The BEST Design in Factorio | Main BUS Factorio Tutorial (tips and tricks guide)

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  • Опубликовано: 28 янв 2025

Комментарии • 478

  • @Trupen
    @Trupen  Год назад +70

    Whole Factorio ULTIMATE Tutorials playlist: ruclips.net/p/PLdmTzXEEUupTNeJEZ68zdTbgdZ8bE8zBg
    Everything about smelting: ruclips.net/video/z050M9RWdME/видео.html

    • @KeithOlson
      @KeithOlson Год назад

      One thing you forgot to mention is the importance of adding buffers to items being placed on the bus. (Did you know that just one stack inserter placing on the input side of a splitter can (almost) completely fill a yellow belt lane?)
      Here is a blueprint string for a buffer setup to test it with: 0eNqdltFupCAUhl9lcq66iTYjCjre7XNsmsZRZkoWgQA2nUx89+K4cbYttsKVAeE7nJ/zA1c48oEqzYSF+gqslcJA/ecKhp1Fw6c+e1EUamCW9pCAaPqpZXUjjJLapkfKLYwJMNHRN6iz8SkBKiyzjM6kW+PyLIb+SLUbsMZIQEnjpkkxRXWoFBH8iBO4QI1I9ohdkI5p2s5DijH5wkZx7HwLO49joy3sYmEbxZm1rs9HLe4r/sgkHiZemD3t2NCnlLvhmrWpkpx6+WThu0ijh0kW5uB2W5+1dN91Fe48/FkFR/pXV3Kwapgq6Eu08q6Kbdq/KROG6p+1KbYoXi1spqVI2xdq7A9c7NfkELJK/I0iHna2DxMcfyPCIjgTK3pnWUgq+XoqyAdHYamgLbWznkqQW7PAXSlC4PtAOA6A40MgnIQeNNWnnU3gxPg0rYaOTpeF1cPtX6p4I8SNNzv62V0qUrvobqhm5xf/PkV6nPi9mFVxh3S5qYIPsWYk62ZcP/3QPiQXFJYLCrqF80A4ivPHNniks7fBizjzrZQjivTytNbpGXV7ctX/vdAS4I2b7/oefvNeGvtr18peNa2l3e44nE5U7+x8k71SbeY8q6woD6gsq7zKczKO7xt9N4k=
      ...and, in case YT screws it up, you can also find it at factoriobin (dot) com (slash) post (slash) QNvPwMw-
      Cheers!

    • @speedosam5221
      @speedosam5221 Год назад

      It'd be nice if you attepted to talk like a normal person. Seems like there might good information here but you're impossible to understand. Whatever that accent is, it is absolutely the dumbest accent in the world.

    • @Nightowl_IT
      @Nightowl_IT 2 месяца назад +2

      What kind of mod is the tank at 01:44 from?

    • @RanCham727
      @RanCham727 9 дней назад

      If USA so good why did they make a USB

  • @VADemon
    @VADemon Год назад +721

    Comment section is like:
    Trupen: this design is good for your startup (first playthroughs)
    Commenters: this doesn't scale to interplanetary levels of production, bad advice

    • @Trupen
      @Trupen  Год назад +121

      what can I say, it is what it is

    • @attilatorok5767
      @attilatorok5767 Год назад +18

      Actually you can scale this to a ridiculus degree but other options are way better for that. The funny things is that when you scale this to absolutely brutal levels the bus becomes wider, than long.

    • @VADemon
      @VADemon Год назад +3

      @@attilatorok5767 Instead I had the idea to inject items into the whatever width bus where it started getting empty. Thus effectively turning that bandwidth-starved bus into a train-based build. Not that I've ever built that :)

    • @DRY411S
      @DRY411S 10 месяцев назад +1

      My comment is that is too big for new players not too small. Interpanetary scale requires separate factories, not the original (in my opinion).

    • @BlackBladeGroM
      @BlackBladeGroM Месяц назад +1

      @@VADemon I did build that. I generally have manufacturing cells upwards
      orthwards of the bus and add new lanes to the bottom\south while the bus itself goes left to right. When I get to advanced signals, I start building out a train network, first between the oil refinery and the main bus. Unloading stations go below the bus and feed the lanes, and I add more stations as lanes run dry.
      Worth noting that I run 16 iron and 16 copper belts right from the start.

  • @Riva_Bear
    @Riva_Bear Год назад +685

    "You were the chosen one. It was said that you would destroy the BUS not join them"

    • @Trupen
      @Trupen  Год назад +130

      I do a little bit of trolling :)

    • @disappointment7208
      @disappointment7208 Год назад +26

      "I take part in a minor amount of tomfoolery"

  • @Brolaire15
    @Brolaire15 Год назад +256

    Whenever I play Factorio I REFUSE to build my base with anything but city/modular blocks just to give myself an excuse to use a hundred trains and instill the fear of god on anyone who even dares to try and cross a train track

    • @raptorjesus5488
      @raptorjesus5488 Год назад +22

      Sounds like you need the supersonic train mod

    • @Phraxas52
      @Phraxas52 Год назад +4

      Everyone should learn to use a Spidertron or a jet if it's modded.

