Thank you very much for reviewing our base 😄 We're happy you liked it! About the freezes, we were having them as well, no idea why it happens... But your Pc should be fine 😅
My pleasure! It was awesome to tour it, thank you for sharing it. :) The freezes are odd, and if you were getting them too, it must be some crazy part of the base. But who knows which part it could be 😂
@@vmened It's not possible, but it would be cool if it were. Actually, now that I saw that, if you use some mods to 'hide' production, i.e., AssemblerUPSGrade, it might help. However, in this case, it wouldn't, since the items would still need to be belted to each station.
it might have to do with the auto save function. Its a bug(?) that freezes your game as it tries to save large builds. It does this even if your autosave function is modified in your settings. To test for it, time the intervals and you may notice a pattern if that is the case.
Madlads of the highest caliber. Saying the stats is one thing but when he first showed the map and we saw it my mouth stood open in shock for a bit :D One of the most mind bending bases ever!
This is pure madness unadulterated madness. How freaking big was the belt factory for this behemoth? It must have been producing multiple blue belts worth of belt for hours just to build the damn thing!
I built a 5k megabase and kept it running until it got to mining prod 700 - at that point a single miner without modules was enough to fill a blue belt of ore. The miner output into a splitter which then put the ore onto both sides of the belt.
the unnecessary undergrounds at the rail production is a result of creating a blueprint SECTION that repeats, and then not removing the unnecessary bits at the start of that section. (its a repeating pattern, but the first placement of the pattern doesn't need those undergrounds....and they just weren't removed)
Can't wait to see what would happen if someone was to transform a base such as this from 1.1 to 2.0 Space Age in an attempt to reduce the footprint, but keep the 10k SPM the same. It would probably look jokingly small! A single max stacked turbo belt can do 240/s which is 5.3x more than 45/s, combine that with easier weaving with GBR since there's longer underground distances and you got a very respectable 540/s for a single column and it's much easier to unweave belts compared to BRY weaving.
I love everything about this base except building over ore patches. The spacing is so good, the organization is so good, the placement of things is so good, the time taken to make it look good is apparent...the main thing preventing me from doing anything like this is building over ore patches. Still v.good
A biter mod that makes them combine and split should be a thing that way you would need to deffend even late game and it would lower lag (more condensed attacks would manage to damage defenses and might even cut through). tbh another way to lower lag could be condensed pollution that gets created when pollution density is too great and that cloud would quickly travel to the strongest nest available for a large attack.
18:20 130 nuclear reactors in a 2x65 grid would produce a total of 20.64 GW, supporting 2,064 heat exchangers, 3,547 steam turbines and using almost 213,000 water per second! The array they have connected to each 130-reactor bank consists of 2,016 heat exchangers and 3,312 steam turbines producing 19,275.84 MW, with 5 banks totalling 96,379.2 MW.
im not sure about their array of Heat Exchangers layout, looks like they have not enough of them per reactor. each reactor produces 160 MW(except edges ofc.) so that's 32 MW per 1 tile but they have 28 H.E. in a 9 tiles setup, that's 280/9 = 31.(1)MW/tile AND on top of that only ~83% can be utilized since they hooked 14 H.E. to a single pump (1200/1443.3=0.8314), so that's 25.866 MW / tile. 32-25.866 = 6.13 MW wasted per tile or 6.13 * 5 = 30.65 MW wasted per reactor (5 tiles) in conclusion reactors produce way more heat than H.E. can use, about only 81% of reactor heat output can be used per length
@@griffon2-6 My original comment does say that there is not enough exchangers and turbines in each array to support the full production of 130 reactors, but you are right in that I got my numbers wrong, so thank you for bringing that to my attention. In each 130-reactor array there are 144 production banks, each consisting of 14 heat exchangers and 19 steam turbines (my original comment assumed 23 turbines for some reason, but upon further inspection this was incorrect). You are correct in that 14 heat exchangers would need 1443.3 water/s, while each water pump can only supply 1200/s. This is not the full bottleneck, however, as the 19 steam turbines connected can only utilise 1140 steam/s. Because of this, each production bank can only output 110.58 MW. Across all 144 banks, the total power output is 15.92 GW (more precisely, 15,923.52 MW), giving an overall output efficiency of just 77.15%
Thanks for watching, glad you enjoyed! I have the Ryzen 7800x3D. It's something to do with the huge 3D memory cache that helps so much with the game, since its a lot less that it has to transfer back and forth to actual RAM. I may be a bit off on the exact details of it though, as I'm far from a PC tech person lol
I'm so bad at circuits that this style of base is far more likely for me to achieve than the equivalent science on a train megabase not that i'm close to this skill either but yeah
All these base tours im seeing people with well over 100 mining productivity, how? Im only at MP 16 and its taking hours to get to the next one at 3K SPM.
