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I love the lore of this subclass. Basically, you can play a warrior resurrected from death after an aeon of sleep. A warrior who wakes in an unknown age, doesn't know who his enemy is, or who resurrected him. He only knows that if he is alive then there is a new great battle to take part in.
@@burnedblackfern017 yes the sub class reminds me of the doomslayer. Infused by the gods to come back and do battle with hell because they killed your pet bunny.
Yeah I have no idea what they are talking about, Barbarians are the ultimate tanks if your allies go down while you're standing you're doing something wrong.
I'd say it's because a Barbarian is one of the top two tanks in DnD. So if the DM decides to make enemies attack whomever is closest (which is more accurate to real life), then it becomes much more likely for your teammates to go down, even if you as a Barbarian are tanking 3 and the teammates have 1 each.
Barbarians should be one of the first to go down, they're frontline fighters/tanks so the rest of the party doesn't get focused by whatever they're attacking
@@beanspud88 and not really, 20th level you could essentially choose when you want to end your age (which is never). The only way a druid could win is by stopping the barbarian rage, which I'm not sure if they have anything that could.
I play one of these and the extra radiant damage is a small number, but it makes undead a lot easier to deal with. I’m going through Curse of Strahd with him and it’s a blast.
Really glad you guys kept doing these class reviews, I just like listening to stuff like this and you guys aren't cringey and you always get to the point. it's great.
I love this class because you can be insanely suicidal at will, basically, once you reach level 14 and it's the second best damage dealer subclass for the barbarian (behind the horribly exhausted berserker). It also combos very nicely with polearm mastery.
Great video, but, imho, the Zealot should get a 5/5 in terms of combat prowess. You're really underestimating the damage of Divine Fury (which can be radiant damage that is rarely resisted and has neat bonus effects on many undead and fiends), how hugely impactful Zealous Presence is (a full "advantage round" for the entire party and allies is very strong) - and how easily barbarians can fall to non-physical damage while recklessly attacking. The mix of up to 1d6+10 extra damage per turn while recklessly swinging a greataxe with Great Weapon Master means that the opponents will - at some point - HAVE to focus the barbarian, who then refuses to die because he keep raging on at 0 HP and has advantage against a Sleep or Charm spell thrown his way.
Also most charm spells require the target to hear them so just stuff rags in your ears and then just don’t get charmed Also great weapon master is insane with this
They glossed over the barbarian ability to go to one hit point when dropped to zero on a increasing con save plus up to 10 rounds of combat after dropping to 0 gives you up to 14 rounds of combat at 1 or less hp. All the time being able to give people basically smites , Id give that kind of unkillable nature a 5/5.
Although yes you are right, I feel that it sorta defeats the purpose of gotrek since he want to die, and if your buddies revive you then whats the point
Step 1: Level 14- Rage Beyond Death Step 2: Level 15- Persistent Rage Step 3: Level 16- Take Dwarven Fortitude feat (Mountain Dwarf Zealot) Now if I get dropped to 0 HP when raging and fail my saving throws, all I have to do is dodge (allowing me to use a Hit Die to heal) to not be dying.
Heya :) My group and I recently noticed you guys when we were trying to find other perspectives for class archetypes, and we've really been enjoying your content being friendly, entertaining, fair, and very informative. I am officially subbing 😀
Think a cool twist to add that might spicy things up and add some flavor would be that when you come back its not always going to be the same body your god might stuff you in whatever body they see fit or you body is to badly damaged they have to give you a different one.
The Zealot in my group has died...three times, I think? Two were situations in which he charged ahead by himself. Knowing he could come back, I didn't hesitate to throw an entire group encounter against him solo and have him go down before the rest of the group was able to join up.
I played a Aasimar (Fallen) Zealot Barbarian in a Curse of Strahd campaign. My boy killed he most bosses and dealt the most damage, even more than the spellcasters. The only feat I had was GWM, but pair that with reckless attacks as well as my necrotic shroud, and Divine Strike features the damage accumulated to crazy numbers. It was so much fun Killing Baba Lasaga in one shot.
Dwarf Barbarian with Dwarfish fortitude and Periapt of would closure. Gain (1D12+Con)2. And no death saving throws so you can take 2 free hits at zero and not worry on your turn.
