FLOW
}
}
}
this is the best i can ask for, thanks for the effort mate, i have several hundred hours more of gameplay! keep up the good work
ты русский?
Hey, I think you should add the enabling of Parallax colisions to this comment, just how you notes the resource modifications for TACLCSmining. Otherwise, this is fantastic. Thanks a ton, been a while since I modded KSP and this got me right back into it after a long while.
what the fuck is that
@Yakez I did everthing like you said I just have one problem with parallex that when I am in the transiton window to get to another planet's orbit, the game freezes for 5 seconds then I will have moved the distance I would have without the freezes do you know any fixes I have tried everything idk what else to do.
Thank you.
Found this video post the death of ksp 2 because of the firing of the whole crew. Thanks for the mods suggestions
Same
No way, the whole crew got fired !?
What a sad story
KSP 2 was so full of promises
Guess KSP 1 is truly a once in a lifetime game
ah you chose the BIG RED ARROW design philosophy for the thumbnail. Very good...
Worked for me
This is called "clickbait", except this is good content.
@@tsfan318 its legitbait*
@@urimc I never heard this word anywhere, but it fits here.
@@urimc it's a masterbai-
There it is. The best ksp modding video.
You're amazing, thank you !
Wow, the best? Makes me blush. Thanks!
@@Yakez42 Yeah, I mean it ! Btw, I have a question, one of the goals of KSP2 was space construction, I could easily add Extraplanetary Lauchpad to the pile but it is quite complicated and unintuitive, do you recommend any alternatives ?
Yea this is a tricky one that was cut from my mod list. If feel like general quality of textures and models in Extraplanetary Lauchpad is outdated compared to everything else. It plays great with MKS and USI life support, but this turns KSP into mini Factorio/Satisfactory, and this was not the goal of this video.
Also I do not buy into construction of highly sophisticated interstellar ships on some remote colony with thousands of Kerbals at best. What I personally plan on my current playthrough of this pack is to assemble interstellar ships in orbit, but with empty fuel tanks when it comes to helium3, deuterium and other FAR fuels. Then refuel them using my colonies/bases.
@@BBT4E A really good alternative to Extraplanetary Launchpad is simple construction, it doesn't add any parts and it's very easy to use. It still uses EL but is not so hard on the game.
YT deleted my own pinned comment. This is the reason why I do not post links in the video description. Probably video would be down itself otherwise. Had a pin pong with YT support once for 3 month for flagged pastebin link. Cannot really do anything about this. I have no direct communication to YT support.
ну черт возьми, я только зашел за модами.
I just got a new PC and wanted to test this out and now all the links are gone. RUclips is weird
how can we get the replacement code then ? i can't recopy it, i suck at editing files. don't want to mess it up
can you tell me how to change home planet to one in kcalbeloh system
as long as you have mentioned the name of every mod. and people use ckan. then they can install all the mods. ( and it's C kan. not skahn. SEE CAN)
Not just a great modpack, but you also give a lot of valuable information and advice. Great Job!
This is perfect! I've been working up to starting a new Modded KSP Career, and all this combined with a few of my longtime favorites is exactly what I'm looking for.
This is the exact guide I’ve been searching for for YEARRRRRS. Thank you SO much!!!
You're very welcome!
Thank you so much for this; I am a veteran ksp player but stopped modding many years ago as I started to lose interest. I'm ready to start again, and this video makes it way more doable and less overwhelming.
i was always hesitant to get back into KSP 1 due to the insane amount of mods available but you're video clearly sets out the most important and appealing mods to me and how to easily set them up, thank you! Now I can finally make my game as fun and beautiful as all the videos I've seen lol
Glad to hear it Hankyspanky!
Same for me. I have been out for so long I don't know what to do and no one is posting packs like they do for Minecraft.
I've watched this video so many times, starting to follow along, but then getting distracted.
I finally actually followed it by installing everything mentioned (minus a couple things I don't personally care for) and am excited to try it properly. :D
This is what I've been looking for since I found out ksp was getting its final update, amazing!!
Some of these installs/modifications are so specific to make everything blend togetter well, that at some point I would almost expect someone to just archive (say a .zip file) the whole KSP folder and create a torrent link. Probably not a good Idea from a legal standpoint... However having the same ZIP file for the KSP mod folders would be a real nice timesaver... Imagine D/L one file (or torrent) with everything already pre-downloaded/adjusted... But that's just me.
VERY nice video, and it brings me back 3 years ago when I had a super modded KSP build that took forever to get right. The rewards where incredible and I am still running that version of KSP whenever I want to run something more than a Moon or Duna Mission. It's "Good enough" (and I don't have the time to rebuild a personalized KSP1 modlist). But the video was awesome.