Hmm well something is definitely wrong and it sounds like you're maybe not doing a sustained 3k SPM? At 3k SPM, you'd have level 17 done in like 12-15 minutes.
@Xterminator Just checked, I am doing a steady 3k. MP 16 for me right now is costing 8.1 Million, I wonder if my research cost isn't default or something
@@simmerdown93 Umm... Yeah that's not even remotely correct for mining prod 16 lol It should cost more like 32-33k. Are you sure you're not looking at robot speed research? If your mining prod is actually that much, then your research is like 200x more expensive then it should be... But you would have noticed that way before now
@Xterminator Positive, my robot speed 15 is 512K. That's definitely strange because I don't remember touching research cost multiplier at all when I started it. I'll dig into it or start a new save. Really appreciate you responding btw!
@@simmerdown93 So strange, and now you have me really curious lol. Would you mind taking a screenshot of your mining prod tech in the research screen where it shows the cost and putting it on imgur or something and linking here? And no worries, hopefully we can get it figured out out, it's really strange!
While using the card to screen capture a video. Xterminator should just stick another GPU in there, a cheap low end one, (1650), and just use that for recording. Let the main one handle the game itself.
@@jakub7777 I've always hated that, because it's relatively, up to a certain point, you're more likely to hit CPU bottlenecks in factorio, not GPU, but not always. The best way to test of course is to turn off GPU to your factorio game, and see how quickly things dissolve. (The game can even run off of intel's iGPU, but not great, as Inte's iGPU isn't great.) The game devs have done a lot to limit excess GPU waste, true. But it isn't magic, and there is a cost to each entity you see in the game. At a certain point, too much is too much, and trying to render millions of entities at once is a lot for most single GPUs. The fact that the audio recording didn't stutter, but the game did, is another big hint.
@@stefsmurf TBH I have never seen a situation where factorio would be hold back by GPU instead CPU, maybe if you play at like 4k with something like 1050ti, but of course you cant just turn GPU off, thats just stupid, everything needs GPU. But its like 99.99% more probable that your CPU will limit the game in later stages and not the GPU.
@@semmelpino no it can not if it can't run for them at 60 ups... you get 10k per minute if your game runs at 100% speed only lmao and not almost half speed
Thank you very much for reviewing our base 😄
We're happy you liked it!
About the freezes, we were having them as well, no idea why it happens...
But your Pc should be fine 😅
My pleasure! It was awesome to tour it, thank you for sharing it. :)
The freezes are odd, and if you were getting them too, it must be some crazy part of the base. But who knows which part it could be 😂
Going to suggest it has something to do with GPU and caches. Bet if you could turn off the belts and items being rendered, the issue would go away.
@@stefsmurfhow to do that?
@@vmened It's not possible, but it would be cool if it were. Actually, now that I saw that, if you use some mods to 'hide' production, i.e., AssemblerUPSGrade, it might help. However, in this case, it wouldn't, since the items would still need to be belted to each station.
it might have to do with the auto save function. Its a bug(?) that freezes your game as it tries to save large builds. It does this even if your autosave function is modified in your settings. To test for it, time the intervals and you may notice a pattern if that is the case.
31:12 Those extra undergrounds seem to be left overs from the blueprint. If you look below those are the undergrounds that connect to the build above
yep, we forgot to remove those at the top😅
Madlads of the highest caliber. Saying the stats is one thing but when he first showed the map and we saw it my mouth stood open in shock for a bit :D One of the most mind bending bases ever!
glad you liked it ;)
This is pure madness unadulterated madness. How freaking big was the belt factory for this behemoth? It must have been producing multiple blue belts worth of belt for hours just to build the damn thing!
I built a 5k megabase and kept it running until it got to mining prod 700 - at that point a single miner without modules was enough to fill a blue belt of ore. The miner output into a splitter which then put the ore onto both sides of the belt.
Nice! Yeah with enough mining prod it gets pretty insane!
the unnecessary undergrounds at the rail production is a result of creating a blueprint SECTION that repeats, and then not removing the unnecessary bits at the start of that section. (its a repeating pattern, but the first placement of the pattern doesn't need those undergrounds....and they just weren't removed)
Whenever you claim that something doesn't make sense, you create sense for someone else to do it for that very reason.
Can't wait to see what would happen if someone was to transform a base such as this from 1.1 to 2.0 Space Age in an attempt to reduce the footprint, but keep the 10k SPM the same. It would probably look jokingly small! A single max stacked turbo belt can do 240/s which is 5.3x more than 45/s, combine that with easier weaving with GBR since there's longer underground distances and you got a very respectable 540/s for a single column and it's much easier to unweave belts compared to BRY weaving.
