5 Most Common Character Creation MISTAKES In D&D

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  • Опубликовано: 26 сен 2024

Комментарии • 872

  • @DnDShorts
    @DnDShorts  Год назад +161

    Vagabond's Guide to Dalriada is out NOW on Kickstarter, right here! bit.ly/3ZDzUFc

    • @mickeystix
      @mickeystix Год назад

      That ad is a major wiener...errr...winner!

    • @matthewshiers9038
      @matthewshiers9038 Год назад +4

      Damn, you committed to _that_ bit! They better have paid you enough to clear a college degree's worth of student debt!
      Also, I hate to admit this, but I though it was going to be an ad for a men's groin grooming kit.

    •  Год назад +1

      You know what is ALSO out?!
      … A lot of things, some of them with a conscience of their own. 👀
      (Yes, I mean your nutsack and the accompanying Bifröst.)

    • @LostWhits
      @LostWhits Год назад +1

      Brilliant advert. Took balls to pull that off.

    • @charlescrawford9972
      @charlescrawford9972 Год назад

      Hey brother, got a question for you regarding a loophole.

  • @wolfnx336
    @wolfnx336 Год назад +429

    The “My character asks..” or even just “I ask if…” is really good advice for literally everyone! Even DMs, sometimes you wanna cut to the chase and let the players imagine the npc said more fancy stuff. Though of course it depends who’s around the table

    • @Noobie2k7
      @Noobie2k7 Год назад +27

      Yeah, we have this with one of our party, he's not as involved as in character roleplay as the rest of us and is kind of shy and introverted, well more so than the average D&D player already is lol, so we just allow him to tell us what his character wants to do or what his intention is and as the DM i'll pick up the slack in describing something awesome for him.

    • @SammyNail
      @SammyNail Год назад +15

      Im my current game te DM refuses to cut to the chase. EVERY interaction has to be role played out and its getting tiring on my end, not because i dont enjoy it, but because its dragging the game to a crawl when we only get 3 hours a week to play.

    • @leahwilton785
      @leahwilton785 Год назад +9

      Definitely agree! i've recently wrapped new friend into dnd who is feeling a little embarrassed/insecure about the whole rping thing as he is new to ttrpgs. He confided in me after one session that he was super self-aware of the fact that the other players are roleplaying and he isnt, because he was just narrating what his character did. Had to explain that that was in fact roleplaying, and that if he listened carefully, the other pcs were also narrating their characters actions. They were just also speaking in their characters voice.

    • @BucketPls
      @BucketPls Год назад +1

      For sure is a good one! Been telling that to my friends that are playing for the first time as well.
      It's not important how you say what your character does, as long as you imagine what your character would do in that moment! Have noticed it time and time again that people start doing the voices along the way if the party is accepting of the baby steps at the beginning.

    • @supermanlypunch
      @supermanlypunch Год назад

      There's a lot of stuff that a character in the world would know how to ask about, that I as a citizen of the real world don't know how to approach naturally, I love any DM that lets me short cut that by just saying "My character asks the magic sword seller if any of them are +2" even better if they help me fill in those gaps in some way.

  • @liliavacyncosplay
    @liliavacyncosplay Год назад +377

    My Aasimar Paladin's dump stat is Int so I made her a bit of a country bumpkin type, literally raised in a barn...however, she's naturally become the leader of the group (the Paladin curse!!!), so I play to her high Wisdom and Charisma with RP. She's not book-knowledgeable, but she gives sage advice and hella motivational speeches.

    • @Metalhammer1993
      @Metalhammer1993 Год назад +12

      Yeah my Aasimar paladin/sorc is the same just, he is raised by his order but the few things he read are military strategy. He literally doesn't even have religion proficiency. Because yeah, he's more warrior than holy warrior.
      It evrn comes through in his class choice that his holy powers really are more his angelic blood than holyness of his actions. (Totally not because I wanted booming blade, shield and healing word xD)
      So he has a very typically military style of speaking. Is well liked by all sorts of rough folks that would normally stay as far away from a paladin as possible. Simply because he speaks their language.
      You'd think, pretty half-angel with long silver hair. Adamantine armor.
      He's going to be stuck up as hell until he starts swearing like a sailor, telling his tabaxi companion in graphic detail where he (the Tabaxi) can shove his tail if said Tabaxi whacks him over the head with the tail again xD
      And well he is a leader too. But mostly by charisma and experience (level 15. He just knows what he's doing at that point xD)

    • @RJMazz47
      @RJMazz47 Год назад +7

      Low INT, High WIS/CHA is just about my favorite type of character to play!

    • @YouTubewatcher199
      @YouTubewatcher199 Год назад +1

      I love low INT high WIS/CHA characters 😂 I played a Triton Paladin who is completely oblivious of life outside the water

    • @volksdude1970
      @volksdude1970 7 месяцев назад +1

      @OP
      That really is exactly how country people are down here in the south. They may not be able to write out mathematical equations on how our why something works, but give them a role of duct tape and an object to fix or improve, and by golly they are going to fix it better than it was before. Same with counseling and therapy. Some country folk don't have any kind of degree in counseling or whatever collages teach, but they will be more than happy to give sound advice and encouragement based on experience and traditions.
      Anybody can go to a school and learn things about any and all subject matter (Intelligence), but what really matters is street smarts and how to utilize those lessons (Wisdom).

    • @Aaaaaaarrrpirate
      @Aaaaaaarrrpirate 6 месяцев назад

      Superman vibes

  • @polaris30000
    @polaris30000 Год назад +146

    Probably one of the most creative character backstories I have seen was a Tabaxi assassin who had been hired to kill the party for a variety of reasons, but was absolutely incompetent about it and kept doing things like giving them hot chocolate, because in that game chocolate made Tabaxis sick. However, the party just took their murder attempts as the character being very helpful and friendly, and eventually the character became attached to the party members.

    • @MythlyInari
      @MythlyInari Год назад +7

      That's hilarious, I love it.

    • @aazhie
      @aazhie 11 дней назад +1

      That is the cutest and pretty accurate to cats xD

  • @TheCasualGM
    @TheCasualGM Год назад +433

    I unfortunately fell under the ‘bad backstory’ category with a recent character. He was a lizardfolk bard and we are playing in Storm King’s Thunder. His reason for going out was because all of giants thumping around and causing mayhem was interrupting his creating new music and so thought it would be funny for him to want them to shut up so he can get back to work. Basically he was a Dnd version of your typical ‘noise complaint’ neighbour. Unfortunately his personality was bland, just being ‘I like music’ and thats as far I got with his backstory. Both me and my DM struggled to give him a goal that wasn’t just the what the end of the campaign results in, so I retired him and am now playing a Goblin Rogue that I enjoy a hell of alot more

    • @hamsmcham3238
      @hamsmcham3238 Год назад +18

      And his backstory is "Me want more shinies! Me down for whatever!!"

