OK guys 30k views in less than 2 days is absolutely mental. Glad you're enjoying Space age as much as I am though. Now I'm starting to worry because the next logical step is megabasing and I'm pretty sure that would result in me getting even less sleep than I currently do :^D
yo i have been seeing a lot of ULTRAKİLL soundtrack in your videos it whould be good to see a ULTRAKİLL video from you. btw keep going i like your videos and think you should do more.
Things I learned this video: 1. What the endgame goal is. 2. Just how intricate each planet is 3. That I will be doubling my existing 1.5k hours in the game just to finish the game once. Well done on the video, quite well explained and to the point.
If your waiting for a sale to hit, There's never gonna be one. The devs themselves stated it's apart of their philosophy that they will never put the game (or docs) on discount So what are you waiting for, my friend? Let's start growing the factory!
I've started it and I'm 14 hours in (24 if you count blueprint making and planning) and still on Nauvis 😭😭 Also, one thing which did catch me off guard was the fact that some recipes and techs have changed, so for example, cliff destroying explosives require you to explore space and some other science now, but I think there's less cliffs on Nauvis overall.
My current solution for gleba is to ship over all parts for a rocket silo and a rocket, so I can ship myself back to nauvis and just play with the fun planets a bit more before coming back to this headache
And I thought the base game was complex, this just takes it to a whole other level also glad to see another "The Messenger OST" enjoyer, that intro goes hard
Late reply but after tackling my gleba base and deciding to see how you did it I am facinated with your methodology I went in only busing the fruit + nutrients on a belt and never EVER Making mash or Jelly unless it was immediately needed for a recipe The reasoning was that the raw fruit always kept 60 times better when unprocessed so only turning it into the processed when needed helps cut down on spoliage... Additionally I just always designed around spoliage existing with all of my designs... It was not IF but WHEN the stuff spoils... and I made a turbo lane which I used filter splitters to make it so that only spoilage can pass out of a closed system where materials wait to get processed until they rot. Only burning spoilage I might go with your system of constant flow for when I upgrade my base from 1.5 SPM to 150 SPM once I get the later game gear... as your methodology seems to keep stuff fresher and more MW dense stuff to burn. I only watched a bit of your gleba plahtrough as I want my designs to be unique BUT... I went and watched your other mod playthroughs and they are excellent. You earned a sub and are IMO on par with Dosh's playthroughs. I'll be watching through your backlog
The way I try to think about Gleba is to do things backwards from standard factorio where you prioritize supply over demand to stop sudden shortages. Gleba because everything has timed life you wanna build the demand first and then build just enough supply to meet that demand to minimize the odds of spoilage, all while using the fastest belts and inserters and most compact design you can get to minimize travel time.
Tip for new players. When going to a new planet. Throw the landing down to a planet BEFORE you head down yourself. Not only and you pick it up before you start exploring and then plop it down when you find a spot you like, but also falling cargo pods will kill you so having a the landing pad down first before dropping everything else for safety.
Fulgora as starting planet and Nauvis Deathworld makes for the perfect multiplayer coop experience. Turns Nauvis into a late game raid with a quick early game progression from recycling.
Finally cooled off from my high from beating the dlc myself last week and was itching to watch some videos on it. I think this video was done excellently! It was super well paced and enjoyable throughout!
I want to watch this rn, like, I really really want, but only now I'm preparring to get to Aquillo for the first time. But once I wrap up with Aquillo, you bet that this video is the first one I'll watch
"call me a bad engineer if you must" Brother as a field engineer on a real job site, the actual engineers dont even know how to answer a phone. Take your time. I know they fucking do.
FYI, you can use arithmetic combinator substraction with the whole belt read and a constant combinator with a "target amount" for each chunk type and set filters on the grabbers from the output, you can do the same with inserters, of course. The reverse can also be done to throw things overboard that are surplus, or don't belong, automatically.
Hey havent made it past the start yet but I recently found your channel and im really enjoying the content and the efforts you put into those videos. Congratulation on the early space age video! Ill be sure to share it with my friends.