    • @Trupen
      @Trupen  Год назад +45

      I see a high dedication if you are starting with city block from the very beginning

    • @Brolaire15
      @Brolaire15 Год назад +15

      @@raptorjesus5488 Oh I have it. If at the end of the playthrough my friends have not developed a fear of trains then I have failed as an engineer

    • @Brolaire15
      @Brolaire15 Год назад +6

      @@Trupen Hey! Can't believe the big man himself responded
      Thanks for the amazing content you put out. It has helped my friends a great deal
      More than dedication it's because I suck at planning ahead and creating an organized factory so I opt to just build city blocks with the LTN system

  • @xiaopewpew
    @xiaopewpew Год назад +206

    it is crazy the trupen's preferred mainbus setup is exactly the same as mine. This video makes me want to start a fresh run of factorio but i dont have 1000 hours left in my life.

    • @gabrielkt552
      @gabrielkt552 Год назад +31

      You have one month and a half left to live??

    • @Maric18
      @Maric18 Год назад +6

      thats the problem with bus bases i think
      its like building lego sets vs just playing with legos^^
      not for me

    • @Ghorda9
      @Ghorda9 Год назад +4

      @@Maric18 it's more fun when you keep the bus more specielised and build a lot of things off site, like only having science intermediates on it.

    • @attilatorok5767
      @attilatorok5767 Год назад

      @@Ghorda9 HELL YEA I'm gona put granades, walls and steel bullets on my bus.

    • @gotenks157
      @gotenks157 3 месяца назад +7

      You still with us? been way over 1000 hours.

  • @Phraxas52
    @Phraxas52 Год назад +17

    Having just about finished the AA/Bob's seablock challenge, I can say that the main bus is great up until a mall at the end. Once you need a megabase to continue, trains take over but are supported by a very efficient bus-fed mall.

  • @majki113
    @majki113 Год назад +14

    What can i say.
    Thanks for your work.
    Because of you i've stopped making spaghetti from my belts and started making BUS.
    It;s just so easy to grow and making just tranches to main one.
    I think it was from your material or short but i've learned about item reservation in cargo.
    Keep going :)

  • @hqmzeh
    @hqmzeh Год назад +278

    I am disappointed that the diagonal bus did not get enough screen time :(

    • @Trupen
      @Trupen  Год назад +52

      unfortunately it also not get a lot of time in the next smelting video...

    • @anthonyklanke1397
      @anthonyklanke1397 6 месяцев назад +3

      Fiiiiiiiiine! I'll go watch your damn smelting video 😂

    • @mysteriousstranger9496
      @mysteriousstranger9496 3 месяца назад +1

      @@Trupen Diagonal only base build when?

  • @KeithOlson
    @KeithOlson 2 месяца назад +6

    So handy! Some thoughts:
    1. Fully compacted belts take *_exponentially_* less UPS than (uncompressed) balanced ones, so, as your base gets larger and larger, compressing belts becomes more and more important to keep your PC from cooking itself. A 'forced waterfall' such as is shown on the left at [6:57] will ensure that your belts are always compressed as much as possible. (If you are running short on supplies, that indicates you aren't providing enough resources fast enough. Temporarily turn off prioritizing on the output splitter and start focusing on producing more and/or upgrade your belts until every factory line is getting what it needs.) All that being said, an occasional lane balancer is still important, as individual lanes can get backed up to the point where they are limiting the supply of resources.
    2. If you don't want to worry about underground belt length, the 'Long-Underground-Belts_fork'--from the old 'Equal Length Underground Belts' for 1.1--is *the* solution; every belt has the same length and only varies with throughput, thus allowing your bus to be 8 belts wide right from the start. Nice.
    3. Certain resources are commonly needed together--like iron and copper plates--so a few pre-mixed belts will make pulling from the bus much easier down the road.
    Cheers!

  • @Jackpkmn
    @Jackpkmn Год назад +43

    Instructions unclear: placed 6 full blue belts of production 3 modules on the bus and now my iron and copper consumption has risen from items per minute to patches per second.

    • @Trupen
      @Trupen  Год назад +13

      I'm sorry, but its a skill issue
      I can't help you :/

  • @sldidiwkx
    @sldidiwkx Год назад +13

    well thanks for the advice, and contrary to all of it, ive now been inspired to start a new playthrough and make a main bus where I put every single item in the game on it.

    • @daanstrik4293
      @daanstrik4293 3 месяца назад +1

      That was basically my first ever game lol
      My idea was for items to come in from the top, assemblers would produce products and then put them on new belts to their sides.
      It was somehow less spaghetti, but still worse due to a lack of expandability and the sheer mess it created.
      Imagine a standard main bus but all the assemblers are straight through the bus instead of to the side. That was my first game.
      I did slowly refine the design until I ended up with something resembeling a classic main bus. With crafting on one side and oil + more smelting on the right side.