    • @taterthepenguin
      @taterthepenguin Год назад +41

      I did a lizardfolk bard too! She was one of my favorites because as a lizardfolk she didn't "understand" art or music, but she knew that musicians could make money playing music. So she made a pair of maracas out of the bones of fallen enemies and went around screaming very literal songs about how townsfolk should give her food.

    • @drakegrandx5914
      @drakegrandx5914 Год назад

      Hey, may I ask who the character in your pp is?

    • @Metalhammer1993
      @Metalhammer1993 Год назад +6

      That's absolutely something you can work with. Flesh him out over time and REALLY play to his love for music.
      If the giants really make hearing difficult or just disrupt every harmony, go for it. Just while playing to his love for music don't forget a character is meant to be a person

    • @Appalachianasshole41
      @Appalachianasshole41 Год назад +1

      I dnt see the need to have a goal for adventuring outside of adventure itself or the need to have a back story. The man with no name is one of the greatest film characters of all time and he has exactly zero back story. No name, no history, no motivations, no past etc etc etc and he is better for it. It's like this aspect of a character or the game is ignored and we have a bunch of back story police out there.

  • @MehrGills
    @MehrGills Год назад +126

    Having Scanlan statblock immediately after talking about a character going temporarily on holiday was *chef's kiss*

    • @AnotherDuck
      @AnotherDuck Год назад +5

      Sometimes you just need to connect with someone else. Even if you're a fictional character.

  • @VeneficusCubes
    @VeneficusCubes Год назад +257

    My most recent character has a backstory of always wanting to be a monster hunter.
    But when he finally become adult and saw just how corrupt the guild was he left and decided to a hero on his own, slowly growing attached to other adventurers

    • @maxsalmon4980
      @maxsalmon4980 Год назад +23

      *tosses your character a coin*

    • @VeneficusCubes
      @VeneficusCubes Год назад +6

      @@maxsalmon4980 Geralt reference be like.

    • @GCHumanGuy
      @GCHumanGuy Год назад +5

      as in Monster Hunter from Monster Hunter?

    • @VeneficusCubes
      @VeneficusCubes Год назад +8

      @@GCHumanGuy closer to witcher.
      But fueled by childhood Hype for glory

    • @Mikeexteriorcleaning
      @Mikeexteriorcleaning Год назад +3

      One punch man has no backstory still awesome

  • @aegu4387
    @aegu4387 Год назад +72

    The Locked in Fallacy segment is excellent! I did that with a recent DM of mine and it can really refresh your ideas and excitement for the game when you change your play style. Had my Thief Goblin discover an abandoned lab and blueprints for a “Booyahg Bazooka.” After a session I had to miss, he returns as an Artillerist, losing his stealth specialty as he’s a little bit too trigger happy with his new toy.

  • @DnDShorts
    @DnDShorts  Год назад +37

    New kinda video, I want to do more discussion stuff like this in the future. What do you think? More nudity next time?

    • @athena-love
      @athena-love Год назад

      Do the entire video nude

    • @FallenRingbearer
      @FallenRingbearer Год назад +5

      Roll for intimidation.

    • @silverthedruid4754
      @silverthedruid4754 Год назад +3

      when's the OF dropping?

    • @soelmokona1
      @soelmokona1 Год назад +2

      i do enjoy these types of videos where it makes one think about character creation. and yes...roll that high CHA and be proud. lol

    • @safetzukic7445
      @safetzukic7445 Год назад +1

      ​@@FallenRingbearer more like a Charisma Savings Roll.

  • @boomer2533
    @boomer2533 Год назад +23

    When creating backstories i usually focus on the 3 W's:
    1. Where did my character come from?
    2.Where did he learn the skills, he has at the start of the campaign?
    3.Why did he start adventuring?
    So far this checklist has given me rather simple results, and great potentials for my DM's to take something from my backstory and expand from it

  • @teenlifemu107
    @teenlifemu107 Год назад +68

    I like for some of my "evil" characters is to have them convinced that they're using the party to benefit them and that the party is helping them to gain the power to conquest and they're only being nice to manipulate the party but after long enough it ends up that they forget that they had a reason for being with the party and instead just genuinely enjoy going on quests with everyone and want to still take over the realm but take over with their new friends

    • @DragonKingZero
      @DragonKingZero Год назад +4

      So, basically the Laharl approach to being "evil"?

  • @jonktheemu4449
    @jonktheemu4449 Год назад +99

    Man your sponsorships are ALWAYS the best.
    One of the only i actually really enjoy watching

  • @Abyrae
    @Abyrae Год назад +22

    My current character is the eldest child. Got tired of babysitting her younger brothers during her teenage years. Became a ranger for some damn peace and quiet. Youngest brother decided to leave one day and joined a troupe of bards. Parents and other brothers are concerned because he hasn't written in a while. My character has been looking for him for a couple of years now because she's the only one in her family with any skills related to tracking someone, and she was following leads about an half-orc bardlock that may be her little shit of a brother when she got entangled with her current party.
    And now she has to babysit THESE CHAOTIC IDIOTS TOO.
    Didn't even need to make it super dramatic. Her parents are alive and happily married. Her 3 other brothers got their shit together in adulthood. It's only the youngest one who's being troublesome now.

  • @GhostManBrandonDDpre
    @GhostManBrandonDDpre Год назад +20

    Letting it all hang out today. Bravo.
    Playing a 3 sentence backstory (where you are not the king or queen of something) is really liberating. You focus on playing your character and creating cool stories that you actually did.

    • @mattcurnell2545
      @mattcurnell2545 Год назад +1

      sometimes simple goals, make great starts

    • @ms.aelanwyr.ilaicos
      @ms.aelanwyr.ilaicos Год назад +3

      Frodo: I'm a former adventurer's nephew. He gave me his house and his magic ring just before he went AWOL on his birthday.
      Sam: I'm his friend and gardener.

  • @GentleBreeze-72
    @GentleBreeze-72 Год назад +37

    About roleplay i saw a video (from ginny di i think it was) Where if your players dont roleplay a lot you could try to encourage them. I got lucky with mine they already roleplay a lot. Sometimes too much (in battle i cut them off to give the the time pressure of a fight)

  • @davidcrofts5246
    @davidcrofts5246 Год назад +95

    I had a dragonborn Paladin Oath of Conquest Whos god told him to go out and gain more power to show his devotion. It started with wanting to fight everything then turned into wanting to protect everyone since true power comes from the people around him and he cant do everything alone. He was really fun and rewarding to play.

