So I gotta tell you that you’re wrong about the jump ability for beast barbarian. Remember you ADD your athletics total check. Rage, then grapple. Then jump in the air as high as possible. Then body slam it.
I mean any subclass that figures a lot on Enchantment stuff makes for great Villains as Enchantment is by far the most evil and unethical school of magic. Second in my opinion would be Divination.
@@hauz287 Necromancy itself isn’t really evil per se, people just view it in a negative light, and the people that use it tend to gravitate towards an evil alignment.
"Suggest a Prince gives you his prized steed, and forget he ever did so." *gets steed, causes Prince to forget* Prince: "What are you doing with my steed!? GUARDS ARREST THEM!"
@@uriahronin4788 so once you leave the area the dude just leaves his horse? this isnt skyrim, he'll have the guard searching for it if it's a prized steed.
The wording is that you can alter a targets memories so that they don't remember being charmed, not that they forget the entire interaction. Most spells that have some kind of mind control effect usually have the downside that the target immeditely realizes that you used magic on them, so in this case, the Prince would remember giving you his steed, but would not remember that you used magic to make him do it.
Modify memory also seems like a fantastic spell for the enchantment wizard and their split enchantment. Changing what one witness saw can get you out of a jam, changing what two saw can rewrite history
There's nothing that says the modified memories have to be the same. You could potentially have three people who all remember things completely differently. A three-way argument can make for a great distraction that might even grow in size as more people get involved.
The Friends cantrip is also a enchantment spell, and its big downside is that after it ends the target knows that you used magic on it to influence it, and so it's rightly pissed off. But what if it never remembers what happened? Spammable mental influence.....
Enchantment is one of my favourite wizard subclasses. Also, undeniably the most evil. A necromancer will use your body to kill your friends, an enchanter will make you kill your friends and you'll thank them for it
HONESTLY This were the exact words I thought when i read through Ascendent Dragon Monk. Astral Self will always be my favorite but this was my close second.
I played a four element monk in my last campaign and when my dm noticed that it sucks he let me change to ascended dragon, tied it to the character by having my warforged monk (called Trainingsdummy) go a little crazy and think they are an actual dragon, Lots of fun had rping that Also used the flying speed to become a living cannonball and accidentally destroying one of the Boss encounters, dm regrettet letting me reroll that day
I play a Path of the Beast Barbarian currently in a campaign and its a great time! Small correction, you can make the extra attacks with your claws as long as *either* of your hands are empty, you don't need both empty. This is especially good when you go with a dual wielding build, as you can have a real weapon in one hand and still get your extra claw attack!
The best part is that the extra claw attack isn't an Extra Attack, OR a bonus action. My character build allows a claw claw bite attack now. It's pretty fun
The great part is the action economy of it, when you get Extra Attack there's 3 attacks you can make. Take certain Feats or Monk levels, and then you'll get more with your Bonus Action. 3 attacks at 5th level, with Flurry of Blows you get 4 attacks. You can still use ki with Barbarian armor proficiencies, and can use Dex or Str for your Unarmed Strikes, so it's a viable combo for a good variety of stats. Just keep in mind you only get the 1st Unarmored Defense feature, the 2nd one will not only not stack, but can't replace the 1st RAW.
I run D&D games for people all over the world and have played for years, and I have never seen any of these subclasses played more than once, except number 2 which I think is played a little more than the others but not nearly enough! What subclasses do you think are underrated?
@@valor2746 I think the flavor of war cleric is rad, but the actual abilities, let’s be honest, kinda suck. The best ability is the level 1 ability, and even then it’s limited in use and only useful in multiclass builds
@@matthewletexier I do but I think it's fully booked atm! Slots open up occassionally though! I limit the amount of people at the higher tiers because my priority is putting on the best games I can, and that means keeping the group size small enough that everyone gets their moments to shine and running no more than 3 games a month so I have time to prep everything and invest fully into it! Keep an eye on the patreon though as every now and then spaces open at the Gold Dragon and Platinum Dragon tiers.
I knew someone was going to say this. He has a plethora of the goofy stuff to look at. I honestly don’t understand this gripe. He was definitely going to go back to it anyway. It was inevitable. Drama content swap from fun content isn’t sustainable anyway. 🤷♂️
@@MerlinTheCommenter Maybe not, but it does have its uses. But yeah, the fun content is definitely more exciting, even if the more serious content (like concerns on what the company is doing) needs to be said every now and then.
4:29 or you target the bodyguard NEXT TO the spellcaster, making them attack the spellcaster dealing damage if it hits, likely taking a spell slot as the caster puts up a shield cus they know how powerful their bodyguard is, and taking both of their reactions
My current character is a Way of the Ascendant Dragon Monk, a Kobold who wants to become a Dragon, its been a constant source of amusement imagining a tiny 3 foot kobold flying past on spectral wings barfing fire exclaiming 'I'm a Dragon!'
For Beast Barbarian I like to take the Unarmed Fighting style to never need to carry a weapon. Also maybe take a level in monk for a BA attack. If you take Way of the Ascendant Dragon with it you don’t have to go with 6 levels in Monk for your unarmed strikes to be magical and gives you 5 additional damage types (you can also make your bite claw and tail attacks dragon themed)
@@fendelphi I mean, a decent Barb will want a bit of Dex and Wis anyway for AC, Save, and Skill usage. Might be a problem if rolling for stats, but with pointbuy and the option to give races +1 to three stats, you can still have 16 Str to start with three other ability scores at 14. Some race and pointbuy array combos even allow for two 16s and two 14s at level 1.
Regarding the Beast Barbs Claws: it says that both hands transform and that you can use them as natural weapons, if free. It doesn't say that both need to be free for that extra attack, meaning you can make all attacks with one claw and carry a shield in the other hand
They count as simple weapons but yeah (them being simple weapons is super important because it unlocks a lot of jank like an eldritch knight being able to attune to your beast weapons and use them without needing to rage allowing multiple people to benefit from them, also artificers can put Infusions on them)
Also with the claws since they are a natural weapon attack they count as both a weapon attack and an unarmed attack. So u could do stuff like multiclass into Paladin and divine smite with them or since the claws are only a d6 u could get the unarmed fighting style to make it go up to a d8 (since again it’s considered an unarmed attack as well). It’s not much of a difference but it’s there. Heck u could multiclass into Monk and make 1 or 2 attacks with your claws as a bonus action for a total of 4-5 attacks in a turn. U could even enchant your claws since they are a weapon if u have like an artificer or multiclass into one or some other way to do it. Theirs just so many options that open up due to it counting as both. And theirs definitely more but this is all I can think of atm. Edit: clarification
Ay, I also played a vistani spirit bard with 2 levels of trickster cleric. Tones of fun. This was however after my shadow sorcerer dhampir joined up with Strad 😅
The knowledge cleric and the enchantment wizard are definitely underrated, they can be two of the most powerful classes in 5e if they are played properly.
100% underrated, but I can see why they are since dm may not be skilled enough to work with players how these 2 classes are meant be or players not creative enough to use class properly.
My first real multi-session D&D character was a knowledge domain cleric. "Eggsy" the egg-headed elf has some kind of magnetism I can't explain, and I think the subclass plays a big part of it. I play him pretty much every time I start a campaign with a new group, and something about being a good healer/skill monkey while being able to keep up in damage and social interaction with spiritual weapon and the buffed suggestion, it's just always well appreciated when played smart. Once I got comfortable with the rules, I pump Int, multi classed with scribe wizard and then you truly feel like the ultimate tome master as long as you're fine with ignoring arcane damage over divine. The roleplay is wide open and you can carry a group of martials without really lagging behind while leveling up for counterspell and revivify
Our campaign had a knowledge cleric named doc ter. Kept using doctor who references had a sonic screwdriver which was just a multi form tool kit. That changed shape to act as any toolkit needed.