  • @christophermccutcheon2143
    @christophermccutcheon2143 10 месяцев назад +41

    I have found it's important to just let players spaghetti... I launched my first rocket from a spaghetti base after playing for 350 hours (not all in the same file). Tbh I had a blast making that spaghetti base. But i did it, and doing that let me reach parts of the game i hadnt reached before which helped to give vision on how i could make the base expandable in certain ways, learn about resource flow control, and also understand the key points in the game when you need stuff. So before i let myself do the spaghetti base, i would get caught up trying to plan ahead and leave space for new research, but then I'd start a new file and spend the first 8 hours setting up like 4 iron, 4 and 2 steel furnaces and then building an enormous bus, and then never make any progress cos it'd be 8 hours and i still havent reached black science. But now i build and i know where I'll need stuff later. I know how many iron/copper/steel lanes i need and when I i need them, so now i have reverted to building in my usual main bus style but it's 100x faster cos i know where I will or won't need stuff later.
    So just let players spaghetti... Sooner or later the spaghetti will hit a brick wall cos you need to pull more out of the factory but you're at your limit cos of bad planning. People need to experience that for themselves

    • @GhostGlitch.
      @GhostGlitch. 3 месяца назад +12

      I think you kinda have to do some degree of spaghetti the first time just to learn how things work. you can't adequately plan for systems you do not yet understand.

    • @OGuardadorDeRebanhos
      @OGuardadorDeRebanhos 2 месяца назад +4

      And that's when we start to watch videos. You're not wrong though, I've done the same mistakes introducing people to path of exile, sometimes, to enjoy the game you must be beaten by it. Just like any normal relationship.

    • @-BuddyGuy
      @-BuddyGuy Месяц назад +1

      I'm some way through my first playthrough. Spaghetti, obviously. I made a giant solar panel to figure out how blueprints work, and now my energy demands have tripled to 75MW and I actually need it. I'm using 100% robots for purple and black science. Purple is my bottleneck, rails of all things have been breaking my balls for about 8 hours. I have the most complicated and inefficient delivery of copper and iron plates because most of it was made while I was figuring out how belts work. It looks great.

  • @JohnDoeWasntTaken
    @JohnDoeWasntTaken Месяц назад

    I just launched my first rocket in my first factory after 25 hours. I feel so proud of finally tackling this game (been sitting in my library for months) and actually progressing this far without watching tutorials. A lot of Factorio tutorials are infamous for being bad at giving you a good idea of what you're really doing as a beginner so I avoided them because watching tutorials that assume you know too many things or progress too fast is very demotivating for me. Now I'm finally watching these tutorials because I got tired of watching my spaghetti base, even though it worked, it sucked not knowing just HOW to make it modular or expandable, once I unlocked most blue science technologies I tore it all down and I'm now in the process of moving it all to much larger ore patches. The ones I started out with only had 500k ore and I dried them all up.
    Amazing tutorial, when I rebuild my factory at the new ore patches I'm definitely going to be using the advice in this video. My biggest issue as a new player was figuring out how to route my assemblers. I tried to make a bus but ended up making mistakes like placing assemblers too far away from assemblers next in line that needed the previous ones products. A lot of spaghetti ensued.

  • @seeranos
    @seeranos Год назад +32

    I really like 3 tile gaps between bus lanes because it’s easier to put down powerlines, roboports, and balancers

    • @mrosskne
      @mrosskne Год назад

      transport drones

    • @lyonvensa
      @lyonvensa Год назад +3

      Huh, that's actually a good tip! I'll try using that next time!

    • @Trupen
      @Trupen  Год назад +14

      for me it makes the main bus a bit too big to move around, but if you put some lanes for car it can be a viable option

    • @seeranos
      @seeranos Год назад +4

      I may have miscommunicated somewhat, the 3 tile gap is between sets of 4-tile wide lanes. 4 blocks between every belt would be wild

  • @marconde897
    @marconde897 11 месяцев назад +21

    Hey Trupen, just wanted to let you know that your videos totally aimed me to accept this game into my heart and once I finish the tutorial I'm buying the game.
    So both thanks and a screw you from future me, since I'm probably gonna disappear from my friends and family in the time I'm playing this.

    • @lukejbonner
      @lukejbonner Месяц назад

      Get yourself the scenario mod. I thought the full game would have campaigns but I was super disappointed to find it wasn't like the demo. The Scenario mod has 10 campaigns and I'm still just on level 3!

  • @medved1303
    @medved1303 Год назад +77

    The Factory Must Grow.

  • @coleferguson5511
    @coleferguson5511 Год назад +9

    This is a certified Trupen classic

  • @Polak38
    @Polak38 2 месяца назад +3

    Late to the video, but just wanted to say thanks for all the guides man. I'm super new to Factorio and crafting games in general, your stuff helped a lot. Also sorta maybe made me look like I knew what I was doing when I did multiplayer with a buddy of mine.

  • @MattiaBrlo
    @MattiaBrlo Год назад +4

    so glad your back, love the effort in your videos!❤

  • @ChosenPlaysYT
    @ChosenPlaysYT 10 месяцев назад +4

    4:55 hell yeah brother!

  • @FatteaFat
    @FatteaFat Год назад +2

    watched some other tutorials but yours is clearer and you put it in a way your explanations makes sense! great work

  • @rogo7330
    @rogo7330 Год назад +18

    You can stage your bus for different "levels" of recepies. For example, raw stone used directly not very offten, so there is little sense to put it on the bus and stretch it to the point where you turn it into rails and concrete. You can always designate some empty space for those assemblers in the begining and wave some spaghetti back.