    • @solawipermakultur5325
      @solawipermakultur5325 Год назад +7

      lol .. same happening to my character. Same race and class btw :D

    • @Zelrin04
      @Zelrin04 Год назад +7

      Bro, that's so cliché but still so good. I don't know why i never thought of this. It makes me actually want to play a paladin instead of making a Sorcadin with just a dip in Paladin

    • @mattcurnell2545
      @mattcurnell2545 Год назад +2

      @@Zelrin04 paladin can use other booster dips than just sorcerer. take 5 levels in warlock, as a different approach the god is giving to granting power

    • @Zelrin04
      @Zelrin04 Год назад +1

      @@mattcurnell2545 Yes, i know that. I meant that i don't particularly like Paladin as a class because i can't think outside the stereotypical self-righteous white knight, and that this guy's comment opened up some paths i could take to enjoy the class. The sorcadin mention was just an example.

    • @solawipermakultur5325
      @solawipermakultur5325 Год назад +2

      @@Zelrin04 Well i am new to DnD so i after i decided to go paladin i found the Oath of Conquest and the Build from RPG Bot.
      It dips just two Level into warlock for form of dread and goes for the Level 18 capstone from the paladin.
      I cant wait to get to higher levels with that besides character development ;)

  • @BrutalJambon
    @BrutalJambon Год назад +8

    I will add this as a one of the mistakes some people make (even though it's a not about the characters): *Don't hesitate to leave a game / leave a group of players. Your well-being comes before anyone's game of DnD*
    If anything in your group makes you feel uncomfortable, be it the game itself or how the actual people behave, if you feel like you're always forced to do things a certain way even though you showed that it wasn't okay for you, if you feel like they don't care about your input, if you can feel that things are building up to be awful because of IRL drama or because one of the people from the group clearly has some issues, anything like that - do speak about it. *If they don't care or don't actually do anything about it, don't EVER hesitate to leave the group.*
    I know some people don't do it because they're either invested in their characters or they don't like to ever put themselves in awkward situations even to a fault, and I'm socially anxious myself so I know it's often easier said than done, but you really need to try and learn to say "No" and to leave.
    People who don't dare to say "I'm out" when a game or a group is awful leads to these nightmare stories you can find all over Reddit or RUclips, where the person ends up in a spiral of even more terrible social situations, or even actual abuse. You should try to recognize these situations early and nip that in the bud.
    Ofc like I said earlier, do try to talk about it first. A lot of the time people don't realize they're behaving a certain way, and will actually do something about it when told. In my personal experience the vast majority of TTRPG player are good people. But there will always be the occasional garbage...

  • @Thedemonchildrenofficial
    @Thedemonchildrenofficial 6 месяцев назад +3

    I love RPing and have RPed before picking up DnD for multiple years and enjoy roleplaying as a part of DnD. But most of my party doesn't RP very often, and that's fine. There are often times when there's a great opportunity to RP, and not only do I ask the DM if it's okay, but I also ask the players. Different people and different tables are okay/comfortable with different things. Ask the table. They'll be accommodating both if you're feeling scared and if you're really into roleplay.

  • @TheWackyWorkbench
    @TheWackyWorkbench Год назад +11

    About the last one: It is sometimes ok to brew crazy ideas with the party, like helping the artificer make a tank to surprise the dm, but only if 1) the dm knows you will sometimes do stupid shit like that and 2) IS OK WITH IT. In session zero, always check if shenanigans like that are ok and ok to be secret

  • @Kylora2112
    @Kylora2112 Год назад +15

    I like keeping my backstory to occupation/social role, family/friends/associates, some personality traits, patron info (I love playing warlocks), and something that sets them out on their adventure. I like giving my DM stuff to work with and leave myself a way to talk with my companions, but still leave it open ended enough that it can adjust within the campaign.

  • @kossie4187
    @kossie4187 Год назад +13

    Awesome vid with very good advice :) Glad you mentioned the background, I even helped my players to get a reason to be together at the start of a campaign (such as the shipwreck survivor being saved by another, already more trust there).
    Just wanna add a lil thing to roleplay: Same goes for DM's, you dont have to do voices and such, saying "... he said with a sinister voice, squinting his right eye" can have the same or better effects then trying to mimic it.

    • @Kewlausgirl
      @Kewlausgirl Год назад +2

      This is one thing I get frustrated with. We were all new players, except my partner the DM & I had played a few games before, and watched D&D be played.
      Anyhow our mistake in the beginning was that we kept all our characters secret from each other. We made it so that everyone met up & eventually found out things about each other. But now one of my friends thinks that she needs to continue to keep everything about her character as a secret.
      Stats, how much HP she has, stuff like that... I get backstory being secret but the traits and stuff, that's ok to share lol.
      But I have mentioned that in the next campaign that we all start again from scratch, we should instead plan it so one or two of us knows each other. Or help build each other's characters so that they fit together.
      I am trying to explain that in games like D20 and Critical Role they actually do know each other's characters and know the majority of the details about them... Except for hidden back stories or perhaps the class/Race they want everyone to know about them - but whether it's a decoy like with a Changeling for instance, that part is secret.
      So you can still build parts of it together & work on it together. But still keep things hidden.
      It frustrates the hell out of me as I don't want to create my character and find out that the other person is the exact same.
      Technically I don't think this would happen because the DM would talk to us and let us know... But it also creates more of a fun thing to discuss this stuff about with certain things or sell advice if you are stuck with something about your character.
      There's only so much you can build with the DM. But there other aspects that are better if you build your character with your group of players. Or at least work together on parts of it.

  • @MrTailson1
    @MrTailson1 Год назад +3

    Speaking on the part of feeling locked into your class and playstyle, I had a neat idea, although I think it might be an obvious one to more seasoned D&D players, for a change in my monk character. Their backstory revolved around multi-classing from Drunk Monk and Knowledge Cleric as she rebelled against her culture of sticking to one discipline. She drank as a means of coping with familial issues and dissent about splitting her responsibilities of martial arts and clergy. Throughout the campaign she becoming friends with the party, and they helped her face her family and their people's traditions to grow as a person, and showed that you can combine martial arts and healing miracles in one, becoming the "first" Way of Mercy Monk in the campaign.

  • @danaholland6686
    @danaholland6686 Год назад +45

    I would add one more bit to the backstory part. It needs to build connections between your character and the world. Your character should have npcs they care about. This is something the new version of VTM does really well in their touchstone system.

    • @Kewlausgirl
      @Kewlausgirl Год назад +2

      That's a really good point and a good idea!
      And as you play, your group companions and how your character feels about them, so that you could potentially start off as untrusting or hating one or all of them, say you are stuck with them for whatever job. And then you get to know them and your opinions/relationships change as your character grows. 😊

    • @TheMightyBattleSquid
      @TheMightyBattleSquid Год назад +6

      I was thinking the same thing, he left out a HUGE part of a backstory. Your backstory should give the dm and even your fellow players stuff to latch onto so they can build connections between your character and theirs.