7:08 - Currently playing a Dragon Monk and it was EXACTLY what I have waited for. The character was originally a Brawler in Pathfinder 1 and had the Elemental Fist feat line (for fire) qnd this subclass brings that vibe. Add the Gunner Feat (or a bow if you are basic) and you can fly, unload your shots as you sail past the enemies without them being able to hit you. It is amazing.
Played a knowledge domain cleric multiclassed into a battlesmith artificer in a campaign once. Will never forget that one, it was one of the most fun characters I ever played
I think it is redundant for Tabaxi. You get claws as a Beast that do more damage than Tabaxi claws. My Beast Barb is a shifter and I use Wild hunt which means that even when I reckless attack, no one gets advantage against me. AC 19. Hard to hit and a damage sponge. The shift even give me temp HP.
I play a Tabaxi way of the ascendant dragon monk, the movement speed is crazy, 45 feet ATM, double that with cats grace, then I can move 180 feet using step of the wind and still attack at the end, 270 feet if I just want to run away lol; also, I found out you can use breath of the dragon as a 20 foot circle aoe if you use your spectral wings to fly 20 feet up and fire a cone directly down, really gives some avatar vibes when you pull stuff like that off
Agreed on the list there! And as a fresh D.M I update the Way of As.Dragon monk and Drake Warden from FizbanToD, alongside the Draconic Bloodline Sorcerer from PlayerH.B, so ALL three of these include Gem dragon dmg/ resistance types/drake apperance aswell ( Force, Necrotic, Psychic, Radiant, Thunder ) which is obvious to me that should have been OFFICIALY updated in especially Fizban T.oD.
What's nice about Hypnotic Gaze is that it isn't really limited at all, if the creature succeeds their saving throw or the effect ends it can't be used on them again for a certain amount of time, but you can just try it again on a different creature, and you can do that over and over again at no cost, it's basically an infinite mini hypnotic pattern that requires your action to keep up but DOESN'T require your concentration!
@@kailae3269 It is not. Each attack has attack roll. There are also special attacks like Grapple, Shove, but they are all described as attacks. Hypnotic gaze is neither attack nor spell. Discussion in this matter is really difficult, because it is really clear. It can be indeed home brewed by DM, but if we use RAW, it won’t end Invisibility spell.
I love that you started out with the Knowledge domain. With the baseline Cleric abilities, it's impossible to build a useless Cleric, but they tend to be strongest in combat. Knowledge domain goes a long ways toward filling in the non-combat portion of their toolbox.
Honestly, this just cemented my love for Path of the Beast Barbarian. I never really thought of the class being that interesting (except for the Wild Magic Barbarian, which is a treat), but one of my favorite characters i ever built was a Simic Hybrid POB Barbarian/Inquisitive Rogue The backstory was that he was a genetically engineered infantry soldier for a colony (they were all based on ants). With that build you could climb or swim whenever you wanted, attack three times per turn with the claws, plus close range sneak attack damage with Insightful Fighting (From Inquisitive). So, at level 20, every turn this build could deal +50 pts of damage every round. Yes, Totem Barbarians have resistance to all damage, but with a Shield and Tail up, you could reliably shrug off most hits with 0 damage and a reach attack.
I got to play a way of the ascendant dragon monk for 2 sessions before the OGL thing and our group switched to Pathfinder. It was a lot of fun. The breath weapon is pretty underpowered but the flavor is so cool, and there's a lot of potential for creativity with them since most of the abilities don't eat your ki. My only complaint was the nerfs from the unearthed arcana. I don't know why they did it, the UA version was not at all unbalanced.
Honestly, sometimes we just ignore UA. Sometimes it just feels like they take the wind out of our sails, and that's no fun. Because monks are known for being super overpowered, right? /s
If you are looking for a fairly similar build in your PF2E game, consider asking your GM to allow you access to the Dragon Disciple archetype. Note that the access part of the archetype only means the way to turn the subclass into a "Common" available choice. It's just uncommon for everyone else. It will give you a good similar feel.
Honestly the Path of the Beast barb jump effect can be pretty insane. You can get pretty insane hops out of that and make short work of any challenge involving a large gap. If your party needs to cross a bridge but it's trapped or there are enemies on the other side guarding it, your barbarian can easily jump 40+ ft (20 STR+20 total result on the Athletics check) and possibly cross the gap to break their defences long enough for the rest of the party to charge in while their attention is turned toward the raging were-beast that just jumped the gorge, and that alone makes for a pretty awesome fantasy to play out.
Hi, I'm currently playing a half-orc Ascendant Dragon monk. What attracted me to the sub class was the martial arts cries the use when fighting. They shout out things like Biff, Kapow or Sock (I save the last one for kicks), so they are doing the verbal equivalent of the 60's Batman TV series fight scenes. That's right, I'm playing Bat-monk! His name is Adaam Ouest and his melee weapon is a didgeridoo which doubles as a quarterstaff. Oh, and he throws polished dragon scales like batarangs.
I'm playing an ascendant dragon monk and I'm fairly certain the wings unfurled can be spent just on the "step of the wind" trigger. So you can also disengage as a bonus action if need be and just fly away.
I actually made a character that was gonna be an Ascendant Dragon monk, but ended up never being used due to our DM cancelling the campaign for a Harry Potter Dungeon game.
I just finished a two year campaign where I played a College of Spirits Bard. I was a nomadic exorcist priest. That subclass is wonderful for a utility caster.
Love the Dragon Monk! Played one recently and had a great time, though it was only the Phandelver module, so only reached level 5 right at the end. Looking forward to a chance to continue with that character.
I used the knowledge domain with the OneDnD cleric. With the knowledge domain's expertise and the holy order (scholar), at lvl 15, i had a +12 in 4 skills, investigation, nature, arcana and history, it was insane
@@DSTkunn totally depends on your DM but since they're both different attack actions despite the same name, I personally would make you choose which bite you would use. But having a Dhampir Beast Barb could be fun since you can bite then claw so if you wanna go for it then go for it.
Actually, the way the Dhampir is written, you gain the amount of piercing damage done with your bite, regardless of the source of the bite.@@ceanuceanuceanuceanuceanuc4320
Fun Fact: You can use and maintain the Enchantment Wizard's Hypnotic Gaze ability while Raging. Another Fun Fact is that you can use the bonus action attack from the Fathomless Warlock's Tentacle of the Deep or from the Spiritual Weapon spell to maintain Rage if you do not take damage in a round. At level 4 (1 Barb/2 Enchantment/1 Fathomless) you can make your DM apoplectic by round 1 running up to the biggest baddie, hypnotizing them, raging to take half damage and then keeping them locked down until all the minions are dead while slapping things with your tentacle. Add in Armor of Agathys and Gift of the Gem Dragon and you can just stand there doing nothing, raging, while magic abilities dish out damage for you.
Of all the videos and shorts youve done sir, this by far my favorite one. So glad you threw in the role-playing aspects of these classes as well. Because.. so many players forget that D&D IS a role-playing game. Bravo and cheers mate!
Finally, someone else appreciates ascendent dragon monks. I don't know why people don't use them more, as the damage selection for you unarmed attacks is great in a lot of scenarios, such as bypassing physical damage resistances or simply doubling damage against enemies that have elemental weaknesses (also the breath attack damage increases to 3 rolls of the martial arts die at lv11)
Pact of the chain Warlock + Scourge aasimar... take the Gift of The Ever Living one's feat, and you gain damage buffs from scourge (while hurting yourself) but always get max heals from any spells or potions from the feat... basically buffs your glass cannon warlock, and means you can ignore any damage that doesn't insta kill you by just healing and not having to worry about rolling a 1 on your heal
The first character I ever played was a knowledge cleric. The DM mistook him for a wizard a few time because of the high rolls in history and arcana I was getting. And that became the running joke in the party for quite some time.
My party has both a knowledge domain cleric and a divination wizard. I have prepared so many encounters that they just completely avoided or invalidated, it's great.