    • @VADemon
      @VADemon Год назад +4

      recipes, the word is weird

    • @HrHaakon
      @HrHaakon Год назад +1

      You use it for rails and nothing. Therefore, you can build it at your cement colony, and just ship it back. Cement use the same sort of stuff as rails after all, so if you have a cement factory somewhere, put it there.

  • @lolololol7573
    @lolololol7573 7 месяцев назад +3

    The guns and oil joke was funny. Subbed lol.

  • @Goremize
    @Goremize Год назад +5

    Played twice without a main bus and didn't finish, first time I tried it I went all the way to the end.
    Its really worth it honestly, it helps so much in making you build things simple by having all you need in one area constantly.
    Edit: 6:07 ahhh now THAT is what I have been looking for, thanks Trupen! To be honest when I tried out space exploration mod for some reason I decided to put every single intermediate product onto this massive gigantic bus that had nearly every item in the game on it to craft with, only to realise you can't even shoot most of them with the cannons anyway and I realised what a large waste of time I had done as it was very unbalanced xD

  • @the_gobbo
    @the_gobbo 3 месяца назад +29

    this is literally circuit design lol

    • @georgecodreanu7486
      @georgecodreanu7486 2 месяца назад +5

      Thanks for saying this! I've just recently bought factorio and sunk about 10 hours straight into it and this is all I could think of while playing

    • @illusion5739
      @illusion5739 Месяц назад +1

      I'm not a computer guy but is it safe to assume that the supply line is similar to how electron move in circuit

  • @EvanGd555
    @EvanGd555 27 дней назад

    Thanks! I started playing Factorio a week ago and got to purple science before realising how bad my base was. After setting up trains and a good supply of iron and copper im working to transition to main bus! End goal is to have easily expandable assembly areas for all the things ill need.

  • @yeetskeet691
    @yeetskeet691 Месяц назад +2

    Basically like global vs local variable scopes in programming. If you’re going to use a value almost everywhere globalize it (put it on the main bus), but if you need it a couple times keep it in the local scope.

  • @PepeLePewPew
    @PepeLePewPew 2 месяца назад

    Seen this game a lot through the years, but never touched it. Now bought it and binging through your tips and tricks videos.
    I have a feeling this is a must for this game, in the way I would like to play it. Thanks!

  • @BlackTempleGaurdian
    @BlackTempleGaurdian Год назад +73

    A reminder that priority splitters are better than belt balancers, as belts with no gaps use less UPS.

    • @Trupen
      @Trupen  Год назад +40

      I don't think UPS are big problem for early game main bus

    • @TheAgamemnon911
      @TheAgamemnon911 Год назад +20

      Best solution is having all belts saturated at all times, then they use the least UPS regardless :P

    • @crashmatrix
      @crashmatrix Год назад +4

      Well, if we're talking building out to a mega-base, I don't think this series is for you, but it's a good tip to keep in mind when going that route later.

    • @delofon
      @delofon Год назад +6

      i have a hard time believing that main bus is efficient enough for a base that tanks ups. or maybe i just never tried lol

    • @rogo7330
      @rogo7330 Год назад +4

      @@TrupenEarly game bus becomes the problem at later stages, when you need to rebuild it from scratch or just move away from it and pretend it does not exists.

  • @robslaney3729
    @robslaney3729 Год назад +5

    I put splitters AFTER taking items off the belt, not before. This ensures there is always a full belt one side. Just personal preference

  • @carterthaxton
    @carterthaxton Год назад +4

    Thank you! I changed my viewpoint 360 degrees.

    • @Trupen
      @Trupen  Год назад +1

      Glad it helped!

    • @DRY411S
      @DRY411S 10 месяцев назад +1

      You mean you went full circle, and ignored the advice?

    • @Trupen
      @Trupen  10 месяцев назад +1

      @@DRY411S I think this comment might be relate to what was said in the video...

  • @UntouchedWagons
    @UntouchedWagons Год назад +4

    I like to put four tiles of space between my lanes so that there's space for roboports and extra belt shenanigans. I do recommend putting gears on the bus but not adjacent to gear wheels since they're often used together and pulling from both sets of lanes can get messy very fast.

    • @DRY411S
      @DRY411S 10 месяцев назад

      I think that's valid every so often but not 4 spaces between every 4 belts.

  • @KayCif3R
    @KayCif3R 6 месяцев назад

    This really helped me as a novice player. I'm still kinda useless at trains but just being able to just have green circuits ready at any time really makes my playthrough easier. I would always need green circuits to make miners but I need to mine copper and iron to make green circuits. Ended up always crafting by hand. Thanks to this and a blueprint that is scalable, it's less frustrating

  • @oniontaster6449
    @oniontaster6449 Год назад +3

    i remember in my 3rd or 4th save i decided to do a spiral main bus for some reason.
    i still go back to that save just to look at it sometimes

  • @EvanRuse
    @EvanRuse Год назад +1

    Hello Trupen, I've recently started factorio and really enjoy your guides. Was wondering when the smelting video is coming out?! It's been 10 days! I've gone through the other beginner guide and was wondering how to make smelting/belt/efficiencies etc. Thank you!

    • @Trupen
      @Trupen  Год назад +1

      The smelting video was supposed to be published this monday, but subtitles took way more than they usually take
      Video should go public in less than an hour.