    • @Walthanar
      @Walthanar Год назад +4

      A good backstory needs at least a couple of plot hooks the GM can catch to create a narrative arc your character would feel and you would enjoy, and some daggers the GM can pick up to hurt your PC and make the plot personal to them. Otherwise it's just begging to be a spectator in somebody else's personal story. Some other good stuff that a backstory should include is a couple or more NPCs that your PC already knows and that can be more or less key in some situations. The GM can embroider them into the setting, so your PC feels part of the starting place, and not a nobody just dropped into an unknown world.

  • @RoninXDarknight
    @RoninXDarknight Год назад +14

    Last point is key. There are a lot of rules/class features/spells that may not necessarily work in the way you imagine or may simply be open to interpretation. By discussing with your DM what you're intent with your character is ahead of time the two of you can iron out any misunderstandings and work to better bring your ideas to life.

    • @carlchristopher7015
      @carlchristopher7015 Год назад

      This whole video was basically telling you to just be a normal person. Not a fucking weirdo. Can't believe some people actually need to hear these tips

    • @Merilirem
      @Merilirem Год назад

      Imagine not telling your DM what your favored terrain was lol.

    • @ms.aelanwyr.ilaicos
      @ms.aelanwyr.ilaicos Год назад

      Yep, make sure your abilities combine the way you think they do before you invest a bunch of time in a build that simply doesn't function.

  • @tyrionstrongjaw7729
    @tyrionstrongjaw7729 Год назад +16

    My main character has been going for like 4(?) years now. Life Domain cleric following Boldrei. Started off leaving his home (Mark of Healing) to heal lesser off people. It was a pretty short and simple backstory that has exploded into a pretty complicated character, and has had multiple moments of small shifts, as he went from an idealist to well still an idealist, but one who better understands the world around him and what it means to protect a community and those you love. He's also had the chances to fail and succeed. Definitely grown quite a lot through the campaign.

    • @Daves_Not_Here_Man_76
      @Daves_Not_Here_Man_76 Год назад +1

      A helpful hint if you ever plan on being a DM in 10+ years. The characters you're playing today, are NPCs in your future game.

  • @zak686
    @zak686 Год назад +5

    One dungeon crawl I had scouted ahead of the party a bit and found a hallway packed with gnolls. I asked the DM if I could cast wall of fire down the hallway. After a few seconds of clarification he congratulated me on my first war crime , "inventing" the spell "Hall of Fire". No need to roll damage; there will be no bodies after the spell ends.

    • @fin5887
      @fin5887 7 месяцев назад

      Underrated comment

  • @gaidencastro9706
    @gaidencastro9706 Год назад +912

    Mistake #0: Not watching DnD Shorts' videos

    • @benjaminterry2466
      @benjaminterry2466 Год назад +8

      Total agreement!

    • @MetheusBatanir
      @MetheusBatanir Год назад +10

      Monke: why not pinned

    • @MYyGUN
      @MYyGUN Год назад +4

      Hey, uhh so half ork Barbarian, muti class druid so bears, and other wild animals you tame, lead an army of savage wild companions and hurle badgers at your foes from afar,
      (side note uhh the alignment of your nature is very sensitive to this character, as half ork barbs tend to get evil. And druid says no. )

    • @LexyLexer
      @LexyLexer Год назад +1

      @@MetheusBatanir cause his simping

    • @ARatherDapperTapir
      @ARatherDapperTapir Год назад +2

      Entertaining, sure. Unfortunate history of misinformation on the channel though.

  • @Warlock3151
    @Warlock3151 Год назад +7

    I’m running a neutral evil gnoll Bloodrager and his backstory was that his pack had captured a cleric and a wizard and he freed them after getting a promise to teach him magic out of the wizard. He got into adventuring when he realized that he’d mostly be doing the same stuff as usual just shifting who he went after. I play him as a very practical person.

  • @ShurikenSean
    @ShurikenSean Год назад +7

    was half expecting "building in secret" was going to be about the players keeping their characters secret from eachother.
    obviously in everyone wants their characters to be a big reveal session 1 they can be. but it can also be fun to make characters together and establish friendships between some characters beforehand.

  • @moondrummer
    @moondrummer Год назад +1

    I've been running D&D campaigns since 2001 and some of this is still new information for me. Thanks for the wisdom!

  • @robhurlocker7040
    @robhurlocker7040 Год назад +2

    @3:21 Big "Geoffrey Chaucer in A Knight's Tale" Vibes

  • @fangoroth6600
    @fangoroth6600 Год назад +15

    I really like the idea of normalizing the "Stats determine success, not character design" mentality. I play a half-orc barbarian with INT as a dump stat, but I play her more as a seasoned merc with years of combat and tactical experience. Some of my party tried throwing around the "dumb barbarian" jokes at first (one of the party played theirs like that in the past which is fine) but it stopped pretty quick when they realized she's smart enough to actually evenly distribute gold and make tactical decisions that are less suicidal than our wizard.

    • @albertonishiyama1980
      @albertonishiyama1980 Год назад +4

      People think that -1 INT is the same as being the dumbest person ever, because that's the minimum a character can have in most cases.
      But in reality a -1 is, like... that one guy that never memorized when WW1 started or that still counting in their hands to multiply some times. AKA a lot of the people in the world.
      Would go as far as saying that a 8INT is the base for the IRL humans, and most people just seem more capable because of Proficiency Bonus aplied to their speciality skill (like... say... A INT8 scientist that has Expertise in Nature, or a Historian with expertise in... History).

    • @isitnotwrittenthat1680
      @isitnotwrittenthat1680 Год назад +2

      My general rule is that your character probably knows thier core skill set. A low int/cha barb I run knows a lot about fighting and performance because he's a gladiator. He can't identify a spell pointed at his head, but he knows his buisness because that's how he gets by

  • @Blazieth
    @Blazieth 6 месяцев назад +1

    On the note of communicating plans with the DM, I have an example of this. Even something as simple as an individual spell you plan to take on your next levelup as a Wizard, not even for a combo. My Wizard was planning to take the spell "Summon Draconic Spirit", but it has a material requirement that a Spell Focus doesn't remove; an item worth at least 500 gold with the image of a dragon on it. So, I turned it into an RP moment whenever we went shopping, with my character looking for something suitable in various shops, merely commenting that it was for "something I've been working on." Eventually he found a bracelet with a dragon engraved on it, and he turned to the party's coinkeeper (a cleric of a Goddess of Commerce in a custom pantheon) for the funds needed to make the purchase.
    When he finally got it, it went unused for a little while, until our most recent session, when I finally got a good chance to use the spell... against an Adult Red Dragon. Between that, talking to it in Draconic before the fight, and surviving a full round of melee attacks (though damn did it hurt), I like to think I impressed and irritated that dragon in equal measure.
    ...I'd say "left an impact", but our Ranger with their renamed version of Critical Role's "Bad News" did that a touch more literally. Though they have very limited ammo, so they only bust it out for special occasions, usually preferring their magic Shortbow.
    But because I did tell the DM that I would be taking that spell, and made a little mini-sub-plot about Donovan shopping for the material requirement, he was able to have the Draconic Spirit ready for when I did eventually use the spell.