Really nice video giving a comprehensive overview over the expansion, really looking forward to reaching these planets, but my oil resources are so far away... :(
When I did gleba, I found that having a filter splitter that can sort the output with spoilage and filter inserters at the end of the input belts on buildings was my best friend, it made it so I didn’t have any looping belts and spoilage would naturally drain from all the belts.
Honestly just following nilaus' gleba playthrough step by step made it so much better of an experience. I always try to do things myslef and only follow guides for insparation (which i did in my later gleba stages) but this planet really is suffering if you don't know exactly what you're doing
At this point I’m willing to download the full blueprint library for Gleba and forget about it. I played non stop since release and then went on gleba…
Perfect youtube recommendation to watch while Im waiting for the spaceship I spent around 3 hours designing to take me to the edge of the solar system is being built. (Its 1136 tons and has self-reliant ammo production for red ammo, rockets, and railguns)
Ну, а если я какой видос досмотрю до конца, то никогда не поленюсь написать: «Братан, хорош, давай, давай, вперёд! Контент в кайф, можно ещё? Вообще красавчик! Можно вот этого вот почаще?»
Thank you for the fun and well editied video! SPOILERS BELOW! The 50% consumption should be 100% productivity that is multiplicate with normal productivity, unlike other productivity sources? That is unless I have misunderstood what that number means.
Finally, Aquilo gameplay footage But fr, being the first in this sphere is huge, congrats on beating many big channels in reaching this poont of progression
For gleba, I used direct insertion for all plant processing to minimize time in the processed form (the raw plants spoil in 1h, but their processed form spoils in a couple minutes) anywhere where spoilage backs up I just throw down a filter inserter and active provider chest to clean it out of the belt. Not a very elegant solution, but it works good enough for a first spaghetti base to experiment with the mechanics and ended up being incredibly deadlock-resilient (when spoilage eventually backed up I had to add some recyclers to void it set to a combinator to detect overflows in the logistics network)
On Gleba, I don't merge anything back into anything. If you leave it alone, the order of the items on the belt will spoil linearly, so all you need is an inserter at the very end to toss the spoiled items into a burner. As for eggs, you should run them past your research crafters, then directly into a burner. If they don't get picked up, they get burned up. There's a never ending supply of incoming resources, so nothing is truly going to waste.
Personally, I went Gleba first, also because of Trupen. It was the switch back from biologic systems to regular Factorio that left me disappointed. I was very much wishing there was more integration between biologics and classic factory processes. I feel like the main rule on Gleba is: Everything _must_ get used up. If you make it, you need to use it, so either whatever main line you have back to it's start until it's either used or spoils, or feed it to a burner. On the biologic planet, your base is a biologic system. _Keep the arteries flowing._
Can't wait for people casually dwarfing old 10k SPM factories by building legendary stuff everywhere. Let's see what level of production they'll reach!
Well, i choose "no enemies" mode for my first playthrough with Space Age, because I think biters are just annoying and gives no fun at all Then i saw on reddit and youtube what's going on on Gleba with mobs and... Yeah, i'm fine with no enemies :D
@@loland1231 No biters at all (flag "No enemies" when creating the map). Nests are still present, but do not generate any enemies. All eggs are just disappear on spoil instead of spawning enemy. I am a bit sad that this flag disables demolishers too, but it is how it is
Currently 50 hours in to my current run. Getting a rail based ore collection system set up to fuel my absolutely stupidly gigantic main bus. Soon, space will be my bitch.
On gleba the most important thing to keep in mind is that every belt must be a loop (to circulate recources and spoilage even the buss must loop) every belt must have a sorter (to extract spoilage from the loops) If you can understand that (and beat up the locals) gleba isnt that hard
Factorio Space Age actually beat me. I'm down to 40UPS and up to 26k effective science per minute (with prod bonuses etc). I'm a bit of a broken man that I have to stop here because my PC whines in agony whenever I go to pick up prometheum. GG Factorio, you win, this time.
You can absolutely kill the worms with JUST poison capsules, I've kill 3, it easy. Just spam it in ONLY ONE area, and loop the worm through it a few times.
You can just use heat towers with rocket fuel once you get going on Aquilo but I also hooked up a couple nuclear reactors as well because why not. Also with all the power I had from the needlessly twin fusion reactor I made I brought a bunch of laser turrets along on the last ship. Theyre not great but they saved a lot of ammo over time.