I love everything about this base except building over ore patches. The spacing is so good, the organization is so good, the placement of things is so good, the time taken to make it look good is apparent...the main thing preventing me from doing anything like this is building over ore patches. Still v.good
Mining patches with 400 million resources each is quite time consuming though, even without effiency tech bonus
Note that the Infinite Ores & Oil mod is on
What a epic belt base build! This is so incredible and it even looks nice too! Definitely inspirational ❤
Congratulations team Honobirn & Semmel and of course the review! Well done!
Thank you! Glad you liked it😊
Would be great to know ups difference going to solar, and the debug option where you see the processing times
I can't even comprehend this. This is like seeing David Blaine do magic, and you find out it's actually real.
main bus never gets old
Jesus christ lol this base is crazy
It's insane, in the best way!
@@Xterminator I love the dedication to the coo-coo bananas raw insanity of this base.
glad you liked it ;)
This looks interesting, excited to see what special stuff is done
Wow... I really enjoyed watching this amazing base! Thanks!
Just you wait until belt stacking and other dlc goodies come.... amazing base!
5:35 that spider was actually tickling something inside me watching it
35 minute video explaining why train base is superior xD
...in all honesty tho this base is I N S A N E . never seen anything like it.
thank you😊
Yooo this goes craazy🎉
just wanna say that i dont know if they made the og plastic design but i did see that same one on the internet
That bus is wider than the island im playing on rn wtf
That is a really nice build!
A biter mod that makes them combine and split should be a thing that way you would need to deffend even late game and it would lower lag (more condensed attacks would manage to damage defenses and might even cut through). tbh another way to lower lag could be condensed pollution that gets created when pollution density is too great and that cloud would quickly travel to the strongest nest available for a large attack.
Is it default settings? Those ore patches seem very close together, but it could just be the scale of the base making them look tiny 😂
insane
I like your base tours :-)
And some point it can be rewarding to make your main bus train-based... even it were just to keep CPU from dying on you. ;-)
I wonder what the output will be once he upgrades everything from the quality mod to legendary
This makes me want to build another megabase 🤓
hello, can u do a mod spotlight on the "Subsurface" mod? It looks interestig in the mod portal. thx in advance ;)
I'll take a look :)
The “useless” underground belts is for copying and pasting. They just didn’t get rid of it after C&P’ing
Im looking for some scalable approach. Not sure this is what I need. Crazy :)
It *might* be a little overkill :P
What is the command that they used to make the patches “almost infinite”? I’m working on a base at the moment and this would come in handy…
we used a mod called "infinite ores and oil"
Thank you very much and congratulations on a wonderful base!
I’m glad the base tours are making a return😃
jesus, thats a LOT of belts O_O
Honestly with that many belts Im surprised the game runs at all the factorio devs are goated
Damn this makes me wanna fire up Factorio again
How did this sacred flame go out in the first place ? The factory MUST grow.
@@Soken50 I already have a full time job lol it's hard to commit to another
@@evansgate Heresy!
18:20 130 nuclear reactors in a 2x65 grid would produce a total of 20.64 GW, supporting 2,064 heat exchangers, 3,547 steam turbines and using almost 213,000 water per second!
The array they have connected to each 130-reactor bank consists of 2,016 heat exchangers and 3,312 steam turbines producing 19,275.84 MW, with 5 banks totalling 96,379.2 MW.
im not sure about their array of Heat Exchangers layout, looks like they have not enough of them per reactor.
each reactor produces 160 MW(except edges ofc.) so that's 32 MW per 1 tile
but they have 28 H.E. in a 9 tiles setup, that's 280/9 = 31.(1)MW/tile AND on top of that only ~83% can be utilized since they hooked 14 H.E. to a single pump (1200/1443.3=0.8314), so that's 25.866 MW / tile. 32-25.866 = 6.13 MW wasted per tile or 6.13 * 5 = 30.65 MW wasted per reactor (5 tiles)
in conclusion reactors produce way more heat than H.E. can use, about only 81% of reactor heat output can be used per length
@@griffon2-6 My original comment does say that there is not enough exchangers and turbines in each array to support the full production of 130 reactors, but you are right in that I got my numbers wrong, so thank you for bringing that to my attention.
In each 130-reactor array there are 144 production banks, each consisting of 14 heat exchangers and 19 steam turbines (my original comment assumed 23 turbines for some reason, but upon further inspection this was incorrect).