I really disagree with you guys on the direct roleplay potential of this class. Zealots/Fanatics of any kind offer the MOST direct capacity for RP in D & D. From backstory to how the character goes about his daily interactions and combat are all directly related to the way this character lives the touch of a god. With all the different gods out there, there is no limit to how you can derfine what drives the zealot, and the pathway to becoming one offers the opportunity to play almost any way you want to. I like the idea of a Zealot that doesnt froth at the mouth when raging, but instead goes into a battletrance praying for the souls of his enemies be delivered from their heresy to the arms of oblivion. Given their dedication to the god, they could have particular daily rituals or rites they perform, and interactive quirks where they can be triggered to attack if something goes against the core of their Zealotry. Their is so much there to play around with in creating a very distinct and interesting character to play with.
Hi there! You make some good points, but I’m guessing you’re new to the channel. Thanks for watching first and foremost! When we give our scores for RP, we are already assuming the player will flesh out the character backstory, lore, class fantasy, etc. Our scores are based primarily on the direct Abilities gained from the specific subclass. We decided to do it this way early on because there are a LOT of ways to RP and the potential can fluctuate vastly by player experience. SO, again, our scores are based on the specific abilities of the subclass which is why we say indirect RP (as some subclass abilities can be strictly RP abilities and useless in combat which would be what we consider direct RP. If we did score as you mentioned it could be a higher score for sure, but we are looking at it a little differently :) thanks for watching!
@@URGE Yep, you sure are looking at it in a different way. I enjoyed your vid and i think you make interesting and watchable content. That being said, that score, and now the description of how you come to it might be something to drop out of your vids. Kind of feels to me as an RP heavy player that you are conflating Mechanics and RP which reduces the `integrity` so to speak of your broader game commentary. I like to listen to lots of different ideas around the game so will tune in again to get some more of your thoughts. Happy Holidays and hope you have a great year.
I played a zealot barbarian who was as a person a true blue holy knight paladin. Nobleman, anointed knight of Torm terribly traumatised by this time fighting. Hence his temper issues
Not immortal, but definitely harder to kill than most. Persistent Rage is something often misunderstood. It doesn’t say you can rage forever. What it says is that it prevents your rage from ending EARLY. Rage only lasts 1 minute. You can bonus action to re-rage as explained in sage advice to extend the duration. There are a few things that can just kill you outright like disintegrate, disintegration ray, shadow dragon breath, mind flayer extract brain, power word kill, etc. Even a plain old sleep spell would kill you if you were at 0 and already failed 3 death saves. Thanks for watching!
@@URGE That makes me wonder now, can you use your bonus action to keep your rages going to stave off dying? If you go all the way to lvl 20 you get an unlimited number of rages. So can you rage again before death claims you?
I think a Longtooth Shifter from the new Eberron book would be awesome! If you’re lookin for something a little more standard, I think half-Orcs make good barbarians as well! Thanks for watching!
I’ve also made a really interesting Shadar Kai zealot. Which I flavored the god as twisting the Shadar-Kai curse to better be able to serve him. The +2 to dex and +1 to con means you’ll be tanky and they have an ability that lets them teleport once per day and having resistance to all damage for one round. Perfect for teleporting into armies of enemies.
The playstyle is completely different and I would argue the flavor is aswell. Paladins are half-casters who can actually do A LOT in addition to just hitting things (or - at least - buff/debuff and use special means of hitting things). Barbarians just charge into the fray with advantage on initiative, reckless swinging their great weapons at the first enemy in sight.
@@Nr4747 Rage or not, a barbarian is a professional warrior ( regardless of whether or not he's actually paid to fight ) and a warrior who just beat the first thing in front of him is only a step before a dead corpse ;). Many players tend to interpret stupid warriors and barbarians, but in the heat of war and combat, idiots die young. If your close combat warrior ( regardless of his actual class ) is alive, so he's not just a stupid moron, he can at least accurately prioritize his targets ;).
@@URGE considering how much effect a single word has on a rule as a whole in dnd, it is very easy to get it wrong and hear it wrong, so what you do is hard. I have all the respect for doing still a very good job, so take it more as passionate dnd fan being annoyingly nitpicky rather than actual criticism worth of notice :) beacuse the truth is as gary gygax says himself "“The secret we should never let the gamemasters know, is that they don't need any rules.”