3:32 that alone cut down the nauvis gameplay from 70 hs to mere 20hs, its ok, i spent 70h to get a fully automatic defended and self mantaining base, all perimeters and choke points closed, but damn, thats a lot of time JUST for nauvis
i hate spoilage, should do a belt bus? should i go full logistic network on gleba? should i put only the longer lasting products on the belt, like bioflux yumaku fruit and the other fruit, and process it into mash and jelly locally in direct insertion? ahhhhhhh so much hours JUST designing the base
I have to say even Nilaus doesn't use more than 10 oil refineries for the whole game on the starting planet, if you are using 20 or more you should maybe check out his advanced oil layout and then try it, and after you find you hate it them improve it, but for me it works perfectly, but I do not get why he stores like 10k of oil product but sets out two tanks, so I tend to change them to 20k, even if that should be at least 25 but whatever :)
Yes 🎉 Spoiler Planets have unique craftable buildings that boost smelting electromagnetic bioengineering and science production by 50% without modules. So late game builds rarely use common assemblers for intermediary products.
This was a great video, I hope you make a continuation of this. Also, the pastebin is not working and I was hoping to get a bluerprint of the spaceshio. Can you fix this? It says its set to private.
OK guys 30k views in less than 2 days is absolutely mental. Glad you're enjoying Space age as much as I am though.
Now I'm starting to worry because the next logical step is megabasing and I'm pretty sure that would result in me getting even less sleep than I currently do :^D
The factory must grow. No refusals accepted.
@@hikari583 LOL
Man, if you're gonna try for the 40h achievement I so want a spot on the team...
you shouldv made the layout of a battlecruiser from starcraft II to fit the music on the end lol
yo i have been seeing a lot of ULTRAKİLL soundtrack in your videos it whould be good to see a ULTRAKİLL video from you. btw keep going i like your videos and think you should do more.
this guy beat the entire space age and made a video about, while im still trying to expand on vulcanus
Anything in particular you need help with?
Me still on purple and yellow science
A lot of content creators have earlier access so don’t worry
@@sujimayne There's no shame in using a stackable blueprint! And make sure your bus is a good width
Same, finally got everything automated on vulcanus and starting on interplanetary shipping lines
29:47 "Trupen was right" killed me dude XD
Me too!
Things I learned this video:
1. What the endgame goal is.
2. Just how intricate each planet is
3. That I will be doubling my existing 1.5k hours in the game just to finish the game once.
Well done on the video, quite well explained and to the point.
still waiting to play myself but leaving a comment for engagement
I'm only part way through. You already know this you're going to have such a great time with it
If your waiting for a sale to hit, There's never gonna be one. The devs themselves stated it's apart of their philosophy that they will never put the game (or docs) on discount
So what are you waiting for, my friend? Let's start growing the factory!
@JacobC-d2b Don't worry, I know. I'm just working through the backlog first
I've started it and I'm 14 hours in (24 if you count blueprint making and planning) and still on Nauvis 😭😭
Also, one thing which did catch me off guard was the fact that some recipes and techs have changed, so for example, cliff destroying explosives require you to explore space and some other science now, but I think there's less cliffs on Nauvis overall.
32 hours, still on nauvis.@@shroomer3867
This video is as high quality as the expansion, thank you Venzer
My current solution for gleba is to ship over all parts for a rocket silo and a rocket, so I can ship myself back to nauvis and just play with the fun planets a bit more before coming back to this headache
Fuck. Spoilage.
Making most of it is pretty annoying but the rocket fuel is honestly super simple on gleba
I did the same and found out evolution was ramping up the whole time. Next time I am not going until I am ready to stay.
And I thought the base game was complex, this just takes it to a whole other level
also glad to see another "The Messenger OST" enjoyer, that intro goes hard
Late reply but after tackling my gleba base and deciding to see how you did it I am facinated with your methodology
I went in only busing the fruit + nutrients on a belt and never EVER Making mash or Jelly unless it was immediately needed for a recipe
The reasoning was that the raw fruit always kept 60 times better when unprocessed so only turning it into the processed when needed helps cut down on spoliage...