    • @EvanRuse
      @EvanRuse Год назад +1

      @@Trupen you were right. I watched it and I've already set up my the smelting etc. VERY nice tips with the building fast part :D
      Thank you!

  • @millerbyte
    @millerbyte 4 месяца назад +5

    8:48 - Don't put Petroleum on your Main Liquid Bus
    10:26 - If you're going to have a Liquid Bus, include Petroleum
    I'm confused. This sounds like a contradiction.

    • @Fiufsciak
      @Fiufsciak 19 дней назад

      I'm confused too, lol

  • @rhueoflandorin
    @rhueoflandorin Год назад +6

    For building the main bus, I HIGHLY suggest ALLOTING space for 8 lanes of the main resources (iron and copper, even if you START with only 4 lanes from the supply area. This enables you to UPGRADE your bus later... just make sure you keep track of which direction you've alloted for the expansion of the main resources. Alternatively, you can reserve space midway into the factory deesign (on either side of the bus) for INSERTION balancing. this TOPS up buses that maybe have fewer lanees devoted to a resource that get partially depleted earlier on in the bus, but you do not want to devote extra lanes for (for the entire length of the bus).

    • @Ghorda9
      @Ghorda9 Год назад

      or you could keep the high throughput consuming items off the bus and just import it, like with with all circuits.

    • @DRY411S
      @DRY411S 10 месяцев назад

      Or you could design the bus to a predefined target production goal, safe in the knowledge that will be wide enough.

  • @omidmajidypour1258
    @omidmajidypour1258 Год назад +3

    Pretty helpful, thanks!

    • @Trupen
      @Trupen  Год назад +1

      Glad to hear it!

    • @omidmajidypour1258
      @omidmajidypour1258 Год назад +1

      Just so you know, we are a team of 8 factorio players in Iran, We LOVE your videos and we learn a lot from you. keep up the good work my friend. @@Trupen

  • @laby1827
    @laby1827 Год назад +10

    Thanks for the help! I was thinking about replaying factorio, I loaded my old base and I was so overwhelmed by my spaghetti design lmao.
    I'm going to start a new game, any advice for the beginning? :)

    • @Trupen
      @Trupen  Год назад +16

      harvest ROCKS at the start :)

    • @americankid7782
      @americankid7782 Год назад +9

      When your new world eventually gets overwhelming and you want to restart, don’t start a new world.
      Instead you should shove everything into a bunch of steel boxes and “restart” from there so you have access to more technology items.

    • @ashrakkrazlegan6114
      @ashrakkrazlegan6114 Год назад +9

      Change the focus or goal of your game. The goal is not to launch X amount of rockets. The goal is to build your own blueprint library that fits your playstyle and is optimized by you. Try no to copy blueprints from the web, just get some ideas, otherwise is like cheating. Really, try to make your own custom designs, after yoy have completed your own blueprint library, the feeling is just amazing.

    • @morimementos
      @morimementos 11 месяцев назад

      @@americankid7782two months after you commented this but I definitely need to take this advice lol

  • @ghostiulian1
    @ghostiulian1 3 месяца назад

    I remember the first time after learning of the main bus I could actually get to the point of launching a rocket because up until then the spaghetti got so twisted it was impossible to make new stuff without completely redesigning the entire factory. Now all is clean and shiny

  • @TheCountess666
    @TheCountess666 Год назад

    Ah that 5 second intro perfectly encapsulates both playing factorio and programming.

  • @braize6279
    @braize6279 7 месяцев назад +1

    5:03 *Eagles screaming* It's so beautiful........

  • @aplaztafuertez7624
    @aplaztafuertez7624 Год назад +2

    Have you thought about trying to achieve the "Finisterra" achievement? It's "simple", technically the map is finite (although as big as Australia), so you have to get to the edge.
    An estimate I have heard is that a train from the center of the map to the edge would take 4 hours to make the trip.

  • @MyNameIsSalo
    @MyNameIsSalo Год назад +3

    Tbh factorio was more fun before I learnt what a main bus was. Now every play through is some variant of a main bus and I have to force myself to spagettify it a little so keep it interesting. Or try rush to trains and go straight into a train heavy base

  • @christianjaekel1968
    @christianjaekel1968 13 дней назад

    Had to laugh so hard, first at the tank you part, second the oil belonges to ame**** part. lol youre so great tank you so much :-)

  • @joshsblee
    @joshsblee Год назад +1

    Amazing video

  • @crashmatrix
    @crashmatrix Год назад +1

    Another trupen upload, another good day ❤

  • @DidierLoiseau
    @DidierLoiseau Год назад +3

    I prefer not balancing the main bus because building an efficient factory is all about handling bottlenecks. As the first assembling areas provide things for the next ones, if you don't feed them to their max capacity, they become the bottleneck.
    Givining them the max input possible ensures their output is saturated by what consumes it, i.e. back pressure.
    If your bus is not capable of providing to the last assembling areas, then your bus is the bottleneck, and it's time to upgrade it.
    Note that I haven't played in a while.

    • @schwarzerritter5724
      @schwarzerritter5724 Год назад

      Yeah, the lower level assemblers are usually the most important ones. Locomotives, mining drills or power lines are usually produces at the start of the bus. If you have a shortage, you don't want your few plates to go to the blue circuits.