You are correct in that 14 heat exchangers would need 1443.3 water/s, while each water pump can only supply 1200/s.
This is not the full bottleneck, however, as the 19 steam turbines connected can only utilise 1140 steam/s.
Because of this, each production bank can only output 110.58 MW.
Across all 144 banks, the total power output is 15.92 GW (more precisely, 15,923.52 MW), giving an overall output efficiency of just 77.15%
Insane
Factorio the base
What CPU do you have, I’m interested what makes it the best for this game, thanks for the vid!
Thanks for watching, glad you enjoyed! I have the Ryzen 7800x3D. It's something to do with the huge 3D memory cache that helps so much with the game, since its a lot less that it has to transfer back and forth to actual RAM.
I may be a bit off on the exact details of it though, as I'm far from a PC tech person lol
@@Xterminator thanks for the insight so quickly
Does anyone think you can produce the same amount of sciences with 'train' transportation as this only belt transportation did?
I definitely think it's possible! Would be a fun challenge for sure :)
I'm so bad at circuits that this style of base is far more likely for me to achieve than the equivalent science on a train megabase
not that i'm close to this skill either but yeah
I reckon the zig zag is to dodge the oil patches.
Ah yeah good call!
is there any where I can download this map?
So I don't have to use trains if I don't want to!
All these base tours im seeing people with well over 100 mining productivity, how? Im only at MP 16 and its taking hours to get to the next one at 3K SPM.
Hmm well something is definitely wrong and it sounds like you're maybe not doing a sustained 3k SPM? At 3k SPM, you'd have level 17 done in like 12-15 minutes.
@Xterminator Just checked, I am doing a steady 3k. MP 16 for me right now is costing 8.1 Million, I wonder if my research cost isn't default or something
@@simmerdown93 Umm... Yeah that's not even remotely correct for mining prod 16 lol
It should cost more like 32-33k. Are you sure you're not looking at robot speed research?
If your mining prod is actually that much, then your research is like 200x more expensive then it should be... But you would have noticed that way before now
@Xterminator Positive, my robot speed 15 is 512K. That's definitely strange because I don't remember touching research cost multiplier at all when I started it. I'll dig into it or start a new save. Really appreciate you responding btw!
@@simmerdown93 So strange, and now you have me really curious lol. Would you mind taking a screenshot of your mining prod tech in the research screen where it shows the cost and putting it on imgur or something and linking here?
And no worries, hopefully we can get it figured out out, it's really strange!
That moment he realised its not compatible with space age anymore🥴
i could use 1mil copper wire per minute in my base
what mod is that on screen at 4:50?
Not sure what you're referring to? I only see the bonuses window being shown at 4:50. Is that what you meant? Cause that's vanilla :)
@@Xterminator OH. So That's What That Button Did. 😅
U got 7800x3D and it runs on 40 ups?? 💀
While using the card to screen capture a video. Xterminator should just stick another GPU in there, a cheap low end one, (1650), and just use that for recording. Let the main one handle the game itself.
@@stefsmurf would it be that much different? Factorio is more or less known to eat CPU and not GPU
Right? Lol 3 mil+ belts and thousands of robo ports will do that 😅
@@jakub7777 I've always hated that, because it's relatively, up to a certain point, you're more likely to hit CPU bottlenecks in factorio, not GPU, but not always. The best way to test of course is to turn off GPU to your factorio game, and see how quickly things dissolve. (The game can even run off of intel's iGPU, but not great, as Inte's iGPU isn't great.) The game devs have done a lot to limit excess GPU waste, true. But it isn't magic, and there is a cost to each entity you see in the game. At a certain point, too much is too much, and trying to render millions of entities at once is a lot for most single GPUs. The fact that the audio recording didn't stutter, but the game did, is another big hint.
@@stefsmurf TBH I have never seen a situation where factorio would be hold back by GPU instead CPU, maybe if you play at like 4k with something like 1050ti, but of course you cant just turn GPU off, thats just stupid, everything needs GPU. But its like 99.99% more probable that your CPU will limit the game in later stages and not the GPU.
Who needs trains?! Fuck Trains!! YEA!!
I -like- dislike trains. >:C
sooo 5833.3 SPM* and not 10k then xD
idk what you mean exactly, but it can sustainably produce 10k per minute of each and every science, including military and rockets
@@semmelpino no it can not if it can't run for them at 60 ups... you get 10k per minute if your game runs at 100% speed only lmao and not almost half speed
@@griffon2-6ohh that's what you mean haha. yeah, true
😮
👍👍
Ванильные маяки это кал. Как и ремни с ничтожным 45/с. Манипуляторы которые на одну сторону только выкладывают.
к