  • @JamesFicken
    @JamesFicken Год назад +3

    I disagree with point number one, at least the part about best backstories being short. I create long ones myself and my DM loves them.

    • @hilmanic28
      @hilmanic28 Год назад

      I think his main point wasnt the length of the backstory, it was more on the motivation

  • @becomingaverage8564
    @becomingaverage8564 Год назад +3

    Saving my games one video at a time
    Thanks man

  • @solalabell9674
    @solalabell9674 Год назад +21

    Note on the locked in thing: you really need to get the DM on board for this since it is 100% circumventing the actual rules for what you want to do. If the other players aren’t expecting it and the dm has no clue and you show up with your barbarian as a wizard now we’ll yeah that’s definitely gonna be an issue
    And for the ability score one: it’s an opinion but your ability scored should definitely inform your role play. There’s ways to have a ditzy but still extremely intelligent wizard or a really shy high Cha character but that’s more from multiple ways the abilities can look

    • @isitnotwrittenthat1680
      @isitnotwrittenthat1680 Год назад +6

      Yeah, intelligence doesn't mean they're not an idiot, just that they know a lot. I would especially add that this applies to physical scores to (low dex as clumsy, low Con as being frail or sickly etc)

    • @hilmanic28
      @hilmanic28 Год назад

      @@isitnotwrittenthat1680 I just go with low wisdom to make the character an idiot. He knows shit, but definitely an idiot when it comes to interactions and applying what he knows

    • @AnotherDuck
      @AnotherDuck Год назад +1

      @@isitnotwrittenthat1680 I think the thing here is that mental stats are a lot closer to your character's personality than physical stats, and for instance being smart or dumb have so many different interpretations and reasons behind them. Intelligence, Wisdom, and Charisma all play into how smart someone is. But all stats have wiggle room even if you're trying to roleplay within the stat definitions.
      High Strength means you're strong. That's a fairly clear definition, but can express itself in different ways. Dexterity is less clear and is usually split up into speed and manual dexterity. Constitution can mean a few things, since someone who's obese can be seen as being on either end. Low endurance and not very fit, but very resilient to damage.
      On the mental side, Charisma can be both physical beauty and social intelligence. Or just one side of them. Intelligence is as mentioned split up into knowledge and reasoning, but those are still very broad categories. Wisdom is probably the oddest one, since it's both about actual wisdom, but also about perception, so there's a lot you can do with those.
      In the end, it depends on how you view your character. The stats are all abstractions and extremely simplified. People and characters are usually not quite that simple.

  • @rollinbaker9469
    @rollinbaker9469 Год назад +7

    First, I love your posts. I have been playing D&D since it's publication in 1974, and this is one of the few channels I follow. Please keep up the Great work. I love your enthusiasm! It seems the proper spirit to explore a fantasy world with, or why bother :) SO, many thanks! Btw, what background were you using for this (with what looks like a glowing orrery in the back). I'd love to use this for a teams, etc, background.)

    • @DnDShorts
      @DnDShorts  Год назад +4

      I made the background myself, it's custom! One day I'll make a big folder of all my homemade assets and share them!

    • @rollinbaker9469
      @rollinbaker9469 Год назад +1

      @@DnDShorts Lemme know when you do that. I'll upgrade my Patreon :)

  • @dynamite2275
    @dynamite2275 Год назад +1

    my most recent character is a gnome cleric who is a mercenary looking for work when he stumbles upon the party being attacked by undead and decides to help

  • @juliangoodman9000
    @juliangoodman9000 Год назад +3

    I mean, I think that it's always better to leave most of your backstory blank, like names of places and people's and the things they tell you, if you can. Obviously you can't always but I think it's great. I had an elven Smith character who travelled the world finding rare materials to make magic items with. His goals changed as he found himself feeling weak and unable to feel safe, eventually making items that bind people and steals souls for power, slowly becoming more and more selfish while lying through his teeth to his party.

  • @foxfireinferno197
    @foxfireinferno197 Год назад

    I'm going to put the Ability Score Myth at the top of every campaign primer from now on. You put it far more eloquently than I ever could.

  • @connkahn
    @connkahn Год назад

    Loved that the IT Crowd episode was referenced. Was perfectly placed in the vid too

  • @boomkruncher325zzshred5
    @boomkruncher325zzshred5 Год назад +1

    One mistake I personally experienced not in build, but in execution:
    Have Polearm Master/Sentinel combo. Go Bugbear for +5 melee reach and use a Glaive for 15 ft total melee reach.
    Rush into battle such that enemies never approach you to trigger the attack of opportunity needed to trigger the combo, because your melee reach is insane and it’s tactically disadvantageous to NOT wade into the thick of battle. Why? Because the other party members rush in to attack the enemies, and the enemies just attack them because they are closer.
    Also, you find out VERY quickly that your reaction is a PRECIOUS resource. Putting yourself in a situation where your reaction is GUARANTEED to trigger… means you don’t have a reaction for some other important tactic or ability.
    It means you can’t use your awesome combo on every enemy until it’s your next turn, where the enemies have already settled into their positions for the core of combat and no longer move (thus not triggering your precious attack of opportunity). It means your awesome combo is only sorta useful at the start of combat, not at other phases, and you end up saving it ONLY for moments that maximize its usefulness (usually set up by the DM taking pity on you that you built a specific combo only to discover that actually using it plain sucks. Yes I speak from experience 🤣).
    So even “meta” combos can be character build traps for new players.

  • @jmd9402
    @jmd9402 Год назад

    I think I learned the most about character creation from this video than any other video I've seen

  • @kjeason6508
    @kjeason6508 Год назад

    Just found this channel and I’m sold! I’m a new player who hasn’t found a group yet. Online or in person. That tip about role playing was great! Dimension 20 is how I learned the rules but it’s nice being reminded that they are entertainers first. And that’s not cut job when I play.

  • @disodosid
    @disodosid Год назад

    10 outta 10; best advertisement for a kickstarter i've ever seen.

  • @burgerpolice1193
    @burgerpolice1193 Год назад

    My group does rp like this, if you do a deception or persuasion check, you can choose to do it in 3rd person, doing a normal check, OR you can rp it, and if you do a really good job at it we give you advantage, which means it's optional, but fun to try and branch out and sometimes rewarding if you feel your ready for it

  • @Spamtonne-t8x
    @Spamtonne-t8x 2 месяца назад

    With one of my characters i made a huge backstory with a family tree, but that last part was only there to explain how a tiefling bronze draconic bloodline sorceror was descended from an evil red dragon

  • @StoryGirl83
    @StoryGirl83 Год назад

    8:59 With the most recent character I created, I was DMing the DM (my brother-in-law) frequently and when I did decide on what to do, I handed him my sheet and asked what he thought. The character before that the DM (best friend of my brother-in-law) had to figure out how to bring my character into an already started campaign. With another campaign (not DnD) I worked with the DM (my sister that time), to figure out how to handle my middle class Naga assassin lack of arms and also how to deal with the fact that she had a day job.

