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Thats awesome. How'd you manage to do this, get them to connect like that.
The fastest way is to just set transforms, but what I did in the video was with fixed joints. It was a little more structured and predictable. I put a link to the GitHub repo in the description if it helps!
which game engine did u use to make this?
I used Unity :)
Thats awesome. How'd you manage to do this, get them to connect like that.
The fastest way is to just set transforms, but what I did in the video was with fixed joints. It was a little more structured and predictable. I put a link to the GitHub repo in the description if it helps!
which game engine did u use to make this?
I used Unity :)