I love my college of spirits bard. Whenever I use my Tales from beyond, I flavor it as an actual ghost appears and hovers around me. When used, the ghost will enter the person that receives the benefit. Makes my spooky fortune teller, medium even spookier
Beast barbarian plus + shifter sounds like a cursing machine. You get the bite for free and can add another weapon from the beast barb. Which, considering the rules don't say the natural weapon HAVE to be the ones you get from the feature, just that you need to be in the barb beast form, you can cause a lot of havoc once you get your hands on some multi attack features.
After watching this video, I had an amazing idea for a ridiculously fun multi-class character. Loxodon Beast Barbarian/Drunken Master Monk. Form of the beast weapons are considered simple melee weapons, and therefore monk weapons, which means it can benefit from both rage and martial arts. The AC bonus from the tail can help compensate for reckless attack. The loxodon trunk acts as an unarmed weapon, and can be used as a snorkel while swimming, taking care of the big bonus of the first of the Bestial Soul effect, which leaves you free to use the second effect all the time, and when combined with level 9 unarmored movement means that the only thing you can't do is fly. Throw in feats like Alert to compliment Feral Instinct, Mobile because you'll be moving around a lot and the extra movement will compensate for splitting Monk levels, along with Barbarian Fast Movement, Shield Master to help with shoving and dex saves (and shields can be dropped), and Tough to compensate for splitting Barbarian levels HP. Loxodon Serenity grants advantage against being charmed or frightened, which means you're using an action to use Stillness of Mind less often, but it's there if you need. I'd say 11 levels of monk and 9 levels of Barbarian at max level, but long before that, you'll be a Rampaging Pink Elephant.
Magic Domain cleric is another awesome subclass. The spellbreaker feature at 6th level is very useful against enemy casters who have debuffed your allies.
A beast barbarian & a changeling could meld together pretty well. Changelings are usually about becoming people but becoming feral and animal like is a fun twist on the race
Dhampir Beast Barbarian is the most fun Ive had in any D&D game. Not only do you get to make all the Morbius jokes but dropping from the ceiling with 4 reckless attack lets you out-monster the monsters. So good.
I've had a blast playing an ascendant dragon monk! Took a few levels in ranger bc the party needed someone who could handle a gun, and ended up going with the drakewarden subclass for EVEN MORE DRAGON. Having a couple spells and a familiar in battle definitely rounds out some of its weaknesses, but ascendant dragon monk is worth it for flavor and cool factor alone imo.
I’m currently playing a path of the beast barbarian, and have found that they have a great combo with longtooth shifters, as comboing your claws with your bite allows you to make 4 attacks, and since its not two weapon fighting you still add strength to damage on the bonus action bite. Furthermore, the claws only require 1 free hand to use the extra attack, so you can use a shield and still gain the full benefit of 4 attacks without requiring the two weapon fighting style to keep up in damage. Also thematically, the combo of the long tooth shifter bite attack with the barbarian claws means you’re pretty much a full on werewolf at that point, and can truly rip and tear.
Three points- Enchantment Wizards tend to use Manacles and rope to get the best out of the Gaze so having a familiar or summon that can help with that is a must. (Note that knotting the rope you familiar wrapped them in is not going to allow a reaction) also this is not concentration effect. So. It makes a great back up if you need to pick up the last enemy that saved hypnotic pattern and is still intent on hitting you to break the spell. Knowledge domain + Soulknife means you are able to use all skills and tools and have a huge chance to be effective for 10 minutes at a time. Dragon Monk - originally they flew until the end of your next turn but they removed that because they realized that if you can slow fall. So fly dash fly up to the silly dragon (90ft at base) stunning strike them midair. And then slow fall. Not only can they do a nice amount of damage to fliers in similar fashion regularly because KI points come back on a short rest. (They are still not at par but hey you be a monk mostly to look good :) )
The extra cool thing about the Spirits Bard to me is that you can retain the Tale you tell until you use it or finish a rest, it doesn't require concentration or anything to keep it in mind you just keep until it's spent, I think it mitigates the randomness of the Wild Surge type classes by letting you decide how to use it. You can also roll it well before combat even begins and decide when in the day to use it. I'm kinda cheating in my game, I play a Spirit Bard that is also a ghost who doesn't need to take short or long rests so long as I don't use up all my resources, so I can just kind keep the tales for however long I want.
Played recently in a oneshot with my Path of The Beast Barbarian. She was a knight in some small order dedicated to destroying undead but due to overestimating her abilities, wish to show her devotion and some misfortune she was turned into a dhampire and was forced to run and hide. Her "beast" form is basically her monstrosity form (like light version of vampire lord from Elder Scrolls) and her "class abilities" are ways to survive and thrive of her monstrous self which she learns to control. I think it's a nice blend of class and race together :) So much pleasure to create, roleplay and fight with her :)
If your DM lets you work in Simic Hybrid as something setting specific for a non-Ravnica game, the Path of Beast is a great way to explore being a weird body horror hero; Circle of Spore druid is also fun for leaning into that sort of 'oh gross' stuff if you get creative in describing how your spells get cast from your body and how you use spell components.
I homebrewed a plant race called the Spriggan (balanced on par with kenku or something, nothing crazy) that one of my players ran as a myconid with Circle of Spores. Spraying spores out of his head like a Cordyceps always gave the party looks of concern.
For beast barbarian I have a idea for a pirate dwarf I have in mind. He was once apart of a mighty army but had to leave or was kicked out (still working on that part of his backstory.) and he didn't know anything outside of fighting so he joined a pirates crew. He learned his way around a ship and the sea fairing ways quickly and enjoyed this new life for a time till they were attacked by adventurerers paid to get rid of them. The entire crew died and he was about to drown, exhausted and severely injured he couldn't swim any longer and his body failed him. He sank into the depths of the sea thinking this is it till he heard a voice in his head. A second chance. He made a deal with a mysterious being at the depths of the ocean and was able to live tusks to it. After recovering he eventually went back to land and swore to get revenge for his old crew but also succeed where they failed. He'll become a pirate and a mighty one, own that doesn't just steal and kill but also rule and become a legend. After making a deal with the being he would be able to shift parts of his body to help him in battle. The tail would be a tentacle and the claws, also tentacles but more then one. The bite a beak, ones octopuses have. Also thinking of going a few levels into fathomlees warlock for the surviving part to make sense I guess but I think I'll just go straight barbarian.
I'm playing a Spirits Bard named Stanley Spinwick. His parents told him stories about family members that passed away, and he was sad that his family would never be able to tell their story. Combine that and the fact that he developed the ability to see and talk to spirits, and he decided to write the stories the spirits told him so he could publish them. Now he travels across the globe to pick up stories of those who passed or soon will pass. If you ever see a Drow with a nose ring and Pancho (that is a nose ring of disguise he is a part spider with two extra eyes and the ability to spin webs from his fingertips) wanting to hear your story be careful because it could mean your time is almost up. If you have any questions ask away.
I run a knowledge domain cleric / divination wizard in a Theros setting with the Oracle boon and the scholar background. It is such a great combination for lore delving and plot piece solving.
Another thing with Hypnotic Gaze is that so long as you have a hand free you can keep doing it and they can’t resist a gentle push along meaning it’s great for kidnapping.
Ill always love ascendant dragon monk because it allows you to bonus action dash 100ft up in the air, fall onto an enemy, force a dex save or split the fall damage between the two, and you can just featherfall your side of the damage away. you can use mobile to augment that movement speed and stop them from taking opportunity attacks, use mind sliver to subtract from their saving throw, or it's also good when a party member has restrained a target with a spell.
I've just started playing a spirit bard after taking two levels in divination wizard. Hoping to get a Darren Brown feel to it, particularly after taking the telepathic feat to really help me get my readings accurate!
I haven't watched the video but since the last one of this gave me a entire character that I loved (light domain Cleric), I'm already starting a new character sheet
In retrospect it makes sense that Lae’zel would react so aggressively. This is basically a creature a full level BEYOND the most powerful variant of her people’s sworn enemy, and after being under the control of a god’s chosen with a powerful set of artifacts for the entirety of the time she’s known of its existence, she watched it turn around and end him with a single word It’d be like if you saw a the sequel to a cockroach kill your neighbor’s dog instantly just by sneezing on it or something
Transmutation Wizard is really good, too. It's the only Wizard that can cast Raise Dead, as well as grant elemental resistance to anyone you give your transmutation stone, along with plenty of other abilities.