  • @shr1k3
    @shr1k3 Год назад +2

    Just as I’m making a new character for a campaign, this shows up!

  • @mudkipmatt3793
    @mudkipmatt3793 Год назад

    I agree with giving your characters breaks sometimes.
    like me and my dm will come up with some narrative reason to have my character step away so I can try someone new, if my new character dies or I miss my old one, we’ll have a reason to bring him back.

  • @Synamint87
    @Synamint87 Год назад

    I recently had a pre-session talk with all the folks in my Tuesday game about my 6th level warlock spell choice and we started talking about the Investures spells and it dawned on me that by using the spell i gain fire immunity since my character has fire resistance normally due to race, and i have a legendary red dragon mask which i made thru my adventures and it has the unique ability to grant me immunity or if i have immunity 50% absorption effect when taking fire damage. This caught my DM off guard as both myself and another party member already have fire immunity.
    I can see how Magic Items, Spells, and Class Combos can throw a DM for a twist and agree its something you should talk to your DM about so they are aware of this potential effect. As of now I'm actually looking at a different spell as I am focusing on going down a path of my character arch that intrigues me and i don't see needing the fire absorption effect.

  • @honoratagold
    @honoratagold Год назад

    Yeah, the other thing about #5 is that sometimes there is a misunderstanding or some wiggle room in interpretation on how certain features would interact; if you tell your plan for your build ahead of time, they can go over whether or not it would even work with you.
    I play an Illusionist Wizard in my main campaign, and I've had to hash out how certain edge cases for my illusions/Illusory Reality/etc. would work out of game with my DM a bunch over the course of the three years we've been playing. [But it's also let him set me up to do some crazy stuff with Mirage Arcane a couple times.]

  • @RaspK
    @RaspK Год назад

    2:55 Once a player of mine had decided to play a psionicist in 3.5e, but they realized they weren't having fun and they were better at playing active combatants at the table, so he came up to me and said that he wanted to have a go at a soulknife character; so I came up with a plot and arranged it with him to have another version of his character that *_was_* a soulknife do a switcheroo with his psionicist, so that the two Spheres on the Material Plane would both benefit from their distinct talents, which all tied to earlier incidents in the campaign. The other characters also got keyed in to the whole ordeal as well a short while prior, but I left it as a surprise for the table, and it was a smashing success. Still proud of that decision.

  • @aquamarinerose5405
    @aquamarinerose5405 Год назад +1

    I would note with the idea of a "Stupid Wizard" and more generally the idea of "NEEDING" to play your ability scores somewhat straight...
    I'd argue a lot of that would have to do with the differences between Intelligence, Wisdom, and Charisma. As a somewhat famous tumblr thread described. Intelligence is knowing a tomato is a fruit, while Wisdom is knowing that you shouldn't put a tomato in a fruit salad...
    and Charisma is being able to sell someone a tomato based fruit salad.

  • @garfusa2
    @garfusa2 Год назад +1

    My current Half Orc took to the roads as a merc to try and find his mother who was taken when he was out hunting with her. It left him horribly scarred and so I took the Haunted one background along with it.

  • @klauskeller6380
    @klauskeller6380 Год назад

    Im very happy that since im playing pathfinder i dont need to worry about the last part anymore ^^ but the other tips definitely help!

  • @ismailangekommen6785
    @ismailangekommen6785 Год назад

    Was expecting a neat video, didn’t expect this adones in their birthday suit, but won’t be mad about it.

  • @jdxanadu872
    @jdxanadu872 Год назад

    I want to say one thing about keeping things hidden from your DM is that it also can lead to you just not getting to do the thing you wanted to. In a game I was in a player got this really cool sword (that it was quite obvious the DM intended to be used by my character) that he had to jump through hoops to even use. He did something that made the sword (it was sentient) not want him to use her anymore and could not wield it from that point forward. Though the other party member did something that made it seem like it was his fault but that's a whole other can of worms. This made him not want to play the game anymore and just told us to play without him. Turns out he spent many hours researching every possible route he could go down and had an 80 page documenting planing out what he wanted to do with his character all based around using the sword he felt awful and that all his work went down the drain because he couldn't use it anymore. However, the thing is he didn't share this 80 page document with anyone. The DM only learned about it from me who learned about it a little more than half a year after everything had already happened. If he just simply told the DM about this it's very likely that he'd still be able to wield the sword

  • @morrigankasa570
    @morrigankasa570 Год назад +1

    I unfortunately don't have a group to play with:(
    However, I have created 6 different characters. None of them have the stereotypical "Dead Family/Tragedy" backstory, they all actually have at least 1 sibling alive & both parents alive, they all have reasons for adventuring, and they each have 2 pages of backstory minimum.
    My favorite character is a Drow Death Domain Cleric sworn to the Raven Queen with Feylost background & she has 5 pages of backstory (though most of the first page is actually more about her parents, BUT it's necessary to then give an explanation for being on the surface).

  • @coyogonem4493
    @coyogonem4493 Год назад

    The stats myth part of the video really brings out how I love to play! I play for the game experience and encounters and not a super strategy person that hyper focuses on the PERFECT modifi and stats :/ and the role play part of the video speaks to me too! I started to play dnd outside my mother tongue language which is (SWE) to (Eng) and truthfully I don't know every single English word what it means or how to have a accent in English and I feel like I was shamed a lot for not "Role playing with a voice" or engaging enough all the time... but now I do have better dnd party and new friends to play with who doesn't shame me for how i like to play and i can be myself around them ❤😊

  • @TheAncientAmbassador
    @TheAncientAmbassador Год назад

    Excellent vid! I'll definitely be considering sending nervous new players this very well composed video!

  • @AndrewJohnson-oy8oj
    @AndrewJohnson-oy8oj Год назад +1

    I played a Barbarian with a minimal Intelligence score from a primitive culture. He spoke poetically, had deep emotional insights, and had an encyclopedic knowledge of the natural world. He was also illiterate, didn't grasp the concept of (or need for) complex math, and thought legal systems were stupid. He also had a lot of wrong information that he was absolutely certain was correct.

    • @josephpotter5766
      @josephpotter5766 Год назад +1

      That is a 100% appropriate way to play a low Int and high Wis character.