Tyty. KSP mod packs exists, although they are often hosted in places that can arise more than a legal questions. Juggling with 3rd party modified + repacked software is not the best idea to be honest. And it also do not solve issue with "wall of mods" that you have no idea what do on mod by mod basis. When I started this project I was aiming more to explain all the moving parts rather than providing set in stone build. Although a lot of variation was cut from video to keep it simple and relatively short. And well, I would get old by the time I edit 50m video like this xD
Wanted to mention atmosphere autopilot, great lightweight autopilot for long flights AND ssto ascents. Also nav utilities, I like the HSI
man you're a life saver, i've been looking for a mod like this for some time
Never used any kind of mod in 900 hours, tried KSP2 and it's the worst thing ever, nothing has made me want to get a mod more. This video's perfect, thank you!
You are welcome 40 Watt!
This video definitely made me want to do more interplanetary missions! Great video as always, keep it up!!
*with Palpatine voice: DEWIT.
Hahaha now I have to!! Time for some kerbal adventures 😎
Awesome video. Can't wait to try these out!
Thank you for this! Even after the science update, can't really enjoy KSP2 but I wanted KSP1 looking pretty.
Great quality video! Keep it up, you’re awsome. :)
Thank you! Will do!
Just installed Kcalbeloh System planetpack - and wow... it is just mindblowing
Great video man, I went searching for modding ideas for KSP1 now that KSP2 is officially dead. This is a great place to start 🚀
It might be cool to make another video with any updates (if there is any) or maybe even a more in depth tutorial on some of the more complex mods in this pack. I know if tried some of them in the past and got a bit overwhelmed with all the different parts and fuels etc. I’m excited to give it another go though :)
KSP forever ❤
Thank you. And as it was told befire me - It's one of the best KSP modding guide and it's still actual.
yeaaahhh... looks like im going back to KSP 1 thank you for enlightening me :D
Very nice! I'd also add procedural wings.
As well as Civilian populations.
Since it adds the ability to get new kerbals on other planets, Which is something you will be able to do with bases in KSP2 (or at least thats what i've heard)
Edit: I've recently discovered a different mod called "Paraterraformiong"
It uses the Kerbal konstructs mod as it's basis. Meaning that instead of having to launch these gigantic parts from the launch pad, you'll be using this other interface to build essentialy KSCs on other planets!
The only requirement is you get a lander to the location you want to build at!
Though some sort of base mod could still be used to sort of "roleplay" your kerbal workers having some place to rest at after a long day of building.
thanks
civilian populations is too heavy
@@pastaya Assuming Paraterraforming/kerbal konstruct isn't as heavy, it may just be the better alternative for such an issue!
This is the best ksp modpack and tutorial I've ever seen, hats off!
thanks Duck!
thank you so much man, I tried manual install and I always would mess something up and whenever i used ckan i never knew what to uninstall and ended up just deleting it so thank you so much for this guide
Apparently KSP2 now is dead, so this video is more relevant now.
crap... well, I was hoping for the better in the light of Science update. Sad to be right on so many things...
Transfer window planner is also good no rush on waiting for transfer orbits plus show’s values on VAB.
Really nice being able to choose the transfer you want too. Like how long you want the transfer to take, how much delta v, and how long until the transfer.
Thanks for the great tutorial, comrade!
found your channel today instantly subscribed thanks man
Welcome aboard!
@@Yakez42 :D
I'm starting to get into playing Kerbal Space Program again, this time with a new set of mods, and the Quack Pack planet set looks to be quite the interesting planet pack. Alas, nobody on RUclips has done a review on it so far.
Good modpack. I'll be running basically everything except Near Future packs and Life Support pack.
Amazing video. Love your commentary and editing as well. Subbbbbb'd!
Thanks Suaga!
And now they have laid like 70 people who were working on KSP2
Geez, they must be tired, sore, and dehydrated.
This is agold mine of mods for KSP. Thank you !!!!!
and this mod list is very cool thank you very much
Great guide, especially for a relatively Kerbal novice. Thank you.
I would also recommend De_IVA extensions as well as vessel viewer (raster prop monitor) because this with free iva is just perfect.
bro, you're da best, thanks a lot, I did loose some interrest in playing ksp, but know it's supper cool, thks
Thanks, enjoy KSP :)
This video was very helpful :D
Beside the way you pronounce CKAN (idk if there is official way, but I do "sea-can") this is great video
Definitely a great video! Always nice to see Far Future getting more attention, I just love building build space craft with it! Even before KSP 2 had released I had been fully intent on continuing to play my KSP 1 science save all the way through, or at least until the Interstellar part of the roadmap for KSP 2.