Additionally I just always designed around spoliage existing with all of my designs...
It was not IF but WHEN the stuff spoils... and I made a turbo lane which I used filter splitters to make it so that only spoilage can pass out of a closed system where materials wait to get processed until they rot. Only burning spoilage
I might go with your system of constant flow for when I upgrade my base from 1.5 SPM to 150 SPM once I get the later game gear... as your methodology seems to keep stuff fresher and more MW dense stuff to burn.
I only watched a bit of your gleba plahtrough as I want my designs to be unique BUT... I went and watched your other mod playthroughs and they are excellent.
You earned a sub and are IMO on par with Dosh's playthroughs.
I'll be watching through your backlog
The way I try to think about Gleba is to do things backwards from standard factorio where you prioritize supply over demand to stop sudden shortages. Gleba because everything has timed life you wanna build the demand first and then build just enough supply to meet that demand to minimize the odds of spoilage, all while using the fastest belts and inserters and most compact design you can get to minimize travel time.
Good thinking! Also there's a trick with crafting stuff that spoils slower before you put it on belts.
Tip for new players. When going to a new planet. Throw the landing down to a planet BEFORE you head down yourself. Not only and you pick it up before you start exploring and then plop it down when you find a spot you like, but also falling cargo pods will kill you so having a the landing pad down first before dropping everything else for safety.
Been waiting for this video... been clicking on your channel every day to check for it
Fulgora as starting planet and Nauvis Deathworld makes for the perfect multiplayer coop experience. Turns Nauvis into a late game raid with a quick early game progression from recycling.
That actually sounds really great
Finally cooled off from my high from beating the dlc myself last week and was itching to watch some videos on it.
I think this video was done excellently! It was super well paced and enjoyable throughout!
I want to watch this rn, like, I really really want, but only now I'm preparring to get to Aquillo for the first time. But once I wrap up with Aquillo, you bet that this video is the first one I'll watch
"call me a bad engineer if you must" Brother as a field engineer on a real job site, the actual engineers dont even know how to answer a phone. Take your time. I know they fucking do.
FYI, you can use arithmetic combinator substraction with the whole belt read and a constant combinator with a "target amount" for each chunk type and set filters on the grabbers from the output, you can do the same with inserters, of course.
The reverse can also be done to throw things overboard that are surplus, or don't belong, automatically.
the terran music at the end is beautiful
Very nice, I like your pacing, both in speaking and progressing. Space age is freaking amazing.
Hey havent made it past the start yet but I recently found your channel and im really enjoying the content and the efforts you put into those videos. Congratulation on the early space age video! Ill be sure to share it with my friends.
cant't wait to play spage age myself. great video man
Really nice video giving a comprehensive overview over the expansion, really looking forward to reaching these planets, but my oil resources are so far away... :(
Pro tip: never skip military science, you'll regret it
Bro. I pulled up this video to play in the background as I play Factorio and those intro alert alarms set such a panic!
Holy damn, that's extremely high quality content. Thank you :)!
Going to Vulcanus first is something I can really get behind, it is a good name for a planet, has a nice ring to it.
god i love your ost choices
Awesome vid. Thanks!
When I did gleba, I found that having a filter splitter that can sort the output with spoilage and filter inserters at the end of the input belts on buildings was my best friend, it made it so I didn’t have any looping belts and spoilage would naturally drain from all the belts.
yeah, when working on gleba priorities go: 1) how do i remove spoilage? 2) how do i feed nutrients 3) everything else.
They forgot the caret: this is Factorio^2.
Nice video. New to factorio have almost no clue whats happening.
Very enjoyable video
Nice video just what I've been waiting for.
watching this AFTER i also realized doing a rail base without bots sucks
Great expansion deserved a great video like this!
Honestly just following nilaus' gleba playthrough step by step made it so much better of an experience. I always try to do things myslef and only follow guides for insparation (which i did in my later gleba stages) but this planet really is suffering if you don't know exactly what you're doing
At this point I’m willing to download the full blueprint library for Gleba and forget about it. I played non stop since release and then went on gleba…
I love the expansion. It adds a huge new layer to the game. My one issue is with quality and some quality recipes.