Just wait until you get to level 6 and can cast Command as bonus action without using a spell slot for 1 minute. That's insanely powerful! Next time I can join a new campaign, I will be using my Protector Aasimar, Celestial Warlock/Glamour Bard multiclass character build I have been working on for a long time now.
I played a Beast Barbarian Archaeologist for Candlekeep, she wasn't optimized, but it was a game we had maybe 3 rounds of combat over 6 sessions. Nesali had 16 Int and a +11 History check. But also, she was a barbarian... so she had tons of HP compared to the rest of the party for the rare times we had to fight. Narratively, we decided her Beast path was a yuan-ti malison mutation. I've also played a Dhampir Spirits Bard in some of Beth the Bard's playtests for some adventures. It's quite fun. And one of Nesali's party members was a goblin spirit bard.
So, something that was kinda cool my DM did. I was playing a 2nd level elven monk who was heading into the Way of the Shadow, however i ate a fish which turned me into a half-dragon, specifically Crystal Gemstone. Due to this, i went all into Dragon-based stuff, which was Ascendant Dragon Monk and Circle of the Wyrm Druid (Valda's Spire of Secret's). He actually let me use Crystal as my Ascendant Dragon and Wyrm subclass features, instead of the normal stuff which mainly gave Radiant as a damage type for me to use
Iv been playing a storm barbarian ascended dragon monk multi-class awakened penguin. She has been quite fun to play and her story has really gone places, places I never had planned.
For the Beast Barbarian’s jump ability, I actually think it could be the most useful if you build around it. If you take simic hybrid for manta ray fins and grappling appendages, take magic initiate jump, expertise in athletics (to grapple), and a 2 level dip in monk for step of the wind, this is a pretty cool build. Cast jump on yourself and rage, wait until your next turn, bonus action step of the wind and dash to your enemy, grapple them (with +11 to athletics AND advantage because of rage) and jump for (3 + 5 + 10.5 + 11) x 6 at 8th level, going on average 180 feet, doing 18d6 damage knocking them prone. YOU glide 360 feet away because of the manta ray fins, while only taking 4d6 damage plus falling prone, which won’t matter because you’re 400 feet away and your enemy is hopefully dead. This is also a very cool thematic build, especially if you take rune fighter so you’re this awesome mutant hybrid with fins, tails and tentacles or claws, which would lead to some awesome character building. In the words of D&D shorts, ENJOY!
Haha, oh my gosh, I don't think I ever expected to see a commissioned art piece of one of my D&D characters on a RUclips cover! Nice! Roderick Elsworth, Knowledge Cleric and Chronurgy Wizard Extraordinaire. He was lovely fun to play. His lantern was (is?) his spell focus!
Enchantment wizard was a class I wanted to try in my next campaign as a painter whod cast suggestion or other things to make people hold battle poses so she can get the perfect position for a new painting/drawing.
Multi-Subclass: Defender of the Green (Tank, Lv 9) Moon Druid (6)/Ranger Hunter (3) We want 12, 14, 17, 8, 15, 8 for Stats to start and take 1 Con, 1 Wis at Lv. 4 Moon Druid is mostly to get the deeper pool of Wildshape for HP sponging. Any flavour of Druid works for this, really. At Ranger 2, take Defensive Fighting for +1 AC, then at 3 take Hunter for Horde Breaker. This gives you 19 AC at Level 9, without any bonuses from armour, shield, misc., 90+ HP(+2 Combat Wild Shapes) and enough slots for AoE CC spells to drive your DM (and party) insane. Throw in being a Warforged, the Warcaster Feat, a +3 between Armour and Shield and you've got a 23 AC, plus some nice immunities.
RAW the Knowledge domain are the biggest nerds among the clerics, agreed. Meanwhile Scribes Wizards with Cloistered Soul background are the nerdiest of the nerds.
I'm currently playing a Knowledge Cleric/Divination Wizard and she's the best. I once Jedi Mind Tricked a mind flayer into leaving us alone with a combination of the Suggestion spell and a low portent roll. It was awesome
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Guess I'll go rob a bank then
I enjoy your serious ads as much as I enjoy your D&D content. Most other channels I skip over the ads but not yours.
@@kida4313 can i come too?
Ooooh, are they sending you one?
So I gotta tell you that you’re wrong about the jump ability for beast barbarian. Remember you ADD your athletics total check. Rage, then grapple. Then jump in the air as high as possible. Then body slam it.
I made a major villain in a campaign an Enchantment Wizard and he instilled a healthy amount of paranoia for the party with his antics.
I mean any subclass that figures a lot on Enchantment stuff makes for great Villains as Enchantment is by far the most evil and unethical school of magic. Second in my opinion would be Divination.
@@Noobie2k7 necromancy is a school don't forget 😈
@@hauz287 Necromancy itself isn’t really evil per se, people just view it in a negative light, and the people that use it tend to gravitate towards an evil alignment.
Did he do it with hypnotic gays?
@@MayHuggeridk man, necromancers perverse the laws of nature, seems evil to me
"Suggest a Prince gives you his prized steed, and forget he ever did so."
*gets steed, causes Prince to forget*
Prince: "What are you doing with my steed!? GUARDS ARREST THEM!"
Clearly you would leave the area before the spell/effect wears off.
@@uriahronin4788 so once you leave the area the dude just leaves his horse? this isnt skyrim, he'll have the guard searching for it if it's a prized steed.
@@deffdefying4803 thats when you just saw the certificate of ownership signed over to you by the prince lol
The wording is that you can alter a targets memories so that they don't remember being charmed, not that they forget the entire interaction. Most spells that have some kind of mind control effect usually have the downside that the target immeditely realizes that you used magic on them, so in this case, the Prince would remember giving you his steed, but would not remember that you used magic to make him do it.
I thought the same. Better to make him forget he was charmed, not the whole transaction
Knowledge Cleric: 0:06
Beast Barbarian: 2:15
Ascendant Dragon Monk: 7:06
Enchantment Wizard: 10:55
College of Spirits Bard: 14:16
Doing the Lord’s work 🙏
Thank you 🙏
I wish there was a video on Arcane Pastry chef and time traveler. They exist in the wiki, just saying.
@@brimstoneclub what
@@brimstoneclubThose are not official subclasses, so that's probably why.
Modify memory also seems like a fantastic spell for the enchantment wizard and their split enchantment. Changing what one witness saw can get you out of a jam, changing what two saw can rewrite history
Ah yes, the False Hydra Method
There's nothing that says the modified memories have to be the same. You could potentially have three people who all remember things completely differently. A three-way argument can make for a great distraction that might even grow in size as more people get involved.
Let's not forget about the spell feeblemind also an enchantment spell
The Friends cantrip is also a enchantment spell, and its big downside is that after it ends the target knows that you used magic on it to influence it, and so it's rightly pissed off.
But what if it never remembers what happened?
Spammable mental influence.....
Enchantment is one of my favourite wizard subclasses. Also, undeniably the most evil. A necromancer will use your body to kill your friends, an enchanter will make you kill your friends and you'll thank them for it
Way of the Ascendent Dragon sounds like what people wanted out of Way of the Four Elements.
It really reminded me of the 4 elements remaster that went round a few years back.
HONESTLY This were the exact words I thought when i read through Ascendent Dragon Monk. Astral Self will always be my favorite but this was my close second.
I’m currently playing an ascendant dragon monk, and it’s actually a really fun subclass. Now if only I could play as the monk properly. 😅
Dragon monk is something I'm planning on playing as a backup for one of my games if my current PC dies
I played a four element monk in my last campaign and when my dm noticed that it sucks he let me change to ascended dragon, tied it to the character by having my warforged monk (called Trainingsdummy) go a little crazy and think they are an actual dragon, Lots of fun had rping that
Also used the flying speed to become a living cannonball and accidentally destroying one of the Boss encounters, dm regrettet letting me reroll that day
I play a Path of the Beast Barbarian currently in a campaign and its a great time! Small correction, you can make the extra attacks with your claws as long as *either* of your hands are empty, you don't need both empty. This is especially good when you go with a dual wielding build, as you can have a real weapon in one hand and still get your extra claw attack!