As much of a buggy mess KSP 2 is right now I must say that loading times were phenomenal compared to the some 5-10+ minutes my KSP 1 tends to take on startup, plus all the time it takes to actually swap between ships or the space center. It'll be an interesting journey nonetheless and I for one can't wait until KSP 2 finally gets to that interstellar stage and fulfills most of what I currently need KSP 1 for! (And/Or maybe modders will add interstellar engines and such to KSP 2 before the devs officially add it xD)
Fun fact, KSP2 have already all the fuels from Far Future. Data miners already saw Nuclear Salt Water, Antimatter and stuff. So Nertea definitely converting all his work into KSP2 in some form. So Far Future is already sort of a tutorial and preview for KSP2 interstellar.
@@Yakez42 Yes! I noticed this too! I might've taken a look st some of the game files myself and witnessed this first hand! There's also a good number of config files for different engines, but I myself couldn't find any of the models. Still, it was nice to see that they have been working on that stuff internally! It might not be the exactly the same same parts that Far Future has, but it definitely looks like a good selection of different drives and I'm definitely happy that Nertea got only the dev team and can bring their amazing modeling design to the base game! Restock and all their other stuff looks so good that I almost always use it in all of my saves!
Hey, just came across your channel and I'm quite impressed with all your KSP work. This is phenomenal work!
Do you have a Discord channel or website? It would likely make it easier to keep the data there vs in pinned comments that may or may not disappear!
Very good video. Nice to see ksp 2 is getting better updates now tho
You probably made me go back to KSP (didn't buy KSP 2, and it seems for a very good reason). Well collected, informative video!
One question: if you only need the + readouts, why not use Kerbal Engineering Redux instead of mechjeb?
Great Video man! It a little old now but helped nonetheless, have not played KSP much since like 2019 needed a refresher. I would like to add for any future viewers that if you go to Setting>Compatibles Game Versions> And select 1.12 so you can just click the check box and not need to go to the mod version list and download the latest.
I remember KSP Interstellar used to be the big, go-to near-future propulsion pack back in the day. Does nobody use it anymore?
neat modpack!
one of my favorite mods are the IVA control mods, DE_IVA for stock and another one for near future, it's amazing to control everything from inside and even cooler with freeIVA
another cool one is Kerbalism, hard but what annoys me the most are the ugly as hell part models and textures
Yay, a few of the manual installs are now on CKan, like the Coriolis Space Systems
Good to know!
I don't have words for this, so i'll say... Damn that looks good...
Yeah, especially Parallax is killer, it even have underwater stuff for subs. Once volumetric clouds go public, KSP2 have little to even match visuals outside of dynamic engine plumes and general lighting.
dude you are so helpful thanks
Happy to help! xD
Good job! Something funny that happened while watching was my audio cut out (this is normal for me) and I was on B9 Part Switch and he said B then the the audio cut out and it came back in when he said itch from switch, it sounded like the B swear.
This video got autoplayed for me - but I'm glad it did. You have inspired this 2000 hour veteran to bust out another playthrough despite the ksp2 depression!
im only a minute in and by far the best modding video ive seen yet
Thank you so much for your great suggestions on how to improve the game. According to CKAN, I'm already running 295 mods. But there is always room for more, right? 😂
Your videos are among the most helpful and well presented that i know of. Thanks!
One more mod... one more mod xD Thanks for the kind words Cricket!
295? rookie numbers.. i have 923 mods. my pc can barely run tetris at 5 FPS.
@@VodkaDoge I'm up to 370 now, with no noticeable performance hits. It's a monster rig.
@@hegemonycricket9549 Lucky you, in my currency even a weak chromebook can cost up to 800, my rig was 3k and it has trouble with AAA games.
Just had to trouble shoot some stuff, but it seems like the artemis construction kit, and habtech 2 don't work with the latest version of b9 part switcher.
In this pack, how do you resupply surface base stations? Is there any kind of attachment system for piping stuff, or do you need to engineer docking vehicles?
doing this at 1130 was pain but I like it nice modpack and video
also would you consider doing a tutorial video that explains how to use most of these things
very cool thank you
great video, afaik the kcalbeloh planet mod can be installed via ckan, only problem being kopernicus sometimes doesnt like it and stops working until you uninstall some other mods.
Any suggestions for career mode with this? I started; but a lot of the contracts, especially those with orbital stations or bases, have absurd kerbal requirements in light of TAC life support. Also wondering about any mods that would make career mode better. Thanks for this great video!
Science playthrough just makes more sense with these mods. Its more fitting since this pack is more about imitating KSP2 promise. And KSP2 will have different approach to career with no funds but resource and logistic systems instead.
Thanks so much, this is perfect
You're very welcome!
for a good rebalance of the stock planets get JNSQ, it scales up the stock planets so that Kerbin is 1/4 Earths size instead of 1/10 its size and as a result the stock engines are much better balanced for the Kerbol system
GREAT VIDEO, THANK YOU VERY MUCH>>>
thank you Dominique!
It looks amazing. Im only missing the interstellar stuff.
i do need more stuff that works with freeIVA tho.
free iva is so cool it makes space stations more fun :) this mod back makes it better than ksp 2 good job!