Perfect youtube recommendation to watch while Im waiting for the spaceship I spent around 3 hours designing to take me to the edge of the solar system is being built. (Its 1136 tons and has self-reliant ammo production for red ammo, rockets, and railguns)
Star Craft 2 ahhh I missed you
Terran theme 4, ahhh, i heard that like 1 million times, its so great
Ну, а если я какой видос досмотрю до конца, то никогда не поленюсь написать: «Братан, хорош, давай, давай, вперёд! Контент в кайф, можно ещё? Вообще красавчик! Можно вот этого вот почаще?»
Really nice video. Informative, entertaining, engaging. Thank you.
Thank you for the fun and well editied video!
SPOILERS BELOW!
The 50% consumption should be 100% productivity that is multiplicate with normal productivity, unlike other productivity sources? That is unless I have misunderstood what that number means.
Oh yes, its another Venzer upload 🎉🎉🎉
Finally, Aquilo gameplay footage
But fr, being the first in this sphere is huge, congrats on beating many big channels in reaching this poont of progression
Very impressive to have done it in 50h by yourself ^^ even with some imported designs
Bro beat Space age in the time it took me to get to Fulgora... Damn
What a great video! Thanks for sharing!
I never knew Aquilo was just an ice floe. This'll be a fun planet to play with!
Yesssss, new Venzer upload. LFG!!!
Crypt of the necrodancer music really fits here, nice work. Always crazy to think the hours put into the 30 second montage.
Saved to Watch Later since I don't want to spoil myself, still on Nauvis after I restarted 😭
You really love this game.
For gleba, I used direct insertion for all plant processing to minimize time in the processed form (the raw plants spoil in 1h, but their processed form spoils in a couple minutes) anywhere where spoilage backs up I just throw down a filter inserter and active provider chest to clean it out of the belt. Not a very elegant solution, but it works good enough for a first spaghetti base to experiment with the mechanics and ended up being incredibly deadlock-resilient (when spoilage eventually backed up I had to add some recyclers to void it set to a combinator to detect overflows in the logistics network)
You poor man. Rail world is one of the hardest because it changes how lakes work in planets. It’s much harder.
On Gleba, I don't merge anything back into anything. If you leave it alone, the order of the items on the belt will spoil linearly, so all you need is an inserter at the very end to toss the spoiled items into a burner.
As for eggs, you should run them past your research crafters, then directly into a burner. If they don't get picked up, they get burned up.
There's a never ending supply of incoming resources, so nothing is truly going to waste.
Great high quality video. Earned a sub from me. Looking forwards to more factory game content :)
Damn that messenger OST goes hard, need to play that again
It's not Factorio 2 it's Factorio²
Or, since it adds a third dimension, it's Factorio^(3/2)
I wanna Watch this video sooo bad but i don't want to spoil the experience of space Age when i'll buy it
Imagine thinking military science and biter mass murder was ever optional
Underrated
I didn't know that you can use assembing machines for processing yumako and jellynut and just made all my Gleba factory with biochambers
Oh my God
personally I had low expectations since I thought they wouldnt add anything useful with exceptions, but luxkily I was wrong
Personally, I went Gleba first, also because of Trupen. It was the switch back from biologic systems to regular Factorio that left me disappointed. I was very much wishing there was more integration between biologics and classic factory processes.
I feel like the main rule on Gleba is: Everything _must_ get used up. If you make it, you need to use it, so either whatever main line you have back to it's start until it's either used or spoils, or feed it to a burner.
On the biologic planet, your base is a biologic system. _Keep the arteries flowing._
Can't wait for people casually dwarfing old 10k SPM factories by building legendary stuff everywhere. Let's see what level of production they'll reach!
Got ptsd from that one sentence 6:02
38:19 v2 ultrakill theme goes hard
Actually I'll watch up until Aquillo, then watch the last part once I'm done with space age
Well, i choose "no enemies" mode for my first playthrough with Space Age, because I think biters are just annoying and gives no fun at all
Then i saw on reddit and youtube what's going on on Gleba with mobs and... Yeah, i'm fine with no enemies :D
no expansion or no biters at all? is there some alternative for capturing biter nests?