  • @Ryzex-n
    @Ryzex-n Год назад +1

    Thanks for the advice

  • @pedrocarne73
    @pedrocarne73 Год назад

    One of my players made a really cool and simple backstory, he was a soldier from the bbeg and after he made so many mistakes he now wants to redeem himself from his past sins

  • @EvilExcalibur
    @EvilExcalibur Год назад

    On that last one, I've had a player completely break several of my encounters and every time it was with something that he's run by me first. As the DM I'm the party's first fan and I've always told them to ask me ahead of time if I'll allow something so that they have time to think about it before the session. I've even given them several pointers such as pointing out to the fighter which maneuvers work with ranged weapons and reminding the cleric that they can use channel divinity to recover spell slots.
    This is how we ended up with a shadow sorcerer rogue with shadow blade (the spell is compatible with sneak attack and those sorcerers can see through their own darkness spells which you can carry with you by casting it on an item).
    Talk with your DMs. You'd be surprised.

  • @vlad1423
    @vlad1423 Год назад

    This might be one of the best video for beginners out there.

  • @supermanlypunch
    @supermanlypunch Год назад +1

    #5 is something I run into all the time on both sides of the screen. There are a lot of builds and character archetypes I've seen, or put together that pretty much require DM cooperation in order to achieve. As example if you want roleplay Joan of Arc or something and lead a squad of NPC followers, that kind of requires the DM to A: Be on board and B: allow you chances to acquire NPC followers. Just siting with that in your back pocket, hoping your DM will happen to bring up that scenario is going to be less fun on all sides.

  • @addamaniac
    @addamaniac Год назад

    Awesome video, this is one of my favorite videos of yours yet. Totally applicable information and fantastically encouraging to new and seasoned players alike.

  • @Rinings
    @Rinings Год назад

    I have a character in the wings who is just waiting for the campaign she is in to start. She is going from a street urchin to an adventurer of necessity trying to survive. She encounters a vampire, and they fall in love, and now she is apart of a noble house that she didn’t know existed. She is known in the hierarchy of the kingdom now, but wants to go off and be an adventurer not of necessity, but to explore the world and make a name of her own that isn’t tied to the family she married into

  • @LivenPL
    @LivenPL Год назад +2

    I actually really enjoy more fleshed-out and longer backstories so I can use the stories and characters from the past during the game and include it heavily in the plot! But the beauty of the game lies in everyone being allowed to play exactly the way they want! So both simple and elaborate backstories are great!

    • @TheHornsofValmar
      @TheHornsofValmar Год назад +1

      Agreed! So long as your DM is okay with it, go wild. So long as your character has a purpose for adventuring and your backstory doesn't involve you being super powerful but you're only starting the campaign at level 1...that'd make no sense.

    • @burgernthemomrailer
      @burgernthemomrailer Год назад +1

      I intentionally keep things vague in my character backstories so the DM can put whatever he or she wants in and it’ll be a neat surprise for me when we get to it in the game

  • @lordpheonix1059
    @lordpheonix1059 Год назад

    "they just need a name and a reason to adventure"
    my firbolg: "wait you guys have names?"

  • @wowdude4377
    @wowdude4377 Год назад

    I feckin loved that ad break x'D

  • @InuzutoraArlas
    @InuzutoraArlas Год назад +1

    The example for building in secret is super good. I have practically the same story: we were going to play oneshot and I had a character "on a shelf" that I wanted to play with. It's bladesinder sword's bard, and the idea is using mobile flourish on a booming bladed target. Mechanically speaking (raw) I need 9 lvl character to be able to actually do that but the oneshot we're playing is gonna be for 5lvl. So I told about the combo to the DM and he just said - ok, do the thing. It was cool and super great oneshot, and one of the reason was exactly because I said about my idea beforehand

  • @-nyxhenderson7381
    @-nyxhenderson7381 Год назад +1

    I think another good thing to mention is when players think they cannot have a high stat in smth bc it isn't the norm. Like if you want to have a high INT Barbarian, keeping high strength and con as well, go for it. My current wizard has his 2nd highest stat in Strength and it is so much fun being able to be the muscle of the party.

    • @robinthrush9672
      @robinthrush9672 Год назад

      Have you ever heard of The Muscle Wizaard? He's a pro-wrestler with a wizard theme. "Special Move: You Shall Not PASS!" Also a good reason to say "I cast Fist!"

  • @Showu99able
    @Showu99able 5 месяцев назад

    I made an evil character once, it was a kobold dragon warlock (homebrew subclass) that used to be an actual true dragon, a red one at that, who was cursed by Bahamut to be confined into a tiny kobold body with all of his previous power trapped behind a pact after destroying a sacred place of worship connected to the platinum dragon god. The terms of the pact is that he MUST do genuinely good deeds out of the kindness of his heart if he ever wants to have even a chance of returning to his former glory. The idea being that although he'd abhor the idea at first and have to struggle against his nature, eventually it would lead him to discover that he kind of likes being nice.

  • @tobiassanders9455
    @tobiassanders9455 Год назад +1

    on point four, I notice that forcing RP can sometimes backfire as players feel pressured to roleplay every single little thing. if this is what your party wants, then go for it. but if it's stemming from a forced obligation to roleplay, then there's no reason to suffer through it.

  • @RJMazz47
    @RJMazz47 Год назад

    I love it when I hear Big Blue in your videos!

  • @rtesdahl
    @rtesdahl Год назад

    Great ideas. Thank you so much for sharing these.

  • @moxar2220
    @moxar2220 Год назад

    My favourite thing to do when I'm DMing is line up those heroic moments for players to feel epic

  • @mr.turtle3585
    @mr.turtle3585 Год назад

    I mean, I just enjoy making character backstories lol, but I always like to leave room for things to be decided just to be able to toss in funny interactions, or work with my dm on interesting story beats later on. Also for the whole don’t keep ur ideas secret, I had the exact thing of working with the dm to make things work better on a kobold fighter named Smugu, who I wanted to have just like, jump on people and maul them, and we worked out basically a whole system for pouncing on things, a semi home brewed subclass, and a home brew weapon that was initially a normal long sword, but I wanted to be more important to the character, and so we worked out how to make it able to develop with him. Been a ton of fun

  • @halo2player3
    @halo2player3 6 месяцев назад

    It's wild, I have social anxiety, but I love Roleplaying and it honestly helps me.

  • @krumpits
    @krumpits Год назад

    My table uses the “my character asks x” pretty frequently while still having plenty of “proper” rp talking. It just makes things more direct for what you want to ask yur dm and sometimes you just dont have the voice in you lol

  • @Puellaphantasia
    @Puellaphantasia Год назад

    Doing my first Campaign as a Lizardfolk Fighter (Champion) who took on Magic Initiate (Warlock) as his first feat, we've just had our first session with these new feats and my DM and I planned out a strategy for getting a cursed item that will kill whoever removes it from its pedastal (as described in a scroll the party found) by using his Unseen Servant to fetch it while the party waited in the hall outside, and I'm thinking about talking to my DM about having him go on a small study break to switch to bevome an Eldritch Knight after handling magic for the first time
    His background is that he was raised by and around humans, and served in the military most of his life but had recently-ish (three years ago) left in search of a higher calling, so this could work very well as his reasoning for retraining.
    The Dm is my brother, we were never close as children so these DnD sessions have been a real bonding experience for us

  • @Bulldogg6404
    @Bulldogg6404 Год назад

    An additional point about secret building - it was touched on, but the idea that the DM might ban the idea could come from a place of reason, as well, not just anger. For example, if you spend all your time building this amazing 420 combo and arrive at the session to use it without telling the DM, you might find that the DM points at a flaw in your combo and says "this doesn't work because " and you'll have wasted all that time for little or no gain. Just because you heard about the combo on someone's reddit thread or RUclips video doesn't mean it's necessarily valid or fits the rules of the campaign, or even the core rulebook.