Beast Barbarian Thri-Kreen is amazing
I play a beast barb monk for 5 attacks per turn with flurry of blows. Claws are a monk weapon!
The best part is that the extra claw attack isn't an Extra Attack, OR a bonus action. My character build allows a claw claw bite attack now. It's pretty fun
The great part is the action economy of it, when you get Extra Attack there's 3 attacks you can make. Take certain Feats or Monk levels, and then you'll get more with your Bonus Action. 3 attacks at 5th level, with Flurry of Blows you get 4 attacks.
You can still use ki with Barbarian armor proficiencies, and can use Dex or Str for your Unarmed Strikes, so it's a viable combo for a good variety of stats.
Just keep in mind you only get the 1st Unarmored Defense feature, the 2nd one will not only not stack, but can't replace the 1st RAW.
I was thinking more in line with using a shield and still dishing out great sword damage.
I run D&D games for people all over the world and have played for years, and I have never seen any of these subclasses played more than once, except number 2 which I think is played a little more than the others but not nearly enough! What subclasses do you think are underrated?
War Cleric. Can really fit the theme of that warrior chosen by the gods or a warrior that asked the gods for help. Ie. -Kratos shouting to Ares.
Do you still run games for patrons? I might be interested
@@valor2746 I think the flavor of war cleric is rad, but the actual abilities, let’s be honest, kinda suck. The best ability is the level 1 ability, and even then it’s limited in use and only useful in multiclass builds
@@matthewletexier I do but I think it's fully booked atm! Slots open up occassionally though! I limit the amount of people at the higher tiers because my priority is putting on the best games I can, and that means keeping the group size small enough that everyone gets their moments to shine and running no more than 3 games a month so I have time to prep everything and invest fully into it! Keep an eye on the patreon though as every now and then spaces open at the Gold Dragon and Platinum Dragon tiers.
Any Druid subclass because I feel like I’m the only person that’s ever played a Druid
Knowledge Domain Clerics 0:08
Beast Barbarian 02:17
Way of the Ascendant Dragon Monk 07:08
Enchanment Wizards 10:53
College of Spirits of Bard 14:16
Not all heroes wear capes
I am so glad we are back to the goofy content I love! I Hope they won’t mess up so bad in the future…
Totally agree :)
I knew someone was going to say this. He has a plethora of the goofy stuff to look at. I honestly don’t understand this gripe. He was definitely going to go back to it anyway. It was inevitable. Drama content swap from fun content isn’t sustainable anyway. 🤷♂️
@@MerlinTheCommenter Your comment seems to imply that OC has a gripe with him going back to fun stuff? Which is just?? Like what even
@@MerlinTheCommenter Maybe not, but it does have its uses. But yeah, the fun content is definitely more exciting, even if the more serious content (like concerns on what the company is doing) needs to be said every now and then.
4:29 or you target the bodyguard NEXT TO the spellcaster, making them attack the spellcaster dealing damage if it hits, likely taking a spell slot as the caster puts up a shield cus they know how powerful their bodyguard is, and taking both of their reactions
Or it does enough damage that the spellcaster loses concentration on a spell.
My current character is a Way of the Ascendant Dragon Monk, a Kobold who wants to become a Dragon, its been a constant source of amusement imagining a tiny 3 foot kobold flying past on spectral wings barfing fire exclaiming 'I'm a Dragon!'
I mean good for them they're embracing their genetic heritage as the race closest to being true dragons
I'm in my corner with a Warforged one
I have an Kobold character with the same motivation. Difference is he’s an Armorer and his suit of armor is made to look like a dragon
That's sick I may have to use it@@marioramunno4180
For Beast Barbarian I like to take the Unarmed Fighting style to never need to carry a weapon. Also maybe take a level in monk for a BA attack. If you take Way of the Ascendant Dragon with it you don’t have to go with 6 levels in Monk for your unarmed strikes to be magical and gives you 5 additional damage types (you can also make your bite claw and tail attacks dragon themed)
The problem of course RAW beast barbarians aren't unarmed those natural weapons are classed as simple weapons not unarmed attacks.
You have to go MAD if you want Monk though. You need a minimum 13 in Strength, Dexterity and Wisdom.
@@darkdragonsoul99
Havent read the beast subclass but if they are simple weapons they are monk weapons. Monk weapons are simple weapons+shortswords.
@@fendelphi I mean, a decent Barb will want a bit of Dex and Wis anyway for AC, Save, and Skill usage. Might be a problem if rolling for stats, but with pointbuy and the option to give races +1 to three stats, you can still have 16 Str to start with three other ability scores at 14. Some race and pointbuy array combos even allow for two 16s and two 14s at level 1.
@@Shalakor Point buy can be rough when you want Str, Dex, and Con
Thank you for the love for College of Spirits Bard. I’m in my first campaign and using this subclass and I think it’s amazing.
Regarding the Beast Barbs Claws: it says that both hands transform and that you can use them as natural weapons, if free. It doesn't say that both need to be free for that extra attack, meaning you can make all attacks with one claw and carry a shield in the other hand
They count as simple weapons but yeah (them being simple weapons is super important because it unlocks a lot of jank like an eldritch knight being able to attune to your beast weapons and use them without needing to rage allowing multiple people to benefit from them, also artificers can put Infusions on them)
Also with the claws since they are a natural weapon attack they count as both a weapon attack and an unarmed attack. So u could do stuff like multiclass into Paladin and divine smite with them or since the claws are only a d6 u could get the unarmed fighting style to make it go up to a d8 (since again it’s considered an unarmed attack as well). It’s not much of a difference but it’s there. Heck u could multiclass into Monk and make 1 or 2 attacks with your claws as a bonus action for a total of 4-5 attacks in a turn. U could even enchant your claws since they are a weapon if u have like an artificer or multiclass into one or some other way to do it. Theirs just so many options that open up due to it counting as both. And theirs definitely more but this is all I can think of atm.
Edit: clarification
I'm playing a Spirits Bard in Curse of Strahd. Playing as a Vistani and definitely has great flavor for it.
Ay, I also played a vistani spirit bard with 2 levels of trickster cleric. Tones of fun. This was however after my shadow sorcerer dhampir joined up with Strad 😅
The knowledge cleric and the enchantment wizard are definitely underrated, they can be two of the most powerful classes in 5e if they are played properly.
I REALLY want to create a knowledge Cleric
Time to do some research and build one
100% underrated, but I can see why they are since dm may not be skilled enough to work with players how these 2 classes are meant be or players not creative enough to use class properly.
My first real multi-session D&D character was a knowledge domain cleric. "Eggsy" the egg-headed elf has some kind of magnetism I can't explain, and I think the subclass plays a big part of it.
I play him pretty much every time I start a campaign with a new group, and something about being a good healer/skill monkey while being able to keep up in damage and social interaction with spiritual weapon and the buffed suggestion, it's just always well appreciated when played smart.
Once I got comfortable with the rules, I pump Int, multi classed with scribe wizard and then you truly feel like the ultimate tome master as long as you're fine with ignoring arcane damage over divine. The roleplay is wide open and you can carry a group of martials without really lagging behind while leveling up for counterspell and revivify
@eliezeririzarry247 What if you used a Pallid Elf as the elven race?.
That's going to be some solid skill monkeying.
I really enjoy the divine soul sorcerer. Any class that can play way more support than you expect is always fun.
Divine Soul/Celestial sorlock = best support healer ever.
I feel quite vindicated because these are all subclasses that I've either recently played or convinced a friend to try out and we had so much fun
Our campaign had a knowledge cleric named doc ter. Kept using doctor who references had a sonic screwdriver which was just a multi form tool kit. That changed shape to act as any toolkit needed.