    • @-BuddyGuy
      @-BuddyGuy Месяц назад

      In a real factory a pull system is generally recognised as the most efficient for product, equipment and parts, and highly generalised utilities are fed on a main bus (electricity, water, compressed air etc.). For a pull system you create a desired output at the desired rate, utilising the equipment as much as possible and then feed it just enough material to satisfy that. So just as many assemblers as you need getting fed only slightly faster than the consumption rate. I do this by incrementally adding inserters until the supply units tick over just in time before the next cycle starts. Then I feed the supply belt with an equal amount of the same type of inserter. The inserter should be fully utilised with minimum overflow. The belt should back up but as slowly as possible. It's probably not best for the game but I'm a process engineer by trade and I've been trying to implement lean manufacturing in my production lines while learning the game. For example inventory doesn't really have a high cost in this game from what I can see but has a very high cost in real life. So I avoid chests, or belts that just sit there fully stacked up without moving. Anyway I was thinking maybe someone who's very familiar with the game and not familiar with the Toyota production method (the opposite of me) could have a lot of fun reading it and trying to apply it in situations like the one you mention.

  • @_Romarbe_
    @_Romarbe_ 18 дней назад +1

    Tysm, finally my factory isn't spagheti

  • @KandingIFM
    @KandingIFM 4 месяца назад

    I like the first load balancer approach. What I often do is prioritize the basics (gears and wires) and the further the belt goes along the more complex the things I make, occasionally adding another assembly line for basic items like gears so the lanes won't get starved. Only issue is I have to use 20 red belt lines just for 1k red and green science production at 1k spm (also at x100 research cost because I like playing the long game though I use nanobot mod)

  • @immortalsun
    @immortalsun Год назад

    Fantastic video as always, Trupen! Love me a bus :)

  • @0-george
    @0-george Год назад +1

    When are we getting the ultimate train guide and when if ever will I get the ltn train guide also great video

    • @Trupen
      @Trupen  Год назад +2

      I will publish ultimate train guide when new rails/trains came out

    • @0-george
      @0-george Год назад

      yipeeeeeeeeeeeeeeeeeeeeee@@Trupen

  • @calyodelphi124
    @calyodelphi124 10 месяцев назад +1

    I've personally abandoned the main bus concept, myself. It requires too much planning and forethought that wastes more of my time and energy playing the game than I actually spend on playing the game. It also tends to require a LOT of contiguous space that I can't always find for it, as well. I've started moving towards using trains as my primary resource delivery system, and then a sort of mini-bus for the shopping mall. With trains, I can put manufacturing wherever I want to or wherever there's space, and then trains can just bring the input resources in and ship the output resources out to wherever they're needed.

  • @Morthaliar
    @Morthaliar Год назад +2

    I personally prefer an approach I like to call micro-modules. 2x2 or 2x3 chunks with dedicated trains, which specializes in the production of one particular component.

  • @TheAbyssalStorm
    @TheAbyssalStorm Год назад

    I am going to binge these tutorials to figure out how to play the game since I plan to get it soon.

  • @bitcidic
    @bitcidic Год назад +1

    My friends insist that every space in our factory must be covered by roboports so after that playthrough I just put three spaces between the belts by instinct. Really helps though if you want to snake something through the belts temporarily

    • @DRY411S
      @DRY411S 10 месяцев назад

      But a roboport is 4x4?

  • @xdarin_
    @xdarin_ Год назад

    Now this, I do like. Just comprehensible information chewed up and ready to be consumed by my smooth brain.

  • @sonic4197
    @sonic4197 Год назад

    i love the way you say "lube" i just adore it it sounds so cute

  • @TheAgamemnon911
    @TheAgamemnon911 Год назад +8

    But don't forget. Spaghetti are tasty and nutritious, while busses are really bad for your health.

  • @suede__
    @suede__ 2 месяца назад

    00:51 hits so hard on my new world. Cliffs everywhere.

  • @bonus1731
    @bonus1731 11 месяцев назад

    I demand a video for Krastorio 2 ;-) Thx for your video. Liked and subbed

  • @schedarr
    @schedarr Год назад +2

    grejt tutorial, gut dżob!

  • @cbtenjoyer228
    @cbtenjoyer228 10 месяцев назад

    Thank you, great video! Are you going to make a video about city blocks in the future?

  • @Humanhead86
    @Humanhead86 2 месяца назад

    nice videos, lots of useful information and thank god there is subtitles, because I don't understand half of your English!!

  • @Ecconia
    @Ecconia Год назад +1

    Nothing will stop me from going all SPAHETTI for the first 100 hours of gameplay!
    It tastes just gudder! Gotta love an organic base. But nice tutorial nevertheless :)

  • @hidsgi-games5369
    @hidsgi-games5369 Год назад +4

    7:22 Trupen, come on, you don't have to put an output priority to the splitter sending the materials from the bus to the crafting area. That's just silly I don't know who taught you that. You only put output priorities on the splitters on the bus itself, and you put them AFTER the extraction splitter in the exact other order you put them in. If you do it right, the priority method is much better than the 4x4 balanced solution.
    Assume 4 belts of a material, belt 1 is the one you always take away from, belt 4 is the one furthest away from that. After the normal splitter that moves material to the crafting area, put a splitter on belt 1 & 2 with output priority to 1, then a splitter on belt 2 & 3 with priority to 2 and lastly a splitter on belt 3&4 with priority to 3.
    That way, belt 1 will always be filled to the max, no matter how far down the bus you go (unless you use up all 4 belts of material, of course, but that's an issue for both designs). Nothing like "the first crafting area gets all the material" nonesense.