Question about that rage beyond death feature. What happens if you are hit by an effect that goes off upon being reduced to 0hp, like I don't know a designate spell to get rid of the body so they need true resurrection.
If the Zealot Barbarian is raging, absolutely nothing, even if they fail all 3 death saves, a raging Zealot ignores the effect until they stop raging. If the Zealot barbarian isn't raging then they will probably die.
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I love the lore of this subclass. Basically, you can play a warrior resurrected from death after an aeon of sleep. A warrior who wakes in an unknown age, doesn't know who his enemy is, or who resurrected him. He only knows that if he is alive then there is a new great battle to take part in.
I don't know where I am, or why I'm here, all I know is I must kill.
If your campaign starts at 3rd or higher
@@NafenX you can roleplay this at level one but just have access divine power or gift yet.
Rip....and...... Tear. Until it is done
@@burnedblackfern017 yes the sub class reminds me of the doomslayer.
Infused by the gods to come back and do battle with hell because they killed your pet bunny.
"As a barbarian you should be going down the least of your party"
Lol, you must have a very nice dm
or a very passive barbarian
Yeah I have no idea what they are talking about, Barbarians are the ultimate tanks if your allies go down while you're standing you're doing something wrong.
I'd say it's because a Barbarian is one of the top two tanks in DnD. So if the DM decides to make enemies attack whomever is closest (which is more accurate to real life), then it becomes much more likely for your teammates to go down, even if you as a Barbarian are tanking 3 and the teammates have 1 each.
No they’re not raging hard enough
Barbarians should be one of the first to go down, they're frontline fighters/tanks so the rest of the party doesn't get focused by whatever they're attacking
Seriously tho, a half orc zealot barbarian is gonna give a circle of the moon druid a good long hard fight if the two go back and forth lol
infinite revival vs infinite hp pools
@@snakeorbreak6258 barb needs some one to revive them. Moon druid wont. Moon druid should win. Eventually
What level?
@@mouthlesshater well 20th level for both
@@beanspud88 and not really, 20th level you could essentially choose when you want to end your age (which is never). The only way a druid could win is by stopping the barbarian rage, which I'm not sure if they have anything that could.
Every Barbarian needs a gnome/Halfling abjuration wizard with the mounted combatant feat as a buddy
I play one of these and the extra radiant damage is a small number, but it makes undead a lot easier to deal with. I’m going through Curse of Strahd with him and it’s a blast.
Really glad you guys kept doing these class reviews, I just like listening to stuff like this and you guys aren't cringey and you always get to the point. it's great.
Thanks for watching!
How to play zealot: "blood for the blood god"
Skulls for the skull throne
Powdered cockatiel for the ribcage slaughter
DESTROY FOR THE SAKE OF DESTRUCTION
I love this class because you can be insanely suicidal at will, basically, once you reach level 14 and it's the second best damage dealer subclass for the barbarian (behind the horribly exhausted berserker). It also combos very nicely with polearm mastery.
Great video, but, imho, the Zealot should get a 5/5 in terms of combat prowess. You're really underestimating the damage of Divine Fury (which can be radiant damage that is rarely resisted and has neat bonus effects on many undead and fiends), how hugely impactful Zealous Presence is (a full "advantage round" for the entire party and allies is very strong) - and how easily barbarians can fall to non-physical damage while recklessly attacking.
The mix of up to 1d6+10 extra damage per turn while recklessly swinging a greataxe with Great Weapon Master means that the opponents will - at some point - HAVE to focus the barbarian, who then refuses to die because he keep raging on at 0 HP and has advantage against a Sleep or Charm spell thrown his way.
I like to see the level 14 ability as an excise to reckless attack on every single turn
Also most charm spells require the target to hear them so just stuff rags in your ears and then just don’t get charmed
Also great weapon master is insane with this
They glossed over the barbarian ability to go to one hit point when dropped to zero on a increasing con save plus up to 10 rounds of combat after dropping to 0 gives you up to 14 rounds of combat at 1 or less hp. All the time being able to give people basically smites , Id give that kind of unkillable nature a 5/5.
...Mix in some 40k and you have yourself a Space Marine
"FOR THE EMPEROR!" while raging
Zealot Barbarian + Paladin = Ultra Zealot
Thank you for the video guys.
My concept for this is combining it with a Paladin of Conquest drow. Basically I want a damage machine that won't die.