I played a beast barbarian for icewinddale. It was so much fun. It could use a little more flexibility, but the flavor is damn near msg levels.
I bet you showed those winter wolves who the real alpha was.
Rabbitfolk beast barbarian's boosted jump is so much fun
Played one at 6th level in a one shot. Very fun build!
That just sounds like flying for a turn, which obviously is awesome XD. Gonna need a really good landing plan tho
Those have got to be the most toned legs in the world.
Love rabbitfolk it's hilarious to hear about the stories about lv 1 rabbit wizards who immediately died upon using their jump
7:08 - Currently playing a Dragon Monk and it was EXACTLY what I have waited for. The character was originally a Brawler in Pathfinder 1 and had the Elemental Fist feat line (for fire) qnd this subclass brings that vibe.
Add the Gunner Feat (or a bow if you are basic) and you can fly, unload your shots as you sail past the enemies without them being able to hit you.
It is amazing.
Played a knowledge domain cleric multiclassed into a battlesmith artificer in a campaign once. Will never forget that one, it was one of the most fun characters I ever played
"Do you have hypnotic gay guys back there?"
My entire group, hiding underneath the table: "He's found us."
Actually, that Monk subclass sounds fun. I’ve been working on a Monk/Barbarian mix, so I’ll remember that Dragon goodness for later. Thanks, man!
This actually made me realize that knowledge cleric would be a great 1 level dip for a druid to get expert Nature and Religion/Arcana
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I shouldn’t think “hypnotic gays” is as funny as I do. 😂
Beast barbarian is great for Tabaxi. Pair it with an Eldritch Claw Tattoo.
I think it is redundant for Tabaxi. You get claws as a Beast that do more damage than Tabaxi claws. My Beast Barb is a shifter and I use Wild hunt which means that even when I reckless attack, no one gets advantage against me. AC 19. Hard to hit and a damage sponge. The shift even give me temp HP.
I play a Tabaxi way of the ascendant dragon monk, the movement speed is crazy, 45 feet ATM, double that with cats grace, then I can move 180 feet using step of the wind and still attack at the end, 270 feet if I just want to run away lol; also, I found out you can use breath of the dragon as a 20 foot circle aoe if you use your spectral wings to fly 20 feet up and fire a cone directly down, really gives some avatar vibes when you pull stuff like that off
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Agreed on the list there! And as a fresh D.M I update the Way of As.Dragon monk and Drake Warden from FizbanToD, alongside the Draconic Bloodline Sorcerer from PlayerH.B, so ALL three of these include Gem dragon dmg/ resistance types/drake apperance aswell ( Force, Necrotic, Psychic, Radiant, Thunder ) which is obvious to me that should have been OFFICIALY updated in especially Fizban T.oD.
Agreed about enchantment wizard. Straight up my go to subclass when making a wizard.
What's nice about Hypnotic Gaze is that it isn't really limited at all, if the creature succeeds their saving throw or the effect ends it can't be used on them again for a certain amount of time, but you can just try it again on a different creature, and you can do that over and over again at no cost, it's basically an infinite mini hypnotic pattern that requires your action to keep up but DOESN'T require your concentration!
They only need to hear you too, which means you can be invisible when you attempt it
@@kailae3269 Indeed! And because this ability is neither spell nor attack, your Invisibility doesn't end when you use Hypnotic Gaze!
@@JuckiCZ that’s kinda iffy depends on dm. I’d rule it’s an attack
@@kailae3269 It is not.
Each attack has attack roll. There are also special attacks like Grapple, Shove, but they are all described as attacks.
Hypnotic gaze is neither attack nor spell. Discussion in this matter is really difficult, because it is really clear.
It can be indeed home brewed by DM, but if we use RAW, it won’t end Invisibility spell.
Love the epic dramatic chops in the ad.
I love that you started out with the Knowledge domain. With the baseline Cleric abilities, it's impossible to build a useless Cleric, but they tend to be strongest in combat. Knowledge domain goes a long ways toward filling in the non-combat portion of their toolbox.
Honestly, this just cemented my love for Path of the Beast Barbarian. I never really thought of the class being that interesting (except for the Wild Magic Barbarian, which is a treat), but one of my favorite characters i ever built was a Simic Hybrid POB Barbarian/Inquisitive Rogue
The backstory was that he was a genetically engineered infantry soldier for a colony (they were all based on ants). With that build you could climb or swim whenever you wanted, attack three times per turn with the claws, plus close range sneak attack damage with Insightful Fighting (From Inquisitive).
So, at level 20, every turn this build could deal +50 pts of damage every round.
Yes, Totem Barbarians have resistance to all damage, but with a Shield and Tail up, you could reliably shrug off most hits with 0 damage and a reach attack.
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I got to play a way of the ascendant dragon monk for 2 sessions before the OGL thing and our group switched to Pathfinder. It was a lot of fun. The breath weapon is pretty underpowered but the flavor is so cool, and there's a lot of potential for creativity with them since most of the abilities don't eat your ki.
My only complaint was the nerfs from the unearthed arcana. I don't know why they did it, the UA version was not at all unbalanced.
Honestly, sometimes we just ignore UA. Sometimes it just feels like they take the wind out of our sails, and that's no fun. Because monks are known for being super overpowered, right? /s
If you are looking for a fairly similar build in your PF2E game, consider asking your GM to allow you access to the Dragon Disciple archetype. Note that the access part of the archetype only means the way to turn the subclass into a "Common" available choice. It's just uncommon for everyone else. It will give you a good similar feel.
Honestly the Path of the Beast barb jump effect can be pretty insane. You can get pretty insane hops out of that and make short work of any challenge involving a large gap.
If your party needs to cross a bridge but it's trapped or there are enemies on the other side guarding it, your barbarian can easily jump 40+ ft (20 STR+20 total result on the Athletics check) and possibly cross the gap to break their defences long enough for the rest of the party to charge in while their attention is turned toward the raging were-beast that just jumped the gorge, and that alone makes for a pretty awesome fantasy to play out.
Path of the beast is so sick.
Its my favorite sub class.
Hi, I'm currently playing a half-orc Ascendant Dragon monk. What attracted me to the sub class was the martial arts cries the use when fighting. They shout out things like Biff, Kapow or Sock (I save the last one for kicks), so they are doing the verbal equivalent of the 60's Batman TV series fight scenes.
That's right, I'm playing Bat-monk!
His name is Adaam Ouest and his melee weapon is a didgeridoo which doubles as a quarterstaff. Oh, and he throws polished dragon scales like batarangs.
I'm playing an ascendant dragon monk and I'm fairly certain the wings unfurled can be spent just on the "step of the wind" trigger. So you can also disengage as a bonus action if need be and just fly away.
I actually made a character that was gonna be an Ascendant Dragon monk, but ended up never being used due to our DM cancelling the campaign for a Harry Potter Dungeon game.
So happy to see another of your fun videos!
I just finished a two year campaign where I played a College of Spirits Bard.
I was a nomadic exorcist priest. That subclass is wonderful for a utility caster.
Love the Dragon Monk! Played one recently and had a great time, though it was only the Phandelver module, so only reached level 5 right at the end. Looking forward to a chance to continue with that character.
I used the knowledge domain with the OneDnD cleric. With the knowledge domain's expertise and the holy order (scholar), at lvl 15, i had a +12 in 4 skills, investigation, nature, arcana and history, it was insane
What a great Video! Thanks for these nice round ups.
I wonder if there's any synergy with Path of the Beast Barbarians and Dhampirs with their bite attacks. 🤔
You have to choose
@MegaPokefan97 So do you choose the effect of the bite? What about the damage die or the modifiers?
@@DSTkunn totally depends on your DM but since they're both different attack actions despite the same name, I personally would make you choose which bite you would use. But having a Dhampir Beast Barb could be fun since you can bite then claw so if you wanna go for it then go for it.