  • @Soul-Burn
    @Soul-Burn Год назад +21

    Your smelting beacons are aligned with the furnaces, making them less effective. Move them one to the left or the right.
    Personally I prefer the priority splitter approach. If I don't have enough resources, I need to add resources.
    Consider adding a part about resupplying the bus in the middle.

  • @kylemendes7246
    @kylemendes7246 3 месяца назад

    prob gonna have to restart my base is insanely all over the place, was trying to automate green logistics packs and realized im having to make another mine for another line of plates for the circuits and then another line of plates for the inserters and i felt like i was doing something wrong, gonna have to do alot of reserch before giving it a second try, man this shit is stressful yet fun lol

  • @schwarzerritter5724
    @schwarzerritter5724 Год назад

    I don't place sulfur on the the bus, because it can be made where it is needed with just one or two plants and with just liquid inputs.
    Gears on the bus have some merit, because they need less space than the iron place they are made of, but they only need iron to make and almost everything that needs gears also needs iron, so you can just place another iron belt instead.
    As for liquids, I place water, petroleum, light oil and lubricant, since we have established 4 is a good number.
    Water is used in many recipes and so is petroleum. Sulfuric acid can be made from water, petroleum and iron, so I don't put it on the bus. The only thing heavy oil is used for is lubricant, so I might as well put the lubricant on the bus. Light oil is used to make train fuel, rocket parts and is great for flamethrowers, so it goes on the bus as well.

  • @sagetv9665
    @sagetv9665 Год назад

    Lord Trupen is back

  • @Brooklynzoo42069
    @Brooklynzoo42069 Месяц назад

    Thank you so much for your helpfull videos.

    • @Trupen
      @Trupen  Месяц назад +1

      You are so welcome!

  • @SuperMooshrooms
    @SuperMooshrooms 2 месяца назад +1

    Now we have liquid main buses. All your iron and copper held in two pipe lines!

  • @Maurus200
    @Maurus200 21 день назад

    Belt balancers are nice when you need to split resources equally. Train loading for example. They are worthless on a bus.
    After you pull off the bus you need to compress all the materials toward the line you use to pull from. That way you are always getting maximum efficiency from your pulls.
    In the example given around 6 minutes or so the compression step was done prior to the pull which is incorrect.
    If you run dry that means you need to inject more lines of that material.

  • @whilo9090
    @whilo9090 Год назад +3

    well this is handy
    maybe my base wont be spagetti this time

  • @dejanventer5330
    @dejanventer5330 Год назад +1

    A very good video, except for one small mistake. Trupen forgot the ultimate bus method... the inserter bus that also uses inserters to split🥵.
    We may be a small community, but like the illumin.. I mean like Reddit, WE CONTROL EVERYTHING from the shadows and everyone shall eventually kneel before us.

  • @Jesse-cb9cz
    @Jesse-cb9cz 4 дня назад

    This video is pure gold lol😂

  • @PanzerschrekCN
    @PanzerschrekCN Год назад +2

    I recommend to build also a road along the main bus. With a road you may use a car to move around fast. But it's necessary to build walls on both sides of the road in order to avoid damaging stuff with your car.

    • @Trupen
      @Trupen  Год назад +2

      I agree, it's very useful to have roads when your main bus starts getting big

    • @holoti
      @holoti Год назад

      It's a great option to add walls; I wish I did it before I crashed into steel chest full of accumulators while my base was under maintenance so I was left almost without drones xD

  • @itsalwaysboppinbrother5924
    @itsalwaysboppinbrother5924 11 месяцев назад

    I only recently got into Factorio so I'm not 100% sure how you would work with the 1/2 stone and 1/2 brick bus line, so if anyone can explain it to my smooth brain that'd be great love your videos Trupen!

    • @DRY411S
      @DRY411S 10 месяцев назад

      Don't just don't. Take the pain of of a belt dedicated to each. It's an extremely small pain, and much easier to manage.

  • @jeremylakeman
    @jeremylakeman Год назад +1

    IMHO red chips, blue chips & low density should have dedicated copper, and dedicated circuit assemblers. Using trains to balance the ore or plates. Plastic should also be made just in time, as one belt of coal can make 2 belts of plastic, saving space in the bus. If you build your crafting on one side of the bus, you can then build rail stations on the other side to bring in more plates directly where they are needed.

    • @DRY411S
      @DRY411S 10 месяцев назад

      Yep. Green and red chips are such copper hogs, and blue chips are such green chip hogs that you can narrow the number of lanes needed for copper and green (and red) chips once you've just got past the blue chip area. No point in buffering all that plate and chips that the rest of the factory cannot consume in the amounts that are sat there doing nothing.

  • @lightworker2956
    @lightworker2956 3 месяца назад

    Great guide, thanks.