@@loland1231 No biters at all (flag "No enemies" when creating the map). Nests are still present, but do not generate any enemies. All eggs are just disappear on spoil instead of spawning enemy.
I am a bit sad that this flag disables demolishers too, but it is how it is
After 10 years
Current vibe: "Oh shit here we go again"
One sexy into 🎉
Watching the Gleba base and uhoh, no crushing fruit with biochambers
Currently 50 hours in to my current run. Getting a rail based ore collection system set up to fuel my absolutely stupidly gigantic main bus. Soon, space will be my bitch.
Waiting for your path to shattered planet.
Fulgora loot table has been modified, now Iron Sticks have a chance too
he beat the game in 50 hours and I'm still on Nauvis in 65, working on a second base and getting fucked by biters
Gleba drove me crazy too, I gave up and just used bots for everything lol
Bro I just built my first space station last night 💀 I’ll come back when I can’t be spoiled lol
that keybind change on tab is my single most hated thing about 2.0/space age
On gleba the most important thing to keep in mind is that every belt must be a loop (to circulate recources and spoilage even the buss must loop) every belt must have a sorter (to extract spoilage from the loops)
If you can understand that (and beat up the locals) gleba isnt that hard
nice music
Factorio Space Age actually beat me. I'm down to 40UPS and up to 26k effective science per minute (with prod bonuses etc). I'm a bit of a broken man that I have to stop here because my PC whines in agony whenever I go to pick up prometheum. GG Factorio, you win, this time.
You can absolutely kill the worms with JUST poison capsules, I've kill 3, it easy. Just spam it in ONLY ONE area, and loop the worm through it a few times.
still on yellow belts on Fulgora. All "mass production" builds only may use yellow belts and yellow and red inserters.
You can just use heat towers with rocket fuel once you get going on Aquilo but I also hooked up a couple nuclear reactors as well because why not.
Also with all the power I had from the needlessly twin fusion reactor I made I brought a bunch of laser turrets along on the last ship. Theyre not great but they saved a lot of ammo over time.
What do you mean 50 hours? I havent even been to Gleba in 60...
3:32 that alone cut down the nauvis gameplay from 70 hs to mere 20hs, its ok, i spent 70h to get a fully automatic defended and self mantaining base, all perimeters and choke points closed, but damn, thats a lot of time JUST for nauvis
i miss vulcanus
i think i'm gonna end up with like 30 silos on each planet just cuz i'm impatient when i want things moved between planets
I need those spaceship blueprints so bad :D
I could not survive even a minute of that music 😂
You should try some designs with efficiency on beacons for Gleba. Reduces the use of nutrients
41:40 - yeah, you have forgot that Gleba's science spoils and you have to rebuild (:
is your favorite shape, perchance a square or rectangle lmao (cool vid tho)
i hate spoilage, should do a belt bus? should i go full logistic network on gleba? should i put only the longer lasting products on the belt, like bioflux yumaku fruit and the other fruit, and process it into mash and jelly locally in direct insertion? ahhhhhhh so much hours JUST designing the base
I have to say even Nilaus doesn't use more than 10 oil refineries for the whole game on the starting planet, if you are using 20 or more you should maybe check out his advanced oil layout and then try it, and after you find you hate it them improve it, but for me it works perfectly, but I do not get why he stores like 10k of oil product but sets out two tanks, so I tend to change them to 20k, even if that should be at least 25 but whatever :)
41:34 Wouldn't 50% science pack consumption mean double science per pack?
Yes 🎉
Spoiler
Planets have unique craftable buildings that boost smelting electromagnetic bioengineering and science production by 50% without modules.
So late game builds rarely use common assemblers for intermediary products.
This was a great video, I hope you make a continuation of this. Also, the pastebin is not working and I was hoping to get a bluerprint of the spaceshio. Can you fix this? It says its set to private.
just send up copper cable to space and have the platform make it passively after it gets established
ke-TONE. TONE your abs. TONE it down.
My bad 💀
26:00 - you forgot how cheap efficiency modules are on Fulgora, you don't need that much power with them.
So we will have another DLC in 4 to 5 years...