@@ceanuceanuceanuceanuceanuc4320 Awesome, I'll have to give it a whirl sometime. 😁😁
Actually, the way the Dhampir is written, you gain the amount of piercing damage done with your bite, regardless of the source of the bite.@@ceanuceanuceanuceanuceanuc4320
Fun Fact: You can use and maintain the Enchantment Wizard's Hypnotic Gaze ability while Raging. Another Fun Fact is that you can use the bonus action attack from the Fathomless Warlock's Tentacle of the Deep or from the Spiritual Weapon spell to maintain Rage if you do not take damage in a round. At level 4 (1 Barb/2 Enchantment/1 Fathomless) you can make your DM apoplectic by round 1 running up to the biggest baddie, hypnotizing them, raging to take half damage and then keeping them locked down until all the minions are dead while slapping things with your tentacle. Add in Armor of Agathys and Gift of the Gem Dragon and you can just stand there doing nothing, raging, while magic abilities dish out damage for you.
I'm excited for the regular content again! Here's to many more happy hours of goofy and blatantly broken d&d combos! Love your stuff Will!
My Path of the Beast Barb Hobgoblin has been a stomp fest with the Saving face features - love that you're giving it some more love!
I have a pure Enchantment Wizard! Focused on psychic powers! She's inspired by Emma Frost and has been really fun to play. Love her =^.^=
Of all the videos and shorts youve done sir, this by far my favorite one. So glad you threw in the role-playing aspects of these classes as well. Because.. so many players forget that D&D IS a role-playing game.
Bravo and cheers mate!
Finally, someone else appreciates ascendent dragon monks. I don't know why people don't use them more, as the damage selection for you unarmed attacks is great in a lot of scenarios, such as bypassing physical damage resistances or simply doubling damage against enemies that have elemental weaknesses
(also the breath attack damage increases to 3 rolls of the martial arts die at lv11)
So glad to have these videos back.
Pact of the chain Warlock + Scourge aasimar... take the Gift of The Ever Living one's feat, and you gain damage buffs from scourge (while hurting yourself) but always get max heals from any spells or potions from the feat... basically buffs your glass cannon warlock, and means you can ignore any damage that doesn't insta kill you by just healing and not having to worry about rolling a 1 on your heal
If someone does not now create a Hypnotic Gays spell, I will be deeply disappointed.
The first character I ever played was a knowledge cleric. The DM mistook him for a wizard a few time because of the high rolls in history and arcana I was getting. And that became the running joke in the party for quite some time.
My party has both a knowledge domain cleric and a divination wizard. I have prepared so many encounters that they just completely avoided or invalidated, it's great.
Bro that ad was actually 10000/10
I always watch your full vids including ads they are always amazing
I love my college of spirits bard. Whenever I use my Tales from beyond, I flavor it as an actual ghost appears and hovers around me. When used, the ghost will enter the person that receives the benefit. Makes my spooky fortune teller, medium even spookier
I love the longer videos so much. Especially when I get to see the absolute banger ad segments
Making a prince sell you his prized steed then forget that he did it sounds like a good way to get hunted down as a horse thief.
I have a feeling that the College of Spirits bard and Grim Hallow's College of Requiems bard would be a great duo.
College of Tragedy from Wildemount and you got a theater play.
Beast barbarian plus + shifter sounds like a cursing machine. You get the bite for free and can add another weapon from the beast barb. Which, considering the rules don't say the natural weapon HAVE to be the ones you get from the feature, just that you need to be in the barb beast form, you can cause a lot of havoc once you get your hands on some multi attack features.
After watching this video, I had an amazing idea for a ridiculously fun multi-class character. Loxodon Beast Barbarian/Drunken Master Monk. Form of the beast weapons are considered simple melee weapons, and therefore monk weapons, which means it can benefit from both rage and martial arts. The AC bonus from the tail can help compensate for reckless attack. The loxodon trunk acts as an unarmed weapon, and can be used as a snorkel while swimming, taking care of the big bonus of the first of the Bestial Soul effect, which leaves you free to use the second effect all the time, and when combined with level 9 unarmored movement means that the only thing you can't do is fly. Throw in feats like Alert to compliment Feral Instinct, Mobile because you'll be moving around a lot and the extra movement will compensate for splitting Monk levels, along with Barbarian Fast Movement, Shield Master to help with shoving and dex saves (and shields can be dropped), and Tough to compensate for splitting Barbarian levels HP. Loxodon Serenity grants advantage against being charmed or frightened, which means you're using an action to use Stillness of Mind less often, but it's there if you need. I'd say 11 levels of monk and 9 levels of Barbarian at max level, but long before that, you'll be a Rampaging Pink Elephant.
I think I’m sold of playing a Knowledge Cleric next campaign. The mind-reading/auto suggestions is crazy. Good shit!
Magic Domain cleric is another awesome subclass.
The spellbreaker feature at 6th level is very useful against enemy casters who have debuffed your allies.
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The beast barb would be fun as a simic hybrid
A beast barbarian & a changeling could meld together pretty well. Changelings are usually about becoming people but becoming feral and animal like is a fun twist on the race
Dhampir Beast Barbarian is the most fun Ive had in any D&D game. Not only do you get to make all the Morbius jokes but dropping from the ceiling with 4 reckless attack lets you out-monster the monsters. So good.
I've had a blast playing an ascendant dragon monk! Took a few levels in ranger bc the party needed someone who could handle a gun, and ended up going with the drakewarden subclass for EVEN MORE DRAGON. Having a couple spells and a familiar in battle definitely rounds out some of its weaknesses, but ascendant dragon monk is worth it for flavor and cool factor alone imo.
I’m currently playing a path of the beast barbarian, and have found that they have a great combo with longtooth shifters, as comboing your claws with your bite allows you to make 4 attacks, and since its not two weapon fighting you still add strength to damage on the bonus action bite. Furthermore, the claws only require 1 free hand to use the extra attack, so you can use a shield and still gain the full benefit of 4 attacks without requiring the two weapon fighting style to keep up in damage. Also thematically, the combo of the long tooth shifter bite attack with the barbarian claws means you’re pretty much a full on werewolf at that point, and can truly rip and tear.
Hell yeah, Knowledge Cleric is my absolute favorite subclass to play! Good to see it getting a little acknowledgement!
Three points-
Enchantment Wizards tend to use Manacles and rope to get the best out of the Gaze so having a familiar or summon that can help with that is a must. (Note that knotting the rope you familiar wrapped them in is not going to allow a reaction) also this is not concentration effect. So. It makes a great back up if you need to pick up the last enemy that saved hypnotic pattern and is still intent on hitting you to break the spell.
Knowledge domain + Soulknife means you are able to use all skills and tools and have a huge chance to be effective for 10 minutes at a time.
Dragon Monk - originally they flew until the end of your next turn but they removed that because they realized that if you can slow fall. So fly dash fly up to the silly dragon (90ft at base) stunning strike them midair. And then slow fall. Not only can they do a nice amount of damage to fliers in similar fashion regularly because KI points come back on a short rest. (They are still not at par but hey you be a monk mostly to look good :) )
The extra cool thing about the Spirits Bard to me is that you can retain the Tale you tell until you use it or finish a rest, it doesn't require concentration or anything to keep it in mind you just keep until it's spent, I think it mitigates the randomness of the Wild Surge type classes by letting you decide how to use it. You can also roll it well before combat even begins and decide when in the day to use it. I'm kinda cheating in my game, I play a Spirit Bard that is also a ghost who doesn't need to take short or long rests so long as I don't use up all my resources, so I can just kind keep the tales for however long I want.
Played recently in a oneshot with my Path of The Beast Barbarian. She was a knight in some small order dedicated to destroying undead but due to overestimating her abilities, wish to show her devotion and some misfortune she was turned into a dhampire and was forced to run and hide.
Her "beast" form is basically her monstrosity form (like light version of vampire lord from Elder Scrolls) and her "class abilities" are ways to survive and thrive of her monstrous self which she learns to control.