  • @jaydet2845
    @jaydet2845 2 месяца назад +1

    So I may be missing a part of the video, but how do you take resources from the middle of the main bus, when it’s a single belt in the middle of the row of 4? Like for blue chips

  • @zaidaman9662
    @zaidaman9662 Год назад

    Now I want a video with all type of spaghetti, other than Carbonara and Bolognese, maybe an amatriciana or scoglio

  • @juaddr
    @juaddr 5 месяцев назад

    5:04 meanwile me, with 300 belts carrying absolutely every material 😂😂😂

  •  10 месяцев назад

    this man is a genius

  • @simonsilence
    @simonsilence Год назад

    YEEEES I am not the only BUS person, I even have main and side bus

  • @UnknownSquid
    @UnknownSquid 2 месяца назад

    For maximum "fun", play with multiple other people and all agree that any form of bus or organised city blocks are totally banned. No long term planning allowed. Just build in the moment. Just build an expansive spaghetti hive, run trains through it all, have products coming in and out from god knows where. There are no dedicated defensive lines or exclusion perimeter for the base, only rampant module dependency pollution with scattered turrets and bunkers just mixed in among everything else. No room to expand your blue science? Just build a fifth base. Just keep hitting it and adding stuff until it "works".
    It's pure pain, but somehow inevitably creates beautifully chaotic works of art.

  • @vincentgimasa8381
    @vincentgimasa8381 7 месяцев назад

    I started playing factorio and just finished the tutorial, I thought I'm getting a hold of it but when I saw this video, I'm like bruh what is this, do I need to know all this?, I'm having an information overload 😂

    • @Trupen
      @Trupen  6 месяцев назад

      This video will influence your whole approach to the game, so it's up to you if you want to see it

  • @Logically_Fallacious
    @Logically_Fallacious 3 месяца назад

    Tyvm Trupen, you used the same phrase that the FM of Germany, what the former Trampoline Olympian Annalena Baerbock said without satire, turning around was 360 degrees. You'd think as a bouncy lady doing silly things _on a trampoline,_ (not how she got her job bouncing on something else) would learn the difference between 180° and 360°.
    Thanks for the levity, cause I'm overcoming a little Factorio PTSD, but I will not allow that to stop me from achieving my goals. (no /jk) The first issue at least for me is like in the US when they destroyed all the great communities and schools by bussing, but in Factorio, I think it will be great until I understand City Blocks... (your next video in my queue!) Oh, wait, you have a whole playlist! Bbye leisure time, hello Trupen Factorio College!

  • @Paradded
    @Paradded Год назад +2

    The best design for OUR factory, for spreading peace in the world

  • @actuallyasriel
    @actuallyasriel 7 месяцев назад

    My current run has something resembling a bus setup, but with only one belt per item, and I'm starting to enter Spaghetti-Land again now as I start petrochem. I'm looking at a rebuild, and it's good to know that there's a standard for bus width and some solid recommendations for what to actually put on the bus. Cheers!

  • @movax20h
    @movax20h Год назад

    I would not say bus is THE best. But it is good, especially if you do not know all the recipes yet. But whatever you do, do not put copper cable on a bus. That is just a crime.
    Good and fun video!

  • @HS-ig4ly
    @HS-ig4ly 2 месяца назад +1

    i might have missed it but what does it mean when you say *not full? like using only one side of the conveyor?

  • @actvmellow
    @actvmellow 8 месяцев назад +2

    what do you mean by "Not Full" for Steel and red/blue circuits? I'm a little confused it looks like it's a full belt

    • @actvmellow
      @actvmellow 8 месяцев назад

      nvm i found a comment

    • @Trupen
      @Trupen  8 месяцев назад +1

      wait I swear I answered this comment
      so long story short to make a full yellow belt of blue circuits you need 200 assemblers for blue circuits and 24 full belts of green circuits
      it's a little bit hard to supply it, so it's fine you you build like only 20 assemblers :)

    • @actvmellow
      @actvmellow 8 месяцев назад +1

      @@Trupen You got yourself a Patreon subscriber for this, thank you so much for replying (even if I found the answer somewhere else lol)

  • @RemotHuman
    @RemotHuman 2 месяца назад

    if you make the belts loop around, then you could input from anywhere as well as output, instead of inputting from the left side only. I think this would work

  • @thepurplepastry
    @thepurplepastry 6 месяцев назад

    "Water is only used to mine concrete"
    *Sulfur has left the chat.*

  • @mekafinchi
    @mekafinchi Год назад +1

    main bus is definitely best for starting but I prefer more modular stuff later on

  • @levisantos2465
    @levisantos2465 Год назад +5

    I want Trupen to be the dictator of my country
    Economic growth would be unprecedent

  • @weebleman6
    @weebleman6 10 месяцев назад

    My orevious couple runs ive tried to be super orgabized abd efficient.
    I just started a run lately with the intention of making my base as dense and spaghettified as possible. I want to feel like a tech priest of mars -- i dont know how it works after a certain point, but the machine god demands i maintain and grow the monstrosity. Its super fun so far

  • @Herbertti3
    @Herbertti3 Месяц назад +1

    You can't stop me from making mainbus with guns and oil!

  • @mark220v
    @mark220v Год назад

    thanks man, appreciate it.