  • @indiana47
    @indiana47 Год назад +1

    One of my players didn't like the character he was playing so I let him completely swap out characters. You said a player could have a character go on vacation temporarily, but you can also just full on replace your character if you want.

  • @martymartin5302
    @martymartin5302 Год назад

    I do have another tip for players, and it’s also have some sort of story aspect involved in your backstory. Currently, I am playing a reborn Horizon Walker Ranger who was encased in stone for 700 years. Whenever I make a history check and use the “knowledge from a past life” feature reborns get, what DM will give me a memory from 700 years ago about my past. The memories told me what ancient deities my people worshipped and also memories of my home town. In a different campaign, one of my friends played a monk who ran away from his families criminal empire and joined a temple full of other monks, clerics, and paladins. The party eventually helped him overthrow his families empire and free a city. Sometimes, having these aspects in a backstory can be super fun for role play and game play purposes.

  • @TYang3D
    @TYang3D Год назад

    I'm currently in a game with buddies where one of them (my longtime friend from grade school) is an evil druid who hates elves. 3 of us ended up being half elf and the start of our game was a tavern brawl waiting for the job poster to arrive between him and our warlock lol

  • @Probably_my_Alt_Account
    @Probably_my_Alt_Account 11 месяцев назад

    The stats thing is so true though. One of my favorite characters I’ve ever played was a ranger with 6 intelligence, she wasn’t actually dumb though. She was a student who loved reading books, due to campaign lore reasons her parents basically sheltered her from learning about the past though. Her -2 int didn’t really effect her behavior all too much, it was just a mechanical expression of her lack of knowledge about history, and it also pulled double duty as her call to action when she discovered that her parents were hiding something from her and ran away from home to find the answers to all of her questions.

  • @yupyup5895
    @yupyup5895 Год назад

    "Honey, you roleplay the stupidest god damn wizard you dare" somehow I felt that in my heart and it made me happy ❤

  • @EeveetoUmbreon25
    @EeveetoUmbreon25 Год назад

    5:37 you can tell he really loves his friends 😂😂😂

  • @Milkster86
    @Milkster86 Год назад

    3:23 was not expecting to see this today.

  • @5uperM
    @5uperM Год назад

    3:08 Did that in a campaign i'm in because my chracter didn't tick with tgd party all too well. Got in a wizard instead of my bard and it's been pretty fun.

  • @talleywa5772
    @talleywa5772 Год назад

    Think of a basin of water. INT is the total volume. WIS is the pipe layout allowing for distribution. CHA is the faucet from which the water exits.

  • @thoriummammet5945
    @thoriummammet5945 Год назад

    i think one of the characters i had fun with was..
    Robert - Human Fighter.
    Oldest of 8 siblings, left the family farm because too many mouths to feed.
    motivation for adventure: Money, but his ma' raised him right.
    on occasion during 'campfire talk' he'd be reading letters from home, writing some to send back and such.
    And great RP in the form of "I gained 50 gold, nice! i squirrel away 10 gold to send home"
    and of course always order the local stew when they stop at a tavern, then proceed to claim "It's not as good as Ma's, but it's alright"
    (though he will say that about any food, served by anyone, much to higher society chef's dismay)
    i think the most tragic thing that happened to him in his backstory was that the neighboring kids were mean to him growing up.

  • @x3r0prime45
    @x3r0prime45 2 месяца назад

    My favorite Character is a character who's backstory is that he was an explorer who freed a Genie and asked for Magic and now he's a Genie Patron Warlock.

  • @kirbyyoshi3431
    @kirbyyoshi3431 Год назад

    I was playing a Light Domain Cleric (was around Lv 10) when our DM decided to describe a dream sequence of mine where my God (Helm) told me I was unworthy of his powers, as I've been simply watching other party members do some evil things. I was unable to cast spells and my character decided to leave the party, only to run into a devil we've already encountered two times in the campaign before. In this weak moment my character decided to make a pact with the devil and so I changed from being a Cleric to a Fiend Warlock (swapping my WIS with CHA).

  • @jamesgotchall7205
    @jamesgotchall7205 Год назад

    Mistake 1: in first actual game of DnD, I played an inquisitive rogue courtesan who was a half-elf. I coordinated with the DM on several secrets of my character due to her backstory and courtesan background, which led our halfling wizard to keeping a log of every weird thing my rogue did but was fully integrated into the campaign in a hilarious way. It is possible to build a character in secret and keep things from the other players for the DM to integrate, but keep them secret from other players. It helped to keep me invested in the campaign as I never knew when the DM was going to throw something at my backstory. I was half-elf, half-dragon with a winged court seal on my wings

  • @MrDmitriRavenoff
    @MrDmitriRavenoff Год назад

    My favorite characters grow organically. Most recent is a halfling bard. He is adventuring because he wants to tell great tales of the big fighter in the group. Thats it. He has now become a friend to dragons, found his parents killer (yeah dead parents, but had an aunt that took care if him, so not a street rat), and owns an Airship, all while telling the most amazing stories that he has experienced first hand. He's great. Thank you, Garrett Goodbarrel, for being a cool character.

  • @trotter2099
    @trotter2099 Год назад

    Jayne from firefly is like an intelligent Barbarian. He does not know a lot but what he knows he knows well and makes for a very interesting character and is very funny and looks like he was fun to play

  • @RianeBane
    @RianeBane Год назад

    Regarding the ability score myth - the beauty about the 3 non-physical abilities is that they are so open to interpretation. Charisma can mean you are genial and good-natured to everybody, or you're so terrifying everyone wants to please you, or you're kind of an asshole but in a way that other people can respect. Intelligence can mean you have moderate knowledge of a broad range of subjects, or you have deep, in-depth understanding of your own special interests while ignoring topics that others might think of as common sense (which could create some fantastic role play opportunities); it could mean you pick up on details others might miss; it could mean you are creative and an unconventional problem-solver; or maybe you're a fast learner. Wisdom is so open to interpretation that philosophers and theologians have been meditating and writing about it since the dawn of time - a wise character might be reflective and constantly questioning their choices; or, a wise character could be one who is clear-headed enough to wade through BS and focus in on what REALLY matters, perhaps asking questions others wouldn't.