I think it's a nice blend of class and race together :) So much pleasure to create, roleplay and fight with her :)
If your DM lets you work in Simic Hybrid as something setting specific for a non-Ravnica game, the Path of Beast is a great way to explore being a weird body horror hero; Circle of Spore druid is also fun for leaning into that sort of 'oh gross' stuff if you get creative in describing how your spells get cast from your body and how you use spell components.
I homebrewed a plant race called the Spriggan (balanced on par with kenku or something, nothing crazy) that one of my players ran as a myconid with Circle of Spores.
Spraying spores out of his head like a Cordyceps always gave the party looks of concern.
You don’t know how much I needed this tonight. Love your channel, really thinking about getting one of those beanies!
For beast barbarian I have a idea for a pirate dwarf I have in mind.
He was once apart of a mighty army but had to leave or was kicked out (still working on that part of his backstory.) and he didn't know anything outside of fighting so he joined a pirates crew. He learned his way around a ship and the sea fairing ways quickly and enjoyed this new life for a time till they were attacked by adventurerers paid to get rid of them. The entire crew died and he was about to drown, exhausted and severely injured he couldn't swim any longer and his body failed him. He sank into the depths of the sea thinking this is it till he heard a voice in his head. A second chance. He made a deal with a mysterious being at the depths of the ocean and was able to live tusks to it. After recovering he eventually went back to land and swore to get revenge for his old crew but also succeed where they failed. He'll become a pirate and a mighty one, own that doesn't just steal and kill but also rule and become a legend. After making a deal with the being he would be able to shift parts of his body to help him in battle. The tail would be a tentacle and the claws, also tentacles but more then one. The bite a beak, ones octopuses have.
Also thinking of going a few levels into fathomlees warlock for the surviving part to make sense I guess but I think I'll just go straight barbarian.
I'm playing a Spirits Bard named Stanley Spinwick. His parents told him stories about family members that passed away, and he was sad that his family would never be able to tell their story. Combine that and the fact that he developed the ability to see and talk to spirits, and he decided to write the stories the spirits told him so he could publish them. Now he travels across the globe to pick up stories of those who passed or soon will pass. If you ever see a Drow with a nose ring and Pancho (that is a nose ring of disguise he is a part spider with two extra eyes and the ability to spin webs from his fingertips) wanting to hear your story be careful because it could mean your time is almost up. If you have any questions ask away.
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I run a knowledge domain cleric / divination wizard in a Theros setting with the Oracle boon and the scholar background. It is such a great combination for lore delving and plot piece solving.
Another thing with Hypnotic Gaze is that so long as you have a hand free you can keep doing it and they can’t resist a gentle push along meaning it’s great for kidnapping.
Ill always love ascendant dragon monk because it allows you to bonus action dash 100ft up in the air, fall onto an enemy, force a dex save or split the fall damage between the two, and you can just featherfall your side of the damage away. you can use mobile to augment that movement speed and stop them from taking opportunity attacks, use mind sliver to subtract from their saving throw, or it's also good when a party member has restrained a target with a spell.
I've just started playing a spirit bard after taking two levels in divination wizard. Hoping to get a Darren Brown feel to it, particularly after taking the telepathic feat to really help me get my readings accurate!
I haven't watched the video but since the last one of this gave me a entire character that I loved (light domain Cleric), I'm already starting a new character sheet
In retrospect it makes sense that Lae’zel would react so aggressively. This is basically a creature a full level BEYOND the most powerful variant of her people’s sworn enemy, and after being under the control of a god’s chosen with a powerful set of artifacts for the entirety of the time she’s known of its existence, she watched it turn around and end him with a single word
It’d be like if you saw a the sequel to a cockroach kill your neighbor’s dog instantly just by sneezing on it or something
Transmutation Wizard is really good, too. It's the only Wizard that can cast Raise Dead, as well as grant elemental resistance to anyone you give your transmutation stone, along with plenty of other abilities.
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I was playing my Glamour Bard last night and their Mantle of Inspiration at level 3 is pretty fun and potentially useful.
Just wait until you get to level 6 and can cast Command as bonus action without using a spell slot for 1 minute. That's insanely powerful!
Next time I can join a new campaign, I will be using my Protector Aasimar, Celestial Warlock/Glamour Bard multiclass character build I have been working on for a long time now.
I played a Beast Barbarian Archaeologist for Candlekeep, she wasn't optimized, but it was a game we had maybe 3 rounds of combat over 6 sessions. Nesali had 16 Int and a +11 History check.
But also, she was a barbarian... so she had tons of HP compared to the rest of the party for the rare times we had to fight.
Narratively, we decided her Beast path was a yuan-ti malison mutation.
I've also played a Dhampir Spirits Bard in some of Beth the Bard's playtests for some adventures. It's quite fun. And one of Nesali's party members was a goblin spirit bard.
So, something that was kinda cool my DM did. I was playing a 2nd level elven monk who was heading into the Way of the Shadow, however i ate a fish which turned me into a half-dragon, specifically Crystal Gemstone. Due to this, i went all into Dragon-based stuff, which was Ascendant Dragon Monk and Circle of the Wyrm Druid (Valda's Spire of Secret's). He actually let me use Crystal as my Ascendant Dragon and Wyrm subclass features, instead of the normal stuff which mainly gave Radiant as a damage type for me to use
Iv been playing a storm barbarian ascended dragon monk multi-class awakened penguin. She has been quite fun to play and her story has really gone places, places I never had planned.
For the Beast Barbarian’s jump ability, I actually think it could be the most useful if you build around it.
If you take simic hybrid for manta ray fins and grappling appendages, take magic initiate jump, expertise in athletics (to grapple), and a 2 level dip in monk for step of the wind, this is a pretty cool build.
Cast jump on yourself and rage, wait until your next turn, bonus action step of the wind and dash to your enemy, grapple them (with +11 to athletics AND advantage because of rage) and jump for (3 + 5 + 10.5 + 11) x 6 at 8th level, going on average 180 feet, doing 18d6 damage knocking them prone. YOU glide 360 feet away because of the manta ray fins, while only taking 4d6 damage plus falling prone, which won’t matter because you’re 400 feet away and your enemy is hopefully dead.
This is also a very cool thematic build, especially if you take rune fighter so you’re this awesome mutant hybrid with fins, tails and tentacles or claws, which would lead to some awesome character building. In the words of D&D shorts, ENJOY!
Haha, oh my gosh, I don't think I ever expected to see a commissioned art piece of one of my D&D characters on a RUclips cover! Nice! Roderick Elsworth, Knowledge Cleric and Chronurgy Wizard Extraordinaire. He was lovely fun to play. His lantern was (is?) his spell focus!
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Enchantment wizard was a class I wanted to try in my next campaign as a painter whod cast suggestion or other things to make people hold battle poses so she can get the perfect position for a new painting/drawing.
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Multi-Subclass: Defender of the Green (Tank, Lv 9)
Moon Druid (6)/Ranger Hunter (3)
We want 12, 14, 17, 8, 15, 8 for Stats to start and take 1 Con, 1 Wis at Lv. 4
Moon Druid is mostly to get the deeper pool of Wildshape for HP sponging. Any flavour of Druid works for this, really. At Ranger 2, take Defensive Fighting for +1 AC, then at 3 take Hunter for Horde Breaker. This gives you 19 AC at Level 9, without any bonuses from armour, shield, misc., 90+ HP(+2 Combat Wild Shapes) and enough slots for AoE CC spells to drive your DM (and party) insane.
Throw in being a Warforged, the Warcaster Feat, a +3 between Armour and Shield and you've got a 23 AC, plus some nice immunities.
Been playing a knowlege domain owlfolk for the last year in an icewind dale campaign. Its awesome can't recommend the subclass enough
RAW the Knowledge domain are the biggest nerds among the clerics, agreed. Meanwhile Scribes Wizards with Cloistered Soul background are the nerdiest of the nerds.
I'm currently playing a Knowledge Cleric/Divination Wizard and she's the best. I once Jedi Mind Tricked a mind flayer into leaving us alone with a combination of the Suggestion spell and a low portent roll. It was awesome