I really like your modpack, i've made a fresh install for a later playthrough. Even though im not sure if I would like TACLife Support since im a huge fan of all those USI Stuff ;) Thanks for sharing!
Glad you enjoy it!
it says it depends on breaking ground and it isn't compatible
i have another question about the ground detail , i've put it to high and since then the tree and the landscape is not good on kerbin (bug warning was saying it before i did change the detail , but this mean we cannot change detail to high without bug ? how to fix this ?
Haven't touched KSP since beta, so this was a very worthwhile watch for me. Nice to see that there's now a proper mod manager for the game
Great tutorial. Also your accent - дуже класний 😁
CKAN is very powerful tool. If only Steam Workshop was 10% as useful xD Even more dedicated mod managers than Workshop often pretty meh. CKAN allow to operate multiple game installs, can troubleshoot incompatibility, allow to install older versions of mods and there are numerous search filters, like you can search by dependency for example type dep:B9 and you see every mod that use B9 part switch xD
hey some of the rocket parts form this pack down have audio i wasn't sure if I'm missing a mod or not i would really appreciate it if you knew what one i might be missing
How do you install scatterer? I can't install the version 1.12.4
I wanted to ask a question towards TAC life support mod, i played with this mod in the past and i have encountered an issue with unloaded vehicles and time warp that caused to drain all bateries on craft and kill every single kerbal on it despite having solar panels, fuel cells or fission reactors. Have u encouner this bug as well and if yes u know how to fix this?
Looks more like Background resources plugin issue. Also there is difficulty setting for TAC turn of Kerbal disposal when you are out of life support.
Hiya! Love this list!!
Artemis Construction Kit getting this message: depends on SimpleAdjustableFairings, which is not compatible with currently installed game version.
I would just disable the mod then.
Bit surprised at the lack of Space Station Parts Redux since that adds some incredibly cool parts, like gravity rings. Any particular reason for that? Or would it just not fit the "KSP 2 but better" style of the pack?
Just to much parts in one install for my liking. It is awesome alternative and I use it quite a lot, but just do not combine it with benjee10 stockalike parts.
Dude you're awesome
Question, TACLS Mining has mod versions 1 and 1:1 supporting 1.0.2 and 1.0.2-1.0.4. What mod version did you install that worked with 1.12.5?
How to I get the sky to reflect on my craft? The ground does, but the reflection acts as if there’s no atmosphere and it’s just black above it. I have planet shine installed as well as scattered and texture’s unlimited
Thank you!
You're welcome Jack!
Does this have a balanced tech tree? It’s basically a perfect modpack, but I’m usually afraid of cutting ties with the USI/KSPIE mafia because of how nicely they progress under science mode.
This mod-pack requires the breaking ground DLC for part 4 onwards.
Hey! How did you make your rocket with NFP engine dont overheat? Are you using mod for this?
Thanks!
more relevant than ever
Oh WoW its me 00:28 😂🎉
small planet xD
as a coder of lua,java and python good job
i wish you could just upload your gamedata folder so its easy to install. often times even with CKAN i get lots of bugs and conflicts
The best planet pack (if you have the ram to run it) in my opinion is galaxies ubound it adds dozens of star systems and is only a couple of gigs plus it’s compatible with quack pack and OPM
True that's a a good one, nevertheless I think it is baby steps for the first interstellar adventures. Galaxies is such a hardcore megapack, that even I feel overwhelmed, need to get around that one one day in the future!
hero.
thanks man., really
Приятно видеть твои ролики
Muito obrigado por esse ótimo guia.
Great Modpack but when i launch the delta-v shows 0 on all stages in VAB it works like normal any ideas
I was surprised you didn't use the ksp interstellar mod
TACLS Mining is not for ksp 1.25.5 can i just instal the ksp 1.0.2-1.0.4 version?
Does this all work with Kerbalism, or similar?!
TyTy!
Does ckan allow for some type of journal file so that you can record what packs you installed and all I have to do is tell ckan to load the modules in that journal file?
Yep drive.google.com/file/d/11E5InxT0S8mRqNIx6gsrCgnIhXHYmoz2/view?usp=drive_link
Although it was not 100% setup as in this video
@@Yakez42you should post the text in a comment, so then youtube wont delete your link after some time
Good video but I don't have any dlcs as i got ksp free on epic game via promotion, and some mods need a dlc. Is dlc acutally required or (this is for habtech2
is anyone getting issues regarding the breaking ground dlc? every time I try to install any of the hab mods I keep getting this notification:
HabTech2 1.0.0 depends on BreakingGround-DLC, which is not compatible with the currently installed game version
It have robotic arm (Canadarm2) as part of mod, hence the dependency. You can try manually deleting robotic parts from mod to overcome this issue without getting DLC.
Modders be working fast now