This subclass is perfect for making a dwarf heavily inspired by Gotrek Gurnisson
Although yes you are right, I feel that it sorta defeats the purpose of gotrek since he want to die, and if your buddies revive you then whats the point
Step 1: Level 14- Rage Beyond Death
Step 2: Level 15- Persistent Rage
Step 3: Level 16- Take Dwarven Fortitude feat (Mountain Dwarf Zealot)
Now if I get dropped to 0 HP when raging and fail my saving throws, all I have to do is dodge (allowing me to use a Hit Die to heal) to not be dying.
That’s an absolute unit of a man right there, I could see the guy on the left cosplaying as a barbarian.
Heya :) My group and I recently noticed you guys when we were trying to find other perspectives for class archetypes, and we've really been enjoying your content being friendly, entertaining, fair, and very informative. I am officially subbing 😀
Think a cool twist to add that might spicy things up and add some flavor would be that when you come back its not always going to be the same body your god might stuff you in whatever body they see fit or you body is to badly damaged they have to give you a different one.
The Zealot in my group has died...three times, I think? Two were situations in which he charged ahead by himself. Knowing he could come back, I didn't hesitate to throw an entire group encounter against him solo and have him go down before the rest of the group was able to join up.
did that player scream Lllleeeeerrrooooooooy Jjjeeeeenkiiiiinnnnnns
@@mohammadmurie If he didn't, someone in the group did.
@@kyleward3914 they better had also heard how Leroy Jenkins is the ancestor to every single ag barbarian
I played a Aasimar (Fallen) Zealot Barbarian in a Curse of Strahd campaign. My boy killed he most bosses and dealt the most damage, even more than the spellcasters. The only feat I had was GWM, but pair that with reckless attacks as well as my necrotic shroud, and Divine Strike features the damage accumulated to crazy numbers. It was so much fun Killing Baba Lasaga in one shot.
I`m playing a campaing and my Fallen Asimar Zealot is taking 60 damage more or less every round on level 7 lol. It`s crazy
@@brunospnf what do you think of a Scourge Aasimar Zealot Barbarian
Dwarf Barbarian with Dwarfish fortitude and Periapt of would closure. Gain (1D12+Con)2. And no death saving throws so you can take 2 free hits at zero and not worry on your turn.
Prayer warrior! I'd love to come down on Thier heads screaming HALLELUJAH!
zealot barbarian, oath of ancients paladin. boom
I'm gonna RP this class as The Doom Slayer
I really disagree with you guys on the direct roleplay potential of this class. Zealots/Fanatics of any kind offer the MOST direct capacity for RP in D & D. From backstory to how the character goes about his daily interactions and combat are all directly related to the way this character lives the touch of a god.
With all the different gods out there, there is no limit to how you can derfine what drives the zealot, and the pathway to becoming one offers the opportunity to play almost any way you want to.
I like the idea of a Zealot that doesnt froth at the mouth when raging, but instead goes into a battletrance praying for the souls of his enemies be delivered from their heresy to the arms of oblivion. Given their dedication to the god, they could have particular daily rituals or rites they perform, and interactive quirks where they can be triggered to attack if something goes against the core of their Zealotry. Their is so much there to play around with in creating a very distinct and interesting character to play with.
Hi there! You make some good points, but I’m guessing you’re new to the channel. Thanks for watching first and foremost! When we give our scores for RP, we are already assuming the player will flesh out the character backstory, lore, class fantasy, etc. Our scores are based primarily on the direct Abilities gained from the specific subclass. We decided to do it this way early on because there are a LOT of ways to RP and the potential can fluctuate vastly by player experience. SO, again, our scores are based on the specific abilities of the subclass which is why we say indirect RP (as some subclass abilities can be strictly RP abilities and useless in combat which would be what we consider direct RP. If we did score as you mentioned it could be a higher score for sure, but we are looking at it a little differently :) thanks for watching!
@@URGE Yep, you sure are looking at it in a different way. I enjoyed your vid and i think you make interesting and watchable content.
That being said, that score, and now the description of how you come to it might be something to drop out of your vids. Kind of feels to me as an RP heavy player that you are conflating Mechanics and RP which reduces the `integrity` so to speak of your broader game commentary.
I like to listen to lots of different ideas around the game so will tune in again to get some more of your thoughts.
Happy Holidays and hope you have a great year.
I played a zealot barbarian who was as a person a true blue holy knight paladin. Nobleman, anointed knight of Torm terribly traumatised by this time fighting. Hence his temper issues
Zealot Barbarian = Vanilla Ice from Jojo
Unironically, the Periapt of Wound Closure is one of the best Items in the game for this type of Barbarian.
finaly because of custom origin i can have an Aasimar scourge zealot barbarian
I think the Zealot Barbarian is from Xanathar's Guide to Everything - not the DMG.
That is correct. We ran through the DMG subclasses before moving to XGTE so we may have misspoke... Thanks for watching!
I notice that at level 15, you are able to rage endlessly. Low HP, turn on Rage if possible and rage until the end of the day.
I put a 6th level zealot barb again an 8th conquest paladin and it was a really close fight. Surprisingly close
Your great guys
#dumpcon 😂. Just finished session zero with my zealot. I did take 10 con because I want to use unarmored D.
I played a zealot who's backstory was he had already earned his place in Valhalla then someone brought him back now he has to reearn his spot
So wait, if I get rage beyond death and couple that with persistent rage.... Would I basically be immortal?
Not immortal, but definitely harder to kill than most. Persistent Rage is something often misunderstood. It doesn’t say you can rage forever. What it says is that it prevents your rage from ending EARLY. Rage only lasts 1 minute. You can bonus action to re-rage as explained in sage advice to extend the duration. There are a few things that can just kill you outright like disintegrate, disintegration ray, shadow dragon breath, mind flayer extract brain, power word kill, etc. Even a plain old sleep spell would kill you if you were at 0 and already failed 3 death saves. Thanks for watching!
@@URGE gotcha, thank you fellas!
@@URGE That makes me wonder now, can you use your bonus action to keep your rages going to stave off dying? If you go all the way to lvl 20 you get an unlimited number of rages. So can you rage again before death claims you?
Great video! I've always wanted to play one of these. Do you think any particular race works best for playing one?
I think a Longtooth Shifter from the new Eberron book would be awesome! If you’re lookin for something a little more standard, I think half-Orcs make good barbarians as well! Thanks for watching!
I’ve also made a really interesting Shadar Kai zealot. Which I flavored the god as twisting the Shadar-Kai curse to better be able to serve him. The +2 to dex and +1 to con means you’ll be tanky and they have an ability that lets them teleport once per day and having resistance to all damage for one round. Perfect for teleporting into armies of enemies.
Please combo zealot barb 15 with paladin 5. You can’t die.
Looking through the Barbarian this one was always my least favorite. Just do a Paladin (though that 14th level ability is noice)
The playstyle is completely different and I would argue the flavor is aswell. Paladins are half-casters who can actually do A LOT in addition to just hitting things (or - at least - buff/debuff and use special means of hitting things). Barbarians just charge into the fray with advantage on initiative, reckless swinging their great weapons at the first enemy in sight.
@@Nr4747 Rage or not, a barbarian is a professional warrior ( regardless of whether or not he's actually paid to fight ) and a warrior who just beat the first thing in front of him is only a step before a dead corpse ;). Many players tend to interpret stupid warriors and barbarians, but in the heat of war and combat, idiots die young. If your close combat warrior ( regardless of his actual class ) is alive, so he's not just a stupid moron, he can at least accurately prioritize his targets ;).
@@gerardmanvussa501 Well, my last post was just a generalization, of course ;-)
0:38 on your turn, if it was every turn, oboy does sentinel become GOOD
Correct. We meant every turn (of yours), but of course it can be easily misunderstood! Thanks for watching!
@@URGE considering how much effect a single word has on a rule as a whole in dnd, it is very easy to get it wrong and hear it wrong, so what you do is hard. I have all the respect for doing still a very good job, so take it more as passionate dnd fan being annoyingly nitpicky rather than actual criticism worth of notice :) beacuse the truth is as gary gygax says himself "“The secret we should never let the gamemasters know, is that they don't need any rules.”
Question about that rage beyond death feature. What happens if you are hit by an effect that goes off upon being reduced to 0hp, like I don't know a designate spell to get rid of the body so they need true resurrection.
If the Zealot Barbarian is raging, absolutely nothing, even if they fail all 3 death saves, a raging Zealot ignores the effect until they stop raging. If the Zealot barbarian isn't raging then they will probably die.